@chuzi/shared 1.3.46 → 1.3.48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -77,6 +77,10 @@ interface ConstellationSceneEntry {
77
77
  id: string;
78
78
  /** Visual with final position already computed by the consumer. */
79
79
  visual: AtomVisualProps;
80
+ /** Title scene — arc starts here. */
81
+ isTitle?: boolean;
82
+ /** End scene — arc ends here. */
83
+ isEnd?: boolean;
80
84
  /** Scene label shown beneath the preview card. */
81
85
  label?: string;
82
86
  /** Static preview image (coverbox, poster frame, etc.). */
@@ -175,12 +179,12 @@ interface DistributeOptions {
175
179
  * sessions.
176
180
  */
177
181
  declare function distributeStars(count: number, options?: DistributeOptions): Vec3[];
178
- /** World-space gap between adjacent scenes along the story spine. */
179
- declare const COSMOS_SCENE_LEVEL_SPACING = 6;
182
+ /** World-space gap between adjacent tree levels along +Z (chronological depth). */
183
+ declare const COSMOS_SCENE_LEVEL_SPACING = 11;
180
184
  /** Branch spread multiplier for tree_graph x offsets. */
181
- declare const COSMOS_SCENE_BRANCH_SPACING = 1.1;
182
- /** Maximum distance between two connected scene stars. */
183
- declare const COSMOS_MAX_SCENE_EDGE_LENGTH = 7;
185
+ declare const COSMOS_SCENE_BRANCH_SPACING = 1.6;
186
+ /** Maximum distance between two connected scene stars (fallback spine only). */
187
+ declare const COSMOS_MAX_SCENE_EDGE_LENGTH = 14;
184
188
  /** Minimum empty space between constellation bounds, in scene spacings. */
185
189
  declare const COSMOS_CONSTELLATION_GAP_SCENES = 2;
186
190
  /** Halo around a lone title star before scenes load. */
@@ -222,9 +226,10 @@ interface ConstellationAnchorOptions {
222
226
  visualPadding?: number;
223
227
  }
224
228
  /**
225
- * Scene positions relative to the title star at the origin (constellation anchor).
226
- * Scenes cluster in a compact constellation; connected stars never exceed
227
- * {@link COSMOS_MAX_SCENE_EDGE_LENGTH} apart.
229
+ * Scene positions relative to the title star at the constellation anchor.
230
+ * When a tree_graph is present, level maps to +Z depth (chronological "after")
231
+ * and x spreads branches laterally. Without a graph, scenes fall back to a
232
+ * linear spine along +Z.
228
233
  */
229
234
  declare function computeConstellationScenePositions(scenes: ConstellationLayoutScene[], graph: ConstellationLayoutGraph | undefined, anchor?: Vec3): Map<string, Vec3>;
230
235
  /** Bounding radius from the title anchor to the outermost scene plus visual padding. */
@@ -183,6 +183,13 @@ function computeConstellationBounds(positions) {
183
183
  };
184
184
  }
185
185
  var WORLD_TO_SVG = 58;
186
+ var ARC_HORIZONTAL_PAD = 72;
187
+ function estimateTitlePathWidth(title, fontSize, letterSpacing) {
188
+ const chars = title.trim().length;
189
+ if (chars === 0) return 0;
190
+ const glyphWidth = fontSize * 0.62;
191
+ return chars * glyphWidth + Math.max(0, chars - 1) * letterSpacing + 56;
192
+ }
186
193
  function ConstellationTitle({
187
194
  title,
188
195
  bounds,
@@ -195,25 +202,49 @@ function ConstellationTitle({
195
202
  const pathId = `arc-${gradientId}`;
196
203
  if (!title.trim()) return null;
197
204
  const span = Math.max(bounds.spanX, bounds.spanZ);
198
- const svgWidth = Math.max(420, Math.round(span * WORLD_TO_SVG + 80));
205
+ const minArcSpan = Math.max(
206
+ 300,
207
+ estimateTitlePathWidth(
208
+ title,
209
+ appearance.titleFontSize,
210
+ appearance.titleLetterSpacing
211
+ )
212
+ );
213
+ const svgWidth = Math.max(
214
+ 420,
215
+ Math.round(span * WORLD_TO_SVG + 80),
216
+ Math.ceil(minArcSpan + ARC_HORIZONTAL_PAD * 2)
217
+ );
199
218
  const svgHeight = 110;
219
+ const viewPadX = 28;
220
+ const viewPadY = 10;
200
221
  const centerX = svgWidth / 2;
201
222
  const arcY = svgHeight * 0.88;
202
223
  const arcPeak = svgHeight * 0.06;
203
- let arcStartX = svgWidth * 0.04;
204
- let arcEndX = svgWidth * 0.96;
224
+ let arcStartX = centerX - minArcSpan / 2;
225
+ let arcEndX = centerX + minArcSpan / 2;
205
226
  if (arcFrom && arcTo) {
206
227
  const [fromX] = arcFrom;
207
228
  const [toX] = arcTo;
208
229
  arcStartX = centerX + (fromX - bounds.center[0]) * WORLD_TO_SVG;
209
230
  arcEndX = centerX + (toX - bounds.center[0]) * WORLD_TO_SVG;
210
- arcStartX = Math.max(12, Math.min(arcStartX, svgWidth - 12));
211
- arcEndX = Math.max(12, Math.min(arcEndX, svgWidth - 12));
212
231
  if (arcStartX > arcEndX) {
213
232
  const swap = arcStartX;
214
233
  arcStartX = arcEndX;
215
234
  arcEndX = swap;
216
235
  }
236
+ if (arcEndX - arcStartX < minArcSpan) {
237
+ const mid = (arcStartX + arcEndX) / 2;
238
+ arcStartX = mid - minArcSpan / 2;
239
+ arcEndX = mid + minArcSpan / 2;
240
+ }
241
+ }
242
+ const arcMargin = ARC_HORIZONTAL_PAD / 2;
243
+ arcStartX = Math.max(arcMargin, arcStartX);
244
+ arcEndX = Math.min(svgWidth - arcMargin, arcEndX);
245
+ if (arcEndX - arcStartX < minArcSpan) {
246
+ arcStartX = centerX - minArcSpan / 2;
247
+ arcEndX = centerX + minArcSpan / 2;
217
248
  }
218
249
  const arcMidX = (arcStartX + arcEndX) / 2;
219
250
  const arcPath = `M ${arcStartX} ${arcY} Q ${arcMidX} ${arcPeak} ${arcEndX} ${arcY}`;
@@ -226,7 +257,7 @@ function ConstellationTitle({
226
257
  {
227
258
  width: svgWidth,
228
259
  height: svgHeight,
229
- viewBox: `0 0 ${svgWidth} ${svgHeight}`,
260
+ viewBox: `${-viewPadX} ${-viewPadY} ${svgWidth + viewPadX * 2} ${svgHeight + viewPadY}`,
230
261
  style: {
231
262
  overflow: "visible",
232
263
  display: "block",
@@ -583,6 +614,8 @@ function Constellation({
583
614
  const bounds = computeConstellationBounds(
584
615
  scenes.map((s) => s.visual.position)
585
616
  );
617
+ const titleScene = scenes.find((s) => s.isTitle) ?? scenes[0];
618
+ const endScene = scenes.find((s) => s.isEnd) ?? scenes[scenes.length - 1];
586
619
  const resolvedEdges = [];
587
620
  for (const edge of edges) {
588
621
  const src = sceneMap.get(edge.source);
@@ -598,8 +631,8 @@ function Constellation({
598
631
  title: storyTitle,
599
632
  bounds,
600
633
  appearance,
601
- arcFrom: scenes[0]?.visual.position,
602
- arcTo: scenes[scenes.length - 1]?.visual.position,
634
+ arcFrom: titleScene?.visual.position,
635
+ arcTo: endScene?.visual.position,
603
636
  storyOverlay
604
637
  }
605
638
  ) : null,
@@ -728,9 +761,9 @@ function mulberry32(seed) {
728
761
  return ((t ^ t >>> 14) >>> 0) / 4294967296;
729
762
  };
730
763
  }
731
- var COSMOS_SCENE_LEVEL_SPACING = 6;
732
- var COSMOS_SCENE_BRANCH_SPACING = 1.1;
733
- var COSMOS_MAX_SCENE_EDGE_LENGTH = 7;
764
+ var COSMOS_SCENE_LEVEL_SPACING = 11;
765
+ var COSMOS_SCENE_BRANCH_SPACING = 1.6;
766
+ var COSMOS_MAX_SCENE_EDGE_LENGTH = 14;
734
767
  var COSMOS_CONSTELLATION_GAP_SCENES = 2;
735
768
  var COSMOS_DEFAULT_FOOTPRINT_RADIUS = 10;
736
769
  var COSMOS_CONSTELLATION_VISUAL_PADDING = 6;
@@ -809,12 +842,43 @@ function buildParentByChild(ordered, edges) {
809
842
  }
810
843
  return parentByChild;
811
844
  }
845
+ function sceneLevelJitter(sceneId) {
846
+ return (hashSceneId(sceneId, "y") - 0.5) * 1.2;
847
+ }
812
848
  function computeConstellationScenePositions(scenes, graph, anchor = [0, 0, 0]) {
813
849
  const positions = /* @__PURE__ */ new Map();
814
850
  const ordered = orderScenesForConstellationLayout(scenes, graph);
815
851
  if (ordered.length === 0) return positions;
816
852
  const root = ordered.find((scene) => scene.is_title) ?? ordered[0];
817
853
  positions.set(root.id, [anchor[0], anchor[1], anchor[2]]);
854
+ const nodeById = new Map(
855
+ (graph?.nodes ?? []).map((node) => [node.id, node])
856
+ );
857
+ if (nodeById.size > 0) {
858
+ const rootNode = nodeById.get(root.id);
859
+ const rootX = rootNode?.x ?? 0;
860
+ for (const scene of ordered) {
861
+ if (scene.id === root.id) continue;
862
+ const node = nodeById.get(scene.id);
863
+ if (!node) continue;
864
+ positions.set(scene.id, [
865
+ anchor[0] + (node.x - rootX) * COSMOS_SCENE_BRANCH_SPACING,
866
+ anchor[1] + sceneLevelJitter(scene.id),
867
+ anchor[2] + node.level * COSMOS_SCENE_LEVEL_SPACING
868
+ ]);
869
+ }
870
+ let fallbackLevel = 0;
871
+ for (const scene of ordered) {
872
+ if (positions.has(scene.id)) continue;
873
+ fallbackLevel += 1;
874
+ positions.set(scene.id, [
875
+ anchor[0],
876
+ anchor[1] + sceneLevelJitter(scene.id),
877
+ anchor[2] + fallbackLevel * COSMOS_SCENE_LEVEL_SPACING
878
+ ]);
879
+ }
880
+ return positions;
881
+ }
818
882
  const edges = graph?.edges ?? [];
819
883
  const parentByChild = edges.length > 0 ? buildParentByChild(ordered, edges) : /* @__PURE__ */ new Map();
820
884
  let spineIndex = 0;
@@ -828,7 +892,7 @@ function computeConstellationScenePositions(scenes, graph, anchor = [0, 0, 0]) {
828
892
  const parentPos = positions.get(parentId) ?? [anchor[0], anchor[1], anchor[2]];
829
893
  const angle = spineIndex * GOLDEN_ANGLE + hashSceneId(scene.id) * 0.55;
830
894
  const dist = COSMOS_MAX_SCENE_EDGE_LENGTH * (0.9 + hashSceneId(scene.id, "d") * 0.1);
831
- const yJitter = (hashSceneId(scene.id, "y") - 0.5) * 1.4;
895
+ const yJitter = sceneLevelJitter(scene.id);
832
896
  positions.set(scene.id, [
833
897
  parentPos[0] + Math.cos(angle) * dist,
834
898
  parentPos[1] + yJitter,
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../../src/themes/index.ts","../../../../src/realms/cosmos/components/World.tsx","../../../../src/realms/cosmos/components/Star.tsx","../../../../src/realms/cosmos/appearance.ts","../../../../src/realms/cosmos/components/ConstellationEdge.tsx","../../../../src/realms/cosmos/components/ConstellationTitle.tsx","../../../../src/realms/cosmos/components/StarBillboard.tsx","../../../../src/realms/cosmos/components/Constellation.tsx","../../../../src/realms/cosmos/index.ts","../../../../src/realms/cosmos/components/layout.ts","../../../../src/realms/cosmos/components/CosmosSandbox.tsx"],"names":["DreiStars","jsxs","jsx","Html","useMemo"],"mappings":";;;;;;;;;AAgBO,IAAM,YAAA,GAAkD;AAAA,EAC7D,MAAA,EAAQ;AAAA,IACN,MAAA,EAAQ,SAOV,CAUF,CAAA;ACjBO,SAAS,KAAA,CAAM,EAAE,QAAA,EAAU,GAAA,GAAM,CAAC,CAAA,EAAG,CAAC,GAAE,EAAe;AAC5D,EAAA,uBACE,IAAA;AAAA,IAAC,MAAA;AAAA,IAAA;AAAA,MACC,MAAA,EAAQ,EAAE,QAAA,EAAU,CAAC,CAAA,EAAG,CAAA,EAAG,EAAE,CAAA,EAAG,GAAA,EAAK,EAAA,EAAI,IAAA,EAAM,GAAA,EAAK,KAAK,GAAA,EAAI;AAAA,MAC7D,GAAA;AAAA,MACA,EAAA,EAAI,EAAE,SAAA,EAAW,IAAA,EAAK;AAAA,MAEtB,QAAA,EAAA;AAAA,wBAAA,GAAA,CAAC,OAAA,EAAA,EAAM,QAAO,YAAA,EAAa,IAAA,EAAM,CAAC,YAAA,CAAa,MAAA,CAAO,MAAM,CAAA,EAAG,CAAA;AAAA,wBAC/D,GAAA,CAAC,cAAA,EAAA,EAAa,SAAA,EAAW,IAAA,EAAM,CAAA;AAAA,wBAC/B,GAAA;AAAA,UAACA,KAAA;AAAA,UAAA;AAAA,YACC,MAAA,EAAQ,GAAA;AAAA,YACR,KAAA,EAAO,EAAA;AAAA,YACP,KAAA,EAAO,GAAA;AAAA,YACP,MAAA,EAAQ,CAAA;AAAA,YACR,IAAA,EAAI,IAAA;AAAA,YACJ,UAAA,EAAY;AAAA;AAAA,SACd;AAAA,4BACC,aAAA,EAAA,EAAc,SAAA,EAAW,OAAO,WAAA,EAAa,EAAA,EAAI,aAAa,CAAA,EAAG,CAAA;AAAA,QACjE;AAAA;AAAA;AAAA,GACH;AAEJ;ACnBO,SAAS,KAAK,EAAE,MAAA,EAAQ,QAAA,EAAU,MAAA,EAAQ,QAAO,EAAc;AACpE,EAAA,MAAM,GAAA,GAAM,OAAa,IAAI,CAAA;AAE7B,EAAA,QAAA,CAAS,CAAC,EAAE,KAAA,EAAM,KAAM;AACtB,IAAA,IAAI,CAAC,IAAI,OAAA,EAAS;AAClB,IAAA,MAAM,KAAA,GAAQ,OAAO,QAAA,CAAS,CAAC,IAAI,GAAA,GAAM,MAAA,CAAO,QAAA,CAAS,CAAC,CAAA,GAAI,GAAA;AAC9D,IAAA,MAAM,KAAA,GAAQ,IAAI,IAAA,CAAK,GAAA,CAAI,MAAM,WAAA,GAAc,GAAA,GAAM,KAAK,CAAA,GAAI,IAAA;AAC9D,IAAA,GAAA,CAAI,OAAA,CAAQ,KAAA,CAAM,SAAA,CAAU,MAAA,CAAO,QAAQ,KAAK,CAAA;AAAA,EAClD,CAAC,CAAA;AAED,EAAA,MAAM,UAAA,GAAa,MAAA,IAAU,MAAA,GAAS,EAAA,GAAK,EAAA;AAC3C,EAAA,MAAM,SAAA,GAAY,UAAU,MAAA,GACxB,EAAA,GAAK,OAAO,SAAA,GAAY,EAAA,GACxB,EAAA,GAAK,MAAA,CAAO,SAAA,GAAY,EAAA;AAC5B,EAAA,MAAM,QAAQ,CAAA,IAAA,EAAO,MAAA,CAAO,GAAG,CAAA,EAAA,EAAK,UAAU,MAAM,SAAS,CAAA,EAAA,CAAA;AAE7D,EAAA,MAAM,WAAA,GAAc,MAAA,GAChB,MAAA,GACA,QAAA,GACE,CAAC,CAAA,KAAW;AACV,IAAA,CAAA,CAAE,eAAA,EAAgB;AAClB,IAAA,QAAA,EAAS;AAAA,EACX,CAAA,GACA,MAAA;AAEN,EAAA,uBACEC,IAAAA;AAAA,IAAC,MAAA;AAAA,IAAA;AAAA,MACC,GAAA;AAAA,MACA,UAAU,MAAA,CAAO,QAAA;AAAA,MACjB,OAAA,EAAS,WAAA;AAAA,MAET,QAAA,EAAA;AAAA,wBAAAC,IAAC,gBAAA,EAAA,EAAe,IAAA,EAAM,CAAC,GAAA,EAAK,EAAA,EAAI,EAAE,CAAA,EAAG,CAAA;AAAA,wBACrCA,GAAAA;AAAA,UAAC,mBAAA;AAAA,UAAA;AAAA,YACC,KAAA;AAAA,YACA,UAAA,EAAY,KAAA;AAAA,YACZ,WAAA,EAAa,CAAC,EAAE,MAAA,IAAU,MAAA,CAAA;AAAA,YAC1B,OAAA,EAAS,MAAA,GAAS,IAAA,GAAO,MAAA,GAAS,IAAA,GAAO;AAAA;AAAA;AAC3C;AAAA;AAAA,GACF;AAEJ;;;ACvBO,IAAM,gCAAA,GAA4D;AAAA,EACvE,aAAA,EAAe,EAAA;AAAA,EACf,YAAA,EAAc,IAAA;AAAA,EACd,UAAA,EAAY,SAAA;AAAA,EACZ,kBAAA,EAAoB,CAAA;AAAA,EACpB,YAAA,EAAc,EAAA;AAAA,EACd,mBAAA,EAAqB,EAAA;AAAA,EACrB,eAAA,EAAiB,CAAC,CAAA,EAAG,CAAC,CAAA;AAAA,EAEtB,YAAA,EAAc,GAAA;AAAA,EACd,aAAA,EAAe,EAAA;AAAA,EACf,cAAA,EAAgB,GAAA;AAAA,EAChB,aAAA,EAAe,EAAA;AAAA,EACf,kBAAA,EAAoB,GAAA;AAAA,EACpB,QAAA,EAAU,EAAA;AAAA,EACV,kBAAA,EAAoB,EAAA;AAAA,EACpB,uBAAA,EAAyB,EAAA;AAAA,EAEzB,mBAAA,EAAqB,CAAC,CAAA,EAAG,CAAA,EAAG,EAAE,CAAA;AAAA,EAC9B,kBAAA,EAAoB,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAAA,EAC5B,eAAA,EAAiB,KAAA;AAAA,EACjB,sBAAA,EAAwB;AAC1B;AAEO,SAAS,6BACd,SAAA,EACyB;AACzB,EAAA,OAAO,EAAE,GAAG,gCAAA,EAAkC,GAAG,SAAA,EAAU;AAC7D;ACvCO,SAAS,iBAAA,CAAkB;AAAA,EAChC,IAAA;AAAA,EACA,EAAA;AAAA,EACA,IAAA;AAAA,EACA,IAAA;AAAA,EACA,GAAA,GAAM,IAAA;AAAA,EACN,UAAA,GAAa,GAAA;AAAA,EACb,UAAA,GAAa,GAAA;AAAA,EACb;AACF,CAAA,EAA2B;AACzB,EAAA,MAAM,EAAE,QAAQ,MAAA,EAAQ,MAAA,EAAQ,OAAO,KAAA,EAAM,GAAI,QAAQ,MAAM;AAC7D,IAAA,MAAM,CAAA,GAAI,IAAU,KAAA,CAAA,OAAA,CAAQ,GAAG,IAAI,CAAA;AACnC,IAAA,MAAM,CAAA,GAAI,IAAU,KAAA,CAAA,OAAA,CAAQ,GAAG,EAAE,CAAA;AACjC,IAAA,MAAM,GAAA,GAAM,CAAA,CAAE,KAAA,EAAM,CAAE,IAAI,CAAC,CAAA;AAC3B,IAAA,MAAM,GAAA,GAAM,IAAI,MAAA,EAAO;AAEvB,IAAA,IAAI,GAAA,GAAM,MAAM,GAAA,EAAK;AACnB,MAAA,OAAO,EAAE,MAAA,EAAQ,IAAA,EAAM,MAAA,EAAQ,IAAA,EAAM,QAAQ,IAAA,EAAM,KAAA,EAAO,IAAA,EAAM,KAAA,EAAO,IAAA,EAAK;AAAA,IAC9E;AAEA,IAAA,GAAA,CAAI,SAAA,EAAU;AACd,IAAA,MAAM,KAAA,GAAQ,CAAA,CAAE,KAAA,EAAM,CAAE,GAAA,CAAI,IAAI,KAAA,EAAM,CAAE,cAAA,CAAe,GAAG,CAAC,CAAA;AAC3D,IAAA,MAAM,GAAA,GAAM,CAAA,CAAE,KAAA,EAAM,CAAE,GAAA,CAAI,IAAI,KAAA,EAAM,CAAE,cAAA,CAAe,GAAG,CAAC,CAAA;AAEzD,IAAA,MAAM,EAAA,GAAK,KAAK,UAAA,GAAa,EAAA;AAC7B,IAAA,MAAM,EAAA,GAAK,KAAK,UAAA,GAAa,EAAA;AAE7B,IAAA,MAAM,KAAK,IAAU,KAAA,CAAA,KAAA,CAAM,OAAO,IAAI,CAAA,OAAA,EAAU,EAAE,CAAA,EAAA,CAAI,CAAA;AACtD,IAAA,MAAM,KAAK,IAAU,KAAA,CAAA,KAAA,CAAM,OAAO,IAAI,CAAA,OAAA,EAAU,EAAE,CAAA,EAAA,CAAI,CAAA;AAEtD,IAAA,MAAM,EAAA,GAAK,IAAU,KAAA,CAAA,KAAA,CAAM,CAAA,IAAA,EAAO,IAAI,CAAA,OAAA,EAAU,EAAA,GAAK,EAAE,CAAA,EAAA,CAAI,CAAA;AAC3D,IAAA,MAAM,EAAA,GAAK,IAAU,KAAA,CAAA,KAAA,CAAM,CAAA,IAAA,EAAO,IAAI,CAAA,OAAA,EAAU,EAAA,GAAK,EAAE,CAAA,EAAA,CAAI,CAAA;AAE3D,IAAA,OAAO;AAAA,MACL,MAAA,EAAQ,CAAC,KAAA,EAAO,GAAG,CAAA;AAAA,MACnB,MAAA,EAAQ,EAAA;AAAA,MACR,MAAA,EAAQ,EAAA;AAAA,MACR,KAAA,EAAO,EAAA;AAAA,MACP,KAAA,EAAO;AAAA,KACT;AAAA,EACF,CAAA,EAAG,CAAC,IAAA,EAAM,EAAA,EAAI,MAAM,IAAA,EAAM,GAAA,EAAK,UAAA,EAAY,UAAU,CAAC,CAAA;AAEtD,EAAA,IAAI,CAAC,MAAA,IAAU,CAAC,MAAA,IAAU,CAAC,UAAU,CAAC,KAAA,IAAS,CAAC,KAAA,EAAO,OAAO,IAAA;AAE9D,EAAA,MAAM,WAAA,GAAc,SAAS,IAAA,GAAO,IAAA;AACpC,EAAA,MAAM,WAAA,GAAc,SAAS,IAAA,GAAO,GAAA;AAEpC,EAAA,uBACED,KAAC,OAAA,EAAA,EACC,QAAA,EAAA;AAAA,oBAAAC,GAAAA;AAAA,MAAC,IAAA;AAAA,MAAA;AAAA,QACC,MAAA;AAAA,QACA,YAAA,EAAc,CAAC,KAAA,EAAO,KAAK,CAAA;AAAA,QAC3B,SAAA,EAAW,CAAA;AAAA,QACX,WAAA,EAAW,IAAA;AAAA,QACX,OAAA,EAAS,WAAA;AAAA,QACT,UAAA,EAAY;AAAA;AAAA,KACd;AAAA,oBACAA,GAAAA;AAAA,MAAC,IAAA;AAAA,MAAA;AAAA,QACC,MAAA;AAAA,QACA,YAAA,EAAc,CAAC,MAAA,EAAQ,MAAM,CAAA;AAAA,QAC7B,SAAA,EAAW,GAAA;AAAA,QACX,WAAA,EAAW,IAAA;AAAA,QACX,OAAA,EAAS,WAAA;AAAA,QACT,UAAA,EAAY;AAAA;AAAA;AACd,GAAA,EACF,CAAA;AAEJ;ACnFO,SAAS,2BACd,SAAA,EAC4B;AAC5B,EAAA,IAAI,SAAA,CAAU,MAAA,KAAW,CAAA,EAAG,OAAO,IAAA;AAEnC,EAAA,IAAI,IAAA,GAAO,QAAA;AACX,EAAA,IAAI,IAAA,GAAO,CAAA,QAAA;AACX,EAAA,IAAI,IAAA,GAAO,QAAA;AACX,EAAA,IAAI,IAAA,GAAO,CAAA,QAAA;AACX,EAAA,IAAI,IAAA,GAAO,CAAA;AAEX,EAAA,KAAA,MAAW,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,KAAK,SAAA,EAAW;AACjC,IAAA,IAAA,GAAO,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC,CAAA;AACvB,IAAA,IAAA,GAAO,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC,CAAA;AACvB,IAAA,IAAA,GAAO,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC,CAAA;AACvB,IAAA,IAAA,GAAO,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC,CAAA;AACvB,IAAA,IAAA,IAAQ,CAAA;AAAA,EACV;AAEA,EAAA,OAAO;AAAA,IACL,MAAA,EAAQ,CAAA,CAAE,IAAA,GAAO,IAAA,IAAQ,CAAA,EAAG,OAAO,SAAA,CAAU,MAAA,EAAA,CAAS,IAAA,GAAO,IAAA,IAAQ,CAAC,CAAA;AAAA,IACtE,OAAO,IAAA,CAAK,GAAA,CAAI,EAAA,EAAI,IAAA,GAAO,OAAO,CAAC,CAAA;AAAA,IACnC,OAAO,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,IAAA,GAAO,OAAO,CAAC;AAAA,GACpC;AACF;AA+BA,IAAM,YAAA,GAAe,EAAA;AAKd,SAAS,kBAAA,CAAmB;AAAA,EACjC,KAAA;AAAA,EACA,MAAA;AAAA,EACA,UAAA;AAAA,EACA,OAAA;AAAA,EACA,KAAA;AAAA,EACA;AACF,CAAA,EAA4B;AAC1B,EAAA,MAAM,UAAA,GAAa,KAAA,EAAM,CAAE,OAAA,CAAQ,MAAM,EAAE,CAAA;AAC3C,EAAA,MAAM,MAAA,GAAS,OAAO,UAAU,CAAA,CAAA;AAEhC,EAAA,IAAI,CAAC,KAAA,CAAM,IAAA,EAAK,EAAG,OAAO,IAAA;AAE1B,EAAA,MAAM,OAAO,IAAA,CAAK,GAAA,CAAI,MAAA,CAAO,KAAA,EAAO,OAAO,KAAK,CAAA;AAChD,EAAA,MAAM,QAAA,GAAW,KAAK,GAAA,CAAI,GAAA,EAAK,KAAK,KAAA,CAAM,IAAA,GAAO,YAAA,GAAe,EAAE,CAAC,CAAA;AACnE,EAAA,MAAM,SAAA,GAAY,GAAA;AAElB,EAAA,MAAM,UAAU,QAAA,GAAW,CAAA;AAC3B,EAAA,MAAM,OAAO,SAAA,GAAY,IAAA;AACzB,EAAA,MAAM,UAAU,SAAA,GAAY,IAAA;AAE5B,EAAA,IAAI,YAAY,QAAA,GAAW,IAAA;AAC3B,EAAA,IAAI,UAAU,QAAA,GAAW,IAAA;AAEzB,EAAA,IAAI,WAAW,KAAA,EAAO;AACpB,IAAA,MAAM,CAAC,KAAK,CAAA,GAAI,OAAA;AAChB,IAAA,MAAM,CAAC,GAAG,CAAA,GAAI,KAAA;AACd,IAAA,SAAA,GAAY,OAAA,GAAA,CAAW,KAAA,GAAQ,MAAA,CAAO,MAAA,CAAO,CAAC,CAAA,IAAK,YAAA;AACnD,IAAA,OAAA,GAAU,OAAA,GAAA,CAAW,GAAA,GAAM,MAAA,CAAO,MAAA,CAAO,CAAC,CAAA,IAAK,YAAA;AAC/C,IAAA,SAAA,GAAY,IAAA,CAAK,IAAI,EAAA,EAAI,IAAA,CAAK,IAAI,SAAA,EAAW,QAAA,GAAW,EAAE,CAAC,CAAA;AAC3D,IAAA,OAAA,GAAU,IAAA,CAAK,IAAI,EAAA,EAAI,IAAA,CAAK,IAAI,OAAA,EAAS,QAAA,GAAW,EAAE,CAAC,CAAA;AACvD,IAAA,IAAI,YAAY,OAAA,EAAS;AACvB,MAAA,MAAM,IAAA,GAAO,SAAA;AACb,MAAA,SAAA,GAAY,OAAA;AACZ,MAAA,OAAA,GAAU,IAAA;AAAA,IACZ;AAAA,EACF;AAEA,EAAA,MAAM,OAAA,GAAA,CAAW,YAAY,OAAA,IAAW,CAAA;AACxC,EAAA,MAAM,OAAA,GAAU,CAAA,EAAA,EAAK,SAAS,CAAA,CAAA,EAAI,IAAI,CAAA,GAAA,EAAM,OAAO,CAAA,CAAA,EAAI,OAAO,CAAA,CAAA,EAAI,OAAO,CAAA,CAAA,EAAI,IAAI,CAAA,CAAA;AAEjF,EAAA,MAAM,QAAA,GAAW,CAAC,EAAE,YAAA,EAAc,YAAY,YAAA,CAAa,WAAA,CAAA;AAC3D,EAAA,MAAM,cAAc,CAAC,EACnB,cAAc,YAAA,IAAgB,YAAA,CAAa,aAAa,IAAA,EAAK,CAAA;AAE/D,EAAA,MAAM,cAAA,GAAiB,CAAC,EACtB,YAAA,EAAc,iBAAiB,YAAA,EAAc,KAAA,CAAA;AAE/C,EAAA,MAAM,cAAc,WAAA,IAAe,cAAA;AAEnC,EAAA,MAAM,+BACJD,IAAAA;AAAA,IAAC,KAAA;AAAA,IAAA;AAAA,MACC,KAAA,EAAO,QAAA;AAAA,MACP,MAAA,EAAQ,SAAA;AAAA,MACR,OAAA,EAAS,CAAA,IAAA,EAAO,QAAQ,CAAA,CAAA,EAAI,SAAS,CAAA,CAAA;AAAA,MACrC,KAAA,EAAO;AAAA,QACL,QAAA,EAAU,SAAA;AAAA,QACV,OAAA,EAAS,OAAA;AAAA,QACT,MAAA,EAAQ,WAAW,SAAA,GAAY;AAAA,OACjC;AAAA,MACA,aAAA,EAAa,WAAW,MAAA,GAAY,IAAA;AAAA,MACpC,IAAA,EAAM,WAAW,QAAA,GAAW,MAAA;AAAA,MAC5B,QAAA,EAAU,WAAW,CAAA,GAAI,MAAA;AAAA,MACzB,YAAA,EAAY,QAAA,GAAW,YAAA,EAAc,aAAA,GAAgB,MAAA;AAAA,MACrD,OAAA,EAAS,QAAA,GAAW,YAAA,EAAc,WAAA,GAAc,MAAA;AAAA,MAChD,SAAA,EACE,QAAA,GACI,CAAC,CAAA,KAAM;AACL,QAAA,IAAI,CAAA,CAAE,GAAA,KAAQ,OAAA,IAAW,CAAA,CAAE,QAAQ,GAAA,EAAK;AACtC,UAAA,CAAA,CAAE,cAAA,EAAe;AACjB,UAAA,YAAA,EAAc,WAAA,IAAc;AAAA,QAC9B;AAAA,MACF,CAAA,GACA,MAAA;AAAA,MAGN,QAAA,EAAA;AAAA,wBAAAA,KAAC,MAAA,EAAA,EACC,QAAA,EAAA;AAAA,0BAAAA,IAAAA,CAAC,gBAAA,EAAA,EAAe,EAAA,EAAI,UAAA,EAAY,EAAA,EAAG,IAAA,EAAK,EAAA,EAAG,IAAA,EAAK,EAAA,EAAG,MAAA,EAAO,EAAA,EAAG,IAAA,EAC3D,QAAA,EAAA;AAAA,4BAAAC,GAAAA,CAAC,MAAA,EAAA,EAAK,MAAA,EAAO,IAAA,EAAK,WAAU,SAAA,EAAU,CAAA;AAAA,4BACtCA,GAAAA,CAAC,MAAA,EAAA,EAAK,MAAA,EAAO,KAAA,EAAM,WAAU,SAAA,EAAU,CAAA;AAAA,4BACvCA,GAAAA,CAAC,MAAA,EAAA,EAAK,MAAA,EAAO,KAAA,EAAM,WAAU,SAAA,EAAU,CAAA;AAAA,4BACvCA,GAAAA,CAAC,MAAA,EAAA,EAAK,MAAA,EAAO,MAAA,EAAO,WAAU,SAAA,EAAU;AAAA,WAAA,EAC1C,CAAA;AAAA,0BACAA,IAAC,MAAA,EAAA,EAAK,EAAA,EAAI,QAAQ,CAAA,EAAG,OAAA,EAAS,MAAK,MAAA,EAAO;AAAA,SAAA,EAC5C,CAAA;AAAA,wBACAA,GAAAA;AAAA,UAAC,MAAA;AAAA,UAAA;AAAA,YACC,IAAA,EAAM,QAAQ,UAAU,CAAA,CAAA,CAAA;AAAA,YACxB,UAAA,EAAW,+DAAA;AAAA,YACX,UAAU,UAAA,CAAW,aAAA;AAAA,YACrB,UAAA,EAAY,GAAA;AAAA,YACZ,SAAA,EAAU,QAAA;AAAA,YACV,eAAe,UAAA,CAAW,kBAAA;AAAA,YAC1B,SAAS,UAAA,CAAW,YAAA;AAAA,YACpB,MAAA,EAAO,qBAAA;AAAA,YACP,WAAA,EAAa,GAAA;AAAA,YACb,UAAA,EAAW,aAAA;AAAA,YACX,KAAA,EAAO,EAAE,aAAA,EAAe,MAAA,EAAO;AAAA,YAE/B,QAAA,kBAAAA,GAAAA,CAAC,UAAA,EAAA,EAAS,IAAA,EAAM,CAAA,CAAA,EAAI,MAAM,CAAA,CAAA,EAAI,WAAA,EAAY,KAAA,EAAM,UAAA,EAAW,QAAA,EACxD,QAAA,EAAA,KAAA,CAAM,aAAY,EACrB;AAAA;AAAA;AACF;AAAA;AAAA,GACF;AAGF,EAAA,uBACEA,GAAAA;AAAA,IAAC,SAAA;AAAA,IAAA;AAAA,MACC,QAAA,EAAU;AAAA,QACR,MAAA,CAAO,OAAO,CAAC,CAAA;AAAA,QACf,MAAA,CAAO,MAAA,CAAO,CAAC,CAAA,GAAI,UAAA,CAAW,YAAA;AAAA,QAC9B,MAAA,CAAO,OAAO,CAAC;AAAA,OACjB;AAAA,MAEA,QAAA,kBAAAA,GAAAA;AAAA,QAAC,IAAA;AAAA,QAAA;AAAA,UACC,MAAA,EAAM,IAAA;AAAA,UACN,SAAA,EAAS,IAAA;AAAA,UACT,gBAAgB,UAAA,CAAW,mBAAA;AAAA,UAC3B,aAAa,UAAA,CAAW,eAAA;AAAA,UACxB,OAAA,EAAS,KAAA;AAAA,UACT,KAAA,EAAO;AAAA,YACL,aAAA,EAAe,WAAW,MAAA,GAAS,MAAA;AAAA,YACnC,UAAA,EAAY;AAAA,WACd;AAAA,UAEA,QAAA,kBAAAD,IAAAA;AAAA,YAAC,KAAA;AAAA,YAAA;AAAA,cACC,KAAA,EAAO;AAAA,gBACL,OAAA,EAAS,MAAA;AAAA,gBACT,aAAA,EAAe,QAAA;AAAA,gBACf,UAAA,EAAY,QAAA;AAAA,gBACZ,GAAA,EAAK,CAAA;AAAA,gBACL,SAAA,EAAW;AAAA,eACb;AAAA,cAEC,QAAA,EAAA;AAAA,gBAAA,YAAA;AAAA,gBAEA,8BACCA,IAAAA;AAAA,kBAAC,KAAA;AAAA,kBAAA;AAAA,oBACC,KAAA,EAAO;AAAA,sBACL,OAAA,EAAS,MAAA;AAAA,sBACT,aAAA,EAAe,QAAA;AAAA,sBACf,UAAA,EAAY,QAAA;AAAA,sBACZ,GAAA,EAAK,CAAA;AAAA,sBACL,QAAA,EAAU,QAAA;AAAA,sBACV,SAAA,EAAW,CAAA;AAAA,sBACX,aAAA,EAAe;AAAA,qBACjB;AAAA,oBAEC,QAAA,EAAA;AAAA,sBAAA,WAAA,mBACCC,GAAAA;AAAA,wBAAC,cAAA;AAAA,wBAAA;AAAA,0BACC,QAAQ,YAAA,CAAc,cAAA;AAAA,0BACtB,MAAM,YAAA,CAAc,YAAA;AAAA,0BACpB,SAAA,EAAW,aAAc,iBAAA,IAAqB,IAAA;AAAA,0BAC9C,gBAAgB,YAAA,CAAc;AAAA;AAAA,uBAChC,GACE,IAAA;AAAA,sBAEH,iCACCA,GAAAA;AAAA,wBAAC,eAAA;AAAA,wBAAA;AAAA,0BACC,aAAA,EAAe,aAAc,aAAA,IAAiB,IAAA;AAAA,0BAC9C,KAAA,EAAO,aAAc,KAAA,IAAS,IAAA;AAAA,0BAC9B,SAAA,EAAW,aAAc,oBAAA,IAAwB;AAAA;AAAA,uBACnD,GACE;AAAA;AAAA;AAAA,iBACN,GACE;AAAA;AAAA;AAAA;AACN;AAAA;AACF;AAAA,GACF;AAEJ;AAEA,SAAS,cAAA,CAAe;AAAA,EACtB,MAAA;AAAA,EACA,IAAA;AAAA,EACA,SAAA;AAAA,EACA;AACF,CAAA,EAKG;AACD,EAAA,MAAM,OAAA,GAAU,KAAK,IAAA,EAAK,CAAE,OAAO,CAAC,CAAA,CAAE,aAAY,IAAK,GAAA;AAEvD,EAAA,uBACED,IAAAA;AAAA,IAAC,KAAA;AAAA,IAAA;AAAA,MACC,KAAA,EAAO;AAAA,QACL,OAAA,EAAS,aAAA;AAAA,QACT,UAAA,EAAY,QAAA;AAAA,QACZ,GAAA,EAAK,CAAA;AAAA,QACL,QAAA,EAAU,EAAA;AAAA,QACV,KAAA,EAAO,wBAAA;AAAA,QACP,aAAA,EAAe,IAAA;AAAA,QACf,UAAA,EAAY,4BAAA;AAAA,QACZ,UAAA,EAAY;AAAA,OACd;AAAA,MAEA,QAAA,EAAA;AAAA,wBAAAC,IAAC,MAAA,EAAA,EAAK,KAAA,EAAO,EAAE,OAAA,EAAS,IAAA,IAAS,QAAA,EAAA,MAAA,EAAO,CAAA;AAAA,wBACxCA,GAAAA;AAAA,UAAC,MAAA;AAAA,UAAA;AAAA,YACC,KAAA,EAAO;AAAA,cACL,KAAA,EAAO,EAAA;AAAA,cACP,MAAA,EAAQ,EAAA;AAAA,cACR,YAAA,EAAc,KAAA;AAAA,cACd,QAAA,EAAU,QAAA;AAAA,cACV,UAAA,EAAY,CAAA;AAAA,cACZ,OAAA,EAAS,MAAA;AAAA,cACT,UAAA,EAAY,QAAA;AAAA,cACZ,cAAA,EAAgB,QAAA;AAAA,cAChB,UAAA,EAAY,uBAAA;AAAA,cACZ,MAAA,EAAQ,kCAAA;AAAA,cACR,QAAA,EAAU,CAAA;AAAA,cACV,UAAA,EAAY,GAAA;AAAA,cACZ,KAAA,EAAO;AAAA,aACT;AAAA,YAEC,sCACCA,GAAAA;AAAA,cAAC,KAAA;AAAA,cAAA;AAAA,gBACC,GAAA,EAAK,SAAA;AAAA,gBACL,GAAA,EAAI,EAAA;AAAA,gBACJ,OAAO,EAAE,KAAA,EAAO,QAAQ,MAAA,EAAQ,MAAA,EAAQ,WAAW,OAAA;AAAQ;AAAA,aAC7D,GACE,iBACF,cAAA,GAEA;AAAA;AAAA,SAEJ;AAAA,wBACAA,IAAC,MAAA,EAAA,EAAK,KAAA,EAAO,EAAE,UAAA,EAAY,GAAA,IAAQ,QAAA,EAAA,IAAA,EAAK;AAAA;AAAA;AAAA,GAC1C;AAEJ;AAEA,SAAS,eAAA,CAAgB;AAAA,EACvB,aAAA;AAAA,EACA,KAAA;AAAA,EACA;AACF,CAAA,EAIG;AACD,EAAA,MAAM,QAAqB,EAAC;AAC5B,EAAA,IAAI,aAAA,EAAe;AACjB,IAAA,KAAA,CAAM,IAAA;AAAA,sBACJA,IAAC,MAAA,EAAA,EAAkB,KAAA,EAAO,EAAE,UAAA,EAAY,GAAA,EAAI,EACzC,QAAA,EAAA,aAAA,EAAA,EADO,QAEV;AAAA,KACF;AAAA,EACF;AACA,EAAA,IAAI,KAAA,EAAO;AACT,IAAA,KAAA,CAAM,qBAAKA,GAAAA,CAAC,MAAA,EAAA,EAAkB,QAAA,EAAA,KAAA,EAAA,EAAT,OAAe,CAAO,CAAA;AAAA,EAC7C;AACA,EAAA,IAAI,KAAA,CAAM,MAAA,KAAW,CAAA,EAAG,OAAO,IAAA;AAE/B,EAAA,uBACEA,GAAAA;AAAA,IAAC,KAAA;AAAA,IAAA;AAAA,MACC,KAAA,EAAO;AAAA,QACL,OAAA,EAAS,aAAA;AAAA,QACT,UAAA,EAAY,QAAA;AAAA,QACZ,GAAA,EAAK,CAAA;AAAA,QACL,QAAA,EAAU,EAAA;AAAA,QACV,aAAA,EAAe,GAAA;AAAA,QACf,aAAA,EAAe,WAAA;AAAA,QACf,KAAA,EAAO,wBAAA;AAAA,QACP,UAAA,EAAY;AAAA,OACd;AAAA,MAEC,gBAAM,GAAA,CAAI,CAAC,MAAM,CAAA,qBAChBD,KAAC,MAAA,EAAA,EACE,QAAA,EAAA;AAAA,QAAA,CAAA,GAAI,IAAI,SAAA,GAAY,IAAA;AAAA,QACpB;AAAA,OAAA,EAAA,EAFQ,CAGX,CACD;AAAA;AAAA,GACH;AAEJ;ACpUO,SAAS,aAAA,CAAc;AAAA,EAC5B,KAAA;AAAA,EACA,UAAA;AAAA,EACA,eAAA;AAAA,EACA,cAAA;AAAA,EACA,MAAA;AAAA,EACA,OAAA;AAAA,EACA,OAAA,GAAU,IAAA;AAAA,EACV;AACF,CAAA,EAAuB;AACrB,EAAA,IAAI,CAAC,SAAS,OAAO,IAAA;AAErB,EAAA,MAAM,WAAA,GAAc,UAChB,wBAAA,GACA,wBAAA;AACJ,EAAA,MAAM,cAAA,GAAiB,OAAA,GAAU,CAAA,GAAI,MAAA,GAAS,IAAA,GAAO,IAAA;AACrD,EAAA,MAAM,aAAA,GAAgB,UAClB,gCAAA,GACA,iCAAA;AACJ,EAAA,MAAM,WAAA,GAAc,CAAC,EAAE,OAAA,IAAW,YAAA,CAAA;AAElC,EAAA,uBACEA,IAAAA;AAAA,IAACE,IAAAA;AAAA,IAAA;AAAA,MACC,QAAA,EAAU,CAAC,CAAA,EAAG,UAAA,CAAW,gBAAgB,CAAC,CAAA;AAAA,MAC1C,MAAA,EAAM,IAAA;AAAA,MACN,SAAA,EAAS,IAAA;AAAA,MACT,gBAAgB,UAAA,CAAW,uBAAA;AAAA,MAC3B,aAAa,UAAA,CAAW,eAAA;AAAA,MACxB,OAAA,EAAS,KAAA;AAAA,MACT,KAAA,EAAO;AAAA,QACL,aAAA,EAAe,MAAA;AAAA,QACf,UAAA,EAAY;AAAA,OACd;AAAA,MAEA,QAAA,EAAA;AAAA,wBAAAD,IAAC,OAAA,EAAA,EAAO,QAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,0BAAA,EAQc,cAAc,CAAA;AAAA;AAAA,MAAA,CAAA,EAElC,CAAA;AAAA,wBACFD,IAAAA;AAAA,UAAC,KAAA;AAAA,UAAA;AAAA,YACC,KAAA,EAAO;AAAA,cACL,OAAA,EAAS,MAAA;AAAA,cACT,aAAA,EAAe,QAAA;AAAA,cACf,UAAA,EAAY,QAAA;AAAA,cACZ,SAAA,EAAW,CAAA,YAAA,EAAe,UAAA,CAAW,aAAA,GAAgB,CAAC,CAAA,GAAA;AAAA,aACxD;AAAA,YAEA,QAAA,EAAA;AAAA,8BAAAC,GAAAA;AAAA,gBAAC,KAAA;AAAA,gBAAA;AAAA,kBAEC,KAAA,EAAO;AAAA,oBACL,OAAO,UAAA,CAAW,YAAA;AAAA,oBAClB,QAAQ,UAAA,CAAW,aAAA;AAAA,oBACnB,YAAA,EAAc,cAAc,aAAA,GAAgB,CAAA;AAAA,oBAC5C,QAAA,EAAU,QAAA;AAAA,oBACV,MAAA,EAAQ,aAAa,WAAW,CAAA,CAAA;AAAA,oBAChC,YAAA,EAAc,WAAA,GAAc,MAAA,GAAS,CAAA,UAAA,EAAa,WAAW,CAAA,CAAA;AAAA,oBAC7D,UAAA,EAAY,mBAAA;AAAA,oBACZ,SAAA,EAAW,UACP,6DAAA,GACA,6BAAA;AAAA,oBACJ,OAAA,EAAS,MAAA;AAAA,oBACT,UAAA,EAAY,QAAA;AAAA,oBACZ,cAAA,EAAgB,QAAA;AAAA,oBAChB,OAAA,EAAS,cAAA;AAAA,oBACT,MAAA,EAAQ,aAAA;AAAA,oBACR,UAAA,EAAY,gDAAA;AAAA,oBACZ,SAAA,EAAW,UACP,sEAAA,GACA;AAAA,mBACN;AAAA,kBAEC,4CACCA,GAAAA;AAAA,oBAAC,KAAA;AAAA,oBAAA;AAAA,sBACC,GAAA,EAAK,eAAA;AAAA,sBACL,GAAA,EAAI,EAAA;AAAA,sBACJ,KAAA,EAAO;AAAA,wBACL,KAAA,EAAO,MAAA;AAAA,wBACP,MAAA,EAAQ,MAAA;AAAA,wBACR,SAAA,EAAW,OAAA;AAAA,wBACX,OAAA,EAAS;AAAA;AACX;AAAA,mBACF,GAEA,kCACEA,GAAAA;AAAA,oBAAC,KAAA;AAAA,oBAAA;AAAA,sBACC,KAAA,EAAO;AAAA,wBACL,KAAA,EAAO,MAAA;AAAA,wBACP,MAAA,EAAQ,MAAA;AAAA,wBACR,UAAA,EACE;AAAA;AACJ;AAAA;AACF,iBAAA;AAAA,gBA3CC,UAAU,SAAA,GAAY;AAAA,eA8C7B;AAAA,cAEC,8BACCA,GAAAA;AAAA,gBAAC,KAAA;AAAA,gBAAA;AAAA,kBACC,KAAA,EAAO;AAAA,oBACL,OAAO,UAAA,CAAW,YAAA;AAAA,oBAClB,aAAA,EAAe,MAAA;AAAA,oBACf,UAAA,EAAY;AAAA,mBACd;AAAA,kBAEC,QAAA,EAAA;AAAA;AAAA,eACH,GACE,IAAA;AAAA,8BAEJA,GAAAA;AAAA,gBAAC,KAAA;AAAA,gBAAA;AAAA,kBACC,KAAA,EAAO;AAAA,oBACL,WAAW,UAAA,CAAW,QAAA;AAAA,oBACtB,UAAU,UAAA,CAAW,aAAA;AAAA,oBACrB,UAAA,EAAY,GAAA;AAAA,oBACZ,eAAe,UAAA,CAAW,kBAAA;AAAA,oBAC1B,aAAA,EAAe,WAAA;AAAA,oBACf,KAAA,EAAO,wBAAA;AAAA,oBACP,SAAA,EAAW,QAAA;AAAA,oBACX,UAAA,EACE,wFAAA;AAAA,oBACF,UAAA,EAAY,QAAA;AAAA,oBACZ,QAAA,EAAU,WAAW,YAAA,GAAe,EAAA;AAAA,oBACpC,QAAA,EAAU,QAAA;AAAA,oBACV,YAAA,EAAc;AAAA,mBAChB;AAAA,kBAEC,QAAA,EAAA;AAAA;AAAA;AACH;AAAA;AAAA;AACF;AAAA;AAAA,GACF;AAEJ;AChGO,SAAS,aAAA,CAAc;AAAA,EAC5B,MAAA;AAAA,EACA,UAAA;AAAA,EACA,YAAA;AAAA,EACA,QAAQ,EAAC;AAAA,EACT,UAAA,EAAY,mBAAA;AAAA,EACZ,YAAA,GAAe,IAAA;AAAA,EACf;AACF,CAAA,EAAuB;AACrB,EAAA,MAAM,UAAA,GAAa,6BAA6B,mBAAmB,CAAA;AACnE,EAAA,MAAM,WAAW,IAAI,GAAA,CAAI,OAAO,GAAA,CAAI,CAAC,GAAG,CAAA,KAAM,CAAC,CAAA,CAAE,EAAA,EAAI,EAAE,KAAA,EAAO,CAAA,EAAG,OAAO,CAAA,EAAG,CAAC,CAAC,CAAA;AAC7E,EAAA,MAAM,MAAA,GAAS,0BAAA;AAAA,IACb,OAAO,GAAA,CAAI,CAAC,CAAA,KAAM,CAAA,CAAE,OAAO,QAAQ;AAAA,GACrC;AAEA,EAAA,MAAM,gBAIA,EAAC;AAEP,EAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,IAAA,MAAM,GAAA,GAAM,QAAA,CAAS,GAAA,CAAI,IAAA,CAAK,MAAM,CAAA;AACpC,IAAA,MAAM,GAAA,GAAM,QAAA,CAAS,GAAA,CAAI,IAAA,CAAK,MAAM,CAAA;AACpC,IAAA,IAAI,OAAO,GAAA,EAAK;AACd,MAAA,aAAA,CAAc,IAAA,CAAK,EAAE,IAAA,EAAM,GAAA,CAAI,KAAA,EAAO,EAAA,EAAI,GAAA,CAAI,KAAA,EAAO,IAAA,EAAM,IAAA,CAAK,IAAA,EAAM,CAAA;AAAA,IACxE;AAAA,EACF;AAEA,EAAA,uBACED,KAAC,OAAA,EAAA,EACE,QAAA,EAAA;AAAA,IAAA,YAAA,IAAgB,UAAA,IAAc,yBAC7BC,GAAAA;AAAA,MAAC,kBAAA;AAAA,MAAA;AAAA,QACC,KAAA,EAAO,UAAA;AAAA,QACP,MAAA;AAAA,QACA,UAAA;AAAA,QACA,OAAA,EAAS,MAAA,CAAO,CAAC,CAAA,EAAG,MAAA,CAAO,QAAA;AAAA,QAC3B,OAAO,MAAA,CAAO,MAAA,CAAO,MAAA,GAAS,CAAC,GAAG,MAAA,CAAO,QAAA;AAAA,QACzC;AAAA;AAAA,KACF,GACE,IAAA;AAAA,IAEH,MAAA,CAAO,GAAA,CAAI,CAAC,KAAA,EAAO,CAAA,qBAClBD,IAAAA,CAAC,OAAA,EAAA,EAAqB,QAAA,EAAU,KAAA,CAAM,MAAA,CAAO,QAAA,EAC3C,QAAA,EAAA;AAAA,sBAAAC,GAAAA;AAAA,QAAC,IAAA;AAAA,QAAA;AAAA,UACC,MAAA,EAAQ,EAAE,GAAG,KAAA,CAAM,MAAA,EAAQ,UAAU,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,EAAE;AAAA,UAC/C,QAAQ,KAAA,CAAM,MAAA;AAAA,UACd,QAAQ,KAAA,CAAM,MAAA;AAAA,UACd,QAAA,EAAU,aAAA,GAAgB,MAAM,aAAA,CAAc,CAAC,CAAA,GAAI;AAAA;AAAA,OACrD;AAAA,MAEC,iBACA,KAAA,CAAM,KAAA,IAAS,MAAM,eAAA,IAAmB,KAAA,CAAM,kCAC7CA,GAAAA;AAAA,QAAC,aAAA;AAAA,QAAA;AAAA,UACC,KAAA,EAAO,MAAM,KAAA,IAAS,EAAA;AAAA,UACtB,UAAA;AAAA,UACA,iBAAiB,KAAA,CAAM,eAAA;AAAA,UACvB,gBAAgB,KAAA,CAAM,cAAA;AAAA,UACtB,QAAQ,KAAA,CAAM,MAAA;AAAA,UACd,SAAS,KAAA,CAAM,OAAA;AAAA,UACf,cAAc,KAAA,CAAM,YAAA;AAAA,UACpB,OAAA,EAAS;AAAA;AAAA,OACX,GACE;AAAA,KAAA,EAAA,EApBM,KAAA,CAAM,EAqBlB,CACD,CAAA;AAAA,IAEA,cAAc,GAAA,CAAI,CAAC,EAAE,IAAA,EAAM,EAAA,EAAI,MAAK,KAAM;AACzC,MAAA,MAAM,UAAA,GAAa,CAAC,EAAE,IAAA,CAAK,UAAU,EAAA,CAAG,MAAA,CAAA;AACxC,MAAA,uBACEA,GAAAA;AAAA,QAAC,iBAAA;AAAA,QAAA;AAAA,UAEC,IAAA,EAAM,KAAK,MAAA,CAAO,QAAA;AAAA,UAClB,EAAA,EAAI,GAAG,MAAA,CAAO,QAAA;AAAA,UACd,IAAA,EAAM,KAAK,MAAA,CAAO,GAAA;AAAA,UAClB,IAAA,EAAM,GAAG,MAAA,CAAO,GAAA;AAAA,UAChB,UAAA,EAAY,KAAK,MAAA,CAAO,SAAA;AAAA,UACxB,UAAA,EAAY,GAAG,MAAA,CAAO,SAAA;AAAA,UACtB,MAAA,EAAQ;AAAA,SAAA;AAAA,QAPH,QAAQ,IAAA,CAAK,EAAE,IAAI,EAAA,CAAG,EAAE,IAAI,IAAI,CAAA;AAAA,OAQvC;AAAA,IAEJ,CAAC;AAAA,GAAA,EACH,CAAA;AAEJ;;;AC7HA,IAAM,gBAAA,GAA2C;AAAA,EAC/C,KAAA,EAAO,EAAA;AAAA,EACP,QAAA,EAAU,GAAA;AAAA,EACV,MAAA,EAAQ,CAAA;AAAA,EACR,MAAA,EAAQ,EAAA;AAAA,EACR,OAAA,EAAS,GAAA;AAAA,EACT,KAAA,EAAO,GAAA;AAAA,EACP,WAAA,EAAa,GAAA;AAAA,EACb,SAAA,EAAW;AACb,CAAA;AAEA,IAAM,QAAA,GAAmC;AAAA,EACvC,MAAA,EAAQ,EAAA;AAAA,EACR,IAAA,EAAM,EAAA;AAAA,EACN,WAAA,EAAa,GAAA;AAAA,EACb,MAAA,EAAQ,GAAA;AAAA,EACR,KAAA,EAAO,GAAA;AAAA,EACP,OAAA,EAAS,GAAA;AAAA,EACT,UAAA,EAAY;AACd,CAAA;AAEA,SAAS,QAAQ,CAAA,EAAmB;AAClC,EAAA,OAAO,KAAK,GAAA,CAAI,CAAA,EAAG,KAAK,GAAA,CAAI,CAAA,EAAG,CAAC,CAAC,CAAA;AACnC;AAEA,SAAS,sBAAsB,IAAA,EAA6B;AAE1D,EAAA,MAAM,OAAA,GAAU,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,KAAK,kBAAkB,CAAA;AACnD,EAAA,MAAM,GAAA,GAAM,IAAA,CAAK,KAAA,CAAM,CAAA,GAAI,OAAO,CAAA;AAElC,EAAA,OAAO,OAAA,CAAQ,MAAM,CAAC,CAAA;AACxB;AAEA,SAAS,YAAY,IAAA,EAA6B;AAGhD,EAAA,MAAM,MAAA,GAAS,KAAK,YAAA,IAAgB,CAAA;AACpC,EAAA,OAAO,QAAQ,IAAA,GAAO,IAAA,CAAK,MAAM,CAAA,GAAI,MAAM,IAAI,CAAC,CAAA;AAClD;AAEA,SAAS,UAAU,IAAA,EAA6B;AAC9C,EAAA,MAAM,QAAA,GAAA,CAAY,KAAK,KAAA,IAAS,EAAA,EAAI,aAAY,CAAE,OAAA,CAAQ,WAAW,EAAE,CAAA;AACvE,EAAA,MAAM,OAAA,GAAU,EAAA;AAChB,EAAA,MAAM,OAAA,GAAU,SAAS,OAAO,CAAA;AAChC,EAAA,MAAM,WAAA,GAAc,iBAAiB,QAAQ,CAAA;AAC7C,EAAA,IAAI,OAAA,KAAY,QAAW,OAAO,OAAA;AAClC,EAAA,IAAI,WAAA,KAAgB,QAAW,OAAO,WAAA;AACtC,EAAA,OAAO,GAAA;AACT;AAEA,SAAS,YAAY,IAAA,EAAgC;AAGnD,EAAA,OAAO,IAAA,CAAK,YAAY,SAAA,GAAY,KAAA;AACtC;AAEO,IAAM,aAAA,GAA6B,CAAC,IAAA,MAAU;AAAA,EACnD,QAAA,EAAU,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAAA;AAAA,EAClB,KAAA,EAAO,YAAY,IAAI,CAAA;AAAA,EACvB,GAAA,EAAK,UAAU,IAAI,CAAA;AAAA,EACnB,SAAA,EAAW,sBAAsB,IAAI,CAAA;AAAA,EACrC,KAAA,EAAO,YAAY,IAAI,CAAA;AAAA,EACvB,QAAA,EAAU;AAAA,IACR,OAAO,IAAA,CAAK,KAAA;AAAA,IACZ,YAAY,IAAA,CAAK,kBAAA;AAAA,IACjB,OAAO,IAAA,CAAK;AAAA;AAEhB,CAAA,CAAA;;;AChEO,SAAS,eAAA,CACd,KAAA,EACA,OAAA,GAA6B,EAAC,EACtB;AACR,EAAA,MAAM,MAAA,GAAS,QAAQ,MAAA,IAAU,EAAA;AACjC,EAAA,MAAM,SAAA,GAAY,QAAQ,SAAA,IAAa,CAAA;AACvC,EAAA,MAAM,MAAA,GAAS,QAAQ,IAAA,KAAS,MAAA,GAAY,WAAW,OAAA,CAAQ,IAAI,IAAI,IAAA,CAAK,MAAA;AAE5E,EAAA,MAAM,YAAoB,EAAC;AAC3B,EAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,KAAA,EAAO,CAAA,EAAA,EAAK;AAC9B,IAAA,MAAM,CAAA,GAAI,IAAA,CAAK,IAAA,CAAK,MAAA,EAAQ,CAAA,GAAI,MAAA;AAChC,IAAA,MAAM,KAAA,GAAQ,MAAA,EAAO,GAAI,IAAA,CAAK,EAAA,GAAK,CAAA;AACnC,IAAA,MAAM,CAAA,GAAA,CAAK,MAAA,EAAO,GAAI,GAAA,IAAO,SAAA;AAC7B,IAAA,SAAA,CAAU,IAAA,CAAK,CAAC,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI,CAAA,EAAG,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI,CAAC,CAAC,CAAA;AAAA,EAC9D;AACA,EAAA,OAAO,SAAA;AACT;AAEA,SAAS,WAAW,IAAA,EAA4B;AAC9C,EAAA,IAAI,IAAI,IAAA,KAAS,CAAA;AACjB,EAAA,OAAO,MAAM;AACX,IAAA,CAAA,GAAK,IAAI,UAAA,KAAgB,CAAA;AACzB,IAAA,IAAI,CAAA,GAAI,CAAA;AACR,IAAA,CAAA,GAAI,KAAK,IAAA,CAAK,CAAA,GAAK,CAAA,KAAM,EAAA,EAAK,IAAI,CAAC,CAAA;AACnC,IAAA,CAAA,IAAK,IAAI,IAAA,CAAK,IAAA,CAAK,IAAK,CAAA,KAAM,CAAA,EAAI,IAAI,EAAE,CAAA;AACxC,IAAA,OAAA,CAAA,CAAS,CAAA,GAAK,CAAA,KAAM,EAAA,MAAS,CAAA,IAAK,UAAA;AAAA,EACpC,CAAA;AACF;AAGO,IAAM,0BAAA,GAA6B;AAGnC,IAAM,2BAAA,GAA8B;AAGpC,IAAM,4BAAA,GAA+B;AAGrC,IAAM,+BAAA,GAAkC;AAGxC,IAAM,+BAAA,GAAkC;AAGxC,IAAM,mCAAA,GAAsC;AAEnD,IAAM,YAAA,GAAe,iBAAA;AAwCrB,SAAS,iCACP,SAAA,EAC4B;AAC5B,EAAA,OAAO,CAAC,GAAG,SAAS,EAAE,IAAA,CAAK,CAAC,GAAG,CAAA,KAAM;AACnC,IAAA,IAAI,EAAE,QAAA,KAAa,CAAA,CAAE,UAAU,OAAO,CAAA,CAAE,WAAW,EAAA,GAAK,CAAA;AACxD,IAAA,IAAI,EAAE,MAAA,KAAW,CAAA,CAAE,QAAQ,OAAO,CAAA,CAAE,SAAS,CAAA,GAAI,EAAA;AACjD,IAAA,MAAM,MAAA,GAAS,EAAE,KAAA,IAAS,CAAA;AAC1B,IAAA,MAAM,MAAA,GAAS,EAAE,KAAA,IAAS,CAAA;AAC1B,IAAA,IAAI,MAAA,KAAW,MAAA,EAAQ,OAAO,MAAA,GAAS,MAAA;AACvC,IAAA,OAAA,CAAQ,EAAE,UAAA,IAAc,EAAA,EAAI,aAAA,CAAc,CAAA,CAAE,cAAc,EAAE,CAAA;AAAA,EAC9D,CAAC,CAAA;AACH;AAEA,SAAS,iCAAA,CACP,WACA,KAAA,EAC4B;AAC5B,EAAA,IAAI,CAAC,KAAA,EAAO,KAAA,EAAO,MAAA,EAAQ,OAAO,iCAAiC,SAAS,CAAA;AAE5E,EAAA,MAAM,SAAA,GAAY,IAAI,GAAA,CAAI,SAAA,CAAU,GAAA,CAAI,CAAC,KAAA,KAAU,CAAC,KAAA,CAAM,EAAA,EAAI,KAAK,CAAC,CAAC,CAAA;AACrE,EAAA,MAAM,UAAsC,EAAC;AAC7C,EAAA,MAAM,IAAA,uBAAW,GAAA,EAAY;AAE7B,EAAA,MAAM,WAAA,GAAc,CAAC,GAAG,KAAA,CAAM,KAAK,CAAA,CAAE,IAAA,CAAK,CAAC,CAAA,EAAG,CAAA,KAAM;AAClD,IAAA,IAAI,EAAE,KAAA,KAAU,CAAA,CAAE,OAAO,OAAO,CAAA,CAAE,QAAQ,CAAA,CAAE,KAAA;AAC5C,IAAA,IAAI,EAAE,CAAA,KAAM,CAAA,CAAE,GAAG,OAAO,CAAA,CAAE,IAAI,CAAA,CAAE,CAAA;AAChC,IAAA,OAAA,CAAQ,CAAA,CAAE,KAAA,IAAS,CAAA,KAAM,CAAA,CAAE,KAAA,IAAS,CAAA,CAAA;AAAA,EACtC,CAAC,CAAA;AAED,EAAA,KAAA,MAAW,QAAQ,WAAA,EAAa;AAC9B,IAAA,MAAM,KAAA,GAAQ,SAAA,CAAU,GAAA,CAAI,IAAA,CAAK,EAAE,CAAA;AACnC,IAAA,IAAI,SAAS,CAAC,IAAA,CAAK,GAAA,CAAI,KAAA,CAAM,EAAE,CAAA,EAAG;AAChC,MAAA,OAAA,CAAQ,KAAK,KAAK,CAAA;AAClB,MAAA,IAAA,CAAK,GAAA,CAAI,MAAM,EAAE,CAAA;AAAA,IACnB;AAAA,EACF;AAEA,EAAA,KAAA,MAAW,KAAA,IAAS,gCAAA,CAAiC,SAAS,CAAA,EAAG;AAC/D,IAAA,IAAI,CAAC,IAAA,CAAK,GAAA,CAAI,KAAA,CAAM,EAAE,CAAA,EAAG;AACvB,MAAA,OAAA,CAAQ,KAAK,KAAK,CAAA;AAClB,MAAA,IAAA,CAAK,GAAA,CAAI,MAAM,EAAE,CAAA;AAAA,IACnB;AAAA,EACF;AAEA,EAAA,OAAO,OAAA;AACT;AAEA,SAAS,WAAA,CAAY,EAAA,EAAY,IAAA,GAAO,EAAA,EAAY;AAClD,EAAA,IAAI,CAAA,GAAI,CAAA;AACR,EAAA,MAAM,MAAM,EAAA,GAAK,IAAA;AACjB,EAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,GAAA,CAAI,QAAQ,CAAA,EAAA,EAAK;AACnC,IAAA,CAAA,GAAK,CAAA,GAAI,EAAA,GAAK,GAAA,CAAI,UAAA,CAAW,CAAC,CAAA,KAAO,CAAA;AAAA,EACvC;AACA,EAAA,OAAO,CAAA,GAAI,UAAA;AACb;AAEA,SAAS,eAAA,CACP,SAAA,EACA,QAAA,EACA,QAAA,EACA,SAAA,EACM;AACN,EAAA,MAAM,GAAA,GAAM,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA;AAClC,EAAA,MAAM,GAAA,GAAM,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA;AAClC,EAAA,IAAI,CAAC,GAAA,IAAO,CAAC,GAAA,EAAK;AAElB,EAAA,MAAM,EAAA,GAAK,GAAA,CAAI,CAAC,CAAA,GAAI,IAAI,CAAC,CAAA;AACzB,EAAA,MAAM,EAAA,GAAK,GAAA,CAAI,CAAC,CAAA,GAAI,IAAI,CAAC,CAAA;AACzB,EAAA,MAAM,EAAA,GAAK,GAAA,CAAI,CAAC,CAAA,GAAI,IAAI,CAAC,CAAA;AACzB,EAAA,MAAM,GAAA,GAAM,IAAA,CAAK,KAAA,CAAM,EAAA,EAAI,IAAI,EAAE,CAAA;AACjC,EAAA,IAAI,GAAA,IAAO,SAAA,IAAa,GAAA,KAAQ,CAAA,EAAG;AAEnC,EAAA,MAAM,QAAQ,SAAA,GAAY,GAAA;AAC1B,EAAA,SAAA,CAAU,IAAI,QAAA,EAAU;AAAA,IACtB,GAAA,CAAI,CAAC,CAAA,GAAI,EAAA,GAAK,KAAA;AAAA,IACd,GAAA,CAAI,CAAC,CAAA,GAAI,EAAA,GAAK,KAAA;AAAA,IACd,GAAA,CAAI,CAAC,CAAA,GAAI,EAAA,GAAK;AAAA,GACf,CAAA;AACH;AAEA,SAAS,kBAAA,CACP,SACA,KAAA,EACqB;AACrB,EAAA,MAAM,aAAA,uBAAoB,GAAA,EAAoB;AAC9C,EAAA,MAAM,UAAA,GAAa,IAAI,GAAA,CAAI,OAAA,CAAQ,GAAA,CAAI,CAAC,KAAA,EAAO,GAAA,KAAQ,CAAC,KAAA,CAAM,EAAA,EAAI,GAAG,CAAC,CAAC,CAAA;AAEvE,EAAA,MAAM,WAAA,GAAc,CAAC,GAAG,KAAK,EAAE,IAAA,CAAK,CAAC,GAAG,CAAA,KAAM;AAC5C,IAAA,MAAM,OAAO,UAAA,CAAW,GAAA,CAAI,CAAA,CAAE,MAAM,KAAK,MAAA,CAAO,gBAAA;AAChD,IAAA,MAAM,OAAO,UAAA,CAAW,GAAA,CAAI,CAAA,CAAE,MAAM,KAAK,MAAA,CAAO,gBAAA;AAChD,IAAA,OAAO,IAAA,GAAO,IAAA;AAAA,EAChB,CAAC,CAAA;AAED,EAAA,KAAA,MAAW,QAAQ,WAAA,EAAa;AAC9B,IAAA,IAAI,CAAC,aAAA,CAAc,GAAA,CAAI,IAAA,CAAK,MAAM,CAAA,EAAG;AACnC,MAAA,aAAA,CAAc,GAAA,CAAI,IAAA,CAAK,MAAA,EAAQ,IAAA,CAAK,MAAM,CAAA;AAAA,IAC5C;AAAA,EACF;AAEA,EAAA,OAAO,aAAA;AACT;AAOO,SAAS,kCAAA,CACd,QACA,KAAA,EACA,MAAA,GAAe,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,EACJ;AACnB,EAAA,MAAM,SAAA,uBAAgB,GAAA,EAAkB;AACxC,EAAA,MAAM,OAAA,GAAU,iCAAA,CAAkC,MAAA,EAAQ,KAAK,CAAA;AAC/D,EAAA,IAAI,OAAA,CAAQ,MAAA,KAAW,CAAA,EAAG,OAAO,SAAA;AAEjC,EAAA,MAAM,IAAA,GACJ,QAAQ,IAAA,CAAK,CAAC,UAAU,KAAA,CAAM,QAAQ,CAAA,IACtC,OAAA,CAAQ,CAAC,CAAA;AACX,EAAA,SAAA,CAAU,GAAA,CAAI,IAAA,CAAK,EAAA,EAAI,CAAC,MAAA,CAAO,CAAC,CAAA,EAAG,MAAA,CAAO,CAAC,CAAA,EAAG,MAAA,CAAO,CAAC,CAAC,CAAC,CAAA;AAExD,EAAA,MAAM,KAAA,GAAQ,KAAA,EAAO,KAAA,IAAS,EAAC;AAC/B,EAAA,MAAM,aAAA,GAAgB,MAAM,MAAA,GAAS,CAAA,GACjC,mBAAmB,OAAA,EAAS,KAAK,CAAA,mBACjC,IAAI,GAAA,EAAoB;AAE5B,EAAA,IAAI,UAAA,GAAa,CAAA;AACjB,EAAA,KAAA,MAAW,SAAS,OAAA,EAAS;AAC3B,IAAA,IAAI,KAAA,CAAM,EAAA,KAAO,IAAA,CAAK,EAAA,EAAI;AAE1B,IAAA,IAAI,QAAA,GAAW,aAAA,CAAc,GAAA,CAAI,KAAA,CAAM,EAAE,CAAA;AACzC,IAAA,IAAI,CAAC,QAAA,IAAY,CAAC,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG;AACzC,MAAA,MAAM,SAAA,GAAY,OAAA,CAAQ,UAAU,CAAA,IAAK,IAAA;AACzC,MAAA,QAAA,GAAW,SAAA,CAAU,EAAA;AAAA,IACvB;AAEA,IAAA,MAAM,SAAA,GAAY,SAAA,CAAU,GAAA,CAAI,QAAQ,KAAK,CAAC,MAAA,CAAO,CAAC,CAAA,EAAG,MAAA,CAAO,CAAC,CAAA,EAAG,MAAA,CAAO,CAAC,CAAC,CAAA;AAC7E,IAAA,MAAM,QAAQ,UAAA,GAAa,YAAA,GAAe,WAAA,CAAY,KAAA,CAAM,EAAE,CAAA,GAAI,IAAA;AAClE,IAAA,MAAM,OACJ,4BAAA,IAAgC,GAAA,GAAM,YAAY,KAAA,CAAM,EAAA,EAAI,GAAG,CAAA,GAAI,GAAA,CAAA;AACrE,IAAA,MAAM,WAAW,WAAA,CAAY,KAAA,CAAM,EAAA,EAAI,GAAG,IAAI,GAAA,IAAO,GAAA;AAErD,IAAA,SAAA,CAAU,GAAA,CAAI,MAAM,EAAA,EAAI;AAAA,MACtB,UAAU,CAAC,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI,IAAA;AAAA,MACjC,SAAA,CAAU,CAAC,CAAA,GAAI,OAAA;AAAA,MACf,UAAU,CAAC,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI;AAAA,KAClC,CAAA;AACD,IAAA,UAAA,IAAc,CAAA;AAAA,EAChB;AAEA,EAAA,IAAI,KAAA,CAAM,SAAS,CAAA,EAAG;AACpB,IAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,MAAA,eAAA;AAAA,QACE,SAAA;AAAA,QACA,IAAA,CAAK,MAAA;AAAA,QACL,IAAA,CAAK,MAAA;AAAA,QACL;AAAA,OACF;AAAA,IACF;AAAA,EACF,CAAA,MAAO;AACL,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,OAAA,CAAQ,QAAQ,CAAA,EAAA,EAAK;AACvC,MAAA,eAAA;AAAA,QACE,SAAA;AAAA,QACA,OAAA,CAAQ,CAAA,GAAI,CAAC,CAAA,CAAE,EAAA;AAAA,QACf,OAAA,CAAQ,CAAC,CAAA,CAAE,EAAA;AAAA,QACX;AAAA,OACF;AAAA,IACF;AAAA,EACF;AAEA,EAAA,OAAO,SAAA;AACT;AAGO,SAAS,4BAAA,CACd,cAAA,EACA,OAAA,GAAkB,mCAAA,EACV;AACR,EAAA,IAAI,QAAA,GAAW,+BAAA;AACf,EAAA,KAAA,MAAW,CAAC,CAAA,IAAK,CAAC,CAAA,IAAK,cAAA,CAAe,QAAO,EAAG;AAC9C,IAAA,QAAA,GAAW,IAAA,CAAK,IAAI,QAAA,EAAU,IAAA,CAAK,MAAM,CAAA,EAAG,CAAC,IAAI,OAAO,CAAA;AAAA,EAC1D;AACA,EAAA,OAAO,QAAA;AACT;AAEA,SAAS,iBACP,EAAA,EACA,EAAA,EACA,SACA,EAAA,EACA,EAAA,EACA,SACA,MAAA,EACS;AACT,EAAA,OAAO,IAAA,CAAK,MAAM,EAAA,GAAK,EAAA,EAAI,KAAK,EAAE,CAAA,IAAK,UAAU,OAAA,GAAU,MAAA;AAC7D;AAEA,SAAS,uBAAA,CACP,eAAA,EACA,MAAA,EACA,MAAA,EACM;AACN,EAAA,IAAI,OAAO,MAAA,KAAW,CAAA,SAAU,CAAC,CAAA,EAAG,GAAG,CAAC,CAAA;AAExC,EAAA,IAAI,KAAA,GAAQ,CAAA;AACZ,EAAA,IAAI,MAAA,GAAS,CAAA;AACb,EAAA,MAAM,SAAA,GAAY,IAAA;AAClB,EAAA,MAAM,eAAe,MAAA,GAAS,IAAA;AAE9B,EAAA,KAAA,IAAS,OAAA,GAAU,CAAA,EAAG,OAAA,GAAU,GAAA,EAAM,OAAA,EAAA,EAAW;AAC/C,IAAA,KAAA,IAAS,SAAA;AACT,IAAA,MAAA,IAAU,YAAA,IAAgB,IAAI,IAAA,CAAK,EAAA,CAAA;AACnC,IAAA,MAAM,EAAA,GAAK,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI,MAAA;AAC7B,IAAA,MAAM,EAAA,GAAK,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI,MAAA;AAC7B,IAAA,MAAM,KAAK,MAAA,CAAO,KAAA;AAAA,MAAM,CAAC,KAAA,KACvB,gBAAA,CAAiB,EAAA,EAAI,EAAA,EAAI,eAAA,EAAiB,KAAA,CAAM,CAAA,EAAG,KAAA,CAAM,CAAA,EAAG,KAAA,CAAM,MAAA,EAAQ,MAAM;AAAA,KAClF;AACA,IAAA,IAAI,EAAA,EAAI,OAAO,CAAC,EAAA,EAAI,GAAG,EAAE,CAAA;AAAA,EAC3B;AAEA,EAAA,MAAM,QAAA,GAAW,MAAA,CAAO,MAAA,IAAU,MAAA,GAAS,eAAA,GAAkB,CAAA,CAAA;AAC7D,EAAA,OAAO,CAAC,QAAA,EAAU,CAAA,EAAG,CAAC,CAAA;AACxB;AAMO,SAAS,8BAAA,CACd,KAAA,EACA,OAAA,GAAsC,EAAC,EACpB;AACnB,EAAA,MAAM,YAAA,GAAe,QAAQ,YAAA,IAAgB,+BAAA;AAC7C,EAAA,MAAM,YAAA,GAAe,QAAQ,YAAA,IAAgB,0BAAA;AAC7C,EAAA,MAAM,SAAS,YAAA,GAAe,YAAA;AAE9B,EAAA,MAAM,OAAA,uBAAc,GAAA,EAAkB;AACtC,EAAA,MAAM,SAA0D,EAAC;AAEjE,EAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,IAAA,MAAM,CAAC,KAAK,CAAC,IAAI,uBAAA,CAAwB,IAAA,CAAK,eAAA,EAAiB,MAAA,EAAQ,MAAM,CAAA;AAC7E,IAAA,OAAA,CAAQ,IAAI,IAAA,CAAK,EAAA,EAAI,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAC,CAAA;AAC9B,IAAA,MAAA,CAAO,KAAK,EAAE,CAAA,EAAG,GAAG,MAAA,EAAQ,IAAA,CAAK,iBAAiB,CAAA;AAAA,EACpD;AAEA,EAAA,OAAO,OAAA;AACT;AChVO,SAAS,aAAA,CAAc;AAAA,EAC5B,KAAA;AAAA,EACA,YAAA;AAAA,EACA,IAAA,GAAO;AACT,CAAA,EAAuB;AACrB,EAAA,MAAM,MAAA,GAASE,QAAQ,MAAM;AAC3B,IAAA,MAAM,YAAoB,eAAA,CAAgB,KAAA,CAAM,MAAA,EAAQ,EAAE,MAAM,CAAA;AAChE,IAAA,OAAO,KAAA,CAAM,GAAA,CAAI,CAAC,IAAA,EAAM,CAAA,MAAO;AAAA,MAC7B,IAAA;AAAA,MACA,MAAA,EAAQ,EAAE,GAAG,aAAA,CAAc,IAAI,CAAA,EAAG,QAAA,EAAU,SAAA,CAAU,CAAC,CAAA;AAAE,KAC3D,CAAE,CAAA;AAAA,EACJ,CAAA,EAAG,CAAC,KAAA,EAAO,IAAI,CAAC,CAAA;AAEhB,EAAA,uBACEF,GAAAA,CAAC,KAAA,EAAA,EACE,QAAA,EAAA,MAAA,CAAO,GAAA,CAAI,CAAC,EAAE,IAAA,EAAM,MAAA,EAAO,qBAC1BA,GAAAA;AAAA,IAAC,IAAA;AAAA,IAAA;AAAA,MAEC,MAAA;AAAA,MACA,QAAA,EAAU,YAAA,GAAe,MAAM,YAAA,CAAa,IAAI,CAAA,GAAI;AAAA,KAAA;AAAA,IAF/C,IAAA,CAAK;AAAA,GAIb,CAAA,EACH,CAAA;AAEJ","file":"index.js","sourcesContent":["import type { RealmId } from \"../types/index.js\";\n\n/**\n * CSS custom property tokens, mirroring public/css/chuzi-realms.css.\n * Use these for any non-DOM rendering (e.g. React Native, canvas).\n */\nexport interface RealmThemeTokens {\n bgDeep: string;\n bgMid: string;\n accent: string;\n accentSoft: string;\n text: string;\n muted: string;\n effectLine: string;\n}\n\nexport const THEME_TOKENS: Record<RealmId, RealmThemeTokens> = {\n cosmos: {\n bgDeep: \"#04070d\",\n bgMid: \"#0a1020\",\n accent: \"#7eb8ff\",\n accentSoft: \"rgba(126, 184, 255, 0.35)\",\n text: \"#e8f0ff\",\n muted: \"rgba(232, 240, 255, 0.65)\",\n effectLine: \"#ffb347\",\n },\n wilds: {\n bgDeep: \"#0d120c\",\n bgMid: \"#152018\",\n accent: \"#7bc96f\",\n accentSoft: \"rgba(123, 201, 111, 0.35)\",\n text: \"#eef6ea\",\n muted: \"rgba(238, 246, 234, 0.7)\",\n effectLine: \"#b78aff\",\n },\n};\n\n/**\n * Scene tree visualization theme, mirroring the THEMES object in\n * resources/js/scene-tree-viewer.js.\n */\nexport interface SceneTreeTheme {\n bg: string;\n edgeChoice: string;\n edgeGoto: string;\n nodeDefault: string;\n nodeActive: string;\n borderDefault: string;\n borderActive: string;\n labelDefault: string;\n labelActive: string;\n nodeLockedFill: string;\n nodeLockedBorder: string;\n labelLocked: string;\n nodeShape: \"star\" | \"rect\";\n rectRx: number;\n}\n\nexport const SCENE_TREE_THEMES: Record<RealmId, SceneTreeTheme> = {\n cosmos: {\n bg: \"#020408\",\n edgeChoice: \"#e8f0ff\",\n edgeGoto: \"#4a9fff\",\n nodeDefault: \"#ffffff\",\n nodeActive: \"#ffd47e\",\n borderDefault: \"#3a5080\",\n borderActive: \"#fff6d0\",\n labelDefault: \"rgba(220, 232, 255, 0.92)\",\n labelActive: \"rgba(255, 246, 220, 0.98)\",\n nodeLockedFill: \"#151a28\",\n nodeLockedBorder: \"#2a3348\",\n labelLocked: \"rgba(200, 210, 230, 0.35)\",\n nodeShape: \"star\",\n rectRx: 2,\n },\n wilds: {\n bg: \"#04070d\",\n edgeChoice: \"#ffffff\",\n edgeGoto: \"#6ecf7a\",\n nodeDefault: \"#e8f5e4\",\n nodeActive: \"#d31e2f\",\n borderDefault: \"#2d4a32\",\n borderActive: \"#ff9ea8\",\n labelDefault: \"rgba(232, 245, 228, 0.92)\",\n labelActive: \"rgba(255, 214, 219, 0.98)\",\n nodeLockedFill: \"#1a221c\",\n nodeLockedBorder: \"#2a3d30\",\n labelLocked: \"rgba(200, 220, 200, 0.38)\",\n nodeShape: \"rect\",\n rectRx: 3,\n },\n};\n\n/**\n * Get theme tokens for a realm, defaulting to wilds.\n */\nexport function getThemeTokens(realmId: RealmId | null | undefined): RealmThemeTokens {\n return THEME_TOKENS[realmId ?? \"wilds\"] ?? THEME_TOKENS.wilds;\n}\n\n/**\n * Get scene tree theme for a realm, defaulting to wilds.\n */\nexport function getSceneTreeTheme(realmId: RealmId | null | undefined): SceneTreeTheme {\n return SCENE_TREE_THEMES[realmId ?? \"wilds\"] ?? SCENE_TREE_THEMES.wilds;\n}\n","import { Canvas } from \"@react-three/fiber\";\nimport { OrbitControls, Stars as DreiStars } from \"@react-three/drei\";\nimport type { ReactNode } from \"react\";\nimport { THEME_TOKENS } from \"../../../themes/index.js\";\n\nexport interface WorldProps {\n children: ReactNode;\n /** Pixel device ratio cap. Default 2 — keeps perf bounded on retina laptops. */\n dpr?: number | [number, number];\n}\n\n/**\n * Cosmos environment shell. Wraps an r3f Canvas with deep-space background,\n * ambient starfield (drei <Stars> for the *backdrop* — distinct from our\n * film-stars), and a placeholder OrbitControls camera. The real NavRig\n * (consuming an IntentSource and doing focus-snap on dpad) replaces\n * OrbitControls in a follow-up package.\n */\nexport function World({ children, dpr = [1, 2] }: WorldProps) {\n return (\n <Canvas\n camera={{ position: [0, 6, 32], fov: 60, near: 0.1, far: 500 }}\n dpr={dpr}\n gl={{ antialias: true }}\n >\n <color attach=\"background\" args={[THEME_TOKENS.cosmos.bgDeep]} />\n <ambientLight intensity={0.15} />\n <DreiStars\n radius={120}\n depth={60}\n count={3000}\n factor={4}\n fade\n saturation={0.4}\n />\n <OrbitControls enablePan={false} maxDistance={80} minDistance={4} />\n {children}\n </Canvas>\n );\n}\n","import { useRef } from \"react\";\nimport { useFrame } from \"@react-three/fiber\";\nimport type { Mesh } from \"three\";\nimport type { AtomVisualProps } from \"../../index.js\";\n\nexport interface StarProps {\n visual: AtomVisualProps;\n onSelect?: () => void;\n /** Reduce brightness and saturation to indicate an unwatched scene. */\n dimmed?: boolean;\n /** Non-navigable — suppresses click and lowers brightness further. */\n locked?: boolean;\n}\n\n/**\n * One film as a star. Color is HSL-derived from the realm mapping's hue +\n * intensity. Each star pulses on its own phase so a thousand of them don't\n * breathe in lockstep — gives the field life without per-star animation\n * state.\n */\nexport function Star({ visual, onSelect, dimmed, locked }: StarProps) {\n const ref = useRef<Mesh>(null);\n\n useFrame(({ clock }) => {\n if (!ref.current) return;\n const phase = visual.position[0] * 0.7 + visual.position[2] * 0.3;\n const pulse = 1 + Math.sin(clock.elapsedTime * 0.8 + phase) * 0.05;\n ref.current.scale.setScalar(visual.scale * pulse);\n });\n\n const saturation = dimmed || locked ? 25 : 75;\n const lightness = dimmed || locked\n ? 25 + visual.intensity * 10\n : 50 + visual.intensity * 25;\n const color = `hsl(${visual.hue}, ${saturation}%, ${lightness}%)`;\n\n const handleClick = locked\n ? undefined\n : onSelect\n ? (e: any) => {\n e.stopPropagation();\n onSelect();\n }\n : undefined;\n\n return (\n <mesh\n ref={ref}\n position={visual.position}\n onClick={handleClick}\n >\n <sphereGeometry args={[0.5, 16, 16]} />\n <meshBasicMaterial\n color={color}\n toneMapped={false}\n transparent={!!(dimmed || locked)}\n opacity={dimmed ? 0.35 : locked ? 0.25 : 1}\n />\n </mesh>\n );\n}\n","/**\n * Constellation presentation tokens — consumed by the cosmos realm camera,\n * star billboards, and ghost title typography. Admins can override via\n * saved experience / appearance templates.\n */\nexport interface ConstellationAppearance {\n /** Rainbow arc title above the constellation (SVG px). */\n titleFontSize: number;\n titleOpacity: number;\n titleColor: string;\n titleLetterSpacing: number;\n /** World-space lift above constellation center. */\n titleYOffset: number;\n /** Html distance factor for the arc title billboard. */\n titleDistanceFactor: number;\n /** DOM z-index ceiling for constellation Html overlays (keep below editor). */\n htmlZIndexRange: [number, number];\n\n /** Per-star preview card + label. */\n previewWidth: number;\n previewHeight: number;\n previewOffsetY: number;\n labelFontSize: number;\n labelLetterSpacing: number;\n labelGap: number;\n /** Reserved space below preview for the 2×2 HUD control grid (px). */\n controlsGridHeight: number;\n billboardDistanceFactor: number;\n\n /** Camera — floating-in-space slide between stars. */\n cameraDefaultOffset: [number, number, number];\n cameraTargetOffset: [number, number, number];\n /** 0–1 lerp factor per frame while gliding (lower = smoother / pressurized). */\n cameraSlideLerp: number;\n cameraArrivalThreshold: number;\n}\n\nexport const DEFAULT_CONSTELLATION_APPEARANCE: ConstellationAppearance = {\n titleFontSize: 34,\n titleOpacity: 0.82,\n titleColor: \"#c8dce8\",\n titleLetterSpacing: 6,\n titleYOffset: 16,\n titleDistanceFactor: 12,\n htmlZIndexRange: [8, 0],\n\n previewWidth: 148,\n previewHeight: 96,\n previewOffsetY: 2.4,\n labelFontSize: 13,\n labelLetterSpacing: 1.2,\n labelGap: 10,\n controlsGridHeight: 92,\n billboardDistanceFactor: 10,\n\n cameraDefaultOffset: [0, 4, 12],\n cameraTargetOffset: [0, 0, 0],\n cameraSlideLerp: 0.035,\n cameraArrivalThreshold: 0.08,\n};\n\nexport function mergeConstellationAppearance(\n overrides?: Partial<ConstellationAppearance>,\n): ConstellationAppearance {\n return { ...DEFAULT_CONSTELLATION_APPEARANCE, ...overrides };\n}\n","import { useMemo } from \"react\";\nimport { Line } from \"@react-three/drei\";\nimport * as THREE from \"three\";\n\nexport type ConstellationEdgeVariant = \"solid\" | \"dotted\";\n\nexport interface ConstellationEdgeProps {\n from: [number, number, number];\n to: [number, number, number];\n hueA: number;\n hueB: number;\n /** Inward gap so the line doesn't touch the star spheres. */\n gap?: number;\n intensityA?: number;\n intensityB?: number;\n /** Reduce opacity to indicate an unwatched connection. */\n dimmed?: boolean;\n /** @deprecated All edges render as soft solid glow; variant is ignored. */\n variant?: ConstellationEdgeVariant;\n}\n\n/**\n * A luminous line connecting two stars in a constellation. Endpoints are\n * pulled inward so the line floats between the stars rather than touching\n * them. Color interpolates from hueA to hueB via vertex colors.\n */\nexport function ConstellationEdge({\n from,\n to,\n hueA,\n hueB,\n gap = 0.55,\n intensityA = 0.5,\n intensityB = 0.5,\n dimmed,\n}: ConstellationEdgeProps) {\n const { points, colorA, colorB, glowA, glowB } = useMemo(() => {\n const a = new THREE.Vector3(...from);\n const b = new THREE.Vector3(...to);\n const dir = b.clone().sub(a);\n const len = dir.length();\n\n if (len < gap * 2.5) {\n return { points: null, colorA: null, colorB: null, glowA: null, glowB: null };\n }\n\n dir.normalize();\n const start = a.clone().add(dir.clone().multiplyScalar(gap));\n const end = b.clone().sub(dir.clone().multiplyScalar(gap));\n\n const lA = 55 + intensityA * 20;\n const lB = 55 + intensityB * 20;\n\n const cA = new THREE.Color(`hsl(${hueA}, 70%, ${lA}%)`);\n const cB = new THREE.Color(`hsl(${hueB}, 70%, ${lB}%)`);\n\n const gA = new THREE.Color(`hsl(${hueA}, 50%, ${lA + 10}%)`);\n const gB = new THREE.Color(`hsl(${hueB}, 50%, ${lB + 10}%)`);\n\n return {\n points: [start, end] as [THREE.Vector3, THREE.Vector3],\n colorA: cA,\n colorB: cB,\n glowA: gA,\n glowB: gB,\n };\n }, [from, to, hueA, hueB, gap, intensityA, intensityB]);\n\n if (!points || !colorA || !colorB || !glowA || !glowB) return null;\n\n const glowOpacity = dimmed ? 0.04 : 0.12;\n const coreOpacity = dimmed ? 0.15 : 0.6;\n\n return (\n <group>\n <Line\n points={points}\n vertexColors={[glowA, glowB]}\n lineWidth={4}\n transparent\n opacity={glowOpacity}\n toneMapped={false}\n />\n <Line\n points={points}\n vertexColors={[colorA, colorB]}\n lineWidth={1.5}\n transparent\n opacity={coreOpacity}\n toneMapped={false}\n />\n </group>\n );\n}\n","import { useId, type ReactNode } from \"react\";\nimport { Billboard, Html } from \"@react-three/drei\";\nimport type { ConstellationAppearance } from \"../appearance.js\";\n\nexport interface ConstellationBounds {\n center: [number, number, number];\n spanX: number;\n spanZ: number;\n}\n\nexport function computeConstellationBounds(\n positions: [number, number, number][],\n): ConstellationBounds | null {\n if (positions.length === 0) return null;\n\n let minX = Infinity;\n let maxX = -Infinity;\n let minZ = Infinity;\n let maxZ = -Infinity;\n let sumY = 0;\n\n for (const [x, y, z] of positions) {\n minX = Math.min(minX, x);\n maxX = Math.max(maxX, x);\n minZ = Math.min(minZ, z);\n maxZ = Math.max(maxZ, z);\n sumY += y;\n }\n\n return {\n center: [(minX + maxX) / 2, sumY / positions.length, (minZ + maxZ) / 2],\n spanX: Math.max(10, maxX - minX + 6),\n spanZ: Math.max(8, maxZ - minZ + 5),\n };\n}\n\nexport interface ConstellationStoryOverlay {\n /** Localized prefix, e.g. \"Chosen by\". */\n chosenByPrefix: string;\n directorName?: string | null;\n directorAvatarUrl?: string | null;\n /** Procedural avatar when no uploaded photo (e.g. constellation seal). */\n directorAvatarFallback?: ReactNode;\n contentRating?: string | null;\n genre?: string | null;\n /** Shown between rating and genre. */\n ratingGenreSeparator?: string;\n /** When true the arched title is clickable. */\n editable?: boolean;\n onEditClick?: () => void;\n /** Accessible label for the editable title control. */\n editAriaLabel?: string;\n}\n\nexport interface ConstellationTitleProps {\n title: string;\n bounds: ConstellationBounds;\n appearance: ConstellationAppearance;\n /** World position of the title (first) scene — arc starts here. */\n arcFrom?: [number, number, number];\n /** World position of the end scene — arc ends here. */\n arcTo?: [number, number, number];\n storyOverlay?: ConstellationStoryOverlay;\n}\n\nconst WORLD_TO_SVG = 58;\n\n/**\n * Vintage cartography-style ocean label arcing from title scene to end scene.\n */\nexport function ConstellationTitle({\n title,\n bounds,\n appearance,\n arcFrom,\n arcTo,\n storyOverlay,\n}: ConstellationTitleProps) {\n const gradientId = useId().replace(/:/g, \"\");\n const pathId = `arc-${gradientId}`;\n\n if (!title.trim()) return null;\n\n const span = Math.max(bounds.spanX, bounds.spanZ);\n const svgWidth = Math.max(420, Math.round(span * WORLD_TO_SVG + 80));\n const svgHeight = 110;\n\n const centerX = svgWidth / 2;\n const arcY = svgHeight * 0.88;\n const arcPeak = svgHeight * 0.06;\n\n let arcStartX = svgWidth * 0.04;\n let arcEndX = svgWidth * 0.96;\n\n if (arcFrom && arcTo) {\n const [fromX] = arcFrom;\n const [toX] = arcTo;\n arcStartX = centerX + (fromX - bounds.center[0]) * WORLD_TO_SVG;\n arcEndX = centerX + (toX - bounds.center[0]) * WORLD_TO_SVG;\n arcStartX = Math.max(12, Math.min(arcStartX, svgWidth - 12));\n arcEndX = Math.max(12, Math.min(arcEndX, svgWidth - 12));\n if (arcStartX > arcEndX) {\n const swap = arcStartX;\n arcStartX = arcEndX;\n arcEndX = swap;\n }\n }\n\n const arcMidX = (arcStartX + arcEndX) / 2;\n const arcPath = `M ${arcStartX} ${arcY} Q ${arcMidX} ${arcPeak} ${arcEndX} ${arcY}`;\n\n const editable = !!(storyOverlay?.editable && storyOverlay.onEditClick);\n const hasDirector = !!(\n storyOverlay?.directorName && storyOverlay.directorName.trim()\n );\n const hasRatingGenre = !!(\n storyOverlay?.contentRating || storyOverlay?.genre\n );\n const showOverlay = hasDirector || hasRatingGenre;\n\n const titleControl = (\n <svg\n width={svgWidth}\n height={svgHeight}\n viewBox={`0 0 ${svgWidth} ${svgHeight}`}\n style={{\n overflow: \"visible\",\n display: \"block\",\n cursor: editable ? \"pointer\" : undefined,\n }}\n aria-hidden={editable ? undefined : true}\n role={editable ? \"button\" : undefined}\n tabIndex={editable ? 0 : undefined}\n aria-label={editable ? storyOverlay?.editAriaLabel : undefined}\n onClick={editable ? storyOverlay?.onEditClick : undefined}\n onKeyDown={\n editable\n ? (e) => {\n if (e.key === \"Enter\" || e.key === \" \") {\n e.preventDefault();\n storyOverlay?.onEditClick?.();\n }\n }\n : undefined\n }\n >\n <defs>\n <linearGradient id={gradientId} x1=\"0%\" y1=\"0%\" x2=\"100%\" y2=\"0%\">\n <stop offset=\"0%\" stopColor=\"#8ab4c8\" />\n <stop offset=\"35%\" stopColor=\"#c8d8e4\" />\n <stop offset=\"65%\" stopColor=\"#e8dcc8\" />\n <stop offset=\"100%\" stopColor=\"#8ab4c8\" />\n </linearGradient>\n <path id={pathId} d={arcPath} fill=\"none\" />\n </defs>\n <text\n fill={`url(#${gradientId})`}\n fontFamily=\"'Palatino Linotype', Palatino, 'Book Antiqua', Georgia, serif\"\n fontSize={appearance.titleFontSize}\n fontWeight={700}\n fontStyle=\"italic\"\n letterSpacing={appearance.titleLetterSpacing}\n opacity={appearance.titleOpacity}\n stroke=\"rgba(20,40,60,0.35)\"\n strokeWidth={0.6}\n paintOrder=\"stroke fill\"\n style={{ pointerEvents: \"none\" }}\n >\n <textPath href={`#${pathId}`} startOffset=\"50%\" textAnchor=\"middle\">\n {title.toUpperCase()}\n </textPath>\n </text>\n </svg>\n );\n\n return (\n <Billboard\n position={[\n bounds.center[0],\n bounds.center[1] + appearance.titleYOffset,\n bounds.center[2],\n ]}\n >\n <Html\n center\n transform\n distanceFactor={appearance.titleDistanceFactor}\n zIndexRange={appearance.htmlZIndexRange}\n occlude={false}\n style={{\n pointerEvents: editable ? \"auto\" : \"none\",\n userSelect: \"none\",\n }}\n >\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n gap: 8,\n marginTop: 4,\n }}\n >\n {titleControl}\n\n {showOverlay ? (\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n gap: 6,\n maxWidth: svgWidth,\n marginTop: 6,\n pointerEvents: \"none\",\n }}\n >\n {hasDirector ? (\n <DirectorCredit\n prefix={storyOverlay!.chosenByPrefix}\n name={storyOverlay!.directorName!}\n avatarUrl={storyOverlay!.directorAvatarUrl ?? null}\n avatarFallback={storyOverlay!.directorAvatarFallback}\n />\n ) : null}\n\n {hasRatingGenre ? (\n <RatingGenreLine\n contentRating={storyOverlay!.contentRating ?? null}\n genre={storyOverlay!.genre ?? null}\n separator={storyOverlay!.ratingGenreSeparator ?? \" · \"}\n />\n ) : null}\n </div>\n ) : null}\n </div>\n </Html>\n </Billboard>\n );\n}\n\nfunction DirectorCredit({\n prefix,\n name,\n avatarUrl,\n avatarFallback,\n}: {\n prefix: string;\n name: string;\n avatarUrl: string | null;\n avatarFallback?: ReactNode;\n}) {\n const initial = name.trim().charAt(0).toUpperCase() || \"?\";\n\n return (\n <div\n style={{\n display: \"inline-flex\",\n alignItems: \"center\",\n gap: 6,\n fontSize: 11,\n color: \"rgba(232,240,255,0.72)\",\n letterSpacing: 0.35,\n textShadow: \"0 1px 8px rgba(0,0,0,0.95)\",\n whiteSpace: \"nowrap\",\n }}\n >\n <span style={{ opacity: 0.85 }}>{prefix}</span>\n <span\n style={{\n width: 20,\n height: 20,\n borderRadius: \"50%\",\n overflow: \"hidden\",\n flexShrink: 0,\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n background: \"rgba(255,255,255,0.1)\",\n border: \"1px solid rgba(126,184,255,0.35)\",\n fontSize: 9,\n fontWeight: 700,\n color: \"rgba(232,240,255,0.9)\",\n }}\n >\n {avatarUrl ? (\n <img\n src={avatarUrl}\n alt=\"\"\n style={{ width: \"100%\", height: \"100%\", objectFit: \"cover\" }}\n />\n ) : avatarFallback ? (\n avatarFallback\n ) : (\n initial\n )}\n </span>\n <span style={{ fontWeight: 600 }}>{name}</span>\n </div>\n );\n}\n\nfunction RatingGenreLine({\n contentRating,\n genre,\n separator,\n}: {\n contentRating: string | null;\n genre: string | null;\n separator: string;\n}) {\n const parts: ReactNode[] = [];\n if (contentRating) {\n parts.push(\n <span key=\"rating\" style={{ fontWeight: 700 }}>\n {contentRating}\n </span>,\n );\n }\n if (genre) {\n parts.push(<span key=\"genre\">{genre}</span>);\n }\n if (parts.length === 0) return null;\n\n return (\n <div\n style={{\n display: \"inline-flex\",\n alignItems: \"center\",\n gap: 0,\n fontSize: 10,\n letterSpacing: 0.5,\n textTransform: \"uppercase\",\n color: \"rgba(232,240,255,0.55)\",\n textShadow: \"0 1px 6px rgba(0,0,0,0.95)\",\n }}\n >\n {parts.map((part, i) => (\n <span key={i}>\n {i > 0 ? separator : null}\n {part}\n </span>\n ))}\n </div>\n );\n}\n","import { Html } from \"@react-three/drei\";\nimport type { ReactNode } from \"react\";\nimport type { ConstellationAppearance } from \"../appearance.js\";\n\nexport interface StarBillboardProps {\n label: string;\n appearance: ConstellationAppearance;\n previewImageUrl?: string | null;\n previewContent?: ReactNode;\n dimmed?: boolean;\n focused?: boolean;\n visible?: boolean;\n /** Control strip rendered flush beneath the preview when focused. */\n controlsSlot?: ReactNode;\n}\n\n/**\n * Floating preview card and scene label above a star. Unfocused previews\n * are dimmed; labels stay prominent. Anchor sits at preview bottom-center\n * so attached controls align with the card edge.\n */\nexport function StarBillboard({\n label,\n appearance,\n previewImageUrl,\n previewContent,\n dimmed,\n focused,\n visible = true,\n controlsSlot,\n}: StarBillboardProps) {\n if (!visible) return null;\n\n const borderColor = focused\n ? \"rgba(126,184,255,0.75)\"\n : \"rgba(126,184,255,0.22)\";\n const previewOpacity = focused ? 1 : dimmed ? 0.22 : 0.34;\n const previewFilter = focused\n ? \"brightness(1.08) saturate(1.1)\"\n : \"brightness(0.72) saturate(0.65)\";\n const hasControls = !!(focused && controlsSlot);\n\n return (\n <Html\n position={[0, appearance.previewOffsetY, 0]}\n center\n transform\n distanceFactor={appearance.billboardDistanceFactor}\n zIndexRange={appearance.htmlZIndexRange}\n occlude={false}\n style={{\n pointerEvents: \"none\",\n userSelect: \"none\",\n }}\n >\n <style>{`\n @keyframes chuziPreviewFocusIn {\n 0% { opacity: 0.4; transform: scale(0.9); filter: brightness(0.8) saturate(0.7); }\n 55% { opacity: 1; transform: scale(1.05); filter: brightness(1.12) saturate(1.15); }\n 100% { opacity: 1; transform: scale(1); filter: brightness(1.08) saturate(1.1); }\n }\n @keyframes chuziPreviewFocusOut {\n 0% { opacity: 1; transform: scale(1); }\n 100% { opacity: ${previewOpacity}; transform: scale(0.96); }\n }\n `}</style>\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n transform: `translateY(-${appearance.previewHeight / 2}px)`,\n }}\n >\n <div\n key={focused ? \"focused\" : \"unfocused\"}\n style={{\n width: appearance.previewWidth,\n height: appearance.previewHeight,\n borderRadius: hasControls ? \"8px 8px 0 0\" : 8,\n overflow: \"hidden\",\n border: `1px solid ${borderColor}`,\n borderBottom: hasControls ? \"none\" : `1px solid ${borderColor}`,\n background: \"rgba(4,7,13,0.92)\",\n boxShadow: focused\n ? \"0 0 28px rgba(126,184,255,0.45), 0 4px 24px rgba(0,0,0,0.5)\"\n : \"0 4px 20px rgba(0,0,0,0.55)\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n opacity: previewOpacity,\n filter: previewFilter,\n transition: \"border-color 0.35s ease, box-shadow 0.35s ease\",\n animation: focused\n ? \"chuziPreviewFocusIn 0.48s cubic-bezier(0.34, 1.45, 0.64, 1) forwards\"\n : \"chuziPreviewFocusOut 0.32s ease forwards\",\n }}\n >\n {previewImageUrl ? (\n <img\n src={previewImageUrl}\n alt=\"\"\n style={{\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n display: \"block\",\n }}\n />\n ) : (\n previewContent ?? (\n <div\n style={{\n width: \"100%\",\n height: \"100%\",\n background:\n \"radial-gradient(ellipse at 30% 20%, rgba(80,120,200,0.2) 0%, rgba(10,14,30,0.95) 70%)\",\n }}\n />\n )\n )}\n </div>\n\n {hasControls ? (\n <div\n style={{\n width: appearance.previewWidth,\n pointerEvents: \"auto\",\n flexShrink: 0,\n }}\n >\n {controlsSlot}\n </div>\n ) : null}\n\n <div\n style={{\n marginTop: appearance.labelGap,\n fontSize: appearance.labelFontSize,\n fontWeight: 700,\n letterSpacing: appearance.labelLetterSpacing,\n textTransform: \"uppercase\",\n color: \"rgba(232,240,255,0.96)\",\n textAlign: \"center\",\n textShadow:\n \"0 0 18px rgba(0,0,0,0.95), 0 2px 12px rgba(0,0,0,0.95), 0 0 6px rgba(126,184,255,0.25)\",\n whiteSpace: \"nowrap\",\n maxWidth: appearance.previewWidth + 48,\n overflow: \"hidden\",\n textOverflow: \"ellipsis\",\n }}\n >\n {label}\n </div>\n </div>\n </Html>\n );\n}\n","import type { ReactNode } from \"react\";\nimport type { AtomVisualProps } from \"../../index.js\";\nimport {\n mergeConstellationAppearance,\n type ConstellationAppearance,\n} from \"../appearance.js\";\nimport { Star } from \"./Star.js\";\nimport { ConstellationEdge } from \"./ConstellationEdge.js\";\nimport {\n ConstellationTitle,\n computeConstellationBounds,\n type ConstellationStoryOverlay,\n} from \"./ConstellationTitle.js\";\nimport { StarBillboard } from \"./StarBillboard.js\";\n\nexport interface ConstellationSceneEntry {\n id: string;\n /** Visual with final position already computed by the consumer. */\n visual: AtomVisualProps;\n /** Scene label shown beneath the preview card. */\n label?: string;\n /** Static preview image (coverbox, poster frame, etc.). */\n previewImageUrl?: string | null;\n /** Custom preview when no image URL is available. */\n previewContent?: ReactNode;\n /** When true the star renders at reduced brightness/saturation. */\n dimmed?: boolean;\n /** When true the star is non-navigable (click suppressed). */\n locked?: boolean;\n /** Highlight this star's billboard (focused traversal). */\n focused?: boolean;\n /** Control strip slot — rendered beneath preview when focused. */\n controlsSlot?: ReactNode;\n}\n\nexport interface ConstellationEdgeEntry {\n source: string;\n target: string;\n type: \"choice\" | \"go_to_scene\" | \"sequential\";\n}\n\nexport interface ConstellationProps {\n /** Scene entries with positions already computed by the consumer. */\n scenes: ConstellationSceneEntry[];\n /** Film title rendered as ghost typography across the group. */\n storyTitle?: string;\n /** Director credit, rating, and genre beneath the arched title. */\n storyOverlay?: ConstellationStoryOverlay;\n /** Explicit story-flow edges (goto + choice). No implicit sequential links. */\n edges?: ConstellationEdgeEntry[];\n appearance?: Partial<ConstellationAppearance>;\n /** When false, hide Html billboards and arc title (e.g. while editor is open). */\n showOverlays?: boolean;\n onSceneSelect?: (index: number) => void;\n}\n\n/**\n * A single story rendered as a constellation: scene-stars connected by\n * luminous gradient edges. This is the cosmos realm's `Group` component —\n * identical rendering for own and others' stories.\n */\nexport function Constellation({\n scenes,\n storyTitle,\n storyOverlay,\n edges = [],\n appearance: appearanceOverrides,\n showOverlays = true,\n onSceneSelect,\n}: ConstellationProps) {\n const appearance = mergeConstellationAppearance(appearanceOverrides);\n const sceneMap = new Map(scenes.map((s, i) => [s.id, { entry: s, index: i }]));\n const bounds = computeConstellationBounds(\n scenes.map((s) => s.visual.position),\n );\n\n const resolvedEdges: {\n from: ConstellationSceneEntry;\n to: ConstellationSceneEntry;\n type: ConstellationEdgeEntry[\"type\"];\n }[] = [];\n\n for (const edge of edges) {\n const src = sceneMap.get(edge.source);\n const tgt = sceneMap.get(edge.target);\n if (src && tgt) {\n resolvedEdges.push({ from: src.entry, to: tgt.entry, type: edge.type });\n }\n }\n\n return (\n <group>\n {showOverlays && storyTitle && bounds ? (\n <ConstellationTitle\n title={storyTitle}\n bounds={bounds}\n appearance={appearance}\n arcFrom={scenes[0]?.visual.position}\n arcTo={scenes[scenes.length - 1]?.visual.position}\n storyOverlay={storyOverlay}\n />\n ) : null}\n\n {scenes.map((entry, i) => (\n <group key={entry.id} position={entry.visual.position}>\n <Star\n visual={{ ...entry.visual, position: [0, 0, 0] }}\n dimmed={entry.dimmed}\n locked={entry.locked}\n onSelect={onSceneSelect ? () => onSceneSelect(i) : undefined}\n />\n\n {showOverlays &&\n (entry.label || entry.previewImageUrl || entry.previewContent) ? (\n <StarBillboard\n label={entry.label ?? \"\"}\n appearance={appearance}\n previewImageUrl={entry.previewImageUrl}\n previewContent={entry.previewContent}\n dimmed={entry.dimmed}\n focused={entry.focused}\n controlsSlot={entry.controlsSlot}\n visible={showOverlays}\n />\n ) : null}\n </group>\n ))}\n\n {resolvedEdges.map(({ from, to, type }) => {\n const edgeDimmed = !!(from.dimmed || to.dimmed);\n return (\n <ConstellationEdge\n key={`edge-${from.id}-${to.id}-${type}`}\n from={from.visual.position}\n to={to.visual.position}\n hueA={from.visual.hue}\n hueB={to.visual.hue}\n intensityA={from.visual.intensity}\n intensityB={to.visual.intensity}\n dimmed={edgeDimmed}\n />\n );\n })}\n </group>\n );\n}\n\n","import type { StoryListItem } from \"../../types/index.js\";\nimport type { AtomMapping, AtomState, AudioPalette, MotionTokens } from \"../index.js\";\n\n/**\n * COSMOS realm — pure-data layer. The 3D components (World, Star, NavRig,\n * EngageTransition) live in a follow-up package once the JSX build is\n * wired up; this file owns the realm's mapping and tuning constants so\n * they can be consumed today by any non-3D surface (catalog list, search,\n * preview cards, sound design tooling).\n *\n * Mapping rationale:\n * runtime → scale (longer film = bigger star)\n * popularity → intensity (more watches = brighter)\n * mood → hue (warm/cool palette by tone)\n * genre → spectral hint (small offset on top of mood, reads as\n * \"stellar class\" — drama is yellow-G,\n * thriller is blue-O, romance is red-M).\n * state → orbit-ring rendering (handled by Atom component).\n */\n\nconst GENRE_HUE_OFFSET: Record<string, number> = {\n drama: 50,\n thriller: 220,\n horror: 0,\n comedy: 35,\n romance: 340,\n scifi: 200,\n documentary: 180,\n animation: 280,\n};\n\nconst MOOD_HUE: Record<string, number> = {\n bright: 50,\n warm: 25,\n bittersweet: 290,\n somber: 230,\n tense: 210,\n playful: 110,\n melancholy: 250,\n};\n\nfunction clamp01(n: number): number {\n return Math.max(0, Math.min(1, n));\n}\n\nfunction popularityToIntensity(film: StoryListItem): number {\n // Log-compress: a 100x more-watched film should not be 100x brighter.\n const watches = Math.max(0, film.watch_starts_count);\n const log = Math.log10(1 + watches);\n // Rough cap at ~6 (1M watches saturates the scale).\n return clamp01(log / 6);\n}\n\nfunction deriveScale(film: StoryListItem): number {\n // We don't have runtime in StoryListItem yet; proxy with scenes_count.\n // Caps the starfield from going visually noisy.\n const scenes = film.scenes_count ?? 1;\n return clamp01(0.25 + Math.log10(1 + scenes) / 4);\n}\n\nfunction deriveHue(film: StoryListItem): number {\n const genreKey = (film.genre ?? \"\").toLowerCase().replace(/[^a-z]/g, \"\");\n const moodKey = \"\";\n const moodHue = MOOD_HUE[moodKey];\n const genreOffset = GENRE_HUE_OFFSET[genreKey];\n if (moodHue !== undefined) return moodHue;\n if (genreOffset !== undefined) return genreOffset;\n return 210;\n}\n\nfunction deriveState(film: StoryListItem): AtomState {\n // Without per-user progress threaded through, default; the consuming\n // app will overlay state from CatalogResponse.meta.progress.\n return film.published ? \"default\" : \"new\";\n}\n\nexport const cosmosMapping: AtomMapping = (film) => ({\n position: [0, 0, 0], // assigned by the realm's spatial layouter\n scale: deriveScale(film),\n hue: deriveHue(film),\n intensity: popularityToIntensity(film),\n state: deriveState(film),\n metadata: {\n title: film.title,\n popularity: film.watch_starts_count,\n genre: film.genre,\n },\n});\n\nexport const cosmosMotion: MotionTokens = {\n flightAcceleration: 14,\n flightDamping: 0.92,\n focusEaseMs: 380,\n engageDurationMs: 900,\n backDurationMs: 900,\n};\n\nexport {\n DEFAULT_CONSTELLATION_APPEARANCE,\n mergeConstellationAppearance,\n} from \"./appearance.js\";\nexport type { ConstellationAppearance } from \"./appearance.js\";\n\nexport const cosmosAudio: AudioPalette = {\n // Asset paths are resolved by the host app's asset bundler; chuzi-shared\n // only declares the contract. Replace with CDN URLs at integration time.\n ambientLoop: \"audio/cosmos/ambient-deep.ogg\",\n focusChime: \"audio/cosmos/focus-shimmer.ogg\",\n engageImpact: \"audio/cosmos/dolly-in.ogg\",\n backWhoosh: \"audio/cosmos/dolly-out.ogg\",\n};\n","/**\n * Spatial distribution helpers for the cosmos realm. Kept as a stand-alone\n * module so non-3D surfaces (search overlays, accessibility list view,\n * minimap) can compute and reuse positions without pulling in three.js.\n */\n\nexport type Vec3 = [number, number, number];\n\nexport interface DistributeOptions {\n /** Outer radius of the disk in world units. */\n radius?: number;\n /** Vertical jitter band (±). Larger values flatten the disk less. */\n thickness?: number;\n /** Deterministic seed; identical seeds produce identical layouts. */\n seed?: number;\n}\n\n/**\n * Galaxy-disk distribution: stars cluster denser toward the center\n * (sqrt-r weighting), with a vertical jitter band. Deterministic when a\n * seed is provided so the same catalog produces the same starfield across\n * sessions.\n */\nexport function distributeStars(\n count: number,\n options: DistributeOptions = {},\n): Vec3[] {\n const radius = options.radius ?? 25;\n const thickness = options.thickness ?? 4;\n const random = options.seed !== undefined ? mulberry32(options.seed) : Math.random;\n\n const positions: Vec3[] = [];\n for (let i = 0; i < count; i++) {\n const r = Math.sqrt(random()) * radius;\n const theta = random() * Math.PI * 2;\n const y = (random() - 0.5) * thickness;\n positions.push([Math.cos(theta) * r, y, Math.sin(theta) * r]);\n }\n return positions;\n}\n\nfunction mulberry32(seed: number): () => number {\n let s = seed >>> 0;\n return () => {\n s = (s + 0x6d2b79f5) >>> 0;\n let t = s;\n t = Math.imul(t ^ (t >>> 15), t | 1);\n t ^= t + Math.imul(t ^ (t >>> 7), t | 61);\n return ((t ^ (t >>> 14)) >>> 0) / 4294967296;\n };\n}\n\n/** World-space gap between adjacent scenes along the story spine. */\nexport const COSMOS_SCENE_LEVEL_SPACING = 6;\n\n/** Branch spread multiplier for tree_graph x offsets. */\nexport const COSMOS_SCENE_BRANCH_SPACING = 1.1;\n\n/** Maximum distance between two connected scene stars. */\nexport const COSMOS_MAX_SCENE_EDGE_LENGTH = 7;\n\n/** Minimum empty space between constellation bounds, in scene spacings. */\nexport const COSMOS_CONSTELLATION_GAP_SCENES = 2;\n\n/** Halo around a lone title star before scenes load. */\nexport const COSMOS_DEFAULT_FOOTPRINT_RADIUS = 10;\n\n/** Extra world units around the outermost scene for billboards / focus glow. */\nexport const COSMOS_CONSTELLATION_VISUAL_PADDING = 6;\n\nconst GOLDEN_ANGLE = 2.399963229728653;\n\nexport interface ConstellationLayoutScene {\n id: string;\n is_title?: boolean;\n is_end?: boolean;\n order?: number;\n created_at?: string;\n}\n\nexport interface ConstellationLayoutEdge {\n source: string;\n target: string;\n}\n\nexport interface ConstellationLayoutNode {\n id: string;\n level: number;\n x: number;\n index?: number;\n}\n\nexport interface ConstellationLayoutGraph {\n nodes: ConstellationLayoutNode[];\n edges?: ConstellationLayoutEdge[];\n meta?: { root_id?: string | null };\n}\n\nexport interface ConstellationAnchorInput {\n id: string;\n footprintRadius: number;\n}\n\nexport interface ConstellationAnchorOptions {\n /** Gap between constellation bounds in scene spacings (default 2). */\n minGapScenes?: number;\n levelSpacing?: number;\n visualPadding?: number;\n}\n\nfunction sortScenesForConstellationLayout(\n sceneList: ConstellationLayoutScene[],\n): ConstellationLayoutScene[] {\n return [...sceneList].sort((a, b) => {\n if (a.is_title !== b.is_title) return a.is_title ? -1 : 1;\n if (a.is_end !== b.is_end) return a.is_end ? 1 : -1;\n const orderA = a.order ?? 0;\n const orderB = b.order ?? 0;\n if (orderA !== orderB) return orderA - orderB;\n return (a.created_at ?? \"\").localeCompare(b.created_at ?? \"\");\n });\n}\n\nfunction orderScenesForConstellationLayout(\n sceneList: ConstellationLayoutScene[],\n graph: ConstellationLayoutGraph | undefined,\n): ConstellationLayoutScene[] {\n if (!graph?.nodes?.length) return sortScenesForConstellationLayout(sceneList);\n\n const sceneById = new Map(sceneList.map((scene) => [scene.id, scene]));\n const ordered: ConstellationLayoutScene[] = [];\n const seen = new Set<string>();\n\n const sortedNodes = [...graph.nodes].sort((a, b) => {\n if (a.level !== b.level) return a.level - b.level;\n if (a.x !== b.x) return a.x - b.x;\n return (a.index ?? 0) - (b.index ?? 0);\n });\n\n for (const node of sortedNodes) {\n const scene = sceneById.get(node.id);\n if (scene && !seen.has(scene.id)) {\n ordered.push(scene);\n seen.add(scene.id);\n }\n }\n\n for (const scene of sortScenesForConstellationLayout(sceneList)) {\n if (!seen.has(scene.id)) {\n ordered.push(scene);\n seen.add(scene.id);\n }\n }\n\n return ordered;\n}\n\nfunction hashSceneId(id: string, salt = \"\"): number {\n let h = 0;\n const key = id + salt;\n for (let i = 0; i < key.length; i++) {\n h = (h * 31 + key.charCodeAt(i)) >>> 0;\n }\n return h / 4294967296;\n}\n\nfunction clampEdgeLength(\n positions: Map<string, Vec3>,\n sourceId: string,\n targetId: string,\n maxLength: number,\n): void {\n const src = positions.get(sourceId);\n const tgt = positions.get(targetId);\n if (!src || !tgt) return;\n\n const dx = tgt[0] - src[0];\n const dy = tgt[1] - src[1];\n const dz = tgt[2] - src[2];\n const len = Math.hypot(dx, dy, dz);\n if (len <= maxLength || len === 0) return;\n\n const scale = maxLength / len;\n positions.set(targetId, [\n src[0] + dx * scale,\n src[1] + dy * scale,\n src[2] + dz * scale,\n ]);\n}\n\nfunction buildParentByChild(\n ordered: ConstellationLayoutScene[],\n edges: ConstellationLayoutEdge[],\n): Map<string, string> {\n const parentByChild = new Map<string, string>();\n const orderIndex = new Map(ordered.map((scene, idx) => [scene.id, idx]));\n\n const sortedEdges = [...edges].sort((a, b) => {\n const aIdx = orderIndex.get(a.target) ?? Number.MAX_SAFE_INTEGER;\n const bIdx = orderIndex.get(b.target) ?? Number.MAX_SAFE_INTEGER;\n return aIdx - bIdx;\n });\n\n for (const edge of sortedEdges) {\n if (!parentByChild.has(edge.target)) {\n parentByChild.set(edge.target, edge.source);\n }\n }\n\n return parentByChild;\n}\n\n/**\n * Scene positions relative to the title star at the origin (constellation anchor).\n * Scenes cluster in a compact constellation; connected stars never exceed\n * {@link COSMOS_MAX_SCENE_EDGE_LENGTH} apart.\n */\nexport function computeConstellationScenePositions(\n scenes: ConstellationLayoutScene[],\n graph: ConstellationLayoutGraph | undefined,\n anchor: Vec3 = [0, 0, 0],\n): Map<string, Vec3> {\n const positions = new Map<string, Vec3>();\n const ordered = orderScenesForConstellationLayout(scenes, graph);\n if (ordered.length === 0) return positions;\n\n const root =\n ordered.find((scene) => scene.is_title) ??\n ordered[0];\n positions.set(root.id, [anchor[0], anchor[1], anchor[2]]);\n\n const edges = graph?.edges ?? [];\n const parentByChild = edges.length > 0\n ? buildParentByChild(ordered, edges)\n : new Map<string, string>();\n\n let spineIndex = 0;\n for (const scene of ordered) {\n if (scene.id === root.id) continue;\n\n let parentId = parentByChild.get(scene.id);\n if (!parentId || !positions.has(parentId)) {\n const prevScene = ordered[spineIndex] ?? root;\n parentId = prevScene.id;\n }\n\n const parentPos = positions.get(parentId) ?? [anchor[0], anchor[1], anchor[2]];\n const angle = spineIndex * GOLDEN_ANGLE + hashSceneId(scene.id) * 0.55;\n const dist =\n COSMOS_MAX_SCENE_EDGE_LENGTH * (0.9 + hashSceneId(scene.id, \"d\") * 0.1);\n const yJitter = (hashSceneId(scene.id, \"y\") - 0.5) * 1.4;\n\n positions.set(scene.id, [\n parentPos[0] + Math.cos(angle) * dist,\n parentPos[1] + yJitter,\n parentPos[2] + Math.sin(angle) * dist,\n ]);\n spineIndex += 1;\n }\n\n if (edges.length > 0) {\n for (const edge of edges) {\n clampEdgeLength(\n positions,\n edge.source,\n edge.target,\n COSMOS_MAX_SCENE_EDGE_LENGTH,\n );\n }\n } else {\n for (let i = 1; i < ordered.length; i++) {\n clampEdgeLength(\n positions,\n ordered[i - 1].id,\n ordered[i].id,\n COSMOS_MAX_SCENE_EDGE_LENGTH,\n );\n }\n }\n\n return positions;\n}\n\n/** Bounding radius from the title anchor to the outermost scene plus visual padding. */\nexport function constellationFootprintRadius(\n localPositions: Map<string, Vec3>,\n padding: number = COSMOS_CONSTELLATION_VISUAL_PADDING,\n): number {\n let maxReach = COSMOS_DEFAULT_FOOTPRINT_RADIUS;\n for (const [x, , z] of localPositions.values()) {\n maxReach = Math.max(maxReach, Math.hypot(x, z) + padding);\n }\n return maxReach;\n}\n\nfunction circlesSeparated(\n ax: number,\n az: number,\n aRadius: number,\n bx: number,\n bz: number,\n bRadius: number,\n minGap: number,\n): boolean {\n return Math.hypot(ax - bx, az - bz) >= aRadius + bRadius + minGap;\n}\n\nfunction findConstellationAnchor(\n footprintRadius: number,\n placed: Array<{ x: number; z: number; radius: number }>,\n minGap: number,\n): Vec3 {\n if (placed.length === 0) return [0, 0, 0];\n\n let angle = 0;\n let radius = 0;\n const angleStep = 0.62;\n const radiusGrowth = minGap * 0.75;\n\n for (let attempt = 0; attempt < 8000; attempt++) {\n angle += angleStep;\n radius += radiusGrowth / (2 * Math.PI);\n const cx = Math.cos(angle) * radius;\n const cz = Math.sin(angle) * radius;\n const ok = placed.every((other) =>\n circlesSeparated(cx, cz, footprintRadius, other.x, other.z, other.radius, minGap),\n );\n if (ok) return [cx, 0, cz];\n }\n\n const fallback = placed.length * (minGap + footprintRadius * 2);\n return [fallback, 0, 0];\n}\n\n/**\n * Place constellation anchors so each title star stays outside other\n * constellations, with at least `minGapScenes` scene spacings between bounds.\n */\nexport function distributeConstellationAnchors(\n items: ConstellationAnchorInput[],\n options: ConstellationAnchorOptions = {},\n): Map<string, Vec3> {\n const minGapScenes = options.minGapScenes ?? COSMOS_CONSTELLATION_GAP_SCENES;\n const levelSpacing = options.levelSpacing ?? COSMOS_SCENE_LEVEL_SPACING;\n const minGap = minGapScenes * levelSpacing;\n\n const anchors = new Map<string, Vec3>();\n const placed: Array<{ x: number; z: number; radius: number }> = [];\n\n for (const item of items) {\n const [x, , z] = findConstellationAnchor(item.footprintRadius, placed, minGap);\n anchors.set(item.id, [x, 0, z]);\n placed.push({ x, z, radius: item.footprintRadius });\n }\n\n return anchors;\n}\n","import { useMemo } from \"react\";\nimport type { StoryListItem } from \"../../../types/index.js\";\nimport { cosmosMapping } from \"../index.js\";\nimport { Star } from \"./Star.js\";\nimport { World } from \"./World.js\";\nimport { distributeStars, type Vec3 } from \"./layout.js\";\n\nexport interface CosmosSandboxProps {\n films: StoryListItem[];\n onFilmSelect?: (film: StoryListItem) => void;\n /** Layout seed — same seed + same films = same layout. */\n seed?: number;\n}\n\n/**\n * Drop-in 3D sandbox. Hands a list of films, gets back a navigable\n * starfield where each star is a film. Useful for: integration tests, the\n * realm-picker preview thumbnail, the editor's \"preview as star\" mode, and\n * as the smoke-test entry while migrating chuzi-web off Laravel.\n */\nexport function CosmosSandbox({\n films,\n onFilmSelect,\n seed = 1,\n}: CosmosSandboxProps) {\n const placed = useMemo(() => {\n const positions: Vec3[] = distributeStars(films.length, { seed });\n return films.map((film, i) => ({\n film,\n visual: { ...cosmosMapping(film), position: positions[i] },\n }));\n }, [films, seed]);\n\n return (\n <World>\n {placed.map(({ film, visual }) => (\n <Star\n key={film.id}\n visual={visual}\n onSelect={onFilmSelect ? () => onFilmSelect(film) : undefined}\n />\n ))}\n </World>\n );\n}\n"]}
1
+ {"version":3,"sources":["../../../../src/themes/index.ts","../../../../src/realms/cosmos/components/World.tsx","../../../../src/realms/cosmos/components/Star.tsx","../../../../src/realms/cosmos/appearance.ts","../../../../src/realms/cosmos/components/ConstellationEdge.tsx","../../../../src/realms/cosmos/components/ConstellationTitle.tsx","../../../../src/realms/cosmos/components/StarBillboard.tsx","../../../../src/realms/cosmos/components/Constellation.tsx","../../../../src/realms/cosmos/index.ts","../../../../src/realms/cosmos/components/layout.ts","../../../../src/realms/cosmos/components/CosmosSandbox.tsx"],"names":["DreiStars","jsxs","jsx","Html","useMemo"],"mappings":";;;;;;;;;AAgBO,IAAM,YAAA,GAAkD;AAAA,EAC7D,MAAA,EAAQ;AAAA,IACN,MAAA,EAAQ,SAOV,CAUF,CAAA;ACjBO,SAAS,KAAA,CAAM,EAAE,QAAA,EAAU,GAAA,GAAM,CAAC,CAAA,EAAG,CAAC,GAAE,EAAe;AAC5D,EAAA,uBACE,IAAA;AAAA,IAAC,MAAA;AAAA,IAAA;AAAA,MACC,MAAA,EAAQ,EAAE,QAAA,EAAU,CAAC,CAAA,EAAG,CAAA,EAAG,EAAE,CAAA,EAAG,GAAA,EAAK,EAAA,EAAI,IAAA,EAAM,GAAA,EAAK,KAAK,GAAA,EAAI;AAAA,MAC7D,GAAA;AAAA,MACA,EAAA,EAAI,EAAE,SAAA,EAAW,IAAA,EAAK;AAAA,MAEtB,QAAA,EAAA;AAAA,wBAAA,GAAA,CAAC,OAAA,EAAA,EAAM,QAAO,YAAA,EAAa,IAAA,EAAM,CAAC,YAAA,CAAa,MAAA,CAAO,MAAM,CAAA,EAAG,CAAA;AAAA,wBAC/D,GAAA,CAAC,cAAA,EAAA,EAAa,SAAA,EAAW,IAAA,EAAM,CAAA;AAAA,wBAC/B,GAAA;AAAA,UAACA,KAAA;AAAA,UAAA;AAAA,YACC,MAAA,EAAQ,GAAA;AAAA,YACR,KAAA,EAAO,EAAA;AAAA,YACP,KAAA,EAAO,GAAA;AAAA,YACP,MAAA,EAAQ,CAAA;AAAA,YACR,IAAA,EAAI,IAAA;AAAA,YACJ,UAAA,EAAY;AAAA;AAAA,SACd;AAAA,4BACC,aAAA,EAAA,EAAc,SAAA,EAAW,OAAO,WAAA,EAAa,EAAA,EAAI,aAAa,CAAA,EAAG,CAAA;AAAA,QACjE;AAAA;AAAA;AAAA,GACH;AAEJ;ACnBO,SAAS,KAAK,EAAE,MAAA,EAAQ,QAAA,EAAU,MAAA,EAAQ,QAAO,EAAc;AACpE,EAAA,MAAM,GAAA,GAAM,OAAa,IAAI,CAAA;AAE7B,EAAA,QAAA,CAAS,CAAC,EAAE,KAAA,EAAM,KAAM;AACtB,IAAA,IAAI,CAAC,IAAI,OAAA,EAAS;AAClB,IAAA,MAAM,KAAA,GAAQ,OAAO,QAAA,CAAS,CAAC,IAAI,GAAA,GAAM,MAAA,CAAO,QAAA,CAAS,CAAC,CAAA,GAAI,GAAA;AAC9D,IAAA,MAAM,KAAA,GAAQ,IAAI,IAAA,CAAK,GAAA,CAAI,MAAM,WAAA,GAAc,GAAA,GAAM,KAAK,CAAA,GAAI,IAAA;AAC9D,IAAA,GAAA,CAAI,OAAA,CAAQ,KAAA,CAAM,SAAA,CAAU,MAAA,CAAO,QAAQ,KAAK,CAAA;AAAA,EAClD,CAAC,CAAA;AAED,EAAA,MAAM,UAAA,GAAa,MAAA,IAAU,MAAA,GAAS,EAAA,GAAK,EAAA;AAC3C,EAAA,MAAM,SAAA,GAAY,UAAU,MAAA,GACxB,EAAA,GAAK,OAAO,SAAA,GAAY,EAAA,GACxB,EAAA,GAAK,MAAA,CAAO,SAAA,GAAY,EAAA;AAC5B,EAAA,MAAM,QAAQ,CAAA,IAAA,EAAO,MAAA,CAAO,GAAG,CAAA,EAAA,EAAK,UAAU,MAAM,SAAS,CAAA,EAAA,CAAA;AAE7D,EAAA,MAAM,WAAA,GAAc,MAAA,GAChB,MAAA,GACA,QAAA,GACE,CAAC,CAAA,KAAW;AACV,IAAA,CAAA,CAAE,eAAA,EAAgB;AAClB,IAAA,QAAA,EAAS;AAAA,EACX,CAAA,GACA,MAAA;AAEN,EAAA,uBACEC,IAAAA;AAAA,IAAC,MAAA;AAAA,IAAA;AAAA,MACC,GAAA;AAAA,MACA,UAAU,MAAA,CAAO,QAAA;AAAA,MACjB,OAAA,EAAS,WAAA;AAAA,MAET,QAAA,EAAA;AAAA,wBAAAC,IAAC,gBAAA,EAAA,EAAe,IAAA,EAAM,CAAC,GAAA,EAAK,EAAA,EAAI,EAAE,CAAA,EAAG,CAAA;AAAA,wBACrCA,GAAAA;AAAA,UAAC,mBAAA;AAAA,UAAA;AAAA,YACC,KAAA;AAAA,YACA,UAAA,EAAY,KAAA;AAAA,YACZ,WAAA,EAAa,CAAC,EAAE,MAAA,IAAU,MAAA,CAAA;AAAA,YAC1B,OAAA,EAAS,MAAA,GAAS,IAAA,GAAO,MAAA,GAAS,IAAA,GAAO;AAAA;AAAA;AAC3C;AAAA;AAAA,GACF;AAEJ;;;ACvBO,IAAM,gCAAA,GAA4D;AAAA,EACvE,aAAA,EAAe,EAAA;AAAA,EACf,YAAA,EAAc,IAAA;AAAA,EACd,UAAA,EAAY,SAAA;AAAA,EACZ,kBAAA,EAAoB,CAAA;AAAA,EACpB,YAAA,EAAc,EAAA;AAAA,EACd,mBAAA,EAAqB,EAAA;AAAA,EACrB,eAAA,EAAiB,CAAC,CAAA,EAAG,CAAC,CAAA;AAAA,EAEtB,YAAA,EAAc,GAAA;AAAA,EACd,aAAA,EAAe,EAAA;AAAA,EACf,cAAA,EAAgB,GAAA;AAAA,EAChB,aAAA,EAAe,EAAA;AAAA,EACf,kBAAA,EAAoB,GAAA;AAAA,EACpB,QAAA,EAAU,EAAA;AAAA,EACV,kBAAA,EAAoB,EAAA;AAAA,EACpB,uBAAA,EAAyB,EAAA;AAAA,EAEzB,mBAAA,EAAqB,CAAC,CAAA,EAAG,CAAA,EAAG,EAAE,CAAA;AAAA,EAC9B,kBAAA,EAAoB,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAAA,EAC5B,eAAA,EAAiB,KAAA;AAAA,EACjB,sBAAA,EAAwB;AAC1B;AAEO,SAAS,6BACd,SAAA,EACyB;AACzB,EAAA,OAAO,EAAE,GAAG,gCAAA,EAAkC,GAAG,SAAA,EAAU;AAC7D;ACvCO,SAAS,iBAAA,CAAkB;AAAA,EAChC,IAAA;AAAA,EACA,EAAA;AAAA,EACA,IAAA;AAAA,EACA,IAAA;AAAA,EACA,GAAA,GAAM,IAAA;AAAA,EACN,UAAA,GAAa,GAAA;AAAA,EACb,UAAA,GAAa,GAAA;AAAA,EACb;AACF,CAAA,EAA2B;AACzB,EAAA,MAAM,EAAE,QAAQ,MAAA,EAAQ,MAAA,EAAQ,OAAO,KAAA,EAAM,GAAI,QAAQ,MAAM;AAC7D,IAAA,MAAM,CAAA,GAAI,IAAU,KAAA,CAAA,OAAA,CAAQ,GAAG,IAAI,CAAA;AACnC,IAAA,MAAM,CAAA,GAAI,IAAU,KAAA,CAAA,OAAA,CAAQ,GAAG,EAAE,CAAA;AACjC,IAAA,MAAM,GAAA,GAAM,CAAA,CAAE,KAAA,EAAM,CAAE,IAAI,CAAC,CAAA;AAC3B,IAAA,MAAM,GAAA,GAAM,IAAI,MAAA,EAAO;AAEvB,IAAA,IAAI,GAAA,GAAM,MAAM,GAAA,EAAK;AACnB,MAAA,OAAO,EAAE,MAAA,EAAQ,IAAA,EAAM,MAAA,EAAQ,IAAA,EAAM,QAAQ,IAAA,EAAM,KAAA,EAAO,IAAA,EAAM,KAAA,EAAO,IAAA,EAAK;AAAA,IAC9E;AAEA,IAAA,GAAA,CAAI,SAAA,EAAU;AACd,IAAA,MAAM,KAAA,GAAQ,CAAA,CAAE,KAAA,EAAM,CAAE,GAAA,CAAI,IAAI,KAAA,EAAM,CAAE,cAAA,CAAe,GAAG,CAAC,CAAA;AAC3D,IAAA,MAAM,GAAA,GAAM,CAAA,CAAE,KAAA,EAAM,CAAE,GAAA,CAAI,IAAI,KAAA,EAAM,CAAE,cAAA,CAAe,GAAG,CAAC,CAAA;AAEzD,IAAA,MAAM,EAAA,GAAK,KAAK,UAAA,GAAa,EAAA;AAC7B,IAAA,MAAM,EAAA,GAAK,KAAK,UAAA,GAAa,EAAA;AAE7B,IAAA,MAAM,KAAK,IAAU,KAAA,CAAA,KAAA,CAAM,OAAO,IAAI,CAAA,OAAA,EAAU,EAAE,CAAA,EAAA,CAAI,CAAA;AACtD,IAAA,MAAM,KAAK,IAAU,KAAA,CAAA,KAAA,CAAM,OAAO,IAAI,CAAA,OAAA,EAAU,EAAE,CAAA,EAAA,CAAI,CAAA;AAEtD,IAAA,MAAM,EAAA,GAAK,IAAU,KAAA,CAAA,KAAA,CAAM,CAAA,IAAA,EAAO,IAAI,CAAA,OAAA,EAAU,EAAA,GAAK,EAAE,CAAA,EAAA,CAAI,CAAA;AAC3D,IAAA,MAAM,EAAA,GAAK,IAAU,KAAA,CAAA,KAAA,CAAM,CAAA,IAAA,EAAO,IAAI,CAAA,OAAA,EAAU,EAAA,GAAK,EAAE,CAAA,EAAA,CAAI,CAAA;AAE3D,IAAA,OAAO;AAAA,MACL,MAAA,EAAQ,CAAC,KAAA,EAAO,GAAG,CAAA;AAAA,MACnB,MAAA,EAAQ,EAAA;AAAA,MACR,MAAA,EAAQ,EAAA;AAAA,MACR,KAAA,EAAO,EAAA;AAAA,MACP,KAAA,EAAO;AAAA,KACT;AAAA,EACF,CAAA,EAAG,CAAC,IAAA,EAAM,EAAA,EAAI,MAAM,IAAA,EAAM,GAAA,EAAK,UAAA,EAAY,UAAU,CAAC,CAAA;AAEtD,EAAA,IAAI,CAAC,MAAA,IAAU,CAAC,MAAA,IAAU,CAAC,UAAU,CAAC,KAAA,IAAS,CAAC,KAAA,EAAO,OAAO,IAAA;AAE9D,EAAA,MAAM,WAAA,GAAc,SAAS,IAAA,GAAO,IAAA;AACpC,EAAA,MAAM,WAAA,GAAc,SAAS,IAAA,GAAO,GAAA;AAEpC,EAAA,uBACED,KAAC,OAAA,EAAA,EACC,QAAA,EAAA;AAAA,oBAAAC,GAAAA;AAAA,MAAC,IAAA;AAAA,MAAA;AAAA,QACC,MAAA;AAAA,QACA,YAAA,EAAc,CAAC,KAAA,EAAO,KAAK,CAAA;AAAA,QAC3B,SAAA,EAAW,CAAA;AAAA,QACX,WAAA,EAAW,IAAA;AAAA,QACX,OAAA,EAAS,WAAA;AAAA,QACT,UAAA,EAAY;AAAA;AAAA,KACd;AAAA,oBACAA,GAAAA;AAAA,MAAC,IAAA;AAAA,MAAA;AAAA,QACC,MAAA;AAAA,QACA,YAAA,EAAc,CAAC,MAAA,EAAQ,MAAM,CAAA;AAAA,QAC7B,SAAA,EAAW,GAAA;AAAA,QACX,WAAA,EAAW,IAAA;AAAA,QACX,OAAA,EAAS,WAAA;AAAA,QACT,UAAA,EAAY;AAAA;AAAA;AACd,GAAA,EACF,CAAA;AAEJ;ACnFO,SAAS,2BACd,SAAA,EAC4B;AAC5B,EAAA,IAAI,SAAA,CAAU,MAAA,KAAW,CAAA,EAAG,OAAO,IAAA;AAEnC,EAAA,IAAI,IAAA,GAAO,QAAA;AACX,EAAA,IAAI,IAAA,GAAO,CAAA,QAAA;AACX,EAAA,IAAI,IAAA,GAAO,QAAA;AACX,EAAA,IAAI,IAAA,GAAO,CAAA,QAAA;AACX,EAAA,IAAI,IAAA,GAAO,CAAA;AAEX,EAAA,KAAA,MAAW,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,KAAK,SAAA,EAAW;AACjC,IAAA,IAAA,GAAO,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC,CAAA;AACvB,IAAA,IAAA,GAAO,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC,CAAA;AACvB,IAAA,IAAA,GAAO,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC,CAAA;AACvB,IAAA,IAAA,GAAO,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,CAAC,CAAA;AACvB,IAAA,IAAA,IAAQ,CAAA;AAAA,EACV;AAEA,EAAA,OAAO;AAAA,IACL,MAAA,EAAQ,CAAA,CAAE,IAAA,GAAO,IAAA,IAAQ,CAAA,EAAG,OAAO,SAAA,CAAU,MAAA,EAAA,CAAS,IAAA,GAAO,IAAA,IAAQ,CAAC,CAAA;AAAA,IACtE,OAAO,IAAA,CAAK,GAAA,CAAI,EAAA,EAAI,IAAA,GAAO,OAAO,CAAC,CAAA;AAAA,IACnC,OAAO,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,IAAA,GAAO,OAAO,CAAC;AAAA,GACpC;AACF;AA+BA,IAAM,YAAA,GAAe,EAAA;AACrB,IAAM,kBAAA,GAAqB,EAAA;AAG3B,SAAS,sBAAA,CACP,KAAA,EACA,QAAA,EACA,aAAA,EACQ;AACR,EAAA,MAAM,KAAA,GAAQ,KAAA,CAAM,IAAA,EAAK,CAAE,MAAA;AAC3B,EAAA,IAAI,KAAA,KAAU,GAAG,OAAO,CAAA;AACxB,EAAA,MAAM,aAAa,QAAA,GAAW,IAAA;AAC9B,EAAA,OAAO,KAAA,GAAQ,aAAa,IAAA,CAAK,GAAA,CAAI,GAAG,KAAA,GAAQ,CAAC,IAAI,aAAA,GAAgB,EAAA;AACvE;AAKO,SAAS,kBAAA,CAAmB;AAAA,EACjC,KAAA;AAAA,EACA,MAAA;AAAA,EACA,UAAA;AAAA,EACA,OAAA;AAAA,EACA,KAAA;AAAA,EACA;AACF,CAAA,EAA4B;AAC1B,EAAA,MAAM,UAAA,GAAa,KAAA,EAAM,CAAE,OAAA,CAAQ,MAAM,EAAE,CAAA;AAC3C,EAAA,MAAM,MAAA,GAAS,OAAO,UAAU,CAAA,CAAA;AAEhC,EAAA,IAAI,CAAC,KAAA,CAAM,IAAA,EAAK,EAAG,OAAO,IAAA;AAE1B,EAAA,MAAM,OAAO,IAAA,CAAK,GAAA,CAAI,MAAA,CAAO,KAAA,EAAO,OAAO,KAAK,CAAA;AAChD,EAAA,MAAM,aAAa,IAAA,CAAK,GAAA;AAAA,IACtB,GAAA;AAAA,IACA,sBAAA;AAAA,MACE,KAAA;AAAA,MACA,UAAA,CAAW,aAAA;AAAA,MACX,UAAA,CAAW;AAAA;AACb,GACF;AACA,EAAA,MAAM,WAAW,IAAA,CAAK,GAAA;AAAA,IACpB,GAAA;AAAA,IACA,IAAA,CAAK,KAAA,CAAM,IAAA,GAAO,YAAA,GAAe,EAAE,CAAA;AAAA,IACnC,IAAA,CAAK,IAAA,CAAK,UAAA,GAAa,kBAAA,GAAqB,CAAC;AAAA,GAC/C;AACA,EAAA,MAAM,SAAA,GAAY,GAAA;AAClB,EAAA,MAAM,QAAA,GAAW,EAAA;AACjB,EAAA,MAAM,QAAA,GAAW,EAAA;AAEjB,EAAA,MAAM,UAAU,QAAA,GAAW,CAAA;AAC3B,EAAA,MAAM,OAAO,SAAA,GAAY,IAAA;AACzB,EAAA,MAAM,UAAU,SAAA,GAAY,IAAA;AAE5B,EAAA,IAAI,SAAA,GAAY,UAAU,UAAA,GAAa,CAAA;AACvC,EAAA,IAAI,OAAA,GAAU,UAAU,UAAA,GAAa,CAAA;AAErC,EAAA,IAAI,WAAW,KAAA,EAAO;AACpB,IAAA,MAAM,CAAC,KAAK,CAAA,GAAI,OAAA;AAChB,IAAA,MAAM,CAAC,GAAG,CAAA,GAAI,KAAA;AACd,IAAA,SAAA,GAAY,OAAA,GAAA,CAAW,KAAA,GAAQ,MAAA,CAAO,MAAA,CAAO,CAAC,CAAA,IAAK,YAAA;AACnD,IAAA,OAAA,GAAU,OAAA,GAAA,CAAW,GAAA,GAAM,MAAA,CAAO,MAAA,CAAO,CAAC,CAAA,IAAK,YAAA;AAC/C,IAAA,IAAI,YAAY,OAAA,EAAS;AACvB,MAAA,MAAM,IAAA,GAAO,SAAA;AACb,MAAA,SAAA,GAAY,OAAA;AACZ,MAAA,OAAA,GAAU,IAAA;AAAA,IACZ;AAEA,IAAA,IAAI,OAAA,GAAU,YAAY,UAAA,EAAY;AACpC,MAAA,MAAM,GAAA,GAAA,CAAO,YAAY,OAAA,IAAW,CAAA;AACpC,MAAA,SAAA,GAAY,MAAM,UAAA,GAAa,CAAA;AAC/B,MAAA,OAAA,GAAU,MAAM,UAAA,GAAa,CAAA;AAAA,IAC/B;AAAA,EACF;AAEA,EAAA,MAAM,YAAY,kBAAA,GAAqB,CAAA;AACvC,EAAA,SAAA,GAAY,IAAA,CAAK,GAAA,CAAI,SAAA,EAAW,SAAS,CAAA;AACzC,EAAA,OAAA,GAAU,IAAA,CAAK,GAAA,CAAI,QAAA,GAAW,SAAA,EAAW,OAAO,CAAA;AAChD,EAAA,IAAI,OAAA,GAAU,YAAY,UAAA,EAAY;AACpC,IAAA,SAAA,GAAY,UAAU,UAAA,GAAa,CAAA;AACnC,IAAA,OAAA,GAAU,UAAU,UAAA,GAAa,CAAA;AAAA,EACnC;AAEA,EAAA,MAAM,OAAA,GAAA,CAAW,YAAY,OAAA,IAAW,CAAA;AACxC,EAAA,MAAM,OAAA,GAAU,CAAA,EAAA,EAAK,SAAS,CAAA,CAAA,EAAI,IAAI,CAAA,GAAA,EAAM,OAAO,CAAA,CAAA,EAAI,OAAO,CAAA,CAAA,EAAI,OAAO,CAAA,CAAA,EAAI,IAAI,CAAA,CAAA;AAEjF,EAAA,MAAM,QAAA,GAAW,CAAC,EAAE,YAAA,EAAc,YAAY,YAAA,CAAa,WAAA,CAAA;AAC3D,EAAA,MAAM,cAAc,CAAC,EACnB,cAAc,YAAA,IAAgB,YAAA,CAAa,aAAa,IAAA,EAAK,CAAA;AAE/D,EAAA,MAAM,cAAA,GAAiB,CAAC,EACtB,YAAA,EAAc,iBAAiB,YAAA,EAAc,KAAA,CAAA;AAE/C,EAAA,MAAM,cAAc,WAAA,IAAe,cAAA;AAEnC,EAAA,MAAM,+BACJD,IAAAA;AAAA,IAAC,KAAA;AAAA,IAAA;AAAA,MACC,KAAA,EAAO,QAAA;AAAA,MACP,MAAA,EAAQ,SAAA;AAAA,MACR,OAAA,EAAS,CAAA,EAAG,CAAC,QAAQ,CAAA,CAAA,EAAI,CAAC,QAAQ,CAAA,CAAA,EAAI,QAAA,GAAW,QAAA,GAAW,CAAC,CAAA,CAAA,EAAI,YAAY,QAAQ,CAAA,CAAA;AAAA,MACrF,KAAA,EAAO;AAAA,QACL,QAAA,EAAU,SAAA;AAAA,QACV,OAAA,EAAS,OAAA;AAAA,QACT,MAAA,EAAQ,WAAW,SAAA,GAAY;AAAA,OACjC;AAAA,MACA,aAAA,EAAa,WAAW,MAAA,GAAY,IAAA;AAAA,MACpC,IAAA,EAAM,WAAW,QAAA,GAAW,MAAA;AAAA,MAC5B,QAAA,EAAU,WAAW,CAAA,GAAI,MAAA;AAAA,MACzB,YAAA,EAAY,QAAA,GAAW,YAAA,EAAc,aAAA,GAAgB,MAAA;AAAA,MACrD,OAAA,EAAS,QAAA,GAAW,YAAA,EAAc,WAAA,GAAc,MAAA;AAAA,MAChD,SAAA,EACE,QAAA,GACI,CAAC,CAAA,KAAM;AACL,QAAA,IAAI,CAAA,CAAE,GAAA,KAAQ,OAAA,IAAW,CAAA,CAAE,QAAQ,GAAA,EAAK;AACtC,UAAA,CAAA,CAAE,cAAA,EAAe;AACjB,UAAA,YAAA,EAAc,WAAA,IAAc;AAAA,QAC9B;AAAA,MACF,CAAA,GACA,MAAA;AAAA,MAGN,QAAA,EAAA;AAAA,wBAAAA,KAAC,MAAA,EAAA,EACC,QAAA,EAAA;AAAA,0BAAAA,IAAAA,CAAC,gBAAA,EAAA,EAAe,EAAA,EAAI,UAAA,EAAY,EAAA,EAAG,IAAA,EAAK,EAAA,EAAG,IAAA,EAAK,EAAA,EAAG,MAAA,EAAO,EAAA,EAAG,IAAA,EAC3D,QAAA,EAAA;AAAA,4BAAAC,GAAAA,CAAC,MAAA,EAAA,EAAK,MAAA,EAAO,IAAA,EAAK,WAAU,SAAA,EAAU,CAAA;AAAA,4BACtCA,GAAAA,CAAC,MAAA,EAAA,EAAK,MAAA,EAAO,KAAA,EAAM,WAAU,SAAA,EAAU,CAAA;AAAA,4BACvCA,GAAAA,CAAC,MAAA,EAAA,EAAK,MAAA,EAAO,KAAA,EAAM,WAAU,SAAA,EAAU,CAAA;AAAA,4BACvCA,GAAAA,CAAC,MAAA,EAAA,EAAK,MAAA,EAAO,MAAA,EAAO,WAAU,SAAA,EAAU;AAAA,WAAA,EAC1C,CAAA;AAAA,0BACAA,IAAC,MAAA,EAAA,EAAK,EAAA,EAAI,QAAQ,CAAA,EAAG,OAAA,EAAS,MAAK,MAAA,EAAO;AAAA,SAAA,EAC5C,CAAA;AAAA,wBACAA,GAAAA;AAAA,UAAC,MAAA;AAAA,UAAA;AAAA,YACC,IAAA,EAAM,QAAQ,UAAU,CAAA,CAAA,CAAA;AAAA,YACxB,UAAA,EAAW,+DAAA;AAAA,YACX,UAAU,UAAA,CAAW,aAAA;AAAA,YACrB,UAAA,EAAY,GAAA;AAAA,YACZ,SAAA,EAAU,QAAA;AAAA,YACV,eAAe,UAAA,CAAW,kBAAA;AAAA,YAC1B,SAAS,UAAA,CAAW,YAAA;AAAA,YACpB,MAAA,EAAO,qBAAA;AAAA,YACP,WAAA,EAAa,GAAA;AAAA,YACb,UAAA,EAAW,aAAA;AAAA,YACX,KAAA,EAAO,EAAE,aAAA,EAAe,MAAA,EAAO;AAAA,YAE/B,QAAA,kBAAAA,GAAAA,CAAC,UAAA,EAAA,EAAS,IAAA,EAAM,CAAA,CAAA,EAAI,MAAM,CAAA,CAAA,EAAI,WAAA,EAAY,KAAA,EAAM,UAAA,EAAW,QAAA,EACxD,QAAA,EAAA,KAAA,CAAM,aAAY,EACrB;AAAA;AAAA;AACF;AAAA;AAAA,GACF;AAGF,EAAA,uBACEA,GAAAA;AAAA,IAAC,SAAA;AAAA,IAAA;AAAA,MACC,QAAA,EAAU;AAAA,QACR,MAAA,CAAO,OAAO,CAAC,CAAA;AAAA,QACf,MAAA,CAAO,MAAA,CAAO,CAAC,CAAA,GAAI,UAAA,CAAW,YAAA;AAAA,QAC9B,MAAA,CAAO,OAAO,CAAC;AAAA,OACjB;AAAA,MAEA,QAAA,kBAAAA,GAAAA;AAAA,QAAC,IAAA;AAAA,QAAA;AAAA,UACC,MAAA,EAAM,IAAA;AAAA,UACN,SAAA,EAAS,IAAA;AAAA,UACT,gBAAgB,UAAA,CAAW,mBAAA;AAAA,UAC3B,aAAa,UAAA,CAAW,eAAA;AAAA,UACxB,OAAA,EAAS,KAAA;AAAA,UACT,KAAA,EAAO;AAAA,YACL,aAAA,EAAe,WAAW,MAAA,GAAS,MAAA;AAAA,YACnC,UAAA,EAAY;AAAA,WACd;AAAA,UAEA,QAAA,kBAAAD,IAAAA;AAAA,YAAC,KAAA;AAAA,YAAA;AAAA,cACC,KAAA,EAAO;AAAA,gBACL,OAAA,EAAS,MAAA;AAAA,gBACT,aAAA,EAAe,QAAA;AAAA,gBACf,UAAA,EAAY,QAAA;AAAA,gBACZ,GAAA,EAAK,CAAA;AAAA,gBACL,SAAA,EAAW;AAAA,eACb;AAAA,cAEC,QAAA,EAAA;AAAA,gBAAA,YAAA;AAAA,gBAEA,8BACCA,IAAAA;AAAA,kBAAC,KAAA;AAAA,kBAAA;AAAA,oBACC,KAAA,EAAO;AAAA,sBACL,OAAA,EAAS,MAAA;AAAA,sBACT,aAAA,EAAe,QAAA;AAAA,sBACf,UAAA,EAAY,QAAA;AAAA,sBACZ,GAAA,EAAK,CAAA;AAAA,sBACL,QAAA,EAAU,QAAA;AAAA,sBACV,SAAA,EAAW,CAAA;AAAA,sBACX,aAAA,EAAe;AAAA,qBACjB;AAAA,oBAEC,QAAA,EAAA;AAAA,sBAAA,WAAA,mBACCC,GAAAA;AAAA,wBAAC,cAAA;AAAA,wBAAA;AAAA,0BACC,QAAQ,YAAA,CAAc,cAAA;AAAA,0BACtB,MAAM,YAAA,CAAc,YAAA;AAAA,0BACpB,SAAA,EAAW,aAAc,iBAAA,IAAqB,IAAA;AAAA,0BAC9C,gBAAgB,YAAA,CAAc;AAAA;AAAA,uBAChC,GACE,IAAA;AAAA,sBAEH,iCACCA,GAAAA;AAAA,wBAAC,eAAA;AAAA,wBAAA;AAAA,0BACC,aAAA,EAAe,aAAc,aAAA,IAAiB,IAAA;AAAA,0BAC9C,KAAA,EAAO,aAAc,KAAA,IAAS,IAAA;AAAA,0BAC9B,SAAA,EAAW,aAAc,oBAAA,IAAwB;AAAA;AAAA,uBACnD,GACE;AAAA;AAAA;AAAA,iBACN,GACE;AAAA;AAAA;AAAA;AACN;AAAA;AACF;AAAA,GACF;AAEJ;AAEA,SAAS,cAAA,CAAe;AAAA,EACtB,MAAA;AAAA,EACA,IAAA;AAAA,EACA,SAAA;AAAA,EACA;AACF,CAAA,EAKG;AACD,EAAA,MAAM,OAAA,GAAU,KAAK,IAAA,EAAK,CAAE,OAAO,CAAC,CAAA,CAAE,aAAY,IAAK,GAAA;AAEvD,EAAA,uBACED,IAAAA;AAAA,IAAC,KAAA;AAAA,IAAA;AAAA,MACC,KAAA,EAAO;AAAA,QACL,OAAA,EAAS,aAAA;AAAA,QACT,UAAA,EAAY,QAAA;AAAA,QACZ,GAAA,EAAK,CAAA;AAAA,QACL,QAAA,EAAU,EAAA;AAAA,QACV,KAAA,EAAO,wBAAA;AAAA,QACP,aAAA,EAAe,IAAA;AAAA,QACf,UAAA,EAAY,4BAAA;AAAA,QACZ,UAAA,EAAY;AAAA,OACd;AAAA,MAEA,QAAA,EAAA;AAAA,wBAAAC,IAAC,MAAA,EAAA,EAAK,KAAA,EAAO,EAAE,OAAA,EAAS,IAAA,IAAS,QAAA,EAAA,MAAA,EAAO,CAAA;AAAA,wBACxCA,GAAAA;AAAA,UAAC,MAAA;AAAA,UAAA;AAAA,YACC,KAAA,EAAO;AAAA,cACL,KAAA,EAAO,EAAA;AAAA,cACP,MAAA,EAAQ,EAAA;AAAA,cACR,YAAA,EAAc,KAAA;AAAA,cACd,QAAA,EAAU,QAAA;AAAA,cACV,UAAA,EAAY,CAAA;AAAA,cACZ,OAAA,EAAS,MAAA;AAAA,cACT,UAAA,EAAY,QAAA;AAAA,cACZ,cAAA,EAAgB,QAAA;AAAA,cAChB,UAAA,EAAY,uBAAA;AAAA,cACZ,MAAA,EAAQ,kCAAA;AAAA,cACR,QAAA,EAAU,CAAA;AAAA,cACV,UAAA,EAAY,GAAA;AAAA,cACZ,KAAA,EAAO;AAAA,aACT;AAAA,YAEC,sCACCA,GAAAA;AAAA,cAAC,KAAA;AAAA,cAAA;AAAA,gBACC,GAAA,EAAK,SAAA;AAAA,gBACL,GAAA,EAAI,EAAA;AAAA,gBACJ,OAAO,EAAE,KAAA,EAAO,QAAQ,MAAA,EAAQ,MAAA,EAAQ,WAAW,OAAA;AAAQ;AAAA,aAC7D,GACE,iBACF,cAAA,GAEA;AAAA;AAAA,SAEJ;AAAA,wBACAA,IAAC,MAAA,EAAA,EAAK,KAAA,EAAO,EAAE,UAAA,EAAY,GAAA,IAAQ,QAAA,EAAA,IAAA,EAAK;AAAA;AAAA;AAAA,GAC1C;AAEJ;AAEA,SAAS,eAAA,CAAgB;AAAA,EACvB,aAAA;AAAA,EACA,KAAA;AAAA,EACA;AACF,CAAA,EAIG;AACD,EAAA,MAAM,QAAqB,EAAC;AAC5B,EAAA,IAAI,aAAA,EAAe;AACjB,IAAA,KAAA,CAAM,IAAA;AAAA,sBACJA,IAAC,MAAA,EAAA,EAAkB,KAAA,EAAO,EAAE,UAAA,EAAY,GAAA,EAAI,EACzC,QAAA,EAAA,aAAA,EAAA,EADO,QAEV;AAAA,KACF;AAAA,EACF;AACA,EAAA,IAAI,KAAA,EAAO;AACT,IAAA,KAAA,CAAM,qBAAKA,GAAAA,CAAC,MAAA,EAAA,EAAkB,QAAA,EAAA,KAAA,EAAA,EAAT,OAAe,CAAO,CAAA;AAAA,EAC7C;AACA,EAAA,IAAI,KAAA,CAAM,MAAA,KAAW,CAAA,EAAG,OAAO,IAAA;AAE/B,EAAA,uBACEA,GAAAA;AAAA,IAAC,KAAA;AAAA,IAAA;AAAA,MACC,KAAA,EAAO;AAAA,QACL,OAAA,EAAS,aAAA;AAAA,QACT,UAAA,EAAY,QAAA;AAAA,QACZ,GAAA,EAAK,CAAA;AAAA,QACL,QAAA,EAAU,EAAA;AAAA,QACV,aAAA,EAAe,GAAA;AAAA,QACf,aAAA,EAAe,WAAA;AAAA,QACf,KAAA,EAAO,wBAAA;AAAA,QACP,UAAA,EAAY;AAAA,OACd;AAAA,MAEC,gBAAM,GAAA,CAAI,CAAC,MAAM,CAAA,qBAChBD,KAAC,MAAA,EAAA,EACE,QAAA,EAAA;AAAA,QAAA,CAAA,GAAI,IAAI,SAAA,GAAY,IAAA;AAAA,QACpB;AAAA,OAAA,EAAA,EAFQ,CAGX,CACD;AAAA;AAAA,GACH;AAEJ;AC3WO,SAAS,aAAA,CAAc;AAAA,EAC5B,KAAA;AAAA,EACA,UAAA;AAAA,EACA,eAAA;AAAA,EACA,cAAA;AAAA,EACA,MAAA;AAAA,EACA,OAAA;AAAA,EACA,OAAA,GAAU,IAAA;AAAA,EACV;AACF,CAAA,EAAuB;AACrB,EAAA,IAAI,CAAC,SAAS,OAAO,IAAA;AAErB,EAAA,MAAM,WAAA,GAAc,UAChB,wBAAA,GACA,wBAAA;AACJ,EAAA,MAAM,cAAA,GAAiB,OAAA,GAAU,CAAA,GAAI,MAAA,GAAS,IAAA,GAAO,IAAA;AACrD,EAAA,MAAM,aAAA,GAAgB,UAClB,gCAAA,GACA,iCAAA;AACJ,EAAA,MAAM,WAAA,GAAc,CAAC,EAAE,OAAA,IAAW,YAAA,CAAA;AAElC,EAAA,uBACEA,IAAAA;AAAA,IAACE,IAAAA;AAAA,IAAA;AAAA,MACC,QAAA,EAAU,CAAC,CAAA,EAAG,UAAA,CAAW,gBAAgB,CAAC,CAAA;AAAA,MAC1C,MAAA,EAAM,IAAA;AAAA,MACN,SAAA,EAAS,IAAA;AAAA,MACT,gBAAgB,UAAA,CAAW,uBAAA;AAAA,MAC3B,aAAa,UAAA,CAAW,eAAA;AAAA,MACxB,OAAA,EAAS,KAAA;AAAA,MACT,KAAA,EAAO;AAAA,QACL,aAAA,EAAe,MAAA;AAAA,QACf,UAAA,EAAY;AAAA,OACd;AAAA,MAEA,QAAA,EAAA;AAAA,wBAAAD,IAAC,OAAA,EAAA,EAAO,QAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,0BAAA,EAQc,cAAc,CAAA;AAAA;AAAA,MAAA,CAAA,EAElC,CAAA;AAAA,wBACFD,IAAAA;AAAA,UAAC,KAAA;AAAA,UAAA;AAAA,YACC,KAAA,EAAO;AAAA,cACL,OAAA,EAAS,MAAA;AAAA,cACT,aAAA,EAAe,QAAA;AAAA,cACf,UAAA,EAAY,QAAA;AAAA,cACZ,SAAA,EAAW,CAAA,YAAA,EAAe,UAAA,CAAW,aAAA,GAAgB,CAAC,CAAA,GAAA;AAAA,aACxD;AAAA,YAEA,QAAA,EAAA;AAAA,8BAAAC,GAAAA;AAAA,gBAAC,KAAA;AAAA,gBAAA;AAAA,kBAEC,KAAA,EAAO;AAAA,oBACL,OAAO,UAAA,CAAW,YAAA;AAAA,oBAClB,QAAQ,UAAA,CAAW,aAAA;AAAA,oBACnB,YAAA,EAAc,cAAc,aAAA,GAAgB,CAAA;AAAA,oBAC5C,QAAA,EAAU,QAAA;AAAA,oBACV,MAAA,EAAQ,aAAa,WAAW,CAAA,CAAA;AAAA,oBAChC,YAAA,EAAc,WAAA,GAAc,MAAA,GAAS,CAAA,UAAA,EAAa,WAAW,CAAA,CAAA;AAAA,oBAC7D,UAAA,EAAY,mBAAA;AAAA,oBACZ,SAAA,EAAW,UACP,6DAAA,GACA,6BAAA;AAAA,oBACJ,OAAA,EAAS,MAAA;AAAA,oBACT,UAAA,EAAY,QAAA;AAAA,oBACZ,cAAA,EAAgB,QAAA;AAAA,oBAChB,OAAA,EAAS,cAAA;AAAA,oBACT,MAAA,EAAQ,aAAA;AAAA,oBACR,UAAA,EAAY,gDAAA;AAAA,oBACZ,SAAA,EAAW,UACP,sEAAA,GACA;AAAA,mBACN;AAAA,kBAEC,4CACCA,GAAAA;AAAA,oBAAC,KAAA;AAAA,oBAAA;AAAA,sBACC,GAAA,EAAK,eAAA;AAAA,sBACL,GAAA,EAAI,EAAA;AAAA,sBACJ,KAAA,EAAO;AAAA,wBACL,KAAA,EAAO,MAAA;AAAA,wBACP,MAAA,EAAQ,MAAA;AAAA,wBACR,SAAA,EAAW,OAAA;AAAA,wBACX,OAAA,EAAS;AAAA;AACX;AAAA,mBACF,GAEA,kCACEA,GAAAA;AAAA,oBAAC,KAAA;AAAA,oBAAA;AAAA,sBACC,KAAA,EAAO;AAAA,wBACL,KAAA,EAAO,MAAA;AAAA,wBACP,MAAA,EAAQ,MAAA;AAAA,wBACR,UAAA,EACE;AAAA;AACJ;AAAA;AACF,iBAAA;AAAA,gBA3CC,UAAU,SAAA,GAAY;AAAA,eA8C7B;AAAA,cAEC,8BACCA,GAAAA;AAAA,gBAAC,KAAA;AAAA,gBAAA;AAAA,kBACC,KAAA,EAAO;AAAA,oBACL,OAAO,UAAA,CAAW,YAAA;AAAA,oBAClB,aAAA,EAAe,MAAA;AAAA,oBACf,UAAA,EAAY;AAAA,mBACd;AAAA,kBAEC,QAAA,EAAA;AAAA;AAAA,eACH,GACE,IAAA;AAAA,8BAEJA,GAAAA;AAAA,gBAAC,KAAA;AAAA,gBAAA;AAAA,kBACC,KAAA,EAAO;AAAA,oBACL,WAAW,UAAA,CAAW,QAAA;AAAA,oBACtB,UAAU,UAAA,CAAW,aAAA;AAAA,oBACrB,UAAA,EAAY,GAAA;AAAA,oBACZ,eAAe,UAAA,CAAW,kBAAA;AAAA,oBAC1B,aAAA,EAAe,WAAA;AAAA,oBACf,KAAA,EAAO,wBAAA;AAAA,oBACP,SAAA,EAAW,QAAA;AAAA,oBACX,UAAA,EACE,wFAAA;AAAA,oBACF,UAAA,EAAY,QAAA;AAAA,oBACZ,QAAA,EAAU,WAAW,YAAA,GAAe,EAAA;AAAA,oBACpC,QAAA,EAAU,QAAA;AAAA,oBACV,YAAA,EAAc;AAAA,mBAChB;AAAA,kBAEC,QAAA,EAAA;AAAA;AAAA;AACH;AAAA;AAAA;AACF;AAAA;AAAA,GACF;AAEJ;AC5FO,SAAS,aAAA,CAAc;AAAA,EAC5B,MAAA;AAAA,EACA,UAAA;AAAA,EACA,YAAA;AAAA,EACA,QAAQ,EAAC;AAAA,EACT,UAAA,EAAY,mBAAA;AAAA,EACZ,YAAA,GAAe,IAAA;AAAA,EACf;AACF,CAAA,EAAuB;AACrB,EAAA,MAAM,UAAA,GAAa,6BAA6B,mBAAmB,CAAA;AACnE,EAAA,MAAM,WAAW,IAAI,GAAA,CAAI,OAAO,GAAA,CAAI,CAAC,GAAG,CAAA,KAAM,CAAC,CAAA,CAAE,EAAA,EAAI,EAAE,KAAA,EAAO,CAAA,EAAG,OAAO,CAAA,EAAG,CAAC,CAAC,CAAA;AAC7E,EAAA,MAAM,MAAA,GAAS,0BAAA;AAAA,IACb,OAAO,GAAA,CAAI,CAAC,CAAA,KAAM,CAAA,CAAE,OAAO,QAAQ;AAAA,GACrC;AAEA,EAAA,MAAM,UAAA,GACJ,OAAO,IAAA,CAAK,CAAC,MAAM,CAAA,CAAE,OAAO,CAAA,IAAK,MAAA,CAAO,CAAC,CAAA;AAC3C,EAAA,MAAM,QAAA,GACJ,MAAA,CAAO,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,KAAK,CAAA,IAC1B,MAAA,CAAO,MAAA,CAAO,MAAA,GAAS,CAAC,CAAA;AAE1B,EAAA,MAAM,gBAIA,EAAC;AAEP,EAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,IAAA,MAAM,GAAA,GAAM,QAAA,CAAS,GAAA,CAAI,IAAA,CAAK,MAAM,CAAA;AACpC,IAAA,MAAM,GAAA,GAAM,QAAA,CAAS,GAAA,CAAI,IAAA,CAAK,MAAM,CAAA;AACpC,IAAA,IAAI,OAAO,GAAA,EAAK;AACd,MAAA,aAAA,CAAc,IAAA,CAAK,EAAE,IAAA,EAAM,GAAA,CAAI,KAAA,EAAO,EAAA,EAAI,GAAA,CAAI,KAAA,EAAO,IAAA,EAAM,IAAA,CAAK,IAAA,EAAM,CAAA;AAAA,IACxE;AAAA,EACF;AAEA,EAAA,uBACED,KAAC,OAAA,EAAA,EACE,QAAA,EAAA;AAAA,IAAA,YAAA,IAAgB,UAAA,IAAc,yBAC7BC,GAAAA;AAAA,MAAC,kBAAA;AAAA,MAAA;AAAA,QACC,KAAA,EAAO,UAAA;AAAA,QACP,MAAA;AAAA,QACA,UAAA;AAAA,QACA,OAAA,EAAS,YAAY,MAAA,CAAO,QAAA;AAAA,QAC5B,KAAA,EAAO,UAAU,MAAA,CAAO,QAAA;AAAA,QACxB;AAAA;AAAA,KACF,GACE,IAAA;AAAA,IAEH,MAAA,CAAO,GAAA,CAAI,CAAC,KAAA,EAAO,CAAA,qBAClBD,IAAAA,CAAC,OAAA,EAAA,EAAqB,QAAA,EAAU,KAAA,CAAM,MAAA,CAAO,QAAA,EAC3C,QAAA,EAAA;AAAA,sBAAAC,GAAAA;AAAA,QAAC,IAAA;AAAA,QAAA;AAAA,UACC,MAAA,EAAQ,EAAE,GAAG,KAAA,CAAM,MAAA,EAAQ,UAAU,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,EAAE;AAAA,UAC/C,QAAQ,KAAA,CAAM,MAAA;AAAA,UACd,QAAQ,KAAA,CAAM,MAAA;AAAA,UACd,QAAA,EAAU,aAAA,GAAgB,MAAM,aAAA,CAAc,CAAC,CAAA,GAAI;AAAA;AAAA,OACrD;AAAA,MAEC,iBACA,KAAA,CAAM,KAAA,IAAS,MAAM,eAAA,IAAmB,KAAA,CAAM,kCAC7CA,GAAAA;AAAA,QAAC,aAAA;AAAA,QAAA;AAAA,UACC,KAAA,EAAO,MAAM,KAAA,IAAS,EAAA;AAAA,UACtB,UAAA;AAAA,UACA,iBAAiB,KAAA,CAAM,eAAA;AAAA,UACvB,gBAAgB,KAAA,CAAM,cAAA;AAAA,UACtB,QAAQ,KAAA,CAAM,MAAA;AAAA,UACd,SAAS,KAAA,CAAM,OAAA;AAAA,UACf,cAAc,KAAA,CAAM,YAAA;AAAA,UACpB,OAAA,EAAS;AAAA;AAAA,OACX,GACE;AAAA,KAAA,EAAA,EApBM,KAAA,CAAM,EAqBlB,CACD,CAAA;AAAA,IAEA,cAAc,GAAA,CAAI,CAAC,EAAE,IAAA,EAAM,EAAA,EAAI,MAAK,KAAM;AACzC,MAAA,MAAM,UAAA,GAAa,CAAC,EAAE,IAAA,CAAK,UAAU,EAAA,CAAG,MAAA,CAAA;AACxC,MAAA,uBACEA,GAAAA;AAAA,QAAC,iBAAA;AAAA,QAAA;AAAA,UAEC,IAAA,EAAM,KAAK,MAAA,CAAO,QAAA;AAAA,UAClB,EAAA,EAAI,GAAG,MAAA,CAAO,QAAA;AAAA,UACd,IAAA,EAAM,KAAK,MAAA,CAAO,GAAA;AAAA,UAClB,IAAA,EAAM,GAAG,MAAA,CAAO,GAAA;AAAA,UAChB,UAAA,EAAY,KAAK,MAAA,CAAO,SAAA;AAAA,UACxB,UAAA,EAAY,GAAG,MAAA,CAAO,SAAA;AAAA,UACtB,MAAA,EAAQ;AAAA,SAAA;AAAA,QAPH,QAAQ,IAAA,CAAK,EAAE,IAAI,EAAA,CAAG,EAAE,IAAI,IAAI,CAAA;AAAA,OAQvC;AAAA,IAEJ,CAAC;AAAA,GAAA,EACH,CAAA;AAEJ;;;ACvIA,IAAM,gBAAA,GAA2C;AAAA,EAC/C,KAAA,EAAO,EAAA;AAAA,EACP,QAAA,EAAU,GAAA;AAAA,EACV,MAAA,EAAQ,CAAA;AAAA,EACR,MAAA,EAAQ,EAAA;AAAA,EACR,OAAA,EAAS,GAAA;AAAA,EACT,KAAA,EAAO,GAAA;AAAA,EACP,WAAA,EAAa,GAAA;AAAA,EACb,SAAA,EAAW;AACb,CAAA;AAEA,IAAM,QAAA,GAAmC;AAAA,EACvC,MAAA,EAAQ,EAAA;AAAA,EACR,IAAA,EAAM,EAAA;AAAA,EACN,WAAA,EAAa,GAAA;AAAA,EACb,MAAA,EAAQ,GAAA;AAAA,EACR,KAAA,EAAO,GAAA;AAAA,EACP,OAAA,EAAS,GAAA;AAAA,EACT,UAAA,EAAY;AACd,CAAA;AAEA,SAAS,QAAQ,CAAA,EAAmB;AAClC,EAAA,OAAO,KAAK,GAAA,CAAI,CAAA,EAAG,KAAK,GAAA,CAAI,CAAA,EAAG,CAAC,CAAC,CAAA;AACnC;AAEA,SAAS,sBAAsB,IAAA,EAA6B;AAE1D,EAAA,MAAM,OAAA,GAAU,IAAA,CAAK,GAAA,CAAI,CAAA,EAAG,KAAK,kBAAkB,CAAA;AACnD,EAAA,MAAM,GAAA,GAAM,IAAA,CAAK,KAAA,CAAM,CAAA,GAAI,OAAO,CAAA;AAElC,EAAA,OAAO,OAAA,CAAQ,MAAM,CAAC,CAAA;AACxB;AAEA,SAAS,YAAY,IAAA,EAA6B;AAGhD,EAAA,MAAM,MAAA,GAAS,KAAK,YAAA,IAAgB,CAAA;AACpC,EAAA,OAAO,QAAQ,IAAA,GAAO,IAAA,CAAK,MAAM,CAAA,GAAI,MAAM,IAAI,CAAC,CAAA;AAClD;AAEA,SAAS,UAAU,IAAA,EAA6B;AAC9C,EAAA,MAAM,QAAA,GAAA,CAAY,KAAK,KAAA,IAAS,EAAA,EAAI,aAAY,CAAE,OAAA,CAAQ,WAAW,EAAE,CAAA;AACvE,EAAA,MAAM,OAAA,GAAU,EAAA;AAChB,EAAA,MAAM,OAAA,GAAU,SAAS,OAAO,CAAA;AAChC,EAAA,MAAM,WAAA,GAAc,iBAAiB,QAAQ,CAAA;AAC7C,EAAA,IAAI,OAAA,KAAY,QAAW,OAAO,OAAA;AAClC,EAAA,IAAI,WAAA,KAAgB,QAAW,OAAO,WAAA;AACtC,EAAA,OAAO,GAAA;AACT;AAEA,SAAS,YAAY,IAAA,EAAgC;AAGnD,EAAA,OAAO,IAAA,CAAK,YAAY,SAAA,GAAY,KAAA;AACtC;AAEO,IAAM,aAAA,GAA6B,CAAC,IAAA,MAAU;AAAA,EACnD,QAAA,EAAU,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAAA;AAAA,EAClB,KAAA,EAAO,YAAY,IAAI,CAAA;AAAA,EACvB,GAAA,EAAK,UAAU,IAAI,CAAA;AAAA,EACnB,SAAA,EAAW,sBAAsB,IAAI,CAAA;AAAA,EACrC,KAAA,EAAO,YAAY,IAAI,CAAA;AAAA,EACvB,QAAA,EAAU;AAAA,IACR,OAAO,IAAA,CAAK,KAAA;AAAA,IACZ,YAAY,IAAA,CAAK,kBAAA;AAAA,IACjB,OAAO,IAAA,CAAK;AAAA;AAEhB,CAAA,CAAA;;;AChEO,SAAS,eAAA,CACd,KAAA,EACA,OAAA,GAA6B,EAAC,EACtB;AACR,EAAA,MAAM,MAAA,GAAS,QAAQ,MAAA,IAAU,EAAA;AACjC,EAAA,MAAM,SAAA,GAAY,QAAQ,SAAA,IAAa,CAAA;AACvC,EAAA,MAAM,MAAA,GAAS,QAAQ,IAAA,KAAS,MAAA,GAAY,WAAW,OAAA,CAAQ,IAAI,IAAI,IAAA,CAAK,MAAA;AAE5E,EAAA,MAAM,YAAoB,EAAC;AAC3B,EAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,KAAA,EAAO,CAAA,EAAA,EAAK;AAC9B,IAAA,MAAM,CAAA,GAAI,IAAA,CAAK,IAAA,CAAK,MAAA,EAAQ,CAAA,GAAI,MAAA;AAChC,IAAA,MAAM,KAAA,GAAQ,MAAA,EAAO,GAAI,IAAA,CAAK,EAAA,GAAK,CAAA;AACnC,IAAA,MAAM,CAAA,GAAA,CAAK,MAAA,EAAO,GAAI,GAAA,IAAO,SAAA;AAC7B,IAAA,SAAA,CAAU,IAAA,CAAK,CAAC,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI,CAAA,EAAG,CAAA,EAAG,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI,CAAC,CAAC,CAAA;AAAA,EAC9D;AACA,EAAA,OAAO,SAAA;AACT;AAEA,SAAS,WAAW,IAAA,EAA4B;AAC9C,EAAA,IAAI,IAAI,IAAA,KAAS,CAAA;AACjB,EAAA,OAAO,MAAM;AACX,IAAA,CAAA,GAAK,IAAI,UAAA,KAAgB,CAAA;AACzB,IAAA,IAAI,CAAA,GAAI,CAAA;AACR,IAAA,CAAA,GAAI,KAAK,IAAA,CAAK,CAAA,GAAK,CAAA,KAAM,EAAA,EAAK,IAAI,CAAC,CAAA;AACnC,IAAA,CAAA,IAAK,IAAI,IAAA,CAAK,IAAA,CAAK,IAAK,CAAA,KAAM,CAAA,EAAI,IAAI,EAAE,CAAA;AACxC,IAAA,OAAA,CAAA,CAAS,CAAA,GAAK,CAAA,KAAM,EAAA,MAAS,CAAA,IAAK,UAAA;AAAA,EACpC,CAAA;AACF;AAGO,IAAM,0BAAA,GAA6B;AAGnC,IAAM,2BAAA,GAA8B;AAGpC,IAAM,4BAAA,GAA+B;AAGrC,IAAM,+BAAA,GAAkC;AAGxC,IAAM,+BAAA,GAAkC;AAGxC,IAAM,mCAAA,GAAsC;AAEnD,IAAM,YAAA,GAAe,iBAAA;AAwCrB,SAAS,iCACP,SAAA,EAC4B;AAC5B,EAAA,OAAO,CAAC,GAAG,SAAS,EAAE,IAAA,CAAK,CAAC,GAAG,CAAA,KAAM;AACnC,IAAA,IAAI,EAAE,QAAA,KAAa,CAAA,CAAE,UAAU,OAAO,CAAA,CAAE,WAAW,EAAA,GAAK,CAAA;AACxD,IAAA,IAAI,EAAE,MAAA,KAAW,CAAA,CAAE,QAAQ,OAAO,CAAA,CAAE,SAAS,CAAA,GAAI,EAAA;AACjD,IAAA,MAAM,MAAA,GAAS,EAAE,KAAA,IAAS,CAAA;AAC1B,IAAA,MAAM,MAAA,GAAS,EAAE,KAAA,IAAS,CAAA;AAC1B,IAAA,IAAI,MAAA,KAAW,MAAA,EAAQ,OAAO,MAAA,GAAS,MAAA;AACvC,IAAA,OAAA,CAAQ,EAAE,UAAA,IAAc,EAAA,EAAI,aAAA,CAAc,CAAA,CAAE,cAAc,EAAE,CAAA;AAAA,EAC9D,CAAC,CAAA;AACH;AAEA,SAAS,iCAAA,CACP,WACA,KAAA,EAC4B;AAC5B,EAAA,IAAI,CAAC,KAAA,EAAO,KAAA,EAAO,MAAA,EAAQ,OAAO,iCAAiC,SAAS,CAAA;AAE5E,EAAA,MAAM,SAAA,GAAY,IAAI,GAAA,CAAI,SAAA,CAAU,GAAA,CAAI,CAAC,KAAA,KAAU,CAAC,KAAA,CAAM,EAAA,EAAI,KAAK,CAAC,CAAC,CAAA;AACrE,EAAA,MAAM,UAAsC,EAAC;AAC7C,EAAA,MAAM,IAAA,uBAAW,GAAA,EAAY;AAE7B,EAAA,MAAM,WAAA,GAAc,CAAC,GAAG,KAAA,CAAM,KAAK,CAAA,CAAE,IAAA,CAAK,CAAC,CAAA,EAAG,CAAA,KAAM;AAClD,IAAA,IAAI,EAAE,KAAA,KAAU,CAAA,CAAE,OAAO,OAAO,CAAA,CAAE,QAAQ,CAAA,CAAE,KAAA;AAC5C,IAAA,IAAI,EAAE,CAAA,KAAM,CAAA,CAAE,GAAG,OAAO,CAAA,CAAE,IAAI,CAAA,CAAE,CAAA;AAChC,IAAA,OAAA,CAAQ,CAAA,CAAE,KAAA,IAAS,CAAA,KAAM,CAAA,CAAE,KAAA,IAAS,CAAA,CAAA;AAAA,EACtC,CAAC,CAAA;AAED,EAAA,KAAA,MAAW,QAAQ,WAAA,EAAa;AAC9B,IAAA,MAAM,KAAA,GAAQ,SAAA,CAAU,GAAA,CAAI,IAAA,CAAK,EAAE,CAAA;AACnC,IAAA,IAAI,SAAS,CAAC,IAAA,CAAK,GAAA,CAAI,KAAA,CAAM,EAAE,CAAA,EAAG;AAChC,MAAA,OAAA,CAAQ,KAAK,KAAK,CAAA;AAClB,MAAA,IAAA,CAAK,GAAA,CAAI,MAAM,EAAE,CAAA;AAAA,IACnB;AAAA,EACF;AAEA,EAAA,KAAA,MAAW,KAAA,IAAS,gCAAA,CAAiC,SAAS,CAAA,EAAG;AAC/D,IAAA,IAAI,CAAC,IAAA,CAAK,GAAA,CAAI,KAAA,CAAM,EAAE,CAAA,EAAG;AACvB,MAAA,OAAA,CAAQ,KAAK,KAAK,CAAA;AAClB,MAAA,IAAA,CAAK,GAAA,CAAI,MAAM,EAAE,CAAA;AAAA,IACnB;AAAA,EACF;AAEA,EAAA,OAAO,OAAA;AACT;AAEA,SAAS,WAAA,CAAY,EAAA,EAAY,IAAA,GAAO,EAAA,EAAY;AAClD,EAAA,IAAI,CAAA,GAAI,CAAA;AACR,EAAA,MAAM,MAAM,EAAA,GAAK,IAAA;AACjB,EAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,GAAA,CAAI,QAAQ,CAAA,EAAA,EAAK;AACnC,IAAA,CAAA,GAAK,CAAA,GAAI,EAAA,GAAK,GAAA,CAAI,UAAA,CAAW,CAAC,CAAA,KAAO,CAAA;AAAA,EACvC;AACA,EAAA,OAAO,CAAA,GAAI,UAAA;AACb;AAEA,SAAS,eAAA,CACP,SAAA,EACA,QAAA,EACA,QAAA,EACA,SAAA,EACM;AACN,EAAA,MAAM,GAAA,GAAM,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA;AAClC,EAAA,MAAM,GAAA,GAAM,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA;AAClC,EAAA,IAAI,CAAC,GAAA,IAAO,CAAC,GAAA,EAAK;AAElB,EAAA,MAAM,EAAA,GAAK,GAAA,CAAI,CAAC,CAAA,GAAI,IAAI,CAAC,CAAA;AACzB,EAAA,MAAM,EAAA,GAAK,GAAA,CAAI,CAAC,CAAA,GAAI,IAAI,CAAC,CAAA;AACzB,EAAA,MAAM,EAAA,GAAK,GAAA,CAAI,CAAC,CAAA,GAAI,IAAI,CAAC,CAAA;AACzB,EAAA,MAAM,GAAA,GAAM,IAAA,CAAK,KAAA,CAAM,EAAA,EAAI,IAAI,EAAE,CAAA;AACjC,EAAA,IAAI,GAAA,IAAO,SAAA,IAAa,GAAA,KAAQ,CAAA,EAAG;AAEnC,EAAA,MAAM,QAAQ,SAAA,GAAY,GAAA;AAC1B,EAAA,SAAA,CAAU,IAAI,QAAA,EAAU;AAAA,IACtB,GAAA,CAAI,CAAC,CAAA,GAAI,EAAA,GAAK,KAAA;AAAA,IACd,GAAA,CAAI,CAAC,CAAA,GAAI,EAAA,GAAK,KAAA;AAAA,IACd,GAAA,CAAI,CAAC,CAAA,GAAI,EAAA,GAAK;AAAA,GACf,CAAA;AACH;AAEA,SAAS,kBAAA,CACP,SACA,KAAA,EACqB;AACrB,EAAA,MAAM,aAAA,uBAAoB,GAAA,EAAoB;AAC9C,EAAA,MAAM,UAAA,GAAa,IAAI,GAAA,CAAI,OAAA,CAAQ,GAAA,CAAI,CAAC,KAAA,EAAO,GAAA,KAAQ,CAAC,KAAA,CAAM,EAAA,EAAI,GAAG,CAAC,CAAC,CAAA;AAEvE,EAAA,MAAM,WAAA,GAAc,CAAC,GAAG,KAAK,EAAE,IAAA,CAAK,CAAC,GAAG,CAAA,KAAM;AAC5C,IAAA,MAAM,OAAO,UAAA,CAAW,GAAA,CAAI,CAAA,CAAE,MAAM,KAAK,MAAA,CAAO,gBAAA;AAChD,IAAA,MAAM,OAAO,UAAA,CAAW,GAAA,CAAI,CAAA,CAAE,MAAM,KAAK,MAAA,CAAO,gBAAA;AAChD,IAAA,OAAO,IAAA,GAAO,IAAA;AAAA,EAChB,CAAC,CAAA;AAED,EAAA,KAAA,MAAW,QAAQ,WAAA,EAAa;AAC9B,IAAA,IAAI,CAAC,aAAA,CAAc,GAAA,CAAI,IAAA,CAAK,MAAM,CAAA,EAAG;AACnC,MAAA,aAAA,CAAc,GAAA,CAAI,IAAA,CAAK,MAAA,EAAQ,IAAA,CAAK,MAAM,CAAA;AAAA,IAC5C;AAAA,EACF;AAEA,EAAA,OAAO,aAAA;AACT;AAEA,SAAS,iBAAiB,OAAA,EAAyB;AACjD,EAAA,OAAA,CAAQ,WAAA,CAAY,OAAA,EAAS,GAAG,CAAA,GAAI,GAAA,IAAO,GAAA;AAC7C;AAQO,SAAS,kCAAA,CACd,QACA,KAAA,EACA,MAAA,GAAe,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,EACJ;AACnB,EAAA,MAAM,SAAA,uBAAgB,GAAA,EAAkB;AACxC,EAAA,MAAM,OAAA,GAAU,iCAAA,CAAkC,MAAA,EAAQ,KAAK,CAAA;AAC/D,EAAA,IAAI,OAAA,CAAQ,MAAA,KAAW,CAAA,EAAG,OAAO,SAAA;AAEjC,EAAA,MAAM,IAAA,GACJ,QAAQ,IAAA,CAAK,CAAC,UAAU,KAAA,CAAM,QAAQ,CAAA,IACtC,OAAA,CAAQ,CAAC,CAAA;AACX,EAAA,SAAA,CAAU,GAAA,CAAI,IAAA,CAAK,EAAA,EAAI,CAAC,MAAA,CAAO,CAAC,CAAA,EAAG,MAAA,CAAO,CAAC,CAAA,EAAG,MAAA,CAAO,CAAC,CAAC,CAAC,CAAA;AAExD,EAAA,MAAM,WAAW,IAAI,GAAA;AAAA,IAAA,CAClB,KAAA,EAAO,KAAA,IAAS,EAAC,EAAG,GAAA,CAAI,CAAC,IAAA,KAAS,CAAC,IAAA,CAAK,EAAA,EAAI,IAAI,CAAC;AAAA,GACpD;AAEA,EAAA,IAAI,QAAA,CAAS,OAAO,CAAA,EAAG;AACrB,IAAA,MAAM,QAAA,GAAW,QAAA,CAAS,GAAA,CAAI,IAAA,CAAK,EAAE,CAAA;AACrC,IAAA,MAAM,KAAA,GAAQ,UAAU,CAAA,IAAK,CAAA;AAE7B,IAAA,KAAA,MAAW,SAAS,OAAA,EAAS;AAC3B,MAAA,IAAI,KAAA,CAAM,EAAA,KAAO,IAAA,CAAK,EAAA,EAAI;AAC1B,MAAA,MAAM,IAAA,GAAO,QAAA,CAAS,GAAA,CAAI,KAAA,CAAM,EAAE,CAAA;AAClC,MAAA,IAAI,CAAC,IAAA,EAAM;AAEX,MAAA,SAAA,CAAU,GAAA,CAAI,MAAM,EAAA,EAAI;AAAA,QACtB,MAAA,CAAO,CAAC,CAAA,GAAA,CAAK,IAAA,CAAK,IAAI,KAAA,IAAS,2BAAA;AAAA,QAC/B,MAAA,CAAO,CAAC,CAAA,GAAI,gBAAA,CAAiB,MAAM,EAAE,CAAA;AAAA,QACrC,MAAA,CAAO,CAAC,CAAA,GAAI,IAAA,CAAK,KAAA,GAAQ;AAAA,OAC1B,CAAA;AAAA,IACH;AAEA,IAAA,IAAI,aAAA,GAAgB,CAAA;AACpB,IAAA,KAAA,MAAW,SAAS,OAAA,EAAS;AAC3B,MAAA,IAAI,SAAA,CAAU,GAAA,CAAI,KAAA,CAAM,EAAE,CAAA,EAAG;AAC7B,MAAA,aAAA,IAAiB,CAAA;AACjB,MAAA,SAAA,CAAU,GAAA,CAAI,MAAM,EAAA,EAAI;AAAA,QACtB,OAAO,CAAC,CAAA;AAAA,QACR,MAAA,CAAO,CAAC,CAAA,GAAI,gBAAA,CAAiB,MAAM,EAAE,CAAA;AAAA,QACrC,MAAA,CAAO,CAAC,CAAA,GAAI,aAAA,GAAgB;AAAA,OAC7B,CAAA;AAAA,IACH;AAEA,IAAA,OAAO,SAAA;AAAA,EACT;AAEA,EAAA,MAAM,KAAA,GAAQ,KAAA,EAAO,KAAA,IAAS,EAAC;AAC/B,EAAA,MAAM,aAAA,GAAgB,MAAM,MAAA,GAAS,CAAA,GACjC,mBAAmB,OAAA,EAAS,KAAK,CAAA,mBACjC,IAAI,GAAA,EAAoB;AAE5B,EAAA,IAAI,UAAA,GAAa,CAAA;AACjB,EAAA,KAAA,MAAW,SAAS,OAAA,EAAS;AAC3B,IAAA,IAAI,KAAA,CAAM,EAAA,KAAO,IAAA,CAAK,EAAA,EAAI;AAE1B,IAAA,IAAI,QAAA,GAAW,aAAA,CAAc,GAAA,CAAI,KAAA,CAAM,EAAE,CAAA;AACzC,IAAA,IAAI,CAAC,QAAA,IAAY,CAAC,SAAA,CAAU,GAAA,CAAI,QAAQ,CAAA,EAAG;AACzC,MAAA,MAAM,SAAA,GAAY,OAAA,CAAQ,UAAU,CAAA,IAAK,IAAA;AACzC,MAAA,QAAA,GAAW,SAAA,CAAU,EAAA;AAAA,IACvB;AAEA,IAAA,MAAM,SAAA,GAAY,SAAA,CAAU,GAAA,CAAI,QAAQ,KAAK,CAAC,MAAA,CAAO,CAAC,CAAA,EAAG,MAAA,CAAO,CAAC,CAAA,EAAG,MAAA,CAAO,CAAC,CAAC,CAAA;AAC7E,IAAA,MAAM,QAAQ,UAAA,GAAa,YAAA,GAAe,WAAA,CAAY,KAAA,CAAM,EAAE,CAAA,GAAI,IAAA;AAClE,IAAA,MAAM,OACJ,4BAAA,IAAgC,GAAA,GAAM,YAAY,KAAA,CAAM,EAAA,EAAI,GAAG,CAAA,GAAI,GAAA,CAAA;AACrE,IAAA,MAAM,OAAA,GAAU,gBAAA,CAAiB,KAAA,CAAM,EAAE,CAAA;AAEzC,IAAA,SAAA,CAAU,GAAA,CAAI,MAAM,EAAA,EAAI;AAAA,MACtB,UAAU,CAAC,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI,IAAA;AAAA,MACjC,SAAA,CAAU,CAAC,CAAA,GAAI,OAAA;AAAA,MACf,UAAU,CAAC,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI;AAAA,KAClC,CAAA;AACD,IAAA,UAAA,IAAc,CAAA;AAAA,EAChB;AAEA,EAAA,IAAI,KAAA,CAAM,SAAS,CAAA,EAAG;AACpB,IAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,MAAA,eAAA;AAAA,QACE,SAAA;AAAA,QACA,IAAA,CAAK,MAAA;AAAA,QACL,IAAA,CAAK,MAAA;AAAA,QACL;AAAA,OACF;AAAA,IACF;AAAA,EACF,CAAA,MAAO;AACL,IAAA,KAAA,IAAS,CAAA,GAAI,CAAA,EAAG,CAAA,GAAI,OAAA,CAAQ,QAAQ,CAAA,EAAA,EAAK;AACvC,MAAA,eAAA;AAAA,QACE,SAAA;AAAA,QACA,OAAA,CAAQ,CAAA,GAAI,CAAC,CAAA,CAAE,EAAA;AAAA,QACf,OAAA,CAAQ,CAAC,CAAA,CAAE,EAAA;AAAA,QACX;AAAA,OACF;AAAA,IACF;AAAA,EACF;AAEA,EAAA,OAAO,SAAA;AACT;AAGO,SAAS,4BAAA,CACd,cAAA,EACA,OAAA,GAAkB,mCAAA,EACV;AACR,EAAA,IAAI,QAAA,GAAW,+BAAA;AACf,EAAA,KAAA,MAAW,CAAC,CAAA,IAAK,CAAC,CAAA,IAAK,cAAA,CAAe,QAAO,EAAG;AAC9C,IAAA,QAAA,GAAW,IAAA,CAAK,IAAI,QAAA,EAAU,IAAA,CAAK,MAAM,CAAA,EAAG,CAAC,IAAI,OAAO,CAAA;AAAA,EAC1D;AACA,EAAA,OAAO,QAAA;AACT;AAEA,SAAS,iBACP,EAAA,EACA,EAAA,EACA,SACA,EAAA,EACA,EAAA,EACA,SACA,MAAA,EACS;AACT,EAAA,OAAO,IAAA,CAAK,MAAM,EAAA,GAAK,EAAA,EAAI,KAAK,EAAE,CAAA,IAAK,UAAU,OAAA,GAAU,MAAA;AAC7D;AAEA,SAAS,uBAAA,CACP,eAAA,EACA,MAAA,EACA,MAAA,EACM;AACN,EAAA,IAAI,OAAO,MAAA,KAAW,CAAA,SAAU,CAAC,CAAA,EAAG,GAAG,CAAC,CAAA;AAExC,EAAA,IAAI,KAAA,GAAQ,CAAA;AACZ,EAAA,IAAI,MAAA,GAAS,CAAA;AACb,EAAA,MAAM,SAAA,GAAY,IAAA;AAClB,EAAA,MAAM,eAAe,MAAA,GAAS,IAAA;AAE9B,EAAA,KAAA,IAAS,OAAA,GAAU,CAAA,EAAG,OAAA,GAAU,GAAA,EAAM,OAAA,EAAA,EAAW;AAC/C,IAAA,KAAA,IAAS,SAAA;AACT,IAAA,MAAA,IAAU,YAAA,IAAgB,IAAI,IAAA,CAAK,EAAA,CAAA;AACnC,IAAA,MAAM,EAAA,GAAK,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI,MAAA;AAC7B,IAAA,MAAM,EAAA,GAAK,IAAA,CAAK,GAAA,CAAI,KAAK,CAAA,GAAI,MAAA;AAC7B,IAAA,MAAM,KAAK,MAAA,CAAO,KAAA;AAAA,MAAM,CAAC,KAAA,KACvB,gBAAA,CAAiB,EAAA,EAAI,EAAA,EAAI,eAAA,EAAiB,KAAA,CAAM,CAAA,EAAG,KAAA,CAAM,CAAA,EAAG,KAAA,CAAM,MAAA,EAAQ,MAAM;AAAA,KAClF;AACA,IAAA,IAAI,EAAA,EAAI,OAAO,CAAC,EAAA,EAAI,GAAG,EAAE,CAAA;AAAA,EAC3B;AAEA,EAAA,MAAM,QAAA,GAAW,MAAA,CAAO,MAAA,IAAU,MAAA,GAAS,eAAA,GAAkB,CAAA,CAAA;AAC7D,EAAA,OAAO,CAAC,QAAA,EAAU,CAAA,EAAG,CAAC,CAAA;AACxB;AAMO,SAAS,8BAAA,CACd,KAAA,EACA,OAAA,GAAsC,EAAC,EACpB;AACnB,EAAA,MAAM,YAAA,GAAe,QAAQ,YAAA,IAAgB,+BAAA;AAC7C,EAAA,MAAM,YAAA,GAAe,QAAQ,YAAA,IAAgB,0BAAA;AAC7C,EAAA,MAAM,SAAS,YAAA,GAAe,YAAA;AAE9B,EAAA,MAAM,OAAA,uBAAc,GAAA,EAAkB;AACtC,EAAA,MAAM,SAA0D,EAAC;AAEjE,EAAA,KAAA,MAAW,QAAQ,KAAA,EAAO;AACxB,IAAA,MAAM,CAAC,KAAK,CAAC,IAAI,uBAAA,CAAwB,IAAA,CAAK,eAAA,EAAiB,MAAA,EAAQ,MAAM,CAAA;AAC7E,IAAA,OAAA,CAAQ,IAAI,IAAA,CAAK,EAAA,EAAI,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAC,CAAA;AAC9B,IAAA,MAAA,CAAO,KAAK,EAAE,CAAA,EAAG,GAAG,MAAA,EAAQ,IAAA,CAAK,iBAAiB,CAAA;AAAA,EACpD;AAEA,EAAA,OAAO,OAAA;AACT;ACvXO,SAAS,aAAA,CAAc;AAAA,EAC5B,KAAA;AAAA,EACA,YAAA;AAAA,EACA,IAAA,GAAO;AACT,CAAA,EAAuB;AACrB,EAAA,MAAM,MAAA,GAASE,QAAQ,MAAM;AAC3B,IAAA,MAAM,YAAoB,eAAA,CAAgB,KAAA,CAAM,MAAA,EAAQ,EAAE,MAAM,CAAA;AAChE,IAAA,OAAO,KAAA,CAAM,GAAA,CAAI,CAAC,IAAA,EAAM,CAAA,MAAO;AAAA,MAC7B,IAAA;AAAA,MACA,MAAA,EAAQ,EAAE,GAAG,aAAA,CAAc,IAAI,CAAA,EAAG,QAAA,EAAU,SAAA,CAAU,CAAC,CAAA;AAAE,KAC3D,CAAE,CAAA;AAAA,EACJ,CAAA,EAAG,CAAC,KAAA,EAAO,IAAI,CAAC,CAAA;AAEhB,EAAA,uBACEF,GAAAA,CAAC,KAAA,EAAA,EACE,QAAA,EAAA,MAAA,CAAO,GAAA,CAAI,CAAC,EAAE,IAAA,EAAM,MAAA,EAAO,qBAC1BA,GAAAA;AAAA,IAAC,IAAA;AAAA,IAAA;AAAA,MAEC,MAAA;AAAA,MACA,QAAA,EAAU,YAAA,GAAe,MAAM,YAAA,CAAa,IAAI,CAAA,GAAI;AAAA,KAAA;AAAA,IAF/C,IAAA,CAAK;AAAA,GAIb,CAAA,EACH,CAAA;AAEJ","file":"index.js","sourcesContent":["import type { RealmId } from \"../types/index.js\";\n\n/**\n * CSS custom property tokens, mirroring public/css/chuzi-realms.css.\n * Use these for any non-DOM rendering (e.g. React Native, canvas).\n */\nexport interface RealmThemeTokens {\n bgDeep: string;\n bgMid: string;\n accent: string;\n accentSoft: string;\n text: string;\n muted: string;\n effectLine: string;\n}\n\nexport const THEME_TOKENS: Record<RealmId, RealmThemeTokens> = {\n cosmos: {\n bgDeep: \"#04070d\",\n bgMid: \"#0a1020\",\n accent: \"#7eb8ff\",\n accentSoft: \"rgba(126, 184, 255, 0.35)\",\n text: \"#e8f0ff\",\n muted: \"rgba(232, 240, 255, 0.65)\",\n effectLine: \"#ffb347\",\n },\n wilds: {\n bgDeep: \"#0d120c\",\n bgMid: \"#152018\",\n accent: \"#7bc96f\",\n accentSoft: \"rgba(123, 201, 111, 0.35)\",\n text: \"#eef6ea\",\n muted: \"rgba(238, 246, 234, 0.7)\",\n effectLine: \"#b78aff\",\n },\n};\n\n/**\n * Scene tree visualization theme, mirroring the THEMES object in\n * resources/js/scene-tree-viewer.js.\n */\nexport interface SceneTreeTheme {\n bg: string;\n edgeChoice: string;\n edgeGoto: string;\n nodeDefault: string;\n nodeActive: string;\n borderDefault: string;\n borderActive: string;\n labelDefault: string;\n labelActive: string;\n nodeLockedFill: string;\n nodeLockedBorder: string;\n labelLocked: string;\n nodeShape: \"star\" | \"rect\";\n rectRx: number;\n}\n\nexport const SCENE_TREE_THEMES: Record<RealmId, SceneTreeTheme> = {\n cosmos: {\n bg: \"#020408\",\n edgeChoice: \"#e8f0ff\",\n edgeGoto: \"#4a9fff\",\n nodeDefault: \"#ffffff\",\n nodeActive: \"#ffd47e\",\n borderDefault: \"#3a5080\",\n borderActive: \"#fff6d0\",\n labelDefault: \"rgba(220, 232, 255, 0.92)\",\n labelActive: \"rgba(255, 246, 220, 0.98)\",\n nodeLockedFill: \"#151a28\",\n nodeLockedBorder: \"#2a3348\",\n labelLocked: \"rgba(200, 210, 230, 0.35)\",\n nodeShape: \"star\",\n rectRx: 2,\n },\n wilds: {\n bg: \"#04070d\",\n edgeChoice: \"#ffffff\",\n edgeGoto: \"#6ecf7a\",\n nodeDefault: \"#e8f5e4\",\n nodeActive: \"#d31e2f\",\n borderDefault: \"#2d4a32\",\n borderActive: \"#ff9ea8\",\n labelDefault: \"rgba(232, 245, 228, 0.92)\",\n labelActive: \"rgba(255, 214, 219, 0.98)\",\n nodeLockedFill: \"#1a221c\",\n nodeLockedBorder: \"#2a3d30\",\n labelLocked: \"rgba(200, 220, 200, 0.38)\",\n nodeShape: \"rect\",\n rectRx: 3,\n },\n};\n\n/**\n * Get theme tokens for a realm, defaulting to wilds.\n */\nexport function getThemeTokens(realmId: RealmId | null | undefined): RealmThemeTokens {\n return THEME_TOKENS[realmId ?? \"wilds\"] ?? THEME_TOKENS.wilds;\n}\n\n/**\n * Get scene tree theme for a realm, defaulting to wilds.\n */\nexport function getSceneTreeTheme(realmId: RealmId | null | undefined): SceneTreeTheme {\n return SCENE_TREE_THEMES[realmId ?? \"wilds\"] ?? SCENE_TREE_THEMES.wilds;\n}\n","import { Canvas } from \"@react-three/fiber\";\nimport { OrbitControls, Stars as DreiStars } from \"@react-three/drei\";\nimport type { ReactNode } from \"react\";\nimport { THEME_TOKENS } from \"../../../themes/index.js\";\n\nexport interface WorldProps {\n children: ReactNode;\n /** Pixel device ratio cap. Default 2 — keeps perf bounded on retina laptops. */\n dpr?: number | [number, number];\n}\n\n/**\n * Cosmos environment shell. Wraps an r3f Canvas with deep-space background,\n * ambient starfield (drei <Stars> for the *backdrop* — distinct from our\n * film-stars), and a placeholder OrbitControls camera. The real NavRig\n * (consuming an IntentSource and doing focus-snap on dpad) replaces\n * OrbitControls in a follow-up package.\n */\nexport function World({ children, dpr = [1, 2] }: WorldProps) {\n return (\n <Canvas\n camera={{ position: [0, 6, 32], fov: 60, near: 0.1, far: 500 }}\n dpr={dpr}\n gl={{ antialias: true }}\n >\n <color attach=\"background\" args={[THEME_TOKENS.cosmos.bgDeep]} />\n <ambientLight intensity={0.15} />\n <DreiStars\n radius={120}\n depth={60}\n count={3000}\n factor={4}\n fade\n saturation={0.4}\n />\n <OrbitControls enablePan={false} maxDistance={80} minDistance={4} />\n {children}\n </Canvas>\n );\n}\n","import { useRef } from \"react\";\nimport { useFrame } from \"@react-three/fiber\";\nimport type { Mesh } from \"three\";\nimport type { AtomVisualProps } from \"../../index.js\";\n\nexport interface StarProps {\n visual: AtomVisualProps;\n onSelect?: () => void;\n /** Reduce brightness and saturation to indicate an unwatched scene. */\n dimmed?: boolean;\n /** Non-navigable — suppresses click and lowers brightness further. */\n locked?: boolean;\n}\n\n/**\n * One film as a star. Color is HSL-derived from the realm mapping's hue +\n * intensity. Each star pulses on its own phase so a thousand of them don't\n * breathe in lockstep — gives the field life without per-star animation\n * state.\n */\nexport function Star({ visual, onSelect, dimmed, locked }: StarProps) {\n const ref = useRef<Mesh>(null);\n\n useFrame(({ clock }) => {\n if (!ref.current) return;\n const phase = visual.position[0] * 0.7 + visual.position[2] * 0.3;\n const pulse = 1 + Math.sin(clock.elapsedTime * 0.8 + phase) * 0.05;\n ref.current.scale.setScalar(visual.scale * pulse);\n });\n\n const saturation = dimmed || locked ? 25 : 75;\n const lightness = dimmed || locked\n ? 25 + visual.intensity * 10\n : 50 + visual.intensity * 25;\n const color = `hsl(${visual.hue}, ${saturation}%, ${lightness}%)`;\n\n const handleClick = locked\n ? undefined\n : onSelect\n ? (e: any) => {\n e.stopPropagation();\n onSelect();\n }\n : undefined;\n\n return (\n <mesh\n ref={ref}\n position={visual.position}\n onClick={handleClick}\n >\n <sphereGeometry args={[0.5, 16, 16]} />\n <meshBasicMaterial\n color={color}\n toneMapped={false}\n transparent={!!(dimmed || locked)}\n opacity={dimmed ? 0.35 : locked ? 0.25 : 1}\n />\n </mesh>\n );\n}\n","/**\n * Constellation presentation tokens — consumed by the cosmos realm camera,\n * star billboards, and ghost title typography. Admins can override via\n * saved experience / appearance templates.\n */\nexport interface ConstellationAppearance {\n /** Rainbow arc title above the constellation (SVG px). */\n titleFontSize: number;\n titleOpacity: number;\n titleColor: string;\n titleLetterSpacing: number;\n /** World-space lift above constellation center. */\n titleYOffset: number;\n /** Html distance factor for the arc title billboard. */\n titleDistanceFactor: number;\n /** DOM z-index ceiling for constellation Html overlays (keep below editor). */\n htmlZIndexRange: [number, number];\n\n /** Per-star preview card + label. */\n previewWidth: number;\n previewHeight: number;\n previewOffsetY: number;\n labelFontSize: number;\n labelLetterSpacing: number;\n labelGap: number;\n /** Reserved space below preview for the 2×2 HUD control grid (px). */\n controlsGridHeight: number;\n billboardDistanceFactor: number;\n\n /** Camera — floating-in-space slide between stars. */\n cameraDefaultOffset: [number, number, number];\n cameraTargetOffset: [number, number, number];\n /** 0–1 lerp factor per frame while gliding (lower = smoother / pressurized). */\n cameraSlideLerp: number;\n cameraArrivalThreshold: number;\n}\n\nexport const DEFAULT_CONSTELLATION_APPEARANCE: ConstellationAppearance = {\n titleFontSize: 34,\n titleOpacity: 0.82,\n titleColor: \"#c8dce8\",\n titleLetterSpacing: 6,\n titleYOffset: 16,\n titleDistanceFactor: 12,\n htmlZIndexRange: [8, 0],\n\n previewWidth: 148,\n previewHeight: 96,\n previewOffsetY: 2.4,\n labelFontSize: 13,\n labelLetterSpacing: 1.2,\n labelGap: 10,\n controlsGridHeight: 92,\n billboardDistanceFactor: 10,\n\n cameraDefaultOffset: [0, 4, 12],\n cameraTargetOffset: [0, 0, 0],\n cameraSlideLerp: 0.035,\n cameraArrivalThreshold: 0.08,\n};\n\nexport function mergeConstellationAppearance(\n overrides?: Partial<ConstellationAppearance>,\n): ConstellationAppearance {\n return { ...DEFAULT_CONSTELLATION_APPEARANCE, ...overrides };\n}\n","import { useMemo } from \"react\";\nimport { Line } from \"@react-three/drei\";\nimport * as THREE from \"three\";\n\nexport type ConstellationEdgeVariant = \"solid\" | \"dotted\";\n\nexport interface ConstellationEdgeProps {\n from: [number, number, number];\n to: [number, number, number];\n hueA: number;\n hueB: number;\n /** Inward gap so the line doesn't touch the star spheres. */\n gap?: number;\n intensityA?: number;\n intensityB?: number;\n /** Reduce opacity to indicate an unwatched connection. */\n dimmed?: boolean;\n /** @deprecated All edges render as soft solid glow; variant is ignored. */\n variant?: ConstellationEdgeVariant;\n}\n\n/**\n * A luminous line connecting two stars in a constellation. Endpoints are\n * pulled inward so the line floats between the stars rather than touching\n * them. Color interpolates from hueA to hueB via vertex colors.\n */\nexport function ConstellationEdge({\n from,\n to,\n hueA,\n hueB,\n gap = 0.55,\n intensityA = 0.5,\n intensityB = 0.5,\n dimmed,\n}: ConstellationEdgeProps) {\n const { points, colorA, colorB, glowA, glowB } = useMemo(() => {\n const a = new THREE.Vector3(...from);\n const b = new THREE.Vector3(...to);\n const dir = b.clone().sub(a);\n const len = dir.length();\n\n if (len < gap * 2.5) {\n return { points: null, colorA: null, colorB: null, glowA: null, glowB: null };\n }\n\n dir.normalize();\n const start = a.clone().add(dir.clone().multiplyScalar(gap));\n const end = b.clone().sub(dir.clone().multiplyScalar(gap));\n\n const lA = 55 + intensityA * 20;\n const lB = 55 + intensityB * 20;\n\n const cA = new THREE.Color(`hsl(${hueA}, 70%, ${lA}%)`);\n const cB = new THREE.Color(`hsl(${hueB}, 70%, ${lB}%)`);\n\n const gA = new THREE.Color(`hsl(${hueA}, 50%, ${lA + 10}%)`);\n const gB = new THREE.Color(`hsl(${hueB}, 50%, ${lB + 10}%)`);\n\n return {\n points: [start, end] as [THREE.Vector3, THREE.Vector3],\n colorA: cA,\n colorB: cB,\n glowA: gA,\n glowB: gB,\n };\n }, [from, to, hueA, hueB, gap, intensityA, intensityB]);\n\n if (!points || !colorA || !colorB || !glowA || !glowB) return null;\n\n const glowOpacity = dimmed ? 0.04 : 0.12;\n const coreOpacity = dimmed ? 0.15 : 0.6;\n\n return (\n <group>\n <Line\n points={points}\n vertexColors={[glowA, glowB]}\n lineWidth={4}\n transparent\n opacity={glowOpacity}\n toneMapped={false}\n />\n <Line\n points={points}\n vertexColors={[colorA, colorB]}\n lineWidth={1.5}\n transparent\n opacity={coreOpacity}\n toneMapped={false}\n />\n </group>\n );\n}\n","import { useId, type ReactNode } from \"react\";\nimport { Billboard, Html } from \"@react-three/drei\";\nimport type { ConstellationAppearance } from \"../appearance.js\";\n\nexport interface ConstellationBounds {\n center: [number, number, number];\n spanX: number;\n spanZ: number;\n}\n\nexport function computeConstellationBounds(\n positions: [number, number, number][],\n): ConstellationBounds | null {\n if (positions.length === 0) return null;\n\n let minX = Infinity;\n let maxX = -Infinity;\n let minZ = Infinity;\n let maxZ = -Infinity;\n let sumY = 0;\n\n for (const [x, y, z] of positions) {\n minX = Math.min(minX, x);\n maxX = Math.max(maxX, x);\n minZ = Math.min(minZ, z);\n maxZ = Math.max(maxZ, z);\n sumY += y;\n }\n\n return {\n center: [(minX + maxX) / 2, sumY / positions.length, (minZ + maxZ) / 2],\n spanX: Math.max(10, maxX - minX + 6),\n spanZ: Math.max(8, maxZ - minZ + 5),\n };\n}\n\nexport interface ConstellationStoryOverlay {\n /** Localized prefix, e.g. \"Chosen by\". */\n chosenByPrefix: string;\n directorName?: string | null;\n directorAvatarUrl?: string | null;\n /** Procedural avatar when no uploaded photo (e.g. constellation seal). */\n directorAvatarFallback?: ReactNode;\n contentRating?: string | null;\n genre?: string | null;\n /** Shown between rating and genre. */\n ratingGenreSeparator?: string;\n /** When true the arched title is clickable. */\n editable?: boolean;\n onEditClick?: () => void;\n /** Accessible label for the editable title control. */\n editAriaLabel?: string;\n}\n\nexport interface ConstellationTitleProps {\n title: string;\n bounds: ConstellationBounds;\n appearance: ConstellationAppearance;\n /** World position of the title (first) scene — arc starts here. */\n arcFrom?: [number, number, number];\n /** World position of the end scene — arc ends here. */\n arcTo?: [number, number, number];\n storyOverlay?: ConstellationStoryOverlay;\n}\n\nconst WORLD_TO_SVG = 58;\nconst ARC_HORIZONTAL_PAD = 72;\n\n/** Rough path length needed for arched uppercase title typography. */\nfunction estimateTitlePathWidth(\n title: string,\n fontSize: number,\n letterSpacing: number,\n): number {\n const chars = title.trim().length;\n if (chars === 0) return 0;\n const glyphWidth = fontSize * 0.62;\n return chars * glyphWidth + Math.max(0, chars - 1) * letterSpacing + 56;\n}\n\n/**\n * Vintage cartography-style ocean label arcing from title scene to end scene.\n */\nexport function ConstellationTitle({\n title,\n bounds,\n appearance,\n arcFrom,\n arcTo,\n storyOverlay,\n}: ConstellationTitleProps) {\n const gradientId = useId().replace(/:/g, \"\");\n const pathId = `arc-${gradientId}`;\n\n if (!title.trim()) return null;\n\n const span = Math.max(bounds.spanX, bounds.spanZ);\n const minArcSpan = Math.max(\n 300,\n estimateTitlePathWidth(\n title,\n appearance.titleFontSize,\n appearance.titleLetterSpacing,\n ),\n );\n const svgWidth = Math.max(\n 420,\n Math.round(span * WORLD_TO_SVG + 80),\n Math.ceil(minArcSpan + ARC_HORIZONTAL_PAD * 2),\n );\n const svgHeight = 110;\n const viewPadX = 28;\n const viewPadY = 10;\n\n const centerX = svgWidth / 2;\n const arcY = svgHeight * 0.88;\n const arcPeak = svgHeight * 0.06;\n\n let arcStartX = centerX - minArcSpan / 2;\n let arcEndX = centerX + minArcSpan / 2;\n\n if (arcFrom && arcTo) {\n const [fromX] = arcFrom;\n const [toX] = arcTo;\n arcStartX = centerX + (fromX - bounds.center[0]) * WORLD_TO_SVG;\n arcEndX = centerX + (toX - bounds.center[0]) * WORLD_TO_SVG;\n if (arcStartX > arcEndX) {\n const swap = arcStartX;\n arcStartX = arcEndX;\n arcEndX = swap;\n }\n\n if (arcEndX - arcStartX < minArcSpan) {\n const mid = (arcStartX + arcEndX) / 2;\n arcStartX = mid - minArcSpan / 2;\n arcEndX = mid + minArcSpan / 2;\n }\n }\n\n const arcMargin = ARC_HORIZONTAL_PAD / 2;\n arcStartX = Math.max(arcMargin, arcStartX);\n arcEndX = Math.min(svgWidth - arcMargin, arcEndX);\n if (arcEndX - arcStartX < minArcSpan) {\n arcStartX = centerX - minArcSpan / 2;\n arcEndX = centerX + minArcSpan / 2;\n }\n\n const arcMidX = (arcStartX + arcEndX) / 2;\n const arcPath = `M ${arcStartX} ${arcY} Q ${arcMidX} ${arcPeak} ${arcEndX} ${arcY}`;\n\n const editable = !!(storyOverlay?.editable && storyOverlay.onEditClick);\n const hasDirector = !!(\n storyOverlay?.directorName && storyOverlay.directorName.trim()\n );\n const hasRatingGenre = !!(\n storyOverlay?.contentRating || storyOverlay?.genre\n );\n const showOverlay = hasDirector || hasRatingGenre;\n\n const titleControl = (\n <svg\n width={svgWidth}\n height={svgHeight}\n viewBox={`${-viewPadX} ${-viewPadY} ${svgWidth + viewPadX * 2} ${svgHeight + viewPadY}`}\n style={{\n overflow: \"visible\",\n display: \"block\",\n cursor: editable ? \"pointer\" : undefined,\n }}\n aria-hidden={editable ? undefined : true}\n role={editable ? \"button\" : undefined}\n tabIndex={editable ? 0 : undefined}\n aria-label={editable ? storyOverlay?.editAriaLabel : undefined}\n onClick={editable ? storyOverlay?.onEditClick : undefined}\n onKeyDown={\n editable\n ? (e) => {\n if (e.key === \"Enter\" || e.key === \" \") {\n e.preventDefault();\n storyOverlay?.onEditClick?.();\n }\n }\n : undefined\n }\n >\n <defs>\n <linearGradient id={gradientId} x1=\"0%\" y1=\"0%\" x2=\"100%\" y2=\"0%\">\n <stop offset=\"0%\" stopColor=\"#8ab4c8\" />\n <stop offset=\"35%\" stopColor=\"#c8d8e4\" />\n <stop offset=\"65%\" stopColor=\"#e8dcc8\" />\n <stop offset=\"100%\" stopColor=\"#8ab4c8\" />\n </linearGradient>\n <path id={pathId} d={arcPath} fill=\"none\" />\n </defs>\n <text\n fill={`url(#${gradientId})`}\n fontFamily=\"'Palatino Linotype', Palatino, 'Book Antiqua', Georgia, serif\"\n fontSize={appearance.titleFontSize}\n fontWeight={700}\n fontStyle=\"italic\"\n letterSpacing={appearance.titleLetterSpacing}\n opacity={appearance.titleOpacity}\n stroke=\"rgba(20,40,60,0.35)\"\n strokeWidth={0.6}\n paintOrder=\"stroke fill\"\n style={{ pointerEvents: \"none\" }}\n >\n <textPath href={`#${pathId}`} startOffset=\"50%\" textAnchor=\"middle\">\n {title.toUpperCase()}\n </textPath>\n </text>\n </svg>\n );\n\n return (\n <Billboard\n position={[\n bounds.center[0],\n bounds.center[1] + appearance.titleYOffset,\n bounds.center[2],\n ]}\n >\n <Html\n center\n transform\n distanceFactor={appearance.titleDistanceFactor}\n zIndexRange={appearance.htmlZIndexRange}\n occlude={false}\n style={{\n pointerEvents: editable ? \"auto\" : \"none\",\n userSelect: \"none\",\n }}\n >\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n gap: 8,\n marginTop: 4,\n }}\n >\n {titleControl}\n\n {showOverlay ? (\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n gap: 6,\n maxWidth: svgWidth,\n marginTop: 6,\n pointerEvents: \"none\",\n }}\n >\n {hasDirector ? (\n <DirectorCredit\n prefix={storyOverlay!.chosenByPrefix}\n name={storyOverlay!.directorName!}\n avatarUrl={storyOverlay!.directorAvatarUrl ?? null}\n avatarFallback={storyOverlay!.directorAvatarFallback}\n />\n ) : null}\n\n {hasRatingGenre ? (\n <RatingGenreLine\n contentRating={storyOverlay!.contentRating ?? null}\n genre={storyOverlay!.genre ?? null}\n separator={storyOverlay!.ratingGenreSeparator ?? \" · \"}\n />\n ) : null}\n </div>\n ) : null}\n </div>\n </Html>\n </Billboard>\n );\n}\n\nfunction DirectorCredit({\n prefix,\n name,\n avatarUrl,\n avatarFallback,\n}: {\n prefix: string;\n name: string;\n avatarUrl: string | null;\n avatarFallback?: ReactNode;\n}) {\n const initial = name.trim().charAt(0).toUpperCase() || \"?\";\n\n return (\n <div\n style={{\n display: \"inline-flex\",\n alignItems: \"center\",\n gap: 6,\n fontSize: 11,\n color: \"rgba(232,240,255,0.72)\",\n letterSpacing: 0.35,\n textShadow: \"0 1px 8px rgba(0,0,0,0.95)\",\n whiteSpace: \"nowrap\",\n }}\n >\n <span style={{ opacity: 0.85 }}>{prefix}</span>\n <span\n style={{\n width: 20,\n height: 20,\n borderRadius: \"50%\",\n overflow: \"hidden\",\n flexShrink: 0,\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n background: \"rgba(255,255,255,0.1)\",\n border: \"1px solid rgba(126,184,255,0.35)\",\n fontSize: 9,\n fontWeight: 700,\n color: \"rgba(232,240,255,0.9)\",\n }}\n >\n {avatarUrl ? (\n <img\n src={avatarUrl}\n alt=\"\"\n style={{ width: \"100%\", height: \"100%\", objectFit: \"cover\" }}\n />\n ) : avatarFallback ? (\n avatarFallback\n ) : (\n initial\n )}\n </span>\n <span style={{ fontWeight: 600 }}>{name}</span>\n </div>\n );\n}\n\nfunction RatingGenreLine({\n contentRating,\n genre,\n separator,\n}: {\n contentRating: string | null;\n genre: string | null;\n separator: string;\n}) {\n const parts: ReactNode[] = [];\n if (contentRating) {\n parts.push(\n <span key=\"rating\" style={{ fontWeight: 700 }}>\n {contentRating}\n </span>,\n );\n }\n if (genre) {\n parts.push(<span key=\"genre\">{genre}</span>);\n }\n if (parts.length === 0) return null;\n\n return (\n <div\n style={{\n display: \"inline-flex\",\n alignItems: \"center\",\n gap: 0,\n fontSize: 10,\n letterSpacing: 0.5,\n textTransform: \"uppercase\",\n color: \"rgba(232,240,255,0.55)\",\n textShadow: \"0 1px 6px rgba(0,0,0,0.95)\",\n }}\n >\n {parts.map((part, i) => (\n <span key={i}>\n {i > 0 ? separator : null}\n {part}\n </span>\n ))}\n </div>\n );\n}\n","import { Html } from \"@react-three/drei\";\nimport type { ReactNode } from \"react\";\nimport type { ConstellationAppearance } from \"../appearance.js\";\n\nexport interface StarBillboardProps {\n label: string;\n appearance: ConstellationAppearance;\n previewImageUrl?: string | null;\n previewContent?: ReactNode;\n dimmed?: boolean;\n focused?: boolean;\n visible?: boolean;\n /** Control strip rendered flush beneath the preview when focused. */\n controlsSlot?: ReactNode;\n}\n\n/**\n * Floating preview card and scene label above a star. Unfocused previews\n * are dimmed; labels stay prominent. Anchor sits at preview bottom-center\n * so attached controls align with the card edge.\n */\nexport function StarBillboard({\n label,\n appearance,\n previewImageUrl,\n previewContent,\n dimmed,\n focused,\n visible = true,\n controlsSlot,\n}: StarBillboardProps) {\n if (!visible) return null;\n\n const borderColor = focused\n ? \"rgba(126,184,255,0.75)\"\n : \"rgba(126,184,255,0.22)\";\n const previewOpacity = focused ? 1 : dimmed ? 0.22 : 0.34;\n const previewFilter = focused\n ? \"brightness(1.08) saturate(1.1)\"\n : \"brightness(0.72) saturate(0.65)\";\n const hasControls = !!(focused && controlsSlot);\n\n return (\n <Html\n position={[0, appearance.previewOffsetY, 0]}\n center\n transform\n distanceFactor={appearance.billboardDistanceFactor}\n zIndexRange={appearance.htmlZIndexRange}\n occlude={false}\n style={{\n pointerEvents: \"none\",\n userSelect: \"none\",\n }}\n >\n <style>{`\n @keyframes chuziPreviewFocusIn {\n 0% { opacity: 0.4; transform: scale(0.9); filter: brightness(0.8) saturate(0.7); }\n 55% { opacity: 1; transform: scale(1.05); filter: brightness(1.12) saturate(1.15); }\n 100% { opacity: 1; transform: scale(1); filter: brightness(1.08) saturate(1.1); }\n }\n @keyframes chuziPreviewFocusOut {\n 0% { opacity: 1; transform: scale(1); }\n 100% { opacity: ${previewOpacity}; transform: scale(0.96); }\n }\n `}</style>\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n transform: `translateY(-${appearance.previewHeight / 2}px)`,\n }}\n >\n <div\n key={focused ? \"focused\" : \"unfocused\"}\n style={{\n width: appearance.previewWidth,\n height: appearance.previewHeight,\n borderRadius: hasControls ? \"8px 8px 0 0\" : 8,\n overflow: \"hidden\",\n border: `1px solid ${borderColor}`,\n borderBottom: hasControls ? \"none\" : `1px solid ${borderColor}`,\n background: \"rgba(4,7,13,0.92)\",\n boxShadow: focused\n ? \"0 0 28px rgba(126,184,255,0.45), 0 4px 24px rgba(0,0,0,0.5)\"\n : \"0 4px 20px rgba(0,0,0,0.55)\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n opacity: previewOpacity,\n filter: previewFilter,\n transition: \"border-color 0.35s ease, box-shadow 0.35s ease\",\n animation: focused\n ? \"chuziPreviewFocusIn 0.48s cubic-bezier(0.34, 1.45, 0.64, 1) forwards\"\n : \"chuziPreviewFocusOut 0.32s ease forwards\",\n }}\n >\n {previewImageUrl ? (\n <img\n src={previewImageUrl}\n alt=\"\"\n style={{\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n display: \"block\",\n }}\n />\n ) : (\n previewContent ?? (\n <div\n style={{\n width: \"100%\",\n height: \"100%\",\n background:\n \"radial-gradient(ellipse at 30% 20%, rgba(80,120,200,0.2) 0%, rgba(10,14,30,0.95) 70%)\",\n }}\n />\n )\n )}\n </div>\n\n {hasControls ? (\n <div\n style={{\n width: appearance.previewWidth,\n pointerEvents: \"auto\",\n flexShrink: 0,\n }}\n >\n {controlsSlot}\n </div>\n ) : null}\n\n <div\n style={{\n marginTop: appearance.labelGap,\n fontSize: appearance.labelFontSize,\n fontWeight: 700,\n letterSpacing: appearance.labelLetterSpacing,\n textTransform: \"uppercase\",\n color: \"rgba(232,240,255,0.96)\",\n textAlign: \"center\",\n textShadow:\n \"0 0 18px rgba(0,0,0,0.95), 0 2px 12px rgba(0,0,0,0.95), 0 0 6px rgba(126,184,255,0.25)\",\n whiteSpace: \"nowrap\",\n maxWidth: appearance.previewWidth + 48,\n overflow: \"hidden\",\n textOverflow: \"ellipsis\",\n }}\n >\n {label}\n </div>\n </div>\n </Html>\n );\n}\n","import type { ReactNode } from \"react\";\nimport type { AtomVisualProps } from \"../../index.js\";\nimport {\n mergeConstellationAppearance,\n type ConstellationAppearance,\n} from \"../appearance.js\";\nimport { Star } from \"./Star.js\";\nimport { ConstellationEdge } from \"./ConstellationEdge.js\";\nimport {\n ConstellationTitle,\n computeConstellationBounds,\n type ConstellationStoryOverlay,\n} from \"./ConstellationTitle.js\";\nimport { StarBillboard } from \"./StarBillboard.js\";\n\nexport interface ConstellationSceneEntry {\n id: string;\n /** Visual with final position already computed by the consumer. */\n visual: AtomVisualProps;\n /** Title scene — arc starts here. */\n isTitle?: boolean;\n /** End scene — arc ends here. */\n isEnd?: boolean;\n /** Scene label shown beneath the preview card. */\n label?: string;\n /** Static preview image (coverbox, poster frame, etc.). */\n previewImageUrl?: string | null;\n /** Custom preview when no image URL is available. */\n previewContent?: ReactNode;\n /** When true the star renders at reduced brightness/saturation. */\n dimmed?: boolean;\n /** When true the star is non-navigable (click suppressed). */\n locked?: boolean;\n /** Highlight this star's billboard (focused traversal). */\n focused?: boolean;\n /** Control strip slot — rendered beneath preview when focused. */\n controlsSlot?: ReactNode;\n}\n\nexport interface ConstellationEdgeEntry {\n source: string;\n target: string;\n type: \"choice\" | \"go_to_scene\" | \"sequential\";\n}\n\nexport interface ConstellationProps {\n /** Scene entries with positions already computed by the consumer. */\n scenes: ConstellationSceneEntry[];\n /** Film title rendered as ghost typography across the group. */\n storyTitle?: string;\n /** Director credit, rating, and genre beneath the arched title. */\n storyOverlay?: ConstellationStoryOverlay;\n /** Explicit story-flow edges (goto + choice). No implicit sequential links. */\n edges?: ConstellationEdgeEntry[];\n appearance?: Partial<ConstellationAppearance>;\n /** When false, hide Html billboards and arc title (e.g. while editor is open). */\n showOverlays?: boolean;\n onSceneSelect?: (index: number) => void;\n}\n\n/**\n * A single story rendered as a constellation: scene-stars connected by\n * luminous gradient edges. This is the cosmos realm's `Group` component —\n * identical rendering for own and others' stories.\n */\nexport function Constellation({\n scenes,\n storyTitle,\n storyOverlay,\n edges = [],\n appearance: appearanceOverrides,\n showOverlays = true,\n onSceneSelect,\n}: ConstellationProps) {\n const appearance = mergeConstellationAppearance(appearanceOverrides);\n const sceneMap = new Map(scenes.map((s, i) => [s.id, { entry: s, index: i }]));\n const bounds = computeConstellationBounds(\n scenes.map((s) => s.visual.position),\n );\n\n const titleScene =\n scenes.find((s) => s.isTitle) ?? scenes[0];\n const endScene =\n scenes.find((s) => s.isEnd) ??\n scenes[scenes.length - 1];\n\n const resolvedEdges: {\n from: ConstellationSceneEntry;\n to: ConstellationSceneEntry;\n type: ConstellationEdgeEntry[\"type\"];\n }[] = [];\n\n for (const edge of edges) {\n const src = sceneMap.get(edge.source);\n const tgt = sceneMap.get(edge.target);\n if (src && tgt) {\n resolvedEdges.push({ from: src.entry, to: tgt.entry, type: edge.type });\n }\n }\n\n return (\n <group>\n {showOverlays && storyTitle && bounds ? (\n <ConstellationTitle\n title={storyTitle}\n bounds={bounds}\n appearance={appearance}\n arcFrom={titleScene?.visual.position}\n arcTo={endScene?.visual.position}\n storyOverlay={storyOverlay}\n />\n ) : null}\n\n {scenes.map((entry, i) => (\n <group key={entry.id} position={entry.visual.position}>\n <Star\n visual={{ ...entry.visual, position: [0, 0, 0] }}\n dimmed={entry.dimmed}\n locked={entry.locked}\n onSelect={onSceneSelect ? () => onSceneSelect(i) : undefined}\n />\n\n {showOverlays &&\n (entry.label || entry.previewImageUrl || entry.previewContent) ? (\n <StarBillboard\n label={entry.label ?? \"\"}\n appearance={appearance}\n previewImageUrl={entry.previewImageUrl}\n previewContent={entry.previewContent}\n dimmed={entry.dimmed}\n focused={entry.focused}\n controlsSlot={entry.controlsSlot}\n visible={showOverlays}\n />\n ) : null}\n </group>\n ))}\n\n {resolvedEdges.map(({ from, to, type }) => {\n const edgeDimmed = !!(from.dimmed || to.dimmed);\n return (\n <ConstellationEdge\n key={`edge-${from.id}-${to.id}-${type}`}\n from={from.visual.position}\n to={to.visual.position}\n hueA={from.visual.hue}\n hueB={to.visual.hue}\n intensityA={from.visual.intensity}\n intensityB={to.visual.intensity}\n dimmed={edgeDimmed}\n />\n );\n })}\n </group>\n );\n}\n\n","import type { StoryListItem } from \"../../types/index.js\";\nimport type { AtomMapping, AtomState, AudioPalette, MotionTokens } from \"../index.js\";\n\n/**\n * COSMOS realm — pure-data layer. The 3D components (World, Star, NavRig,\n * EngageTransition) live in a follow-up package once the JSX build is\n * wired up; this file owns the realm's mapping and tuning constants so\n * they can be consumed today by any non-3D surface (catalog list, search,\n * preview cards, sound design tooling).\n *\n * Mapping rationale:\n * runtime → scale (longer film = bigger star)\n * popularity → intensity (more watches = brighter)\n * mood → hue (warm/cool palette by tone)\n * genre → spectral hint (small offset on top of mood, reads as\n * \"stellar class\" — drama is yellow-G,\n * thriller is blue-O, romance is red-M).\n * state → orbit-ring rendering (handled by Atom component).\n */\n\nconst GENRE_HUE_OFFSET: Record<string, number> = {\n drama: 50,\n thriller: 220,\n horror: 0,\n comedy: 35,\n romance: 340,\n scifi: 200,\n documentary: 180,\n animation: 280,\n};\n\nconst MOOD_HUE: Record<string, number> = {\n bright: 50,\n warm: 25,\n bittersweet: 290,\n somber: 230,\n tense: 210,\n playful: 110,\n melancholy: 250,\n};\n\nfunction clamp01(n: number): number {\n return Math.max(0, Math.min(1, n));\n}\n\nfunction popularityToIntensity(film: StoryListItem): number {\n // Log-compress: a 100x more-watched film should not be 100x brighter.\n const watches = Math.max(0, film.watch_starts_count);\n const log = Math.log10(1 + watches);\n // Rough cap at ~6 (1M watches saturates the scale).\n return clamp01(log / 6);\n}\n\nfunction deriveScale(film: StoryListItem): number {\n // We don't have runtime in StoryListItem yet; proxy with scenes_count.\n // Caps the starfield from going visually noisy.\n const scenes = film.scenes_count ?? 1;\n return clamp01(0.25 + Math.log10(1 + scenes) / 4);\n}\n\nfunction deriveHue(film: StoryListItem): number {\n const genreKey = (film.genre ?? \"\").toLowerCase().replace(/[^a-z]/g, \"\");\n const moodKey = \"\";\n const moodHue = MOOD_HUE[moodKey];\n const genreOffset = GENRE_HUE_OFFSET[genreKey];\n if (moodHue !== undefined) return moodHue;\n if (genreOffset !== undefined) return genreOffset;\n return 210;\n}\n\nfunction deriveState(film: StoryListItem): AtomState {\n // Without per-user progress threaded through, default; the consuming\n // app will overlay state from CatalogResponse.meta.progress.\n return film.published ? \"default\" : \"new\";\n}\n\nexport const cosmosMapping: AtomMapping = (film) => ({\n position: [0, 0, 0], // assigned by the realm's spatial layouter\n scale: deriveScale(film),\n hue: deriveHue(film),\n intensity: popularityToIntensity(film),\n state: deriveState(film),\n metadata: {\n title: film.title,\n popularity: film.watch_starts_count,\n genre: film.genre,\n },\n});\n\nexport const cosmosMotion: MotionTokens = {\n flightAcceleration: 14,\n flightDamping: 0.92,\n focusEaseMs: 380,\n engageDurationMs: 900,\n backDurationMs: 900,\n};\n\nexport {\n DEFAULT_CONSTELLATION_APPEARANCE,\n mergeConstellationAppearance,\n} from \"./appearance.js\";\nexport type { ConstellationAppearance } from \"./appearance.js\";\n\nexport const cosmosAudio: AudioPalette = {\n // Asset paths are resolved by the host app's asset bundler; chuzi-shared\n // only declares the contract. Replace with CDN URLs at integration time.\n ambientLoop: \"audio/cosmos/ambient-deep.ogg\",\n focusChime: \"audio/cosmos/focus-shimmer.ogg\",\n engageImpact: \"audio/cosmos/dolly-in.ogg\",\n backWhoosh: \"audio/cosmos/dolly-out.ogg\",\n};\n","/**\n * Spatial distribution helpers for the cosmos realm. Kept as a stand-alone\n * module so non-3D surfaces (search overlays, accessibility list view,\n * minimap) can compute and reuse positions without pulling in three.js.\n */\n\nexport type Vec3 = [number, number, number];\n\nexport interface DistributeOptions {\n /** Outer radius of the disk in world units. */\n radius?: number;\n /** Vertical jitter band (±). Larger values flatten the disk less. */\n thickness?: number;\n /** Deterministic seed; identical seeds produce identical layouts. */\n seed?: number;\n}\n\n/**\n * Galaxy-disk distribution: stars cluster denser toward the center\n * (sqrt-r weighting), with a vertical jitter band. Deterministic when a\n * seed is provided so the same catalog produces the same starfield across\n * sessions.\n */\nexport function distributeStars(\n count: number,\n options: DistributeOptions = {},\n): Vec3[] {\n const radius = options.radius ?? 25;\n const thickness = options.thickness ?? 4;\n const random = options.seed !== undefined ? mulberry32(options.seed) : Math.random;\n\n const positions: Vec3[] = [];\n for (let i = 0; i < count; i++) {\n const r = Math.sqrt(random()) * radius;\n const theta = random() * Math.PI * 2;\n const y = (random() - 0.5) * thickness;\n positions.push([Math.cos(theta) * r, y, Math.sin(theta) * r]);\n }\n return positions;\n}\n\nfunction mulberry32(seed: number): () => number {\n let s = seed >>> 0;\n return () => {\n s = (s + 0x6d2b79f5) >>> 0;\n let t = s;\n t = Math.imul(t ^ (t >>> 15), t | 1);\n t ^= t + Math.imul(t ^ (t >>> 7), t | 61);\n return ((t ^ (t >>> 14)) >>> 0) / 4294967296;\n };\n}\n\n/** World-space gap between adjacent tree levels along +Z (chronological depth). */\nexport const COSMOS_SCENE_LEVEL_SPACING = 11;\n\n/** Branch spread multiplier for tree_graph x offsets. */\nexport const COSMOS_SCENE_BRANCH_SPACING = 1.6;\n\n/** Maximum distance between two connected scene stars (fallback spine only). */\nexport const COSMOS_MAX_SCENE_EDGE_LENGTH = 14;\n\n/** Minimum empty space between constellation bounds, in scene spacings. */\nexport const COSMOS_CONSTELLATION_GAP_SCENES = 2;\n\n/** Halo around a lone title star before scenes load. */\nexport const COSMOS_DEFAULT_FOOTPRINT_RADIUS = 10;\n\n/** Extra world units around the outermost scene for billboards / focus glow. */\nexport const COSMOS_CONSTELLATION_VISUAL_PADDING = 6;\n\nconst GOLDEN_ANGLE = 2.399963229728653;\n\nexport interface ConstellationLayoutScene {\n id: string;\n is_title?: boolean;\n is_end?: boolean;\n order?: number;\n created_at?: string;\n}\n\nexport interface ConstellationLayoutEdge {\n source: string;\n target: string;\n}\n\nexport interface ConstellationLayoutNode {\n id: string;\n level: number;\n x: number;\n index?: number;\n}\n\nexport interface ConstellationLayoutGraph {\n nodes: ConstellationLayoutNode[];\n edges?: ConstellationLayoutEdge[];\n meta?: { root_id?: string | null };\n}\n\nexport interface ConstellationAnchorInput {\n id: string;\n footprintRadius: number;\n}\n\nexport interface ConstellationAnchorOptions {\n /** Gap between constellation bounds in scene spacings (default 2). */\n minGapScenes?: number;\n levelSpacing?: number;\n visualPadding?: number;\n}\n\nfunction sortScenesForConstellationLayout(\n sceneList: ConstellationLayoutScene[],\n): ConstellationLayoutScene[] {\n return [...sceneList].sort((a, b) => {\n if (a.is_title !== b.is_title) return a.is_title ? -1 : 1;\n if (a.is_end !== b.is_end) return a.is_end ? 1 : -1;\n const orderA = a.order ?? 0;\n const orderB = b.order ?? 0;\n if (orderA !== orderB) return orderA - orderB;\n return (a.created_at ?? \"\").localeCompare(b.created_at ?? \"\");\n });\n}\n\nfunction orderScenesForConstellationLayout(\n sceneList: ConstellationLayoutScene[],\n graph: ConstellationLayoutGraph | undefined,\n): ConstellationLayoutScene[] {\n if (!graph?.nodes?.length) return sortScenesForConstellationLayout(sceneList);\n\n const sceneById = new Map(sceneList.map((scene) => [scene.id, scene]));\n const ordered: ConstellationLayoutScene[] = [];\n const seen = new Set<string>();\n\n const sortedNodes = [...graph.nodes].sort((a, b) => {\n if (a.level !== b.level) return a.level - b.level;\n if (a.x !== b.x) return a.x - b.x;\n return (a.index ?? 0) - (b.index ?? 0);\n });\n\n for (const node of sortedNodes) {\n const scene = sceneById.get(node.id);\n if (scene && !seen.has(scene.id)) {\n ordered.push(scene);\n seen.add(scene.id);\n }\n }\n\n for (const scene of sortScenesForConstellationLayout(sceneList)) {\n if (!seen.has(scene.id)) {\n ordered.push(scene);\n seen.add(scene.id);\n }\n }\n\n return ordered;\n}\n\nfunction hashSceneId(id: string, salt = \"\"): number {\n let h = 0;\n const key = id + salt;\n for (let i = 0; i < key.length; i++) {\n h = (h * 31 + key.charCodeAt(i)) >>> 0;\n }\n return h / 4294967296;\n}\n\nfunction clampEdgeLength(\n positions: Map<string, Vec3>,\n sourceId: string,\n targetId: string,\n maxLength: number,\n): void {\n const src = positions.get(sourceId);\n const tgt = positions.get(targetId);\n if (!src || !tgt) return;\n\n const dx = tgt[0] - src[0];\n const dy = tgt[1] - src[1];\n const dz = tgt[2] - src[2];\n const len = Math.hypot(dx, dy, dz);\n if (len <= maxLength || len === 0) return;\n\n const scale = maxLength / len;\n positions.set(targetId, [\n src[0] + dx * scale,\n src[1] + dy * scale,\n src[2] + dz * scale,\n ]);\n}\n\nfunction buildParentByChild(\n ordered: ConstellationLayoutScene[],\n edges: ConstellationLayoutEdge[],\n): Map<string, string> {\n const parentByChild = new Map<string, string>();\n const orderIndex = new Map(ordered.map((scene, idx) => [scene.id, idx]));\n\n const sortedEdges = [...edges].sort((a, b) => {\n const aIdx = orderIndex.get(a.target) ?? Number.MAX_SAFE_INTEGER;\n const bIdx = orderIndex.get(b.target) ?? Number.MAX_SAFE_INTEGER;\n return aIdx - bIdx;\n });\n\n for (const edge of sortedEdges) {\n if (!parentByChild.has(edge.target)) {\n parentByChild.set(edge.target, edge.source);\n }\n }\n\n return parentByChild;\n}\n\nfunction sceneLevelJitter(sceneId: string): number {\n return (hashSceneId(sceneId, \"y\") - 0.5) * 1.2;\n}\n\n/**\n * Scene positions relative to the title star at the constellation anchor.\n * When a tree_graph is present, level maps to +Z depth (chronological \"after\")\n * and x spreads branches laterally. Without a graph, scenes fall back to a\n * linear spine along +Z.\n */\nexport function computeConstellationScenePositions(\n scenes: ConstellationLayoutScene[],\n graph: ConstellationLayoutGraph | undefined,\n anchor: Vec3 = [0, 0, 0],\n): Map<string, Vec3> {\n const positions = new Map<string, Vec3>();\n const ordered = orderScenesForConstellationLayout(scenes, graph);\n if (ordered.length === 0) return positions;\n\n const root =\n ordered.find((scene) => scene.is_title) ??\n ordered[0];\n positions.set(root.id, [anchor[0], anchor[1], anchor[2]]);\n\n const nodeById = new Map(\n (graph?.nodes ?? []).map((node) => [node.id, node]),\n );\n\n if (nodeById.size > 0) {\n const rootNode = nodeById.get(root.id);\n const rootX = rootNode?.x ?? 0;\n\n for (const scene of ordered) {\n if (scene.id === root.id) continue;\n const node = nodeById.get(scene.id);\n if (!node) continue;\n\n positions.set(scene.id, [\n anchor[0] + (node.x - rootX) * COSMOS_SCENE_BRANCH_SPACING,\n anchor[1] + sceneLevelJitter(scene.id),\n anchor[2] + node.level * COSMOS_SCENE_LEVEL_SPACING,\n ]);\n }\n\n let fallbackLevel = 0;\n for (const scene of ordered) {\n if (positions.has(scene.id)) continue;\n fallbackLevel += 1;\n positions.set(scene.id, [\n anchor[0],\n anchor[1] + sceneLevelJitter(scene.id),\n anchor[2] + fallbackLevel * COSMOS_SCENE_LEVEL_SPACING,\n ]);\n }\n\n return positions;\n }\n\n const edges = graph?.edges ?? [];\n const parentByChild = edges.length > 0\n ? buildParentByChild(ordered, edges)\n : new Map<string, string>();\n\n let spineIndex = 0;\n for (const scene of ordered) {\n if (scene.id === root.id) continue;\n\n let parentId = parentByChild.get(scene.id);\n if (!parentId || !positions.has(parentId)) {\n const prevScene = ordered[spineIndex] ?? root;\n parentId = prevScene.id;\n }\n\n const parentPos = positions.get(parentId) ?? [anchor[0], anchor[1], anchor[2]];\n const angle = spineIndex * GOLDEN_ANGLE + hashSceneId(scene.id) * 0.55;\n const dist =\n COSMOS_MAX_SCENE_EDGE_LENGTH * (0.9 + hashSceneId(scene.id, \"d\") * 0.1);\n const yJitter = sceneLevelJitter(scene.id);\n\n positions.set(scene.id, [\n parentPos[0] + Math.cos(angle) * dist,\n parentPos[1] + yJitter,\n parentPos[2] + Math.sin(angle) * dist,\n ]);\n spineIndex += 1;\n }\n\n if (edges.length > 0) {\n for (const edge of edges) {\n clampEdgeLength(\n positions,\n edge.source,\n edge.target,\n COSMOS_MAX_SCENE_EDGE_LENGTH,\n );\n }\n } else {\n for (let i = 1; i < ordered.length; i++) {\n clampEdgeLength(\n positions,\n ordered[i - 1].id,\n ordered[i].id,\n COSMOS_MAX_SCENE_EDGE_LENGTH,\n );\n }\n }\n\n return positions;\n}\n\n/** Bounding radius from the title anchor to the outermost scene plus visual padding. */\nexport function constellationFootprintRadius(\n localPositions: Map<string, Vec3>,\n padding: number = COSMOS_CONSTELLATION_VISUAL_PADDING,\n): number {\n let maxReach = COSMOS_DEFAULT_FOOTPRINT_RADIUS;\n for (const [x, , z] of localPositions.values()) {\n maxReach = Math.max(maxReach, Math.hypot(x, z) + padding);\n }\n return maxReach;\n}\n\nfunction circlesSeparated(\n ax: number,\n az: number,\n aRadius: number,\n bx: number,\n bz: number,\n bRadius: number,\n minGap: number,\n): boolean {\n return Math.hypot(ax - bx, az - bz) >= aRadius + bRadius + minGap;\n}\n\nfunction findConstellationAnchor(\n footprintRadius: number,\n placed: Array<{ x: number; z: number; radius: number }>,\n minGap: number,\n): Vec3 {\n if (placed.length === 0) return [0, 0, 0];\n\n let angle = 0;\n let radius = 0;\n const angleStep = 0.62;\n const radiusGrowth = minGap * 0.75;\n\n for (let attempt = 0; attempt < 8000; attempt++) {\n angle += angleStep;\n radius += radiusGrowth / (2 * Math.PI);\n const cx = Math.cos(angle) * radius;\n const cz = Math.sin(angle) * radius;\n const ok = placed.every((other) =>\n circlesSeparated(cx, cz, footprintRadius, other.x, other.z, other.radius, minGap),\n );\n if (ok) return [cx, 0, cz];\n }\n\n const fallback = placed.length * (minGap + footprintRadius * 2);\n return [fallback, 0, 0];\n}\n\n/**\n * Place constellation anchors so each title star stays outside other\n * constellations, with at least `minGapScenes` scene spacings between bounds.\n */\nexport function distributeConstellationAnchors(\n items: ConstellationAnchorInput[],\n options: ConstellationAnchorOptions = {},\n): Map<string, Vec3> {\n const minGapScenes = options.minGapScenes ?? COSMOS_CONSTELLATION_GAP_SCENES;\n const levelSpacing = options.levelSpacing ?? COSMOS_SCENE_LEVEL_SPACING;\n const minGap = minGapScenes * levelSpacing;\n\n const anchors = new Map<string, Vec3>();\n const placed: Array<{ x: number; z: number; radius: number }> = [];\n\n for (const item of items) {\n const [x, , z] = findConstellationAnchor(item.footprintRadius, placed, minGap);\n anchors.set(item.id, [x, 0, z]);\n placed.push({ x, z, radius: item.footprintRadius });\n }\n\n return anchors;\n}\n","import { useMemo } from \"react\";\nimport type { StoryListItem } from \"../../../types/index.js\";\nimport { cosmosMapping } from \"../index.js\";\nimport { Star } from \"./Star.js\";\nimport { World } from \"./World.js\";\nimport { distributeStars, type Vec3 } from \"./layout.js\";\n\nexport interface CosmosSandboxProps {\n films: StoryListItem[];\n onFilmSelect?: (film: StoryListItem) => void;\n /** Layout seed — same seed + same films = same layout. */\n seed?: number;\n}\n\n/**\n * Drop-in 3D sandbox. Hands a list of films, gets back a navigable\n * starfield where each star is a film. Useful for: integration tests, the\n * realm-picker preview thumbnail, the editor's \"preview as star\" mode, and\n * as the smoke-test entry while migrating chuzi-web off Laravel.\n */\nexport function CosmosSandbox({\n films,\n onFilmSelect,\n seed = 1,\n}: CosmosSandboxProps) {\n const placed = useMemo(() => {\n const positions: Vec3[] = distributeStars(films.length, { seed });\n return films.map((film, i) => ({\n film,\n visual: { ...cosmosMapping(film), position: positions[i] },\n }));\n }, [films, seed]);\n\n return (\n <World>\n {placed.map(({ film, visual }) => (\n <Star\n key={film.id}\n visual={visual}\n onSelect={onFilmSelect ? () => onFilmSelect(film) : undefined}\n />\n ))}\n </World>\n );\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@chuzi/shared",
3
- "version": "1.3.46",
3
+ "version": "1.3.48",
4
4
  "description": "Shared types, realm config, theme tokens, API client, input layer, and realm rendering primitives for CHUZI apps",
5
5
  "type": "module",
6
6
  "sideEffects": false,