@chrrxs/robloxstudio-mcp 2.8.1 → 2.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +134 -1
- package/package.json +1 -1
- package/studio-plugin/MCPInspectorPlugin.rbxmx +316 -23
- package/studio-plugin/MCPPlugin.rbxmx +316 -23
- package/studio-plugin/src/modules/EvalBridges.ts +215 -0
- package/studio-plugin/src/modules/handlers/MetadataHandlers.ts +46 -2
- package/studio-plugin/src/modules/handlers/TestHandlers.ts +30 -1
|
@@ -0,0 +1,215 @@
|
|
|
1
|
+
// Game-VM eval bridges, ported from chrrxs/roblox-mcp-primitives.
|
|
2
|
+
//
|
|
3
|
+
// Our standard `execute_luau target=server/client-N` runs in the plugin VM
|
|
4
|
+
// with a fresh ModuleScript per call. That gives a clean sandbox but means
|
|
5
|
+
// `require(SomeModule)` returns a fresh copy, not the one the running game
|
|
6
|
+
// scripts hold. So runtime-mutated module state is invisible to probes.
|
|
7
|
+
//
|
|
8
|
+
// These bridges fix that by living inside the user's game scripts:
|
|
9
|
+
// - Server: a Script in ServerScriptService that creates a BindableFunction
|
|
10
|
+
// (for our server-peer plugin to invoke directly) plus a RemoteFunction
|
|
11
|
+
// (kept for parity with the upstream primitive's client-callable shape).
|
|
12
|
+
// - Client: a LocalScript in StarterPlayer.StarterPlayerScripts that
|
|
13
|
+
// creates a BindableFunction. Plugin invokes it with a fresh ModuleScript
|
|
14
|
+
// payload; require() runs inside the LocalScript VM so it shares the
|
|
15
|
+
// game's require cache.
|
|
16
|
+
//
|
|
17
|
+
// Lifecycle: TestHandlers.startPlaytest inserts both scripts into the EDIT
|
|
18
|
+
// DM right before ExecutePlayModeAsync. ExecutePlayModeAsync clones the
|
|
19
|
+
// DataModel into the play DMs, so the scripts come along and run there.
|
|
20
|
+
// TestHandlers cleans them up from the edit DM when ExecutePlayModeAsync
|
|
21
|
+
// returns (test ended for any reason: stop_playtest, manual close, EndTest).
|
|
22
|
+
//
|
|
23
|
+
// Archivable handling: ExecutePlayModeAsync's deep-clone SKIPS instances
|
|
24
|
+
// with Archivable=false (verified empirically in v2.9.0 testing - bridges
|
|
25
|
+
// never reached the play DMs because we'd set them to false). We now keep
|
|
26
|
+
// Archivable=true so the clone works, and rely on cleanupBridges() to
|
|
27
|
+
// remove the scripts from the edit DM when the test ends. The only failure
|
|
28
|
+
// mode is the user saving DURING an active playtest, which would persist
|
|
29
|
+
// the bridges to the .rbxl - that's a no-op next session because
|
|
30
|
+
// installBridges() always calls cleanupBridges() first to clear stale
|
|
31
|
+
// instances. The RemoteFunction/BindableFunction that the bridge scripts
|
|
32
|
+
// CREATE at runtime stay Archivable=false (they're runtime-only and should
|
|
33
|
+
// never appear in a save).
|
|
34
|
+
|
|
35
|
+
import { ServerScriptService, StarterPlayer } from "@rbxts/services";
|
|
36
|
+
|
|
37
|
+
const ScriptEditorService = game.GetService("ScriptEditorService");
|
|
38
|
+
|
|
39
|
+
function getStarterPlayerScripts(): Instance | undefined {
|
|
40
|
+
return StarterPlayer.FindFirstChild("StarterPlayerScripts");
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
const SERVER_SCRIPT_NAME = "__MCP_ServerEvalBridge";
|
|
44
|
+
const CLIENT_SCRIPT_NAME = "__MCP_ClientEvalBridge";
|
|
45
|
+
|
|
46
|
+
// Public so the eval_*_runtime tool wrappers can reference the same names.
|
|
47
|
+
export const BRIDGE_NAMES = {
|
|
48
|
+
serverScript: SERVER_SCRIPT_NAME,
|
|
49
|
+
clientScript: CLIENT_SCRIPT_NAME,
|
|
50
|
+
serverRemote: "__MCP_ServerEvalRemote",
|
|
51
|
+
serverLocal: "__MCP_ServerEvalLocal",
|
|
52
|
+
clientLocal: "__MCP_ClientEvalBridge",
|
|
53
|
+
} as const;
|
|
54
|
+
|
|
55
|
+
// Embedded Luau. The double `${...}` references our exported names so a
|
|
56
|
+
// rename here propagates to both the script source and the tool wrappers.
|
|
57
|
+
const SERVER_BRIDGE_SOURCE = `
|
|
58
|
+
-- Auto-installed by @chrrxs/robloxstudio-mcp at start_playtest, removed at
|
|
59
|
+
-- stop_playtest. Provides shared-require-cache eval on the server peer for
|
|
60
|
+
-- the eval_server_runtime MCP tool.
|
|
61
|
+
|
|
62
|
+
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
|
63
|
+
local ServerScriptService = game:GetService("ServerScriptService")
|
|
64
|
+
local RunService = game:GetService("RunService")
|
|
65
|
+
|
|
66
|
+
if not RunService:IsStudio() then
|
|
67
|
+
return
|
|
68
|
+
end
|
|
69
|
+
|
|
70
|
+
local function evalCode(source)
|
|
71
|
+
if type(source) ~= "string" then
|
|
72
|
+
return false, "source must be a string"
|
|
73
|
+
end
|
|
74
|
+
local fn, compileErr = loadstring(source, "MCPServerEval")
|
|
75
|
+
if not fn then
|
|
76
|
+
local errStr = tostring(compileErr or "loadstring returned nil")
|
|
77
|
+
-- Roblox returns nil from loadstring when LoadStringEnabled=false.
|
|
78
|
+
-- Surface a clear, actionable error.
|
|
79
|
+
if string.find(errStr, "not enabled", 1, true)
|
|
80
|
+
or string.find(errStr, "disabled", 1, true)
|
|
81
|
+
or errStr == "loadstring returned nil"
|
|
82
|
+
then
|
|
83
|
+
return false,
|
|
84
|
+
"ServerScriptService.LoadStringEnabled is false. eval_server_runtime requires it. "
|
|
85
|
+
.. "Enable it in Studio (ServerScriptService > Properties > LoadStringEnabled = true) "
|
|
86
|
+
.. "and restart the playtest."
|
|
87
|
+
end
|
|
88
|
+
return false, errStr
|
|
89
|
+
end
|
|
90
|
+
return pcall(fn)
|
|
91
|
+
end
|
|
92
|
+
|
|
93
|
+
-- Defensive cleanup of stale instances from a prior session.
|
|
94
|
+
local prevRf = ReplicatedStorage:FindFirstChild("${BRIDGE_NAMES.serverRemote}")
|
|
95
|
+
if prevRf then prevRf:Destroy() end
|
|
96
|
+
local prevBf = ServerScriptService:FindFirstChild("${BRIDGE_NAMES.serverLocal}")
|
|
97
|
+
if prevBf then prevBf:Destroy() end
|
|
98
|
+
|
|
99
|
+
local rf = Instance.new("RemoteFunction")
|
|
100
|
+
rf.Name = "${BRIDGE_NAMES.serverRemote}"
|
|
101
|
+
rf.Archivable = false
|
|
102
|
+
rf.Parent = ReplicatedStorage
|
|
103
|
+
rf.OnServerInvoke = function(_player, source)
|
|
104
|
+
return evalCode(source)
|
|
105
|
+
end
|
|
106
|
+
|
|
107
|
+
local bf = Instance.new("BindableFunction")
|
|
108
|
+
bf.Name = "${BRIDGE_NAMES.serverLocal}"
|
|
109
|
+
bf.Archivable = false
|
|
110
|
+
bf.Parent = ServerScriptService
|
|
111
|
+
bf.OnInvoke = function(source)
|
|
112
|
+
return evalCode(source)
|
|
113
|
+
end
|
|
114
|
+
`;
|
|
115
|
+
|
|
116
|
+
const CLIENT_BRIDGE_SOURCE = `
|
|
117
|
+
-- Auto-installed by @chrrxs/robloxstudio-mcp at start_playtest, removed at
|
|
118
|
+
-- stop_playtest. Provides shared-require-cache eval on the client peer for
|
|
119
|
+
-- the eval_client_runtime MCP tool.
|
|
120
|
+
|
|
121
|
+
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
|
122
|
+
local RunService = game:GetService("RunService")
|
|
123
|
+
|
|
124
|
+
if not RunService:IsStudio() then
|
|
125
|
+
return
|
|
126
|
+
end
|
|
127
|
+
|
|
128
|
+
local prevBf = ReplicatedStorage:FindFirstChild("${BRIDGE_NAMES.clientLocal}")
|
|
129
|
+
if prevBf then prevBf:Destroy() end
|
|
130
|
+
|
|
131
|
+
local bf = Instance.new("BindableFunction")
|
|
132
|
+
bf.Name = "${BRIDGE_NAMES.clientLocal}"
|
|
133
|
+
bf.Archivable = false
|
|
134
|
+
bf.Parent = ReplicatedStorage
|
|
135
|
+
bf.OnInvoke = function(payload)
|
|
136
|
+
if typeof(payload) ~= "Instance" or not payload:IsA("ModuleScript") then
|
|
137
|
+
return false, "payload must be a ModuleScript instance"
|
|
138
|
+
end
|
|
139
|
+
return pcall(require, payload)
|
|
140
|
+
end
|
|
141
|
+
`;
|
|
142
|
+
|
|
143
|
+
function setSource(scriptInst: Script | LocalScript, source: string): void {
|
|
144
|
+
// ScriptEditorService is the cleaner API and integrates with Studio's
|
|
145
|
+
// edit history; fall back to direct Source mutation (allowed in plugin
|
|
146
|
+
// context with PluginSecurity) if the edit service rejects the call.
|
|
147
|
+
const [seOk] = pcall(() => {
|
|
148
|
+
ScriptEditorService.UpdateSourceAsync(scriptInst, () => source);
|
|
149
|
+
});
|
|
150
|
+
if (!seOk) {
|
|
151
|
+
(scriptInst as unknown as { Source: string }).Source = source;
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
function findBridges(): { server?: Instance; client?: Instance } {
|
|
156
|
+
const sps = getStarterPlayerScripts();
|
|
157
|
+
return {
|
|
158
|
+
server: ServerScriptService.FindFirstChild(SERVER_SCRIPT_NAME),
|
|
159
|
+
client: sps ? sps.FindFirstChild(CLIENT_SCRIPT_NAME) : undefined,
|
|
160
|
+
};
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
export function cleanupBridges(): void {
|
|
164
|
+
const { server, client } = findBridges();
|
|
165
|
+
if (server) {
|
|
166
|
+
pcall(() => server.Destroy());
|
|
167
|
+
}
|
|
168
|
+
if (client) {
|
|
169
|
+
pcall(() => client.Destroy());
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
export function installBridges(): { installed: boolean; error?: string } {
|
|
174
|
+
// Defensive: clear any stale bridges from a prior unclean exit before
|
|
175
|
+
// inserting fresh. The injected script also self-cleans its
|
|
176
|
+
// ReplicatedStorage/ServerScriptService children at startup, but the
|
|
177
|
+
// containing Script/LocalScript objects themselves we must clear here.
|
|
178
|
+
cleanupBridges();
|
|
179
|
+
|
|
180
|
+
const [ok, err] = pcall(() => {
|
|
181
|
+
const serverScript = new Instance("Script");
|
|
182
|
+
serverScript.Name = SERVER_SCRIPT_NAME;
|
|
183
|
+
// Archivable=true so ExecutePlayModeAsync's deep-clone includes the
|
|
184
|
+
// script. cleanupBridges() removes it from the edit DM when the
|
|
185
|
+
// playtest ends.
|
|
186
|
+
setSource(serverScript, SERVER_BRIDGE_SOURCE);
|
|
187
|
+
serverScript.Parent = ServerScriptService;
|
|
188
|
+
|
|
189
|
+
const sps = getStarterPlayerScripts();
|
|
190
|
+
if (!sps) {
|
|
191
|
+
error("StarterPlayer.StarterPlayerScripts not found - cannot install client eval bridge");
|
|
192
|
+
}
|
|
193
|
+
const clientScript = new Instance("LocalScript");
|
|
194
|
+
clientScript.Name = CLIENT_SCRIPT_NAME;
|
|
195
|
+
setSource(clientScript, CLIENT_BRIDGE_SOURCE);
|
|
196
|
+
clientScript.Parent = sps;
|
|
197
|
+
});
|
|
198
|
+
|
|
199
|
+
if (!ok) {
|
|
200
|
+
return { installed: false, error: tostring(err) };
|
|
201
|
+
}
|
|
202
|
+
return { installed: true };
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
// Heuristic check so start_playtest can surface a warning when
|
|
206
|
+
// LoadStringEnabled is false (eval_server_runtime won't work in that mode).
|
|
207
|
+
// We can't import the runtime LoadStringEnabled value cleanly without
|
|
208
|
+
// pulling in the type — read defensively.
|
|
209
|
+
export function loadStringEnabled(): boolean {
|
|
210
|
+
const [ok, value] = pcall(
|
|
211
|
+
() => (ServerScriptService as unknown as { LoadStringEnabled: boolean }).LoadStringEnabled,
|
|
212
|
+
);
|
|
213
|
+
return ok && value === true;
|
|
214
|
+
}
|
|
215
|
+
|
|
@@ -281,12 +281,56 @@ function executeLuau(requestData: Record<string, unknown>) {
|
|
|
281
281
|
oldWarn(...(args as [defined, ...defined[]]));
|
|
282
282
|
};
|
|
283
283
|
|
|
284
|
-
|
|
284
|
+
// Try loadstring first (preserves print/warn interception). When
|
|
285
|
+
// ServerScriptService.LoadStringEnabled=false AND the plugin runs in a
|
|
286
|
+
// peer where the engine respects that gate (notably the play-server DM
|
|
287
|
+
// in some Studio configurations), loadstring either returns nil with a
|
|
288
|
+
// "loadstring() is not available" message OR throws that same message
|
|
289
|
+
// directly. Both paths must trigger the ModuleScript + require
|
|
290
|
+
// fallback. The fallback can't intercept print/warn since the
|
|
291
|
+
// ModuleScript runs in its own environment, so the output array stays
|
|
292
|
+
// empty in that branch - the playtest log buffer already captures
|
|
293
|
+
// prints separately via LogService.MessageOut.
|
|
294
|
+
const runViaModuleScript = () => {
|
|
295
|
+
const m = new Instance("ModuleScript");
|
|
296
|
+
m.Name = "__MCPExecLuauPayload";
|
|
297
|
+
const [okSet, setErr] = pcall(() => {
|
|
298
|
+
(m as unknown as { Source: string }).Source = code;
|
|
299
|
+
});
|
|
300
|
+
if (!okSet) {
|
|
301
|
+
m.Destroy();
|
|
302
|
+
error(`ModuleScript Source set failed: ${tostring(setErr)}`);
|
|
303
|
+
}
|
|
304
|
+
m.Parent = game.GetService("Workspace");
|
|
305
|
+
const [okReq, reqResult] = pcall(() => require(m));
|
|
306
|
+
m.Destroy();
|
|
307
|
+
if (!okReq) error(tostring(reqResult));
|
|
308
|
+
return reqResult;
|
|
309
|
+
};
|
|
310
|
+
|
|
311
|
+
const isLoadstringUnavailable = (err: unknown): boolean => {
|
|
312
|
+
const errStr = tostring(err);
|
|
313
|
+
const [matchStart] = string.find(errStr, "not available", 1, true);
|
|
314
|
+
return matchStart !== undefined;
|
|
315
|
+
};
|
|
316
|
+
|
|
317
|
+
let [success, result] = pcall(() => {
|
|
285
318
|
const [fn, compileError] = loadstring(code);
|
|
286
|
-
if (!fn)
|
|
319
|
+
if (!fn) {
|
|
320
|
+
if (isLoadstringUnavailable(compileError)) {
|
|
321
|
+
return runViaModuleScript();
|
|
322
|
+
}
|
|
323
|
+
error(`Compile error: ${compileError}`);
|
|
324
|
+
}
|
|
287
325
|
return fn();
|
|
288
326
|
});
|
|
289
327
|
|
|
328
|
+
// loadstring throws (not returns nil) in some plugin contexts when
|
|
329
|
+
// LoadStringEnabled=false. Catch that here as a second-chance fallback.
|
|
330
|
+
if (!success && isLoadstringUnavailable(result)) {
|
|
331
|
+
[success, result] = pcall(runViaModuleScript);
|
|
332
|
+
}
|
|
333
|
+
|
|
290
334
|
env["print"] = oldPrint;
|
|
291
335
|
env["warn"] = oldWarn;
|
|
292
336
|
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { HttpService, LogService } from "@rbxts/services";
|
|
2
|
+
import { installBridges, cleanupBridges, loadStringEnabled } from "../EvalBridges";
|
|
2
3
|
|
|
3
4
|
const StudioTestService = game.GetService("StudioTestService");
|
|
4
5
|
const ServerScriptService = game.GetService("ServerScriptService");
|
|
@@ -154,6 +155,15 @@ function startPlaytest(requestData: Record<string, unknown>) {
|
|
|
154
155
|
warn(`[MCP] Failed to inject stop listener: ${injErr}`);
|
|
155
156
|
}
|
|
156
157
|
|
|
158
|
+
// Auto-install the game-VM eval bridges (ServerEvalBridge + ClientEvalBridge)
|
|
159
|
+
// so eval_server_runtime / eval_client_runtime work without manual setup.
|
|
160
|
+
// Bridges are cleaned up from the edit DM after the play DMs tear down.
|
|
161
|
+
const bridgeInstall = installBridges();
|
|
162
|
+
const hasLoadString = loadStringEnabled();
|
|
163
|
+
if (!bridgeInstall.installed) {
|
|
164
|
+
warn(`[MCP] Eval bridge install failed: ${bridgeInstall.error}`);
|
|
165
|
+
}
|
|
166
|
+
|
|
157
167
|
if (numPlayers !== undefined && mode === "run") {
|
|
158
168
|
const TestService = game.GetService("TestService") as TestService & { NumberOfPlayers: number };
|
|
159
169
|
TestService.NumberOfPlayers = math.clamp(numPlayers, 1, 8);
|
|
@@ -180,12 +190,31 @@ function startPlaytest(requestData: Record<string, unknown>) {
|
|
|
180
190
|
testRunning = false;
|
|
181
191
|
|
|
182
192
|
cleanupStopListener();
|
|
193
|
+
cleanupBridges();
|
|
183
194
|
});
|
|
184
195
|
|
|
185
196
|
const msg = numPlayers !== undefined
|
|
186
197
|
? `Playtest started in ${mode} mode with ${numPlayers} player(s)`
|
|
187
198
|
: `Playtest started in ${mode} mode`;
|
|
188
|
-
|
|
199
|
+
|
|
200
|
+
const response: Record<string, unknown> = {
|
|
201
|
+
success: true,
|
|
202
|
+
message: msg,
|
|
203
|
+
evalBridges: bridgeInstall.installed ? "installed" : `failed: ${bridgeInstall.error}`,
|
|
204
|
+
};
|
|
205
|
+
|
|
206
|
+
// Surface loadstring availability up-front so callers know whether
|
|
207
|
+
// eval_server_runtime will work before they try it. eval_client_runtime
|
|
208
|
+
// doesn't need loadstring (it uses ModuleScript+require), so this only
|
|
209
|
+
// affects the server bridge.
|
|
210
|
+
if (!hasLoadString) {
|
|
211
|
+
response.serverEvalNote =
|
|
212
|
+
"ServerScriptService.LoadStringEnabled is false. eval_server_runtime will not work " +
|
|
213
|
+
"until you enable it (ServerScriptService > Properties > LoadStringEnabled = true) " +
|
|
214
|
+
"and restart the playtest. eval_client_runtime is unaffected.";
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
return response;
|
|
189
218
|
}
|
|
190
219
|
|
|
191
220
|
function stopPlaytest(_requestData: Record<string, unknown>) {
|