@chrtco/sdk 0.10.15 → 0.10.17

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package/dist/index.cjs CHANGED
@@ -7700,6 +7700,16 @@ var S52_DRAW_ORDER = [
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  // the visual-coherence fix for hard charcoal-vs-vector-blue seams at
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  // scale-band boundaries — see `s52-lookup.ts`'s SEAARE entry for the
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  // paired paint-spec change (fill-opacity 0 → 1, color → DEPDW).
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+ //
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+ // ⚠ 2026-08-23: within-band ordering alone was NOT enough. Under the
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+ // band-major interleave, band-N's SEAARE painted ABOVE band-(N-1)'s
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+ // DEPARE, and NOAA's named-bay SEAARE polygons outrun (and out-survive,
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+ // through tile simplification) their own band's DEPARE — the live
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+ // "white blobs" over Narragansett/Quincy/Hingham Bays. The style
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+ // generator now hoists every band's SEAARE fill below the whole
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+ // cascade (BOTTOM_STACK_WATER_BASE_CLASSES in style-generator.ts);
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+ // this within-band slot remains for the label layer and as the record
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+ // of the original intent.
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  "SEAARE",
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  "DEPARE",
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  // 2a. Unsurveyed area — opaque grey wash painted ON TOP of any DEPARE
@@ -27229,11 +27239,13 @@ function buildLayersForClass(objectClass, ct, sourceId = DEFAULT_REGION, opts =
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  ["linear"],
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  ["zoom"],
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  10,
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- 0.3,
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+ 0.16,
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+ 11,
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+ 0.22,
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  12,
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- 0.5,
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+ 0.3,
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  13,
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- 0.65,
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+ 0.5,
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  14,
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  0.9,
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  16,
@@ -27244,12 +27256,45 @@ function buildLayersForClass(objectClass, ct, sourceId = DEFAULT_REGION, opts =
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  layer.layout = {
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  ...layer.layout,
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  "icon-size": hazardIconSize,
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- "icon-allow-overlap": false,
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- "icon-optional": true,
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- // Pad each hazard's collision box so adjacent rocks don't stack
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- // visually. At z12–13 a 2 px pad roughly doubles the dedupe
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- // radius relative to the rendered icon, which is the difference
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- // between a black mass and individually-legible hazards.
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+ // ── A HAZARD IS NEVER SUPPRESSED BY COLLISION ────────────────────
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+ //
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+ // This was `allow-overlap: false, icon-optional: true`, chosen to stop
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+ // adjacent rocks stacking into a black mass — a real problem, and the
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+ // reasoning above it only ever considered rock-against-rock.
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+ //
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+ // The same two flags also made hazards lose against EVERY other
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+ // class, and the nav aids they lose to are `allow-overlap: true` and
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+ // so can never lose in return. A rock beside a buoy was dropped;
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+ // `icon-optional: true` means an icon that collides is simply not
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+ // drawn, and a hazard symbol carries no label to fall back to, so it
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+ // vanished with nothing left behind to notice. Observed at Sculpin
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+ // Ledge (42°39.6'N 070°36.9'W) at Harbor scale.
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+ //
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+ // Which hazard wins was also decided by an accident of stack
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+ // position: UWTROC sits at draw index 802, below the nav aids at
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+ // ~947, while WRECKS sits at 950 above them — so rocks beat buoys and
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+ // wrecks lost to them, for no reason anyone chose.
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+ //
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+ // Deconflicting hazards against each other stays; it just no longer
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+ // runs through suppression:
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+ // - `symbol-sort-key` (below) still ranks by danger, and with
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+ // overlap allowed it now sets DRAW ORDER, so the worst hazard is
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+ // the one painted on top rather than the one that survives.
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+ // - the icon-size curve above is what keeps a dense ledge legible
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+ // at the zoomed-out end of Harbor. That is now the only thing
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+ // doing it, which is why its low end was lowered in the same
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+ // change.
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+ //
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+ // ⚠ `icon-ignore-placement` is deliberately LEFT AT ITS DEFAULT
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+ // (false). Hazards no longer yield to anything, but they still
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+ // occupy the collision index, so a label that would sit on top of a
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+ // rock moves instead of covering it.
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+ "icon-allow-overlap": true,
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+ "icon-optional": false,
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+ // Retained, with a narrower job than it had. With overlap allowed
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+ // this no longer suppresses a neighbouring hazard; it pads the box
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+ // hazards present to OTHER classes' placement, keeping labels off
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+ // them.
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  "icon-padding": 2,
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  "symbol-sort-key": [
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  "case",
@@ -28761,6 +28806,7 @@ function isDominanceExempt(layer) {
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  return false;
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  }
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  var TOP_STACK_LIGHT_CLASSES = /* @__PURE__ */ new Set(["LIGHTS"]);
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+ var BOTTOM_STACK_WATER_BASE_CLASSES = /* @__PURE__ */ new Set(["SEAARE"]);
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  function makeBandVariants(layer, B) {
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  const range = BAND_PRIORITY_RANGES[B];
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  const minzoom = bandVariantMinzoom(layer, B);
@@ -28960,8 +29006,13 @@ function generateStyle(palette = "DAY", opts = {}) {
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  })
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  });
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  }
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- const regularBundles = bundles.filter((b) => !TOP_STACK_LIGHT_CLASSES.has(b.objectClass));
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+ const regularBundles = bundles.filter(
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+ (b) => !TOP_STACK_LIGHT_CLASSES.has(b.objectClass) && !BOTTOM_STACK_WATER_BASE_CLASSES.has(b.objectClass)
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+ );
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  const topLightBundles = bundles.filter((b) => TOP_STACK_LIGHT_CLASSES.has(b.objectClass));
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+ const waterBaseBundles = bundles.filter(
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+ (b) => BOTTOM_STACK_WATER_BASE_CLASSES.has(b.objectClass)
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+ );
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  if (chartCascade && chartRequestedCodes) {
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  const requestedSet = new Set(chartRequestedCodes);
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  const emitChartFeatureVariants = (bundleSet) => {
@@ -28989,6 +29040,7 @@ function generateStyle(palette = "DAY", opts = {}) {
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  }
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  }
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  };
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+ emitChartFeatureVariants(waterBaseBundles);
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  emitChartFeatureVariants(regularBundles);
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  emitChartFeatureVariants(topLightBundles);
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  const chartLabelBundles = byLabelPriorityBottomUp(
@@ -29029,6 +29081,13 @@ function generateStyle(palette = "DAY", opts = {}) {
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  layers.push(...labelLayers);
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  } else {
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  const emitBand = (base, code) => bandFan === "legacy" ? makeBandVariants(base, code) : makeCollapsedBandVariant(base, code, isDominanceExempt(base));
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+ for (const code of BAND_DRAW_ORDER) {
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+ for (const { featureLayers } of waterBaseBundles) {
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+ for (const base of featureLayers) {
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+ layers.push(...emitBand(base, code));
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+ }
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+ }
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+ }
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  for (const code of BAND_DRAW_ORDER) {
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  for (const { featureLayers } of regularBundles) {
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  for (const base of featureLayers) {
@@ -29072,10 +29131,12 @@ function generateStyle(palette = "DAY", opts = {}) {
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  const symbolSet = opts.symbolSet ?? "s52";
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  const spriteBase = `${opts.tileBaseUrl ?? "https://tiles.chrt.co"}/v1/sprites`;
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  const isLndareFill = (l) => /^s52-LNDARE-fill-band\d+$/.test(l.id);
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+ const isSeaareFill = (l) => /^s52-SEAARE-fill-band\d+$/.test(l.id);
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  const emitted = opts.land ? (() => {
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- const fills = layers.filter(isLndareFill);
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- const rest = layers.filter((l) => !isLndareFill(l));
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- return [rest[0], ...fills, ...rest.slice(1)];
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+ const lndareFills = layers.filter(isLndareFill);
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+ const seaareFills = layers.filter(isSeaareFill);
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+ const rest = layers.filter((l) => !isLndareFill(l) && !isSeaareFill(l));
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+ return [rest[0], ...seaareFills, ...lndareFills, ...rest.slice(1)];
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  })() : layers;
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  const style = {
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  version: 8,