@chrrxs/robloxstudio-mcp 2.8.0 → 2.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@chrrxs/robloxstudio-mcp",
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- "version": "2.8.0",
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+ "version": "2.9.0",
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  "description": "MCP Server for Roblox Studio Integration (fork of boshyxd/robloxstudio-mcp with per-peer execute_luau + stop_playtest fixes)",
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  "main": "dist/index.js",
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  "type": "module",
@@ -154,7 +154,6 @@ local function setupClientBroker()
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  }
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  return _arg0
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  end
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- print("[MCPFork] client broker ready")
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  end
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  local proxyByPlayer = {}
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  local function pollProxy(proxyId, player, rf)
@@ -238,7 +237,6 @@ local function registerProxy(player, rf)
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  role = assigned,
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  }
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  proxyByPlayer[_player_1] = _arg1
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- print(`[MCPFork] proxy {assigned} -> {player.Name}`)
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  task.spawn(pollProxy, proxyId, player, rf)
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  end
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  local function startEditProxyLoop()
@@ -246,13 +244,12 @@ local function startEditProxyLoop()
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  local proxyId = HttpService:GenerateGUID(false)
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  local ok, res = postJson("/ready", {
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  instanceId = proxyId,
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- role = "edit",
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+ role = "edit-proxy",
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  })
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  if not ok or not res or not res.Success then
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  warn("[MCPFork] edit-proxy register failed")
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  return nil
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  end
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- print("[MCPFork] edit-proxy ready (stop-playtest interceptor)")
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  while true do
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  local okPoll, pollRes = pcall(function()
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  return HttpService:RequestAsync({
@@ -323,7 +320,6 @@ local function setupServerBroker()
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  table.clear(proxyByPlayer)
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  end)
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  startEditProxyLoop()
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- print("[MCPFork] server broker ready")
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  end
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  return {
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  MCP_URL = MCP_URL,
@@ -774,11 +770,227 @@ return {
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  ]]></string>
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  </Properties>
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  </Item>
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- <Item class="Folder" referent="4">
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+ <Item class="ModuleScript" referent="4">
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+ <Properties>
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+ <string name="Name">EvalBridges</string>
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+ <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
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+ local TS = require(script.Parent.Parent.include.RuntimeLib)
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+ -- Game-VM eval bridges, ported from chrrxs/roblox-mcp-primitives.
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+ --
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+ -- Our standard `execute_luau target=server/client-N` runs in the plugin VM
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+ -- with a fresh ModuleScript per call. That gives a clean sandbox but means
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+ -- `require(SomeModule)` returns a fresh copy, not the one the running game
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+ -- scripts hold. So runtime-mutated module state is invisible to probes.
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+ --
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+ -- These bridges fix that by living inside the user's game scripts:
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+ -- - Server: a Script in ServerScriptService that creates a BindableFunction
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+ -- (for our server-peer plugin to invoke directly) plus a RemoteFunction
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+ -- (kept for parity with the upstream primitive's client-callable shape).
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+ -- - Client: a LocalScript in StarterPlayer.StarterPlayerScripts that
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+ -- creates a BindableFunction. Plugin invokes it with a fresh ModuleScript
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+ -- payload; require() runs inside the LocalScript VM so it shares the
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+ -- game's require cache.
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+ --
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+ -- Lifecycle: TestHandlers.startPlaytest inserts both scripts into the EDIT
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+ -- DM right before ExecutePlayModeAsync. ExecutePlayModeAsync clones the
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+ -- DataModel into the play DMs, so the scripts come along and run there.
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+ -- TestHandlers cleans them up from the edit DM when ExecutePlayModeAsync
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+ -- returns (test ended for any reason: stop_playtest, manual close, EndTest).
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+ -- Both scripts have Archivable=false so a user save doesn't persist them.
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+ local _services = TS.import(script, script.Parent.Parent, "node_modules", "@rbxts", "services")
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+ local ServerScriptService = _services.ServerScriptService
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+ local StarterPlayer = _services.StarterPlayer
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+ local ScriptEditorService = game:GetService("ScriptEditorService")
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+ local function getStarterPlayerScripts()
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+ return StarterPlayer:FindFirstChild("StarterPlayerScripts")
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+ end
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+ local SERVER_SCRIPT_NAME = "__MCP_ServerEvalBridge"
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+ local CLIENT_SCRIPT_NAME = "__MCP_ClientEvalBridge"
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+ -- Public so the eval_*_runtime tool wrappers can reference the same names.
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+ local BRIDGE_NAMES = {
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+ serverScript = SERVER_SCRIPT_NAME,
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+ clientScript = CLIENT_SCRIPT_NAME,
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+ serverRemote = "__MCP_ServerEvalRemote",
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+ serverLocal = "__MCP_ServerEvalLocal",
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+ clientLocal = "__MCP_ClientEvalBridge",
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+ }
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+ -- Embedded Luau. The double `${...}` references our exported names so a
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+ -- rename here propagates to both the script source and the tool wrappers.
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+ local SERVER_BRIDGE_SOURCE = `\
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+ -- Auto-installed by @chrrxs/robloxstudio-mcp at start_playtest, removed at\
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+ -- stop_playtest. Provides shared-require-cache eval on the server peer for\
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+ -- the eval_server_runtime MCP tool.\
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+ \
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+ local ReplicatedStorage = game:GetService("ReplicatedStorage")\
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+ local ServerScriptService = game:GetService("ServerScriptService")\
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+ local RunService = game:GetService("RunService")\
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+ \
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+ if not RunService:IsStudio() then\
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+ return\
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+ end\
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+ \
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+ local function evalCode(source)\
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+ if type(source) ~= "string" then\
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+ return false, "source must be a string"\
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+ end\
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+ local fn, compileErr = loadstring(source, "MCPServerEval")\
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+ if not fn then\
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+ local errStr = tostring(compileErr or "loadstring returned nil")\
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+ -- Roblox returns nil from loadstring when LoadStringEnabled=false.\
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+ -- Surface a clear, actionable error.\
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+ if string.find(errStr, "not enabled", 1, true)\
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+ or string.find(errStr, "disabled", 1, true)\
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+ or errStr == "loadstring returned nil"\
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+ then\
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+ return false,\
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+ "ServerScriptService.LoadStringEnabled is false. eval_server_runtime requires it. "\
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+ .. "Enable it in Studio (ServerScriptService > Properties > LoadStringEnabled = true) "\
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+ .. "and restart the playtest."\
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+ end\
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+ return false, errStr\
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+ end\
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+ return pcall(fn)\
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+ end\
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+ \
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+ -- Defensive cleanup of stale instances from a prior session.\
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+ local prevRf = ReplicatedStorage:FindFirstChild("{BRIDGE_NAMES.serverRemote}")\
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+ if prevRf then prevRf:Destroy() end\
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+ local prevBf = ServerScriptService:FindFirstChild("{BRIDGE_NAMES.serverLocal}")\
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+ if prevBf then prevBf:Destroy() end\
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+ \
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+ local rf = Instance.new("RemoteFunction")\
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+ rf.Name = "{BRIDGE_NAMES.serverRemote}"\
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+ rf.Archivable = false\
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+ rf.Parent = ReplicatedStorage\
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+ rf.OnServerInvoke = function(_player, source)\
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+ return evalCode(source)\
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+ end\
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+ \
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+ local bf = Instance.new("BindableFunction")\
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+ bf.Name = "{BRIDGE_NAMES.serverLocal}"\
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+ bf.Archivable = false\
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+ bf.Parent = ServerScriptService\
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+ bf.OnInvoke = function(source)\
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+ return evalCode(source)\
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+ end\
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+ `
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+ local CLIENT_BRIDGE_SOURCE = `\
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+ -- Auto-installed by @chrrxs/robloxstudio-mcp at start_playtest, removed at\
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+ -- stop_playtest. Provides shared-require-cache eval on the client peer for\
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+ -- the eval_client_runtime MCP tool.\
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+ \
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+ local ReplicatedStorage = game:GetService("ReplicatedStorage")\
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+ local RunService = game:GetService("RunService")\
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+ \
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+ if not RunService:IsStudio() then\
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+ return\
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+ end\
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+ \
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+ local prevBf = ReplicatedStorage:FindFirstChild("{BRIDGE_NAMES.clientLocal}")\
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+ if prevBf then prevBf:Destroy() end\
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+ \
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+ local bf = Instance.new("BindableFunction")\
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+ bf.Name = "{BRIDGE_NAMES.clientLocal}"\
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+ bf.Archivable = false\
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+ bf.Parent = ReplicatedStorage\
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+ bf.OnInvoke = function(payload)\
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+ if typeof(payload) ~= "Instance" or not payload:IsA("ModuleScript") then\
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+ return false, "payload must be a ModuleScript instance"\
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+ end\
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+ return pcall(require, payload)\
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+ end\
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+ `
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+ local function setSource(scriptInst, source)
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+ -- ScriptEditorService is the cleaner API and integrates with Studio's
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+ -- edit history; fall back to direct Source mutation (allowed in plugin
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+ -- context with PluginSecurity) if the edit service rejects the call.
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+ local seOk = pcall(function()
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+ ScriptEditorService:UpdateSourceAsync(scriptInst, function()
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+ return source
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+ end)
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+ end)
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+ if not seOk then
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+ scriptInst.Source = source
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+ end
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+ end
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+ local function findBridges()
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+ local sps = getStarterPlayerScripts()
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+ return {
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+ server = ServerScriptService:FindFirstChild(SERVER_SCRIPT_NAME),
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+ client = if sps then sps:FindFirstChild(CLIENT_SCRIPT_NAME) else nil,
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+ }
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+ end
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+ local function cleanupBridges()
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+ local _binding = findBridges()
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+ local server = _binding.server
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+ local client = _binding.client
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+ if server then
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+ pcall(function()
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+ return server:Destroy()
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+ end)
931
+ end
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+ if client then
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+ pcall(function()
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+ return client:Destroy()
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+ end)
936
+ end
937
+ end
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+ local function installBridges()
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+ -- Defensive: clear any stale bridges from a prior unclean exit before
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+ -- inserting fresh. The injected script also self-cleans its
941
+ -- ReplicatedStorage/ServerScriptService children at startup, but the
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+ -- containing Script/LocalScript objects themselves we must clear here.
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+ cleanupBridges()
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+ local ok, err = pcall(function()
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+ local serverScript = Instance.new("Script")
946
+ serverScript.Name = SERVER_SCRIPT_NAME
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+ serverScript.Archivable = false
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+ setSource(serverScript, SERVER_BRIDGE_SOURCE)
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+ serverScript.Parent = ServerScriptService
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+ local sps = getStarterPlayerScripts()
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+ if not sps then
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+ error("StarterPlayer.StarterPlayerScripts not found - cannot install client eval bridge")
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+ end
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+ local clientScript = Instance.new("LocalScript")
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+ clientScript.Name = CLIENT_SCRIPT_NAME
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+ clientScript.Archivable = false
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+ setSource(clientScript, CLIENT_BRIDGE_SOURCE)
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+ clientScript.Parent = sps
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+ end)
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+ if not ok then
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+ return {
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+ installed = false,
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+ error = tostring(err),
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+ }
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+ end
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+ return {
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+ installed = true,
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+ }
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+ end
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+ -- Heuristic check so start_playtest can surface a warning when
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+ -- LoadStringEnabled is false (eval_server_runtime won't work in that mode).
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+ -- We can't import the runtime LoadStringEnabled value cleanly without
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+ -- pulling in the type — read defensively.
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+ local function loadStringEnabled()
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+ local ok, value = pcall(function()
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+ return ServerScriptService.LoadStringEnabled
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+ end)
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+ return ok and value == true
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+ end
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+ return {
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+ cleanupBridges = cleanupBridges,
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+ installBridges = installBridges,
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+ loadStringEnabled = loadStringEnabled,
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+ BRIDGE_NAMES = BRIDGE_NAMES,
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+ }
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+ ]]></string>
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+ </Properties>
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+ </Item>
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+ <Item class="Folder" referent="5">
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  <Properties>
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  <string name="Name">handlers</string>
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  </Properties>
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- <Item class="ModuleScript" referent="5">
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+ <Item class="ModuleScript" referent="6">
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  <Properties>
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  <string name="Name">AssetHandlers</string>
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  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -1064,7 +1276,7 @@ return {
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  ]]></string>
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  </Properties>
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  </Item>
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- <Item class="ModuleScript" referent="6">
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+ <Item class="ModuleScript" referent="7">
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  <Properties>
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  <string name="Name">BuildHandlers</string>
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  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -1629,7 +1841,7 @@ return {
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  ]]></string>
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  </Properties>
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  </Item>
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- <Item class="ModuleScript" referent="7">
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+ <Item class="ModuleScript" referent="8">
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  <Properties>
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  <string name="Name">CaptureHandlers</string>
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  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -1795,7 +2007,7 @@ return {
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  ]]></string>
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  </Properties>
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  </Item>
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- <Item class="ModuleScript" referent="8">
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+ <Item class="ModuleScript" referent="9">
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  <Properties>
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  <string name="Name">InputHandlers</string>
1801
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  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -1949,7 +2161,7 @@ return {
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  ]]></string>
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  </Properties>
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  </Item>
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- <Item class="ModuleScript" referent="9">
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+ <Item class="ModuleScript" referent="10">
1953
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  <Properties>
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  <string name="Name">InstanceHandlers</string>
1955
2167
  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -2456,7 +2668,7 @@ return {
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  ]]></string>
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  </Properties>
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  </Item>
2459
- <Item class="ModuleScript" referent="10">
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+ <Item class="ModuleScript" referent="11">
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  <Properties>
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  <string name="Name">MetadataHandlers</string>
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  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -3039,7 +3251,7 @@ return {
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  ]]></string>
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  </Properties>
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  </Item>
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- <Item class="ModuleScript" referent="11">
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+ <Item class="ModuleScript" referent="12">
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  <Properties>
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  <string name="Name">PropertyHandlers</string>
3045
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  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -3291,7 +3503,7 @@ return {
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  ]]></string>
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  </Properties>
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  </Item>
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- <Item class="ModuleScript" referent="12">
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+ <Item class="ModuleScript" referent="13">
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  <Properties>
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  <string name="Name">QueryHandlers</string>
3297
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  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -4318,7 +4530,7 @@ return {
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  ]]></string>
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  </Properties>
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  </Item>
4321
- <Item class="ModuleScript" referent="13">
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+ <Item class="ModuleScript" referent="14">
4322
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  <Properties>
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4535
  <string name="Name">ScriptHandlers</string>
4324
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  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -5014,7 +5226,7 @@ return {
5014
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  ]]></string>
5015
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  </Properties>
5016
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  </Item>
5017
- <Item class="ModuleScript" referent="14">
5229
+ <Item class="ModuleScript" referent="15">
5018
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  <Properties>
5019
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  <string name="Name">TestHandlers</string>
5020
5232
  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -5022,6 +5234,10 @@ local TS = require(script.Parent.Parent.Parent.include.RuntimeLib)
5022
5234
  local _services = TS.import(script, script.Parent.Parent.Parent, "node_modules", "@rbxts", "services")
5023
5235
  local HttpService = _services.HttpService
5024
5236
  local LogService = _services.LogService
5237
+ local _EvalBridges = TS.import(script, script.Parent.Parent, "EvalBridges")
5238
+ local installBridges = _EvalBridges.installBridges
5239
+ local cleanupBridges = _EvalBridges.cleanupBridges
5240
+ local loadStringEnabled = _EvalBridges.loadStringEnabled
5025
5241
  local StudioTestService = game:GetService("StudioTestService")
5026
5242
  local ServerScriptService = game:GetService("ServerScriptService")
5027
5243
  local ScriptEditorService = game:GetService("ScriptEditorService")
@@ -5178,6 +5394,14 @@ local function startPlaytest(requestData)
5178
5394
  if not injected then
5179
5395
  warn(`[MCP] Failed to inject stop listener: {injErr}`)
5180
5396
  end
5397
+ -- Auto-install the game-VM eval bridges (ServerEvalBridge + ClientEvalBridge)
5398
+ -- so eval_server_runtime / eval_client_runtime work without manual setup.
5399
+ -- Bridges are cleaned up from the edit DM after the play DMs tear down.
5400
+ local bridgeInstall = installBridges()
5401
+ local hasLoadString = loadStringEnabled()
5402
+ if not bridgeInstall.installed then
5403
+ warn(`[MCP] Eval bridge install failed: {bridgeInstall.error}`)
5404
+ end
5181
5405
  if numPlayers ~= nil and mode == "run" then
5182
5406
  local TestService = game:GetService("TestService")
5183
5407
  TestService.NumberOfPlayers = math.clamp(numPlayers, 1, 8)
@@ -5200,39 +5424,34 @@ local function startPlaytest(requestData)
5200
5424
  end
5201
5425
  testRunning = false
5202
5426
  cleanupStopListener()
5427
+ cleanupBridges()
5203
5428
  end)
5204
5429
  local msg = if numPlayers ~= nil then `Playtest started in {mode} mode with {numPlayers} player(s)` else `Playtest started in {mode} mode`
5205
- return {
5430
+ local response = {
5206
5431
  success = true,
5207
5432
  message = msg,
5433
+ evalBridges = if bridgeInstall.installed then "installed" else `failed: {bridgeInstall.error}`,
5208
5434
  }
5435
+ -- Surface loadstring availability up-front so callers know whether
5436
+ -- eval_server_runtime will work before they try it. eval_client_runtime
5437
+ -- doesn't need loadstring (it uses ModuleScript+require), so this only
5438
+ -- affects the server bridge.
5439
+ if not hasLoadString then
5440
+ response.serverEvalNote = "ServerScriptService.LoadStringEnabled is false. eval_server_runtime will not work " .. "until you enable it (ServerScriptService > Properties > LoadStringEnabled = true) " .. "and restart the playtest. eval_client_runtime is unaffected."
5441
+ end
5442
+ return response
5209
5443
  end
5210
5444
  local function stopPlaytest(_requestData)
5211
- -- Stop requests are normally intercepted by the server-peer edit-proxy in
5212
- -- modules/ClientBroker - that proxy runs inside the play server DM, the
5213
- -- only DM where StudioTestService:EndTest is legal. If we reach this
5214
- -- handler the broker either hasn't started yet or there's no active
5215
- -- playtest. Try EndTest directly as a fallback (works for manually
5216
- -- started playtests where the server-peer plugin happens to be polling).
5217
- local endTest = StudioTestService
5218
- local endOk, endErr = pcall(function()
5219
- endTest:EndTest("stopped_by_mcp")
5220
- end)
5221
- if endOk then
5222
- local _object = {
5223
- success = true,
5224
- }
5225
- local _left = "output"
5226
- local _array = {}
5227
- local _length = #_array
5228
- table.move(outputBuffer, 1, #outputBuffer, _length + 1, _array)
5229
- _object[_left] = _array
5230
- _object.outputCount = #outputBuffer
5231
- _object.message = "Playtest stopped via StudioTestService."
5232
- return _object
5233
- end
5445
+ -- Server-side routing (tools/index.ts:stopPlaytest) sends /api/stop-playtest
5446
+ -- to the role="edit-proxy" instance whenever one is registered. This handler
5447
+ -- is only reached when there's no edit-proxy - i.e. no active playtest, or
5448
+ -- the play DMs haven't completed plugin auto-activation yet. Calling
5449
+ -- StudioTestService:EndTest from the edit DM is illegal ("can only be
5450
+ -- called from the server DataModel of a running Studio play session"), so
5451
+ -- don't try - return a clean "no active playtest" response instead.
5234
5452
  return {
5235
- error = `stopPlaytest fell through to edit DM (broker should have handled it). EndTest reported: {tostring(endErr)}`,
5453
+ error = "No active playtest to stop (edit-proxy not registered).",
5454
+ hint = "If a playtest is running, the play-server DM may not have completed plugin auto-activation yet. " .. "Wait a moment and retry, or call execute_luau target=server with StudioTestService:EndTest as a manual fallback.",
5236
5455
  }
5237
5456
  end
5238
5457
  local function getPlaytestOutput(_requestData)
@@ -5326,7 +5545,7 @@ return {
5326
5545
  </Properties>
5327
5546
  </Item>
5328
5547
  </Item>
5329
- <Item class="ModuleScript" referent="15">
5548
+ <Item class="ModuleScript" referent="16">
5330
5549
  <Properties>
5331
5550
  <string name="Name">Recording</string>
5332
5551
  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -5356,11 +5575,11 @@ return {
5356
5575
  ]]></string>
5357
5576
  </Properties>
5358
5577
  </Item>
5359
- <Item class="ModuleScript" referent="16">
5578
+ <Item class="ModuleScript" referent="17">
5360
5579
  <Properties>
5361
5580
  <string name="Name">State</string>
5362
5581
  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
5363
- local CURRENT_VERSION = "2.8.0"
5582
+ local CURRENT_VERSION = "2.9.0"
5364
5583
  local MAX_CONNECTIONS = 5
5365
5584
  local BASE_PORT = 58741
5366
5585
  local activeTabIndex = 0
@@ -5452,7 +5671,7 @@ return {
5452
5671
  ]]></string>
5453
5672
  </Properties>
5454
5673
  </Item>
5455
- <Item class="ModuleScript" referent="17">
5674
+ <Item class="ModuleScript" referent="18">
5456
5675
  <Properties>
5457
5676
  <string name="Name">UI</string>
5458
5677
  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -5674,7 +5893,7 @@ local function updateTabLabel(connIndex)
5674
5893
  end
5675
5894
  local function init(pluginRef)
5676
5895
  local CURRENT_VERSION = State.CURRENT_VERSION
5677
- local screenGui = pluginRef:CreateDockWidgetPluginGuiAsync("MCPServerInterface", DockWidgetPluginGuiInfo.new(Enum.InitialDockState.Float, false, false, 300, 260, 260, 200))
5896
+ local screenGui = pluginRef:CreateDockWidgetPluginGuiAsync("MCPServerInterface", DockWidgetPluginGuiInfo.new(Enum.InitialDockState.Float, false, true, 300, 260, 260, 200))
5678
5897
  screenGui.Title = `MCP Server v{CURRENT_VERSION}`
5679
5898
  local mainFrame = Instance.new("Frame")
5680
5899
  mainFrame.Size = UDim2.new(1, 0, 1, 0)
@@ -6172,7 +6391,7 @@ return {
6172
6391
  ]]></string>
6173
6392
  </Properties>
6174
6393
  </Item>
6175
- <Item class="ModuleScript" referent="18">
6394
+ <Item class="ModuleScript" referent="19">
6176
6395
  <Properties>
6177
6396
  <string name="Name">Utils</string>
6178
6397
  <string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
@@ -6702,11 +6921,11 @@ return {
6702
6921
  </Properties>
6703
6922
  </Item>
6704
6923
  </Item>
6705
- <Item class="Folder" referent="22">
6924
+ <Item class="Folder" referent="23">
6706
6925
  <Properties>
6707
6926
  <string name="Name">include</string>
6708
6927
  </Properties>
6709
- <Item class="ModuleScript" referent="19">
6928
+ <Item class="ModuleScript" referent="20">
6710
6929
  <Properties>
6711
6930
  <string name="Name">Promise</string>
6712
6931
  <string name="Source"><![CDATA[--[[
@@ -8780,7 +8999,7 @@ return Promise
8780
8999
  ]]></string>
8781
9000
  </Properties>
8782
9001
  </Item>
8783
- <Item class="ModuleScript" referent="20">
9002
+ <Item class="ModuleScript" referent="21">
8784
9003
  <Properties>
8785
9004
  <string name="Name">RuntimeLib</string>
8786
9005
  <string name="Source"><![CDATA[local Promise = require(script.Parent.Promise)
@@ -9047,15 +9266,15 @@ return TS
9047
9266
  </Properties>
9048
9267
  </Item>
9049
9268
  </Item>
9050
- <Item class="Folder" referent="23">
9269
+ <Item class="Folder" referent="24">
9051
9270
  <Properties>
9052
9271
  <string name="Name">node_modules</string>
9053
9272
  </Properties>
9054
- <Item class="Folder" referent="24">
9273
+ <Item class="Folder" referent="25">
9055
9274
  <Properties>
9056
9275
  <string name="Name">@rbxts</string>
9057
9276
  </Properties>
9058
- <Item class="ModuleScript" referent="21">
9277
+ <Item class="ModuleScript" referent="22">
9059
9278
  <Properties>
9060
9279
  <string name="Name">services</string>
9061
9280
  <string name="Source"><![CDATA[return setmetatable({}, {