@citizenfx/client 2.0.13686-1 → 2.0.13782-1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/natives_universal.d.ts +803 -350
- package/package.json +1 -1
package/natives_universal.d.ts
CHANGED
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@@ -1553,41 +1553,45 @@ declare function AppSetString(property: string, value: string): void;
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declare function ApplyDamageToPed(ped: number, damageAmount: number, armorFirst: boolean): void;
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/**
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*
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*
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*
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*
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*
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*
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* ForceNoRot = 4,
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* ForceRotPlusForce = 5
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* cpp
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* enum eApplyForceTypes {
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* APPLY_TYPE_FORCE = 0,
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* APPLY_TYPE_IMPULSE = 1,
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* APPLY_TYPE_EXTERNAL_FORCE = 2,
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* APPLY_TYPE_EXTERNAL_IMPULSE = 3,
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* APPLY_TYPE_TORQUE = 4,
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* APPLY_TYPE_ANGULAR_IMPULSE = 5
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* }
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* @param
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* @param
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* @param
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* @param
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* @param
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* @param
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* @param
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* @param
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* @param
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* @param
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* @param
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* @param
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*
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* @param
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* @param entity The entity handle
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* @param forceType The force type
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* @param x The x component of the force to apply
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* @param y The y component of the force to apply
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* @param z The z component of the force to apply
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* @param offX Offset from center of entity (X)
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* @param offY Offset from center of entity (Y)
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* @param offZ Offset from center of entity (Z)
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* @param nComponent Component of the entity to apply the force too. Only matters for breakable or articulated (ragdoll) physics. 0 means the root or parent component
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* @param bLocalForce Specifies whether the force vector passed in is in local or world coordinates. `true` means the force will get automatically transformed into world space before being applied
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* @param bLocalOffset Specifies whether the offset passed in is in local or world coordinates
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* @param bScaleByMass Specifies whether to scale the force by mass
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* @param bPlayAudio Specifies whether to play audio events related to the force being applied. The audio will depend on the entity type. Currently vehicles are the only entity types supported, and will play a suspension squeal depending on the magnitude of the force
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* @param bScaleByTimeWarp Specifies whether to scale the force by time warp. Default is `true`
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*/
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declare function ApplyForceToEntity(entity: number, forceType: number, x: number, y: number, z: number, offX: number, offY: number, offZ: number, nComponent: number, bLocalForce: boolean, bLocalOffset: boolean, bScaleByMass: boolean, bPlayAudio: boolean, bScaleByTimeWarp: boolean): void;
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/**
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* Apply a force to an entities center of mass.
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* @param entity The entity handle
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* @param forceType The force type, see [`APPLY_FORCE_TO_ENTITY`](#\_0xC5F68BE9613E2D18)
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* @param x The x component of the force to apply
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* @param y The y component of the force to apply
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* @param z The z component of the force to apply
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* @param nComponent Component of the entity to apply the force too. Only matters for breakable or articulated (ragdoll) physics. 0 means the root or parent component
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* @param bLocalForce Specifies whether the force vector passed in is in local or world coordinates. `true` means the force will get automatically transformed into world space before being applied
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* @param bScaleByMass Specifies whether to scale the force by mass
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* @param bApplyToChildren Default `false`. If the force should be applied to any attached children
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*/
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declare function ApplyForceToEntityCenterOfMass(entity: number, forceType: number, x: number, y: number, z: number, nComponent: number, bLocalForce: boolean, bScaleByMass: boolean, bApplyToChildren: boolean): void;
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/**
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* APPLY_IMPULSE_TO_CLOTH
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@@ -4015,6 +4019,11 @@ declare function N_0x1280804f7cfd2d6c(ped: number): void;
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*/
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declare function ClearPedProp(ped: number, propId: number): void;
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/**
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* NativeDB Introduced: v3407
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*/
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declare function ClearPedScriptTaskIfRunningThreatResponseNonTempTask(ped: number): void;
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/**
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* Removes the scubagear (for mp male: component id: 8, drawableId: 123, textureId: any) from peds. Does not play the 'remove scuba gear' animation, but instantly removes it.
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* @param ped The ped to remove the scuba gear from.
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@@ -4572,42 +4581,42 @@ declare function N_0xe44a982368a4af23(sourceVehicle: number, targetVehicle: numb
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declare function Cos(value: number): number;
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/**
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*
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* CREATE_AIR_DEFENCE_ANGLED_AREA
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*/
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declare function
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declare function CreateAirDefenceAngledArea(srcCoord1X: number, srcCoord1Y: number, srcCoord1Z: number, srcCoord2X: number, srcCoord2Y: number, srcCoord2Z: number, fWidth: number, weaponPositionX: number, weaponPositionY: number, weaponPositionZ: number, weaponHash: string | number): number;
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/**
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*
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* CREATE_AIR_DEFENCE_ANGLED_AREA
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*/
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declare function N_0x9da58cdbf6bdbc08(
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declare function N_0x9da58cdbf6bdbc08(srcCoord1X: number, srcCoord1Y: number, srcCoord1Z: number, srcCoord2X: number, srcCoord2Y: number, srcCoord2Z: number, fWidth: number, weaponPositionX: number, weaponPositionY: number, weaponPositionZ: number, weaponHash: string | number): number;
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/**
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* CREATE_AIR_DEFENCE_ANGLED_AREA
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*/
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declare function CreateAirDefenseArea(srcCoord1X: number, srcCoord1Y: number, srcCoord1Z: number, srcCoord2X: number, srcCoord2Y: number, srcCoord2Z: number, fWidth: number, weaponPositionX: number, weaponPositionY: number, weaponPositionZ: number, weaponHash: string | number): number;
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/**
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* Both coordinates are from objects in the decompiled scripts.
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* Native related to [\_0xECDC202B25E5CF48](#\_0xECDC202B25E5CF48) p1 value. The only weapon hash used in the decompiled scripts is weapon_air_defence_gun. These two natives are used by the yacht script, decompiled scripts suggest it and the weapon hash used (valkyrie's rockets) are also used by yachts.
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* @param x X coordinate
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* @param y Y coordinate
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* @param z Z coordinate
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* @param radius Unknown float 150.0 is used in freemode script.
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* @param p4 X coordinate
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* @param p5 Y coordinate
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* @param p6 Z coordinate
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* @param weaponHash weapon_air_defence_gun and 0 are used in the decompiled scripts.
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* @return Seems to be some sort of handle, result is += 1 any time this native is called.
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*/
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declare function
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declare function CreateAirDefenceSphere(x: number, y: number, z: number, radius: number, weaponPositionX: number, weaponPositionY: number, weaponPositionZ: number, weaponHash: string | number): number;
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/**
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* Both coordinates are from objects in the decompiled scripts.
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* Native related to [\_0xECDC202B25E5CF48](#\_0xECDC202B25E5CF48) p1 value. The only weapon hash used in the decompiled scripts is weapon_air_defence_gun. These two natives are used by the yacht script, decompiled scripts suggest it and the weapon hash used (valkyrie's rockets) are also used by yachts.
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* @param radius Unknown float 150.0 is used in freemode script.
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* @param weaponHash weapon_air_defence_gun and 0 are used in the decompiled scripts.
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* @return Seems to be some sort of handle, result is += 1 any time this native is called.
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*/
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declare function N_0x91ef34584710be99(x: number, y: number, z: number, radius: number, weaponPositionX: number, weaponPositionY: number, weaponPositionZ: number, weaponHash: string | number): number;
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/**
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* Both coordinates are from objects in the decompiled scripts.
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* Native related to [\_0xECDC202B25E5CF48](#\_0xECDC202B25E5CF48) p1 value. The only weapon hash used in the decompiled scripts is weapon_air_defence_gun. These two natives are used by the yacht script, decompiled scripts suggest it and the weapon hash used (valkyrie's rockets) are also used by yachts.
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* @param x X coordinate
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* @param y Y coordinate
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* @param z Z coordinate
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* @param radius Unknown float 150.0 is used in freemode script.
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* @param p4 X coordinate
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* @param p5 Y coordinate
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* @param p6 Z coordinate
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* @param weaponHash weapon_air_defence_gun and 0 are used in the decompiled scripts.
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* @return Seems to be some sort of handle, result is += 1 any time this native is called.
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*/
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declare function
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declare function CreateAirDefenseSphere(x: number, y: number, z: number, radius: number, weaponPositionX: number, weaponPositionY: number, weaponPositionZ: number, weaponHash: string | number): number;
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/**
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* Creates an ambient pickup given the hash. Pickup hashes can be found [here](https://gist.github.com/4mmonium/1eabfb6b3996e3aa6b9525a3eccf8a0b).
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@@ -4893,7 +4902,7 @@ declare function CreateModelHideExcludingScriptObjects(x: number, y: number, z:
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* Only works with objects!
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* Network players do not see changes done with this.
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*/
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declare function CreateModelSwap(x: number, y: number, z: number, radius: number, originalModel: string | number, newModel: string | number,
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declare function CreateModelSwap(x: number, y: number, z: number, radius: number, originalModel: string | number, newModel: string | number, bSurviveMapReload: boolean): void;
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/**
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* Spawns one or more money pickups.
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@@ -6165,6 +6174,15 @@ declare function DisableCamCollisionForObject(entity: number): void;
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*/
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declare function N_0x49482f9fcd825aaa(entity: number): void;
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/**
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* Disables first person camera while in a vehicle for the current tick.
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*/
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declare function DisableCinematicBonnetCameraThisUpdate(): void;
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/**
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* Disables first person camera while in a vehicle for the current tick.
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*/
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declare function DisableVehicleFirstPersonCamThisFrame(): void;
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/**
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* [Control values and meaning](https://docs.fivem.net/docs/game-references/controls/#controls)
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* Example: `CONTROLS::DISABLE_CONTROL_ACTION(2, 19, true)` disables the switching UI from appearing both when using a keyboard and Xbox 360 controller. Needs to be executed each frame.
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@@ -6178,14 +6196,6 @@ declare function DisableControlAction(padIndex: number, control: number, disable
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*/
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declare function DisableEditorRuntime(): void;
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* Disables first person camera for the current frame.
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* Found in decompiled scripts:
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* GRAPHICS::DRAW_DEBUG_TEXT_2D("Disabling First Person Cam", 0.5, 0.8, 0.0, 0, 0, 255, 255);
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* CAM::_DE2EF5DA284CC8DF();
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*/
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declare function DisableFirstPersonCamThisFrame(): void;
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/**
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* DISABLE_FRONTEND_THIS_FRAME
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*/
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@@ -6212,15 +6222,21 @@ declare function DisableHospitalRestart(hospitalIndex: number, toggle: boolean):
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declare function DisableIdleCamera(state: boolean): void;
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/**
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* NativeDB Introduced: v323
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* @param vehicle The propeller plane
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* @param propeller The propeller index to disable (starts at 0).
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*/
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declare function DisableIndividualPlanePropeller(vehicle: number, propeller: number): void;
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/**
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* NativeDB Introduced: v323
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* @param vehicle The propeller plane
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* @param propeller The propeller index to disable (starts at 0).
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*/
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declare function N_0x500873a45724c863(vehicle: number, propeller: number): void;
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/**
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* NativeDB Introduced: v323
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* @param vehicle The propeller plane
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* @param propeller The propeller index to disable (starts at 0).
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*/
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declare function DisablePlanePropeller(vehicle: number, propeller: number): void;
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*/
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declare function N_0x3669f1b198dcaa4f(): void;
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/**
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* Disables first person camera while on foot for the current tick.
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*/
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declare function DisableOnFootFirstPersonViewThisUpdate(): void;
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/**
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* Disables first person camera while on foot for the current tick.
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*/
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declare function DisableFirstPersonCamThisFrame(): void;
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/**
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* DISABLE_PED_HEATSCALE_OVERRIDE
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*/
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declare function DisableVehicleDistantlights(toggle: boolean): void;
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/**
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* _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
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declare function DisableVehicleFirstPersonCamThisFrame(): void;
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/**
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* _DISABLE_VEHICLE_NEON_LIGHTS
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*/
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* @param alpha The alpha component of the marker color, on a scale from 0-255.
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* @param bobUpAndDown Whether or not the marker should slowly animate up/down.
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* @param faceCamera Whether the marker should be a 'billboard', as in, should constantly face the camera.
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* @param
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* @param rotationOrder The order yaw, pitch and roll is applied. Usually `2`.
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* @param rotate Rotations only apply to the heading.
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* @param textureDict A texture dictionary to draw the marker with, or NULL. Example: 'GolfPutting'
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* @param textureName A texture name in `textureDict` to draw the marker with, or NULL. Example: 'PuttingMarker'
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* @param drawOnEnts Whether or not the marker should draw on intersecting entities.
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*/
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declare function DrawMarker(_type: number, posX: number, posY: number, posZ: number, dirX: number, dirY: number, dirZ: number, rotX: number, rotY: number, rotZ: number, scaleX: number, scaleY: number, scaleZ: number, red: number, green: number, blue: number, alpha: number, bobUpAndDown: boolean, faceCamera: boolean,
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+
declare function DrawMarker(_type: number, posX: number, posY: number, posZ: number, dirX: number, dirY: number, dirZ: number, rotX: number, rotY: number, rotZ: number, scaleX: number, scaleY: number, scaleZ: number, red: number, green: number, blue: number, alpha: number, bobUpAndDown: boolean, faceCamera: boolean, rotationOrder: number, rotate: boolean, textureDict: string, textureName: string, drawOnEnts: boolean): void;
|
|
7569
7589
|
|
|
7570
7590
|
/**
|
|
7571
7591
|
* NativeDB Added Parameter 26: BOOL p25
|
|
7572
7592
|
*/
|
|
7573
|
-
declare function DrawMarker_2(_type: number, posX: number, posY: number, posZ: number, dirX: number, dirY: number, dirZ: number, rotX: number, rotY: number, rotZ: number, scaleX: number, scaleY: number, scaleZ: number, red: number, green: number, blue: number, alpha: number, bobUpAndDown: boolean, faceCamera: boolean,
|
|
7593
|
+
declare function DrawMarker_2(_type: number, posX: number, posY: number, posZ: number, dirX: number, dirY: number, dirZ: number, rotX: number, rotY: number, rotZ: number, scaleX: number, scaleY: number, scaleZ: number, red: number, green: number, blue: number, alpha: number, bobUpAndDown: boolean, faceCamera: boolean, rotationOrder: number, rotate: boolean, textureDict: string, textureName: string, drawOnEnts: boolean, p24: boolean): void;
|
|
7574
7594
|
/**
|
|
7575
7595
|
* NativeDB Added Parameter 26: BOOL p25
|
|
7576
7596
|
*/
|
|
7577
|
-
declare function N_0xe82728f0de75d13a(_type: number, posX: number, posY: number, posZ: number, dirX: number, dirY: number, dirZ: number, rotX: number, rotY: number, rotZ: number, scaleX: number, scaleY: number, scaleZ: number, red: number, green: number, blue: number, alpha: number, bobUpAndDown: boolean, faceCamera: boolean,
|
|
7597
|
+
declare function N_0xe82728f0de75d13a(_type: number, posX: number, posY: number, posZ: number, dirX: number, dirY: number, dirZ: number, rotX: number, rotY: number, rotZ: number, scaleX: number, scaleY: number, scaleZ: number, red: number, green: number, blue: number, alpha: number, bobUpAndDown: boolean, faceCamera: boolean, rotationOrder: number, rotate: boolean, textureDict: string, textureName: string, drawOnEnts: boolean, p24: boolean): void;
|
|
7578
7598
|
|
|
7579
7599
|
/**
|
|
7580
7600
|
* x/y/z - Location of a vertex (in world coords), presumably.
|
|
@@ -8122,6 +8142,16 @@ declare function N_0xa97f257d0151a6ab(mapObjectHash: string | number): void;
|
|
|
8122
8142
|
*/
|
|
8123
8143
|
declare function HideMapObjectThisFrame(mapObjectHash: string | number): void;
|
|
8124
8144
|
|
|
8145
|
+
/**
|
|
8146
|
+
* Enables individual propeller on a propeller plane. This native is the inverse of [`DISABLE_INDIVIDUAL_PLANE_PROPELLER`](#\_0x500873A45724C863).
|
|
8147
|
+
* ```
|
|
8148
|
+
* NativeDB Introduced: v3407
|
|
8149
|
+
* ```
|
|
8150
|
+
* @param plane The propeller plane.
|
|
8151
|
+
* @param propeller The propeller index to enable (starts at 0).
|
|
8152
|
+
*/
|
|
8153
|
+
declare function EnableIndividualPlanePropeller(plane: number, propeller: number): void;
|
|
8154
|
+
|
|
8125
8155
|
/**
|
|
8126
8156
|
* Enables laser sight on any weapon.
|
|
8127
8157
|
* It doesn't work. Neither on tick nor OnKeyDown
|
|
@@ -10176,6 +10206,11 @@ declare function GetAmmoInClip(ped: number, weaponHash: string | number, ammo?:
|
|
|
10176
10206
|
*/
|
|
10177
10207
|
declare function GetAmmoInPedWeapon(ped: number, weaponhash: string | number): number;
|
|
10178
10208
|
|
|
10209
|
+
/**
|
|
10210
|
+
* NativeDB Introduced: v3407
|
|
10211
|
+
*/
|
|
10212
|
+
declare function GetAmmoInVehicleWeaponClip(vehicle: number, seat: number, ammo: number): boolean;
|
|
10213
|
+
|
|
10179
10214
|
/**
|
|
10180
10215
|
* GET_ANGLE_BETWEEN_2D_VECTORS
|
|
10181
10216
|
*/
|
|
@@ -10657,9 +10692,16 @@ declare function N_0xd484bf71050ca1ee(blipSprite: number): number;
|
|
|
10657
10692
|
declare function GetClosestFirePos(x: number, y: number, z: number): [boolean, number[]];
|
|
10658
10693
|
|
|
10659
10694
|
/**
|
|
10660
|
-
*
|
|
10695
|
+
* Same as [`GET_CLOSEST_VEHICLE_NODE`](#\_0x240A18690AE96513), but with the node flag `GCNF_INCLUDE_SWITCHED_OFF_NODES` set.
|
|
10696
|
+
* @param x X coordinate
|
|
10697
|
+
* @param y Y coordinate
|
|
10698
|
+
* @param z Z coordinate
|
|
10699
|
+
* @param outPosition Pointer to the found nodes coords
|
|
10700
|
+
* @param zMeasureMult How strongly the difference in the Z direction should be weighted
|
|
10701
|
+
* @param zTolerance How far apart the Z coords have to be before `zMeasureMult` kicks in
|
|
10702
|
+
* @return Returns the closest major vehicle node.
|
|
10661
10703
|
*/
|
|
10662
|
-
declare function GetClosestMajorVehicleNode(x: number, y: number, z: number,
|
|
10704
|
+
declare function GetClosestMajorVehicleNode(x: number, y: number, z: number, zMeasureMult: number, zTolerance: number): [boolean, number[]];
|
|
10663
10705
|
|
|
10664
10706
|
/**
|
|
10665
10707
|
* Has 8 params in the latest patches.
|
|
@@ -10746,45 +10788,39 @@ declare function GetClosestTrackNodes(radius: number): any;
|
|
|
10746
10788
|
declare function GetClosestVehicle(x: number, y: number, z: number, radius: number, modelHash: string | number, flags: number): number;
|
|
10747
10789
|
|
|
10748
10790
|
/**
|
|
10749
|
-
*
|
|
10750
|
-
*
|
|
10751
|
-
*
|
|
10752
|
-
*
|
|
10753
|
-
*
|
|
10754
|
-
*
|
|
10755
|
-
*
|
|
10756
|
-
*
|
|
10757
|
-
*
|
|
10758
|
-
*
|
|
10759
|
-
*
|
|
10760
|
-
*
|
|
10761
|
-
*
|
|
10762
|
-
*
|
|
10763
|
-
|
|
10764
|
-
|
|
10765
|
-
|
|
10766
|
-
|
|
10767
|
-
|
|
10768
|
-
|
|
10769
|
-
|
|
10770
|
-
*
|
|
10771
|
-
*
|
|
10772
|
-
*
|
|
10773
|
-
*
|
|
10774
|
-
*
|
|
10775
|
-
*
|
|
10776
|
-
*
|
|
10777
|
-
*
|
|
10778
|
-
*
|
|
10779
|
-
*
|
|
10780
|
-
|
|
10781
|
-
|
|
10782
|
-
* ENTITY::SET_ENTITY_COORDS(playerVeh, closestVehicleNodeCoords.x, closestVehicleNodeCoords.y, closestVehicleNodeCoords.z, 1, 0, 0, 1);
|
|
10783
|
-
* VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(playerVeh);
|
|
10784
|
-
* ------------------------------------------------------------------
|
|
10785
|
-
* C# Example (ins1de) : pastebin.com/fxtMWAHD
|
|
10786
|
-
*/
|
|
10787
|
-
declare function GetClosestVehicleNodeWithHeading(x: number, y: number, z: number, nodeType: number, p6: number, p7: number): [boolean, number[], number];
|
|
10791
|
+
* cpp
|
|
10792
|
+
* enum eGetClosestNodeFlags {
|
|
10793
|
+
* GCNF_INCLUDE_SWITCHED_OFF_NODES = 1,
|
|
10794
|
+
* GCNF_INCLUDE_BOAT_NODES = 2,
|
|
10795
|
+
* GCNF_IGNORE_SLIPLANES = 4,
|
|
10796
|
+
* GCNF_IGNORE_SWITCHED_OFF_DEADENDS = 8,
|
|
10797
|
+
* GCNF_GET_HEADING = 256,
|
|
10798
|
+
* GCNF_FAVOUR_FACING = 512
|
|
10799
|
+
* }
|
|
10800
|
+
* @param x X coordinate
|
|
10801
|
+
* @param y Y coordinate
|
|
10802
|
+
* @param z Z coordinate
|
|
10803
|
+
* @param outPosition Pointer to the found nodes coords
|
|
10804
|
+
* @param nodeFlags Node flags
|
|
10805
|
+
* @param zMeasureMult How strongly the difference in the Z direction should be weighted
|
|
10806
|
+
* @param zTolerance How far apart the Z coords have to be before `zMeasureMult` kicks in
|
|
10807
|
+
* @return Returns the closest vehicle node matching the node flags.
|
|
10808
|
+
*/
|
|
10809
|
+
declare function GetClosestVehicleNode(x: number, y: number, z: number, nodeFlags: number, zMeasureMult: number, zTolerance: number): [boolean, number[]];
|
|
10810
|
+
|
|
10811
|
+
/**
|
|
10812
|
+
* Same as [`GET_CLOSEST_VEHICLE_NODE`](#\_0x240A18690AE96513), but with the node flag `GCNF_GET_HEADING` set, causing the native to also return the heading.
|
|
10813
|
+
* @param x X coordinate
|
|
10814
|
+
* @param y Y coordinate
|
|
10815
|
+
* @param z Z coordinate
|
|
10816
|
+
* @param outPosition Pointer to the found nodes coords
|
|
10817
|
+
* @param outHeading Pointer to the found nodes heading
|
|
10818
|
+
* @param nodeFlags Node flags, see [`GET_CLOSEST_VEHICLE_NODE`](#\_0x240A18690AE96513)
|
|
10819
|
+
* @param zMeasureMult How strongly the difference in the Z direction should be weighted
|
|
10820
|
+
* @param zTolerance How far apart the Z coords have to be before `zMeasureMult` kicks in
|
|
10821
|
+
* @return Returns the closest vehicle node with its heading.
|
|
10822
|
+
*/
|
|
10823
|
+
declare function GetClosestVehicleNodeWithHeading(x: number, y: number, z: number, nodeFlags: number, zMeasureMult: number, zTolerance: number): [boolean, number[], number];
|
|
10788
10824
|
|
|
10789
10825
|
/**
|
|
10790
10826
|
* _GET_CLOUD_HAT_OPACITY
|
|
@@ -11282,6 +11318,11 @@ declare function GetCutsceneTime(): number;
|
|
|
11282
11318
|
*/
|
|
11283
11319
|
declare function GetCutsceneTotalDuration(): number;
|
|
11284
11320
|
|
|
11321
|
+
/**
|
|
11322
|
+
* NativeDB Introduced: v3407
|
|
11323
|
+
*/
|
|
11324
|
+
declare function GetDamping(entity: number, _type: number): number[];
|
|
11325
|
+
|
|
11285
11326
|
/**
|
|
11286
11327
|
* GET_DEAD_PED_PICKUP_COORDS
|
|
11287
11328
|
*/
|
|
@@ -13322,13 +13363,20 @@ declare function GetLiveryName(vehicle: number, liveryIndex: number): string;
|
|
|
13322
13363
|
declare function GetLocalPlayerAimState(): number;
|
|
13323
13364
|
|
|
13324
13365
|
/**
|
|
13325
|
-
* Same behavior as GET_LOCAL_PLAYER_AIM_STATE but
|
|
13366
|
+
* Same behavior as [`GET_LOCAL_PLAYER_AIM_STATE`](#\_0xBB41AFBBBC0A0287) but will also return if player using a keyboard.
|
|
13367
|
+
* @return Returns the local player's targeting mode. See [`SET_PLAYER_TARGETING_MODE`](#\_0xB1906895227793F3).
|
|
13326
13368
|
*/
|
|
13327
|
-
declare function
|
|
13369
|
+
declare function GetLocalPlayerGamepadAimState(): number;
|
|
13328
13370
|
/**
|
|
13329
|
-
* Same behavior as GET_LOCAL_PLAYER_AIM_STATE but
|
|
13371
|
+
* Same behavior as [`GET_LOCAL_PLAYER_AIM_STATE`](#\_0xBB41AFBBBC0A0287) but will also return if player using a keyboard.
|
|
13372
|
+
* @return Returns the local player's targeting mode. See [`SET_PLAYER_TARGETING_MODE`](#\_0xB1906895227793F3).
|
|
13330
13373
|
*/
|
|
13331
13374
|
declare function N_0x59b9a7af4c95133c(): number;
|
|
13375
|
+
/**
|
|
13376
|
+
* Same behavior as [`GET_LOCAL_PLAYER_AIM_STATE`](#\_0xBB41AFBBBC0A0287) but will also return if player using a keyboard.
|
|
13377
|
+
* @return Returns the local player's targeting mode. See [`SET_PLAYER_TARGETING_MODE`](#\_0xB1906895227793F3).
|
|
13378
|
+
*/
|
|
13379
|
+
declare function GetLocalPlayerAimState_2(): number;
|
|
13332
13380
|
|
|
13333
13381
|
/**
|
|
13334
13382
|
* Gets local system time as year, month, day, hour, minute and second.
|
|
@@ -13885,11 +13933,11 @@ declare function GetNextGpsDisabledZoneIndex(index: number): number;
|
|
|
13885
13933
|
declare function N_0xd3a6a0ef48823a8c(index: number): number;
|
|
13886
13934
|
|
|
13887
13935
|
/**
|
|
13888
|
-
* Refer to [`
|
|
13936
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
13889
13937
|
*/
|
|
13890
13938
|
declare function GetNextWeatherTypeHashName(): number;
|
|
13891
13939
|
/**
|
|
13892
|
-
* Refer to [`
|
|
13940
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
13893
13941
|
*/
|
|
13894
13942
|
declare function GetNextWeatherType(): number;
|
|
13895
13943
|
|
|
@@ -13992,52 +14040,80 @@ declare function GetNorthRadarBlip(): number;
|
|
|
13992
14040
|
declare function N_0x3f0cf9cb7e589b88(): number;
|
|
13993
14041
|
|
|
13994
14042
|
/**
|
|
13995
|
-
*
|
|
14043
|
+
* Same as [`GET_CLOSEST_VEHICLE_NODE`](#\_0x240A18690AE96513), but returns the nth closest node instead of the first.
|
|
14044
|
+
* @param x X coordinate
|
|
14045
|
+
* @param y Y coordinate
|
|
14046
|
+
* @param z Z coordinate
|
|
14047
|
+
* @param nthClosest The index of the node to return
|
|
14048
|
+
* @param outPosition Pointer to the found nodes coords
|
|
14049
|
+
* @param nodeFlags Node flags, see [`GET_CLOSEST_VEHICLE_NODE`](#\_0x240A18690AE96513)
|
|
14050
|
+
* @param zMeasureMult How strongly the difference in the Z direction should be weighted
|
|
14051
|
+
* @param zTolerance How far apart the Z coords have to be before `zMeasureMult` kicks in
|
|
14052
|
+
* @return Returns the nth closest vehicle node.
|
|
13996
14053
|
*/
|
|
13997
|
-
declare function GetNthClosestVehicleNode(x: number, y: number, z: number, nthClosest: number,
|
|
14054
|
+
declare function GetNthClosestVehicleNode(x: number, y: number, z: number, nthClosest: number, nodeFlags: number, zMeasureMult: number, zTolerance: number): [boolean, number[]];
|
|
13998
14055
|
|
|
13999
14056
|
/**
|
|
14000
|
-
*
|
|
14001
|
-
*
|
|
14002
|
-
*
|
|
14057
|
+
* Like [`GET_CLOSEST_VEHICLE_NODE_WITH_HEADING`](#\_0xFF071FB798B803B0), but returns the nth closest node instead of the first.
|
|
14058
|
+
* @param x X coordinate
|
|
14059
|
+
* @param y Y coordinate
|
|
14060
|
+
* @param z Z coordinate
|
|
14061
|
+
* @param desiredX The X direction to favour
|
|
14062
|
+
* @param desiredY The Y direction to favour
|
|
14063
|
+
* @param desiredZ The Z direction to favour
|
|
14064
|
+
* @param nthClosest The index of the node to return
|
|
14065
|
+
* @param outPosition Pointer to the found nodes coords
|
|
14066
|
+
* @param outHeading Pointer to the found nodes heading
|
|
14067
|
+
* @param nodeFlags Node flags, see [`GET_CLOSEST_VEHICLE_NODE`](#\_0x240A18690AE96513)
|
|
14068
|
+
* @param zMeasureMult How strongly the difference in the Z direction should be weighted
|
|
14069
|
+
* @param zTolerance How far apart the Z coords have to be before `zMeasureMult` kicks in
|
|
14070
|
+
* @return Returns the nth closest vehicle node with its heading favouring the desired direction.
|
|
14003
14071
|
*/
|
|
14004
|
-
declare function GetNthClosestVehicleNodeFavourDirection(x: number, y: number, z: number, desiredX: number, desiredY: number, desiredZ: number, nthClosest: number,
|
|
14072
|
+
declare function GetNthClosestVehicleNodeFavourDirection(x: number, y: number, z: number, desiredX: number, desiredY: number, desiredZ: number, nthClosest: number, nodeFlags: number, zMeasureMult: number, zTolerance: number): [boolean, number[], number];
|
|
14005
14073
|
|
|
14006
14074
|
/**
|
|
14007
|
-
*
|
|
14075
|
+
* GET_NTH_CLOSEST_VEHICLE_NODE_ID
|
|
14076
|
+
* @param x X coordinate
|
|
14077
|
+
* @param y Y coordinate
|
|
14078
|
+
* @param z Z coordinate
|
|
14079
|
+
* @param nthClosest The index of the node to return
|
|
14080
|
+
* @param nodeFlags Node flags, see [`GET_CLOSEST_VEHICLE_NODE`](#\_0x240A18690AE96513)
|
|
14081
|
+
* @param zMeasureMult How strongly the difference in the Z direction should be weighted
|
|
14082
|
+
* @param zTolerance How far apart the Z coords have to be before `zMeasureMult` kicks in
|
|
14083
|
+
* @return Returns the nth closest vehicle nodes id.
|
|
14008
14084
|
*/
|
|
14009
|
-
declare function GetNthClosestVehicleNodeId(x: number, y: number, z: number,
|
|
14085
|
+
declare function GetNthClosestVehicleNodeId(x: number, y: number, z: number, nthClosest: number, nodeFlags: number, zMeasureMult: number, zTolerance: number): number;
|
|
14010
14086
|
|
|
14011
14087
|
/**
|
|
14012
14088
|
* GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADING
|
|
14089
|
+
* @param x X coordinate
|
|
14090
|
+
* @param y Y coordinate
|
|
14091
|
+
* @param z Z coordinate
|
|
14092
|
+
* @param nthClosest The index of the node to return
|
|
14093
|
+
* @param outPosition Pointer to the found nodes coords
|
|
14094
|
+
* @param outHeading Pointer to the found nodes heading
|
|
14095
|
+
* @param nodeFlags Node flags, see [`GET_CLOSEST_VEHICLE_NODE`](#\_0x240A18690AE96513)
|
|
14096
|
+
* @param zMeasureMult How strongly the difference in the Z direction should be weighted
|
|
14097
|
+
* @param zTolerance How far apart the Z coords have to be before `zMeasureMult` kicks in
|
|
14098
|
+
* @return Returns the nth closest vehicle nodes id with its heading.
|
|
14013
14099
|
*/
|
|
14014
|
-
declare function GetNthClosestVehicleNodeIdWithHeading(x: number, y: number, z: number, nthClosest: number,
|
|
14100
|
+
declare function GetNthClosestVehicleNodeIdWithHeading(x: number, y: number, z: number, nthClosest: number, nodeFlags: number, zMeasureMult: number, zTolerance: number): [number, number[], number];
|
|
14015
14101
|
|
|
14016
14102
|
/**
|
|
14017
|
-
* Get the nth closest vehicle node with its heading and total lane count.
|
|
14018
|
-
*
|
|
14019
|
-
*
|
|
14020
|
-
*
|
|
14021
|
-
*
|
|
14022
|
-
*
|
|
14023
|
-
*
|
|
14024
|
-
*
|
|
14025
|
-
*
|
|
14026
|
-
*
|
|
14027
|
-
*
|
|
14028
|
-
* @param x x position
|
|
14029
|
-
* @param y y position
|
|
14030
|
-
* @param z z position
|
|
14031
|
-
* @param nthClosest nth closest node
|
|
14032
|
-
* @param outPosition returned position of the found node
|
|
14033
|
-
* @param heading returned heading of the found node
|
|
14034
|
-
* @param totalLanes total lanes (forward + backward) of the found node
|
|
14035
|
-
* @param searchFlags Flags used when searching for a node, see `eNodeFlags`
|
|
14036
|
-
* @param zMeasureMult How strongly the difference in z direction should be weighted (defaults to 3.0)
|
|
14037
|
-
* @param zTolerance How far apart the Z coords have to be before the zMeasureMult kicks in
|
|
14103
|
+
* Get the nth closest vehicle node with its heading and total lane count. If you need specific forward and backward lane counts use [`GET_CLOSEST_ROAD`](#\_0x132F52BBA570FE92).
|
|
14104
|
+
* @param x X coordinate
|
|
14105
|
+
* @param y Y coordinate
|
|
14106
|
+
* @param z Z coordinate
|
|
14107
|
+
* @param nthClosest The index of the node to return
|
|
14108
|
+
* @param outPosition Pointer to the found nodes coords
|
|
14109
|
+
* @param outHeading Pointer to the found nodes heading
|
|
14110
|
+
* @param totalLanes Pointer to the total lanes (forward + backward) of the found node
|
|
14111
|
+
* @param nodeFlags Node flags, see [`GET_CLOSEST_VEHICLE_NODE`](#\_0x240A18690AE96513)
|
|
14112
|
+
* @param zMeasureMult How strongly the difference in the Z direction should be weighted
|
|
14113
|
+
* @param zTolerance How far apart the Z coords have to be before `zMeasureMult` kicks in
|
|
14038
14114
|
* @return Returns `true` if the node was found, or `false` if the node was not found, or was not streamed in.
|
|
14039
14115
|
*/
|
|
14040
|
-
declare function GetNthClosestVehicleNodeWithHeading(x: number, y: number, z: number, nthClosest: number,
|
|
14116
|
+
declare function GetNthClosestVehicleNodeWithHeading(x: number, y: number, z: number, nthClosest: number, nodeFlags: number, zMeasureMult: number, zTolerance: number): [boolean, number[], number, number];
|
|
14041
14117
|
|
|
14042
14118
|
/**
|
|
14043
14119
|
* GET_NUI_CURSOR_POSITION
|
|
@@ -16397,11 +16473,11 @@ declare function GetPowerSavingModeDuration(): number;
|
|
|
16397
16473
|
declare function N_0xabb2fa71c83a1b72(): number;
|
|
16398
16474
|
|
|
16399
16475
|
/**
|
|
16400
|
-
* Refer to [`
|
|
16476
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
16401
16477
|
*/
|
|
16402
16478
|
declare function GetPrevWeatherTypeHashName(): number;
|
|
16403
16479
|
/**
|
|
16404
|
-
* Refer to [`
|
|
16480
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
16405
16481
|
*/
|
|
16406
16482
|
declare function GetPrevWeatherType(): number;
|
|
16407
16483
|
|
|
@@ -16878,18 +16954,30 @@ declare function GetRuntimeTexturePitch(tex: number): number;
|
|
|
16878
16954
|
declare function GetRuntimeTextureWidth(tex: number): number;
|
|
16879
16955
|
|
|
16880
16956
|
/**
|
|
16881
|
-
*
|
|
16882
|
-
*
|
|
16883
|
-
*
|
|
16884
|
-
*
|
|
16885
|
-
*
|
|
16886
|
-
*
|
|
16887
|
-
*
|
|
16888
|
-
*
|
|
16889
|
-
*
|
|
16890
|
-
*
|
|
16957
|
+
* cpp
|
|
16958
|
+
* enum eSafePositionFlags {
|
|
16959
|
+
* // Only navmesh polygons marked as pavement
|
|
16960
|
+
* GSC_FLAG_ONLY_PAVEMENT = 1,
|
|
16961
|
+
* // Only navmesh polygons not marked as "isolated"
|
|
16962
|
+
* GSC_FLAG_NOT_ISOLATED = 2,
|
|
16963
|
+
* // No navmesh polygons created from interiors
|
|
16964
|
+
* GSC_FLAG_NOT_INTERIOR = 4,
|
|
16965
|
+
* // No navmesh polygons marked as water
|
|
16966
|
+
* GSC_FLAG_NOT_WATER = 8,
|
|
16967
|
+
* // Only navmesh polygons marked as "network spawn candidate"
|
|
16968
|
+
* GSC_FLAG_ONLY_NETWORK_SPAWN = 16,
|
|
16969
|
+
* // Specify whether to use a flood-fill from the starting position, as opposed to scanning all polygons within the search volume
|
|
16970
|
+
* GSC_FLAG_USE_FLOOD_FILL = 32
|
|
16971
|
+
* }
|
|
16972
|
+
* @param x The X coordinate of the point to check.
|
|
16973
|
+
* @param y The Y coordinate of the point to check.
|
|
16974
|
+
* @param z The Z coordinate of the point to check.
|
|
16975
|
+
* @param onlyOnPavement Sets the `GSC_FLAG_ONLY_PAVEMENT` flag.
|
|
16976
|
+
* @param outPosition The location of the safe coord.
|
|
16977
|
+
* @param flags The search flags.
|
|
16978
|
+
* @return Returns true if a safe coord was found and false otherwise.
|
|
16891
16979
|
*/
|
|
16892
|
-
declare function GetSafeCoordForPed(x: number, y: number, z: number,
|
|
16980
|
+
declare function GetSafeCoordForPed(x: number, y: number, z: number, onlyOnPavement: boolean, flags: number): [boolean, number[]];
|
|
16893
16981
|
|
|
16894
16982
|
/**
|
|
16895
16983
|
* GET_SAFE_PICKUP_COORDS
|
|
@@ -17797,6 +17885,11 @@ declare function GetTimeAsString(time: number): string;
|
|
|
17797
17885
|
*/
|
|
17798
17886
|
declare function FormatTime(time: number): string;
|
|
17799
17887
|
|
|
17888
|
+
/**
|
|
17889
|
+
* NativeDB Introduced: v3407
|
|
17890
|
+
*/
|
|
17891
|
+
declare function GetTimeBeforeVehicleWeaponReloadFinishes(vehicle: number, seat: number): number;
|
|
17892
|
+
|
|
17800
17893
|
/**
|
|
17801
17894
|
* Subtracts the second argument from the first.
|
|
17802
17895
|
*/
|
|
@@ -18338,6 +18431,33 @@ declare function GetVehicleColourCombination(vehicle: number): number;
|
|
|
18338
18431
|
*/
|
|
18339
18432
|
declare function GetVehicleColours(vehicle: number): [number, number];
|
|
18340
18433
|
|
|
18434
|
+
/**
|
|
18435
|
+
* cpp
|
|
18436
|
+
* enum eColourBitField {
|
|
18437
|
+
* HAS_BODY_COLOUR1 = 1,
|
|
18438
|
+
* HAS_BODY_COLOUR2 = 2,
|
|
18439
|
+
* HAS_BODY_COLOUR3 = 4,
|
|
18440
|
+
* HAS_BODY_COLOUR4 = 8,
|
|
18441
|
+
* HAS_BODY_COLOUR5 = 16
|
|
18442
|
+
* }
|
|
18443
|
+
* @param vehicle The vehicle handle
|
|
18444
|
+
* @return Returns a bitfield of the colours supported by the vehicle's shader.
|
|
18445
|
+
*/
|
|
18446
|
+
declare function GetVehicleColoursWhichCanBeSet(vehicle: number): number;
|
|
18447
|
+
/**
|
|
18448
|
+
* cpp
|
|
18449
|
+
* enum eColourBitField {
|
|
18450
|
+
* HAS_BODY_COLOUR1 = 1,
|
|
18451
|
+
* HAS_BODY_COLOUR2 = 2,
|
|
18452
|
+
* HAS_BODY_COLOUR3 = 4,
|
|
18453
|
+
* HAS_BODY_COLOUR4 = 8,
|
|
18454
|
+
* HAS_BODY_COLOUR5 = 16
|
|
18455
|
+
* }
|
|
18456
|
+
* @param vehicle The vehicle handle
|
|
18457
|
+
* @return Returns a bitfield of the colours supported by the vehicle's shader.
|
|
18458
|
+
*/
|
|
18459
|
+
declare function N_0xeebfc7a7efdc35b4(vehicle: number): number;
|
|
18460
|
+
|
|
18341
18461
|
/**
|
|
18342
18462
|
* Similar to [`_GET_AIRCRAFT_BOMB_COUNT`](#\_0xEA12BD130D7569A1), this gets the amount of countermeasures that are present on this vehicle.
|
|
18343
18463
|
* Use [`_SET_AIRCRAFT_COUNTERMEASURE_COUNT`](#\_0x9BDA23BF666F0855) to set the current amount.
|
|
@@ -19460,13 +19580,31 @@ declare function GetVehicleWaypointProgress(vehicle: number): number;
|
|
|
19460
19580
|
declare function GetVehicleWaypointTargetPoint(vehicle: number): number;
|
|
19461
19581
|
|
|
19462
19582
|
/**
|
|
19463
|
-
*
|
|
19583
|
+
* NativeDB Introduced: v3407
|
|
19464
19584
|
*/
|
|
19465
|
-
declare function
|
|
19585
|
+
declare function GetVehicleWeaponReloadTime(vehicle: number, seat: number): number;
|
|
19586
|
+
|
|
19466
19587
|
/**
|
|
19467
|
-
*
|
|
19588
|
+
* GET_VEHICLE_WEAPON_RESTRICTED_AMMO
|
|
19589
|
+
* @param vehicle The vehicle handle
|
|
19590
|
+
* @param weaponIndex The weapon index we're getting ammo for (see [SET_VEHICLE_WEAPON_RESTRICTED_AMMO](#\_0x44CD1F493DB2A0A6) for information on how to access these slots).
|
|
19591
|
+
* @return Gets the current restricted ammo count for a particular vehicle weapon index on a vehicle.
|
|
19592
|
+
*/
|
|
19593
|
+
declare function GetVehicleWeaponRestrictedAmmo(vehicle: number, weaponIndex: number): number;
|
|
19594
|
+
/**
|
|
19595
|
+
* GET_VEHICLE_WEAPON_RESTRICTED_AMMO
|
|
19596
|
+
* @param vehicle The vehicle handle
|
|
19597
|
+
* @param weaponIndex The weapon index we're getting ammo for (see [SET_VEHICLE_WEAPON_RESTRICTED_AMMO](#\_0x44CD1F493DB2A0A6) for information on how to access these slots).
|
|
19598
|
+
* @return Gets the current restricted ammo count for a particular vehicle weapon index on a vehicle.
|
|
19468
19599
|
*/
|
|
19469
19600
|
declare function N_0x8181ce2f25cb9bb7(vehicle: number, weaponIndex: number): number;
|
|
19601
|
+
/**
|
|
19602
|
+
* GET_VEHICLE_WEAPON_RESTRICTED_AMMO
|
|
19603
|
+
* @param vehicle The vehicle handle
|
|
19604
|
+
* @param weaponIndex The weapon index we're getting ammo for (see [SET_VEHICLE_WEAPON_RESTRICTED_AMMO](#\_0x44CD1F493DB2A0A6) for information on how to access these slots).
|
|
19605
|
+
* @return Gets the current restricted ammo count for a particular vehicle weapon index on a vehicle.
|
|
19606
|
+
*/
|
|
19607
|
+
declare function GetVehicleWeaponCapacity(vehicle: number, weaponIndex: number): number;
|
|
19470
19608
|
|
|
19471
19609
|
/**
|
|
19472
19610
|
* Gets brake pressure of a wheel.
|
|
@@ -20206,7 +20344,7 @@ declare function GetWeapontypeModel(weaponHash: string | number): number;
|
|
|
20206
20344
|
declare function GetWeapontypeSlot(weaponHash: string | number): number;
|
|
20207
20345
|
|
|
20208
20346
|
/**
|
|
20209
|
-
* Refer to [`
|
|
20347
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
20210
20348
|
*/
|
|
20211
20349
|
declare function GetWeatherTypeTransition(): [number, number, number];
|
|
20212
20350
|
|
|
@@ -21244,6 +21382,17 @@ declare function HasNamedScaleformMovieLoaded(scaleformName: string): boolean;
|
|
|
21244
21382
|
*/
|
|
21245
21383
|
declare function HasScaleformMovieLoaded(scaleformHandle: number): boolean;
|
|
21246
21384
|
|
|
21385
|
+
/**
|
|
21386
|
+
* Check if a Scaleform movie with the given name has been loaded.
|
|
21387
|
+
* ```
|
|
21388
|
+
* NativeDB Introduced: v3407
|
|
21389
|
+
* ```
|
|
21390
|
+
* @param scaleformHandle Scaleform movie handle
|
|
21391
|
+
* @param scaleformName Name of the Scaleform movie to check
|
|
21392
|
+
* @return Returns `true` if the named Scaleform movie is loaded, `false` otherwise.
|
|
21393
|
+
*/
|
|
21394
|
+
declare function HasScaleformMovieNamedLoaded(scaleformName: string): [boolean, number];
|
|
21395
|
+
|
|
21247
21396
|
/**
|
|
21248
21397
|
* HAS_SCALEFORM_SCRIPT_HUD_MOVIE_LOADED
|
|
21249
21398
|
*/
|
|
@@ -21329,6 +21478,11 @@ declare function HasWeaponAssetLoaded(weaponHash: string | number): boolean;
|
|
|
21329
21478
|
*/
|
|
21330
21479
|
declare function HasWeaponGotWeaponComponent(weapon: number, addonHash: string | number): boolean;
|
|
21331
21480
|
|
|
21481
|
+
/**
|
|
21482
|
+
* NativeDB Introduced: v3407
|
|
21483
|
+
*/
|
|
21484
|
+
declare function HasWeaponReloadingInVehicle(vehicle: number, seat: number): boolean;
|
|
21485
|
+
|
|
21332
21486
|
/**
|
|
21333
21487
|
* HAVE_ALL_STREAMING_REQUESTS_COMPLETED
|
|
21334
21488
|
*/
|
|
@@ -22392,16 +22546,43 @@ declare function IsEntityAVehicle(entity: number): boolean;
|
|
|
22392
22546
|
declare function IsEntityAnObject(entity: number): boolean;
|
|
22393
22547
|
|
|
22394
22548
|
/**
|
|
22395
|
-
* Checks if entity is within
|
|
22396
|
-
*
|
|
22549
|
+
* Checks if the entity is within the given square of size xSize, ySize, zSize centered around the given coordinates.
|
|
22550
|
+
* The sizes given are the apothem (half of side) of the square, so a size of 5 would result in a square of 10x10, not 5x5.
|
|
22551
|
+
* For the highlightArea, if do3dCheck is true, the marker will be drawn at the bottom of the target area. So if the square is centered on the ground with a zSize larger than 0, the marker will appear under the ground.
|
|
22552
|
+
* The marker also doesn't scale, so it is always the same size (around half a meter).
|
|
22553
|
+
* So unfortunately the marker isn't that useful as it doesn't convey the correct information about the area (the marker doesn't reflect when the player is actually in the marker or not)
|
|
22554
|
+
* @param entity The entity to check the position of
|
|
22555
|
+
* @param xPos The position of the square along the x-axis
|
|
22556
|
+
* @param yPos The position of the square along the y-axis
|
|
22557
|
+
* @param zPos The position of the square along the z-axis (only applicable if do3dCheck is true)
|
|
22558
|
+
* @param xSize The apothem of the square along the x-axis
|
|
22559
|
+
* @param ySize The apothem of the square along the y-axis
|
|
22560
|
+
* @param zSize The apothem of the square along the z-axis (only applicable if do3dCheck is true)
|
|
22561
|
+
* @param highlightArea Whether to draw a marker (yellow cylindrical marker at the given coords)
|
|
22562
|
+
* @param do3dCheck Whether to check the z-axis
|
|
22563
|
+
* @param transportMode Checks the transport mode the ped is using, only does something if entity is a ped. Transport modes are: 0 (any), 1 (on foot), 2 (in vehicle)
|
|
22564
|
+
* @return A boolean value which represents if the entity is within the given square area.
|
|
22397
22565
|
*/
|
|
22398
|
-
declare function IsEntityAtCoord(entity: number, xPos: number, yPos: number, zPos: number, xSize: number, ySize: number, zSize: number,
|
|
22566
|
+
declare function IsEntityAtCoord(entity: number, xPos: number, yPos: number, zPos: number, xSize: number, ySize: number, zSize: number, highlightArea: boolean, do3dCheck: boolean, transportMode: number): boolean;
|
|
22399
22567
|
|
|
22400
22568
|
/**
|
|
22401
|
-
* Checks if
|
|
22402
|
-
*
|
|
22569
|
+
* Checks if entity is within the specified axis aligned box around the target entity.
|
|
22570
|
+
* ```cpp
|
|
22571
|
+
* enum eTransportMode {
|
|
22572
|
+
* SCRIPT_TM_ANY = 0,
|
|
22573
|
+
* SCRIPT_TM_ON_FOOT = 1,
|
|
22574
|
+
* SCRIPT_TM_IN_VEHICLE = 2
|
|
22575
|
+
* };
|
|
22576
|
+
* ```
|
|
22577
|
+
* @param entity The source entity handle.
|
|
22578
|
+
* @param target The target entity handle.
|
|
22579
|
+
* @param xSize The x size of the axis aligned box around the target entity to check.
|
|
22580
|
+
* @param ySize The y size of the axis aligned box around the target entity to check.
|
|
22581
|
+
* @param zSize The z size of the axis aligned box around the target entity to check.
|
|
22582
|
+
* @param do3dCheck If the check should be 2d or 3d.
|
|
22583
|
+
* @param transportMode The transport mode. Returns early if the entity is not in that mode of transportation.
|
|
22403
22584
|
*/
|
|
22404
|
-
declare function IsEntityAtEntity(
|
|
22585
|
+
declare function IsEntityAtEntity(entity: number, target: number, xSize: number, ySize: number, zSize: number, highlightArea: boolean, do3dCheck: boolean, transportMode: number): boolean;
|
|
22405
22586
|
|
|
22406
22587
|
/**
|
|
22407
22588
|
* IS_ENTITY_ATTACHED
|
|
@@ -22579,6 +22760,43 @@ declare function IsEntityVisibleToScript(entity: number): boolean;
|
|
|
22579
22760
|
*/
|
|
22580
22761
|
declare function IsEntityWaitingForWorldCollision(entity: number): boolean;
|
|
22581
22762
|
|
|
22763
|
+
/**
|
|
22764
|
+
* Check if a entry point for a certain seat is clear, useful for checking if a vehicle seat is accesible.
|
|
22765
|
+
* If you park your vehicle near a wall and the ped cannot enter/exit this side, the return value toggles from true (not blocked) to false (blocked).
|
|
22766
|
+
* Keep in mind, with checkSide set to true, that only certain vehicles have entry points on both sides for the same seat, like motorcycles, most normal vehicles don't have this and if the native doesn't find a entry point with the given parameters it will always return false. So for most normal usecases leaving checkSide set to false would result in the expected behavior.
|
|
22767
|
+
* @param ped The ped to check.
|
|
22768
|
+
* @param vehicle The vehicle to check.
|
|
22769
|
+
* @param seatIndex See eSeatPosition declared in [`IS_VEHICLE_SEAT_FREE`](#\_0x22AC59A870E6A669).
|
|
22770
|
+
* @param checkSide True to check the side of the entry point relative to the vehicle
|
|
22771
|
+
* @param leftSide When checkSide is true together with this it only checks if entrypoints on the left side of the vehicle are clear, and for the right side when given false
|
|
22772
|
+
* @return True if the entry point is accesible and the area is clear for the given ped.
|
|
22773
|
+
*/
|
|
22774
|
+
declare function IsEntryPointForSeatClear(ped: number, vehicle: number, seatIndex: number, checkSide: boolean, leftSide: boolean): boolean;
|
|
22775
|
+
/**
|
|
22776
|
+
* Check if a entry point for a certain seat is clear, useful for checking if a vehicle seat is accesible.
|
|
22777
|
+
* If you park your vehicle near a wall and the ped cannot enter/exit this side, the return value toggles from true (not blocked) to false (blocked).
|
|
22778
|
+
* Keep in mind, with checkSide set to true, that only certain vehicles have entry points on both sides for the same seat, like motorcycles, most normal vehicles don't have this and if the native doesn't find a entry point with the given parameters it will always return false. So for most normal usecases leaving checkSide set to false would result in the expected behavior.
|
|
22779
|
+
* @param ped The ped to check.
|
|
22780
|
+
* @param vehicle The vehicle to check.
|
|
22781
|
+
* @param seatIndex See eSeatPosition declared in [`IS_VEHICLE_SEAT_FREE`](#\_0x22AC59A870E6A669).
|
|
22782
|
+
* @param checkSide True to check the side of the entry point relative to the vehicle
|
|
22783
|
+
* @param leftSide When checkSide is true together with this it only checks if entrypoints on the left side of the vehicle are clear, and for the right side when given false
|
|
22784
|
+
* @return True if the entry point is accesible and the area is clear for the given ped.
|
|
22785
|
+
*/
|
|
22786
|
+
declare function N_0x639431e895b9aa57(ped: number, vehicle: number, seatIndex: number, checkSide: boolean, leftSide: boolean): boolean;
|
|
22787
|
+
/**
|
|
22788
|
+
* Check if a entry point for a certain seat is clear, useful for checking if a vehicle seat is accesible.
|
|
22789
|
+
* If you park your vehicle near a wall and the ped cannot enter/exit this side, the return value toggles from true (not blocked) to false (blocked).
|
|
22790
|
+
* Keep in mind, with checkSide set to true, that only certain vehicles have entry points on both sides for the same seat, like motorcycles, most normal vehicles don't have this and if the native doesn't find a entry point with the given parameters it will always return false. So for most normal usecases leaving checkSide set to false would result in the expected behavior.
|
|
22791
|
+
* @param ped The ped to check.
|
|
22792
|
+
* @param vehicle The vehicle to check.
|
|
22793
|
+
* @param seatIndex See eSeatPosition declared in [`IS_VEHICLE_SEAT_FREE`](#\_0x22AC59A870E6A669).
|
|
22794
|
+
* @param checkSide True to check the side of the entry point relative to the vehicle
|
|
22795
|
+
* @param leftSide When checkSide is true together with this it only checks if entrypoints on the left side of the vehicle are clear, and for the right side when given false
|
|
22796
|
+
* @return True if the entry point is accesible and the area is clear for the given ped.
|
|
22797
|
+
*/
|
|
22798
|
+
declare function IsVehicleSeatAccessible(ped: number, vehicle: number, seatIndex: number, checkSide: boolean, leftSide: boolean): boolean;
|
|
22799
|
+
|
|
22582
22800
|
/**
|
|
22583
22801
|
* IS_EXPLOSION_ACTIVE_IN_AREA
|
|
22584
22802
|
* @param explosionType See [`ADD_EXPLOSION`](#\_0xE3AD2BDBAEE269AC).
|
|
@@ -23143,7 +23361,7 @@ declare function IsNewLoadSceneActive(): boolean;
|
|
|
23143
23361
|
declare function IsNewLoadSceneLoaded(): boolean;
|
|
23144
23362
|
|
|
23145
23363
|
/**
|
|
23146
|
-
* Refer to [`
|
|
23364
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
23147
23365
|
*/
|
|
23148
23366
|
declare function IsNextWeatherType(weatherType: string): boolean;
|
|
23149
23367
|
|
|
@@ -23672,6 +23890,17 @@ declare function IsPedInModel(ped: number, modelHash: string | number): boolean;
|
|
|
23672
23890
|
*/
|
|
23673
23891
|
declare function IsPedInParachuteFreeFall(ped: number): boolean;
|
|
23674
23892
|
|
|
23893
|
+
/**
|
|
23894
|
+
* NativeDB Introduced: v3407
|
|
23895
|
+
* @param ped The ped to check.
|
|
23896
|
+
* @param x X coordinate
|
|
23897
|
+
* @param y Y coordinate
|
|
23898
|
+
* @param z Z coordinate
|
|
23899
|
+
* @param range Radius of sphere.
|
|
23900
|
+
* @return Returns `true` if ped is within range of any enemies, `false` otherwise.
|
|
23901
|
+
*/
|
|
23902
|
+
declare function IsPedInSphereAreaOfAnyEnemyPeds(ped: number, x: number, y: number, z: number, range: number): boolean;
|
|
23903
|
+
|
|
23675
23904
|
/**
|
|
23676
23905
|
* Gets a value indicating whether the specified ped is in the specified vehicle.
|
|
23677
23906
|
* If 'atGetIn' is false, the function will not return true until the ped is sitting in the vehicle and is about to close the door. If it's true, the function returns true the moment the ped starts to get onto the seat (after opening the door). Eg. if false, and the ped is getting into a submersible, the function will not return true until the ped has descended down into the submersible and gotten into the seat, while if it's true, it'll return true the moment the hatch has been opened and the ped is about to descend into the submersible.
|
|
@@ -24332,7 +24561,7 @@ declare function IsPopMultiplierAreaUnk(id: number): boolean;
|
|
|
24332
24561
|
declare function IsPositionOccupied(x: number, y: number, z: number, range: number, p4: boolean, checkVehicles: boolean, checkPeds: boolean, p7: boolean, p8: boolean, ignoreEntity: number, p10: boolean): boolean;
|
|
24333
24562
|
|
|
24334
24563
|
/**
|
|
24335
|
-
* Refer to [`
|
|
24564
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
24336
24565
|
*/
|
|
24337
24566
|
declare function IsPrevWeatherType(weatherType: string): boolean;
|
|
24338
24567
|
|
|
@@ -25036,6 +25265,37 @@ declare function N_0x0ad973ca1e077b60(videoCliphash: string | number): boolean;
|
|
|
25036
25265
|
*/
|
|
25037
25266
|
declare function LoadTvChannel(videoCliphash: string | number): boolean;
|
|
25038
25267
|
|
|
25268
|
+
/**
|
|
25269
|
+
* When this native returns true, do not call [`SET_MP_GAMER_TAG_NAME`](#\_0xDEA2B8283BAA3944).
|
|
25270
|
+
* @param playerId Local ID of the player.
|
|
25271
|
+
* @return Returns if game code is currently updating gamer tag and crew details for a player's name tag.
|
|
25272
|
+
*/
|
|
25273
|
+
declare function IsUpdatingMpGamerTagNameAndCrewDetails(playerId: number): boolean;
|
|
25274
|
+
/**
|
|
25275
|
+
* When this native returns true, do not call [`SET_MP_GAMER_TAG_NAME`](#\_0xDEA2B8283BAA3944).
|
|
25276
|
+
* @param playerId Local ID of the player.
|
|
25277
|
+
* @return Returns if game code is currently updating gamer tag and crew details for a player's name tag.
|
|
25278
|
+
*/
|
|
25279
|
+
declare function N_0xeb709a36958abe0d(playerId: number): boolean;
|
|
25280
|
+
/**
|
|
25281
|
+
* When this native returns true, do not call [`SET_MP_GAMER_TAG_NAME`](#\_0xDEA2B8283BAA3944).
|
|
25282
|
+
* @param playerId Local ID of the player.
|
|
25283
|
+
* @return Returns if game code is currently updating gamer tag and crew details for a player's name tag.
|
|
25284
|
+
*/
|
|
25285
|
+
declare function HasMpGamerTag_2(playerId: number): boolean;
|
|
25286
|
+
/**
|
|
25287
|
+
* When this native returns true, do not call [`SET_MP_GAMER_TAG_NAME`](#\_0xDEA2B8283BAA3944).
|
|
25288
|
+
* @param playerId Local ID of the player.
|
|
25289
|
+
* @return Returns if game code is currently updating gamer tag and crew details for a player's name tag.
|
|
25290
|
+
*/
|
|
25291
|
+
declare function HasMpGamerTagCrewFlagsSet(playerId: number): boolean;
|
|
25292
|
+
/**
|
|
25293
|
+
* When this native returns true, do not call [`SET_MP_GAMER_TAG_NAME`](#\_0xDEA2B8283BAA3944).
|
|
25294
|
+
* @param playerId Local ID of the player.
|
|
25295
|
+
* @return Returns if game code is currently updating gamer tag and crew details for a player's name tag.
|
|
25296
|
+
*/
|
|
25297
|
+
declare function IsValidMpGamerTagMovie(playerId: number): boolean;
|
|
25298
|
+
|
|
25039
25299
|
/**
|
|
25040
25300
|
* _IS_USING_KEYBOARD
|
|
25041
25301
|
* @param padIndex The control system instance to use. See [`ENABLE_ALL_CONTROL_ACTIONS`](#\_0xA5FFE9B05F199DE7).
|
|
@@ -25073,23 +25333,6 @@ declare function IsInputJustDisabled(padIndex: number): boolean;
|
|
|
25073
25333
|
*/
|
|
25074
25334
|
declare function IsValidInterior(interior: number): boolean;
|
|
25075
25335
|
|
|
25076
|
-
/**
|
|
25077
|
-
* IS_*
|
|
25078
|
-
*/
|
|
25079
|
-
declare function IsValidMpGamerTagMovie(gamerTagId: number): boolean;
|
|
25080
|
-
/**
|
|
25081
|
-
* IS_*
|
|
25082
|
-
*/
|
|
25083
|
-
declare function N_0xeb709a36958abe0d(gamerTagId: number): boolean;
|
|
25084
|
-
/**
|
|
25085
|
-
* IS_*
|
|
25086
|
-
*/
|
|
25087
|
-
declare function HasMpGamerTag_2(gamerTagId: number): boolean;
|
|
25088
|
-
/**
|
|
25089
|
-
* IS_*
|
|
25090
|
-
*/
|
|
25091
|
-
declare function HasMpGamerTagCrewFlagsSet(gamerTagId: number): boolean;
|
|
25092
|
-
|
|
25093
25336
|
/**
|
|
25094
25337
|
* Determines if a vehicle is a convertible with an animatable roof. This native checks if the specified vehicle model features a convertible roof that can be lowered or raised through an animation.
|
|
25095
25338
|
* ```
|
|
@@ -25256,10 +25499,27 @@ declare function GetIsSubmarineVehicleTransformed(vehicle: number): boolean;
|
|
|
25256
25499
|
declare function IsVehicleInteriorLightOn(vehicle: number): boolean;
|
|
25257
25500
|
|
|
25258
25501
|
/**
|
|
25259
|
-
*
|
|
25260
|
-
*
|
|
25261
|
-
*
|
|
25262
|
-
*
|
|
25502
|
+
* IS_VEHICLE_MOD_GEN9_EXCLUSIVE
|
|
25503
|
+
* @param vehicle The vehicle handle
|
|
25504
|
+
* @param modType The mod type (see [`SET_VEHICLE_MOD`](#\_0x6AF0636DDEDCB6DD))
|
|
25505
|
+
* @param modIndex The mod index
|
|
25506
|
+
* @return Returns whether the specified mod is exclusive to gen9 or not.
|
|
25507
|
+
*/
|
|
25508
|
+
declare function IsVehicleModGen9Exclusive(vehicle: number, modType: number, modIndex: number): boolean;
|
|
25509
|
+
/**
|
|
25510
|
+
* IS_VEHICLE_MOD_GEN9_EXCLUSIVE
|
|
25511
|
+
* @param vehicle The vehicle handle
|
|
25512
|
+
* @param modType The mod type (see [`SET_VEHICLE_MOD`](#\_0x6AF0636DDEDCB6DD))
|
|
25513
|
+
* @param modIndex The mod index
|
|
25514
|
+
* @return Returns whether the specified mod is exclusive to gen9 or not.
|
|
25515
|
+
*/
|
|
25516
|
+
declare function N_0x00834eac4a96e010(vehicle: number, modType: number, modIndex: number): boolean;
|
|
25517
|
+
/**
|
|
25518
|
+
* IS_VEHICLE_MOD_GEN9_EXCLUSIVE
|
|
25519
|
+
* @param vehicle The vehicle handle
|
|
25520
|
+
* @param modType The mod type (see [`SET_VEHICLE_MOD`](#\_0x6AF0636DDEDCB6DD))
|
|
25521
|
+
* @param modIndex The mod index
|
|
25522
|
+
* @return Returns whether the specified mod is exclusive to gen9 or not.
|
|
25263
25523
|
*/
|
|
25264
25524
|
declare function IsVehicleModHswExclusive(vehicle: number, modType: number, modIndex: number): boolean;
|
|
25265
25525
|
|
|
@@ -25337,23 +25597,6 @@ declare function IsVehicleRocketBoostActive(vehicle: number): boolean;
|
|
|
25337
25597
|
*/
|
|
25338
25598
|
declare function IsVehicleSearchlightOn(vehicle: number): boolean;
|
|
25339
25599
|
|
|
25340
|
-
/**
|
|
25341
|
-
* Check if a vehicle seat is accessible. If you park your vehicle near a wall and the ped cannot enter/exit this side, the return value toggles from true (not blocked) to false (blocked).
|
|
25342
|
-
* side = only relevant for bikes/motorcycles to check if the left (false)/right (true) side is blocked.
|
|
25343
|
-
* onEnter = check if you can enter (true) or exit (false) a vehicle.
|
|
25344
|
-
* @param vehicle The vehicle to check.
|
|
25345
|
-
* @param seatIndex See eSeatPosition declared in [`IS_VEHICLE_SEAT_FREE`](#\_0x22AC59A870E6A669).
|
|
25346
|
-
*/
|
|
25347
|
-
declare function IsVehicleSeatAccessible(ped: number, vehicle: number, seatIndex: number, side: boolean, onEnter: boolean): boolean;
|
|
25348
|
-
/**
|
|
25349
|
-
* Check if a vehicle seat is accessible. If you park your vehicle near a wall and the ped cannot enter/exit this side, the return value toggles from true (not blocked) to false (blocked).
|
|
25350
|
-
* side = only relevant for bikes/motorcycles to check if the left (false)/right (true) side is blocked.
|
|
25351
|
-
* onEnter = check if you can enter (true) or exit (false) a vehicle.
|
|
25352
|
-
* @param vehicle The vehicle to check.
|
|
25353
|
-
* @param seatIndex See eSeatPosition declared in [`IS_VEHICLE_SEAT_FREE`](#\_0x22AC59A870E6A669).
|
|
25354
|
-
*/
|
|
25355
|
-
declare function N_0x639431e895b9aa57(ped: number, vehicle: number, seatIndex: number, side: boolean, onEnter: boolean): boolean;
|
|
25356
|
-
|
|
25357
25600
|
/**
|
|
25358
25601
|
* Seat indices range from -1 to [`GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS`](#\_0xA7C4F2C6E744A550) minus one.
|
|
25359
25602
|
* ```cpp
|
|
@@ -27338,11 +27581,6 @@ declare function N_0x2f7ceb6520288061(p0: boolean): void;
|
|
|
27338
27581
|
*/
|
|
27339
27582
|
declare function N_0x2f7f2b26dd3f18ee(p0: number, p1: number): void;
|
|
27340
27583
|
|
|
27341
|
-
/**
|
|
27342
|
-
* 0x2FA2494B47FDD009
|
|
27343
|
-
*/
|
|
27344
|
-
declare function N_0x2fa2494b47fdd009(p0: number, p1: number): void;
|
|
27345
|
-
|
|
27346
27584
|
/**
|
|
27347
27585
|
* NativeDB Introduced: v2189
|
|
27348
27586
|
*/
|
|
@@ -27978,15 +28216,6 @@ declare function N_0x4fcd976da686580c(p0: number): number;
|
|
|
27978
28216
|
*/
|
|
27979
28217
|
declare function N_0x4fcdbd3f0a813c25(p0: number, p1: number): void;
|
|
27980
28218
|
|
|
27981
|
-
/**
|
|
27982
|
-
* Related to the ped's weapon - flag used when disabling ped vehicle weapon
|
|
27983
|
-
* SET_PED_\*
|
|
27984
|
-
* ```
|
|
27985
|
-
* NativeDB Introduced: v1734
|
|
27986
|
-
* ```
|
|
27987
|
-
*/
|
|
27988
|
-
declare function N_0x50276ef8172f5f12(ped: number): void;
|
|
27989
|
-
|
|
27990
28219
|
/**
|
|
27991
28220
|
* 0x5068F488DDB54DD8
|
|
27992
28221
|
*/
|
|
@@ -31146,12 +31375,6 @@ declare function N_0xdce97bdf8a0eabc8(): void;
|
|
|
31146
31375
|
*/
|
|
31147
31376
|
declare function N_0xdd2620b7b9d16ff1(player: number, p1: number): boolean;
|
|
31148
31377
|
|
|
31149
|
-
/**
|
|
31150
|
-
* Tune Backwards... ?
|
|
31151
|
-
* SET_RADIO_*
|
|
31152
|
-
*/
|
|
31153
|
-
declare function N_0xdd6bcf9e94425df9(): void;
|
|
31154
|
-
|
|
31155
31378
|
/**
|
|
31156
31379
|
* 0xDD79DF9F4D26E1C9
|
|
31157
31380
|
*/
|
|
@@ -31294,11 +31517,6 @@ declare function N_0xe36a98d8ab3d3c66(p0: boolean): void;
|
|
|
31294
31517
|
*/
|
|
31295
31518
|
declare function N_0xe3d969d2785ffb5e(): void;
|
|
31296
31519
|
|
|
31297
|
-
/**
|
|
31298
|
-
* Sets an unknown value related to timecycles.
|
|
31299
|
-
*/
|
|
31300
|
-
declare function N_0xe3e2c1b4c59dbc77(unk: number): void;
|
|
31301
|
-
|
|
31302
31520
|
/**
|
|
31303
31521
|
* 0xE3E5A7C64CA2C6ED
|
|
31304
31522
|
*/
|
|
@@ -31519,11 +31737,6 @@ declare function N_0xed76d195e6e3bf7f(p0: number, p1: number, p2: number, p3: nu
|
|
|
31519
31737
|
*/
|
|
31520
31738
|
declare function N_0xedbf6c9b0d2c65c8(p0: number): void;
|
|
31521
31739
|
|
|
31522
|
-
/**
|
|
31523
|
-
* Some kind of flags.
|
|
31524
|
-
*/
|
|
31525
|
-
declare function N_0xeebfc7a7efdc35b4(vehicle: number): number;
|
|
31526
|
-
|
|
31527
31740
|
/**
|
|
31528
31741
|
* 0xEF398BEEE4EF45F9
|
|
31529
31742
|
*/
|
|
@@ -31636,11 +31849,6 @@ declare function ReturnZero(): number;
|
|
|
31636
31849
|
*/
|
|
31637
31850
|
declare function N_0xf2e07819ef1a5289(): boolean;
|
|
31638
31851
|
|
|
31639
|
-
/**
|
|
31640
|
-
* SET_VEHICLE_*
|
|
31641
|
-
*/
|
|
31642
|
-
declare function N_0xf3365489e0dd50f9(vehicle: number, toggle: boolean): void;
|
|
31643
|
-
|
|
31644
31852
|
/**
|
|
31645
31853
|
* 0xF3B0E0AED097A3F5
|
|
31646
31854
|
*/
|
|
@@ -31892,12 +32100,6 @@ declare function N_0xfe4c1d0d3b9cc17e(p0: number, p1: boolean): boolean;
|
|
|
31892
32100
|
*/
|
|
31893
32101
|
declare function N_0xfec9a3b1820f3331(ped: number): boolean;
|
|
31894
32102
|
|
|
31895
|
-
/**
|
|
31896
|
-
* Tune Forward... ?
|
|
31897
|
-
* SET_RADIO_*
|
|
31898
|
-
*/
|
|
31899
|
-
declare function N_0xff266d1d0eb1195d(): void;
|
|
31900
|
-
|
|
31901
32103
|
/**
|
|
31902
32104
|
* Related to Peds dropping pickup_health_snack; p0 is a value between [0.0, 1.0] that corresponds to drop rate
|
|
31903
32105
|
*/
|
|
@@ -39106,18 +39308,25 @@ declare function LoadInterior(interior: number): void;
|
|
|
39106
39308
|
declare function PinRopeVertex(ropeId: number, vertex: number, x: number, y: number, z: number): void;
|
|
39107
39309
|
|
|
39108
39310
|
/**
|
|
39109
|
-
* PLACE_OBJECT_ON_GROUND_PROPERLY
|
|
39311
|
+
* Casts a ray downward from the object's position and places the object on the surface it hits (including world surface and objects). Use [`PLACE_OBJECT_ON_GROUND_PROPERLY`](#\_0x58A850EAEE20FAA3) to not include objects when determining the surface.
|
|
39312
|
+
* @param object The object handle.
|
|
39110
39313
|
*/
|
|
39111
|
-
declare function
|
|
39112
|
-
|
|
39314
|
+
declare function PlaceObjectOnGroundOrObjectProperly(object: number): boolean;
|
|
39113
39315
|
/**
|
|
39114
|
-
*
|
|
39316
|
+
* Casts a ray downward from the object's position and places the object on the surface it hits (including world surface and objects). Use [`PLACE_OBJECT_ON_GROUND_PROPERLY`](#\_0x58A850EAEE20FAA3) to not include objects when determining the surface.
|
|
39317
|
+
* @param object The object handle.
|
|
39318
|
+
*/
|
|
39319
|
+
declare function N_0xd76eeef746057fd6(object: number): boolean;
|
|
39320
|
+
/**
|
|
39321
|
+
* Casts a ray downward from the object's position and places the object on the surface it hits (including world surface and objects). Use [`PLACE_OBJECT_ON_GROUND_PROPERLY`](#\_0x58A850EAEE20FAA3) to not include objects when determining the surface.
|
|
39322
|
+
* @param object The object handle.
|
|
39115
39323
|
*/
|
|
39116
39324
|
declare function PlaceObjectOnGroundProperly_2(object: number): boolean;
|
|
39325
|
+
|
|
39117
39326
|
/**
|
|
39118
|
-
*
|
|
39327
|
+
* PLACE_OBJECT_ON_GROUND_PROPERLY
|
|
39119
39328
|
*/
|
|
39120
|
-
declare function
|
|
39329
|
+
declare function PlaceObjectOnGroundProperly(object: number): boolean;
|
|
39121
39330
|
|
|
39122
39331
|
/**
|
|
39123
39332
|
* PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE
|
|
@@ -39197,13 +39406,18 @@ declare function N_0xcada5a0d0702381e(soundName: string, soundsetName: string):
|
|
|
39197
39406
|
declare function PlayEndCreditsMusic(bActive: boolean): void;
|
|
39198
39407
|
|
|
39199
39408
|
/**
|
|
39200
|
-
* ```
|
|
39201
|
-
* delta and bitset are guessed fields. They are based on the fact that most of the calls have 0 or nil field types passed in.
|
|
39202
|
-
* The only time bitset has a value is 0x4000 and the only time delta has a value is during stealth with usually <1.0f values.
|
|
39203
|
-
* ```
|
|
39204
39409
|
* [Animations list](https://alexguirre.github.io/animations-list/)
|
|
39410
|
+
* @param entity The entity handle to play the animation on.
|
|
39411
|
+
* @param animName The name of the animation to play.
|
|
39412
|
+
* @param animDict The name of the animation dictionary to use.
|
|
39413
|
+
* @param fBlendDelta Blend in and out time.
|
|
39414
|
+
* @param bLoop Sets `AF_LOOPING` in the flags.
|
|
39415
|
+
* @param bHoldLastFrame Sets `AF_HOLD_LAST_FRAME` in the flags.
|
|
39416
|
+
* @param bDriveToPose unused
|
|
39417
|
+
* @param fStartPhase Clamped between `0.0` and `1.0`. Sets the start phase of the animation.
|
|
39418
|
+
* @param iFlags The flags to use when playing the animation. See [`TASK_PLAY_ANIM`](#\_0xEA47FE3719165B94).
|
|
39205
39419
|
*/
|
|
39206
|
-
declare function PlayEntityAnim(entity: number, animName: string, animDict: string,
|
|
39420
|
+
declare function PlayEntityAnim(entity: number, animName: string, animDict: string, fBlendDelta: number, bLoop: boolean, bHoldLastFrame: boolean, bDriveToPose: boolean, fStartPhase: number, iFlags: number): boolean;
|
|
39207
39421
|
|
|
39208
39422
|
/**
|
|
39209
39423
|
* PLAY_ENTITY_SCRIPTED_ANIM
|
|
@@ -39492,17 +39706,25 @@ declare function PlaySynchronizedAudioEvent(sceneId: number): boolean;
|
|
|
39492
39706
|
declare function PlaySynchronizedCamAnim(camera: number, scene: number, animName: string, animDictionary: string): boolean;
|
|
39493
39707
|
|
|
39494
39708
|
/**
|
|
39495
|
-
* ```
|
|
39496
|
-
* p4 and p7 are usually 1000.0f.
|
|
39497
|
-
* ```
|
|
39498
39709
|
* [Animations list](https://alexguirre.github.io/animations-list/)
|
|
39710
|
+
* @param entity The entity handle to play the animation on.
|
|
39711
|
+
* @param animName The name of the animation to play.
|
|
39712
|
+
* @param animDictName The name of the animation dictionary to use.
|
|
39713
|
+
* @param fBlendInDelta Blend in time.
|
|
39714
|
+
* @param fBlendOutDelta Blend out time.
|
|
39715
|
+
* @param iFlags The flags to use when playing the animation. See [`TASK_PLAY_ANIM`](#\_0xEA47FE3719165B94).
|
|
39499
39716
|
*/
|
|
39500
|
-
declare function PlaySynchronizedEntityAnim(entity: number, syncedScene: number,
|
|
39717
|
+
declare function PlaySynchronizedEntityAnim(entity: number, syncedScene: number, animName: string, animDictName: string, fBlendInDelta: number, fBlendOutDelta: number, iFlags: number, fMoverBlendInDelta: number): boolean;
|
|
39501
39718
|
|
|
39502
39719
|
/**
|
|
39503
39720
|
* [Animations list](https://alexguirre.github.io/animations-list/)
|
|
39721
|
+
* @param pAnimName The name of the animation to play.
|
|
39722
|
+
* @param pAnimDictName The name of the animation dictionary to use.
|
|
39723
|
+
* @param fBlendDelta Blend in time.
|
|
39724
|
+
* @param fBlendOutDelta Blend out time.
|
|
39725
|
+
* @param flags The flags to use when playing the animation. See [`TASK_PLAY_ANIM`](#\_0xEA47FE3719165B94).
|
|
39504
39726
|
*/
|
|
39505
|
-
declare function PlaySynchronizedMapEntityAnim(
|
|
39727
|
+
declare function PlaySynchronizedMapEntityAnim(x: number, y: number, z: number, radius: number, objectModelHash: string | number, sceneId: number, pAnimName: string, pAnimDictName: string, fBlendDelta: number, fBlendOutDelta: number, flags: number, fMoverBlendInDelta: number): boolean;
|
|
39506
39728
|
|
|
39507
39729
|
/**
|
|
39508
39730
|
* PLAY_TENNIS_DIVE_ANIM
|
|
@@ -41245,7 +41467,7 @@ declare function RemoveModelHide(x: number, y: number, z: number, radius: number
|
|
|
41245
41467
|
/**
|
|
41246
41468
|
* REMOVE_MODEL_SWAP
|
|
41247
41469
|
*/
|
|
41248
|
-
declare function RemoveModelSwap(x: number, y: number, z: number, radius: number,
|
|
41470
|
+
declare function RemoveModelSwap(x: number, y: number, z: number, radius: number, oldModelHash: string | number, newModelHash: string | number, bLazy: boolean): void;
|
|
41249
41471
|
|
|
41250
41472
|
/**
|
|
41251
41473
|
* Removes the gamer tag associated with the provided ID. This does not happen instantly. Use [IS_MP_GAMER_TAG_FREE](#\_0x595B5178E412E199) to determine when the ID is free for reuse.
|
|
@@ -41895,11 +42117,13 @@ declare function RequestCutsceneEx(cutsceneName: string, playbackFlags: number,
|
|
|
41895
42117
|
declare function RequestIpl(iplName: string): void;
|
|
41896
42118
|
|
|
41897
42119
|
/**
|
|
41898
|
-
*
|
|
42120
|
+
* Calls [`REQUEST_MODEL`](#\_0x963D27A58DF860AC) with the `STRFLAG_PRIORITY_LOAD` and `STRFLAG_FORCE_LOAD` set.
|
|
42121
|
+
* @param model The model to request.
|
|
41899
42122
|
*/
|
|
41900
42123
|
declare function RequestMenuPedModel(model: string | number): void;
|
|
41901
42124
|
/**
|
|
41902
|
-
*
|
|
42125
|
+
* Calls [`REQUEST_MODEL`](#\_0x963D27A58DF860AC) with the `STRFLAG_PRIORITY_LOAD` and `STRFLAG_FORCE_LOAD` set.
|
|
42126
|
+
* @param model The model to request.
|
|
41903
42127
|
*/
|
|
41904
42128
|
declare function N_0xa0261aef7acfc51e(model: string | number): void;
|
|
41905
42129
|
|
|
@@ -42232,6 +42456,17 @@ declare function ReserveNetworkMissionPeds(amount: number): void;
|
|
|
42232
42456
|
*/
|
|
42233
42457
|
declare function ReserveNetworkMissionVehicles(amount: number): void;
|
|
42234
42458
|
|
|
42459
|
+
/**
|
|
42460
|
+
* Resets AnimPostFX adaptation.
|
|
42461
|
+
* @param numFrames Number of frames.
|
|
42462
|
+
*/
|
|
42463
|
+
declare function ResetAdaptation(numFrames: number): void;
|
|
42464
|
+
/**
|
|
42465
|
+
* Resets AnimPostFX adaptation.
|
|
42466
|
+
* @param numFrames Number of frames.
|
|
42467
|
+
*/
|
|
42468
|
+
declare function N_0xe3e2c1b4c59dbc77(numFrames: number): void;
|
|
42469
|
+
|
|
42235
42470
|
/**
|
|
42236
42471
|
* RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIER
|
|
42237
42472
|
*/
|
|
@@ -43703,6 +43938,11 @@ declare function SetAmbientZoneStatePersistent(zoneName: string, enabled: boolea
|
|
|
43703
43938
|
*/
|
|
43704
43939
|
declare function SetAmmoInClip(ped: number, weaponHash: string | number, ammo: number): boolean;
|
|
43705
43940
|
|
|
43941
|
+
/**
|
|
43942
|
+
* NativeDB Introduced: v3407
|
|
43943
|
+
*/
|
|
43944
|
+
declare function SetAmmoInVehicleWeaponClip(vehicle: number, seat: number, ammo: number): boolean;
|
|
43945
|
+
|
|
43706
43946
|
/**
|
|
43707
43947
|
* SET_ANIM_LOOPED
|
|
43708
43948
|
*/
|
|
@@ -44925,15 +45165,6 @@ declare function SetCanPedSelectWeapon(ped: number, weaponHash: string | number,
|
|
|
44925
45165
|
*/
|
|
44926
45166
|
declare function SetCanResprayVehicle(vehicle: number, state: boolean): void;
|
|
44927
45167
|
|
|
44928
|
-
/**
|
|
44929
|
-
* SET_CAR_BOOT_OPEN
|
|
44930
|
-
*/
|
|
44931
|
-
declare function SetCarBootOpen(vehicle: number): void;
|
|
44932
|
-
/**
|
|
44933
|
-
* SET_CAR_BOOT_OPEN
|
|
44934
|
-
*/
|
|
44935
|
-
declare function N_0xfc40cbf7b90ca77c(vehicle: number): void;
|
|
44936
|
-
|
|
44937
45168
|
/**
|
|
44938
45169
|
* Something to do with "high speed bump severity"?
|
|
44939
45170
|
* if (!sub_87a46("SET_CAR_HIGH_SPEED_BUMP_SEVERITY_MULTIPLIER")) {
|
|
@@ -45846,7 +46077,8 @@ declare function SetDisableDecalRenderingThisFrame(): void;
|
|
|
45846
46077
|
declare function N_0x4b5cfc83122df602(): void;
|
|
45847
46078
|
|
|
45848
46079
|
/**
|
|
45849
|
-
*
|
|
46080
|
+
* This only works for planes.
|
|
46081
|
+
* Prevents a vehicle from exploding upon sustaining body damage from physical collisions.
|
|
45850
46082
|
* For helicopters, you might want to check [`SET_DISABLE_HELI_EXPLODE_FROM_BODY_DAMAGE`](#\_0xEDBC8405B3895CC9) instead.
|
|
45851
46083
|
* ```
|
|
45852
46084
|
* NativeDB Introduced: v1290
|
|
@@ -45856,7 +46088,8 @@ declare function N_0x4b5cfc83122df602(): void;
|
|
|
45856
46088
|
*/
|
|
45857
46089
|
declare function SetDisableExplodeFromBodyDamageOnCollision(vehicle: number, disableExplode: boolean): void;
|
|
45858
46090
|
/**
|
|
45859
|
-
*
|
|
46091
|
+
* This only works for planes.
|
|
46092
|
+
* Prevents a vehicle from exploding upon sustaining body damage from physical collisions.
|
|
45860
46093
|
* For helicopters, you might want to check [`SET_DISABLE_HELI_EXPLODE_FROM_BODY_DAMAGE`](#\_0xEDBC8405B3895CC9) instead.
|
|
45861
46094
|
* ```
|
|
45862
46095
|
* NativeDB Introduced: v1290
|
|
@@ -45866,12 +46099,21 @@ declare function SetDisableExplodeFromBodyDamageOnCollision(vehicle: number, dis
|
|
|
45866
46099
|
*/
|
|
45867
46100
|
declare function N_0x26e13d440e7f6064(vehicle: number, disableExplode: boolean): void;
|
|
45868
46101
|
|
|
46102
|
+
/**
|
|
46103
|
+
* ```
|
|
46104
|
+
* NativeDB Introduced: v3407
|
|
46105
|
+
* ```
|
|
46106
|
+
* Prevents the plane from exploding when taking body damage if the inflictor is an AI-controlled vehicle. Only works for planes.
|
|
46107
|
+
*/
|
|
46108
|
+
declare function SetDisableExplodeFromBodyDamageReceivedByAiVehicle(plane: number, disable: boolean): void;
|
|
46109
|
+
|
|
45869
46110
|
/**
|
|
45870
46111
|
* SET_DISABLE_FRAG_DAMAGE
|
|
45871
46112
|
*/
|
|
45872
46113
|
declare function SetDisableFragDamage(object: number, toggle: boolean): void;
|
|
45873
46114
|
|
|
45874
46115
|
/**
|
|
46116
|
+
* This works on helicopters and planes.
|
|
45875
46117
|
* Prevents a helicopter from exploding due to relatively minor body damage.
|
|
45876
46118
|
* ```
|
|
45877
46119
|
* NativeDB Introduced: v1103
|
|
@@ -45881,6 +46123,7 @@ declare function SetDisableFragDamage(object: number, toggle: boolean): void;
|
|
|
45881
46123
|
*/
|
|
45882
46124
|
declare function SetDisableHeliExplodeFromBodyDamage(helicopter: number, disableExplode: boolean): void;
|
|
45883
46125
|
/**
|
|
46126
|
+
* This works on helicopters and planes.
|
|
45884
46127
|
* Prevents a helicopter from exploding due to relatively minor body damage.
|
|
45885
46128
|
* ```
|
|
45886
46129
|
* NativeDB Introduced: v1103
|
|
@@ -46260,7 +46503,10 @@ declare function N_0xb20834a7dd3d8896(entity: number, toggle: boolean, p2: numbe
|
|
|
46260
46503
|
declare function SetEnableBoundAnkles(ped: number, toggle: boolean): void;
|
|
46261
46504
|
|
|
46262
46505
|
/**
|
|
46263
|
-
* ped can not
|
|
46506
|
+
* Sets the IsHandCuffed (120) config flag on the ped. This blocks the ped from switching weapons (with the exception of switching to `weapon_unarmed`), makes the ped ragdoll on getting punched and forces a different get-up animation after ragdolling. The ped can also not vault over or climb on top of objects.
|
|
46507
|
+
* Used in combination with [SET_ENABLE_BOUND_ANKLES](#\_0xC52E0F855C58FC2E) in decompiled scripts.
|
|
46508
|
+
* @param ped The ped to toggle handcuffs on
|
|
46509
|
+
* @param toggle true to enable handcuffs, false to disable
|
|
46264
46510
|
*/
|
|
46265
46511
|
declare function SetEnableHandcuffs(ped: number, toggle: boolean): void;
|
|
46266
46512
|
|
|
@@ -46588,6 +46834,11 @@ declare function SetEntityMotionBlur(entity: number, toggle: boolean): void;
|
|
|
46588
46834
|
*/
|
|
46589
46835
|
declare function SetEntityNoCollisionEntity(entity1: number, entity2: number, thisFrameOnly: boolean): void;
|
|
46590
46836
|
|
|
46837
|
+
/**
|
|
46838
|
+
* NativeDB Introduced: v3407
|
|
46839
|
+
*/
|
|
46840
|
+
declare function SetEntityNoCollisionWithNetworkedEntity(entity1: number, entity2: number): void;
|
|
46841
|
+
|
|
46591
46842
|
/**
|
|
46592
46843
|
* SET_ENTITY_ONLY_DAMAGED_BY_PLAYER
|
|
46593
46844
|
*/
|
|
@@ -47638,15 +47889,18 @@ declare function SetHealthHudDisplayValues(health: number, capacity: number, was
|
|
|
47638
47889
|
declare function N_0x3f5cc444dcaaa8f2(health: number, capacity: number, wasAdded: boolean): void;
|
|
47639
47890
|
|
|
47640
47891
|
/**
|
|
47641
|
-
*
|
|
47642
|
-
*
|
|
47892
|
+
* Despite its name, this works on Helicopters and Planes.
|
|
47893
|
+
* Sets the speed of the helicopter blades to full speed.
|
|
47894
|
+
* This is equivalent to calling `SetHeliBladesSpeed(vehicleHandle, 1.0);`
|
|
47895
|
+
* @param vehicle The helicopter or the plane
|
|
47643
47896
|
*/
|
|
47644
47897
|
declare function SetHeliBladesFullSpeed(vehicle: number): void;
|
|
47645
47898
|
|
|
47646
47899
|
/**
|
|
47900
|
+
* Despite its name, this works on Helicopters and Planes.
|
|
47647
47901
|
* Sets the speed of the helicopter blades in percentage of the full speed.
|
|
47648
|
-
*
|
|
47649
|
-
* speed
|
|
47902
|
+
* @param vehicle The helicopter or the plane
|
|
47903
|
+
* @param speed Desired blade rotation speed from 0.0 to 1.0
|
|
47650
47904
|
*/
|
|
47651
47905
|
declare function SetHeliBladesSpeed(vehicle: number, speed: number): void;
|
|
47652
47906
|
|
|
@@ -49358,7 +49612,7 @@ declare function SetOverrideNitrousLevel(vehicle: number, override: boolean): vo
|
|
|
49358
49612
|
declare function SetVehicleNitroEnabled(vehicle: number, override: boolean): void;
|
|
49359
49613
|
|
|
49360
49614
|
/**
|
|
49361
|
-
* Refer to [`
|
|
49615
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
49362
49616
|
*/
|
|
49363
49617
|
declare function SetOverrideWeather(weatherType: string): void;
|
|
49364
49618
|
|
|
@@ -50769,6 +51023,17 @@ declare function SetPedCowerHash(ped: number, p1: string): void;
|
|
|
50769
51023
|
*/
|
|
50770
51024
|
declare function SetPedCurrentWeaponVisible(ped: number, visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
|
|
50771
51025
|
|
|
51026
|
+
/**
|
|
51027
|
+
* Restricts weapon selection when cycling through weapons, to select only vehicle weapons.
|
|
51028
|
+
* @param ped The ped handle
|
|
51029
|
+
*/
|
|
51030
|
+
declare function SetPedCycleVehicleWeaponsOnly(ped: number): void;
|
|
51031
|
+
/**
|
|
51032
|
+
* Restricts weapon selection when cycling through weapons, to select only vehicle weapons.
|
|
51033
|
+
* @param ped The ped handle
|
|
51034
|
+
*/
|
|
51035
|
+
declare function N_0x50276ef8172f5f12(ped: number): void;
|
|
51036
|
+
|
|
50772
51037
|
/**
|
|
50773
51038
|
* Sets Ped Default Clothes
|
|
50774
51039
|
*/
|
|
@@ -51869,6 +52134,17 @@ declare function SetPedStrafeClipset(ped: number, clipSet: string): void;
|
|
|
51869
52134
|
*/
|
|
51870
52135
|
declare function SetPedSuffersCriticalHits(ped: number, toggle: boolean): void;
|
|
51871
52136
|
|
|
52137
|
+
/**
|
|
52138
|
+
* Allows marine animals to survive outside of water (R\* is using it for sharks).
|
|
52139
|
+
* ```
|
|
52140
|
+
* NativeDB Introduced: v3407
|
|
52141
|
+
* ```
|
|
52142
|
+
* @param ped The marine animal ped
|
|
52143
|
+
* @param toggle `true` to allow survival out of water, `false` to apply normal water restrictions.
|
|
52144
|
+
* @return Returns `true` if successful.
|
|
52145
|
+
*/
|
|
52146
|
+
declare function SetPedSurvivesBeingOutOfWater(ped: number, toggle: boolean): boolean;
|
|
52147
|
+
|
|
51872
52148
|
/**
|
|
51873
52149
|
* Sweat is set to 100.0 or 0.0 in the decompiled scripts.
|
|
51874
52150
|
*/
|
|
@@ -51895,11 +52171,26 @@ declare function SetPedToLoadCover(ped: number, toggle: boolean): void;
|
|
|
51895
52171
|
* **0**: CTaskNMRelax
|
|
51896
52172
|
* **1**: CTaskNMScriptControl: Hardcoded not to work in networked environments.
|
|
51897
52173
|
* **Else**: CTaskNMBalance
|
|
51898
|
-
* @param
|
|
52174
|
+
* @param ped The ped to ragdoll.
|
|
52175
|
+
* @param minTime Time(ms) Ped is in ragdoll mode; only applies to ragdoll types 0 and not 1.
|
|
52176
|
+
* @param bAbortIfInjured unused
|
|
52177
|
+
* @param bAbortIfDead unused
|
|
51899
52178
|
*/
|
|
51900
|
-
declare function SetPedToRagdoll(ped: number,
|
|
52179
|
+
declare function SetPedToRagdoll(ped: number, minTime: number, maxTime: number, ragdollType: number, bAbortIfInjured: boolean, bAbortIfDead: boolean, bForceScriptControl: boolean): boolean;
|
|
51901
52180
|
|
|
51902
52181
|
/**
|
|
52182
|
+
* cpp
|
|
52183
|
+
* enum eNMFallType {
|
|
52184
|
+
* TYPE_FROM_HIGH = 0,
|
|
52185
|
+
* TYPE_OVER_WALL = 1,
|
|
52186
|
+
* TYPE_DOWN_STAIRS = 2,
|
|
52187
|
+
* TYPE_DIE_TYPES = 3,
|
|
52188
|
+
* TYPE_DIE_FROM_HIGH = 4,
|
|
52189
|
+
* TYPE_DIE_OVER_WALL = 5,
|
|
52190
|
+
* TYPE_DIE_DOWN_STAIRS = 6
|
|
52191
|
+
* }
|
|
52192
|
+
* ```
|
|
52193
|
+
* ```
|
|
51903
52194
|
* Return variable is never used in R*'s scripts.
|
|
51904
52195
|
* Not sure what p2 does. It seems like it would be a time judging by it's usage in R*'s scripts, but didn't seem to affect anything in my testings.
|
|
51905
52196
|
* x, y, and z are coordinates, most likely to where the ped will fall.
|
|
@@ -51907,8 +52198,20 @@ declare function SetPedToRagdoll(ped: number, time1: number, time2: number, ragd
|
|
|
51907
52198
|
* p8 to p13 are always 0f in R*'s scripts.
|
|
51908
52199
|
* (Simplified) Example of the usage of the function from R*'s scripts:
|
|
51909
52200
|
* ped::set_ped_to_ragdoll_with_fall(ped, 1500, 2000, 1, -entity::get_entity_forward_vector(ped), 1f, 0f, 0f, 0f, 0f, 0f, 0f);
|
|
51910
|
-
|
|
51911
|
-
|
|
52201
|
+
* @param ped The ped to ragdoll.
|
|
52202
|
+
* @param nFallType The type of fall.
|
|
52203
|
+
* @param dirX The x direction of the fall.
|
|
52204
|
+
* @param dirY The y direction of the fall.
|
|
52205
|
+
* @param dirZ The z direction of the fall.
|
|
52206
|
+
* @param fGroundHeight The ground height (z).
|
|
52207
|
+
* @param grab1X unused
|
|
52208
|
+
* @param grab1Y unused
|
|
52209
|
+
* @param grab1Z unused
|
|
52210
|
+
* @param grab2X unused
|
|
52211
|
+
* @param grab2Y unused
|
|
52212
|
+
* @param grab2Z unused
|
|
52213
|
+
*/
|
|
52214
|
+
declare function SetPedToRagdollWithFall(ped: number, minTime: number, maxTime: number, nFallType: number, dirX: number, dirY: number, dirZ: number, fGroundHeight: number, grab1X: number, grab1Y: number, grab1Z: number, grab2X: number, grab2Y: number, grab2Z: number): boolean;
|
|
51912
52215
|
|
|
51913
52216
|
/**
|
|
51914
52217
|
* Purpose: The game's default values for these make shooting while traveling Left quite a bit slower than shooting while traveling right (This could be a game-balance thing?)
|
|
@@ -52188,6 +52491,16 @@ declare function SetPickupUncollectable(p0: number, p1: number): void;
|
|
|
52188
52491
|
*/
|
|
52189
52492
|
declare function N_0x1c1b69fae509ba97(p0: number, p1: number): void;
|
|
52190
52493
|
|
|
52494
|
+
/**
|
|
52495
|
+
* NativeDB Introduced: v3407
|
|
52496
|
+
*/
|
|
52497
|
+
declare function SetPlaneAvoidsOthers(plane: number, toggle: boolean): void;
|
|
52498
|
+
|
|
52499
|
+
/**
|
|
52500
|
+
* NativeDB Introduced: v3407
|
|
52501
|
+
*/
|
|
52502
|
+
declare function SetPlaneControlSectionsShouldBreakOffFromExplosions(plane: number, toggle: boolean): void;
|
|
52503
|
+
|
|
52191
52504
|
/**
|
|
52192
52505
|
* Works just like SET_VEHICLE_ENGINE_HEALTH, didn't saw any difference. But this native works only for planes.
|
|
52193
52506
|
*/
|
|
@@ -53003,6 +53316,24 @@ declare function SetRadioFrontendFadeTime(fadeTime: number): void;
|
|
|
53003
53316
|
*/
|
|
53004
53317
|
declare function N_0x2c96cdb04fca358e(fadeTime: number): void;
|
|
53005
53318
|
|
|
53319
|
+
/**
|
|
53320
|
+
* Sets radio to tune down. (Changes radio station)
|
|
53321
|
+
*/
|
|
53322
|
+
declare function SetRadioRetuneDown(): void;
|
|
53323
|
+
/**
|
|
53324
|
+
* Sets radio to tune down. (Changes radio station)
|
|
53325
|
+
*/
|
|
53326
|
+
declare function N_0xdd6bcf9e94425df9(): void;
|
|
53327
|
+
|
|
53328
|
+
/**
|
|
53329
|
+
* Sets the radio to tune up. (changes radio station)
|
|
53330
|
+
*/
|
|
53331
|
+
declare function SetRadioRetuneUp(): void;
|
|
53332
|
+
/**
|
|
53333
|
+
* Sets the radio to tune up. (changes radio station)
|
|
53334
|
+
*/
|
|
53335
|
+
declare function N_0xff266d1d0eb1195d(): void;
|
|
53336
|
+
|
|
53006
53337
|
/**
|
|
53007
53338
|
* Doesn't have an effect in Story Mode.
|
|
53008
53339
|
* ```
|
|
@@ -54411,6 +54742,19 @@ declare function SetTrackMaxSpeed(track: number, newSpeed: number): void;
|
|
|
54411
54742
|
*/
|
|
54412
54743
|
declare function SetTrackedPointInfo(point: number, x: number, y: number, z: number, radius: number): void;
|
|
54413
54744
|
|
|
54745
|
+
/**
|
|
54746
|
+
* Sets whether the trailer can attach to vehicles
|
|
54747
|
+
* @param vehicle The trailer to set attachment state for
|
|
54748
|
+
* @param enabled Enable or disable attachment
|
|
54749
|
+
*/
|
|
54750
|
+
declare function SetTrailerAttachmentEnabled(vehicle: number, enabled: boolean): void;
|
|
54751
|
+
/**
|
|
54752
|
+
* Sets whether the trailer can attach to vehicles
|
|
54753
|
+
* @param vehicle The trailer to set attachment state for
|
|
54754
|
+
* @param enabled Enable or disable attachment
|
|
54755
|
+
*/
|
|
54756
|
+
declare function N_0x2fa2494b47fdd009(vehicle: number, enabled: boolean): void;
|
|
54757
|
+
|
|
54414
54758
|
/**
|
|
54415
54759
|
* SET_TRAILER_INVERSE_MASS_SCALE
|
|
54416
54760
|
*/
|
|
@@ -55488,6 +55832,12 @@ declare function N_0xb5c51b5502e85e83(vehicle: number, ped: number, index: numbe
|
|
|
55488
55832
|
*/
|
|
55489
55833
|
declare function SetVehicleExplodesOnHighExplosionDamage(vehicle: number, toggle: boolean): void;
|
|
55490
55834
|
|
|
55835
|
+
/**
|
|
55836
|
+
* NativeDB Introduced: v3407
|
|
55837
|
+
* @return Does not actually return anything.
|
|
55838
|
+
*/
|
|
55839
|
+
declare function SetVehicleExplosiveDamageScale(vehicle: number, scale: number): number;
|
|
55840
|
+
|
|
55491
55841
|
/**
|
|
55492
55842
|
* Max value is 32767
|
|
55493
55843
|
*/
|
|
@@ -56010,6 +56360,19 @@ declare function SetVehicleMaxSpeed(vehicle: number, speed: number): void;
|
|
|
56010
56360
|
*/
|
|
56011
56361
|
declare function N_0xbaa045b4e42f3c06(vehicle: number, speed: number): void;
|
|
56012
56362
|
|
|
56363
|
+
/**
|
|
56364
|
+
* Toggles the incoming missile warning system for specified vehicle.
|
|
56365
|
+
* @param vehicle Vehicle to toggle warning system for.
|
|
56366
|
+
* @param toggle `true` to enable, `false` to disable.
|
|
56367
|
+
*/
|
|
56368
|
+
declare function SetVehicleMissileWarningEnabled(vehicle: number, toggle: boolean): void;
|
|
56369
|
+
/**
|
|
56370
|
+
* Toggles the incoming missile warning system for specified vehicle.
|
|
56371
|
+
* @param vehicle Vehicle to toggle warning system for.
|
|
56372
|
+
* @param toggle `true` to enable, `false` to disable.
|
|
56373
|
+
*/
|
|
56374
|
+
declare function N_0xf3365489e0dd50f9(vehicle: number, toggle: boolean): void;
|
|
56375
|
+
|
|
56013
56376
|
/**
|
|
56014
56377
|
* cpp
|
|
56015
56378
|
* // eVehicleModType values modified to conform to script native reorganization (see 0x140D25327 in 1604).
|
|
@@ -56648,13 +57011,53 @@ declare function SetVehicleUsesLargeRearRamp(vehicle: number, toggle: boolean):
|
|
|
56648
57011
|
declare function N_0xcac66558b944da67(vehicle: number, toggle: boolean): void;
|
|
56649
57012
|
|
|
56650
57013
|
/**
|
|
56651
|
-
*
|
|
57014
|
+
* Sets a limited number of ammo for a particular vehicle weapon index on a vehicle.
|
|
57015
|
+
* Information about weapon indexes can be found in `handling.meta`.
|
|
57016
|
+
* In the example given below, `uWeaponHash` defines weapon hashes for the vehicle. Each `<Item>` corresponds to an index starting from `0`.
|
|
57017
|
+
* ```
|
|
57018
|
+
* <uWeaponHash>
|
|
57019
|
+
* <Item>VEHICLE_WEAPON_PLAYER_BUZZARD</Item> <!-- Index: 0 -->
|
|
57020
|
+
* <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item> <!-- Index: 1 -->
|
|
57021
|
+
* <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item> <!-- Index: 2 -->
|
|
57022
|
+
* </uWeaponHash>
|
|
57023
|
+
* ```
|
|
57024
|
+
* @param vehicle The vehicle handle
|
|
57025
|
+
* @param weaponIndex The weapon index we're setting ammo for (between `0` and `3`), see description for more.
|
|
57026
|
+
* @param ammoCount When set positive, will count down with every fire and prevent firing at `0`. Set `-1` to disable restricted ammo.
|
|
56652
57027
|
*/
|
|
56653
|
-
declare function
|
|
57028
|
+
declare function SetVehicleWeaponRestrictedAmmo(vehicle: number, weaponIndex: number, ammoCount: number): void;
|
|
56654
57029
|
/**
|
|
56655
|
-
*
|
|
57030
|
+
* Sets a limited number of ammo for a particular vehicle weapon index on a vehicle.
|
|
57031
|
+
* Information about weapon indexes can be found in `handling.meta`.
|
|
57032
|
+
* In the example given below, `uWeaponHash` defines weapon hashes for the vehicle. Each `<Item>` corresponds to an index starting from `0`.
|
|
57033
|
+
* ```
|
|
57034
|
+
* <uWeaponHash>
|
|
57035
|
+
* <Item>VEHICLE_WEAPON_PLAYER_BUZZARD</Item> <!-- Index: 0 -->
|
|
57036
|
+
* <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item> <!-- Index: 1 -->
|
|
57037
|
+
* <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item> <!-- Index: 2 -->
|
|
57038
|
+
* </uWeaponHash>
|
|
57039
|
+
* ```
|
|
57040
|
+
* @param vehicle The vehicle handle
|
|
57041
|
+
* @param weaponIndex The weapon index we're setting ammo for (between `0` and `3`), see description for more.
|
|
57042
|
+
* @param ammoCount When set positive, will count down with every fire and prevent firing at `0`. Set `-1` to disable restricted ammo.
|
|
56656
57043
|
*/
|
|
56657
|
-
declare function N_0x44cd1f493db2a0a6(vehicle: number, weaponIndex: number,
|
|
57044
|
+
declare function N_0x44cd1f493db2a0a6(vehicle: number, weaponIndex: number, ammoCount: number): void;
|
|
57045
|
+
/**
|
|
57046
|
+
* Sets a limited number of ammo for a particular vehicle weapon index on a vehicle.
|
|
57047
|
+
* Information about weapon indexes can be found in `handling.meta`.
|
|
57048
|
+
* In the example given below, `uWeaponHash` defines weapon hashes for the vehicle. Each `<Item>` corresponds to an index starting from `0`.
|
|
57049
|
+
* ```
|
|
57050
|
+
* <uWeaponHash>
|
|
57051
|
+
* <Item>VEHICLE_WEAPON_PLAYER_BUZZARD</Item> <!-- Index: 0 -->
|
|
57052
|
+
* <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item> <!-- Index: 1 -->
|
|
57053
|
+
* <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item> <!-- Index: 2 -->
|
|
57054
|
+
* </uWeaponHash>
|
|
57055
|
+
* ```
|
|
57056
|
+
* @param vehicle The vehicle handle
|
|
57057
|
+
* @param weaponIndex The weapon index we're setting ammo for (between `0` and `3`), see description for more.
|
|
57058
|
+
* @param ammoCount When set positive, will count down with every fire and prevent firing at `0`. Set `-1` to disable restricted ammo.
|
|
57059
|
+
*/
|
|
57060
|
+
declare function SetVehicleWeaponCapacity(vehicle: number, weaponIndex: number, ammoCount: number): void;
|
|
56658
57061
|
|
|
56659
57062
|
/**
|
|
56660
57063
|
* _SET_VEHICLE_WEAPONS_DISABLED
|
|
@@ -57541,6 +57944,8 @@ declare function SetWeatherOwnedByNetwork(network: boolean): void;
|
|
|
57541
57944
|
* * BLIZZARD
|
|
57542
57945
|
* * HALLOWEEN
|
|
57543
57946
|
* * NEUTRAL
|
|
57947
|
+
* * RAIN_HALLOWEEN
|
|
57948
|
+
* * SNOW_HALLOWEEN
|
|
57544
57949
|
* @param weatherType The weather type to set. This should be one of the predefined weather type strings.
|
|
57545
57950
|
*/
|
|
57546
57951
|
declare function SetWeatherTypeNow(weatherType: string): void;
|
|
@@ -57551,13 +57956,13 @@ declare function SetWeatherTypeNow(weatherType: string): void;
|
|
|
57551
57956
|
declare function SetWeatherTypeNowPersist(weatherType: string): void;
|
|
57552
57957
|
|
|
57553
57958
|
/**
|
|
57554
|
-
* Refer to [`
|
|
57959
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
57555
57960
|
* @param weatherType The weather type to override to.
|
|
57556
57961
|
* @param time A float on how long to take to transition (in seconds).
|
|
57557
57962
|
*/
|
|
57558
57963
|
declare function SetWeatherTypeOvertimePersist(weatherType: string, time: number): void;
|
|
57559
57964
|
/**
|
|
57560
|
-
* Refer to [`
|
|
57965
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
57561
57966
|
* @param weatherType The weather type to override to.
|
|
57562
57967
|
* @param time A float on how long to take to transition (in seconds).
|
|
57563
57968
|
*/
|
|
@@ -57569,12 +57974,12 @@ declare function SetWeatherTypeOverTime(weatherType: string, time: number): void
|
|
|
57569
57974
|
* ```
|
|
57570
57975
|
* NativeDB Introduced: v323
|
|
57571
57976
|
* ```
|
|
57572
|
-
* @param weatherType The weather type to be set as persistent. Refer to [`
|
|
57977
|
+
* @param weatherType The weather type to be set as persistent. Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for a list of weather type strings.
|
|
57573
57978
|
*/
|
|
57574
57979
|
declare function SetWeatherTypePersist(weatherType: string): void;
|
|
57575
57980
|
|
|
57576
57981
|
/**
|
|
57577
|
-
* Refer to [`
|
|
57982
|
+
* Refer to [`SET_WEATHER_TYPE_NOW`](#\_0x29B487C359E19889) for weather types.
|
|
57578
57983
|
* ```
|
|
57579
57984
|
* Mixes two weather types. If percentWeather2 is set to 0.0f, then the weather will be entirely of weatherType1, if it is set to 1.0f it will be entirely of weatherType2. If it's set somewhere in between, there will be a mixture of weather behaviors. To test, try this in the RPH console, and change the float to different values between 0 and 1:
|
|
57580
57985
|
* execute "NativeFunction.Natives.x578C752848ECFA0C(Game.GetHashKey(""RAIN""), Game.GetHashKey(""SMOG""), 0.50f);
|
|
@@ -57951,6 +58356,11 @@ declare function N_0xb81656bc81fe24d1(blip: number, toggle: boolean): void;
|
|
|
57951
58356
|
*/
|
|
57952
58357
|
declare function SetBlipFriendly(blip: number, toggle: boolean): void;
|
|
57953
58358
|
|
|
58359
|
+
/**
|
|
58360
|
+
* NativeDB Introduced: v3407
|
|
58361
|
+
*/
|
|
58362
|
+
declare function ShowPurchaseInstructionalButton(toggle: boolean): void;
|
|
58363
|
+
|
|
57954
58364
|
/**
|
|
57955
58365
|
* SHOW_\*
|
|
57956
58366
|
* ```
|
|
@@ -60735,14 +61145,35 @@ declare function TaskGoToEntityWhileAimingAtEntity(ped: number, entityToWalkTo:
|
|
|
60735
61145
|
declare function TaskGotoEntityAiming(ped: number, target: number, distanceToStopAt: number, StartAimingDist: number): void;
|
|
60736
61146
|
|
|
60737
61147
|
/**
|
|
60738
|
-
*
|
|
61148
|
+
* Instructs the ped to go to the entity with the given offset.
|
|
61149
|
+
* ```cpp
|
|
61150
|
+
* enum eSeekEntityOffsetFlags {
|
|
61151
|
+
* ESEEK_OFFSET_ORIENTATES_WITH_ENTITY = 1,
|
|
61152
|
+
* ESEEK_KEEP_TO_PAVEMENTS = 2
|
|
61153
|
+
* };
|
|
61154
|
+
* ```
|
|
61155
|
+
* @param ped The ped handle
|
|
61156
|
+
* @param entity The target entity handle
|
|
61157
|
+
* @param duration The duration in seconds or -1 for forever
|
|
61158
|
+
* @param seekRadius How many meters the destination is from the entity
|
|
61159
|
+
* @param seekAngleDeg The angle the destination is from the entity
|
|
61160
|
+
* @param moveBlendRatio The move blend ratio (speed)
|
|
61161
|
+
* @param gotoEntityOffsetFlags The goto entity offset flags
|
|
60739
61162
|
*/
|
|
60740
|
-
declare function TaskGotoEntityOffset(ped: number,
|
|
61163
|
+
declare function TaskGotoEntityOffset(ped: number, entity: number, duration: number, seekRadius: number, seekAngleDeg: number, moveBlendRatio: number, gotoEntityOffsetFlags: number): void;
|
|
60741
61164
|
|
|
60742
61165
|
/**
|
|
60743
|
-
*
|
|
61166
|
+
* Instructs the ped to go to the entity with the given offset.
|
|
61167
|
+
* @param ped The ped handle
|
|
61168
|
+
* @param entity The target entity handle
|
|
61169
|
+
* @param duration The duration in seconds or -1 for forever
|
|
61170
|
+
* @param targetRadius How far away the ped needs to be from the target entity before it starts moving
|
|
61171
|
+
* @param offsetX The X offset
|
|
61172
|
+
* @param offsetY The Y offset
|
|
61173
|
+
* @param moveBlendRatio The move blend ratio (speed)
|
|
61174
|
+
* @param gotoEntityOffsetFlags The goto entity offset flags (see [`TASK_GOTO_ENTITY_OFFSET`](#\_0xE39B4FF4FDEBDE27))
|
|
60744
61175
|
*/
|
|
60745
|
-
declare function TaskGotoEntityOffsetXy(ped: number, entity: number, duration: number,
|
|
61176
|
+
declare function TaskGotoEntityOffsetXy(ped: number, entity: number, duration: number, targetRadius: number, offsetX: number, offsetY: number, moveBlendRatio: number, gotoEntityOffsetFlags: number): void;
|
|
60746
61177
|
|
|
60747
61178
|
/**
|
|
60748
61179
|
* TASK_GUARD_ASSIGNED_DEFENSIVE_AREA
|
|
@@ -61034,52 +61465,48 @@ declare function TaskPlaneGotoPreciseVtol(ped: number, vehicle: number, p2: numb
|
|
|
61034
61465
|
declare function TaskPlaneLand(pilot: number, plane: number, runwayStartX: number, runwayStartY: number, runwayStartZ: number, runwayEndX: number, runwayEndY: number, runwayEndZ: number): void;
|
|
61035
61466
|
|
|
61036
61467
|
/**
|
|
61037
|
-
*
|
|
61038
|
-
*
|
|
61039
|
-
*
|
|
61040
|
-
*
|
|
61041
|
-
*
|
|
61042
|
-
*
|
|
61043
|
-
*
|
|
61044
|
-
*
|
|
61045
|
-
*
|
|
61046
|
-
*
|
|
61047
|
-
*
|
|
61048
|
-
*
|
|
61049
|
-
*
|
|
61050
|
-
*
|
|
61051
|
-
*
|
|
61052
|
-
*
|
|
61053
|
-
*
|
|
61054
|
-
*
|
|
61055
|
-
*
|
|
61056
|
-
*
|
|
61057
|
-
*
|
|
61058
|
-
*
|
|
61059
|
-
*
|
|
61060
|
-
*
|
|
61061
|
-
*
|
|
61062
|
-
*
|
|
61063
|
-
*
|
|
61064
|
-
*
|
|
61065
|
-
* 7 = CTaskVehicleFollow
|
|
61066
|
-
* 8 = CTaskVehicleFleeAirborne
|
|
61067
|
-
* 9 = CTaskVehicleCircle
|
|
61068
|
-
* 10 = CTaskVehicleEscort
|
|
61069
|
-
* 15 = CTaskVehicleFollowRecording
|
|
61070
|
-
* 16 = CTaskVehiclePoliceBehaviour
|
|
61071
|
-
* 17 = CTaskVehicleCrash
|
|
61072
|
-
* Example C#:
|
|
61073
|
-
* Function.Call(Hash.TASK_PLANE_MISSION, pilot, vehicle, 0, Game.Player.Character, 0, 0, 0, 6, 0f, 0f, 0f, 2500.0f, -1500f);
|
|
61074
|
-
* Example C++
|
|
61075
|
-
* AI::TASK_PLANE_MISSION(pilot, vehicle, 0, PLAYER::GET_PLAYER_PED(PLAYER::GET_PLAYER_INDEX()), 0, 0, 0, 6, 0.0, 0.0, 0.0, 2500.0, -1500.0);
|
|
61076
|
-
* [DEPRECATED] EXAMPLE USAGE:
|
|
61077
|
-
* pastebin.com/gx7Finsk
|
|
61078
|
-
* ```
|
|
61468
|
+
* Gives the plane a mission (purpose or objective), the mission is passed onto the `iMissionIndex` parameter.
|
|
61469
|
+
* ```cpp
|
|
61470
|
+
* enum eVehicleMission {
|
|
61471
|
+
* MISSION_NONE = 0,
|
|
61472
|
+
* MISSION_CRUISE, // 1
|
|
61473
|
+
* MISSION_RAM, // 2
|
|
61474
|
+
* MISSION_BLOCK, // 3
|
|
61475
|
+
* MISSION_GOTO, // 4
|
|
61476
|
+
* MISSION_STOP, // 5
|
|
61477
|
+
* MISSION_ATTACK, // 6
|
|
61478
|
+
* MISSION_FOLLOW, // 7
|
|
61479
|
+
* MISSION_FLEE, // 8
|
|
61480
|
+
* MISSION_CIRCLE, // 9
|
|
61481
|
+
* MISSION_ESCORT_LEFT, // 10
|
|
61482
|
+
* MISSION_ESCORT_RIGHT, // 11
|
|
61483
|
+
* MISSION_ESCORT_REAR, // 12
|
|
61484
|
+
* MISSION_ESCORT_FRONT, // 13
|
|
61485
|
+
* MISSION_GOTO_RACING, // 14
|
|
61486
|
+
* MISSION_FOLLOW_RECORDING, // 15
|
|
61487
|
+
* MISSION_POLICE_BEHAVIOUR, // 16
|
|
61488
|
+
* MISSION_PARK_PERPENDICULAR, // 17
|
|
61489
|
+
* MISSION_PARK_PARALLEL, // 18
|
|
61490
|
+
* MISSION_LAND, // 19
|
|
61491
|
+
* MISSION_LAND_AND_WAIT, // 20
|
|
61492
|
+
* MISSION_CRASH, // 21
|
|
61493
|
+
* MISSION_PULL_OVER, // 22
|
|
61494
|
+
* MISSION_PROTECT // 23
|
|
61495
|
+
* };
|
|
61079
61496
|
* ```
|
|
61080
|
-
*
|
|
61497
|
+
* @param ped The `Ped` handle.
|
|
61498
|
+
* @param vehicle The `Vehicle` handle for the actual plane that will be flown.
|
|
61499
|
+
* @param targetVehicle The target `Vehicle` handle (in case `eVehicleMission` requires one).
|
|
61500
|
+
* @param targetPed The target `Ped` (in case `eVehicleMission` requires one).
|
|
61501
|
+
* @param iMissionIndex The mission to be executed. See `eVehicleMission`.
|
|
61502
|
+
* @param fCruiseSpeed The cruise speed (in m/s).
|
|
61503
|
+
* @param fTargetReachedDist Distance (in meters) (at which the plane thinks it has arrived), this is also used as the hover distance for `MISSION_ATTACK` and `MISSION_CIRCLE`.
|
|
61504
|
+
* @param fOrientation Used to specify the desired orientation of the plane in degrees (`0` to `360`). Use `-1` if no specific orientation is required.
|
|
61505
|
+
* @param iFlightHeight The height above sea level the plane tries to maintain, i.e. `50` meters.
|
|
61506
|
+
* @param iMinHeightAboveTerrain The minimum height above terrain, i.e. `30` meters.
|
|
61507
|
+
* @param bPrecise A boolean value, defaults to `true`.
|
|
61081
61508
|
*/
|
|
61082
|
-
declare function TaskPlaneMission(
|
|
61509
|
+
declare function TaskPlaneMission(ped: number, vehicle: number, targetVehicle: number, targetPed: number, fTargetCoordX: number, fTargetCoordY: number, fTargetCoordZ: number, iMissionIndex: number, fCruiseSpeed: number, fTargetReachedDist: number, fOrientation: number, iFlightHeight: number, iMinHeightAboveTerrain: number, bPrecise: boolean): void;
|
|
61083
61510
|
|
|
61084
61511
|
/**
|
|
61085
61512
|
* The given ped will try to drive the plane to the given coordinates and will then drive around the given coords (the plane will form 8s on the ground)
|
|
@@ -61356,6 +61783,20 @@ declare function TaskSetDecisionMaker(ped: number, p1: string | number): void;
|
|
|
61356
61783
|
*/
|
|
61357
61784
|
declare function TaskSetSphereDefensiveArea(p0: number, p1: number, p2: number, p3: number, p4: number): void;
|
|
61358
61785
|
|
|
61786
|
+
/**
|
|
61787
|
+
* Makes a shark ped circle around specified coordinates.
|
|
61788
|
+
* ```
|
|
61789
|
+
* NativeDB Introduced: v3407
|
|
61790
|
+
* ```
|
|
61791
|
+
* @param ped The shark ped.
|
|
61792
|
+
* @param x X coordinate to circle around
|
|
61793
|
+
* @param y Y coordinate to circle around
|
|
61794
|
+
* @param z Z coordinate to circle around
|
|
61795
|
+
* @param moveBlendRatio Animation blend ratio from 0.0 to 1.0
|
|
61796
|
+
* @param radius Radius of the circular path in meters
|
|
61797
|
+
*/
|
|
61798
|
+
declare function TaskSharkCircleCoord(ped: number, x: number, y: number, z: number, moveBlendRatio: number, radius: number): void;
|
|
61799
|
+
|
|
61359
61800
|
/**
|
|
61360
61801
|
* TASK_SHOCKING_EVENT_REACT
|
|
61361
61802
|
*/
|
|
@@ -62667,6 +63108,18 @@ declare function TriggerSonarBlip(posX: number, posY: number, posZ: number, radi
|
|
|
62667
63108
|
*/
|
|
62668
63109
|
declare function N_0x72dd432f3cdfc0ee(posX: number, posY: number, posZ: number, radius: number, p4: number): void;
|
|
62669
63110
|
|
|
63111
|
+
/**
|
|
63112
|
+
* Start a reload for a vehicle's weapon.
|
|
63113
|
+
* ```
|
|
63114
|
+
* NativeDB Introduced: v3407
|
|
63115
|
+
* ```
|
|
63116
|
+
* @param vehicle The vehicle containing the weapon to reload.
|
|
63117
|
+
* @param seat The seat/weapon index.
|
|
63118
|
+
* @param ped The ped initiating the reload (the one using the weapon).
|
|
63119
|
+
* @return Return `true` if reload was triggered successfully, `false` otherwise.
|
|
63120
|
+
*/
|
|
63121
|
+
declare function TriggerVehicleWeaponReload(vehicle: number, seat: number, ped: number): boolean;
|
|
63122
|
+
|
|
62670
63123
|
/**
|
|
62671
63124
|
* UGC_CANCEL_QUERY
|
|
62672
63125
|
*/
|