@chrrxs/robloxstudio-mcp 2.12.0 → 2.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1508 -64
- package/package.json +2 -2
- package/studio-plugin/INSTALLATION.md +1 -0
- package/studio-plugin/MCPInspectorPlugin.rbxmx +1312 -325
- package/studio-plugin/MCPPlugin.rbxmx +705 -97
- package/studio-plugin/src/modules/ClientBroker.ts +91 -1
- package/studio-plugin/src/modules/Communication.ts +22 -0
- package/studio-plugin/src/modules/EvalBridges.ts +60 -11
- package/studio-plugin/src/modules/RenderMonitor.ts +60 -0
- package/studio-plugin/src/modules/handlers/CaptureHandlers.ts +45 -3
- package/studio-plugin/src/modules/handlers/InputHandlers.ts +100 -39
- package/studio-plugin/src/modules/handlers/TestHandlers.ts +257 -18
- package/studio-plugin/src/server/index.server.ts +6 -0
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@@ -12,6 +12,11 @@ local Communication = TS.import(script, script, "modules", "Communication")
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local ClientBroker = TS.import(script, script, "modules", "ClientBroker")
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local RuntimeLogBuffer = TS.import(script, script, "modules", "RuntimeLogBuffer")
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local StopPlayMonitor = TS.import(script, script, "modules", "StopPlayMonitor")
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local RenderMonitor = TS.import(script, script, "modules", "RenderMonitor")
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-- Track render-loop liveness so input/screenshot tools can report "window
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-- minimized / not rendering" instead of silently no-op'ing. No-op in the
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-- server DM (RenderStepped can't connect there).
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RenderMonitor.start()
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-- Attach the per-peer LogService.MessageOut listener as early as possible so
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-- boot-time prints from the user's place scripts are captured. Powers the
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-- get_runtime_logs MCP tool. Idempotent; safe to call before UI.init().
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@@ -94,8 +99,53 @@ local HttpService = _services.HttpService
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local Players = _services.Players
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local ReplicatedStorage = _services.ReplicatedStorage
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local RunService = _services.RunService
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local ServerStorage = _services.ServerStorage
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local RuntimeLogBuffer = TS.import(script, script.Parent, "RuntimeLogBuffer")
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local MemoryHandlers = TS.import(script, script.Parent, "handlers", "MemoryHandlers")
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local CaptureHandlers = TS.import(script, script.Parent, "handlers", "CaptureHandlers")
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local InputHandlers = TS.import(script, script.Parent, "handlers", "InputHandlers")
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local LuauExec = TS.import(script, script.Parent, "LuauExec")
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local StudioTestService = game:GetService("StudioTestService")
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-- Mirror of Communication.computeInstanceId() — duplicated here because the
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-- client broker runs in the play-server DM where it can't easily import from
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-- the edit-side module, and the place identifier must match what the edit-DM
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-- plugin reports. Both use the same algorithm against the shared DataModel.
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113
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local function computeInstanceId()
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if game.PlaceId ~= 0 then
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return `place:{tostring(game.PlaceId)}`
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end
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local existing = ServerStorage:GetAttribute("__MCPPlaceId")
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if type(existing) == "string" and existing ~= "" then
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return `anon:{existing}`
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end
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local fresh = HttpService:GenerateGUID(false)
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pcall(function()
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return ServerStorage:SetAttribute("__MCPPlaceId", fresh)
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end)
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return `anon:{fresh}`
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end
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local cachedPlaceName
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local function resolvePlaceName()
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if cachedPlaceName ~= nil then
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return cachedPlaceName
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end
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if game.PlaceId == 0 then
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cachedPlaceName = game.Name
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return cachedPlaceName
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end
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local MarketplaceService = game:GetService("MarketplaceService")
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local ok, info = pcall(function()
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return MarketplaceService:GetProductInfo(game.PlaceId)
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end)
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if ok and info ~= nil then
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local name = info.Name
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if type(name) == "string" and name ~= "" then
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cachedPlaceName = name
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return cachedPlaceName
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end
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end
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return game.Name
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end
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-- The client peer cannot reach the MCP HTTP server - Roblox forbids
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-- HttpService:RequestAsync from the client DM even under PluginSecurity, and
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-- HttpEnabled reads as false there regardless of identity. So the server peer
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@@ -109,6 +159,7 @@ local MemoryHandlers = TS.import(script, script.Parent, "handlers", "MemoryHandl
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-- signaling, which works regardless of MCP server state.)
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local MCP_URL = "http://localhost:58741"
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local BROKER_NAME = "__MCPClientBroker"
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local BROKER_OWNER_ATTRIBUTE = "__MCPBrokerOwner"
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-- Endpoints the server-peer broker is allowed to forward to the client peer.
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-- Each requires the client peer's plugin VM (because the buffer / require
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-- cache / etc. lives there) so the server peer alone can't satisfy them.
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@@ -116,6 +167,11 @@ local CLIENT_BROKER_ALLOWED_ENDPOINTS = {
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["/api/execute-luau"] = true,
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["/api/get-runtime-logs"] = true,
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["/api/get-memory-breakdown"] = true,
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["/api/multiplayer-test-state"] = true,
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["/api/multiplayer-test-leave-client"] = true,
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["/api/capture-begin"] = true,
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["/api/simulate-mouse-input"] = true,
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["/api/simulate-keyboard-input"] = true,
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}
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-- Throttle re-ready calls per proxyId so a brief window of unknownInstance
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-- polls doesn't cause a re-register stampede.
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@@ -136,8 +192,13 @@ local function reRegisterProxy(proxyId, role)
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lastReadyByProxy[_proxyId_1] = now
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pcall(function()
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return postJson("/ready", {
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-
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pluginSessionId = proxyId,
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instanceId = computeInstanceId(),
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role = role,
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placeId = game.PlaceId,
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placeName = resolvePlaceName(),
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dataModelName = game.Name,
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isRunning = RunService:IsRunning(),
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})
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end)
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end
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@@ -170,34 +231,11 @@ local function handleExecuteLuau(data)
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error = "code is required",
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}
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end
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-
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-
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-
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-
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-
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if not okSet then
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m:Destroy()
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return {
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success = false,
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error = `Source set failed: {tostring(setErr)}`,
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}
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end
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m.Parent = game.Workspace
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local okReq, result = pcall(function()
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return require(m)
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end)
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m:Destroy()
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if okReq then
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return {
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success = true,
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returnValue = if result ~= nil then tostring(result) else nil,
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message = "Code executed successfully",
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}
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end
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return {
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success = false,
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error = tostring(result),
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}
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-- Shared with edit/server (MetadataHandlers.executeLuau). Adds the IIFE
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-- wrapper (so `print("hi")` with no return doesn't fail the
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-- ModuleScript's "must return one value" rule) and JSON-encodes table
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-- returns instead of yielding "table: 0xaddr".
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return LuauExec.execute(code)
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end
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local function handleGetRuntimeLogs(data)
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local d = data or {}
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@@ -212,6 +250,77 @@ local function handleGetRuntimeLogs(data)
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filter = filter,
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}, "client")
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end
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local function handleMultiplayerTestState()
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local argsOk, args = pcall(function()
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return StudioTestService:GetTestArgs()
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end)
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local canLeaveOk, canLeave = pcall(function()
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return StudioTestService:CanLeaveTest()
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end)
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local _exp = Players:GetPlayers()
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-- ▼ ReadonlyArray.map ▼
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local _newValue = table.create(#_exp)
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local _callback = function(player)
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return {
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name = player.Name,
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userId = player.UserId,
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displayName = player.DisplayName,
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}
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end
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for _k, _v in _exp do
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_newValue[_k] = _callback(_v, _k - 1, _exp)
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end
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-- ▲ ReadonlyArray.map ▲
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local players = _newValue
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table.sort(players, function(a, b)
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return a.name < b.name
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end)
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return {
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success = true,
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peer = "client",
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isRunning = RunService:IsRunning(),
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isRunMode = RunService:IsRunMode(),
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editModeActive = StudioTestService.EditModeActive,
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testArgsOk = argsOk,
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testArgs = if argsOk then args else nil,
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testArgsError = if argsOk then nil else tostring(args),
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players = players,
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playerCount = #players,
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localPlayer = if Players.LocalPlayer then Players.LocalPlayer.Name else nil,
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canLeaveOk = canLeaveOk,
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canLeave = if canLeaveOk then canLeave else false,
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canLeaveError = if canLeaveOk then nil else tostring(canLeave),
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}
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end
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local function handleMultiplayerTestLeaveClient()
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local canLeaveOk, canLeave = pcall(function()
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return StudioTestService:CanLeaveTest()
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end)
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if not canLeaveOk then
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return {
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error = tostring(canLeave),
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canLeaveOk = false,
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}
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end
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if not canLeave then
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return {
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error = "This client cannot leave the current test session.",
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canLeaveOk = true,
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canLeave = false,
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}
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end
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local localPlayer = if Players.LocalPlayer then Players.LocalPlayer.Name else nil
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task.defer(function()
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pcall(function()
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return StudioTestService:LeaveTest()
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end)
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end)
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return {
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success = true,
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message = "Client leave requested.",
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localPlayer = localPlayer,
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}
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end
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local function setupClientBroker()
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local rf = ReplicatedStorage:WaitForChild(BROKER_NAME, 10)
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if not rf or not rf:IsA("RemoteFunction") then
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@@ -231,6 +340,21 @@ local function setupClientBroker()
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if payload and payload.endpoint == "/api/get-memory-breakdown" then
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return MemoryHandlers.getMemoryBreakdown(payload.data or {})
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end
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if payload and payload.endpoint == "/api/multiplayer-test-state" then
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return handleMultiplayerTestState()
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end
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if payload and payload.endpoint == "/api/multiplayer-test-leave-client" then
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return handleMultiplayerTestLeaveClient()
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end
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if payload and payload.endpoint == "/api/capture-begin" then
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return CaptureHandlers.captureBegin()
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end
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if payload and payload.endpoint == "/api/simulate-mouse-input" then
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return InputHandlers.simulateMouseInput(payload.data or {})
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end
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if payload and payload.endpoint == "/api/simulate-keyboard-input" then
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return InputHandlers.simulateKeyboardInput(payload.data or {})
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end
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if payload and payload.endpoint == "/api/execute-luau" then
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return handleExecuteLuau(payload.data)
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end
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@@ -239,6 +363,7 @@ local function setupClientBroker()
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end
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end
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local proxyByPlayer = {}
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local serverBrokerStarted = false
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local function pollProxy(proxyId, player, rf)
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while true do
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local _condition = player.Parent ~= nil
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@@ -251,7 +376,7 @@ local function pollProxy(proxyId, player, rf)
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end
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local ok, res = pcall(function()
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return HttpService:RequestAsync({
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Url = `{MCP_URL}/poll?
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Url = `{MCP_URL}/poll?pluginSessionId={proxyId}`,
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Method = "GET",
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Headers = {
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["Content-Type"] = "application/json",
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@@ -294,8 +419,12 @@ local function pollProxy(proxyId, player, rf)
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}
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end
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else
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local allowed = {}
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for ep in CLIENT_BROKER_ALLOWED_ENDPOINTS do
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table.insert(allowed, ep)
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end
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response = {
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error = `Client-proxy does not forward {tostring(request.endpoint)}. ` .. `Allowed:
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error = `Client-proxy does not forward {tostring(request.endpoint)}. ` .. `Allowed: {table.concat(allowed, ", ")}.`,
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}
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end
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postJson("/response", {
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@@ -315,8 +444,13 @@ local function registerProxy(player, rf)
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end
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local proxyId = HttpService:GenerateGUID(false)
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local ok, res = postJson("/ready", {
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-
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pluginSessionId = proxyId,
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instanceId = computeInstanceId(),
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role = "client",
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placeId = game.PlaceId,
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placeName = resolvePlaceName(),
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dataModelName = game.Name,
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isRunning = RunService:IsRunning(),
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})
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if not ok or not res or not res.Success then
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warn(`[MCPFork] proxy register failed for {player.Name}`)
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@@ -330,7 +464,7 @@ local function registerProxy(player, rf)
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local assigned = _condition
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local _player_1 = player
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local _arg1 = {
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-
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pluginSessionId = proxyId,
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role = assigned,
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}
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proxyByPlayer[_player_1] = _arg1
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@@ -341,12 +475,20 @@ end
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-- plugin:SetSetting flag consumed by StopPlayMonitor in the play-server DM,
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-- which doesn't depend on MCP server state or peer registration at all.)
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local function setupServerBroker()
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if serverBrokerStarted then
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return nil
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end
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local rf = ReplicatedStorage:FindFirstChild(BROKER_NAME)
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if not rf then
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346
483
|
rf = Instance.new("RemoteFunction")
|
|
347
484
|
rf.Name = BROKER_NAME
|
|
348
485
|
rf.Parent = ReplicatedStorage
|
|
349
486
|
end
|
|
487
|
+
if rf:GetAttribute(BROKER_OWNER_ATTRIBUTE) ~= nil then
|
|
488
|
+
return nil
|
|
489
|
+
end
|
|
490
|
+
rf:SetAttribute(BROKER_OWNER_ATTRIBUTE, HttpService:GenerateGUID(false))
|
|
491
|
+
serverBrokerStarted = true
|
|
350
492
|
local broker = rf
|
|
351
493
|
Players.PlayerAdded:Connect(function(p)
|
|
352
494
|
return registerProxy(p, broker)
|
|
@@ -361,14 +503,14 @@ local function setupServerBroker()
|
|
|
361
503
|
local _p_1 = p
|
|
362
504
|
proxyByPlayer[_p_1] = nil
|
|
363
505
|
postJson("/disconnect", {
|
|
364
|
-
|
|
506
|
+
pluginSessionId = entry.pluginSessionId,
|
|
365
507
|
})
|
|
366
508
|
end
|
|
367
509
|
end)
|
|
368
510
|
game:BindToClose(function()
|
|
369
511
|
for _, entry in proxyByPlayer do
|
|
370
512
|
postJson("/disconnect", {
|
|
371
|
-
|
|
513
|
+
pluginSessionId = entry.pluginSessionId,
|
|
372
514
|
})
|
|
373
515
|
end
|
|
374
516
|
table.clear(proxyByPlayer)
|
|
@@ -391,9 +533,11 @@ local TS = require(script.Parent.Parent.include.RuntimeLib)
|
|
|
391
533
|
local _services = TS.import(script, script.Parent.Parent, "node_modules", "@rbxts", "services")
|
|
392
534
|
local HttpService = _services.HttpService
|
|
393
535
|
local RunService = _services.RunService
|
|
536
|
+
local ServerStorage = _services.ServerStorage
|
|
394
537
|
local State = TS.import(script, script.Parent, "State")
|
|
395
538
|
local Utils = TS.import(script, script.Parent, "Utils")
|
|
396
539
|
local UI = TS.import(script, script.Parent, "UI")
|
|
540
|
+
local ensureBridgesInstalled = TS.import(script, script.Parent, "EvalBridges").ensureBridgesInstalled
|
|
397
541
|
local QueryHandlers = TS.import(script, script.Parent, "handlers", "QueryHandlers")
|
|
398
542
|
local PropertyHandlers = TS.import(script, script.Parent, "handlers", "PropertyHandlers")
|
|
399
543
|
local InstanceHandlers = TS.import(script, script.Parent, "handlers", "InstanceHandlers")
|
|
@@ -407,8 +551,61 @@ local InputHandlers = TS.import(script, script.Parent, "handlers", "InputHandler
|
|
|
407
551
|
local LogHandlers = TS.import(script, script.Parent, "handlers", "LogHandlers")
|
|
408
552
|
local SerializationHandlers = TS.import(script, script.Parent, "handlers", "SerializationHandlers")
|
|
409
553
|
local MemoryHandlers = TS.import(script, script.Parent, "handlers", "MemoryHandlers")
|
|
410
|
-
|
|
554
|
+
-- Per-plugin-load random GUID. Used as the /poll URL param so the server
|
|
555
|
+
-- can tell our polls apart from any other plugin's polls. Not user-facing —
|
|
556
|
+
-- MCP tools and the LLM operate on instanceId (the place identifier).
|
|
557
|
+
local pluginSessionId = HttpService:GenerateGUID(false)
|
|
558
|
+
-- Place-level identifier shared by every plugin running in DataModels of
|
|
559
|
+
-- the same place file (edit DM + playtest server DM + playtest clients).
|
|
560
|
+
-- Format: "place:<PlaceId>" when published, "anon:<UUID>" for unpublished
|
|
561
|
+
-- places where the UUID lives on ServerStorage's __MCPPlaceId attribute
|
|
562
|
+
-- and travels with the .rbxl.
|
|
563
|
+
local MCP_PLACE_ID_ATTRIBUTE = "__MCPPlaceId"
|
|
564
|
+
local function computeInstanceId()
|
|
565
|
+
if game.PlaceId ~= 0 then
|
|
566
|
+
return `place:{tostring(game.PlaceId)}`
|
|
567
|
+
end
|
|
568
|
+
local existing = ServerStorage:GetAttribute(MCP_PLACE_ID_ATTRIBUTE)
|
|
569
|
+
if type(existing) == "string" and existing ~= "" then
|
|
570
|
+
return `anon:{existing}`
|
|
571
|
+
end
|
|
572
|
+
local fresh = HttpService:GenerateGUID(false)
|
|
573
|
+
pcall(function()
|
|
574
|
+
return ServerStorage:SetAttribute(MCP_PLACE_ID_ATTRIBUTE, fresh)
|
|
575
|
+
end)
|
|
576
|
+
return `anon:{fresh}`
|
|
577
|
+
end
|
|
578
|
+
local instanceId = computeInstanceId()
|
|
411
579
|
local assignedRole
|
|
580
|
+
local duplicateInstanceRole = false
|
|
581
|
+
-- Cache the published place name from MarketplaceService:GetProductInfo so
|
|
582
|
+
-- /ready can carry a friendly identifier (e.g. "Natural Disasters") distinct
|
|
583
|
+
-- from game.Name (the DataModel name, often "Place1" in edit). We only fetch
|
|
584
|
+
-- once per plugin load; the published name doesn't change mid-session.
|
|
585
|
+
local cachedPlaceName
|
|
586
|
+
local function resolvePlaceName()
|
|
587
|
+
if cachedPlaceName ~= nil then
|
|
588
|
+
return cachedPlaceName
|
|
589
|
+
end
|
|
590
|
+
if game.PlaceId == 0 then
|
|
591
|
+
cachedPlaceName = game.Name
|
|
592
|
+
return cachedPlaceName
|
|
593
|
+
end
|
|
594
|
+
local MarketplaceService = game:GetService("MarketplaceService")
|
|
595
|
+
local ok, info = pcall(function()
|
|
596
|
+
return MarketplaceService:GetProductInfo(game.PlaceId)
|
|
597
|
+
end)
|
|
598
|
+
if ok and info ~= nil then
|
|
599
|
+
local name = info.Name
|
|
600
|
+
if type(name) == "string" and name ~= "" then
|
|
601
|
+
cachedPlaceName = name
|
|
602
|
+
return cachedPlaceName
|
|
603
|
+
end
|
|
604
|
+
end
|
|
605
|
+
-- Don't cache failures — could be transient (offline, rate-limited).
|
|
606
|
+
-- Next /ready will retry. Return game.Name as fallback.
|
|
607
|
+
return game.Name
|
|
608
|
+
end
|
|
412
609
|
local function detectRole()
|
|
413
610
|
if not RunService:IsRunning() then
|
|
414
611
|
return "edit"
|
|
@@ -464,6 +661,11 @@ local routeMap = {
|
|
|
464
661
|
["/api/start-playtest"] = TestHandlers.startPlaytest,
|
|
465
662
|
["/api/stop-playtest"] = TestHandlers.stopPlaytest,
|
|
466
663
|
["/api/get-playtest-output"] = TestHandlers.getPlaytestOutput,
|
|
664
|
+
["/api/multiplayer-test-start"] = TestHandlers.multiplayerTestStart,
|
|
665
|
+
["/api/multiplayer-test-state"] = TestHandlers.multiplayerTestState,
|
|
666
|
+
["/api/multiplayer-test-add-players"] = TestHandlers.multiplayerTestAddPlayers,
|
|
667
|
+
["/api/multiplayer-test-leave-client"] = TestHandlers.multiplayerTestLeaveClient,
|
|
668
|
+
["/api/multiplayer-test-end"] = TestHandlers.multiplayerTestEnd,
|
|
467
669
|
["/api/character-navigation"] = TestHandlers.characterNavigation,
|
|
468
670
|
["/api/export-build"] = BuildHandlers.exportBuild,
|
|
469
671
|
["/api/import-build"] = BuildHandlers.importBuild,
|
|
@@ -472,6 +674,8 @@ local routeMap = {
|
|
|
472
674
|
["/api/insert-asset"] = AssetHandlers.insertAsset,
|
|
473
675
|
["/api/preview-asset"] = AssetHandlers.previewAsset,
|
|
474
676
|
["/api/capture-screenshot"] = CaptureHandlers.captureScreenshot,
|
|
677
|
+
["/api/capture-begin"] = CaptureHandlers.captureBegin,
|
|
678
|
+
["/api/capture-read"] = CaptureHandlers.captureRead,
|
|
475
679
|
["/api/simulate-mouse-input"] = InputHandlers.simulateMouseInput,
|
|
476
680
|
["/api/simulate-keyboard-input"] = InputHandlers.simulateKeyboardInput,
|
|
477
681
|
["/api/find-and-replace-in-scripts"] = ScriptHandlers.findAndReplaceInScripts,
|
|
@@ -524,7 +728,33 @@ end
|
|
|
524
728
|
-- Without this, every poll during the brief window where the server has just
|
|
525
729
|
-- restarted but hasn't seen our re-ready yet would fire a duplicate /ready.
|
|
526
730
|
local lastReadyPostAt = 0
|
|
527
|
-
|
|
731
|
+
-- game.Name is sometimes "Place1" at plugin-load time and only settles to
|
|
732
|
+
-- the real DataModel name (e.g. "Game" once playtest spawns the play DM)
|
|
733
|
+
-- after Studio finishes wiring things up. Re-fire /ready when it changes so
|
|
734
|
+
-- get_connected_instances doesn't show a stale dataModelName forever. Set
|
|
735
|
+
-- up once per plugin load — the connection passed in is whichever was
|
|
736
|
+
-- active when activatePlugin was first called.
|
|
737
|
+
local nameChangeConn
|
|
738
|
+
local sendReady
|
|
739
|
+
local function ensureNameChangeWatcher(conn)
|
|
740
|
+
if nameChangeConn then
|
|
741
|
+
return nil
|
|
742
|
+
end
|
|
743
|
+
local okSig, signal = pcall(function()
|
|
744
|
+
return game:GetPropertyChangedSignal("Name")
|
|
745
|
+
end)
|
|
746
|
+
if not okSig or not signal then
|
|
747
|
+
return nil
|
|
748
|
+
end
|
|
749
|
+
nameChangeConn = signal:Connect(function()
|
|
750
|
+
-- sendReady has its own 2s throttle, so rapid burst changes coalesce.
|
|
751
|
+
sendReady(conn)
|
|
752
|
+
end)
|
|
753
|
+
end
|
|
754
|
+
function sendReady(conn)
|
|
755
|
+
if duplicateInstanceRole then
|
|
756
|
+
return nil
|
|
757
|
+
end
|
|
528
758
|
local now = tick()
|
|
529
759
|
if now - lastReadyPostAt < 2 then
|
|
530
760
|
return nil
|
|
@@ -539,14 +769,36 @@ local function sendReady(conn)
|
|
|
539
769
|
["Content-Type"] = "application/json",
|
|
540
770
|
},
|
|
541
771
|
Body = HttpService:JSONEncode({
|
|
772
|
+
pluginSessionId = pluginSessionId,
|
|
542
773
|
instanceId = instanceId,
|
|
543
774
|
role = detectRole(),
|
|
775
|
+
placeId = game.PlaceId,
|
|
776
|
+
placeName = resolvePlaceName(),
|
|
777
|
+
dataModelName = game.Name,
|
|
778
|
+
isRunning = RunService:IsRunning(),
|
|
544
779
|
pluginReady = true,
|
|
545
780
|
timestamp = tick(),
|
|
546
781
|
}),
|
|
547
782
|
})
|
|
548
783
|
end)
|
|
549
|
-
if readyOk
|
|
784
|
+
if not readyOk then
|
|
785
|
+
return nil
|
|
786
|
+
end
|
|
787
|
+
-- 409 = duplicate_instance_role. Surface in UI and stop polling.
|
|
788
|
+
if readyResult.StatusCode == 409 then
|
|
789
|
+
duplicateInstanceRole = true
|
|
790
|
+
conn.isActive = false
|
|
791
|
+
local ui = UI.getElements()
|
|
792
|
+
if State.getActiveTabIndex() == 0 then
|
|
793
|
+
ui.statusLabel.Text = "Duplicate instance"
|
|
794
|
+
ui.statusLabel.TextColor3 = Color3.fromRGB(239, 68, 68)
|
|
795
|
+
ui.detailStatusLabel.Text = "Another Studio is already connected as this place + role"
|
|
796
|
+
ui.detailStatusLabel.TextColor3 = Color3.fromRGB(239, 68, 68)
|
|
797
|
+
end
|
|
798
|
+
warn(`[MCPPlugin] Another Studio is already connected as ({instanceId}, {detectRole()}). Close the other Studio window or this one.`)
|
|
799
|
+
return nil
|
|
800
|
+
end
|
|
801
|
+
if readyResult.Success then
|
|
550
802
|
local parseOk, readyData = pcall(function()
|
|
551
803
|
return HttpService:JSONDecode(readyResult.Body)
|
|
552
804
|
end)
|
|
@@ -568,7 +820,7 @@ local function pollForRequests(connIndex)
|
|
|
568
820
|
conn.isPolling = true
|
|
569
821
|
local success, result = pcall(function()
|
|
570
822
|
return HttpService:RequestAsync({
|
|
571
|
-
Url = `{conn.serverUrl}/poll?
|
|
823
|
+
Url = `{conn.serverUrl}/poll?pluginSessionId={pluginSessionId}`,
|
|
572
824
|
Method = "GET",
|
|
573
825
|
Headers = {
|
|
574
826
|
["Content-Type"] = "application/json",
|
|
@@ -764,6 +1016,22 @@ local function activatePlugin(connIndex)
|
|
|
764
1016
|
-- Initial /ready; pollForRequests will also re-fire ready if the server
|
|
765
1017
|
-- later reports knownInstance=false (process restart, etc).
|
|
766
1018
|
sendReady(conn)
|
|
1019
|
+
-- Keep the eval bridges present in the edit DM so that ANY playtest —
|
|
1020
|
+
-- including one the dev starts manually via the Studio Play button —
|
|
1021
|
+
-- clones them into the play DMs and eval_*_runtime works with no setup
|
|
1022
|
+
-- roundtrip. Only the edit DM installs; play DMs already have the cloned
|
|
1023
|
+
-- copies. Idempotent, so reconnects don't re-dirty the place.
|
|
1024
|
+
if not RunService:IsRunning() then
|
|
1025
|
+
task.spawn(function()
|
|
1026
|
+
local result = ensureBridgesInstalled()
|
|
1027
|
+
if not result.installed then
|
|
1028
|
+
warn(`[MCPPlugin] Eval bridge install failed: {result.error}`)
|
|
1029
|
+
end
|
|
1030
|
+
end)
|
|
1031
|
+
end
|
|
1032
|
+
-- Watch for game.Name updates so a stale "Place1" captured at first
|
|
1033
|
+
-- /ready gets refreshed once Studio settles on the real DM name.
|
|
1034
|
+
ensureNameChangeWatcher(conn)
|
|
767
1035
|
end
|
|
768
1036
|
local function deactivatePlugin(connIndex)
|
|
769
1037
|
local _condition = connIndex
|
|
@@ -789,7 +1057,7 @@ local function deactivatePlugin(connIndex)
|
|
|
789
1057
|
["Content-Type"] = "application/json",
|
|
790
1058
|
},
|
|
791
1059
|
Body = HttpService:JSONEncode({
|
|
792
|
-
|
|
1060
|
+
pluginSessionId = pluginSessionId,
|
|
793
1061
|
timestamp = tick(),
|
|
794
1062
|
}),
|
|
795
1063
|
})
|
|
@@ -882,11 +1150,16 @@ local TS = require(script.Parent.Parent.include.RuntimeLib)
|
|
|
882
1150
|
-- ServerScriptService.LoadStringEnabled, so eval_server_runtime works even
|
|
883
1151
|
-- when LoadStringEnabled=false (the default in fresh places).
|
|
884
1152
|
--
|
|
885
|
-
-- Lifecycle:
|
|
886
|
-
--
|
|
887
|
-
--
|
|
888
|
-
--
|
|
889
|
-
--
|
|
1153
|
+
-- Lifecycle: the bridges live PERMANENTLY in the edit DM. Communication
|
|
1154
|
+
-- installs them (ensureBridgesInstalled) when the plugin connects in edit,
|
|
1155
|
+
-- and TestHandlers.startPlaytest force-refreshes them right before
|
|
1156
|
+
-- ExecutePlayModeAsync. ExecutePlayModeAsync clones the DataModel into the
|
|
1157
|
+
-- play DMs, so the scripts come along and run there. We keep them in the edit
|
|
1158
|
+
-- DM after a playtest ends (rather than cleaning up) so that a playtest the
|
|
1159
|
+
-- dev starts MANUALLY via the Studio Play button — not the MCP start_playtest
|
|
1160
|
+
-- tool — also gets the bridges cloned in. This is intentionally a little
|
|
1161
|
+
-- intrusive (two helper scripts visible in Explorer) in exchange for a
|
|
1162
|
+
-- zero-roundtrip eval_*_runtime experience for devs working 1:1 with an agent.
|
|
890
1163
|
--
|
|
891
1164
|
-- Archivable handling: ExecutePlayModeAsync's deep-clone SKIPS instances
|
|
892
1165
|
-- with Archivable=false (verified empirically in v2.9.0 testing - bridges
|
|
@@ -918,9 +1191,9 @@ local BRIDGE_NAMES = {
|
|
|
918
1191
|
-- Embedded Luau. The double `${...}` references our exported names so a
|
|
919
1192
|
-- rename here propagates to both the script source and the tool wrappers.
|
|
920
1193
|
local SERVER_BRIDGE_SOURCE = `\
|
|
921
|
-
--
|
|
922
|
-
--
|
|
923
|
-
--
|
|
1194
|
+
-- Installed by @chrrxs/robloxstudio-mcp to power the eval_server_runtime MCP\
|
|
1195
|
+
-- tool (shared-require-cache eval on the server during playtests). Inert\
|
|
1196
|
+
-- outside Studio (no-ops in live games); safe to leave in place.\
|
|
924
1197
|
\
|
|
925
1198
|
local ServerScriptService = game:GetService("ServerScriptService")\
|
|
926
1199
|
local RunService = game:GetService("RunService")\
|
|
@@ -944,9 +1217,9 @@ bf.OnInvoke = function(payload)\
|
|
|
944
1217
|
end\
|
|
945
1218
|
`
|
|
946
1219
|
local CLIENT_BRIDGE_SOURCE = `\
|
|
947
|
-
--
|
|
948
|
-
--
|
|
949
|
-
--
|
|
1220
|
+
-- Installed by @chrrxs/robloxstudio-mcp to power the eval_client_runtime MCP\
|
|
1221
|
+
-- tool (shared-require-cache eval on the client during playtests). Inert\
|
|
1222
|
+
-- outside Studio (no-ops in live games); safe to leave in place.\
|
|
950
1223
|
\
|
|
951
1224
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")\
|
|
952
1225
|
local RunService = game:GetService("RunService")\
|
|
@@ -969,6 +1242,25 @@ bf.OnInvoke = function(payload)\
|
|
|
969
1242
|
return pcall(require, payload)\
|
|
970
1243
|
end\
|
|
971
1244
|
`
|
|
1245
|
+
-- Stamp written onto each installed bridge Script so we can tell whether the
|
|
1246
|
+
-- bridge currently in the DM was produced by THIS plugin build. It's a djb2
|
|
1247
|
+
-- hash of the actual bridge source plus the plugin version, so ANY change to
|
|
1248
|
+
-- the source (or a version bump) yields a new stamp — which makes
|
|
1249
|
+
-- ensureBridgesInstalled() force a refresh on the next plugin load instead of
|
|
1250
|
+
-- keeping a stale bridge that happens to still be present (e.g. one saved into
|
|
1251
|
+
-- the .rbxl from an older build).
|
|
1252
|
+
local STAMP_ATTR = "__MCPBridgeStamp"
|
|
1253
|
+
local function computeBridgeStamp()
|
|
1254
|
+
local combined = `{SERVER_BRIDGE_SOURCE}|{CLIENT_BRIDGE_SOURCE}`
|
|
1255
|
+
local h = 5381
|
|
1256
|
+
for i = 1, #combined do
|
|
1257
|
+
h = (h * 33 + (string.byte(combined, i))) % 2147483647
|
|
1258
|
+
end
|
|
1259
|
+
-- "2.14.0" is replaced with the package version at package time
|
|
1260
|
+
-- (scripts/build-plugin.mjs injectVersion), so a release bump also restamps.
|
|
1261
|
+
return `{tostring(h)}-2.14.0`
|
|
1262
|
+
end
|
|
1263
|
+
local BRIDGE_STAMP = computeBridgeStamp()
|
|
972
1264
|
local function setSource(scriptInst, source)
|
|
973
1265
|
-- ScriptEditorService is the cleaner API and integrates with Studio's
|
|
974
1266
|
-- edit history; fall back to direct Source mutation (allowed in plugin
|
|
@@ -1004,7 +1296,31 @@ local function cleanupBridges()
|
|
|
1004
1296
|
end)
|
|
1005
1297
|
end
|
|
1006
1298
|
end
|
|
1007
|
-
|
|
1299
|
+
-- Idempotent variant: install only if the bridge scripts aren't already
|
|
1300
|
+
-- present in the edit DM. Used to keep the bridges always available (so a
|
|
1301
|
+
-- playtest the dev starts manually — not via the MCP start_playtest tool —
|
|
1302
|
+
-- still clones them into the play DMs). Cheap no-op when already installed,
|
|
1303
|
+
-- which avoids re-dirtying the place on every plugin reconnect.
|
|
1304
|
+
local installBridges
|
|
1305
|
+
local function ensureBridgesInstalled()
|
|
1306
|
+
local _binding = findBridges()
|
|
1307
|
+
local server = _binding.server
|
|
1308
|
+
local client = _binding.client
|
|
1309
|
+
if server and client then
|
|
1310
|
+
-- Both present — but only skip the reinstall if they were produced by
|
|
1311
|
+
-- THIS build. A mismatched/absent stamp means a stale bridge (older
|
|
1312
|
+
-- plugin, or one persisted in the saved place), so force a refresh.
|
|
1313
|
+
local sStamp = server:GetAttribute(STAMP_ATTR)
|
|
1314
|
+
local cStamp = client:GetAttribute(STAMP_ATTR)
|
|
1315
|
+
if sStamp == BRIDGE_STAMP and cStamp == BRIDGE_STAMP then
|
|
1316
|
+
return {
|
|
1317
|
+
installed = true,
|
|
1318
|
+
}
|
|
1319
|
+
end
|
|
1320
|
+
end
|
|
1321
|
+
return installBridges()
|
|
1322
|
+
end
|
|
1323
|
+
function installBridges()
|
|
1008
1324
|
-- Defensive: clear any stale bridges from a prior unclean exit before
|
|
1009
1325
|
-- inserting fresh. The injected script also self-cleans its
|
|
1010
1326
|
-- ReplicatedStorage/ServerScriptService children at startup, but the
|
|
@@ -1017,6 +1333,7 @@ local function installBridges()
|
|
|
1017
1333
|
-- script. cleanupBridges() removes it from the edit DM when the
|
|
1018
1334
|
-- playtest ends.
|
|
1019
1335
|
setSource(serverScript, SERVER_BRIDGE_SOURCE)
|
|
1336
|
+
serverScript:SetAttribute(STAMP_ATTR, BRIDGE_STAMP)
|
|
1020
1337
|
serverScript.Parent = ServerScriptService
|
|
1021
1338
|
local sps = getStarterPlayerScripts()
|
|
1022
1339
|
if not sps then
|
|
@@ -1025,6 +1342,7 @@ local function installBridges()
|
|
|
1025
1342
|
local clientScript = Instance.new("LocalScript")
|
|
1026
1343
|
clientScript.Name = CLIENT_SCRIPT_NAME
|
|
1027
1344
|
setSource(clientScript, CLIENT_BRIDGE_SOURCE)
|
|
1345
|
+
clientScript:SetAttribute(STAMP_ATTR, BRIDGE_STAMP)
|
|
1028
1346
|
clientScript.Parent = sps
|
|
1029
1347
|
end)
|
|
1030
1348
|
if not ok then
|
|
@@ -1039,6 +1357,7 @@ local function installBridges()
|
|
|
1039
1357
|
end
|
|
1040
1358
|
return {
|
|
1041
1359
|
cleanupBridges = cleanupBridges,
|
|
1360
|
+
ensureBridgesInstalled = ensureBridgesInstalled,
|
|
1042
1361
|
installBridges = installBridges,
|
|
1043
1362
|
BRIDGE_NAMES = BRIDGE_NAMES,
|
|
1044
1363
|
}
|
|
@@ -1904,6 +2223,8 @@ return {
|
|
|
1904
2223
|
<Properties>
|
|
1905
2224
|
<string name="Name">CaptureHandlers</string>
|
|
1906
2225
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
2226
|
+
local TS = require(script.Parent.Parent.Parent.include.RuntimeLib)
|
|
2227
|
+
local RenderMonitor = TS.import(script, script.Parent.Parent, "RenderMonitor")
|
|
1907
2228
|
local CaptureService = game:GetService("CaptureService")
|
|
1908
2229
|
local AssetService = game:GetService("AssetService")
|
|
1909
2230
|
local MAX_TILE_SIZE = 1024
|
|
@@ -2013,7 +2334,20 @@ local function readPixelsTiled(img, w, h)
|
|
|
2013
2334
|
end
|
|
2014
2335
|
return fullBuf
|
|
2015
2336
|
end
|
|
2016
|
-
|
|
2337
|
+
-- Triggers CaptureService:CaptureScreenshot and waits for the temporary
|
|
2338
|
+
-- content id. Works in any DM, including the play CLIENT (where reading the
|
|
2339
|
+
-- pixels back is blocked, but capturing is not). The returned rbxtemp:// id is
|
|
2340
|
+
-- a process-scoped handle: it can be dereferenced from a DIFFERENT, more
|
|
2341
|
+
-- privileged DM (the edit DM) — see captureRead.
|
|
2342
|
+
local function doCaptureScreenshot()
|
|
2343
|
+
-- Fast-fail with a clear reason if the window isn't rendering — otherwise
|
|
2344
|
+
-- CaptureScreenshot's callback never fires and we'd block for the full 10s.
|
|
2345
|
+
local notRendering = RenderMonitor.notRenderingReason()
|
|
2346
|
+
if notRendering ~= nil then
|
|
2347
|
+
return {
|
|
2348
|
+
error = notRendering,
|
|
2349
|
+
}
|
|
2350
|
+
end
|
|
2017
2351
|
local contentId
|
|
2018
2352
|
CaptureService:CaptureScreenshot(function(id)
|
|
2019
2353
|
contentId = id
|
|
@@ -2022,11 +2356,21 @@ local function captureScreenshotData()
|
|
|
2022
2356
|
while contentId == nil do
|
|
2023
2357
|
if tick() - startTime > 10 then
|
|
2024
2358
|
return {
|
|
2025
|
-
error = "Screenshot capture timed out.
|
|
2359
|
+
error = "Screenshot capture timed out (CaptureScreenshot callback never fired). The Studio window is likely minimized or occluded — restore it so the viewport renders. (Known Roblox bug: capture can also fail if the viewport renders a solid color.)",
|
|
2026
2360
|
}
|
|
2027
2361
|
end
|
|
2028
2362
|
task.wait(0.1)
|
|
2029
2363
|
end
|
|
2364
|
+
return {
|
|
2365
|
+
contentId = contentId,
|
|
2366
|
+
}
|
|
2367
|
+
end
|
|
2368
|
+
-- Promotes a CaptureScreenshot content id into an EditableImage and reads its
|
|
2369
|
+
-- RGBA pixels. MUST run in the edit/plugin context: the running game VM lacks
|
|
2370
|
+
-- the privilege to create an EditableImage from a temporary texture id (errors
|
|
2371
|
+
-- "cannot currently create editable image from temporary texture id"), while
|
|
2372
|
+
-- the edit DM can — even for an id captured in the play client DM.
|
|
2373
|
+
local function readContentToBase64(contentId)
|
|
2030
2374
|
local editableOk, editableResult = pcall(function()
|
|
2031
2375
|
return AssetService:CreateEditableImageAsync(Content.fromUri(contentId))
|
|
2032
2376
|
end)
|
|
@@ -2056,12 +2400,36 @@ local function captureScreenshotData()
|
|
|
2056
2400
|
data = base64Data,
|
|
2057
2401
|
}
|
|
2058
2402
|
end
|
|
2403
|
+
-- Edit-mode single shot: capture and read back in the same (edit) context.
|
|
2404
|
+
local function captureScreenshotData()
|
|
2405
|
+
local cap = doCaptureScreenshot()
|
|
2406
|
+
if cap.error ~= nil then
|
|
2407
|
+
return cap
|
|
2408
|
+
end
|
|
2409
|
+
return readContentToBase64(cap.contentId)
|
|
2410
|
+
end
|
|
2059
2411
|
local function captureScreenshot()
|
|
2060
2412
|
return captureScreenshotData()
|
|
2061
2413
|
end
|
|
2414
|
+
-- Play-mode step 1 (run on the CLIENT): capture only, return the temp id.
|
|
2415
|
+
local function captureBegin()
|
|
2416
|
+
return doCaptureScreenshot()
|
|
2417
|
+
end
|
|
2418
|
+
-- Play-mode step 2 (run on EDIT): read pixels from a temp id captured elsewhere.
|
|
2419
|
+
local function captureRead(requestData)
|
|
2420
|
+
local contentId = requestData.contentId
|
|
2421
|
+
if not (contentId ~= "" and contentId) then
|
|
2422
|
+
return {
|
|
2423
|
+
error = "contentId is required",
|
|
2424
|
+
}
|
|
2425
|
+
end
|
|
2426
|
+
return readContentToBase64(contentId)
|
|
2427
|
+
end
|
|
2062
2428
|
return {
|
|
2063
2429
|
captureScreenshotData = captureScreenshotData,
|
|
2064
2430
|
captureScreenshot = captureScreenshot,
|
|
2431
|
+
captureBegin = captureBegin,
|
|
2432
|
+
captureRead = captureRead,
|
|
2065
2433
|
}
|
|
2066
2434
|
]]></string>
|
|
2067
2435
|
</Properties>
|
|
@@ -2070,19 +2438,56 @@ return {
|
|
|
2070
2438
|
<Properties>
|
|
2071
2439
|
<string name="Name">InputHandlers</string>
|
|
2072
2440
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
2073
|
-
local
|
|
2074
|
-
|
|
2075
|
-
|
|
2441
|
+
local TS = require(script.Parent.Parent.Parent.include.RuntimeLib)
|
|
2442
|
+
-- Virtual input via UserInputService:CreateVirtualInput().
|
|
2443
|
+
--
|
|
2444
|
+
-- We deliberately do NOT use VirtualInputManager:Send*Event — those methods
|
|
2445
|
+
-- are gated behind RobloxScriptSecurity ("lacking capability RobloxScript")
|
|
2446
|
+
-- in every context a plugin can reach (edit DM, play server/client DMs), so
|
|
2447
|
+
-- they silently never worked. CreateVirtualInput() is callable without that
|
|
2448
|
+
-- capability and drives the REAL input pipeline: SendKey feeds
|
|
2449
|
+
-- UserInputService.InputBegan/Ended and the control modules (so WASD walks the
|
|
2450
|
+
-- character at full WalkSpeed with controls intact, no Humanoid hijack),
|
|
2451
|
+
-- SendMouseButton feeds UIS and activates GUI buttons (and hit-tests against
|
|
2452
|
+
-- CoreGui), and SendTextInput types into the focused TextBox.
|
|
2453
|
+
--
|
|
2454
|
+
-- Method set on the VirtualInput object (verified live):
|
|
2455
|
+
-- SendKey(isDown: boolean, keyCode: Enum.KeyCode)
|
|
2456
|
+
-- SendMouseButton(position: Vector2, inputType: Enum.UserInputType, isDown: boolean)
|
|
2457
|
+
-- SendTextInput(text: string)
|
|
2458
|
+
-- There is NO SendMouseMove / SendMouseWheel / SendKeyEvent — so "move" and
|
|
2459
|
+
-- "scroll" mouse actions are not supported.
|
|
2460
|
+
--
|
|
2461
|
+
-- Coordinate space: SendMouseButton coordinates are viewport pixels matching
|
|
2462
|
+
-- what capture_screenshot returns (window space, origin at the top-left of the
|
|
2463
|
+
-- rendered viewport). Pass screenshot pixel coordinates straight through. Note
|
|
2464
|
+
-- that UserInputService reports input positions in GUI space, which is offset
|
|
2465
|
+
-- from this by GuiService:GetGuiInset() (~58px on the Y axis) — irrelevant for
|
|
2466
|
+
-- callers who pick coordinates off a screenshot, which is why we do not
|
|
2467
|
+
-- translate here.
|
|
2468
|
+
local RenderMonitor = TS.import(script, script.Parent.Parent, "RenderMonitor")
|
|
2469
|
+
local UserInputService = game:GetService("UserInputService")
|
|
2470
|
+
-- One VirtualInput per plugin VM, reused across calls so that a key held down
|
|
2471
|
+
-- in one call (action="press") and released in a later call (action="release")
|
|
2472
|
+
-- share the same input source.
|
|
2473
|
+
local cachedVI
|
|
2474
|
+
local function getVI()
|
|
2475
|
+
if cachedVI then
|
|
2476
|
+
return cachedVI
|
|
2477
|
+
end
|
|
2478
|
+
local ok, vi = pcall(function()
|
|
2479
|
+
return UserInputService:CreateVirtualInput()
|
|
2076
2480
|
end)
|
|
2077
|
-
if ok and
|
|
2078
|
-
|
|
2481
|
+
if ok and vi ~= nil then
|
|
2482
|
+
cachedVI = vi
|
|
2483
|
+
return cachedVI
|
|
2079
2484
|
end
|
|
2080
2485
|
return nil
|
|
2081
2486
|
end
|
|
2082
|
-
local
|
|
2083
|
-
Left =
|
|
2084
|
-
Right =
|
|
2085
|
-
Middle =
|
|
2487
|
+
local MOUSE_TYPE_MAP = {
|
|
2488
|
+
Left = Enum.UserInputType.MouseButton1,
|
|
2489
|
+
Right = Enum.UserInputType.MouseButton2,
|
|
2490
|
+
Middle = Enum.UserInputType.MouseButton3,
|
|
2086
2491
|
}
|
|
2087
2492
|
local function simulateMouseInput(requestData)
|
|
2088
2493
|
local action = requestData.action
|
|
@@ -2093,56 +2498,43 @@ local function simulateMouseInput(requestData)
|
|
|
2093
2498
|
_condition = "Left"
|
|
2094
2499
|
end
|
|
2095
2500
|
local button = _condition
|
|
2096
|
-
local scrollDirection = requestData.scrollDirection
|
|
2097
2501
|
if not (action ~= "" and action) then
|
|
2098
2502
|
return {
|
|
2099
2503
|
error = "action is required",
|
|
2100
2504
|
}
|
|
2101
2505
|
end
|
|
2102
|
-
|
|
2103
|
-
if not vim then
|
|
2506
|
+
if x == nil or y == nil then
|
|
2104
2507
|
return {
|
|
2105
|
-
error = "
|
|
2508
|
+
error = "x and y are required",
|
|
2106
2509
|
}
|
|
2107
2510
|
end
|
|
2108
|
-
|
|
2109
|
-
|
|
2110
|
-
|
|
2511
|
+
-- Input is silently dropped by the engine when the window isn't rendering
|
|
2512
|
+
-- (e.g. minimized). Surface that instead of returning a false success.
|
|
2513
|
+
local notRendering = RenderMonitor.notRenderingReason()
|
|
2514
|
+
if notRendering ~= nil then
|
|
2515
|
+
return {
|
|
2516
|
+
error = notRendering,
|
|
2517
|
+
}
|
|
2111
2518
|
end
|
|
2112
|
-
local
|
|
2519
|
+
local vi = getVI()
|
|
2520
|
+
if not vi then
|
|
2521
|
+
return {
|
|
2522
|
+
error = "UserInputService:CreateVirtualInput() is not available in this context",
|
|
2523
|
+
}
|
|
2524
|
+
end
|
|
2525
|
+
local inputType = MOUSE_TYPE_MAP[button] or Enum.UserInputType.MouseButton1
|
|
2526
|
+
local pos = Vector2.new(x, y)
|
|
2113
2527
|
local success, err = pcall(function()
|
|
2114
2528
|
if action == "click" then
|
|
2115
|
-
|
|
2116
|
-
error("x and y are required for click")
|
|
2117
|
-
end
|
|
2118
|
-
vim:SendMouseButtonEvent(x, y, buttonNum, true)
|
|
2529
|
+
vi:SendMouseButton(pos, inputType, true)
|
|
2119
2530
|
task.wait(0.05)
|
|
2120
|
-
|
|
2531
|
+
vi:SendMouseButton(pos, inputType, false)
|
|
2121
2532
|
elseif action == "mouseDown" then
|
|
2122
|
-
|
|
2123
|
-
error("x and y are required for mouseDown")
|
|
2124
|
-
end
|
|
2125
|
-
vim:SendMouseButtonEvent(x, y, buttonNum, true)
|
|
2533
|
+
vi:SendMouseButton(pos, inputType, true)
|
|
2126
2534
|
elseif action == "mouseUp" then
|
|
2127
|
-
|
|
2128
|
-
error("x and y are required for mouseUp")
|
|
2129
|
-
end
|
|
2130
|
-
vim:SendMouseButtonEvent(x, y, buttonNum, false)
|
|
2131
|
-
elseif action == "move" then
|
|
2132
|
-
if x == nil or y == nil then
|
|
2133
|
-
error("x and y are required for move")
|
|
2134
|
-
end
|
|
2135
|
-
vim:SendMouseMoveEvent(x, y)
|
|
2136
|
-
elseif action == "scroll" then
|
|
2137
|
-
if x == nil or y == nil then
|
|
2138
|
-
error("x and y are required for scroll")
|
|
2139
|
-
end
|
|
2140
|
-
if not (scrollDirection ~= "" and scrollDirection) then
|
|
2141
|
-
error("scrollDirection is required for scroll")
|
|
2142
|
-
end
|
|
2143
|
-
vim:SendMouseWheelEvent(x, y, scrollDirection == "up")
|
|
2535
|
+
vi:SendMouseButton(pos, inputType, false)
|
|
2144
2536
|
else
|
|
2145
|
-
error(`
|
|
2537
|
+
error(`Unsupported action "{action}". CreateVirtualInput supports click, mouseDown, mouseUp ` .. `(no move/scroll — those methods don't exist on VirtualInput).`)
|
|
2146
2538
|
end
|
|
2147
2539
|
end)
|
|
2148
2540
|
if success then
|
|
@@ -2159,7 +2551,40 @@ local function simulateMouseInput(requestData)
|
|
|
2159
2551
|
}
|
|
2160
2552
|
end
|
|
2161
2553
|
local function simulateKeyboardInput(requestData)
|
|
2554
|
+
local notRendering = RenderMonitor.notRenderingReason()
|
|
2555
|
+
if notRendering ~= nil then
|
|
2556
|
+
return {
|
|
2557
|
+
error = notRendering,
|
|
2558
|
+
}
|
|
2559
|
+
end
|
|
2560
|
+
local vi = getVI()
|
|
2561
|
+
if not vi then
|
|
2562
|
+
return {
|
|
2563
|
+
error = "UserInputService:CreateVirtualInput() is not available in this context",
|
|
2564
|
+
}
|
|
2565
|
+
end
|
|
2566
|
+
-- Text mode: type a string into the focused TextBox.
|
|
2567
|
+
local text = requestData.text
|
|
2568
|
+
if text ~= nil then
|
|
2569
|
+
local ok, err = pcall(function()
|
|
2570
|
+
return vi:SendTextInput(text)
|
|
2571
|
+
end)
|
|
2572
|
+
if ok then
|
|
2573
|
+
return {
|
|
2574
|
+
success = true,
|
|
2575
|
+
text = text,
|
|
2576
|
+
}
|
|
2577
|
+
end
|
|
2578
|
+
return {
|
|
2579
|
+
error = `Failed to send text input: {err}`,
|
|
2580
|
+
}
|
|
2581
|
+
end
|
|
2162
2582
|
local keyCodeName = requestData.keyCode
|
|
2583
|
+
if not (keyCodeName ~= "" and keyCodeName) then
|
|
2584
|
+
return {
|
|
2585
|
+
error = "keyCode (or text) is required",
|
|
2586
|
+
}
|
|
2587
|
+
end
|
|
2163
2588
|
local _condition = (requestData.action)
|
|
2164
2589
|
if _condition == nil then
|
|
2165
2590
|
_condition = "tap"
|
|
@@ -2170,17 +2595,6 @@ local function simulateKeyboardInput(requestData)
|
|
|
2170
2595
|
_condition_1 = 0.1
|
|
2171
2596
|
end
|
|
2172
2597
|
local duration = _condition_1
|
|
2173
|
-
if not (keyCodeName ~= "" and keyCodeName) then
|
|
2174
|
-
return {
|
|
2175
|
-
error = "keyCode is required",
|
|
2176
|
-
}
|
|
2177
|
-
end
|
|
2178
|
-
local vim = getVIM()
|
|
2179
|
-
if not vim then
|
|
2180
|
-
return {
|
|
2181
|
-
error = "VirtualInputManager is not available in this context",
|
|
2182
|
-
}
|
|
2183
|
-
end
|
|
2184
2598
|
local enumOk, keyCode = pcall(function()
|
|
2185
2599
|
return (Enum.KeyCode)[keyCodeName]
|
|
2186
2600
|
end)
|
|
@@ -2191,13 +2605,13 @@ local function simulateKeyboardInput(requestData)
|
|
|
2191
2605
|
end
|
|
2192
2606
|
local success, err = pcall(function()
|
|
2193
2607
|
if action == "press" then
|
|
2194
|
-
|
|
2608
|
+
vi:SendKey(true, keyCode)
|
|
2195
2609
|
elseif action == "release" then
|
|
2196
|
-
|
|
2610
|
+
vi:SendKey(false, keyCode)
|
|
2197
2611
|
elseif action == "tap" then
|
|
2198
|
-
|
|
2612
|
+
vi:SendKey(true, keyCode)
|
|
2199
2613
|
task.wait(duration)
|
|
2200
|
-
|
|
2614
|
+
vi:SendKey(false, keyCode)
|
|
2201
2615
|
else
|
|
2202
2616
|
error(`Unknown action: {action}`)
|
|
2203
2617
|
end
|
|
@@ -2827,11 +3241,10 @@ return {
|
|
|
2827
3241
|
<string name="Name">MetadataHandlers</string>
|
|
2828
3242
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
2829
3243
|
local TS = require(script.Parent.Parent.Parent.include.RuntimeLib)
|
|
2830
|
-
local
|
|
2831
|
-
local CollectionService = _services.CollectionService
|
|
2832
|
-
local LogService = _services.LogService
|
|
3244
|
+
local CollectionService = TS.import(script, script.Parent.Parent.Parent, "node_modules", "@rbxts", "services").CollectionService
|
|
2833
3245
|
local Utils = TS.import(script, script.Parent.Parent, "Utils")
|
|
2834
3246
|
local Recording = TS.import(script, script.Parent.Parent, "Recording")
|
|
3247
|
+
local LuauExec = TS.import(script, script.Parent.Parent, "LuauExec")
|
|
2835
3248
|
local ChangeHistoryService = game:GetService("ChangeHistoryService")
|
|
2836
3249
|
local Selection = game:GetService("Selection")
|
|
2837
3250
|
local _binding = Utils
|
|
@@ -3257,137 +3670,11 @@ local function executeLuau(requestData)
|
|
|
3257
3670
|
error = "Code is required",
|
|
3258
3671
|
}
|
|
3259
3672
|
end
|
|
3260
|
-
--
|
|
3261
|
-
--
|
|
3262
|
-
--
|
|
3263
|
-
--
|
|
3264
|
-
|
|
3265
|
-
-- generic "Requested module experienced an error while loading"
|
|
3266
|
-
-- message. Wrapping user code in xpcall INSIDE the IIFE keeps the
|
|
3267
|
-
-- ModuleScript itself returning successfully — the real error +
|
|
3268
|
-
-- traceback live in the returned table.
|
|
3269
|
-
--
|
|
3270
|
-
-- 2. The ModuleScript path runs in its own environment, so a plugin-
|
|
3271
|
-
-- side getfenv print/warn override never reached user prints. A
|
|
3272
|
-
-- lexical local print/warn inside the IIFE captures user prints
|
|
3273
|
-
-- regardless of which path executes. We also call the real global
|
|
3274
|
-
-- print/warn so messages still flow to Studio's output and
|
|
3275
|
-
-- LogService.MessageOut (which powers get_runtime_logs).
|
|
3276
|
-
--
|
|
3277
|
-
-- Prints from required sub-modules don't reach this capture (they have
|
|
3278
|
-
-- their own env) — those go through the runtime log buffer.
|
|
3279
|
-
local wrapped = `return ((function()\
|
|
3280
|
-
\tlocal __mcp_output = \{\}\
|
|
3281
|
-
\tlocal __mcp_real_print = print\
|
|
3282
|
-
\tlocal __mcp_real_warn = warn\
|
|
3283
|
-
\tlocal print = function(...)\
|
|
3284
|
-
\t\t__mcp_real_print(...)\
|
|
3285
|
-
\t\tlocal args = \{...\}\
|
|
3286
|
-
\t\tlocal parts = table.create(#args)\
|
|
3287
|
-
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
3288
|
-
\t\ttable.insert(__mcp_output, table.concat(parts, "\\t"))\
|
|
3289
|
-
\tend\
|
|
3290
|
-
\tlocal warn = function(...)\
|
|
3291
|
-
\t\t__mcp_real_warn(...)\
|
|
3292
|
-
\t\tlocal args = \{...\}\
|
|
3293
|
-
\t\tlocal parts = table.create(#args)\
|
|
3294
|
-
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
3295
|
-
\t\ttable.insert(__mcp_output, "[warn] " .. table.concat(parts, "\\t"))\
|
|
3296
|
-
\tend\
|
|
3297
|
-
\tlocal function __mcp_run()\
|
|
3298
|
-
{code}\
|
|
3299
|
-
\tend\
|
|
3300
|
-
\tlocal ok, errOrValue = xpcall(__mcp_run, debug.traceback)\
|
|
3301
|
-
\treturn \{ ok = ok, value = errOrValue, output = __mcp_output \}\
|
|
3302
|
-
end)())`
|
|
3303
|
-
local runViaModuleScript = function()
|
|
3304
|
-
local m = Instance.new("ModuleScript")
|
|
3305
|
-
m.Name = "__MCPExecLuauPayload"
|
|
3306
|
-
local okSet, setErr = pcall(function()
|
|
3307
|
-
m.Source = wrapped
|
|
3308
|
-
end)
|
|
3309
|
-
if not okSet then
|
|
3310
|
-
m:Destroy()
|
|
3311
|
-
error(`ModuleScript Source set failed: {tostring(setErr)}`)
|
|
3312
|
-
end
|
|
3313
|
-
m.Parent = game:GetService("Workspace")
|
|
3314
|
-
local okReq, reqResult = pcall(function()
|
|
3315
|
-
return require(m)
|
|
3316
|
-
end)
|
|
3317
|
-
m:Destroy()
|
|
3318
|
-
if not okReq then
|
|
3319
|
-
local errMsg = tostring(reqResult)
|
|
3320
|
-
-- pcall(require, m) collapses parse/compile failures into the
|
|
3321
|
-
-- canned engine string below. Walk LogService backward for the
|
|
3322
|
-
-- real diagnostic, which was emitted to MessageOut just before.
|
|
3323
|
-
if errMsg == "Requested module experienced an error while loading" then
|
|
3324
|
-
-- The parser diagnostic is emitted to LogService on the next
|
|
3325
|
-
-- engine frame, not synchronously with pcall(require). task.wait(0)
|
|
3326
|
-
-- yields too early; 50ms is enough to let the frame complete and
|
|
3327
|
-
-- the message land in GetLogHistory.
|
|
3328
|
-
task.wait(0.05)
|
|
3329
|
-
local hist = LogService:GetLogHistory()
|
|
3330
|
-
for i = #hist - 1, 0, -1 do
|
|
3331
|
-
local e = hist[i + 1]
|
|
3332
|
-
if e.messageType == Enum.MessageType.MessageError and string.sub(e.message, 1, 31) == "Workspace.__MCPExecLuauPayload:" then
|
|
3333
|
-
errMsg = e.message
|
|
3334
|
-
break
|
|
3335
|
-
end
|
|
3336
|
-
end
|
|
3337
|
-
end
|
|
3338
|
-
error(errMsg)
|
|
3339
|
-
end
|
|
3340
|
-
return reqResult
|
|
3341
|
-
end
|
|
3342
|
-
local isLoadstringUnavailable = function(err)
|
|
3343
|
-
local errStr = tostring(err)
|
|
3344
|
-
local matchStart = string.find(errStr, "not available", 1, true)
|
|
3345
|
-
return matchStart ~= nil
|
|
3346
|
-
end
|
|
3347
|
-
local success, result = pcall(function()
|
|
3348
|
-
local fn, compileError = loadstring(wrapped)
|
|
3349
|
-
if not fn then
|
|
3350
|
-
if isLoadstringUnavailable(compileError) then
|
|
3351
|
-
return runViaModuleScript()
|
|
3352
|
-
end
|
|
3353
|
-
error(`Compile error: {compileError}`)
|
|
3354
|
-
end
|
|
3355
|
-
return fn()
|
|
3356
|
-
end)
|
|
3357
|
-
-- loadstring throws (not returns nil) in some plugin contexts when
|
|
3358
|
-
-- LoadStringEnabled=false. Catch that as a second-chance fallback.
|
|
3359
|
-
if not success and isLoadstringUnavailable(result) then
|
|
3360
|
-
success, result = pcall(runViaModuleScript)
|
|
3361
|
-
end
|
|
3362
|
-
if not success then
|
|
3363
|
-
-- Outer pcall failed - the wrapper itself didn't even run (e.g. compile
|
|
3364
|
-
-- error in the user code, or ModuleScript setup error). 'result' is the
|
|
3365
|
-
-- raw error string from pcall.
|
|
3366
|
-
return {
|
|
3367
|
-
success = false,
|
|
3368
|
-
error = tostring(result),
|
|
3369
|
-
output = {},
|
|
3370
|
-
message = "Code execution failed",
|
|
3371
|
-
}
|
|
3372
|
-
end
|
|
3373
|
-
-- Wrapper executed - unpack { ok, value, output }.
|
|
3374
|
-
local r = result
|
|
3375
|
-
local capturedOutput = r.output
|
|
3376
|
-
local output = if capturedOutput ~= nil then capturedOutput else ({})
|
|
3377
|
-
if r.ok == true then
|
|
3378
|
-
return {
|
|
3379
|
-
success = true,
|
|
3380
|
-
returnValue = if r.value ~= nil then tostring(r.value) else nil,
|
|
3381
|
-
output = output,
|
|
3382
|
-
message = "Code executed successfully",
|
|
3383
|
-
}
|
|
3384
|
-
end
|
|
3385
|
-
return {
|
|
3386
|
-
success = false,
|
|
3387
|
-
error = if r.value ~= nil then tostring(r.value) else "(unknown error)",
|
|
3388
|
-
output = output,
|
|
3389
|
-
message = "Code execution failed",
|
|
3390
|
-
}
|
|
3673
|
+
-- All wrapping, print/warn capture, loadstring fallback, JSON-encoding
|
|
3674
|
+
-- of table returns, and parse-error recovery live in LuauExec so the
|
|
3675
|
+
-- edit/server (this handler) and the play-client (ClientBroker) take
|
|
3676
|
+
-- the same code path and produce identical output shapes.
|
|
3677
|
+
return LuauExec.execute(code)
|
|
3391
3678
|
end
|
|
3392
3679
|
local function undo(_requestData)
|
|
3393
3680
|
local success, result = pcall(function()
|
|
@@ -5672,10 +5959,11 @@ local TS = require(script.Parent.Parent.Parent.include.RuntimeLib)
|
|
|
5672
5959
|
local _services = TS.import(script, script.Parent.Parent.Parent, "node_modules", "@rbxts", "services")
|
|
5673
5960
|
local HttpService = _services.HttpService
|
|
5674
5961
|
local LogService = _services.LogService
|
|
5962
|
+
local Players = _services.Players
|
|
5675
5963
|
local RunService = _services.RunService
|
|
5676
5964
|
local _EvalBridges = TS.import(script, script.Parent.Parent, "EvalBridges")
|
|
5677
5965
|
local installBridges = _EvalBridges.installBridges
|
|
5678
|
-
local
|
|
5966
|
+
local ensureBridgesInstalled = _EvalBridges.ensureBridgesInstalled
|
|
5679
5967
|
local StopPlayMonitor = TS.import(script, script.Parent.Parent, "StopPlayMonitor")
|
|
5680
5968
|
local StudioTestService = game:GetService("StudioTestService")
|
|
5681
5969
|
local ServerScriptService = game:GetService("ServerScriptService")
|
|
@@ -5693,27 +5981,84 @@ local testResult
|
|
|
5693
5981
|
local testError
|
|
5694
5982
|
local stopListenerScript
|
|
5695
5983
|
local navResultCallback
|
|
5696
|
-
local
|
|
5697
|
-
|
|
5698
|
-
|
|
5699
|
-
local
|
|
5700
|
-
|
|
5701
|
-
|
|
5702
|
-
|
|
5703
|
-
|
|
5704
|
-
|
|
5705
|
-
|
|
5706
|
-
|
|
5707
|
-
|
|
5708
|
-
|
|
5709
|
-
|
|
5710
|
-
|
|
5711
|
-
|
|
5712
|
-
|
|
5713
|
-
|
|
5714
|
-
|
|
5715
|
-
|
|
5716
|
-
|
|
5984
|
+
local multiplayerState = {
|
|
5985
|
+
phase = "idle",
|
|
5986
|
+
}
|
|
5987
|
+
local function detectPeerRole()
|
|
5988
|
+
if not RunService:IsRunning() then
|
|
5989
|
+
return "edit"
|
|
5990
|
+
end
|
|
5991
|
+
if RunService:IsServer() then
|
|
5992
|
+
return "server"
|
|
5993
|
+
end
|
|
5994
|
+
return "client"
|
|
5995
|
+
end
|
|
5996
|
+
local function getPlayersSnapshot()
|
|
5997
|
+
local _exp = Players:GetPlayers()
|
|
5998
|
+
-- ▼ ReadonlyArray.map ▼
|
|
5999
|
+
local _newValue = table.create(#_exp)
|
|
6000
|
+
local _callback = function(player)
|
|
6001
|
+
return {
|
|
6002
|
+
name = player.Name,
|
|
6003
|
+
userId = player.UserId,
|
|
6004
|
+
displayName = player.DisplayName,
|
|
6005
|
+
}
|
|
6006
|
+
end
|
|
6007
|
+
for _k, _v in _exp do
|
|
6008
|
+
_newValue[_k] = _callback(_v, _k - 1, _exp)
|
|
6009
|
+
end
|
|
6010
|
+
-- ▲ ReadonlyArray.map ▲
|
|
6011
|
+
local players = _newValue
|
|
6012
|
+
table.sort(players, function(a, b)
|
|
6013
|
+
return a.name < b.name
|
|
6014
|
+
end)
|
|
6015
|
+
return players
|
|
6016
|
+
end
|
|
6017
|
+
local function cloneMultiplayerState()
|
|
6018
|
+
return {
|
|
6019
|
+
phase = multiplayerState.phase,
|
|
6020
|
+
testId = multiplayerState.testId,
|
|
6021
|
+
numPlayers = multiplayerState.numPlayers,
|
|
6022
|
+
testArgs = multiplayerState.testArgs,
|
|
6023
|
+
startedAt = multiplayerState.startedAt,
|
|
6024
|
+
completedAt = multiplayerState.completedAt,
|
|
6025
|
+
ok = multiplayerState.ok,
|
|
6026
|
+
result = multiplayerState.result,
|
|
6027
|
+
error = multiplayerState.error,
|
|
6028
|
+
}
|
|
6029
|
+
end
|
|
6030
|
+
local function normalizeNumPlayers(value)
|
|
6031
|
+
local _value = value
|
|
6032
|
+
if not (type(_value) == "number") then
|
|
6033
|
+
return nil
|
|
6034
|
+
end
|
|
6035
|
+
local n = math.floor(value)
|
|
6036
|
+
if n ~= value or n < 1 or n > 8 then
|
|
6037
|
+
return nil
|
|
6038
|
+
end
|
|
6039
|
+
return n
|
|
6040
|
+
end
|
|
6041
|
+
local function buildCommandListenerSource()
|
|
6042
|
+
return `local LogService = game:GetService("LogService")\
|
|
6043
|
+
local PathfindingService = game:GetService("PathfindingService")\
|
|
6044
|
+
local Players = game:GetService("Players")\
|
|
6045
|
+
local HttpService = game:GetService("HttpService")\
|
|
6046
|
+
local NAV_SIG = "{NAV_SIGNAL}"\
|
|
6047
|
+
local NAV_RES = "{NAV_RESULT}"\
|
|
6048
|
+
LogService.MessageOut:Connect(function(msg)\
|
|
6049
|
+
if string.sub(msg, 1, #NAV_SIG + 1) == NAV_SIG .. ":" then\
|
|
6050
|
+
local json = string.sub(msg, #NAV_SIG + 2)\
|
|
6051
|
+
task.spawn(function()\
|
|
6052
|
+
local ok, d = pcall(function() return HttpService:JSONDecode(json) end)\
|
|
6053
|
+
if not ok or not d then\
|
|
6054
|
+
print(NAV_RES .. ':\{"success":false,"error":"parse_error"\}')\
|
|
6055
|
+
return\
|
|
6056
|
+
end\
|
|
6057
|
+
local ps = Players:GetPlayers()\
|
|
6058
|
+
if #ps == 0 then\
|
|
6059
|
+
print(NAV_RES .. ':\{"success":false,"error":"no_players"\}')\
|
|
6060
|
+
return\
|
|
6061
|
+
end\
|
|
5717
6062
|
local char = ps[1].Character or ps[1].CharacterAdded:Wait()\
|
|
5718
6063
|
local hum = char:FindFirstChildOfClass("Humanoid")\
|
|
5719
6064
|
local root = char:FindFirstChild("HumanoidRootPart")\
|
|
@@ -5789,6 +6134,11 @@ local function startPlaytest(requestData)
|
|
|
5789
6134
|
error = 'mode must be "play" or "run"',
|
|
5790
6135
|
}
|
|
5791
6136
|
end
|
|
6137
|
+
if numPlayers ~= nil then
|
|
6138
|
+
return {
|
|
6139
|
+
error = "start_playtest is single-player only. Use multiplayer_test_start for multi-client StudioTestService sessions.",
|
|
6140
|
+
}
|
|
6141
|
+
end
|
|
5792
6142
|
-- Self-heal: if testRunning is stuck true but Studio reports no active
|
|
5793
6143
|
-- playtest, the previous start_playtest's task.spawn was orphaned
|
|
5794
6144
|
-- (plugin reload mid-test, Studio entered some inconsistent state, etc).
|
|
@@ -5800,7 +6150,9 @@ local function startPlaytest(requestData)
|
|
|
5800
6150
|
logConnection = nil
|
|
5801
6151
|
end
|
|
5802
6152
|
cleanupStopListener()
|
|
5803
|
-
|
|
6153
|
+
-- Note: eval bridges are intentionally NOT cleaned up — they live
|
|
6154
|
+
-- permanently in the edit DM so manual playtests also get them. See
|
|
6155
|
+
-- EvalBridges.ts lifecycle comment.
|
|
5804
6156
|
end
|
|
5805
6157
|
if testRunning then
|
|
5806
6158
|
return {
|
|
@@ -5843,17 +6195,14 @@ local function startPlaytest(requestData)
|
|
|
5843
6195
|
if not injected then
|
|
5844
6196
|
warn(`[MCP] Failed to inject stop listener: {injErr}`)
|
|
5845
6197
|
end
|
|
5846
|
-
--
|
|
5847
|
-
-- so
|
|
5848
|
-
--
|
|
6198
|
+
-- Force-refresh the game-VM eval bridges (ServerEvalBridge + ClientEvalBridge)
|
|
6199
|
+
-- right before cloning so the play DMs get the current source. They also
|
|
6200
|
+
-- live permanently in the edit DM (installed on connect) so manually-started
|
|
6201
|
+
-- playtests get them too; here we just ensure they're fresh.
|
|
5849
6202
|
local bridgeInstall = installBridges()
|
|
5850
6203
|
if not bridgeInstall.installed then
|
|
5851
6204
|
warn(`[MCP] Eval bridge install failed: {bridgeInstall.error}`)
|
|
5852
6205
|
end
|
|
5853
|
-
if numPlayers ~= nil and mode == "run" then
|
|
5854
|
-
local TestService = game:GetService("TestService")
|
|
5855
|
-
TestService.NumberOfPlayers = math.clamp(numPlayers, 1, 8)
|
|
5856
|
-
end
|
|
5857
6206
|
task.spawn(function()
|
|
5858
6207
|
local ok, result = pcall(function()
|
|
5859
6208
|
if mode == "play" then
|
|
@@ -5872,12 +6221,13 @@ local function startPlaytest(requestData)
|
|
|
5872
6221
|
end
|
|
5873
6222
|
testRunning = false
|
|
5874
6223
|
cleanupStopListener()
|
|
5875
|
-
|
|
6224
|
+
-- Eval bridges persist in the edit DM (see EvalBridges.ts) — do not
|
|
6225
|
+
-- clean up here, so the next manual playtest still gets them.
|
|
6226
|
+
ensureBridgesInstalled()
|
|
5876
6227
|
end)
|
|
5877
|
-
local msg = if numPlayers ~= nil then `Playtest started in {mode} mode with {numPlayers} player(s).` else `Playtest started in {mode} mode.`
|
|
5878
6228
|
local response = {
|
|
5879
6229
|
success = true,
|
|
5880
|
-
message =
|
|
6230
|
+
message = `Playtest started in {mode} mode.`,
|
|
5881
6231
|
}
|
|
5882
6232
|
-- Only mention eval bridges when they failed — when they're fine, the
|
|
5883
6233
|
-- detail is noise. eval_server_runtime / eval_client_runtime will surface
|
|
@@ -5900,9 +6250,25 @@ local function stopPlaytest(_requestData)
|
|
|
5900
6250
|
}
|
|
5901
6251
|
end
|
|
5902
6252
|
if not StopPlayMonitor.waitForConsumption() then
|
|
5903
|
-
--
|
|
5904
|
-
--
|
|
6253
|
+
-- Two distinct failure modes collapse here, distinguished by whether
|
|
6254
|
+
-- THIS edit DM has a playtest tracked:
|
|
6255
|
+
--
|
|
6256
|
+
-- - testRunning=false: no playtest was running from this edit DM
|
|
6257
|
+
-- (true negative). Return "no active playtest" — fine to retry only
|
|
6258
|
+
-- after actually starting a playtest.
|
|
6259
|
+
-- - testRunning=true: a playtest IS running but the cross-DM signal
|
|
6260
|
+
-- didn't propagate within the consumption timeout (false negative
|
|
6261
|
+
-- from the caller's perspective — playtest may actually have ended).
|
|
6262
|
+
-- Tell the caller it's a timing issue and they can retry.
|
|
6263
|
+
--
|
|
6264
|
+
-- Either way clean up the pending flag so a future playtest's monitor
|
|
6265
|
+
-- doesn't fire EndTest on startup against a stale signal.
|
|
5905
6266
|
StopPlayMonitor.clearPending()
|
|
6267
|
+
if testRunning then
|
|
6268
|
+
return {
|
|
6269
|
+
error = "Playtest stop signal sent but consumption confirmation timed out. " .. "The playtest may have ended anyway; check get_connected_instances.",
|
|
6270
|
+
}
|
|
6271
|
+
end
|
|
5906
6272
|
return {
|
|
5907
6273
|
error = "No active playtest to stop.",
|
|
5908
6274
|
}
|
|
@@ -5944,6 +6310,198 @@ local function getPlaytestOutput(_requestData)
|
|
|
5944
6310
|
_object.testError = testError
|
|
5945
6311
|
return _object
|
|
5946
6312
|
end
|
|
6313
|
+
local function multiplayerTestStart(requestData)
|
|
6314
|
+
if RunService:IsRunning() then
|
|
6315
|
+
return {
|
|
6316
|
+
error = "multiplayer_test_start must be called on the edit DataModel. Route with target=edit.",
|
|
6317
|
+
}
|
|
6318
|
+
end
|
|
6319
|
+
local numPlayers = normalizeNumPlayers(requestData.numPlayers)
|
|
6320
|
+
if numPlayers == nil then
|
|
6321
|
+
return {
|
|
6322
|
+
error = "numPlayers must be an integer from 1 to 8",
|
|
6323
|
+
}
|
|
6324
|
+
end
|
|
6325
|
+
if multiplayerState.phase == "starting" or multiplayerState.phase == "running" then
|
|
6326
|
+
return {
|
|
6327
|
+
error = "A multiplayer Studio test is already running",
|
|
6328
|
+
state = cloneMultiplayerState(),
|
|
6329
|
+
}
|
|
6330
|
+
end
|
|
6331
|
+
local testArgs = if requestData.testArgs ~= nil then requestData.testArgs else {}
|
|
6332
|
+
local testId = HttpService:GenerateGUID(false)
|
|
6333
|
+
local bridgeInstall = installBridges()
|
|
6334
|
+
if not bridgeInstall.installed then
|
|
6335
|
+
warn(`[MCP] Eval bridge install failed: {bridgeInstall.error}`)
|
|
6336
|
+
end
|
|
6337
|
+
multiplayerState = {
|
|
6338
|
+
phase = "starting",
|
|
6339
|
+
testId = testId,
|
|
6340
|
+
numPlayers = numPlayers,
|
|
6341
|
+
testArgs = testArgs,
|
|
6342
|
+
startedAt = tick(),
|
|
6343
|
+
}
|
|
6344
|
+
task.spawn(function()
|
|
6345
|
+
multiplayerState.phase = "running"
|
|
6346
|
+
local ok, result = pcall(function()
|
|
6347
|
+
return StudioTestService:ExecuteMultiplayerTestAsync(numPlayers, testArgs)
|
|
6348
|
+
end)
|
|
6349
|
+
multiplayerState.completedAt = tick()
|
|
6350
|
+
multiplayerState.ok = ok
|
|
6351
|
+
if ok then
|
|
6352
|
+
multiplayerState.phase = "completed"
|
|
6353
|
+
multiplayerState.result = result
|
|
6354
|
+
multiplayerState.error = nil
|
|
6355
|
+
else
|
|
6356
|
+
multiplayerState.phase = "failed"
|
|
6357
|
+
multiplayerState.result = nil
|
|
6358
|
+
multiplayerState.error = tostring(result)
|
|
6359
|
+
end
|
|
6360
|
+
ensureBridgesInstalled()
|
|
6361
|
+
end)
|
|
6362
|
+
local response = {
|
|
6363
|
+
success = true,
|
|
6364
|
+
message = `Multiplayer Studio test starting with {numPlayers} player(s).`,
|
|
6365
|
+
testId = testId,
|
|
6366
|
+
phase = multiplayerState.phase,
|
|
6367
|
+
numPlayers = numPlayers,
|
|
6368
|
+
testArgs = testArgs,
|
|
6369
|
+
}
|
|
6370
|
+
if not bridgeInstall.installed then
|
|
6371
|
+
response.evalBridgesError = bridgeInstall.error
|
|
6372
|
+
end
|
|
6373
|
+
return response
|
|
6374
|
+
end
|
|
6375
|
+
local function multiplayerTestState(_requestData)
|
|
6376
|
+
local peer = detectPeerRole()
|
|
6377
|
+
local response = {
|
|
6378
|
+
success = true,
|
|
6379
|
+
peer = peer,
|
|
6380
|
+
isRunning = RunService:IsRunning(),
|
|
6381
|
+
isRunMode = RunService:IsRunMode(),
|
|
6382
|
+
editModeActive = StudioTestService.EditModeActive,
|
|
6383
|
+
}
|
|
6384
|
+
if peer == "edit" then
|
|
6385
|
+
response.session = cloneMultiplayerState()
|
|
6386
|
+
return response
|
|
6387
|
+
end
|
|
6388
|
+
local argsOk, args = pcall(function()
|
|
6389
|
+
return StudioTestService:GetTestArgs()
|
|
6390
|
+
end)
|
|
6391
|
+
response.testArgsOk = argsOk
|
|
6392
|
+
response.testArgs = if argsOk then args else nil
|
|
6393
|
+
if not argsOk then
|
|
6394
|
+
response.testArgsError = tostring(args)
|
|
6395
|
+
end
|
|
6396
|
+
local players = getPlayersSnapshot()
|
|
6397
|
+
response.players = players
|
|
6398
|
+
response.playerCount = #players
|
|
6399
|
+
if peer == "client" then
|
|
6400
|
+
response.localPlayer = if Players.LocalPlayer then Players.LocalPlayer.Name else nil
|
|
6401
|
+
local canLeaveOk, canLeave = pcall(function()
|
|
6402
|
+
return StudioTestService:CanLeaveTest()
|
|
6403
|
+
end)
|
|
6404
|
+
response.canLeaveOk = canLeaveOk
|
|
6405
|
+
response.canLeave = if canLeaveOk then canLeave else false
|
|
6406
|
+
if not canLeaveOk then
|
|
6407
|
+
response.canLeaveError = tostring(canLeave)
|
|
6408
|
+
end
|
|
6409
|
+
end
|
|
6410
|
+
return response
|
|
6411
|
+
end
|
|
6412
|
+
local function multiplayerTestAddPlayers(requestData)
|
|
6413
|
+
if not RunService:IsRunning() or not RunService:IsServer() then
|
|
6414
|
+
return {
|
|
6415
|
+
error = "multiplayer_test_add_players must be called on the running server peer. Route with target=server.",
|
|
6416
|
+
}
|
|
6417
|
+
end
|
|
6418
|
+
local numPlayers = normalizeNumPlayers(requestData.numPlayers)
|
|
6419
|
+
if numPlayers == nil then
|
|
6420
|
+
return {
|
|
6421
|
+
error = "numPlayers must be an integer from 1 to 8",
|
|
6422
|
+
}
|
|
6423
|
+
end
|
|
6424
|
+
local before = #Players:GetPlayers()
|
|
6425
|
+
local ok, result = pcall(function()
|
|
6426
|
+
return StudioTestService:AddPlayers(numPlayers)
|
|
6427
|
+
end)
|
|
6428
|
+
if not ok then
|
|
6429
|
+
return {
|
|
6430
|
+
error = tostring(result),
|
|
6431
|
+
}
|
|
6432
|
+
end
|
|
6433
|
+
local _exp = tick()
|
|
6434
|
+
local _condition = (requestData.timeout)
|
|
6435
|
+
if _condition == nil then
|
|
6436
|
+
_condition = 10
|
|
6437
|
+
end
|
|
6438
|
+
local deadline = _exp + _condition
|
|
6439
|
+
while #Players:GetPlayers() < before + numPlayers and tick() < deadline do
|
|
6440
|
+
task.wait(0.1)
|
|
6441
|
+
end
|
|
6442
|
+
local players = getPlayersSnapshot()
|
|
6443
|
+
return {
|
|
6444
|
+
success = true,
|
|
6445
|
+
message = `Requested {numPlayers} additional player(s).`,
|
|
6446
|
+
playerCount = #players,
|
|
6447
|
+
players = players,
|
|
6448
|
+
}
|
|
6449
|
+
end
|
|
6450
|
+
local function multiplayerTestLeaveClient(_requestData)
|
|
6451
|
+
if not RunService:IsRunning() or RunService:IsServer() then
|
|
6452
|
+
return {
|
|
6453
|
+
error = "multiplayer_test_leave_client must be called on a running client peer. Route with target=client-N.",
|
|
6454
|
+
}
|
|
6455
|
+
end
|
|
6456
|
+
local canLeaveOk, canLeave = pcall(function()
|
|
6457
|
+
return StudioTestService:CanLeaveTest()
|
|
6458
|
+
end)
|
|
6459
|
+
if not canLeaveOk then
|
|
6460
|
+
return {
|
|
6461
|
+
error = tostring(canLeave),
|
|
6462
|
+
canLeaveOk = false,
|
|
6463
|
+
}
|
|
6464
|
+
end
|
|
6465
|
+
if not canLeave then
|
|
6466
|
+
return {
|
|
6467
|
+
error = "This client cannot leave the current test session.",
|
|
6468
|
+
canLeaveOk = true,
|
|
6469
|
+
canLeave = false,
|
|
6470
|
+
}
|
|
6471
|
+
end
|
|
6472
|
+
local localPlayer = if Players.LocalPlayer then Players.LocalPlayer.Name else nil
|
|
6473
|
+
task.defer(function()
|
|
6474
|
+
pcall(function()
|
|
6475
|
+
return StudioTestService:LeaveTest()
|
|
6476
|
+
end)
|
|
6477
|
+
end)
|
|
6478
|
+
return {
|
|
6479
|
+
success = true,
|
|
6480
|
+
message = "Client leave requested.",
|
|
6481
|
+
localPlayer = localPlayer,
|
|
6482
|
+
}
|
|
6483
|
+
end
|
|
6484
|
+
local function multiplayerTestEnd(requestData)
|
|
6485
|
+
if not RunService:IsRunning() or not RunService:IsServer() then
|
|
6486
|
+
return {
|
|
6487
|
+
error = "multiplayer_test_end must be called on the running server peer. Route with target=server.",
|
|
6488
|
+
}
|
|
6489
|
+
end
|
|
6490
|
+
local value = if requestData.value ~= nil then requestData.value else "ended_by_mcp"
|
|
6491
|
+
local ok, result = pcall(function()
|
|
6492
|
+
return StudioTestService:EndTest(value)
|
|
6493
|
+
end)
|
|
6494
|
+
if not ok then
|
|
6495
|
+
return {
|
|
6496
|
+
error = tostring(result),
|
|
6497
|
+
}
|
|
6498
|
+
end
|
|
6499
|
+
return {
|
|
6500
|
+
success = true,
|
|
6501
|
+
message = "Multiplayer Studio test end requested.",
|
|
6502
|
+
value = value,
|
|
6503
|
+
}
|
|
6504
|
+
end
|
|
5947
6505
|
local function characterNavigation(requestData)
|
|
5948
6506
|
if not testRunning then
|
|
5949
6507
|
return {
|
|
@@ -6015,6 +6573,11 @@ return {
|
|
|
6015
6573
|
startPlaytest = startPlaytest,
|
|
6016
6574
|
stopPlaytest = stopPlaytest,
|
|
6017
6575
|
getPlaytestOutput = getPlaytestOutput,
|
|
6576
|
+
multiplayerTestStart = multiplayerTestStart,
|
|
6577
|
+
multiplayerTestState = multiplayerTestState,
|
|
6578
|
+
multiplayerTestAddPlayers = multiplayerTestAddPlayers,
|
|
6579
|
+
multiplayerTestLeaveClient = multiplayerTestLeaveClient,
|
|
6580
|
+
multiplayerTestEnd = multiplayerTestEnd,
|
|
6018
6581
|
characterNavigation = characterNavigation,
|
|
6019
6582
|
}
|
|
6020
6583
|
]]></string>
|
|
@@ -6022,6 +6585,324 @@ return {
|
|
|
6022
6585
|
</Item>
|
|
6023
6586
|
</Item>
|
|
6024
6587
|
<Item class="ModuleScript" referent="19">
|
|
6588
|
+
<Properties>
|
|
6589
|
+
<string name="Name">LuauExec</string>
|
|
6590
|
+
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6591
|
+
-- eslint-disable
|
|
6592
|
+
-- Shared execute_luau machinery for edit/server (MetadataHandlers.executeLuau)
|
|
6593
|
+
-- and the play-client peer (ClientBroker.handleExecuteLuau). Three things this
|
|
6594
|
+
-- module owns:
|
|
6595
|
+
--
|
|
6596
|
+
-- 1. The IIFE wrapper that captures print/warn, runs user code in xpcall,
|
|
6597
|
+
-- and always returns { ok, value, output } so the ModuleScript itself
|
|
6598
|
+
-- always returns exactly one value (otherwise `print("hi")` with no
|
|
6599
|
+
-- return would fail with "Module code did not return exactly one value").
|
|
6600
|
+
--
|
|
6601
|
+
-- 2. The loadstring-then-ModuleScript-require fallback, with the parse-error
|
|
6602
|
+
-- recovery hack that pulls the real diagnostic from LogService.
|
|
6603
|
+
--
|
|
6604
|
+
-- 3. Return-value formatting: tables get HttpService:JSONEncode'd so the
|
|
6605
|
+
-- caller sees `{"x":1,"y":2}` instead of `table: 0xaddr`; primitives
|
|
6606
|
+
-- pass through tostring. The encode is pcall'd so cycles or
|
|
6607
|
+
-- non-serializable values gracefully fall back to tostring.
|
|
6608
|
+
--
|
|
6609
|
+
-- Before this module existed, the client peer used a stripped-down
|
|
6610
|
+
-- require-only execution path that lacked both the wrapper and the JSON
|
|
6611
|
+
-- formatting, producing two well-known papercuts:
|
|
6612
|
+
-- - `print("hi")` (no return) failed with "Module code did not return..."
|
|
6613
|
+
-- - Returning a table yielded `table: 0xaddr` instead of structured data.
|
|
6614
|
+
local HttpService = game:GetService("HttpService")
|
|
6615
|
+
local LogService = game:GetService("LogService")
|
|
6616
|
+
local PAYLOAD_INSTANCE_NAME = "__MCPExecLuauPayload"
|
|
6617
|
+
local PAYLOAD_PATH_PREFIX = `Workspace.{PAYLOAD_INSTANCE_NAME}:`
|
|
6618
|
+
-- Number of lines the wrapper emits BEFORE the first line of user code.
|
|
6619
|
+
-- Used both inside the wrapper (Luau __mcp_LINE_OFFSET) and on the TS side
|
|
6620
|
+
-- (remapPayloadLines, for compile errors recovered from LogService) so user
|
|
6621
|
+
-- code errors report user-relative line numbers instead of the inflated
|
|
6622
|
+
-- "line 23" the wrapper would otherwise expose. If you reorder buildWrapper's
|
|
6623
|
+
-- prefix lines, update this constant — there's a self-check below.
|
|
6624
|
+
local WRAPPER_LINE_OFFSET = 23
|
|
6625
|
+
-- Count source lines so the wrapper can filter traceback frames that fall
|
|
6626
|
+
-- outside the user code range (the wrapper's own preamble/postamble lines).
|
|
6627
|
+
local function countLines(s)
|
|
6628
|
+
local n = 1
|
|
6629
|
+
local size = #s
|
|
6630
|
+
do
|
|
6631
|
+
local i = 1
|
|
6632
|
+
local _shouldIncrement = false
|
|
6633
|
+
while true do
|
|
6634
|
+
if _shouldIncrement then
|
|
6635
|
+
i += 1
|
|
6636
|
+
else
|
|
6637
|
+
_shouldIncrement = true
|
|
6638
|
+
end
|
|
6639
|
+
if not (i <= size) then
|
|
6640
|
+
break
|
|
6641
|
+
end
|
|
6642
|
+
if string.sub(s, i, i) == "\n" then
|
|
6643
|
+
n += 1
|
|
6644
|
+
end
|
|
6645
|
+
end
|
|
6646
|
+
end
|
|
6647
|
+
return n
|
|
6648
|
+
end
|
|
6649
|
+
local function buildWrapper(code)
|
|
6650
|
+
-- If you reorder the prefix lines below, update WRAPPER_LINE_OFFSET to
|
|
6651
|
+
-- match the number of lines emitted BEFORE the ${code} substitution.
|
|
6652
|
+
-- The constant is mirrored inside the wrapper (__mcp_LINE_OFFSET) and
|
|
6653
|
+
-- used by remapPayloadLines on the TS side.
|
|
6654
|
+
local userLines = countLines(code)
|
|
6655
|
+
return `return ((function()\
|
|
6656
|
+
\tlocal __mcp_traceback\
|
|
6657
|
+
\tlocal __mcp_remap\
|
|
6658
|
+
\tlocal __mcp_LINE_OFFSET = {WRAPPER_LINE_OFFSET}\
|
|
6659
|
+
\tlocal __mcp_USER_LINES = {userLines}\
|
|
6660
|
+
\tlocal __mcp_output = \{\}\
|
|
6661
|
+
\tlocal __mcp_real_print = print\
|
|
6662
|
+
\tlocal __mcp_real_warn = warn\
|
|
6663
|
+
\tlocal print = function(...)\
|
|
6664
|
+
\t\t__mcp_real_print(...)\
|
|
6665
|
+
\t\tlocal args = \{...\}\
|
|
6666
|
+
\t\tlocal parts = table.create(#args)\
|
|
6667
|
+
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
6668
|
+
\t\ttable.insert(__mcp_output, table.concat(parts, "\\t"))\
|
|
6669
|
+
\tend\
|
|
6670
|
+
\tlocal warn = function(...)\
|
|
6671
|
+
\t\t__mcp_real_warn(...)\
|
|
6672
|
+
\t\tlocal args = \{...\}\
|
|
6673
|
+
\t\tlocal parts = table.create(#args)\
|
|
6674
|
+
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
6675
|
+
\t\ttable.insert(__mcp_output, "[warn] " .. table.concat(parts, "\\t"))\
|
|
6676
|
+
\tend\
|
|
6677
|
+
\tlocal function __mcp_run()\
|
|
6678
|
+
{code}\
|
|
6679
|
+
\tend\
|
|
6680
|
+
\t__mcp_remap = function(s)\
|
|
6681
|
+
\t\t-- Two chunk-name formats can reference our payload:\
|
|
6682
|
+
\t\t-- * "Workspace.__MCPExecLuauPayload:N" — ModuleScript:require fallback path\
|
|
6683
|
+
\t\t-- * "[string \\"return ((function()...\\"]:N" — loadstring() (default in plugin)\
|
|
6684
|
+
\t\t-- Subtract LINE_OFFSET to get the user-relative number, then clamp.\
|
|
6685
|
+
\t\t-- Clamping matters for unclosed constructs ("local x = (") where the\
|
|
6686
|
+
\t\t-- parser keeps reading into wrapper postamble and reports a payload\
|
|
6687
|
+
\t\t-- line past user EOF. Without clamping the message says "user_code:49"\
|
|
6688
|
+
\t\t-- for one-line input, framing the wrapper as user code.\
|
|
6689
|
+
\t\tlocal function __mcp_user_line(payload_n)\
|
|
6690
|
+
\t\t\tlocal user_n = payload_n - __mcp_LINE_OFFSET\
|
|
6691
|
+
\t\t\tif user_n < 1 then return "1" end\
|
|
6692
|
+
\t\t\tif user_n > __mcp_USER_LINES then return tostring(__mcp_USER_LINES) .. " (at end of input)" end\
|
|
6693
|
+
\t\t\treturn tostring(user_n)\
|
|
6694
|
+
\t\tend\
|
|
6695
|
+
\t\ts = string.gsub(s, "__MCPExecLuauPayload:(%d+)", function(num)\
|
|
6696
|
+
\t\t\tlocal n = tonumber(num)\
|
|
6697
|
+
\t\t\tif n then return "user_code:" .. __mcp_user_line(n) end\
|
|
6698
|
+
\t\t\treturn "user_code:" .. num\
|
|
6699
|
+
\t\tend)\
|
|
6700
|
+
\t\ts = string.gsub(s, '%[string "[^"]+"%]:(%d+)', function(num)\
|
|
6701
|
+
\t\t\tlocal n = tonumber(num)\
|
|
6702
|
+
\t\t\tif n then return "user_code:" .. __mcp_user_line(n) end\
|
|
6703
|
+
\t\t\treturn "user_code:" .. num\
|
|
6704
|
+
\t\tend)\
|
|
6705
|
+
\t\treturn s\
|
|
6706
|
+
\tend\
|
|
6707
|
+
\t__mcp_traceback = function(err)\
|
|
6708
|
+
\t\tlocal raw = debug.traceback(tostring(err), 2)\
|
|
6709
|
+
\t\tlocal kept = \{\}\
|
|
6710
|
+
\t\tfor line in string.gmatch(raw, "[^\\n]+") do\
|
|
6711
|
+
\t\t\t-- Extract referenced line number (either chunk-name format).\
|
|
6712
|
+
\t\t\tlocal num_str = string.match(line, "__MCPExecLuauPayload:(%d+)")\
|
|
6713
|
+
\t\t\t\tor string.match(line, '%[string "[^"]+"%]:(%d+)')\
|
|
6714
|
+
\t\t\tlocal n = num_str and tonumber(num_str)\
|
|
6715
|
+
\t\t\t-- Strip the "in function '__mcp_run'" annotation before doing\
|
|
6716
|
+
\t\t\t-- any filtering, because user-code frames carry that suffix —\
|
|
6717
|
+
\t\t\t-- the entire user payload is hosted inside __mcp_run, so EVERY\
|
|
6718
|
+
\t\t\t-- user frame would otherwise match a naive "__mcp_" filter and\
|
|
6719
|
+
\t\t\t-- get dropped. Strip first, then apply filters.\
|
|
6720
|
+
\t\t\tline = (string.gsub(line, " in function '__mcp_run'", ""))\
|
|
6721
|
+
\t\t\tlocal skip = string.find(line, "MCPPlugin", 1, true)\
|
|
6722
|
+
\t\t\t\tor string.find(line, "__mcp_", 1, true)\
|
|
6723
|
+
\t\t\t\tor string.find(line, "in function 'xpcall'", 1, true)\
|
|
6724
|
+
\t\t\t-- Frame lines pointing at wrapper preamble/postamble (outside\
|
|
6725
|
+
\t\t\t-- user range) are wrapper internals — drop them. Lines without\
|
|
6726
|
+
\t\t\t-- a payload-chunk line number (the traceback header / engine\
|
|
6727
|
+
\t\t\t-- C frames) are kept; remap is a no-op for them.\
|
|
6728
|
+
\t\t\tif n and (n <= __mcp_LINE_OFFSET or n > __mcp_LINE_OFFSET + __mcp_USER_LINES) then\
|
|
6729
|
+
\t\t\t\tskip = true\
|
|
6730
|
+
\t\t\tend\
|
|
6731
|
+
\t\t\tif not skip then\
|
|
6732
|
+
\t\t\t\ttable.insert(kept, __mcp_remap(line))\
|
|
6733
|
+
\t\t\tend\
|
|
6734
|
+
\t\tend\
|
|
6735
|
+
\t\treturn table.concat(kept, "\\n")\
|
|
6736
|
+
\tend\
|
|
6737
|
+
\tlocal ok, errOrValue = xpcall(__mcp_run, __mcp_traceback)\
|
|
6738
|
+
\treturn \{ ok = ok, value = errOrValue, output = __mcp_output \}\
|
|
6739
|
+
end)())`
|
|
6740
|
+
end
|
|
6741
|
+
-- TS-side mirror of the Lua __mcp_remap. Used by runViaModuleScript when
|
|
6742
|
+
-- pulling the real compile-error diagnostic out of LogService — that error
|
|
6743
|
+
-- references the payload module's line number directly, and never passes
|
|
6744
|
+
-- through the IIFE's runtime wrapper.
|
|
6745
|
+
local function remapPayloadLines(s, userLines)
|
|
6746
|
+
-- Mirror of the Lua __mcp_remap inside the wrapper, for paths that
|
|
6747
|
+
-- don't pass through the IIFE (compile errors recovered from
|
|
6748
|
+
-- LogService, the immediate loadstring compileError surface). Same
|
|
6749
|
+
-- two-format coverage plus the same clamp: unclosed user constructs
|
|
6750
|
+
-- let the parser consume wrapper postamble, so the raw payload line
|
|
6751
|
+
-- is sometimes well past user EOF — clamp to [1, userLines] and
|
|
6752
|
+
-- annotate so the error doesn't say "user_code:49" for one-line input.
|
|
6753
|
+
local userLine = function(payload)
|
|
6754
|
+
local u = payload - WRAPPER_LINE_OFFSET
|
|
6755
|
+
if u < 1 then
|
|
6756
|
+
return "1"
|
|
6757
|
+
end
|
|
6758
|
+
if u > userLines then
|
|
6759
|
+
return `{tostring(userLines)} (at end of input)`
|
|
6760
|
+
end
|
|
6761
|
+
return tostring(u)
|
|
6762
|
+
end
|
|
6763
|
+
local out = s
|
|
6764
|
+
local a = string.gsub(out, "__MCPExecLuauPayload:(%d+)", function(num)
|
|
6765
|
+
local n = tonumber(num)
|
|
6766
|
+
if n ~= nil then
|
|
6767
|
+
return `user_code:{userLine(n)}`
|
|
6768
|
+
end
|
|
6769
|
+
return `user_code:{num}`
|
|
6770
|
+
end)
|
|
6771
|
+
out = a
|
|
6772
|
+
local b = string.gsub(out, '%[string "[^"]+"%]:(%d+)', function(num)
|
|
6773
|
+
local n = tonumber(num)
|
|
6774
|
+
if n ~= nil then
|
|
6775
|
+
return `user_code:{userLine(n)}`
|
|
6776
|
+
end
|
|
6777
|
+
return `user_code:{num}`
|
|
6778
|
+
end)
|
|
6779
|
+
out = b
|
|
6780
|
+
return out
|
|
6781
|
+
end
|
|
6782
|
+
local function runViaModuleScript(wrapped, userLines)
|
|
6783
|
+
local m = Instance.new("ModuleScript")
|
|
6784
|
+
m.Name = PAYLOAD_INSTANCE_NAME
|
|
6785
|
+
local okSet, setErr = pcall(function()
|
|
6786
|
+
m.Source = wrapped
|
|
6787
|
+
end)
|
|
6788
|
+
if not okSet then
|
|
6789
|
+
m:Destroy()
|
|
6790
|
+
-- error(..., 0) suppresses the "user_MCPPlugin.rbxmx.MCPPlugin.modules.LuauExec:N:"
|
|
6791
|
+
-- prefix that error() would otherwise prepend, keeping the visible
|
|
6792
|
+
-- message focused on the user-actionable error rather than our path.
|
|
6793
|
+
error(`ModuleScript Source set failed: {tostring(setErr)}`, 0)
|
|
6794
|
+
end
|
|
6795
|
+
m.Parent = game:GetService("Workspace")
|
|
6796
|
+
local okReq, reqResult = pcall(function()
|
|
6797
|
+
return require(m)
|
|
6798
|
+
end)
|
|
6799
|
+
m:Destroy()
|
|
6800
|
+
if not okReq then
|
|
6801
|
+
local errMsg = tostring(reqResult)
|
|
6802
|
+
-- pcall(require, m) collapses parse/compile failures into the canned
|
|
6803
|
+
-- engine string. The real diagnostic was emitted to LogService on the
|
|
6804
|
+
-- next engine frame — give it ~50ms to land then scan backward.
|
|
6805
|
+
if errMsg == "Requested module experienced an error while loading" then
|
|
6806
|
+
task.wait(0.05)
|
|
6807
|
+
local hist = LogService:GetLogHistory()
|
|
6808
|
+
for i = #hist - 1, 0, -1 do
|
|
6809
|
+
local e = hist[i + 1]
|
|
6810
|
+
if e.messageType == Enum.MessageType.MessageError and string.sub(e.message, 1, #PAYLOAD_PATH_PREFIX) == PAYLOAD_PATH_PREFIX then
|
|
6811
|
+
errMsg = e.message
|
|
6812
|
+
break
|
|
6813
|
+
end
|
|
6814
|
+
end
|
|
6815
|
+
end
|
|
6816
|
+
-- Compile errors reference the payload module's line number directly
|
|
6817
|
+
-- — remap + clamp to user-relative line numbers so `local x = 1 +`
|
|
6818
|
+
-- reports :1: instead of :23:, and reports the clamp annotation
|
|
6819
|
+
-- when the parser ran off the end of user code into wrapper code.
|
|
6820
|
+
error(remapPayloadLines(errMsg, userLines), 0)
|
|
6821
|
+
end
|
|
6822
|
+
return reqResult
|
|
6823
|
+
end
|
|
6824
|
+
local function isLoadstringUnavailable(err)
|
|
6825
|
+
local errStr = tostring(err)
|
|
6826
|
+
local matchStart = string.find(errStr, "not available", 1, true)
|
|
6827
|
+
return matchStart ~= nil
|
|
6828
|
+
end
|
|
6829
|
+
-- Returns a string suitable for `returnValue`. Tables get JSON-encoded so
|
|
6830
|
+
-- the caller sees structured data instead of "table: 0xaddr". Anything that
|
|
6831
|
+
-- JSONEncode chokes on (cycles, Roblox userdata) falls back to tostring.
|
|
6832
|
+
local function formatReturnValue(value)
|
|
6833
|
+
if value == nil then
|
|
6834
|
+
return ""
|
|
6835
|
+
end
|
|
6836
|
+
local _value = value
|
|
6837
|
+
if type(_value) == "table" then
|
|
6838
|
+
local ok, encoded = pcall(function()
|
|
6839
|
+
return HttpService:JSONEncode(value)
|
|
6840
|
+
end)
|
|
6841
|
+
if ok then
|
|
6842
|
+
return encoded
|
|
6843
|
+
end
|
|
6844
|
+
end
|
|
6845
|
+
return tostring(value)
|
|
6846
|
+
end
|
|
6847
|
+
local function execute(code)
|
|
6848
|
+
if not (code ~= "" and code) or code == "" then
|
|
6849
|
+
return {
|
|
6850
|
+
success = false,
|
|
6851
|
+
error = "code is required",
|
|
6852
|
+
}
|
|
6853
|
+
end
|
|
6854
|
+
local wrapped = buildWrapper(code)
|
|
6855
|
+
local userLines = countLines(code)
|
|
6856
|
+
local success, result = pcall(function()
|
|
6857
|
+
local fn, compileError = loadstring(wrapped)
|
|
6858
|
+
if not fn then
|
|
6859
|
+
if isLoadstringUnavailable(compileError) then
|
|
6860
|
+
return runViaModuleScript(wrapped, userLines)
|
|
6861
|
+
end
|
|
6862
|
+
error(`Compile error: {remapPayloadLines(tostring(compileError), userLines)}`, 0)
|
|
6863
|
+
end
|
|
6864
|
+
return fn()
|
|
6865
|
+
end)
|
|
6866
|
+
-- loadstring can throw (not return nil) when ServerScriptService.
|
|
6867
|
+
-- LoadStringEnabled is false; treat that as a second-chance fallback.
|
|
6868
|
+
if not success and isLoadstringUnavailable(result) then
|
|
6869
|
+
success, result = pcall(function()
|
|
6870
|
+
return runViaModuleScript(wrapped, userLines)
|
|
6871
|
+
end)
|
|
6872
|
+
end
|
|
6873
|
+
if not success then
|
|
6874
|
+
return {
|
|
6875
|
+
success = false,
|
|
6876
|
+
error = tostring(result),
|
|
6877
|
+
output = {},
|
|
6878
|
+
message = "Code execution failed",
|
|
6879
|
+
}
|
|
6880
|
+
end
|
|
6881
|
+
local r = result
|
|
6882
|
+
local capturedOutput = r.output
|
|
6883
|
+
local output = if capturedOutput ~= nil then capturedOutput else ({})
|
|
6884
|
+
if r.ok == true then
|
|
6885
|
+
return {
|
|
6886
|
+
success = true,
|
|
6887
|
+
returnValue = if r.value ~= nil then formatReturnValue(r.value) else nil,
|
|
6888
|
+
output = output,
|
|
6889
|
+
message = "Code executed successfully",
|
|
6890
|
+
}
|
|
6891
|
+
end
|
|
6892
|
+
return {
|
|
6893
|
+
success = false,
|
|
6894
|
+
error = if r.value ~= nil then tostring(r.value) else "(unknown error)",
|
|
6895
|
+
output = output,
|
|
6896
|
+
message = "Code execution failed",
|
|
6897
|
+
}
|
|
6898
|
+
end
|
|
6899
|
+
return {
|
|
6900
|
+
execute = execute,
|
|
6901
|
+
}
|
|
6902
|
+
]]></string>
|
|
6903
|
+
</Properties>
|
|
6904
|
+
</Item>
|
|
6905
|
+
<Item class="ModuleScript" referent="20">
|
|
6025
6906
|
<Properties>
|
|
6026
6907
|
<string name="Name">Recording</string>
|
|
6027
6908
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -6051,7 +6932,75 @@ return {
|
|
|
6051
6932
|
]]></string>
|
|
6052
6933
|
</Properties>
|
|
6053
6934
|
</Item>
|
|
6054
|
-
<Item class="ModuleScript" referent="
|
|
6935
|
+
<Item class="ModuleScript" referent="21">
|
|
6936
|
+
<Properties>
|
|
6937
|
+
<string name="Name">RenderMonitor</string>
|
|
6938
|
+
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6939
|
+
local TS = require(script.Parent.Parent.include.RuntimeLib)
|
|
6940
|
+
-- Detects whether the Studio window is actually rendering, so virtual input
|
|
6941
|
+
-- and screenshot tools can surface a clear reason instead of silently failing.
|
|
6942
|
+
--
|
|
6943
|
+
-- When a Studio window is MINIMIZED, the engine suspends the render loop AND
|
|
6944
|
+
-- input processing, but keeps running scripts (Heartbeat keeps firing). That's
|
|
6945
|
+
-- why simulate_*_input would return success while having zero effect, and
|
|
6946
|
+
-- CaptureService:CaptureScreenshot would time out. Validated live: during a 3s
|
|
6947
|
+
-- minimize, RenderStepped's max inter-frame gap was 5.08s while Heartbeat's was
|
|
6948
|
+
-- 0.10s. So RenderStepped freshness is the reliable "is this window rendering?"
|
|
6949
|
+
-- signal; Heartbeat is not.
|
|
6950
|
+
local RunService = TS.import(script, script.Parent.Parent, "node_modules", "@rbxts", "services").RunService
|
|
6951
|
+
local lastFrame = 0
|
|
6952
|
+
local connected = false
|
|
6953
|
+
-- Above this many seconds since the last rendered frame, we treat the window
|
|
6954
|
+
-- as not rendering. RenderStepped normally fires every ~16ms; a multi-second
|
|
6955
|
+
-- gap only happens when minimized/suspended, so 1s cleanly avoids false
|
|
6956
|
+
-- positives from ordinary frame hitches while still catching the real case.
|
|
6957
|
+
local STALE_THRESHOLD = 1.0
|
|
6958
|
+
local function start()
|
|
6959
|
+
if connected then
|
|
6960
|
+
return nil
|
|
6961
|
+
end
|
|
6962
|
+
-- RenderStepped can only be connected from a client/edit render loop; it
|
|
6963
|
+
-- throws in the play-server DM. pcall so a server-DM call is a safe no-op
|
|
6964
|
+
-- (connected stays false → notRenderingReason() returns undefined there).
|
|
6965
|
+
local ok = pcall(function()
|
|
6966
|
+
RunService.RenderStepped:Connect(function()
|
|
6967
|
+
lastFrame = tick()
|
|
6968
|
+
end)
|
|
6969
|
+
end)
|
|
6970
|
+
if ok then
|
|
6971
|
+
connected = true
|
|
6972
|
+
lastFrame = tick()
|
|
6973
|
+
end
|
|
6974
|
+
end
|
|
6975
|
+
local function secondsSinceFrame()
|
|
6976
|
+
if not connected then
|
|
6977
|
+
return 0
|
|
6978
|
+
end
|
|
6979
|
+
return tick() - lastFrame
|
|
6980
|
+
end
|
|
6981
|
+
-- Returns a human-readable reason if the window appears minimized / not
|
|
6982
|
+
-- rendering (so input + screenshots won't work), else undefined. Fail-open:
|
|
6983
|
+
-- when the monitor isn't active in this DM (server peer, or connect failed) it
|
|
6984
|
+
-- returns undefined so we never block on a false signal.
|
|
6985
|
+
local function notRenderingReason()
|
|
6986
|
+
if not connected then
|
|
6987
|
+
return nil
|
|
6988
|
+
end
|
|
6989
|
+
local gap = secondsSinceFrame()
|
|
6990
|
+
if gap > STALE_THRESHOLD then
|
|
6991
|
+
return string.format("Studio window appears minimized or not rendering (no frame in %.1fs). " .. "Virtual input and screenshots only work while the window is visible — " .. "restore/un-minimize the Studio window and retry.", gap)
|
|
6992
|
+
end
|
|
6993
|
+
return nil
|
|
6994
|
+
end
|
|
6995
|
+
return {
|
|
6996
|
+
start = start,
|
|
6997
|
+
secondsSinceFrame = secondsSinceFrame,
|
|
6998
|
+
notRenderingReason = notRenderingReason,
|
|
6999
|
+
}
|
|
7000
|
+
]]></string>
|
|
7001
|
+
</Properties>
|
|
7002
|
+
</Item>
|
|
7003
|
+
<Item class="ModuleScript" referent="22">
|
|
6055
7004
|
<Properties>
|
|
6056
7005
|
<string name="Name">RuntimeLogBuffer</string>
|
|
6057
7006
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -6232,11 +7181,11 @@ return {
|
|
|
6232
7181
|
]]></string>
|
|
6233
7182
|
</Properties>
|
|
6234
7183
|
</Item>
|
|
6235
|
-
<Item class="ModuleScript" referent="
|
|
7184
|
+
<Item class="ModuleScript" referent="23">
|
|
6236
7185
|
<Properties>
|
|
6237
7186
|
<string name="Name">State</string>
|
|
6238
7187
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6239
|
-
local CURRENT_VERSION = "2.
|
|
7188
|
+
local CURRENT_VERSION = "2.14.0"
|
|
6240
7189
|
local MAX_CONNECTIONS = 5
|
|
6241
7190
|
local BASE_PORT = 58741
|
|
6242
7191
|
local activeTabIndex = 0
|
|
@@ -6328,61 +7277,96 @@ return {
|
|
|
6328
7277
|
]]></string>
|
|
6329
7278
|
</Properties>
|
|
6330
7279
|
</Item>
|
|
6331
|
-
<Item class="ModuleScript" referent="
|
|
7280
|
+
<Item class="ModuleScript" referent="24">
|
|
6332
7281
|
<Properties>
|
|
6333
7282
|
<string name="Name">StopPlayMonitor</string>
|
|
6334
7283
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6335
|
-
|
|
7284
|
+
local TS = require(script.Parent.Parent.include.RuntimeLib)
|
|
7285
|
+
-- Cross-DM stop_playtest signaling via plugin:SetSetting, scoped by
|
|
7286
|
+
-- per-instance setting key so the same Studio process can host playtests
|
|
7287
|
+
-- for multiple places without one place's stop_playtest yanking another's.
|
|
6336
7288
|
--
|
|
6337
7289
|
-- `plugin:SetSetting` / `plugin:GetSetting` is a per-plugin persistent store
|
|
6338
|
-
--
|
|
6339
|
-
-- play-
|
|
6340
|
-
--
|
|
6341
|
-
--
|
|
6342
|
-
-- * The edit DM's stopPlaytest handler writes the flag (requestStop).
|
|
6343
|
-
-- * A monitor loop running inside the play-server DM polls the flag at 1Hz
|
|
6344
|
-
-- and calls StudioTestService:EndTest when it flips true, then resets it.
|
|
6345
|
-
-- * The edit DM then waits up to ~2.5s for the flag to be reset, which
|
|
6346
|
-
-- tells us a play-server actually consumed the request (no false-positive
|
|
6347
|
-
-- success when nothing was running).
|
|
7290
|
+
-- shared across every DataModel the plugin runs in (edit DMs, play-server
|
|
7291
|
+
-- DMs, play-client DMs). For each connected place we use a dedicated key
|
|
7292
|
+
-- "MCP_STOP_PLAY_<instanceId>" as a single-bit mailbox:
|
|
6348
7293
|
--
|
|
6349
|
-
--
|
|
6350
|
-
--
|
|
6351
|
-
-- *
|
|
6352
|
-
--
|
|
6353
|
-
--
|
|
6354
|
-
--
|
|
7294
|
+
-- * The edit DM's stopPlaytest handler writes `true` into its own key
|
|
7295
|
+
-- (computed from its placeId / ServerStorage anon UUID).
|
|
7296
|
+
-- * Each play-server DM's monitor loop polls the key matching its own
|
|
7297
|
+
-- instanceId at 0.1Hz; on `true` it clears the key and calls
|
|
7298
|
+
-- StudioTestService:EndTest. Play-server DMs for other places never
|
|
7299
|
+
-- touch this key.
|
|
7300
|
+
-- * The edit DM waits up to ~8s for its key to be cleared, confirming a
|
|
7301
|
+
-- matching play-server actually consumed the request.
|
|
6355
7302
|
--
|
|
6356
|
-
--
|
|
6357
|
-
--
|
|
7303
|
+
-- Earlier versions used a single shared boolean flag, which let any
|
|
7304
|
+
-- play-server DM in the same Studio process consume any place's stop
|
|
7305
|
+
-- request — silently yanking teammates' playtests. The per-key scoping
|
|
7306
|
+
-- below is the fix.
|
|
7307
|
+
local _services = TS.import(script, script.Parent.Parent, "node_modules", "@rbxts", "services")
|
|
7308
|
+
local HttpService = _services.HttpService
|
|
7309
|
+
local ServerStorage = _services.ServerStorage
|
|
6358
7310
|
local StudioTestService = game:GetService("StudioTestService")
|
|
6359
|
-
local
|
|
6360
|
-
|
|
6361
|
-
|
|
7311
|
+
local SETTING_KEY_PREFIX = "MCP_STOP_PLAY_"
|
|
7312
|
+
-- Monitor checks the key at this cadence. 0.1s keeps worst-case detection
|
|
7313
|
+
-- lag tight so the consumption-confirmation window doesn't have to absorb
|
|
7314
|
+
-- polling jitter on top of EndTest's teardown time.
|
|
7315
|
+
local POLL_INTERVAL_SEC = 0.1
|
|
7316
|
+
-- Total time we wait for the matching play-server DM to consume the
|
|
7317
|
+
-- signal. Must cover: monitor detection (<= POLL_INTERVAL_SEC) +
|
|
7318
|
+
-- StudioTestService:EndTest teardown (several seconds on heavier places).
|
|
7319
|
+
-- 8s is comfortable; the tighter poll above keeps real cases well under.
|
|
7320
|
+
local WAIT_FOR_CONSUMPTION_TIMEOUT_SEC = 8.0
|
|
6362
7321
|
local WAIT_POLL_SEC = 0.1
|
|
6363
7322
|
local pluginRef
|
|
6364
7323
|
local function init(p)
|
|
6365
7324
|
pluginRef = p
|
|
6366
7325
|
end
|
|
7326
|
+
-- Mirror of Communication.computeInstanceId(). Duplicated here because
|
|
7327
|
+
-- StopPlayMonitor runs in both edit and play-server DMs, and both must
|
|
7328
|
+
-- agree on the place identifier (published places: placeId; unpublished:
|
|
7329
|
+
-- UUID on ServerStorage's __MCPPlaceId attribute, travels with the .rbxl
|
|
7330
|
+
-- into the play DM).
|
|
7331
|
+
local function computeInstanceId()
|
|
7332
|
+
if game.PlaceId ~= 0 then
|
|
7333
|
+
return `place:{tostring(game.PlaceId)}`
|
|
7334
|
+
end
|
|
7335
|
+
local existing = ServerStorage:GetAttribute("__MCPPlaceId")
|
|
7336
|
+
if type(existing) == "string" and existing ~= "" then
|
|
7337
|
+
return `anon:{existing}`
|
|
7338
|
+
end
|
|
7339
|
+
local fresh = HttpService:GenerateGUID(false)
|
|
7340
|
+
pcall(function()
|
|
7341
|
+
return ServerStorage:SetAttribute("__MCPPlaceId", fresh)
|
|
7342
|
+
end)
|
|
7343
|
+
return `anon:{fresh}`
|
|
7344
|
+
end
|
|
7345
|
+
local function settingKey(instanceId)
|
|
7346
|
+
return SETTING_KEY_PREFIX .. instanceId
|
|
7347
|
+
end
|
|
6367
7348
|
local function startMonitor()
|
|
6368
7349
|
if not pluginRef then
|
|
6369
7350
|
warn("[MCP] StopPlayMonitor.startMonitor called before init; skipping")
|
|
6370
7351
|
return nil
|
|
6371
7352
|
end
|
|
6372
|
-
|
|
6373
|
-
--
|
|
6374
|
-
--
|
|
7353
|
+
local myKey = settingKey(computeInstanceId())
|
|
7354
|
+
-- Clear any stale value left from a prior session. If a real stop
|
|
7355
|
+
-- request is in-flight when this runs, the requesting edit DM will
|
|
7356
|
+
-- write again within its consumption-confirmation window.
|
|
6375
7357
|
pcall(function()
|
|
6376
|
-
return pluginRef:SetSetting(
|
|
7358
|
+
return pluginRef:SetSetting(myKey, false)
|
|
6377
7359
|
end)
|
|
6378
7360
|
task.spawn(function()
|
|
6379
7361
|
while true do
|
|
6380
7362
|
local okGet, val = pcall(function()
|
|
6381
|
-
return pluginRef:GetSetting(
|
|
7363
|
+
return pluginRef:GetSetting(myKey)
|
|
6382
7364
|
end)
|
|
6383
7365
|
if okGet and val == true then
|
|
7366
|
+
-- Consume the flag first so requestStop's
|
|
7367
|
+
-- waitForConsumption returns success, then end the test.
|
|
6384
7368
|
pcall(function()
|
|
6385
|
-
return pluginRef:SetSetting(
|
|
7369
|
+
return pluginRef:SetSetting(myKey, false)
|
|
6386
7370
|
end)
|
|
6387
7371
|
pcall(function()
|
|
6388
7372
|
return StudioTestService:EndTest("stopped_by_mcp")
|
|
@@ -6396,8 +7380,9 @@ local function requestStop()
|
|
|
6396
7380
|
if not pluginRef then
|
|
6397
7381
|
return false
|
|
6398
7382
|
end
|
|
7383
|
+
local myKey = settingKey(computeInstanceId())
|
|
6399
7384
|
local ok = pcall(function()
|
|
6400
|
-
return pluginRef:SetSetting(
|
|
7385
|
+
return pluginRef:SetSetting(myKey, true)
|
|
6401
7386
|
end)
|
|
6402
7387
|
return ok
|
|
6403
7388
|
end
|
|
@@ -6405,10 +7390,11 @@ local function waitForConsumption()
|
|
|
6405
7390
|
if not pluginRef then
|
|
6406
7391
|
return false
|
|
6407
7392
|
end
|
|
7393
|
+
local myKey = settingKey(computeInstanceId())
|
|
6408
7394
|
local start = tick()
|
|
6409
7395
|
while tick() - start < WAIT_FOR_CONSUMPTION_TIMEOUT_SEC do
|
|
6410
7396
|
local okGet, val = pcall(function()
|
|
6411
|
-
return pluginRef:GetSetting(
|
|
7397
|
+
return pluginRef:GetSetting(myKey)
|
|
6412
7398
|
end)
|
|
6413
7399
|
if okGet and val ~= true then
|
|
6414
7400
|
return true
|
|
@@ -6421,8 +7407,9 @@ local function clearPending()
|
|
|
6421
7407
|
if not pluginRef then
|
|
6422
7408
|
return nil
|
|
6423
7409
|
end
|
|
7410
|
+
local myKey = settingKey(computeInstanceId())
|
|
6424
7411
|
pcall(function()
|
|
6425
|
-
return pluginRef:SetSetting(
|
|
7412
|
+
return pluginRef:SetSetting(myKey, false)
|
|
6426
7413
|
end)
|
|
6427
7414
|
end
|
|
6428
7415
|
return {
|
|
@@ -6435,7 +7422,7 @@ return {
|
|
|
6435
7422
|
]]></string>
|
|
6436
7423
|
</Properties>
|
|
6437
7424
|
</Item>
|
|
6438
|
-
<Item class="ModuleScript" referent="
|
|
7425
|
+
<Item class="ModuleScript" referent="25">
|
|
6439
7426
|
<Properties>
|
|
6440
7427
|
<string name="Name">UI</string>
|
|
6441
7428
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -7186,7 +8173,7 @@ return {
|
|
|
7186
8173
|
]]></string>
|
|
7187
8174
|
</Properties>
|
|
7188
8175
|
</Item>
|
|
7189
|
-
<Item class="ModuleScript" referent="
|
|
8176
|
+
<Item class="ModuleScript" referent="26">
|
|
7190
8177
|
<Properties>
|
|
7191
8178
|
<string name="Name">Utils</string>
|
|
7192
8179
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -7716,11 +8703,11 @@ return {
|
|
|
7716
8703
|
</Properties>
|
|
7717
8704
|
</Item>
|
|
7718
8705
|
</Item>
|
|
7719
|
-
<Item class="Folder" referent="
|
|
8706
|
+
<Item class="Folder" referent="30">
|
|
7720
8707
|
<Properties>
|
|
7721
8708
|
<string name="Name">include</string>
|
|
7722
8709
|
</Properties>
|
|
7723
|
-
<Item class="ModuleScript" referent="
|
|
8710
|
+
<Item class="ModuleScript" referent="27">
|
|
7724
8711
|
<Properties>
|
|
7725
8712
|
<string name="Name">Promise</string>
|
|
7726
8713
|
<string name="Source"><![CDATA[--[[
|
|
@@ -9794,7 +10781,7 @@ return Promise
|
|
|
9794
10781
|
]]></string>
|
|
9795
10782
|
</Properties>
|
|
9796
10783
|
</Item>
|
|
9797
|
-
<Item class="ModuleScript" referent="
|
|
10784
|
+
<Item class="ModuleScript" referent="28">
|
|
9798
10785
|
<Properties>
|
|
9799
10786
|
<string name="Name">RuntimeLib</string>
|
|
9800
10787
|
<string name="Source"><![CDATA[local Promise = require(script.Parent.Promise)
|
|
@@ -10061,15 +11048,15 @@ return TS
|
|
|
10061
11048
|
</Properties>
|
|
10062
11049
|
</Item>
|
|
10063
11050
|
</Item>
|
|
10064
|
-
<Item class="Folder" referent="
|
|
11051
|
+
<Item class="Folder" referent="31">
|
|
10065
11052
|
<Properties>
|
|
10066
11053
|
<string name="Name">node_modules</string>
|
|
10067
11054
|
</Properties>
|
|
10068
|
-
<Item class="Folder" referent="
|
|
11055
|
+
<Item class="Folder" referent="32">
|
|
10069
11056
|
<Properties>
|
|
10070
11057
|
<string name="Name">@rbxts</string>
|
|
10071
11058
|
</Properties>
|
|
10072
|
-
<Item class="ModuleScript" referent="
|
|
11059
|
+
<Item class="ModuleScript" referent="29">
|
|
10073
11060
|
<Properties>
|
|
10074
11061
|
<string name="Name">services</string>
|
|
10075
11062
|
<string name="Source"><![CDATA[return setmetatable({}, {
|