@chuzi/shared 1.3.37 → 1.3.38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -51,6 +51,8 @@ interface ConstellationSceneEntry {
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  locked?: boolean;
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  /** Highlight this star's billboard (focused traversal). */
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  focused?: boolean;
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+ /** Control strip slot — rendered beneath preview when focused. */
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+ controlsSlot?: ReactNode;
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  }
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  interface ConstellationEdgeEntry {
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  source: string;
@@ -144,12 +146,15 @@ interface ConstellationTitleProps {
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  title: string;
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  bounds: ConstellationBounds;
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  appearance: ConstellationAppearance;
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+ /** World position of the title (first) scene — arc starts here. */
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+ arcFrom?: [number, number, number];
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+ /** World position of the end scene — arc ends here. */
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+ arcTo?: [number, number, number];
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  }
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  /**
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- * Rainbow arc title floating above the constellation always readable,
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- * never occluding the stars beneath.
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+ * Vintage cartography-style ocean label arcing from title scene to end scene.
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  */
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- declare function ConstellationTitle({ title, bounds, appearance, }: ConstellationTitleProps): react_jsx_runtime.JSX.Element | null;
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+ declare function ConstellationTitle({ title, bounds, appearance, arcFrom, arcTo, }: ConstellationTitleProps): react_jsx_runtime.JSX.Element | null;
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  interface StarBillboardProps {
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  label: string;
@@ -159,11 +164,14 @@ interface StarBillboardProps {
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  dimmed?: boolean;
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  focused?: boolean;
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  visible?: boolean;
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+ /** Control strip rendered flush beneath the preview when focused. */
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+ controlsSlot?: ReactNode;
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  }
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  /**
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- * Floating preview card and scene label above a star. Label sits beneath
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- * the preview image, offset from the star sphere.
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+ * Floating preview card and scene label above a star. Unfocused previews
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+ * are dimmed; labels stay prominent. Anchor sits at preview bottom-center
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+ * so attached controls align with the card edge.
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  */
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- declare function StarBillboard({ label, appearance, previewImageUrl, previewContent, dimmed, focused, visible, }: StarBillboardProps): react_jsx_runtime.JSX.Element | null;
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+ declare function StarBillboard({ label, appearance, previewImageUrl, previewContent, dimmed, focused, visible, controlsSlot, }: StarBillboardProps): react_jsx_runtime.JSX.Element | null;
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  export { Constellation, ConstellationAppearance, type ConstellationBounds, ConstellationEdge, type ConstellationEdgeEntry, type ConstellationEdgeProps, type ConstellationProps, type ConstellationSceneEntry, ConstellationTitle, type ConstellationTitleProps, CosmosSandbox, type CosmosSandboxProps, type DistributeOptions, Star, StarBillboard, type StarBillboardProps, type StarProps, type Vec3, World, type WorldProps, computeConstellationBounds, distributeStars };
@@ -76,19 +76,19 @@ function Star({ visual, onSelect, dimmed, locked }) {
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  // src/realms/cosmos/appearance.ts
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  var DEFAULT_CONSTELLATION_APPEARANCE = {
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- titleFontSize: 15,
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- titleOpacity: 0.48,
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- titleColor: "#e8f0ff",
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- titleLetterSpacing: 4,
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- titleYOffset: 14,
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- titleDistanceFactor: 18,
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+ titleFontSize: 34,
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+ titleOpacity: 0.82,
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+ titleColor: "#c8dce8",
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+ titleLetterSpacing: 6,
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+ titleYOffset: 8,
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+ titleDistanceFactor: 12,
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  htmlZIndexRange: [8, 0],
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  previewWidth: 148,
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  previewHeight: 96,
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  previewOffsetY: 2.4,
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  labelFontSize: 13,
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  labelLetterSpacing: 1.2,
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- labelGap: 14,
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+ labelGap: 10,
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  controlsGridHeight: 92,
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  billboardDistanceFactor: 10,
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  cameraDefaultOffset: [0, 4, 12],
@@ -182,18 +182,40 @@ function computeConstellationBounds(positions) {
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  spanZ: Math.max(4, maxZ - minZ + 3)
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  };
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  }
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+ var WORLD_TO_SVG = 58;
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  function ConstellationTitle({
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  title,
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  bounds,
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- appearance
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+ appearance,
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+ arcFrom,
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+ arcTo
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  }) {
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  const gradientId = useId().replace(/:/g, "");
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  const pathId = `arc-${gradientId}`;
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  if (!title.trim()) return null;
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  const span = Math.max(bounds.spanX, bounds.spanZ);
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- const svgWidth = Math.max(360, Math.round(span * 52));
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- const svgHeight = 80;
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- const arcPath = `M ${svgWidth * 0.04} ${svgHeight * 0.82} Q ${svgWidth * 0.5} ${svgHeight * 0.08} ${svgWidth * 0.96} ${svgHeight * 0.82}`;
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+ const svgWidth = Math.max(420, Math.round(span * WORLD_TO_SVG + 80));
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+ const svgHeight = 110;
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+ const centerX = svgWidth / 2;
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+ const arcY = svgHeight * 0.88;
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+ const arcPeak = svgHeight * 0.06;
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+ let arcStartX = svgWidth * 0.04;
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+ let arcEndX = svgWidth * 0.96;
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+ if (arcFrom && arcTo) {
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+ const [fromX] = arcFrom;
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+ const [toX] = arcTo;
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+ arcStartX = centerX + (fromX - bounds.center[0]) * WORLD_TO_SVG;
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+ arcEndX = centerX + (toX - bounds.center[0]) * WORLD_TO_SVG;
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+ arcStartX = Math.max(12, Math.min(arcStartX, svgWidth - 12));
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+ arcEndX = Math.max(12, Math.min(arcEndX, svgWidth - 12));
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+ if (arcStartX > arcEndX) {
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+ const swap = arcStartX;
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+ arcStartX = arcEndX;
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+ arcEndX = swap;
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+ }
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+ }
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+ const arcMidX = (arcStartX + arcEndX) / 2;
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+ const arcPath = `M ${arcStartX} ${arcY} Q ${arcMidX} ${arcPeak} ${arcEndX} ${arcY}`;
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  return /* @__PURE__ */ jsx(
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  Billboard,
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  {
@@ -222,11 +244,10 @@ function ConstellationTitle({
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  children: [
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  /* @__PURE__ */ jsxs("defs", { children: [
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  /* @__PURE__ */ jsxs("linearGradient", { id: gradientId, x1: "0%", y1: "0%", x2: "100%", y2: "0%", children: [
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- /* @__PURE__ */ jsx("stop", { offset: "0%", stopColor: "#7eb8ff" }),
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- /* @__PURE__ */ jsx("stop", { offset: "30%", stopColor: "#b8a0ff" }),
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- /* @__PURE__ */ jsx("stop", { offset: "55%", stopColor: "#ffb8e8" }),
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- /* @__PURE__ */ jsx("stop", { offset: "78%", stopColor: "#ffd47e" }),
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- /* @__PURE__ */ jsx("stop", { offset: "100%", stopColor: "#7eb8ff" })
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+ /* @__PURE__ */ jsx("stop", { offset: "0%", stopColor: "#8ab4c8" }),
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+ /* @__PURE__ */ jsx("stop", { offset: "35%", stopColor: "#c8d8e4" }),
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+ /* @__PURE__ */ jsx("stop", { offset: "65%", stopColor: "#e8dcc8" }),
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+ /* @__PURE__ */ jsx("stop", { offset: "100%", stopColor: "#8ab4c8" })
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  ] }),
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  /* @__PURE__ */ jsx("path", { id: pathId, d: arcPath, fill: "none" })
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  ] }),
@@ -234,10 +255,15 @@ function ConstellationTitle({
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  "text",
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  {
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  fill: `url(#${gradientId})`,
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+ fontFamily: "'Palatino Linotype', Palatino, 'Book Antiqua', Georgia, serif",
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  fontSize: appearance.titleFontSize,
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- fontWeight: 800,
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+ fontWeight: 700,
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+ fontStyle: "italic",
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  letterSpacing: appearance.titleLetterSpacing,
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  opacity: appearance.titleOpacity,
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+ stroke: "rgba(20,40,60,0.35)",
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+ strokeWidth: 0.6,
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+ paintOrder: "stroke fill",
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  children: /* @__PURE__ */ jsx("textPath", { href: `#${pathId}`, startOffset: "50%", textAnchor: "middle", children: title.toUpperCase() })
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  }
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  )
@@ -256,12 +282,15 @@ function StarBillboard({
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  previewContent,
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  dimmed,
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  focused,
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- visible = true
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+ visible = true,
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+ controlsSlot
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  }) {
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  if (!visible) return null;
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- const borderColor = focused ? "rgba(126,184,255,0.65)" : "rgba(126,184,255,0.28)";
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- const opacity = dimmed ? 0.45 : focused ? 1 : 0.88;
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- return /* @__PURE__ */ jsx(
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+ const borderColor = focused ? "rgba(126,184,255,0.75)" : "rgba(126,184,255,0.22)";
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+ const previewOpacity = focused ? 1 : dimmed ? 0.22 : 0.34;
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+ const previewFilter = focused ? "brightness(1.08) saturate(1.1)" : "brightness(0.72) saturate(0.65)";
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+ const hasControls = !!(focused && controlsSlot);
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+ return /* @__PURE__ */ jsxs(
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  Html,
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  {
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  position: [0, appearance.previewOffsetY, 0],
@@ -272,91 +301,110 @@ function StarBillboard({
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  occlude: false,
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  style: {
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  pointerEvents: "none",
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- userSelect: "none",
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- opacity,
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- transition: "opacity 0.35s ease"
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+ userSelect: "none"
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  },
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- children: /* @__PURE__ */ jsxs(
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- "div",
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- {
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- style: {
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- display: "flex",
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- flexDirection: "column",
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- alignItems: "center",
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- gap: appearance.labelGap
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- },
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- children: [
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- /* @__PURE__ */ jsx(
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- "div",
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- {
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- style: {
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- width: appearance.previewWidth,
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- height: appearance.previewHeight,
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- borderRadius: 8,
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- overflow: "hidden",
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- border: `1px solid ${borderColor}`,
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- background: "rgba(4,7,13,0.92)",
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- boxShadow: focused ? "0 0 24px rgba(126,184,255,0.35)" : "0 4px 20px rgba(0,0,0,0.55)",
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- display: "flex",
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- alignItems: "center",
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- justifyContent: "center"
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- },
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- children: previewImageUrl ? /* @__PURE__ */ jsx(
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- "img",
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- {
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- src: previewImageUrl,
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- alt: "",
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- style: {
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- width: "100%",
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- height: "100%",
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- objectFit: "cover",
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- display: "block"
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+ children: [
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+ /* @__PURE__ */ jsx("style", { children: `
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+ @keyframes chuziPreviewFocusIn {
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+ 0% { opacity: 0.4; transform: scale(0.9); filter: brightness(0.8) saturate(0.7); }
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+ 55% { opacity: 1; transform: scale(1.05); filter: brightness(1.12) saturate(1.15); }
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+ 100% { opacity: 1; transform: scale(1); filter: brightness(1.08) saturate(1.1); }
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+ }
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+ @keyframes chuziPreviewFocusOut {
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+ 0% { opacity: 1; transform: scale(1); }
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+ 100% { opacity: ${previewOpacity}; transform: scale(0.96); }
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+ }
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+ ` }),
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+ /* @__PURE__ */ jsxs(
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+ "div",
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+ {
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+ style: {
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+ display: "flex",
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+ flexDirection: "column",
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+ alignItems: "center",
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+ transform: `translateY(-${appearance.previewHeight / 2}px)`
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+ },
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+ children: [
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+ /* @__PURE__ */ jsx(
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+ "div",
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+ {
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+ style: {
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+ width: appearance.previewWidth,
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+ height: appearance.previewHeight,
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+ borderRadius: hasControls ? "8px 8px 0 0" : 8,
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+ overflow: "hidden",
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+ border: `1px solid ${borderColor}`,
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+ borderBottom: hasControls ? "none" : `1px solid ${borderColor}`,
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+ background: "rgba(4,7,13,0.92)",
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+ boxShadow: focused ? "0 0 28px rgba(126,184,255,0.45), 0 4px 24px rgba(0,0,0,0.5)" : "0 4px 20px rgba(0,0,0,0.55)",
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+ display: "flex",
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+ alignItems: "center",
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+ justifyContent: "center",
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+ opacity: previewOpacity,
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+ filter: previewFilter,
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+ transition: "border-color 0.35s ease, box-shadow 0.35s ease",
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+ animation: focused ? "chuziPreviewFocusIn 0.48s cubic-bezier(0.34, 1.45, 0.64, 1) forwards" : "chuziPreviewFocusOut 0.32s ease forwards"
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+ },
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+ children: previewImageUrl ? /* @__PURE__ */ jsx(
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+ "img",
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+ {
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+ src: previewImageUrl,
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+ alt: "",
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+ style: {
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+ width: "100%",
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+ height: "100%",
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+ objectFit: "cover",
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+ display: "block"
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+ }
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  }
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- }
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- ) : previewContent ?? /* @__PURE__ */ jsx(
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- "div",
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- {
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- style: {
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- width: "100%",
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- height: "100%",
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- background: "radial-gradient(ellipse at 30% 20%, rgba(80,120,200,0.2) 0%, rgba(10,14,30,0.95) 70%)"
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+ ) : previewContent ?? /* @__PURE__ */ jsx(
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+ "div",
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+ {
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+ style: {
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+ width: "100%",
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+ height: "100%",
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+ background: "radial-gradient(ellipse at 30% 20%, rgba(80,120,200,0.2) 0%, rgba(10,14,30,0.95) 70%)"
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+ }
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  }
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- }
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- )
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- }
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- ),
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- focused ? /* @__PURE__ */ jsx(
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- "div",
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- {
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- style: {
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- width: appearance.previewWidth,
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- height: appearance.controlsGridHeight,
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- flexShrink: 0
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- }
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- }
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- ) : null,
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- /* @__PURE__ */ jsx(
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- "div",
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- {
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- style: {
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- fontSize: appearance.labelFontSize,
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- fontWeight: 700,
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- letterSpacing: appearance.labelLetterSpacing,
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- textTransform: "uppercase",
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- color: focused ? "rgba(232,240,255,0.95)" : "rgba(232,240,255,0.72)",
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- textAlign: "center",
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- textShadow: "0 2px 12px rgba(0,0,0,0.95)",
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- whiteSpace: "nowrap",
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- maxWidth: appearance.previewWidth + 40,
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- overflow: "hidden",
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- textOverflow: "ellipsis"
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+ )
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  },
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- children: label
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- }
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- )
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- ]
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- }
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- )
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+ focused ? "focused" : "unfocused"
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+ ),
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+ hasControls ? /* @__PURE__ */ jsx(
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+ "div",
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+ {
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+ style: {
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+ width: appearance.previewWidth,
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+ pointerEvents: "auto",
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+ flexShrink: 0
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+ },
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+ children: controlsSlot
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+ }
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+ ) : null,
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+ /* @__PURE__ */ jsx(
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+ "div",
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+ {
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+ style: {
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+ marginTop: appearance.labelGap,
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+ fontSize: appearance.labelFontSize,
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+ fontWeight: 700,
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+ letterSpacing: appearance.labelLetterSpacing,
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+ textTransform: "uppercase",
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+ color: "rgba(232,240,255,0.96)",
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+ textAlign: "center",
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+ textShadow: "0 0 18px rgba(0,0,0,0.95), 0 2px 12px rgba(0,0,0,0.95), 0 0 6px rgba(126,184,255,0.25)",
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+ whiteSpace: "nowrap",
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+ maxWidth: appearance.previewWidth + 48,
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+ overflow: "hidden",
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+ textOverflow: "ellipsis"
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+ },
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+ children: label
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+ }
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+ )
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+ ]
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+ }
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+ )
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+ ]
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  }
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  );
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  }
@@ -387,7 +435,9 @@ function Constellation({
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  {
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  title: storyTitle,
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  bounds,
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- appearance
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+ appearance,
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+ arcFrom: scenes[0]?.visual.position,
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+ arcTo: scenes[scenes.length - 1]?.visual.position
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  }
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  ) : null,
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  scenes.map((entry, i) => /* @__PURE__ */ jsxs("group", { position: entry.visual.position, children: [
@@ -409,6 +459,7 @@ function Constellation({
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  previewContent: entry.previewContent,
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  dimmed: entry.dimmed,
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  focused: entry.focused,
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+ controlsSlot: entry.controlsSlot,
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  visible: showOverlays
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  }
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  ) : null
@@ -1 +1 @@
1
- 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interface SceneTreeTheme {\n bg: string;\n edgeChoice: string;\n edgeGoto: string;\n nodeDefault: string;\n nodeActive: string;\n borderDefault: string;\n borderActive: string;\n labelDefault: string;\n labelActive: string;\n nodeLockedFill: string;\n nodeLockedBorder: string;\n labelLocked: string;\n nodeShape: \"star\" | \"rect\";\n rectRx: number;\n}\n\nexport const SCENE_TREE_THEMES: Record<RealmId, SceneTreeTheme> = {\n cosmos: {\n bg: \"#020408\",\n edgeChoice: \"#e8f0ff\",\n edgeGoto: \"#4a9fff\",\n nodeDefault: \"#ffffff\",\n nodeActive: \"#ffd47e\",\n borderDefault: \"#3a5080\",\n borderActive: \"#fff6d0\",\n labelDefault: \"rgba(220, 232, 255, 0.92)\",\n labelActive: \"rgba(255, 246, 220, 0.98)\",\n nodeLockedFill: \"#151a28\",\n nodeLockedBorder: \"#2a3348\",\n labelLocked: \"rgba(200, 210, 230, 0.35)\",\n nodeShape: \"star\",\n rectRx: 2,\n },\n wilds: {\n bg: \"#04070d\",\n edgeChoice: \"#ffffff\",\n edgeGoto: \"#6ecf7a\",\n nodeDefault: \"#e8f5e4\",\n nodeActive: \"#d31e2f\",\n borderDefault: \"#2d4a32\",\n borderActive: \"#ff9ea8\",\n labelDefault: \"rgba(232, 245, 228, 0.92)\",\n labelActive: \"rgba(255, 214, 219, 0.98)\",\n nodeLockedFill: \"#1a221c\",\n nodeLockedBorder: \"#2a3d30\",\n labelLocked: \"rgba(200, 220, 200, 0.38)\",\n nodeShape: \"rect\",\n rectRx: 3,\n },\n};\n\n/**\n * Get theme tokens for a realm, defaulting to wilds.\n */\nexport function getThemeTokens(realmId: RealmId | null | undefined): RealmThemeTokens {\n return THEME_TOKENS[realmId ?? \"wilds\"] ?? THEME_TOKENS.wilds;\n}\n\n/**\n * Get scene tree theme for a realm, defaulting to wilds.\n */\nexport function getSceneTreeTheme(realmId: RealmId | null | undefined): SceneTreeTheme {\n return SCENE_TREE_THEMES[realmId ?? \"wilds\"] ?? SCENE_TREE_THEMES.wilds;\n}\n","import { Canvas } from \"@react-three/fiber\";\nimport { OrbitControls, Stars as DreiStars } from \"@react-three/drei\";\nimport type { ReactNode } from \"react\";\nimport { THEME_TOKENS } from \"../../../themes/index.js\";\n\nexport interface WorldProps {\n children: ReactNode;\n /** Pixel device ratio cap. Default 2 — keeps perf bounded on retina laptops. */\n dpr?: number | [number, number];\n}\n\n/**\n * Cosmos environment shell. Wraps an r3f Canvas with deep-space background,\n * ambient starfield (drei <Stars> for the *backdrop* — distinct from our\n * film-stars), and a placeholder OrbitControls camera. The real NavRig\n * (consuming an IntentSource and doing focus-snap on dpad) replaces\n * OrbitControls in a follow-up package.\n */\nexport function World({ children, dpr = [1, 2] }: WorldProps) {\n return (\n <Canvas\n camera={{ position: [0, 6, 32], fov: 60, near: 0.1, far: 500 }}\n dpr={dpr}\n gl={{ antialias: true }}\n >\n <color attach=\"background\" args={[THEME_TOKENS.cosmos.bgDeep]} />\n <ambientLight intensity={0.15} />\n <DreiStars\n radius={120}\n depth={60}\n count={3000}\n factor={4}\n fade\n saturation={0.4}\n />\n <OrbitControls enablePan={false} maxDistance={80} minDistance={4} />\n {children}\n </Canvas>\n );\n}\n","import { useRef } from \"react\";\nimport { useFrame } from \"@react-three/fiber\";\nimport type { Mesh } from \"three\";\nimport type { AtomVisualProps } from \"../../index.js\";\n\nexport interface StarProps {\n visual: AtomVisualProps;\n onSelect?: () => void;\n /** Reduce brightness and saturation to indicate an unwatched scene. */\n dimmed?: boolean;\n /** Non-navigable — suppresses click and lowers brightness further. */\n locked?: boolean;\n}\n\n/**\n * One film as a star. Color is HSL-derived from the realm mapping's hue +\n * intensity. Each star pulses on its own phase so a thousand of them don't\n * breathe in lockstep — gives the field life without per-star animation\n * state.\n */\nexport function Star({ visual, onSelect, dimmed, locked }: StarProps) {\n const ref = useRef<Mesh>(null);\n\n useFrame(({ clock }) => {\n if (!ref.current) return;\n const phase = visual.position[0] * 0.7 + visual.position[2] * 0.3;\n const pulse = 1 + Math.sin(clock.elapsedTime * 0.8 + phase) * 0.05;\n ref.current.scale.setScalar(visual.scale * pulse);\n });\n\n const saturation = dimmed || locked ? 25 : 75;\n const lightness = dimmed || locked\n ? 25 + visual.intensity * 10\n : 50 + visual.intensity * 25;\n const color = `hsl(${visual.hue}, ${saturation}%, ${lightness}%)`;\n\n const handleClick = locked\n ? undefined\n : onSelect\n ? (e: any) => {\n e.stopPropagation();\n onSelect();\n }\n : undefined;\n\n return (\n <mesh\n ref={ref}\n position={visual.position}\n onClick={handleClick}\n >\n <sphereGeometry args={[0.5, 16, 16]} />\n <meshBasicMaterial\n color={color}\n toneMapped={false}\n transparent={!!(dimmed || locked)}\n opacity={dimmed ? 0.35 : locked ? 0.25 : 1}\n />\n </mesh>\n );\n}\n","/**\n * Constellation presentation tokens — consumed by the cosmos realm camera,\n * star billboards, and ghost title typography. Admins can override via\n * saved experience / appearance templates.\n */\nexport interface ConstellationAppearance {\n /** Rainbow arc title above the constellation (SVG px). */\n titleFontSize: number;\n titleOpacity: number;\n titleColor: string;\n titleLetterSpacing: number;\n /** World-space lift above constellation center. */\n titleYOffset: number;\n /** Html distance factor for the arc title billboard. */\n titleDistanceFactor: number;\n /** DOM z-index ceiling for constellation Html overlays (keep below editor). */\n htmlZIndexRange: [number, number];\n\n /** Per-star preview card + label. */\n previewWidth: number;\n previewHeight: number;\n previewOffsetY: number;\n labelFontSize: number;\n labelLetterSpacing: number;\n labelGap: number;\n /** Reserved space below preview for the 2×2 HUD control grid (px). */\n controlsGridHeight: number;\n billboardDistanceFactor: number;\n\n /** Camera — floating-in-space slide between stars. */\n cameraDefaultOffset: [number, number, number];\n cameraTargetOffset: [number, number, number];\n /** 0–1 lerp factor per frame while gliding (lower = smoother / pressurized). */\n cameraSlideLerp: number;\n cameraArrivalThreshold: number;\n}\n\nexport const DEFAULT_CONSTELLATION_APPEARANCE: ConstellationAppearance = {\n titleFontSize: 15,\n titleOpacity: 0.48,\n titleColor: \"#e8f0ff\",\n titleLetterSpacing: 4,\n titleYOffset: 14,\n titleDistanceFactor: 18,\n htmlZIndexRange: [8, 0],\n\n previewWidth: 148,\n previewHeight: 96,\n previewOffsetY: 2.4,\n labelFontSize: 13,\n labelLetterSpacing: 1.2,\n labelGap: 14,\n controlsGridHeight: 92,\n billboardDistanceFactor: 10,\n\n cameraDefaultOffset: [0, 4, 12],\n cameraTargetOffset: [0, 0, 0],\n cameraSlideLerp: 0.035,\n cameraArrivalThreshold: 0.08,\n};\n\nexport function mergeConstellationAppearance(\n overrides?: Partial<ConstellationAppearance>,\n): ConstellationAppearance {\n return { ...DEFAULT_CONSTELLATION_APPEARANCE, ...overrides };\n}\n","import { useMemo } from \"react\";\nimport { Line } from \"@react-three/drei\";\nimport * as THREE from \"three\";\n\nexport type ConstellationEdgeVariant = \"solid\" | \"dotted\";\n\nexport interface ConstellationEdgeProps {\n from: [number, number, number];\n to: [number, number, number];\n hueA: number;\n hueB: number;\n /** Inward gap so the line doesn't touch the star spheres. */\n gap?: number;\n intensityA?: number;\n intensityB?: number;\n /** Reduce opacity to indicate an unwatched connection. */\n dimmed?: boolean;\n /** @deprecated All edges render as soft solid glow; variant is ignored. */\n variant?: ConstellationEdgeVariant;\n}\n\n/**\n * A luminous line connecting two stars in a constellation. Endpoints are\n * pulled inward so the line floats between the stars rather than touching\n * them. Color interpolates from hueA to hueB via vertex colors.\n */\nexport function ConstellationEdge({\n from,\n to,\n hueA,\n hueB,\n gap = 0.55,\n intensityA = 0.5,\n intensityB = 0.5,\n dimmed,\n}: ConstellationEdgeProps) {\n const { points, colorA, colorB, glowA, glowB } = useMemo(() => {\n const a = new THREE.Vector3(...from);\n const b = new THREE.Vector3(...to);\n const dir = b.clone().sub(a);\n const len = dir.length();\n\n if (len < gap * 2.5) {\n return { points: null, colorA: null, colorB: null, glowA: null, glowB: null };\n }\n\n dir.normalize();\n const start = a.clone().add(dir.clone().multiplyScalar(gap));\n const end = b.clone().sub(dir.clone().multiplyScalar(gap));\n\n const lA = 55 + intensityA * 20;\n const lB = 55 + intensityB * 20;\n\n const cA = new THREE.Color(`hsl(${hueA}, 70%, ${lA}%)`);\n const cB = new THREE.Color(`hsl(${hueB}, 70%, ${lB}%)`);\n\n const gA = new THREE.Color(`hsl(${hueA}, 50%, ${lA + 10}%)`);\n const gB = new THREE.Color(`hsl(${hueB}, 50%, ${lB + 10}%)`);\n\n return {\n points: [start, end] as [THREE.Vector3, THREE.Vector3],\n colorA: cA,\n colorB: cB,\n glowA: gA,\n glowB: gB,\n };\n }, [from, to, hueA, hueB, gap, intensityA, intensityB]);\n\n if (!points || !colorA || !colorB || !glowA || !glowB) return null;\n\n const glowOpacity = dimmed ? 0.04 : 0.12;\n const coreOpacity = dimmed ? 0.15 : 0.6;\n\n return (\n <group>\n <Line\n points={points}\n vertexColors={[glowA, glowB]}\n lineWidth={4}\n transparent\n opacity={glowOpacity}\n toneMapped={false}\n />\n <Line\n points={points}\n vertexColors={[colorA, colorB]}\n lineWidth={1.5}\n transparent\n opacity={coreOpacity}\n toneMapped={false}\n />\n </group>\n );\n}\n","import { useId } from \"react\";\nimport { Billboard, Html } from \"@react-three/drei\";\nimport type { ConstellationAppearance } from \"../appearance.js\";\n\nexport interface ConstellationBounds {\n center: [number, number, number];\n spanX: number;\n spanZ: number;\n}\n\nexport function computeConstellationBounds(\n positions: [number, number, number][],\n): ConstellationBounds | null {\n if (positions.length === 0) return null;\n\n let minX = Infinity;\n let maxX = -Infinity;\n let minZ = Infinity;\n let maxZ = -Infinity;\n let sumY = 0;\n\n for (const [x, y, z] of positions) {\n minX = Math.min(minX, x);\n maxX = Math.max(maxX, x);\n minZ = Math.min(minZ, z);\n maxZ = Math.max(maxZ, z);\n sumY += y;\n }\n\n return {\n center: [(minX + maxX) / 2, sumY / positions.length, (minZ + maxZ) / 2],\n spanX: Math.max(6, maxX - minX + 4),\n spanZ: Math.max(4, maxZ - minZ + 3),\n };\n}\n\nexport interface ConstellationTitleProps {\n title: string;\n bounds: ConstellationBounds;\n appearance: ConstellationAppearance;\n}\n\n/**\n * Rainbow arc title floating above the constellation — always readable,\n * never occluding the stars beneath.\n */\nexport function ConstellationTitle({\n title,\n bounds,\n appearance,\n}: ConstellationTitleProps) {\n const gradientId = useId().replace(/:/g, \"\");\n const pathId = `arc-${gradientId}`;\n\n if (!title.trim()) return null;\n\n const span = Math.max(bounds.spanX, bounds.spanZ);\n const svgWidth = Math.max(360, Math.round(span * 52));\n const svgHeight = 80;\n const arcPath = `M ${svgWidth * 0.04} ${svgHeight * 0.82} Q ${svgWidth * 0.5} ${svgHeight * 0.08} ${svgWidth * 0.96} ${svgHeight * 0.82}`;\n\n return (\n <Billboard\n position={[\n bounds.center[0],\n bounds.center[1] + appearance.titleYOffset,\n bounds.center[2],\n ]}\n >\n <Html\n center\n transform\n distanceFactor={appearance.titleDistanceFactor}\n zIndexRange={appearance.htmlZIndexRange}\n occlude={false}\n style={{ pointerEvents: \"none\", userSelect: \"none\" }}\n >\n <svg\n width={svgWidth}\n height={svgHeight}\n viewBox={`0 0 ${svgWidth} ${svgHeight}`}\n style={{ overflow: \"visible\", display: \"block\" }}\n aria-hidden\n >\n <defs>\n <linearGradient id={gradientId} x1=\"0%\" y1=\"0%\" x2=\"100%\" y2=\"0%\">\n <stop offset=\"0%\" stopColor=\"#7eb8ff\" />\n <stop offset=\"30%\" stopColor=\"#b8a0ff\" />\n <stop offset=\"55%\" stopColor=\"#ffb8e8\" />\n <stop offset=\"78%\" stopColor=\"#ffd47e\" />\n <stop offset=\"100%\" stopColor=\"#7eb8ff\" />\n </linearGradient>\n <path id={pathId} d={arcPath} fill=\"none\" />\n </defs>\n <text\n fill={`url(#${gradientId})`}\n fontSize={appearance.titleFontSize}\n fontWeight={800}\n letterSpacing={appearance.titleLetterSpacing}\n opacity={appearance.titleOpacity}\n >\n <textPath href={`#${pathId}`} startOffset=\"50%\" textAnchor=\"middle\">\n {title.toUpperCase()}\n </textPath>\n </text>\n </svg>\n </Html>\n </Billboard>\n );\n}\n","import { Html } from \"@react-three/drei\";\nimport type { ReactNode } from \"react\";\nimport type { ConstellationAppearance } from \"../appearance.js\";\n\nexport interface StarBillboardProps {\n label: string;\n appearance: ConstellationAppearance;\n previewImageUrl?: string | null;\n previewContent?: ReactNode;\n dimmed?: boolean;\n focused?: boolean;\n visible?: boolean;\n}\n\n/**\n * Floating preview card and scene label above a star. Label sits beneath\n * the preview image, offset from the star sphere.\n */\nexport function StarBillboard({\n label,\n appearance,\n previewImageUrl,\n previewContent,\n dimmed,\n focused,\n visible = true,\n}: StarBillboardProps) {\n if (!visible) return null;\n\n const borderColor = focused\n ? \"rgba(126,184,255,0.65)\"\n : \"rgba(126,184,255,0.28)\";\n const opacity = dimmed ? 0.45 : focused ? 1 : 0.88;\n\n return (\n <Html\n position={[0, appearance.previewOffsetY, 0]}\n center\n transform\n distanceFactor={appearance.billboardDistanceFactor}\n zIndexRange={appearance.htmlZIndexRange}\n occlude={false}\n style={{\n pointerEvents: \"none\",\n userSelect: \"none\",\n opacity,\n transition: \"opacity 0.35s ease\",\n }}\n >\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n gap: appearance.labelGap,\n }}\n >\n <div\n style={{\n width: appearance.previewWidth,\n height: appearance.previewHeight,\n borderRadius: 8,\n overflow: \"hidden\",\n border: `1px solid ${borderColor}`,\n background: \"rgba(4,7,13,0.92)\",\n boxShadow: focused\n ? \"0 0 24px rgba(126,184,255,0.35)\"\n : \"0 4px 20px rgba(0,0,0,0.55)\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n }}\n >\n {previewImageUrl ? (\n <img\n src={previewImageUrl}\n alt=\"\"\n style={{\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n display: \"block\",\n }}\n />\n ) : (\n previewContent ?? (\n <div\n style={{\n width: \"100%\",\n height: \"100%\",\n background:\n \"radial-gradient(ellipse at 30% 20%, rgba(80,120,200,0.2) 0%, rgba(10,14,30,0.95) 70%)\",\n }}\n />\n )\n )}\n </div>\n\n {focused ? (\n <div\n style={{\n width: appearance.previewWidth,\n height: appearance.controlsGridHeight,\n flexShrink: 0,\n }}\n />\n ) : null}\n\n <div\n style={{\n fontSize: appearance.labelFontSize,\n fontWeight: 700,\n letterSpacing: appearance.labelLetterSpacing,\n textTransform: \"uppercase\",\n color: focused ? \"rgba(232,240,255,0.95)\" : \"rgba(232,240,255,0.72)\",\n textAlign: \"center\",\n textShadow: \"0 2px 12px rgba(0,0,0,0.95)\",\n whiteSpace: \"nowrap\",\n maxWidth: appearance.previewWidth + 40,\n overflow: \"hidden\",\n textOverflow: \"ellipsis\",\n }}\n >\n {label}\n </div>\n </div>\n </Html>\n );\n}\n","import type { ReactNode } from \"react\";\nimport type { AtomVisualProps } from \"../../index.js\";\nimport {\n mergeConstellationAppearance,\n type ConstellationAppearance,\n} from \"../appearance.js\";\nimport { Star } from \"./Star.js\";\nimport { ConstellationEdge } from \"./ConstellationEdge.js\";\nimport {\n ConstellationTitle,\n computeConstellationBounds,\n} from \"./ConstellationTitle.js\";\nimport { StarBillboard } from \"./StarBillboard.js\";\n\nexport interface ConstellationSceneEntry {\n id: string;\n /** Visual with final position already computed by the consumer. */\n visual: AtomVisualProps;\n /** Scene label shown beneath the preview card. */\n label?: string;\n /** Static preview image (coverbox, poster frame, etc.). */\n previewImageUrl?: string | null;\n /** Custom preview when no image URL is available. */\n previewContent?: ReactNode;\n /** When true the star renders at reduced brightness/saturation. */\n dimmed?: boolean;\n /** When true the star is non-navigable (click suppressed). */\n locked?: boolean;\n /** Highlight this star's billboard (focused traversal). */\n focused?: boolean;\n}\n\nexport interface ConstellationEdgeEntry {\n source: string;\n target: string;\n type: \"choice\" | \"go_to_scene\" | \"sequential\";\n}\n\nexport interface ConstellationProps {\n /** Scene entries with positions already computed by the consumer. */\n scenes: ConstellationSceneEntry[];\n /** Film title rendered as ghost typography across the group. */\n storyTitle?: string;\n /** Explicit story-flow edges (goto + choice). No implicit sequential links. */\n edges?: ConstellationEdgeEntry[];\n appearance?: Partial<ConstellationAppearance>;\n /** When false, hide Html billboards and arc title (e.g. while editor is open). */\n showOverlays?: boolean;\n onSceneSelect?: (index: number) => void;\n}\n\n/**\n * A single story rendered as a constellation: scene-stars connected by\n * luminous gradient edges. This is the cosmos realm's `Group` component —\n * identical rendering for own and others' stories.\n */\nexport function Constellation({\n scenes,\n storyTitle,\n edges = [],\n appearance: appearanceOverrides,\n showOverlays = true,\n onSceneSelect,\n}: ConstellationProps) {\n const appearance = mergeConstellationAppearance(appearanceOverrides);\n const sceneMap = new Map(scenes.map((s, i) => [s.id, { entry: s, index: i }]));\n const bounds = computeConstellationBounds(\n scenes.map((s) => s.visual.position),\n );\n\n const resolvedEdges: {\n from: ConstellationSceneEntry;\n to: ConstellationSceneEntry;\n type: ConstellationEdgeEntry[\"type\"];\n }[] = [];\n\n for (const edge of edges) {\n const src = sceneMap.get(edge.source);\n const tgt = sceneMap.get(edge.target);\n if (src && tgt) {\n resolvedEdges.push({ from: src.entry, to: tgt.entry, type: edge.type });\n }\n }\n\n return (\n <group>\n {showOverlays && storyTitle && bounds ? (\n <ConstellationTitle\n title={storyTitle}\n bounds={bounds}\n appearance={appearance}\n />\n ) : null}\n\n {scenes.map((entry, i) => (\n <group key={entry.id} position={entry.visual.position}>\n <Star\n visual={{ ...entry.visual, position: [0, 0, 0] }}\n dimmed={entry.dimmed}\n locked={entry.locked}\n onSelect={onSceneSelect ? () => onSceneSelect(i) : undefined}\n />\n\n {showOverlays &&\n (entry.label || entry.previewImageUrl || entry.previewContent) ? (\n <StarBillboard\n label={entry.label ?? \"\"}\n appearance={appearance}\n previewImageUrl={entry.previewImageUrl}\n previewContent={entry.previewContent}\n dimmed={entry.dimmed}\n focused={entry.focused}\n visible={showOverlays}\n />\n ) : null}\n </group>\n ))}\n\n {resolvedEdges.map(({ from, to, type }) => {\n const edgeDimmed = !!(from.dimmed || to.dimmed);\n return (\n <ConstellationEdge\n key={`edge-${from.id}-${to.id}-${type}`}\n from={from.visual.position}\n to={to.visual.position}\n hueA={from.visual.hue}\n hueB={to.visual.hue}\n intensityA={from.visual.intensity}\n intensityB={to.visual.intensity}\n dimmed={edgeDimmed}\n />\n );\n })}\n </group>\n );\n}\n\n","import type { StoryListItem } from \"../../types/index.js\";\nimport type { AtomMapping, AtomState, AudioPalette, MotionTokens } from \"../index.js\";\n\n/**\n * COSMOS realm — pure-data layer. The 3D components (World, Star, NavRig,\n * EngageTransition) live in a follow-up package once the JSX build is\n * wired up; this file owns the realm's mapping and tuning constants so\n * they can be consumed today by any non-3D surface (catalog list, search,\n * preview cards, sound design tooling).\n *\n * Mapping rationale:\n * runtime → scale (longer film = bigger star)\n * popularity → intensity (more watches = brighter)\n * mood → hue (warm/cool palette by tone)\n * genre → spectral hint (small offset on top of mood, reads as\n * \"stellar class\" — drama is yellow-G,\n * thriller is blue-O, romance is red-M).\n * state → orbit-ring rendering (handled by Atom component).\n */\n\nconst GENRE_HUE_OFFSET: Record<string, number> = {\n drama: 50,\n thriller: 220,\n horror: 0,\n comedy: 35,\n romance: 340,\n scifi: 200,\n documentary: 180,\n animation: 280,\n};\n\nconst MOOD_HUE: Record<string, number> = {\n bright: 50,\n warm: 25,\n bittersweet: 290,\n somber: 230,\n tense: 210,\n playful: 110,\n melancholy: 250,\n};\n\nfunction clamp01(n: number): number {\n return Math.max(0, Math.min(1, n));\n}\n\nfunction popularityToIntensity(film: StoryListItem): number {\n // Log-compress: a 100x more-watched film should not be 100x brighter.\n const watches = Math.max(0, film.watch_starts_count);\n const log = Math.log10(1 + watches);\n // Rough cap at ~6 (1M watches saturates the scale).\n return clamp01(log / 6);\n}\n\nfunction deriveScale(film: StoryListItem): number {\n // We don't have runtime in StoryListItem yet; proxy with scenes_count.\n // Caps the starfield from going visually noisy.\n const scenes = film.scenes_count ?? 1;\n return clamp01(0.25 + Math.log10(1 + scenes) / 4);\n}\n\nfunction deriveHue(film: StoryListItem): number {\n const genreKey = (film.genre ?? \"\").toLowerCase().replace(/[^a-z]/g, \"\");\n const moodKey = \"\";\n const moodHue = MOOD_HUE[moodKey];\n const genreOffset = GENRE_HUE_OFFSET[genreKey];\n if (moodHue !== undefined) return moodHue;\n if (genreOffset !== undefined) return genreOffset;\n return 210;\n}\n\nfunction deriveState(film: StoryListItem): AtomState {\n // Without per-user progress threaded through, default; the consuming\n // app will overlay state from CatalogResponse.meta.progress.\n return film.published ? \"default\" : \"new\";\n}\n\nexport const cosmosMapping: AtomMapping = (film) => ({\n position: [0, 0, 0], // assigned by the realm's spatial layouter\n scale: deriveScale(film),\n hue: deriveHue(film),\n intensity: popularityToIntensity(film),\n state: deriveState(film),\n metadata: {\n title: film.title,\n popularity: film.watch_starts_count,\n genre: film.genre,\n },\n});\n\nexport const cosmosMotion: MotionTokens = {\n flightAcceleration: 14,\n flightDamping: 0.92,\n focusEaseMs: 380,\n engageDurationMs: 900,\n backDurationMs: 900,\n};\n\nexport {\n DEFAULT_CONSTELLATION_APPEARANCE,\n mergeConstellationAppearance,\n} from \"./appearance.js\";\nexport type { ConstellationAppearance } from \"./appearance.js\";\n\nexport const cosmosAudio: AudioPalette = {\n // Asset paths are resolved by the host app's asset bundler; chuzi-shared\n // only declares the contract. Replace with CDN URLs at integration time.\n ambientLoop: \"audio/cosmos/ambient-deep.ogg\",\n focusChime: \"audio/cosmos/focus-shimmer.ogg\",\n engageImpact: \"audio/cosmos/dolly-in.ogg\",\n backWhoosh: \"audio/cosmos/dolly-out.ogg\",\n};\n","/**\n * Spatial distribution helpers for the cosmos realm. Kept as a stand-alone\n * module so non-3D surfaces (search overlays, accessibility list view,\n * minimap) can compute and reuse positions without pulling in three.js.\n */\n\nexport type Vec3 = [number, number, number];\n\nexport interface DistributeOptions {\n /** Outer radius of the disk in world units. */\n radius?: number;\n /** Vertical jitter band (±). Larger values flatten the disk less. */\n thickness?: number;\n /** Deterministic seed; identical seeds produce identical layouts. */\n seed?: number;\n}\n\n/**\n * Galaxy-disk distribution: stars cluster denser toward the center\n * (sqrt-r weighting), with a vertical jitter band. Deterministic when a\n * seed is provided so the same catalog produces the same starfield across\n * sessions.\n */\nexport function distributeStars(\n count: number,\n options: DistributeOptions = {},\n): Vec3[] {\n const radius = options.radius ?? 25;\n const thickness = options.thickness ?? 4;\n const random = options.seed !== undefined ? mulberry32(options.seed) : Math.random;\n\n const positions: Vec3[] = [];\n for (let i = 0; i < count; i++) {\n const r = Math.sqrt(random()) * radius;\n const theta = random() * Math.PI * 2;\n const y = (random() - 0.5) * thickness;\n positions.push([Math.cos(theta) * r, y, Math.sin(theta) * r]);\n }\n return positions;\n}\n\nfunction mulberry32(seed: number): () => number {\n let s = seed >>> 0;\n return () => {\n s = (s + 0x6d2b79f5) >>> 0;\n let t = s;\n t = Math.imul(t ^ (t >>> 15), t | 1);\n t ^= t + Math.imul(t ^ (t >>> 7), t | 61);\n return ((t ^ (t >>> 14)) >>> 0) / 4294967296;\n };\n}\n","import { useMemo } from \"react\";\nimport type { StoryListItem } from \"../../../types/index.js\";\nimport { cosmosMapping } from \"../index.js\";\nimport { Star } from \"./Star.js\";\nimport { World } from \"./World.js\";\nimport { distributeStars, type Vec3 } from \"./layout.js\";\n\nexport interface CosmosSandboxProps {\n films: StoryListItem[];\n onFilmSelect?: (film: StoryListItem) => void;\n /** Layout seed — same seed + same films = same layout. */\n seed?: number;\n}\n\n/**\n * Drop-in 3D sandbox. Hands a list of films, gets back a navigable\n * starfield where each star is a film. Useful for: integration tests, the\n * realm-picker preview thumbnail, the editor's \"preview as star\" mode, and\n * as the smoke-test entry while migrating chuzi-web off Laravel.\n */\nexport function CosmosSandbox({\n films,\n onFilmSelect,\n seed = 1,\n}: CosmosSandboxProps) {\n const placed = useMemo(() => {\n const positions: Vec3[] = distributeStars(films.length, { seed });\n return films.map((film, i) => ({\n film,\n visual: { ...cosmosMapping(film), position: positions[i] },\n }));\n }, [films, seed]);\n\n return (\n <World>\n {placed.map(({ film, visual }) => (\n <Star\n key={film.id}\n visual={visual}\n onSelect={onFilmSelect ? () => onFilmSelect(film) : undefined}\n />\n ))}\n </World>\n );\n}\n"]}
1
+ 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interface SceneTreeTheme {\n bg: string;\n edgeChoice: string;\n edgeGoto: string;\n nodeDefault: string;\n nodeActive: string;\n borderDefault: string;\n borderActive: string;\n labelDefault: string;\n labelActive: string;\n nodeLockedFill: string;\n nodeLockedBorder: string;\n labelLocked: string;\n nodeShape: \"star\" | \"rect\";\n rectRx: number;\n}\n\nexport const SCENE_TREE_THEMES: Record<RealmId, SceneTreeTheme> = {\n cosmos: {\n bg: \"#020408\",\n edgeChoice: \"#e8f0ff\",\n edgeGoto: \"#4a9fff\",\n nodeDefault: \"#ffffff\",\n nodeActive: \"#ffd47e\",\n borderDefault: \"#3a5080\",\n borderActive: \"#fff6d0\",\n labelDefault: \"rgba(220, 232, 255, 0.92)\",\n labelActive: \"rgba(255, 246, 220, 0.98)\",\n nodeLockedFill: \"#151a28\",\n nodeLockedBorder: \"#2a3348\",\n labelLocked: \"rgba(200, 210, 230, 0.35)\",\n nodeShape: \"star\",\n rectRx: 2,\n },\n wilds: {\n bg: \"#04070d\",\n edgeChoice: \"#ffffff\",\n edgeGoto: \"#6ecf7a\",\n nodeDefault: \"#e8f5e4\",\n nodeActive: \"#d31e2f\",\n borderDefault: \"#2d4a32\",\n borderActive: \"#ff9ea8\",\n labelDefault: \"rgba(232, 245, 228, 0.92)\",\n labelActive: \"rgba(255, 214, 219, 0.98)\",\n nodeLockedFill: \"#1a221c\",\n nodeLockedBorder: \"#2a3d30\",\n labelLocked: \"rgba(200, 220, 200, 0.38)\",\n nodeShape: \"rect\",\n rectRx: 3,\n },\n};\n\n/**\n * Get theme tokens for a realm, defaulting to wilds.\n */\nexport function getThemeTokens(realmId: RealmId | null | undefined): RealmThemeTokens {\n return THEME_TOKENS[realmId ?? \"wilds\"] ?? THEME_TOKENS.wilds;\n}\n\n/**\n * Get scene tree theme for a realm, defaulting to wilds.\n */\nexport function getSceneTreeTheme(realmId: RealmId | null | undefined): SceneTreeTheme {\n return SCENE_TREE_THEMES[realmId ?? \"wilds\"] ?? SCENE_TREE_THEMES.wilds;\n}\n","import { Canvas } from \"@react-three/fiber\";\nimport { OrbitControls, Stars as DreiStars } from \"@react-three/drei\";\nimport type { ReactNode } from \"react\";\nimport { THEME_TOKENS } from \"../../../themes/index.js\";\n\nexport interface WorldProps {\n children: ReactNode;\n /** Pixel device ratio cap. Default 2 — keeps perf bounded on retina laptops. */\n dpr?: number | [number, number];\n}\n\n/**\n * Cosmos environment shell. Wraps an r3f Canvas with deep-space background,\n * ambient starfield (drei <Stars> for the *backdrop* — distinct from our\n * film-stars), and a placeholder OrbitControls camera. The real NavRig\n * (consuming an IntentSource and doing focus-snap on dpad) replaces\n * OrbitControls in a follow-up package.\n */\nexport function World({ children, dpr = [1, 2] }: WorldProps) {\n return (\n <Canvas\n camera={{ position: [0, 6, 32], fov: 60, near: 0.1, far: 500 }}\n dpr={dpr}\n gl={{ antialias: true }}\n >\n <color attach=\"background\" args={[THEME_TOKENS.cosmos.bgDeep]} />\n <ambientLight intensity={0.15} />\n <DreiStars\n radius={120}\n depth={60}\n count={3000}\n factor={4}\n fade\n saturation={0.4}\n />\n <OrbitControls enablePan={false} maxDistance={80} minDistance={4} />\n {children}\n </Canvas>\n );\n}\n","import { useRef } from \"react\";\nimport { useFrame } from \"@react-three/fiber\";\nimport type { Mesh } from \"three\";\nimport type { AtomVisualProps } from \"../../index.js\";\n\nexport interface StarProps {\n visual: AtomVisualProps;\n onSelect?: () => void;\n /** Reduce brightness and saturation to indicate an unwatched scene. */\n dimmed?: boolean;\n /** Non-navigable — suppresses click and lowers brightness further. */\n locked?: boolean;\n}\n\n/**\n * One film as a star. Color is HSL-derived from the realm mapping's hue +\n * intensity. Each star pulses on its own phase so a thousand of them don't\n * breathe in lockstep — gives the field life without per-star animation\n * state.\n */\nexport function Star({ visual, onSelect, dimmed, locked }: StarProps) {\n const ref = useRef<Mesh>(null);\n\n useFrame(({ clock }) => {\n if (!ref.current) return;\n const phase = visual.position[0] * 0.7 + visual.position[2] * 0.3;\n const pulse = 1 + Math.sin(clock.elapsedTime * 0.8 + phase) * 0.05;\n ref.current.scale.setScalar(visual.scale * pulse);\n });\n\n const saturation = dimmed || locked ? 25 : 75;\n const lightness = dimmed || locked\n ? 25 + visual.intensity * 10\n : 50 + visual.intensity * 25;\n const color = `hsl(${visual.hue}, ${saturation}%, ${lightness}%)`;\n\n const handleClick = locked\n ? undefined\n : onSelect\n ? (e: any) => {\n e.stopPropagation();\n onSelect();\n }\n : undefined;\n\n return (\n <mesh\n ref={ref}\n position={visual.position}\n onClick={handleClick}\n >\n <sphereGeometry args={[0.5, 16, 16]} />\n <meshBasicMaterial\n color={color}\n toneMapped={false}\n transparent={!!(dimmed || locked)}\n opacity={dimmed ? 0.35 : locked ? 0.25 : 1}\n />\n </mesh>\n );\n}\n","/**\n * Constellation presentation tokens — consumed by the cosmos realm camera,\n * star billboards, and ghost title typography. Admins can override via\n * saved experience / appearance templates.\n */\nexport interface ConstellationAppearance {\n /** Rainbow arc title above the constellation (SVG px). */\n titleFontSize: number;\n titleOpacity: number;\n titleColor: string;\n titleLetterSpacing: number;\n /** World-space lift above constellation center. */\n titleYOffset: number;\n /** Html distance factor for the arc title billboard. */\n titleDistanceFactor: number;\n /** DOM z-index ceiling for constellation Html overlays (keep below editor). */\n htmlZIndexRange: [number, number];\n\n /** Per-star preview card + label. */\n previewWidth: number;\n previewHeight: number;\n previewOffsetY: number;\n labelFontSize: number;\n labelLetterSpacing: number;\n labelGap: number;\n /** Reserved space below preview for the 2×2 HUD control grid (px). */\n controlsGridHeight: number;\n billboardDistanceFactor: number;\n\n /** Camera — floating-in-space slide between stars. */\n cameraDefaultOffset: [number, number, number];\n cameraTargetOffset: [number, number, number];\n /** 0–1 lerp factor per frame while gliding (lower = smoother / pressurized). */\n cameraSlideLerp: number;\n cameraArrivalThreshold: number;\n}\n\nexport const DEFAULT_CONSTELLATION_APPEARANCE: ConstellationAppearance = {\n titleFontSize: 34,\n titleOpacity: 0.82,\n titleColor: \"#c8dce8\",\n titleLetterSpacing: 6,\n titleYOffset: 8,\n titleDistanceFactor: 12,\n htmlZIndexRange: [8, 0],\n\n previewWidth: 148,\n previewHeight: 96,\n previewOffsetY: 2.4,\n labelFontSize: 13,\n labelLetterSpacing: 1.2,\n labelGap: 10,\n controlsGridHeight: 92,\n billboardDistanceFactor: 10,\n\n cameraDefaultOffset: [0, 4, 12],\n cameraTargetOffset: [0, 0, 0],\n cameraSlideLerp: 0.035,\n cameraArrivalThreshold: 0.08,\n};\n\nexport function mergeConstellationAppearance(\n overrides?: Partial<ConstellationAppearance>,\n): ConstellationAppearance {\n return { ...DEFAULT_CONSTELLATION_APPEARANCE, ...overrides };\n}\n","import { useMemo } from \"react\";\nimport { Line } from \"@react-three/drei\";\nimport * as THREE from \"three\";\n\nexport type ConstellationEdgeVariant = \"solid\" | \"dotted\";\n\nexport interface ConstellationEdgeProps {\n from: [number, number, number];\n to: [number, number, number];\n hueA: number;\n hueB: number;\n /** Inward gap so the line doesn't touch the star spheres. */\n gap?: number;\n intensityA?: number;\n intensityB?: number;\n /** Reduce opacity to indicate an unwatched connection. */\n dimmed?: boolean;\n /** @deprecated All edges render as soft solid glow; variant is ignored. */\n variant?: ConstellationEdgeVariant;\n}\n\n/**\n * A luminous line connecting two stars in a constellation. Endpoints are\n * pulled inward so the line floats between the stars rather than touching\n * them. Color interpolates from hueA to hueB via vertex colors.\n */\nexport function ConstellationEdge({\n from,\n to,\n hueA,\n hueB,\n gap = 0.55,\n intensityA = 0.5,\n intensityB = 0.5,\n dimmed,\n}: ConstellationEdgeProps) {\n const { points, colorA, colorB, glowA, glowB } = useMemo(() => {\n const a = new THREE.Vector3(...from);\n const b = new THREE.Vector3(...to);\n const dir = b.clone().sub(a);\n const len = dir.length();\n\n if (len < gap * 2.5) {\n return { points: null, colorA: null, colorB: null, glowA: null, glowB: null };\n }\n\n dir.normalize();\n const start = a.clone().add(dir.clone().multiplyScalar(gap));\n const end = b.clone().sub(dir.clone().multiplyScalar(gap));\n\n const lA = 55 + intensityA * 20;\n const lB = 55 + intensityB * 20;\n\n const cA = new THREE.Color(`hsl(${hueA}, 70%, ${lA}%)`);\n const cB = new THREE.Color(`hsl(${hueB}, 70%, ${lB}%)`);\n\n const gA = new THREE.Color(`hsl(${hueA}, 50%, ${lA + 10}%)`);\n const gB = new THREE.Color(`hsl(${hueB}, 50%, ${lB + 10}%)`);\n\n return {\n points: [start, end] as [THREE.Vector3, THREE.Vector3],\n colorA: cA,\n colorB: cB,\n glowA: gA,\n glowB: gB,\n };\n }, [from, to, hueA, hueB, gap, intensityA, intensityB]);\n\n if (!points || !colorA || !colorB || !glowA || !glowB) return null;\n\n const glowOpacity = dimmed ? 0.04 : 0.12;\n const coreOpacity = dimmed ? 0.15 : 0.6;\n\n return (\n <group>\n <Line\n points={points}\n vertexColors={[glowA, glowB]}\n lineWidth={4}\n transparent\n opacity={glowOpacity}\n toneMapped={false}\n />\n <Line\n points={points}\n vertexColors={[colorA, colorB]}\n lineWidth={1.5}\n transparent\n opacity={coreOpacity}\n toneMapped={false}\n />\n </group>\n );\n}\n","import { useId } from \"react\";\nimport { Billboard, Html } from \"@react-three/drei\";\nimport type { ConstellationAppearance } from \"../appearance.js\";\n\nexport interface ConstellationBounds {\n center: [number, number, number];\n spanX: number;\n spanZ: number;\n}\n\nexport function computeConstellationBounds(\n positions: [number, number, number][],\n): ConstellationBounds | null {\n if (positions.length === 0) return null;\n\n let minX = Infinity;\n let maxX = -Infinity;\n let minZ = Infinity;\n let maxZ = -Infinity;\n let sumY = 0;\n\n for (const [x, y, z] of positions) {\n minX = Math.min(minX, x);\n maxX = Math.max(maxX, x);\n minZ = Math.min(minZ, z);\n maxZ = Math.max(maxZ, z);\n sumY += y;\n }\n\n return {\n center: [(minX + maxX) / 2, sumY / positions.length, (minZ + maxZ) / 2],\n spanX: Math.max(6, maxX - minX + 4),\n spanZ: Math.max(4, maxZ - minZ + 3),\n };\n}\n\nexport interface ConstellationTitleProps {\n title: string;\n bounds: ConstellationBounds;\n appearance: ConstellationAppearance;\n /** World position of the title (first) scene — arc starts here. */\n arcFrom?: [number, number, number];\n /** World position of the end scene — arc ends here. */\n arcTo?: [number, number, number];\n}\n\nconst WORLD_TO_SVG = 58;\n\n/**\n * Vintage cartography-style ocean label arcing from title scene to end scene.\n */\nexport function ConstellationTitle({\n title,\n bounds,\n appearance,\n arcFrom,\n arcTo,\n}: ConstellationTitleProps) {\n const gradientId = useId().replace(/:/g, \"\");\n const pathId = `arc-${gradientId}`;\n\n if (!title.trim()) return null;\n\n const span = Math.max(bounds.spanX, bounds.spanZ);\n const svgWidth = Math.max(420, Math.round(span * WORLD_TO_SVG + 80));\n const svgHeight = 110;\n\n const centerX = svgWidth / 2;\n const arcY = svgHeight * 0.88;\n const arcPeak = svgHeight * 0.06;\n\n let arcStartX = svgWidth * 0.04;\n let arcEndX = svgWidth * 0.96;\n\n if (arcFrom && arcTo) {\n const [fromX] = arcFrom;\n const [toX] = arcTo;\n arcStartX = centerX + (fromX - bounds.center[0]) * WORLD_TO_SVG;\n arcEndX = centerX + (toX - bounds.center[0]) * WORLD_TO_SVG;\n arcStartX = Math.max(12, Math.min(arcStartX, svgWidth - 12));\n arcEndX = Math.max(12, Math.min(arcEndX, svgWidth - 12));\n if (arcStartX > arcEndX) {\n const swap = arcStartX;\n arcStartX = arcEndX;\n arcEndX = swap;\n }\n }\n\n const arcMidX = (arcStartX + arcEndX) / 2;\n const arcPath = `M ${arcStartX} ${arcY} Q ${arcMidX} ${arcPeak} ${arcEndX} ${arcY}`;\n\n return (\n <Billboard\n position={[\n bounds.center[0],\n bounds.center[1] + appearance.titleYOffset,\n bounds.center[2],\n ]}\n >\n <Html\n center\n transform\n distanceFactor={appearance.titleDistanceFactor}\n zIndexRange={appearance.htmlZIndexRange}\n occlude={false}\n style={{ pointerEvents: \"none\", userSelect: \"none\" }}\n >\n <svg\n width={svgWidth}\n height={svgHeight}\n viewBox={`0 0 ${svgWidth} ${svgHeight}`}\n style={{ overflow: \"visible\", display: \"block\" }}\n aria-hidden\n >\n <defs>\n <linearGradient id={gradientId} x1=\"0%\" y1=\"0%\" x2=\"100%\" y2=\"0%\">\n <stop offset=\"0%\" stopColor=\"#8ab4c8\" />\n <stop offset=\"35%\" stopColor=\"#c8d8e4\" />\n <stop offset=\"65%\" stopColor=\"#e8dcc8\" />\n <stop offset=\"100%\" stopColor=\"#8ab4c8\" />\n </linearGradient>\n <path id={pathId} d={arcPath} fill=\"none\" />\n </defs>\n <text\n fill={`url(#${gradientId})`}\n fontFamily=\"'Palatino Linotype', Palatino, 'Book Antiqua', Georgia, serif\"\n fontSize={appearance.titleFontSize}\n fontWeight={700}\n fontStyle=\"italic\"\n letterSpacing={appearance.titleLetterSpacing}\n opacity={appearance.titleOpacity}\n stroke=\"rgba(20,40,60,0.35)\"\n strokeWidth={0.6}\n paintOrder=\"stroke fill\"\n >\n <textPath href={`#${pathId}`} startOffset=\"50%\" textAnchor=\"middle\">\n {title.toUpperCase()}\n </textPath>\n </text>\n </svg>\n </Html>\n </Billboard>\n );\n}\n","import { Html } from \"@react-three/drei\";\nimport type { ReactNode } from \"react\";\nimport type { ConstellationAppearance } from \"../appearance.js\";\n\nexport interface StarBillboardProps {\n label: string;\n appearance: ConstellationAppearance;\n previewImageUrl?: string | null;\n previewContent?: ReactNode;\n dimmed?: boolean;\n focused?: boolean;\n visible?: boolean;\n /** Control strip rendered flush beneath the preview when focused. */\n controlsSlot?: ReactNode;\n}\n\n/**\n * Floating preview card and scene label above a star. Unfocused previews\n * are dimmed; labels stay prominent. Anchor sits at preview bottom-center\n * so attached controls align with the card edge.\n */\nexport function StarBillboard({\n label,\n appearance,\n previewImageUrl,\n previewContent,\n dimmed,\n focused,\n visible = true,\n controlsSlot,\n}: StarBillboardProps) {\n if (!visible) return null;\n\n const borderColor = focused\n ? \"rgba(126,184,255,0.75)\"\n : \"rgba(126,184,255,0.22)\";\n const previewOpacity = focused ? 1 : dimmed ? 0.22 : 0.34;\n const previewFilter = focused\n ? \"brightness(1.08) saturate(1.1)\"\n : \"brightness(0.72) saturate(0.65)\";\n const hasControls = !!(focused && controlsSlot);\n\n return (\n <Html\n position={[0, appearance.previewOffsetY, 0]}\n center\n transform\n distanceFactor={appearance.billboardDistanceFactor}\n zIndexRange={appearance.htmlZIndexRange}\n occlude={false}\n style={{\n pointerEvents: \"none\",\n userSelect: \"none\",\n }}\n >\n <style>{`\n @keyframes chuziPreviewFocusIn {\n 0% { opacity: 0.4; transform: scale(0.9); filter: brightness(0.8) saturate(0.7); }\n 55% { opacity: 1; transform: scale(1.05); filter: brightness(1.12) saturate(1.15); }\n 100% { opacity: 1; transform: scale(1); filter: brightness(1.08) saturate(1.1); }\n }\n @keyframes chuziPreviewFocusOut {\n 0% { opacity: 1; transform: scale(1); }\n 100% { opacity: ${previewOpacity}; transform: scale(0.96); }\n }\n `}</style>\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n transform: `translateY(-${appearance.previewHeight / 2}px)`,\n }}\n >\n <div\n key={focused ? \"focused\" : \"unfocused\"}\n style={{\n width: appearance.previewWidth,\n height: appearance.previewHeight,\n borderRadius: hasControls ? \"8px 8px 0 0\" : 8,\n overflow: \"hidden\",\n border: `1px solid ${borderColor}`,\n borderBottom: hasControls ? \"none\" : `1px solid ${borderColor}`,\n background: \"rgba(4,7,13,0.92)\",\n boxShadow: focused\n ? \"0 0 28px rgba(126,184,255,0.45), 0 4px 24px rgba(0,0,0,0.5)\"\n : \"0 4px 20px rgba(0,0,0,0.55)\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n opacity: previewOpacity,\n filter: previewFilter,\n transition: \"border-color 0.35s ease, box-shadow 0.35s ease\",\n animation: focused\n ? \"chuziPreviewFocusIn 0.48s cubic-bezier(0.34, 1.45, 0.64, 1) forwards\"\n : \"chuziPreviewFocusOut 0.32s ease forwards\",\n }}\n >\n {previewImageUrl ? (\n <img\n src={previewImageUrl}\n alt=\"\"\n style={{\n width: \"100%\",\n height: \"100%\",\n objectFit: \"cover\",\n display: \"block\",\n }}\n />\n ) : (\n previewContent ?? (\n <div\n style={{\n width: \"100%\",\n height: \"100%\",\n background:\n \"radial-gradient(ellipse at 30% 20%, rgba(80,120,200,0.2) 0%, rgba(10,14,30,0.95) 70%)\",\n }}\n />\n )\n )}\n </div>\n\n {hasControls ? (\n <div\n style={{\n width: appearance.previewWidth,\n pointerEvents: \"auto\",\n flexShrink: 0,\n }}\n >\n {controlsSlot}\n </div>\n ) : null}\n\n <div\n style={{\n marginTop: appearance.labelGap,\n fontSize: appearance.labelFontSize,\n fontWeight: 700,\n letterSpacing: appearance.labelLetterSpacing,\n textTransform: \"uppercase\",\n color: \"rgba(232,240,255,0.96)\",\n textAlign: \"center\",\n textShadow:\n \"0 0 18px rgba(0,0,0,0.95), 0 2px 12px rgba(0,0,0,0.95), 0 0 6px rgba(126,184,255,0.25)\",\n whiteSpace: \"nowrap\",\n maxWidth: appearance.previewWidth + 48,\n overflow: \"hidden\",\n textOverflow: \"ellipsis\",\n }}\n >\n {label}\n </div>\n </div>\n </Html>\n );\n}\n","import type { ReactNode } from \"react\";\nimport type { AtomVisualProps } from \"../../index.js\";\nimport {\n mergeConstellationAppearance,\n type ConstellationAppearance,\n} from \"../appearance.js\";\nimport { Star } from \"./Star.js\";\nimport { ConstellationEdge } from \"./ConstellationEdge.js\";\nimport {\n ConstellationTitle,\n computeConstellationBounds,\n} from \"./ConstellationTitle.js\";\nimport { StarBillboard } from \"./StarBillboard.js\";\n\nexport interface ConstellationSceneEntry {\n id: string;\n /** Visual with final position already computed by the consumer. */\n visual: AtomVisualProps;\n /** Scene label shown beneath the preview card. */\n label?: string;\n /** Static preview image (coverbox, poster frame, etc.). */\n previewImageUrl?: string | null;\n /** Custom preview when no image URL is available. */\n previewContent?: ReactNode;\n /** When true the star renders at reduced brightness/saturation. */\n dimmed?: boolean;\n /** When true the star is non-navigable (click suppressed). */\n locked?: boolean;\n /** Highlight this star's billboard (focused traversal). */\n focused?: boolean;\n /** Control strip slot — rendered beneath preview when focused. */\n controlsSlot?: ReactNode;\n}\n\nexport interface ConstellationEdgeEntry {\n source: string;\n target: string;\n type: \"choice\" | \"go_to_scene\" | \"sequential\";\n}\n\nexport interface ConstellationProps {\n /** Scene entries with positions already computed by the consumer. */\n scenes: ConstellationSceneEntry[];\n /** Film title rendered as ghost typography across the group. */\n storyTitle?: string;\n /** Explicit story-flow edges (goto + choice). No implicit sequential links. */\n edges?: ConstellationEdgeEntry[];\n appearance?: Partial<ConstellationAppearance>;\n /** When false, hide Html billboards and arc title (e.g. while editor is open). */\n showOverlays?: boolean;\n onSceneSelect?: (index: number) => void;\n}\n\n/**\n * A single story rendered as a constellation: scene-stars connected by\n * luminous gradient edges. This is the cosmos realm's `Group` component —\n * identical rendering for own and others' stories.\n */\nexport function Constellation({\n scenes,\n storyTitle,\n edges = [],\n appearance: appearanceOverrides,\n showOverlays = true,\n onSceneSelect,\n}: ConstellationProps) {\n const appearance = mergeConstellationAppearance(appearanceOverrides);\n const sceneMap = new Map(scenes.map((s, i) => [s.id, { entry: s, index: i }]));\n const bounds = computeConstellationBounds(\n scenes.map((s) => s.visual.position),\n );\n\n const resolvedEdges: {\n from: ConstellationSceneEntry;\n to: ConstellationSceneEntry;\n type: ConstellationEdgeEntry[\"type\"];\n }[] = [];\n\n for (const edge of edges) {\n const src = sceneMap.get(edge.source);\n const tgt = sceneMap.get(edge.target);\n if (src && tgt) {\n resolvedEdges.push({ from: src.entry, to: tgt.entry, type: edge.type });\n }\n }\n\n return (\n <group>\n {showOverlays && storyTitle && bounds ? (\n <ConstellationTitle\n title={storyTitle}\n bounds={bounds}\n appearance={appearance}\n arcFrom={scenes[0]?.visual.position}\n arcTo={scenes[scenes.length - 1]?.visual.position}\n />\n ) : null}\n\n {scenes.map((entry, i) => (\n <group key={entry.id} position={entry.visual.position}>\n <Star\n visual={{ ...entry.visual, position: [0, 0, 0] }}\n dimmed={entry.dimmed}\n locked={entry.locked}\n onSelect={onSceneSelect ? () => onSceneSelect(i) : undefined}\n />\n\n {showOverlays &&\n (entry.label || entry.previewImageUrl || entry.previewContent) ? (\n <StarBillboard\n label={entry.label ?? \"\"}\n appearance={appearance}\n previewImageUrl={entry.previewImageUrl}\n previewContent={entry.previewContent}\n dimmed={entry.dimmed}\n focused={entry.focused}\n controlsSlot={entry.controlsSlot}\n visible={showOverlays}\n />\n ) : null}\n </group>\n ))}\n\n {resolvedEdges.map(({ from, to, type }) => {\n const edgeDimmed = !!(from.dimmed || to.dimmed);\n return (\n <ConstellationEdge\n key={`edge-${from.id}-${to.id}-${type}`}\n from={from.visual.position}\n to={to.visual.position}\n hueA={from.visual.hue}\n hueB={to.visual.hue}\n intensityA={from.visual.intensity}\n intensityB={to.visual.intensity}\n dimmed={edgeDimmed}\n />\n );\n })}\n </group>\n );\n}\n\n","import type { StoryListItem } from \"../../types/index.js\";\nimport type { AtomMapping, AtomState, AudioPalette, MotionTokens } from \"../index.js\";\n\n/**\n * COSMOS realm — pure-data layer. The 3D components (World, Star, NavRig,\n * EngageTransition) live in a follow-up package once the JSX build is\n * wired up; this file owns the realm's mapping and tuning constants so\n * they can be consumed today by any non-3D surface (catalog list, search,\n * preview cards, sound design tooling).\n *\n * Mapping rationale:\n * runtime → scale (longer film = bigger star)\n * popularity → intensity (more watches = brighter)\n * mood → hue (warm/cool palette by tone)\n * genre → spectral hint (small offset on top of mood, reads as\n * \"stellar class\" — drama is yellow-G,\n * thriller is blue-O, romance is red-M).\n * state → orbit-ring rendering (handled by Atom component).\n */\n\nconst GENRE_HUE_OFFSET: Record<string, number> = {\n drama: 50,\n thriller: 220,\n horror: 0,\n comedy: 35,\n romance: 340,\n scifi: 200,\n documentary: 180,\n animation: 280,\n};\n\nconst MOOD_HUE: Record<string, number> = {\n bright: 50,\n warm: 25,\n bittersweet: 290,\n somber: 230,\n tense: 210,\n playful: 110,\n melancholy: 250,\n};\n\nfunction clamp01(n: number): number {\n return Math.max(0, Math.min(1, n));\n}\n\nfunction popularityToIntensity(film: StoryListItem): number {\n // Log-compress: a 100x more-watched film should not be 100x brighter.\n const watches = Math.max(0, film.watch_starts_count);\n const log = Math.log10(1 + watches);\n // Rough cap at ~6 (1M watches saturates the scale).\n return clamp01(log / 6);\n}\n\nfunction deriveScale(film: StoryListItem): number {\n // We don't have runtime in StoryListItem yet; proxy with scenes_count.\n // Caps the starfield from going visually noisy.\n const scenes = film.scenes_count ?? 1;\n return clamp01(0.25 + Math.log10(1 + scenes) / 4);\n}\n\nfunction deriveHue(film: StoryListItem): number {\n const genreKey = (film.genre ?? \"\").toLowerCase().replace(/[^a-z]/g, \"\");\n const moodKey = \"\";\n const moodHue = MOOD_HUE[moodKey];\n const genreOffset = GENRE_HUE_OFFSET[genreKey];\n if (moodHue !== undefined) return moodHue;\n if (genreOffset !== undefined) return genreOffset;\n return 210;\n}\n\nfunction deriveState(film: StoryListItem): AtomState {\n // Without per-user progress threaded through, default; the consuming\n // app will overlay state from CatalogResponse.meta.progress.\n return film.published ? \"default\" : \"new\";\n}\n\nexport const cosmosMapping: AtomMapping = (film) => ({\n position: [0, 0, 0], // assigned by the realm's spatial layouter\n scale: deriveScale(film),\n hue: deriveHue(film),\n intensity: popularityToIntensity(film),\n state: deriveState(film),\n metadata: {\n title: film.title,\n popularity: film.watch_starts_count,\n genre: film.genre,\n },\n});\n\nexport const cosmosMotion: MotionTokens = {\n flightAcceleration: 14,\n flightDamping: 0.92,\n focusEaseMs: 380,\n engageDurationMs: 900,\n backDurationMs: 900,\n};\n\nexport {\n DEFAULT_CONSTELLATION_APPEARANCE,\n mergeConstellationAppearance,\n} from \"./appearance.js\";\nexport type { ConstellationAppearance } from \"./appearance.js\";\n\nexport const cosmosAudio: AudioPalette = {\n // Asset paths are resolved by the host app's asset bundler; chuzi-shared\n // only declares the contract. Replace with CDN URLs at integration time.\n ambientLoop: \"audio/cosmos/ambient-deep.ogg\",\n focusChime: \"audio/cosmos/focus-shimmer.ogg\",\n engageImpact: \"audio/cosmos/dolly-in.ogg\",\n backWhoosh: \"audio/cosmos/dolly-out.ogg\",\n};\n","/**\n * Spatial distribution helpers for the cosmos realm. Kept as a stand-alone\n * module so non-3D surfaces (search overlays, accessibility list view,\n * minimap) can compute and reuse positions without pulling in three.js.\n */\n\nexport type Vec3 = [number, number, number];\n\nexport interface DistributeOptions {\n /** Outer radius of the disk in world units. */\n radius?: number;\n /** Vertical jitter band (±). Larger values flatten the disk less. */\n thickness?: number;\n /** Deterministic seed; identical seeds produce identical layouts. */\n seed?: number;\n}\n\n/**\n * Galaxy-disk distribution: stars cluster denser toward the center\n * (sqrt-r weighting), with a vertical jitter band. Deterministic when a\n * seed is provided so the same catalog produces the same starfield across\n * sessions.\n */\nexport function distributeStars(\n count: number,\n options: DistributeOptions = {},\n): Vec3[] {\n const radius = options.radius ?? 25;\n const thickness = options.thickness ?? 4;\n const random = options.seed !== undefined ? mulberry32(options.seed) : Math.random;\n\n const positions: Vec3[] = [];\n for (let i = 0; i < count; i++) {\n const r = Math.sqrt(random()) * radius;\n const theta = random() * Math.PI * 2;\n const y = (random() - 0.5) * thickness;\n positions.push([Math.cos(theta) * r, y, Math.sin(theta) * r]);\n }\n return positions;\n}\n\nfunction mulberry32(seed: number): () => number {\n let s = seed >>> 0;\n return () => {\n s = (s + 0x6d2b79f5) >>> 0;\n let t = s;\n t = Math.imul(t ^ (t >>> 15), t | 1);\n t ^= t + Math.imul(t ^ (t >>> 7), t | 61);\n return ((t ^ (t >>> 14)) >>> 0) / 4294967296;\n };\n}\n","import { useMemo } from \"react\";\nimport type { StoryListItem } from \"../../../types/index.js\";\nimport { cosmosMapping } from \"../index.js\";\nimport { Star } from \"./Star.js\";\nimport { World } from \"./World.js\";\nimport { distributeStars, type Vec3 } from \"./layout.js\";\n\nexport interface CosmosSandboxProps {\n films: StoryListItem[];\n onFilmSelect?: (film: StoryListItem) => void;\n /** Layout seed — same seed + same films = same layout. */\n seed?: number;\n}\n\n/**\n * Drop-in 3D sandbox. Hands a list of films, gets back a navigable\n * starfield where each star is a film. Useful for: integration tests, the\n * realm-picker preview thumbnail, the editor's \"preview as star\" mode, and\n * as the smoke-test entry while migrating chuzi-web off Laravel.\n */\nexport function CosmosSandbox({\n films,\n onFilmSelect,\n seed = 1,\n}: CosmosSandboxProps) {\n const placed = useMemo(() => {\n const positions: Vec3[] = distributeStars(films.length, { seed });\n return films.map((film, i) => ({\n film,\n visual: { ...cosmosMapping(film), position: positions[i] },\n }));\n }, [films, seed]);\n\n return (\n <World>\n {placed.map(({ film, visual }) => (\n <Star\n key={film.id}\n visual={visual}\n onSelect={onFilmSelect ? () => onFilmSelect(film) : undefined}\n />\n ))}\n </World>\n );\n}\n"]}