@citizenfx/client 2.0.17565-1 → 2.0.17687-1

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@@ -16363,6 +16363,7 @@ declare function GetPlayerParachuteTintIndex(player: number, tintIndex?: number)
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  /**
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  * Gets the ped for a specified player index.
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+ * Note: For performance reasons, usage of [`PLAYER_PED_ID`](#\_0xD80958FC74E988A6) is recommended over the use of `GetPlayerPed(-1)` when wanting to acquire your local player ped. For more information, please refer to [this](https://forum.cfx.re/t/question-difference-between-getplayerped-1-and-playerpedid/539437/2) forum post.
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  * @param playerId The player index, or -1 to get the local player ped.
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  * @return The specified player's ped, or 0 if invalid.
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  */
@@ -45367,6 +45368,15 @@ declare function SetCanPedSelectWeapon(ped: number, weaponHash: string | number,
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  */
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  declare function SetCanResprayVehicle(vehicle: number, state: boolean): void;
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+ /**
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+ * SET_CAR_BOOT_OPEN
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+ */
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+ declare function SetCarBootOpen(vehicle: number): void;
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+ /**
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+ * SET_CAR_BOOT_OPEN
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+ */
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+ declare function N_0xfc40cbf7b90ca77c(vehicle: number): void;
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+
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  /**
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  * Something to do with "high speed bump severity"?
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  * if (!sub_87a46("SET_CAR_HIGH_SPEED_BUMP_SEVERITY_MULTIPLIER")) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@citizenfx/client",
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- "version": "2.0.17565-1",
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+ "version": "2.0.17687-1",
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  "description": "Typings for the CitizenFX client JS API.",
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  "main": "index.js",
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  "scripts": {