@citizenfx/client 2.0.16636-1 → 2.0.16973-1

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@@ -634,6 +634,22 @@ If failed to add, returns -1 (make sure you don't pass -1 to REMOVE_EXTRA_CALMIN
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  */
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  declare function AddCurrentRise(xLow: number, yLow: number, xHigh: number, yHigh: number, height: number): number;
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+ /**
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+ * Adds new health config.
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+ * @param configName Name of health config. Cannot be default game health config name.
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+ * @param defaultHealth Default health value.
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+ * @param defaultArmor Default armor value.
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+ * @param fatiguedHealthThreshold Fatigued health threshold value.
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+ * @param injuredHealthThreshold Injured health threshold value.
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+ * @param dyingHealthThreshold Dying health threshold value.
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+ * @param hurtHealthThreshold Hurt health threshold value.
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+ * @param dogTakedownThreshold Dog takedown threshold value.
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+ * @param writheFromBulletThreshold Writhe from bulled threshold value.
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+ * @param meleeCardinalFatalAttack Melee cardinal fatal attack check value.
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+ * @param invincible Invincible value.
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+ */
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+ declare function AddHealthConfig(configName: string, defaultHealth: number, defaultArmor: number, defaultEndurance: number, fatiguedHealthThreshold: number, injuredHealthThreshold: number, dyingHealthThreshold: number, hurtHealthThreshold: number, dogTakedownThreshold: number, writheFromBulletThreshold: number, meleeCardinalFatalAttack: boolean, invincible: boolean): void;
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+
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  /**
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  * Returns the index of the newly created hospital spawn point.
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  * p3 might be radius?
@@ -15838,6 +15854,12 @@ declare function GetMakeupRgbColor(makeupColorIndex: number): [number, number, n
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  */
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  declare function GetPedMaxHealth(ped: number): number;
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+ /**
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+ * Gets a ped model's health config.
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+ * @param modelHash Ped's model.
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+ */
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+ declare function GetPedModelHealthConfig(modelHash: string | number): number;
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+
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  /**
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  * Gets a ped model's personality type.
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  * @param modelHash Ped's model.
@@ -41588,6 +41610,12 @@ declare function RemoveFromItemset(p0: number, p1: number): void;
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  */
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  declare function RemoveGroup(groupId: number): void;
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+ /**
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+ * Removes health config.
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+ * @param configName Removes config name. Cannot be default game health config name.
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+ */
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+ declare function RemoveHealthConfig(configName: string): void;
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+
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  /**
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  * IPL list can be found [here](https://gist.github.com/4mmonium/4c8a076b5f712a7cc64666003009a2e7).
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  */
@@ -48095,6 +48123,83 @@ declare function SetHeadBlendPaletteColor(ped: number, r: number, g: number, b:
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  */
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  declare function N_0xcc9682b8951c5229(ped: number, r: number, g: number, b: number, id: number): void;
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+ /**
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+ * Sets default armor value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigDefaultArmor(configName: string, newValue: number): void;
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+
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+ /**
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+ * Sets default endurance value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigDefaultEndurance(configName: string, newValue: number): void;
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+
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+ /**
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+ * Sets default health value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigDefaultHealth(configName: string, newValue: number): void;
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+
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+ /**
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+ * Sets default dog takedown threshold value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigDogTakedownThreshold(configName: string, newValue: number): void;
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+
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+ /**
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+ * Sets default dying health threshold value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigDyingThreshold(configName: string, newValue: number): void;
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+
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+ /**
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+ * Sets default fatigued health threshold value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigFatiguedThreshold(configName: string, newValue: number): void;
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+
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+ /**
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+ * Sets default hurt health threshold value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigHurtThreshold(configName: string, newValue: number): void;
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+
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+ /**
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+ * Sets default injured health threshold value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigInjuredThreshold(configName: string, newValue: number): void;
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+
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+ /**
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+ * Sets default invincible value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigInvincible(configName: string, newValue: boolean): void;
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+
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+ /**
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+ * Sets default melee cardinal fatal attack value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigMeleeFatalAttack(configName: string, newValue: boolean): void;
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+
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+ /**
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+ * Sets default writhe from bullet threshold value for specific health config.
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+ * @param configName Name of health config.
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+ * @param newValue Value
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+ */
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+ declare function SetHealthConfigWritheFromBulletThreshold(configName: string, newValue: number): void;
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+
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  /**
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  * SET_HEALTH_HUD_DISPLAY_VALUES
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  */
@@ -51845,6 +51950,14 @@ declare function SetPedMinGroundTimeForStungun(ped: number, minTimeInMs: number)
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  */
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  declare function SetPedMinMoveBlendRatio(ped: number, value: number): void;
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+ /**
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+ * Sets a ped model's health config.
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+ * Takes effect only after setting player model with `SET_PLAYER_MODEL`.
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+ * @param modelHash Ped's model.
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+ * @param configName Name of health config.
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+ */
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+ declare function SetPedModelHealthConfig(modelHash: string | number, configName: string): void;
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+
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  /**
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  * SET_PED_MODEL_IS_SUPPRESSED
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@citizenfx/client",
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- "version": "2.0.16636-1",
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+ "version": "2.0.16973-1",
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  "description": "Typings for the CitizenFX client JS API.",
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  "main": "index.js",
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  "scripts": {