@chude/memory 4.0.1 → 4.0.2

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package/README.md CHANGED
@@ -310,7 +310,7 @@ gitleaks detect --no-banner --redact --source .
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  After publishing, verify registry metadata plus npm and Bun global installs:
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  ```bash
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- bun run verify:published @chude/memory@4.0.1
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+ bun run verify:published @chude/memory@4.0.2
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  ```
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  On Windows, Bun global install creates `memory.exe` in `bun pm bin -g`. Do not assume an npm-style `memory.cmd` shim exists.
@@ -79,7 +79,7 @@ export interface IProjectNameResolver {
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  /**
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  * Resolve a project name from a full encoded path.
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  *
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- * @param encodedPath The encoded directory path (e.g., "C--Users-Destiny-Projects-memory-nexus")
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+ * @param encodedPath The encoded directory path (e.g., "C--Projects-memory-nexus")
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  * @returns The resolved project name (e.g., "memory-nexus")
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  */
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  resolveFromEncodedPath(encodedPath: string): string;
@@ -13,7 +13,7 @@ import { ProjectPath } from "../value-objects/index.js";
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  export declare class PathDecoder {
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  /**
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  * Decode an encoded project directory name to a ProjectPath value object.
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- * @param encoded The encoded directory name (e.g., "C--Users-Destiny-Projects-foo")
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+ * @param encoded The encoded directory name (e.g., "C--Projects-foo")
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  * @returns ProjectPath value object with decoded path
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  */
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  static decodeProjectDirectory(encoded: string): ProjectPath;
@@ -34,13 +34,13 @@ export declare class ProjectPath {
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  private constructor();
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  /**
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  * Create ProjectPath from a decoded (original) path.
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- * @param path The original filesystem path (e.g., "C:\Users\Destiny\Projects\foo")
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+ * @param path The original filesystem path (e.g., "C:\Projects\foo")
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  * @throws Error if path is empty or whitespace-only
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  */
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  static fromDecoded(path: string): ProjectPath;
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  /**
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  * Create ProjectPath from an encoded path.
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- * @param encoded The encoded path (e.g., "C--Users-Destiny-Projects-foo")
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+ * @param encoded The encoded path (e.g., "C--Projects-foo")
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  * @throws Error if path is empty or whitespace-only
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  */
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  static fromEncoded(encoded: string): ProjectPath;
@@ -31,7 +31,7 @@ export declare class ProjectNameResolver implements IProjectNameResolver {
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  * Resolve the project name from an encoded path (without drive prefix).
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  * Walks the filesystem matching encoded segments against real directory names.
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  *
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- * @param encodedSegments - The encoded path without drive prefix (e.g., "Users-Destiny-Projects-memory-nexus")
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+ * @param encodedSegments - The encoded path without drive prefix (e.g., "Projects-memory-nexus")
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  * @returns The actual name of the last matched directory
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  */
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  resolveProjectName(encodedSegments: string): string;
@@ -43,7 +43,7 @@ export declare class ProjectNameResolver implements IProjectNameResolver {
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  /**
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  * Probe for hidden/virtual directories that readdirSync does not enumerate.
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  *
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- * Some directories (e.g., iCloudDrive on Windows) are valid and traversable
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+ * Some directories (for example, cloud-synced Windows folders) are valid and traversable
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  * but invisible to readdirSync. This method tries progressively longer
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  * dash-separated prefixes of the remaining encoded string as candidate
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  * directory names, checking each via statSync.