@citizenfx/client 2.0.15276-1 → 2.0.15306-1

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@@ -10159,6 +10159,17 @@ declare function N_0x7cd934010e115c2c(ped: number): number;
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  */
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  declare function GetAllRopes(): any;
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+ /**
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+ * Returns all track junctions on the client
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+ * The data returned adheres to the following structure:
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+ * ```
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+ * [1, 2, 4, 6, 69, 420]
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+ * ```
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+ * @return An object containing a list of track junctions ids.```
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+ ```
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+ */
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+ declare function GetAllTrackJunctions(): any;
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+
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  /**
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  * Returns all registered vehicle model names, including non-dlc vehicles and custom vehicles in no particular order.
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  * **Example output**
@@ -15585,24 +15596,24 @@ declare function GetPedEventData(ped: number, eventType: number, outData?: numbe
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  declare function GetPedExtractedDisplacement(ped: number, worldSpace: boolean): number[];
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  /**
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- * A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
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+ * A getter for [\_SET_PED_EYE_COLOR](#\_0x50B56988B170AFDF). Returns -1 if fails to get.
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  * @param ped The target ped
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  * @return Returns ped's eye colour, or -1 if fails to get.
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  */
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  declare function GetPedEyeColor(ped: number): number;
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+
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  /**
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  * A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
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  * @param ped The target ped
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  * @return Returns ped's eye colour, or -1 if fails to get.
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  */
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- declare function N_0x76bba2cee66d47e9(ped: number): number;
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-
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+ declare function GetPedEyeColor(ped: number): number;
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  /**
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- * A getter for [\_SET_PED_EYE_COLOR](#\_0x50B56988B170AFDF). Returns -1 if fails to get.
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+ * A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
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  * @param ped The target ped
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  * @return Returns ped's eye colour, or -1 if fails to get.
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  */
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- declare function GetPedEyeColor(ped: number): number;
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+ declare function N_0x76bba2cee66d47e9(ped: number): number;
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  /**
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  * A getter for [\_SET_PED_FACE_FEATURE](#\_0x71A5C1DBA060049E). Returns 0.0 if fails to get.
@@ -42634,6 +42645,11 @@ declare function N_0x3353d13f09307691(): void;
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  */
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  declare function ResetEntityAlpha(entity: number): void;
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+ /**
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+ * This function undoes changes made by [`SET_ENTITY_DRAW_OUTLINE_RENDER_TECHNIQUE`](#\_0x68DFF2DD), restoring the original outline rendering behavior. The default render technique group is `unlit`.
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+ */
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+ declare function ResetEntityDrawOutlineRenderTechnique(): void;
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+
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  /**
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  * RESET_EXCLUSIVE_SCENARIO_GROUP
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  */
@@ -46795,6 +46811,61 @@ declare function SetEntityDrawOutline(entity: number, enabled: boolean): void;
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  */
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  declare function SetEntityDrawOutlineColor(red: number, green: number, blue: number, alpha: number): void;
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+ /**
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+ * Sets the render technique for drawing an entity's outline. This function allows you to specify a technique group name to control how the entity's outline is rendered in the game.
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+ * List of known technique group's:
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+ * ```
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+ * alt0
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+ * alt1
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+ * alt2
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+ * alt3
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+ * alt4
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+ * alt5
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+ * alt6
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+ * alt7
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+ * alt8
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+ * blit
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+ * cube
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+ * default
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+ * geometry
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+ * imposter
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+ * imposterdeferred
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+ * lightweight0
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+ * lightweight0CutOut
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+ * lightweight0CutOutTint
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+ * lightweight0WaterRefractionAlpha
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+ * lightweight4
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+ * lightweight4CutOut
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+ * lightweight4CutOutTint
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+ * lightweight4WaterRefractionAlpha
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+ * lightweight8
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+ * lightweight8CutOut
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+ * lightweight8CutOutTint
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+ * lightweight8WaterRefractionAlpha
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+ * lightweightHighQuality0
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+ * lightweightHighQuality0CutOut
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+ * lightweightHighQuality0WaterRefractionAlpha
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+ * lightweightHighQuality4
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+ * lightweightHighQuality4CutOut
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+ * lightweightHighQuality4WaterRefractionAlpha
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+ * lightweightHighQuality8
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+ * lightweightHighQuality8CutOut
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+ * lightweightHighQuality8WaterRefractionAlpha
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+ * lightweightNoCapsule4
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+ * lightweightNoCapsule8
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+ * multilight
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+ * tessellate
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+ * ui
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+ * unlit
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+ * waterreflection
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+ * waterreflectionalphaclip
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+ * waterreflectionalphacliptint
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+ * wdcascade
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+ * ```
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+ * @param techniqueGroup Technique group name.
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+ */
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+ declare function SetEntityDrawOutlineRenderTechnique(techniqueGroup: string): void;
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+
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  /**
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  * Sets variant of shader that will be used to draw entity outline.
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  * Variants are:
@@ -58120,6 +58191,13 @@ declare function SetWeatherTypePersist(weatherType: string): void;
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  */
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  declare function SetWeatherTypeTransition(weatherType1: string | number, weatherType2: string | number, percentWeather2: number): void;
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+ /**
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+ * Modifies the radius scale used in the simulation of wet cloth physics.
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+ * This affects how cloth behaves when wet, changing how it sticks or reacts to movement.
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+ * @param scale A value that controls the wet cloth radius scale, default: 0.3, maximum: 1.0(used for dry cloth by default), lower values increase the adhesion effect of wet cloth, making it cling more tightly to the surface.
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+ */
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+ declare function SetWetClothPinRadiusScale(scale: number): void;
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+
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  /**
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  * SET_WIDESCREEN_BORDERS
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@citizenfx/client",
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- "version": "2.0.15276-1",
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+ "version": "2.0.15306-1",
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  "description": "Typings for the CitizenFX client JS API.",
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  "main": "index.js",
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  "scripts": {