@citizenfx/client 2.0.5019-1 → 2.0.5039-1
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- package/natives_universal.d.ts +8 -0
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -27100,6 +27100,14 @@ declare function SetAiMeleeWeaponDamageModifier(modifier: number): void;
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27100
27100
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27101
27101
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declare function SetAiWeaponDamageModifier(value: number): void;
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27102
27102
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27103
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/**
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27104
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* Adds a cooldown between instances of moving and then aiming.
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27105
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* Can be optionally used to hinder 'speedboosting'
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27106
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* To turn off, set value to 0
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27107
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* @param value Number of milliseconds between allowed aiming
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27108
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*/
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27109
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declare function SetAimCooldown(value: number): void;
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27110
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+
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27103
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/**
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27104
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* This can be between 1.0f - 14.9f
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27105
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* You can change the max in IDA from 15.0. I say 15.0 as the function blrs if what you input is greater than or equal to 15.0 hence why it's 14.9 max default.
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