@citizenfx/client 2.0.14716-1 → 2.0.14758-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +46 -5
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -5972,6 +5972,12 @@ declare function DeletePed(ped: number): void;
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*/
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declare function DeleteResourceKvp(key: string): void;
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/**
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* Nonsynchronous [DELETE_RESOURCE_KVP](#\_0x7389B5DF) operation; see [FLUSH_RESOURCE_KVP](#\_0x5240DA5A).
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* @param key The key to delete
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*/
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declare function DeleteResourceKvpNoSync(key: string): void;
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/**
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* Deletes the rope with the specified handle.
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* You should check if the rope exists before trying to delete it, see [DOES_ROPE_EXIST](#\_0xFD5448BE3111ED96).
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@@ -15579,24 +15585,24 @@ declare function GetPedEventData(ped: number, eventType: number, outData?: numbe
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declare function GetPedExtractedDisplacement(ped: number, worldSpace: boolean): number[];
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/**
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* A getter for [
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* A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
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* @param ped The target ped
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* @return Returns ped's eye colour, or -1 if fails to get.
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*/
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declare function GetPedEyeColor(ped: number): number;
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-
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/**
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* A getter for [`_SET_PED_EYE_COLOR`](#\_0x50B56988B170AFDF).
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* @param ped The target ped
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* @return Returns ped's eye colour, or -1 if fails to get.
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*/
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-
declare function
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declare function N_0x76bba2cee66d47e9(ped: number): number;
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/**
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* A getter for [
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* A getter for [\_SET_PED_EYE_COLOR](#\_0x50B56988B170AFDF). Returns -1 if fails to get.
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* @param ped The target ped
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* @return Returns ped's eye colour, or -1 if fails to get.
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*/
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-
declare function
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declare function GetPedEyeColor(ped: number): number;
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/**
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* A getter for [\_SET_PED_FACE_FEATURE](#\_0x71A5C1DBA060049E). Returns 0.0 if fails to get.
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@@ -20175,6 +20181,13 @@ declare function GetBlipInfoIdIterator(): number;
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*/
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declare function GetWaypointDistanceAlongRoute(p0: string, p1: number): number;
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/**
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* A getter for the accuracy spread of a weapon.
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* @param weaponHash Weapon name hash.
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* @return The accuracy spread of a weapon.
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*/
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declare function GetWeaponAccuracySpread(weaponHash: string | number): number;
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/**
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* A getter for [SET_WEAPON_ANIMATION_OVERRIDE](#\_0x1055AC3A667F09D9).
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* @param ped The target ped.
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@@ -53648,6 +53661,13 @@ declare function SetResourceKvp(key: string, value: string): void;
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*/
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declare function SetResourceKvpFloat(key: string, value: number): void;
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/**
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* Nonsynchronous [SET_RESOURCE_KVP_FLOAT](#\_0x9ADD2938) operation; see [FLUSH_RESOURCE_KVP](#\_0x5240DA5A).
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* @param key The key to set
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* @param value The value to write
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*/
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declare function SetResourceKvpFloatNoSync(key: string, value: number): void;
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/**
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* A setter for [GET_RESOURCE_KVP_INT](#\_0x557B586A).
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* @param key The key to set
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@@ -53655,6 +53675,20 @@ declare function SetResourceKvpFloat(key: string, value: number): void;
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*/
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declare function SetResourceKvpInt(key: string, value: number): void;
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/**
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* Nonsynchronous [SET_RESOURCE_KVP_INT](#\_0x6A2B1E8) operation; see [FLUSH_RESOURCE_KVP](#\_0x5240DA5A).
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* @param key The key to set
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* @param value The value to write
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*/
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declare function SetResourceKvpIntNoSync(key: string, value: number): void;
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/**
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* Nonsynchronous [SET_RESOURCE_KVP](#\_0x21C7A35B) operation; see [FLUSH_RESOURCE_KVP](#\_0x5240DA5A).
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* @param key The key to set
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* @param value The value to write
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*/
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declare function SetResourceKvpNoSync(key: string, value: string): void;
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/**
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* _SET_RESTART_CUSTOM_POSITION
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*/
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@@ -57887,6 +57921,13 @@ declare function SetWaveQuadDirection(waveQuad: number, directionX: number, dire
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*/
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declare function SetWaypointOff(): void;
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/**
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* A setter for the accuracy spread of a weapon.
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* @param weaponHash Weapon name hash.
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* @param spread Accuracy spread
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*/
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declare function SetWeaponAccuracySpread(weaponHash: string | number, spread: number): void;
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/**
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* Changes the selected ped aiming animation style, you can find the list of animations below.
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* These are stored in the `weaponanimations.meta` file located in `Grand Theft Auto V\update\update.rpf\common\data\ai\weaponanimations.meta`.
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