@chrrxs/robloxstudio-mcp 2.11.3 → 2.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1024 -404
- package/package.json +1 -1
- package/studio-plugin/MCPInspectorPlugin.rbxmx +24 -3
- package/studio-plugin/MCPPlugin.rbxmx +596 -196
- package/studio-plugin/src/modules/ClientBroker.ts +69 -35
- package/studio-plugin/src/modules/Communication.ts +101 -5
- package/studio-plugin/src/modules/LuauExec.ts +305 -0
- package/studio-plugin/src/modules/StopPlayMonitor.ts +67 -31
- package/studio-plugin/src/modules/handlers/MetadataHandlers.ts +6 -121
- package/studio-plugin/src/modules/handlers/TestHandlers.ts +20 -2
- package/studio-plugin/src/types/index.d.ts +5 -2
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@@ -94,8 +94,50 @@ local HttpService = _services.HttpService
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local Players = _services.Players
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local ReplicatedStorage = _services.ReplicatedStorage
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local RunService = _services.RunService
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local ServerStorage = _services.ServerStorage
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local RuntimeLogBuffer = TS.import(script, script.Parent, "RuntimeLogBuffer")
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local MemoryHandlers = TS.import(script, script.Parent, "handlers", "MemoryHandlers")
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local LuauExec = TS.import(script, script.Parent, "LuauExec")
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-- Mirror of Communication.computeInstanceId() — duplicated here because the
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102
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-- client broker runs in the play-server DM where it can't easily import from
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-- the edit-side module, and the place identifier must match what the edit-DM
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-- plugin reports. Both use the same algorithm against the shared DataModel.
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local function computeInstanceId()
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if game.PlaceId ~= 0 then
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return `place:{tostring(game.PlaceId)}`
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end
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local existing = ServerStorage:GetAttribute("__MCPPlaceId")
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if type(existing) == "string" and existing ~= "" then
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return `anon:{existing}`
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end
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local fresh = HttpService:GenerateGUID(false)
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pcall(function()
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return ServerStorage:SetAttribute("__MCPPlaceId", fresh)
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end)
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return `anon:{fresh}`
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end
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local cachedPlaceName
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local function resolvePlaceName()
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if cachedPlaceName ~= nil then
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return cachedPlaceName
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end
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if game.PlaceId == 0 then
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cachedPlaceName = game.Name
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return cachedPlaceName
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end
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local MarketplaceService = game:GetService("MarketplaceService")
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local ok, info = pcall(function()
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return MarketplaceService:GetProductInfo(game.PlaceId)
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end)
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if ok and info ~= nil then
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local name = info.Name
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if type(name) == "string" and name ~= "" then
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cachedPlaceName = name
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return cachedPlaceName
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end
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end
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return game.Name
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end
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-- The client peer cannot reach the MCP HTTP server - Roblox forbids
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-- HttpService:RequestAsync from the client DM even under PluginSecurity, and
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-- HttpEnabled reads as false there regardless of identity. So the server peer
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@@ -136,8 +178,13 @@ local function reRegisterProxy(proxyId, role)
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lastReadyByProxy[_proxyId_1] = now
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pcall(function()
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return postJson("/ready", {
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-
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pluginSessionId = proxyId,
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instanceId = computeInstanceId(),
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role = role,
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placeId = game.PlaceId,
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placeName = resolvePlaceName(),
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dataModelName = game.Name,
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isRunning = RunService:IsRunning(),
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})
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end)
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end
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@@ -170,34 +217,11 @@ local function handleExecuteLuau(data)
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error = "code is required",
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}
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end
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-
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-
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-
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-
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-
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if not okSet then
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m:Destroy()
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return {
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success = false,
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error = `Source set failed: {tostring(setErr)}`,
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}
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end
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m.Parent = game.Workspace
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local okReq, result = pcall(function()
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return require(m)
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end)
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m:Destroy()
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if okReq then
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return {
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success = true,
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returnValue = if result ~= nil then tostring(result) else nil,
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message = "Code executed successfully",
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}
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end
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return {
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success = false,
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error = tostring(result),
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-
}
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-- Shared with edit/server (MetadataHandlers.executeLuau). Adds the IIFE
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-- wrapper (so `print("hi")` with no return doesn't fail the
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-- ModuleScript's "must return one value" rule) and JSON-encodes table
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-- returns instead of yielding "table: 0xaddr".
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return LuauExec.execute(code)
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end
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local function handleGetRuntimeLogs(data)
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local d = data or {}
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@@ -251,7 +275,7 @@ local function pollProxy(proxyId, player, rf)
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end
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local ok, res = pcall(function()
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return HttpService:RequestAsync({
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Url = `{MCP_URL}/poll?
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Url = `{MCP_URL}/poll?pluginSessionId={proxyId}`,
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Method = "GET",
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Headers = {
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["Content-Type"] = "application/json",
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@@ -315,8 +339,13 @@ local function registerProxy(player, rf)
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end
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local proxyId = HttpService:GenerateGUID(false)
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local ok, res = postJson("/ready", {
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-
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pluginSessionId = proxyId,
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instanceId = computeInstanceId(),
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role = "client",
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placeId = game.PlaceId,
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placeName = resolvePlaceName(),
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dataModelName = game.Name,
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isRunning = RunService:IsRunning(),
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})
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if not ok or not res or not res.Success then
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warn(`[MCPFork] proxy register failed for {player.Name}`)
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@@ -330,7 +359,7 @@ local function registerProxy(player, rf)
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local assigned = _condition
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local _player_1 = player
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local _arg1 = {
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-
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pluginSessionId = proxyId,
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role = assigned,
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}
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proxyByPlayer[_player_1] = _arg1
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@@ -361,14 +390,14 @@ local function setupServerBroker()
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local _p_1 = p
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proxyByPlayer[_p_1] = nil
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postJson("/disconnect", {
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-
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pluginSessionId = entry.pluginSessionId,
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})
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end
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end)
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game:BindToClose(function()
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for _, entry in proxyByPlayer do
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postJson("/disconnect", {
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-
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pluginSessionId = entry.pluginSessionId,
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})
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end
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table.clear(proxyByPlayer)
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@@ -391,6 +420,7 @@ local TS = require(script.Parent.Parent.include.RuntimeLib)
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local _services = TS.import(script, script.Parent.Parent, "node_modules", "@rbxts", "services")
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local HttpService = _services.HttpService
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local RunService = _services.RunService
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local ServerStorage = _services.ServerStorage
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local State = TS.import(script, script.Parent, "State")
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local Utils = TS.import(script, script.Parent, "Utils")
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local UI = TS.import(script, script.Parent, "UI")
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@@ -407,8 +437,61 @@ local InputHandlers = TS.import(script, script.Parent, "handlers", "InputHandler
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local LogHandlers = TS.import(script, script.Parent, "handlers", "LogHandlers")
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local SerializationHandlers = TS.import(script, script.Parent, "handlers", "SerializationHandlers")
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local MemoryHandlers = TS.import(script, script.Parent, "handlers", "MemoryHandlers")
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-
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-- Per-plugin-load random GUID. Used as the /poll URL param so the server
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-- can tell our polls apart from any other plugin's polls. Not user-facing —
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-- MCP tools and the LLM operate on instanceId (the place identifier).
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local pluginSessionId = HttpService:GenerateGUID(false)
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-- Place-level identifier shared by every plugin running in DataModels of
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-- the same place file (edit DM + playtest server DM + playtest clients).
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-- Format: "place:<PlaceId>" when published, "anon:<UUID>" for unpublished
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-- places where the UUID lives on ServerStorage's __MCPPlaceId attribute
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-- and travels with the .rbxl.
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local MCP_PLACE_ID_ATTRIBUTE = "__MCPPlaceId"
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local function computeInstanceId()
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if game.PlaceId ~= 0 then
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return `place:{tostring(game.PlaceId)}`
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end
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local existing = ServerStorage:GetAttribute(MCP_PLACE_ID_ATTRIBUTE)
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if type(existing) == "string" and existing ~= "" then
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return `anon:{existing}`
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end
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local fresh = HttpService:GenerateGUID(false)
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pcall(function()
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return ServerStorage:SetAttribute(MCP_PLACE_ID_ATTRIBUTE, fresh)
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end)
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return `anon:{fresh}`
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end
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local instanceId = computeInstanceId()
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local assignedRole
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local duplicateInstanceRole = false
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-- Cache the published place name from MarketplaceService:GetProductInfo so
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-- /ready can carry a friendly identifier (e.g. "Natural Disasters") distinct
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-- from game.Name (the DataModel name, often "Place1" in edit). We only fetch
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-- once per plugin load; the published name doesn't change mid-session.
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local cachedPlaceName
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local function resolvePlaceName()
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if cachedPlaceName ~= nil then
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return cachedPlaceName
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end
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if game.PlaceId == 0 then
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cachedPlaceName = game.Name
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return cachedPlaceName
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end
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local MarketplaceService = game:GetService("MarketplaceService")
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local ok, info = pcall(function()
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return MarketplaceService:GetProductInfo(game.PlaceId)
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end)
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if ok and info ~= nil then
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local name = info.Name
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if type(name) == "string" and name ~= "" then
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cachedPlaceName = name
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return cachedPlaceName
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end
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end
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-- Don't cache failures — could be transient (offline, rate-limited).
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-- Next /ready will retry. Return game.Name as fallback.
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return game.Name
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end
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local function detectRole()
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if not RunService:IsRunning() then
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return "edit"
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@@ -524,7 +607,33 @@ end
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-- Without this, every poll during the brief window where the server has just
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-- restarted but hasn't seen our re-ready yet would fire a duplicate /ready.
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local lastReadyPostAt = 0
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-
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-- game.Name is sometimes "Place1" at plugin-load time and only settles to
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-- the real DataModel name (e.g. "Game" once playtest spawns the play DM)
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-- after Studio finishes wiring things up. Re-fire /ready when it changes so
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-- get_connected_instances doesn't show a stale dataModelName forever. Set
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-- up once per plugin load — the connection passed in is whichever was
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-- active when activatePlugin was first called.
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local nameChangeConn
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local sendReady
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local function ensureNameChangeWatcher(conn)
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if nameChangeConn then
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return nil
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end
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local okSig, signal = pcall(function()
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return game:GetPropertyChangedSignal("Name")
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end)
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if not okSig or not signal then
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return nil
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end
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nameChangeConn = signal:Connect(function()
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-- sendReady has its own 2s throttle, so rapid burst changes coalesce.
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sendReady(conn)
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end)
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end
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function sendReady(conn)
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if duplicateInstanceRole then
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return nil
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end
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local now = tick()
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if now - lastReadyPostAt < 2 then
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return nil
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@@ -539,14 +648,36 @@ local function sendReady(conn)
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["Content-Type"] = "application/json",
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},
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Body = HttpService:JSONEncode({
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pluginSessionId = pluginSessionId,
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instanceId = instanceId,
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role = detectRole(),
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placeId = game.PlaceId,
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placeName = resolvePlaceName(),
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dataModelName = game.Name,
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isRunning = RunService:IsRunning(),
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pluginReady = true,
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timestamp = tick(),
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}),
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})
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end)
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if readyOk
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if not readyOk then
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return nil
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end
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-- 409 = duplicate_instance_role. Surface in UI and stop polling.
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if readyResult.StatusCode == 409 then
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duplicateInstanceRole = true
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conn.isActive = false
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local ui = UI.getElements()
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if State.getActiveTabIndex() == 0 then
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ui.statusLabel.Text = "Duplicate instance"
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ui.statusLabel.TextColor3 = Color3.fromRGB(239, 68, 68)
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ui.detailStatusLabel.Text = "Another Studio is already connected as this place + role"
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ui.detailStatusLabel.TextColor3 = Color3.fromRGB(239, 68, 68)
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end
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warn(`[MCPPlugin] Another Studio is already connected as ({instanceId}, {detectRole()}). Close the other Studio window or this one.`)
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return nil
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end
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if readyResult.Success then
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local parseOk, readyData = pcall(function()
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return HttpService:JSONDecode(readyResult.Body)
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end)
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@@ -568,7 +699,7 @@ local function pollForRequests(connIndex)
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conn.isPolling = true
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local success, result = pcall(function()
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return HttpService:RequestAsync({
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-
Url = `{conn.serverUrl}/poll?
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Url = `{conn.serverUrl}/poll?pluginSessionId={pluginSessionId}`,
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Method = "GET",
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Headers = {
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["Content-Type"] = "application/json",
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@@ -764,6 +895,9 @@ local function activatePlugin(connIndex)
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764
895
|
-- Initial /ready; pollForRequests will also re-fire ready if the server
|
|
765
896
|
-- later reports knownInstance=false (process restart, etc).
|
|
766
897
|
sendReady(conn)
|
|
898
|
+
-- Watch for game.Name updates so a stale "Place1" captured at first
|
|
899
|
+
-- /ready gets refreshed once Studio settles on the real DM name.
|
|
900
|
+
ensureNameChangeWatcher(conn)
|
|
767
901
|
end
|
|
768
902
|
local function deactivatePlugin(connIndex)
|
|
769
903
|
local _condition = connIndex
|
|
@@ -789,7 +923,7 @@ local function deactivatePlugin(connIndex)
|
|
|
789
923
|
["Content-Type"] = "application/json",
|
|
790
924
|
},
|
|
791
925
|
Body = HttpService:JSONEncode({
|
|
792
|
-
|
|
926
|
+
pluginSessionId = pluginSessionId,
|
|
793
927
|
timestamp = tick(),
|
|
794
928
|
}),
|
|
795
929
|
})
|
|
@@ -2830,6 +2964,7 @@ local TS = require(script.Parent.Parent.Parent.include.RuntimeLib)
|
|
|
2830
2964
|
local CollectionService = TS.import(script, script.Parent.Parent.Parent, "node_modules", "@rbxts", "services").CollectionService
|
|
2831
2965
|
local Utils = TS.import(script, script.Parent.Parent, "Utils")
|
|
2832
2966
|
local Recording = TS.import(script, script.Parent.Parent, "Recording")
|
|
2967
|
+
local LuauExec = TS.import(script, script.Parent.Parent, "LuauExec")
|
|
2833
2968
|
local ChangeHistoryService = game:GetService("ChangeHistoryService")
|
|
2834
2969
|
local Selection = game:GetService("Selection")
|
|
2835
2970
|
local _binding = Utils
|
|
@@ -3255,118 +3390,11 @@ local function executeLuau(requestData)
|
|
|
3255
3390
|
error = "Code is required",
|
|
3256
3391
|
}
|
|
3257
3392
|
end
|
|
3258
|
-
--
|
|
3259
|
-
--
|
|
3260
|
-
--
|
|
3261
|
-
--
|
|
3262
|
-
|
|
3263
|
-
-- generic "Requested module experienced an error while loading"
|
|
3264
|
-
-- message. Wrapping user code in xpcall INSIDE the IIFE keeps the
|
|
3265
|
-
-- ModuleScript itself returning successfully — the real error +
|
|
3266
|
-
-- traceback live in the returned table.
|
|
3267
|
-
--
|
|
3268
|
-
-- 2. The ModuleScript path runs in its own environment, so a plugin-
|
|
3269
|
-
-- side getfenv print/warn override never reached user prints. A
|
|
3270
|
-
-- lexical local print/warn inside the IIFE captures user prints
|
|
3271
|
-
-- regardless of which path executes. We also call the real global
|
|
3272
|
-
-- print/warn so messages still flow to Studio's output and
|
|
3273
|
-
-- LogService.MessageOut (which powers get_runtime_logs).
|
|
3274
|
-
--
|
|
3275
|
-
-- Prints from required sub-modules don't reach this capture (they have
|
|
3276
|
-
-- their own env) — those go through the runtime log buffer.
|
|
3277
|
-
local wrapped = `return ((function()\
|
|
3278
|
-
\tlocal __mcp_output = \{\}\
|
|
3279
|
-
\tlocal __mcp_real_print = print\
|
|
3280
|
-
\tlocal __mcp_real_warn = warn\
|
|
3281
|
-
\tlocal print = function(...)\
|
|
3282
|
-
\t\t__mcp_real_print(...)\
|
|
3283
|
-
\t\tlocal args = \{...\}\
|
|
3284
|
-
\t\tlocal parts = table.create(#args)\
|
|
3285
|
-
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
3286
|
-
\t\ttable.insert(__mcp_output, table.concat(parts, "\\t"))\
|
|
3287
|
-
\tend\
|
|
3288
|
-
\tlocal warn = function(...)\
|
|
3289
|
-
\t\t__mcp_real_warn(...)\
|
|
3290
|
-
\t\tlocal args = \{...\}\
|
|
3291
|
-
\t\tlocal parts = table.create(#args)\
|
|
3292
|
-
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
3293
|
-
\t\ttable.insert(__mcp_output, "[warn] " .. table.concat(parts, "\\t"))\
|
|
3294
|
-
\tend\
|
|
3295
|
-
\tlocal function __mcp_run()\
|
|
3296
|
-
{code}\
|
|
3297
|
-
\tend\
|
|
3298
|
-
\tlocal ok, errOrValue = xpcall(__mcp_run, debug.traceback)\
|
|
3299
|
-
\treturn \{ ok = ok, value = errOrValue, output = __mcp_output \}\
|
|
3300
|
-
end)())`
|
|
3301
|
-
local runViaModuleScript = function()
|
|
3302
|
-
local m = Instance.new("ModuleScript")
|
|
3303
|
-
m.Name = "__MCPExecLuauPayload"
|
|
3304
|
-
local okSet, setErr = pcall(function()
|
|
3305
|
-
m.Source = wrapped
|
|
3306
|
-
end)
|
|
3307
|
-
if not okSet then
|
|
3308
|
-
m:Destroy()
|
|
3309
|
-
error(`ModuleScript Source set failed: {tostring(setErr)}`)
|
|
3310
|
-
end
|
|
3311
|
-
m.Parent = game:GetService("Workspace")
|
|
3312
|
-
local okReq, reqResult = pcall(function()
|
|
3313
|
-
return require(m)
|
|
3314
|
-
end)
|
|
3315
|
-
m:Destroy()
|
|
3316
|
-
if not okReq then
|
|
3317
|
-
error(tostring(reqResult))
|
|
3318
|
-
end
|
|
3319
|
-
return reqResult
|
|
3320
|
-
end
|
|
3321
|
-
local isLoadstringUnavailable = function(err)
|
|
3322
|
-
local errStr = tostring(err)
|
|
3323
|
-
local matchStart = string.find(errStr, "not available", 1, true)
|
|
3324
|
-
return matchStart ~= nil
|
|
3325
|
-
end
|
|
3326
|
-
local success, result = pcall(function()
|
|
3327
|
-
local fn, compileError = loadstring(wrapped)
|
|
3328
|
-
if not fn then
|
|
3329
|
-
if isLoadstringUnavailable(compileError) then
|
|
3330
|
-
return runViaModuleScript()
|
|
3331
|
-
end
|
|
3332
|
-
error(`Compile error: {compileError}`)
|
|
3333
|
-
end
|
|
3334
|
-
return fn()
|
|
3335
|
-
end)
|
|
3336
|
-
-- loadstring throws (not returns nil) in some plugin contexts when
|
|
3337
|
-
-- LoadStringEnabled=false. Catch that as a second-chance fallback.
|
|
3338
|
-
if not success and isLoadstringUnavailable(result) then
|
|
3339
|
-
success, result = pcall(runViaModuleScript)
|
|
3340
|
-
end
|
|
3341
|
-
if not success then
|
|
3342
|
-
-- Outer pcall failed - the wrapper itself didn't even run (e.g. compile
|
|
3343
|
-
-- error in the user code, or ModuleScript setup error). 'result' is the
|
|
3344
|
-
-- raw error string from pcall.
|
|
3345
|
-
return {
|
|
3346
|
-
success = false,
|
|
3347
|
-
error = tostring(result),
|
|
3348
|
-
output = {},
|
|
3349
|
-
message = "Code execution failed",
|
|
3350
|
-
}
|
|
3351
|
-
end
|
|
3352
|
-
-- Wrapper executed - unpack { ok, value, output }.
|
|
3353
|
-
local r = result
|
|
3354
|
-
local capturedOutput = r.output
|
|
3355
|
-
local output = if capturedOutput ~= nil then capturedOutput else ({})
|
|
3356
|
-
if r.ok == true then
|
|
3357
|
-
return {
|
|
3358
|
-
success = true,
|
|
3359
|
-
returnValue = if r.value ~= nil then tostring(r.value) else nil,
|
|
3360
|
-
output = output,
|
|
3361
|
-
message = "Code executed successfully",
|
|
3362
|
-
}
|
|
3363
|
-
end
|
|
3364
|
-
return {
|
|
3365
|
-
success = false,
|
|
3366
|
-
error = if r.value ~= nil then tostring(r.value) else "(unknown error)",
|
|
3367
|
-
output = output,
|
|
3368
|
-
message = "Code execution failed",
|
|
3369
|
-
}
|
|
3393
|
+
-- All wrapping, print/warn capture, loadstring fallback, JSON-encoding
|
|
3394
|
+
-- of table returns, and parse-error recovery live in LuauExec so the
|
|
3395
|
+
-- edit/server (this handler) and the play-client (ClientBroker) take
|
|
3396
|
+
-- the same code path and produce identical output shapes.
|
|
3397
|
+
return LuauExec.execute(code)
|
|
3370
3398
|
end
|
|
3371
3399
|
local function undo(_requestData)
|
|
3372
3400
|
local success, result = pcall(function()
|
|
@@ -5879,9 +5907,25 @@ local function stopPlaytest(_requestData)
|
|
|
5879
5907
|
}
|
|
5880
5908
|
end
|
|
5881
5909
|
if not StopPlayMonitor.waitForConsumption() then
|
|
5882
|
-
--
|
|
5883
|
-
--
|
|
5910
|
+
-- Two distinct failure modes collapse here, distinguished by whether
|
|
5911
|
+
-- THIS edit DM has a playtest tracked:
|
|
5912
|
+
--
|
|
5913
|
+
-- - testRunning=false: no playtest was running from this edit DM
|
|
5914
|
+
-- (true negative). Return "no active playtest" — fine to retry only
|
|
5915
|
+
-- after actually starting a playtest.
|
|
5916
|
+
-- - testRunning=true: a playtest IS running but the cross-DM signal
|
|
5917
|
+
-- didn't propagate within the consumption timeout (false negative
|
|
5918
|
+
-- from the caller's perspective — playtest may actually have ended).
|
|
5919
|
+
-- Tell the caller it's a timing issue and they can retry.
|
|
5920
|
+
--
|
|
5921
|
+
-- Either way clean up the pending flag so a future playtest's monitor
|
|
5922
|
+
-- doesn't fire EndTest on startup against a stale signal.
|
|
5884
5923
|
StopPlayMonitor.clearPending()
|
|
5924
|
+
if testRunning then
|
|
5925
|
+
return {
|
|
5926
|
+
error = "Playtest stop signal sent but consumption confirmation timed out. " .. "The playtest may have ended anyway; check get_connected_instances.",
|
|
5927
|
+
}
|
|
5928
|
+
end
|
|
5885
5929
|
return {
|
|
5886
5930
|
error = "No active playtest to stop.",
|
|
5887
5931
|
}
|
|
@@ -6001,6 +6045,324 @@ return {
|
|
|
6001
6045
|
</Item>
|
|
6002
6046
|
</Item>
|
|
6003
6047
|
<Item class="ModuleScript" referent="19">
|
|
6048
|
+
<Properties>
|
|
6049
|
+
<string name="Name">LuauExec</string>
|
|
6050
|
+
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6051
|
+
-- eslint-disable
|
|
6052
|
+
-- Shared execute_luau machinery for edit/server (MetadataHandlers.executeLuau)
|
|
6053
|
+
-- and the play-client peer (ClientBroker.handleExecuteLuau). Three things this
|
|
6054
|
+
-- module owns:
|
|
6055
|
+
--
|
|
6056
|
+
-- 1. The IIFE wrapper that captures print/warn, runs user code in xpcall,
|
|
6057
|
+
-- and always returns { ok, value, output } so the ModuleScript itself
|
|
6058
|
+
-- always returns exactly one value (otherwise `print("hi")` with no
|
|
6059
|
+
-- return would fail with "Module code did not return exactly one value").
|
|
6060
|
+
--
|
|
6061
|
+
-- 2. The loadstring-then-ModuleScript-require fallback, with the parse-error
|
|
6062
|
+
-- recovery hack that pulls the real diagnostic from LogService.
|
|
6063
|
+
--
|
|
6064
|
+
-- 3. Return-value formatting: tables get HttpService:JSONEncode'd so the
|
|
6065
|
+
-- caller sees `{"x":1,"y":2}` instead of `table: 0xaddr`; primitives
|
|
6066
|
+
-- pass through tostring. The encode is pcall'd so cycles or
|
|
6067
|
+
-- non-serializable values gracefully fall back to tostring.
|
|
6068
|
+
--
|
|
6069
|
+
-- Before this module existed, the client peer used a stripped-down
|
|
6070
|
+
-- require-only execution path that lacked both the wrapper and the JSON
|
|
6071
|
+
-- formatting, producing two well-known papercuts:
|
|
6072
|
+
-- - `print("hi")` (no return) failed with "Module code did not return..."
|
|
6073
|
+
-- - Returning a table yielded `table: 0xaddr` instead of structured data.
|
|
6074
|
+
local HttpService = game:GetService("HttpService")
|
|
6075
|
+
local LogService = game:GetService("LogService")
|
|
6076
|
+
local PAYLOAD_INSTANCE_NAME = "__MCPExecLuauPayload"
|
|
6077
|
+
local PAYLOAD_PATH_PREFIX = `Workspace.{PAYLOAD_INSTANCE_NAME}:`
|
|
6078
|
+
-- Number of lines the wrapper emits BEFORE the first line of user code.
|
|
6079
|
+
-- Used both inside the wrapper (Luau __mcp_LINE_OFFSET) and on the TS side
|
|
6080
|
+
-- (remapPayloadLines, for compile errors recovered from LogService) so user
|
|
6081
|
+
-- code errors report user-relative line numbers instead of the inflated
|
|
6082
|
+
-- "line 23" the wrapper would otherwise expose. If you reorder buildWrapper's
|
|
6083
|
+
-- prefix lines, update this constant — there's a self-check below.
|
|
6084
|
+
local WRAPPER_LINE_OFFSET = 23
|
|
6085
|
+
-- Count source lines so the wrapper can filter traceback frames that fall
|
|
6086
|
+
-- outside the user code range (the wrapper's own preamble/postamble lines).
|
|
6087
|
+
local function countLines(s)
|
|
6088
|
+
local n = 1
|
|
6089
|
+
local size = #s
|
|
6090
|
+
do
|
|
6091
|
+
local i = 1
|
|
6092
|
+
local _shouldIncrement = false
|
|
6093
|
+
while true do
|
|
6094
|
+
if _shouldIncrement then
|
|
6095
|
+
i += 1
|
|
6096
|
+
else
|
|
6097
|
+
_shouldIncrement = true
|
|
6098
|
+
end
|
|
6099
|
+
if not (i <= size) then
|
|
6100
|
+
break
|
|
6101
|
+
end
|
|
6102
|
+
if string.sub(s, i, i) == "\n" then
|
|
6103
|
+
n += 1
|
|
6104
|
+
end
|
|
6105
|
+
end
|
|
6106
|
+
end
|
|
6107
|
+
return n
|
|
6108
|
+
end
|
|
6109
|
+
local function buildWrapper(code)
|
|
6110
|
+
-- If you reorder the prefix lines below, update WRAPPER_LINE_OFFSET to
|
|
6111
|
+
-- match the number of lines emitted BEFORE the ${code} substitution.
|
|
6112
|
+
-- The constant is mirrored inside the wrapper (__mcp_LINE_OFFSET) and
|
|
6113
|
+
-- used by remapPayloadLines on the TS side.
|
|
6114
|
+
local userLines = countLines(code)
|
|
6115
|
+
return `return ((function()\
|
|
6116
|
+
\tlocal __mcp_traceback\
|
|
6117
|
+
\tlocal __mcp_remap\
|
|
6118
|
+
\tlocal __mcp_LINE_OFFSET = {WRAPPER_LINE_OFFSET}\
|
|
6119
|
+
\tlocal __mcp_USER_LINES = {userLines}\
|
|
6120
|
+
\tlocal __mcp_output = \{\}\
|
|
6121
|
+
\tlocal __mcp_real_print = print\
|
|
6122
|
+
\tlocal __mcp_real_warn = warn\
|
|
6123
|
+
\tlocal print = function(...)\
|
|
6124
|
+
\t\t__mcp_real_print(...)\
|
|
6125
|
+
\t\tlocal args = \{...\}\
|
|
6126
|
+
\t\tlocal parts = table.create(#args)\
|
|
6127
|
+
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
6128
|
+
\t\ttable.insert(__mcp_output, table.concat(parts, "\\t"))\
|
|
6129
|
+
\tend\
|
|
6130
|
+
\tlocal warn = function(...)\
|
|
6131
|
+
\t\t__mcp_real_warn(...)\
|
|
6132
|
+
\t\tlocal args = \{...\}\
|
|
6133
|
+
\t\tlocal parts = table.create(#args)\
|
|
6134
|
+
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
6135
|
+
\t\ttable.insert(__mcp_output, "[warn] " .. table.concat(parts, "\\t"))\
|
|
6136
|
+
\tend\
|
|
6137
|
+
\tlocal function __mcp_run()\
|
|
6138
|
+
{code}\
|
|
6139
|
+
\tend\
|
|
6140
|
+
\t__mcp_remap = function(s)\
|
|
6141
|
+
\t\t-- Two chunk-name formats can reference our payload:\
|
|
6142
|
+
\t\t-- * "Workspace.__MCPExecLuauPayload:N" — ModuleScript:require fallback path\
|
|
6143
|
+
\t\t-- * "[string \\"return ((function()...\\"]:N" — loadstring() (default in plugin)\
|
|
6144
|
+
\t\t-- Subtract LINE_OFFSET to get the user-relative number, then clamp.\
|
|
6145
|
+
\t\t-- Clamping matters for unclosed constructs ("local x = (") where the\
|
|
6146
|
+
\t\t-- parser keeps reading into wrapper postamble and reports a payload\
|
|
6147
|
+
\t\t-- line past user EOF. Without clamping the message says "user_code:49"\
|
|
6148
|
+
\t\t-- for one-line input, framing the wrapper as user code.\
|
|
6149
|
+
\t\tlocal function __mcp_user_line(payload_n)\
|
|
6150
|
+
\t\t\tlocal user_n = payload_n - __mcp_LINE_OFFSET\
|
|
6151
|
+
\t\t\tif user_n < 1 then return "1" end\
|
|
6152
|
+
\t\t\tif user_n > __mcp_USER_LINES then return tostring(__mcp_USER_LINES) .. " (at end of input)" end\
|
|
6153
|
+
\t\t\treturn tostring(user_n)\
|
|
6154
|
+
\t\tend\
|
|
6155
|
+
\t\ts = string.gsub(s, "__MCPExecLuauPayload:(%d+)", function(num)\
|
|
6156
|
+
\t\t\tlocal n = tonumber(num)\
|
|
6157
|
+
\t\t\tif n then return "user_code:" .. __mcp_user_line(n) end\
|
|
6158
|
+
\t\t\treturn "user_code:" .. num\
|
|
6159
|
+
\t\tend)\
|
|
6160
|
+
\t\ts = string.gsub(s, '%[string "[^"]+"%]:(%d+)', function(num)\
|
|
6161
|
+
\t\t\tlocal n = tonumber(num)\
|
|
6162
|
+
\t\t\tif n then return "user_code:" .. __mcp_user_line(n) end\
|
|
6163
|
+
\t\t\treturn "user_code:" .. num\
|
|
6164
|
+
\t\tend)\
|
|
6165
|
+
\t\treturn s\
|
|
6166
|
+
\tend\
|
|
6167
|
+
\t__mcp_traceback = function(err)\
|
|
6168
|
+
\t\tlocal raw = debug.traceback(tostring(err), 2)\
|
|
6169
|
+
\t\tlocal kept = \{\}\
|
|
6170
|
+
\t\tfor line in string.gmatch(raw, "[^\\n]+") do\
|
|
6171
|
+
\t\t\t-- Extract referenced line number (either chunk-name format).\
|
|
6172
|
+
\t\t\tlocal num_str = string.match(line, "__MCPExecLuauPayload:(%d+)")\
|
|
6173
|
+
\t\t\t\tor string.match(line, '%[string "[^"]+"%]:(%d+)')\
|
|
6174
|
+
\t\t\tlocal n = num_str and tonumber(num_str)\
|
|
6175
|
+
\t\t\t-- Strip the "in function '__mcp_run'" annotation before doing\
|
|
6176
|
+
\t\t\t-- any filtering, because user-code frames carry that suffix —\
|
|
6177
|
+
\t\t\t-- the entire user payload is hosted inside __mcp_run, so EVERY\
|
|
6178
|
+
\t\t\t-- user frame would otherwise match a naive "__mcp_" filter and\
|
|
6179
|
+
\t\t\t-- get dropped. Strip first, then apply filters.\
|
|
6180
|
+
\t\t\tline = (string.gsub(line, " in function '__mcp_run'", ""))\
|
|
6181
|
+
\t\t\tlocal skip = string.find(line, "MCPPlugin", 1, true)\
|
|
6182
|
+
\t\t\t\tor string.find(line, "__mcp_", 1, true)\
|
|
6183
|
+
\t\t\t\tor string.find(line, "in function 'xpcall'", 1, true)\
|
|
6184
|
+
\t\t\t-- Frame lines pointing at wrapper preamble/postamble (outside\
|
|
6185
|
+
\t\t\t-- user range) are wrapper internals — drop them. Lines without\
|
|
6186
|
+
\t\t\t-- a payload-chunk line number (the traceback header / engine\
|
|
6187
|
+
\t\t\t-- C frames) are kept; remap is a no-op for them.\
|
|
6188
|
+
\t\t\tif n and (n <= __mcp_LINE_OFFSET or n > __mcp_LINE_OFFSET + __mcp_USER_LINES) then\
|
|
6189
|
+
\t\t\t\tskip = true\
|
|
6190
|
+
\t\t\tend\
|
|
6191
|
+
\t\t\tif not skip then\
|
|
6192
|
+
\t\t\t\ttable.insert(kept, __mcp_remap(line))\
|
|
6193
|
+
\t\t\tend\
|
|
6194
|
+
\t\tend\
|
|
6195
|
+
\t\treturn table.concat(kept, "\\n")\
|
|
6196
|
+
\tend\
|
|
6197
|
+
\tlocal ok, errOrValue = xpcall(__mcp_run, __mcp_traceback)\
|
|
6198
|
+
\treturn \{ ok = ok, value = errOrValue, output = __mcp_output \}\
|
|
6199
|
+
end)())`
|
|
6200
|
+
end
|
|
6201
|
+
-- TS-side mirror of the Lua __mcp_remap. Used by runViaModuleScript when
|
|
6202
|
+
-- pulling the real compile-error diagnostic out of LogService — that error
|
|
6203
|
+
-- references the payload module's line number directly, and never passes
|
|
6204
|
+
-- through the IIFE's runtime wrapper.
|
|
6205
|
+
local function remapPayloadLines(s, userLines)
|
|
6206
|
+
-- Mirror of the Lua __mcp_remap inside the wrapper, for paths that
|
|
6207
|
+
-- don't pass through the IIFE (compile errors recovered from
|
|
6208
|
+
-- LogService, the immediate loadstring compileError surface). Same
|
|
6209
|
+
-- two-format coverage plus the same clamp: unclosed user constructs
|
|
6210
|
+
-- let the parser consume wrapper postamble, so the raw payload line
|
|
6211
|
+
-- is sometimes well past user EOF — clamp to [1, userLines] and
|
|
6212
|
+
-- annotate so the error doesn't say "user_code:49" for one-line input.
|
|
6213
|
+
local userLine = function(payload)
|
|
6214
|
+
local u = payload - WRAPPER_LINE_OFFSET
|
|
6215
|
+
if u < 1 then
|
|
6216
|
+
return "1"
|
|
6217
|
+
end
|
|
6218
|
+
if u > userLines then
|
|
6219
|
+
return `{tostring(userLines)} (at end of input)`
|
|
6220
|
+
end
|
|
6221
|
+
return tostring(u)
|
|
6222
|
+
end
|
|
6223
|
+
local out = s
|
|
6224
|
+
local a = string.gsub(out, "__MCPExecLuauPayload:(%d+)", function(num)
|
|
6225
|
+
local n = tonumber(num)
|
|
6226
|
+
if n ~= nil then
|
|
6227
|
+
return `user_code:{userLine(n)}`
|
|
6228
|
+
end
|
|
6229
|
+
return `user_code:{num}`
|
|
6230
|
+
end)
|
|
6231
|
+
out = a
|
|
6232
|
+
local b = string.gsub(out, '%[string "[^"]+"%]:(%d+)', function(num)
|
|
6233
|
+
local n = tonumber(num)
|
|
6234
|
+
if n ~= nil then
|
|
6235
|
+
return `user_code:{userLine(n)}`
|
|
6236
|
+
end
|
|
6237
|
+
return `user_code:{num}`
|
|
6238
|
+
end)
|
|
6239
|
+
out = b
|
|
6240
|
+
return out
|
|
6241
|
+
end
|
|
6242
|
+
local function runViaModuleScript(wrapped, userLines)
|
|
6243
|
+
local m = Instance.new("ModuleScript")
|
|
6244
|
+
m.Name = PAYLOAD_INSTANCE_NAME
|
|
6245
|
+
local okSet, setErr = pcall(function()
|
|
6246
|
+
m.Source = wrapped
|
|
6247
|
+
end)
|
|
6248
|
+
if not okSet then
|
|
6249
|
+
m:Destroy()
|
|
6250
|
+
-- error(..., 0) suppresses the "user_MCPPlugin.rbxmx.MCPPlugin.modules.LuauExec:N:"
|
|
6251
|
+
-- prefix that error() would otherwise prepend, keeping the visible
|
|
6252
|
+
-- message focused on the user-actionable error rather than our path.
|
|
6253
|
+
error(`ModuleScript Source set failed: {tostring(setErr)}`, 0)
|
|
6254
|
+
end
|
|
6255
|
+
m.Parent = game:GetService("Workspace")
|
|
6256
|
+
local okReq, reqResult = pcall(function()
|
|
6257
|
+
return require(m)
|
|
6258
|
+
end)
|
|
6259
|
+
m:Destroy()
|
|
6260
|
+
if not okReq then
|
|
6261
|
+
local errMsg = tostring(reqResult)
|
|
6262
|
+
-- pcall(require, m) collapses parse/compile failures into the canned
|
|
6263
|
+
-- engine string. The real diagnostic was emitted to LogService on the
|
|
6264
|
+
-- next engine frame — give it ~50ms to land then scan backward.
|
|
6265
|
+
if errMsg == "Requested module experienced an error while loading" then
|
|
6266
|
+
task.wait(0.05)
|
|
6267
|
+
local hist = LogService:GetLogHistory()
|
|
6268
|
+
for i = #hist - 1, 0, -1 do
|
|
6269
|
+
local e = hist[i + 1]
|
|
6270
|
+
if e.messageType == Enum.MessageType.MessageError and string.sub(e.message, 1, #PAYLOAD_PATH_PREFIX) == PAYLOAD_PATH_PREFIX then
|
|
6271
|
+
errMsg = e.message
|
|
6272
|
+
break
|
|
6273
|
+
end
|
|
6274
|
+
end
|
|
6275
|
+
end
|
|
6276
|
+
-- Compile errors reference the payload module's line number directly
|
|
6277
|
+
-- — remap + clamp to user-relative line numbers so `local x = 1 +`
|
|
6278
|
+
-- reports :1: instead of :23:, and reports the clamp annotation
|
|
6279
|
+
-- when the parser ran off the end of user code into wrapper code.
|
|
6280
|
+
error(remapPayloadLines(errMsg, userLines), 0)
|
|
6281
|
+
end
|
|
6282
|
+
return reqResult
|
|
6283
|
+
end
|
|
6284
|
+
local function isLoadstringUnavailable(err)
|
|
6285
|
+
local errStr = tostring(err)
|
|
6286
|
+
local matchStart = string.find(errStr, "not available", 1, true)
|
|
6287
|
+
return matchStart ~= nil
|
|
6288
|
+
end
|
|
6289
|
+
-- Returns a string suitable for `returnValue`. Tables get JSON-encoded so
|
|
6290
|
+
-- the caller sees structured data instead of "table: 0xaddr". Anything that
|
|
6291
|
+
-- JSONEncode chokes on (cycles, Roblox userdata) falls back to tostring.
|
|
6292
|
+
local function formatReturnValue(value)
|
|
6293
|
+
if value == nil then
|
|
6294
|
+
return ""
|
|
6295
|
+
end
|
|
6296
|
+
local _value = value
|
|
6297
|
+
if type(_value) == "table" then
|
|
6298
|
+
local ok, encoded = pcall(function()
|
|
6299
|
+
return HttpService:JSONEncode(value)
|
|
6300
|
+
end)
|
|
6301
|
+
if ok then
|
|
6302
|
+
return encoded
|
|
6303
|
+
end
|
|
6304
|
+
end
|
|
6305
|
+
return tostring(value)
|
|
6306
|
+
end
|
|
6307
|
+
local function execute(code)
|
|
6308
|
+
if not (code ~= "" and code) or code == "" then
|
|
6309
|
+
return {
|
|
6310
|
+
success = false,
|
|
6311
|
+
error = "code is required",
|
|
6312
|
+
}
|
|
6313
|
+
end
|
|
6314
|
+
local wrapped = buildWrapper(code)
|
|
6315
|
+
local userLines = countLines(code)
|
|
6316
|
+
local success, result = pcall(function()
|
|
6317
|
+
local fn, compileError = loadstring(wrapped)
|
|
6318
|
+
if not fn then
|
|
6319
|
+
if isLoadstringUnavailable(compileError) then
|
|
6320
|
+
return runViaModuleScript(wrapped, userLines)
|
|
6321
|
+
end
|
|
6322
|
+
error(`Compile error: {remapPayloadLines(tostring(compileError), userLines)}`, 0)
|
|
6323
|
+
end
|
|
6324
|
+
return fn()
|
|
6325
|
+
end)
|
|
6326
|
+
-- loadstring can throw (not return nil) when ServerScriptService.
|
|
6327
|
+
-- LoadStringEnabled is false; treat that as a second-chance fallback.
|
|
6328
|
+
if not success and isLoadstringUnavailable(result) then
|
|
6329
|
+
success, result = pcall(function()
|
|
6330
|
+
return runViaModuleScript(wrapped, userLines)
|
|
6331
|
+
end)
|
|
6332
|
+
end
|
|
6333
|
+
if not success then
|
|
6334
|
+
return {
|
|
6335
|
+
success = false,
|
|
6336
|
+
error = tostring(result),
|
|
6337
|
+
output = {},
|
|
6338
|
+
message = "Code execution failed",
|
|
6339
|
+
}
|
|
6340
|
+
end
|
|
6341
|
+
local r = result
|
|
6342
|
+
local capturedOutput = r.output
|
|
6343
|
+
local output = if capturedOutput ~= nil then capturedOutput else ({})
|
|
6344
|
+
if r.ok == true then
|
|
6345
|
+
return {
|
|
6346
|
+
success = true,
|
|
6347
|
+
returnValue = if r.value ~= nil then formatReturnValue(r.value) else nil,
|
|
6348
|
+
output = output,
|
|
6349
|
+
message = "Code executed successfully",
|
|
6350
|
+
}
|
|
6351
|
+
end
|
|
6352
|
+
return {
|
|
6353
|
+
success = false,
|
|
6354
|
+
error = if r.value ~= nil then tostring(r.value) else "(unknown error)",
|
|
6355
|
+
output = output,
|
|
6356
|
+
message = "Code execution failed",
|
|
6357
|
+
}
|
|
6358
|
+
end
|
|
6359
|
+
return {
|
|
6360
|
+
execute = execute,
|
|
6361
|
+
}
|
|
6362
|
+
]]></string>
|
|
6363
|
+
</Properties>
|
|
6364
|
+
</Item>
|
|
6365
|
+
<Item class="ModuleScript" referent="20">
|
|
6004
6366
|
<Properties>
|
|
6005
6367
|
<string name="Name">Recording</string>
|
|
6006
6368
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -6030,7 +6392,7 @@ return {
|
|
|
6030
6392
|
]]></string>
|
|
6031
6393
|
</Properties>
|
|
6032
6394
|
</Item>
|
|
6033
|
-
<Item class="ModuleScript" referent="
|
|
6395
|
+
<Item class="ModuleScript" referent="21">
|
|
6034
6396
|
<Properties>
|
|
6035
6397
|
<string name="Name">RuntimeLogBuffer</string>
|
|
6036
6398
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -6211,11 +6573,11 @@ return {
|
|
|
6211
6573
|
]]></string>
|
|
6212
6574
|
</Properties>
|
|
6213
6575
|
</Item>
|
|
6214
|
-
<Item class="ModuleScript" referent="
|
|
6576
|
+
<Item class="ModuleScript" referent="22">
|
|
6215
6577
|
<Properties>
|
|
6216
6578
|
<string name="Name">State</string>
|
|
6217
6579
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6218
|
-
local CURRENT_VERSION = "2.
|
|
6580
|
+
local CURRENT_VERSION = "2.12.0"
|
|
6219
6581
|
local MAX_CONNECTIONS = 5
|
|
6220
6582
|
local BASE_PORT = 58741
|
|
6221
6583
|
local activeTabIndex = 0
|
|
@@ -6307,61 +6669,96 @@ return {
|
|
|
6307
6669
|
]]></string>
|
|
6308
6670
|
</Properties>
|
|
6309
6671
|
</Item>
|
|
6310
|
-
<Item class="ModuleScript" referent="
|
|
6672
|
+
<Item class="ModuleScript" referent="23">
|
|
6311
6673
|
<Properties>
|
|
6312
6674
|
<string name="Name">StopPlayMonitor</string>
|
|
6313
6675
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6314
|
-
|
|
6676
|
+
local TS = require(script.Parent.Parent.include.RuntimeLib)
|
|
6677
|
+
-- Cross-DM stop_playtest signaling via plugin:SetSetting, scoped by
|
|
6678
|
+
-- per-instance setting key so the same Studio process can host playtests
|
|
6679
|
+
-- for multiple places without one place's stop_playtest yanking another's.
|
|
6315
6680
|
--
|
|
6316
6681
|
-- `plugin:SetSetting` / `plugin:GetSetting` is a per-plugin persistent store
|
|
6317
|
-
--
|
|
6318
|
-
-- play-
|
|
6319
|
-
--
|
|
6682
|
+
-- shared across every DataModel the plugin runs in (edit DMs, play-server
|
|
6683
|
+
-- DMs, play-client DMs). For each connected place we use a dedicated key
|
|
6684
|
+
-- "MCP_STOP_PLAY_<instanceId>" as a single-bit mailbox:
|
|
6320
6685
|
--
|
|
6321
|
-
-- * The edit DM's stopPlaytest handler writes
|
|
6322
|
-
--
|
|
6323
|
-
--
|
|
6324
|
-
--
|
|
6325
|
-
--
|
|
6326
|
-
--
|
|
6686
|
+
-- * The edit DM's stopPlaytest handler writes `true` into its own key
|
|
6687
|
+
-- (computed from its placeId / ServerStorage anon UUID).
|
|
6688
|
+
-- * Each play-server DM's monitor loop polls the key matching its own
|
|
6689
|
+
-- instanceId at 0.1Hz; on `true` it clears the key and calls
|
|
6690
|
+
-- StudioTestService:EndTest. Play-server DMs for other places never
|
|
6691
|
+
-- touch this key.
|
|
6692
|
+
-- * The edit DM waits up to ~8s for its key to be cleared, confirming a
|
|
6693
|
+
-- matching play-server actually consumed the request.
|
|
6327
6694
|
--
|
|
6328
|
-
--
|
|
6329
|
-
--
|
|
6330
|
-
--
|
|
6331
|
-
--
|
|
6332
|
-
|
|
6333
|
-
|
|
6334
|
-
|
|
6335
|
-
-- Pattern mirrors the official Roblox Studio MCP
|
|
6336
|
-
-- (Roblox/studio-rust-mcp-server, plugin/src/Utils/GameStopUtil.luau).
|
|
6695
|
+
-- Earlier versions used a single shared boolean flag, which let any
|
|
6696
|
+
-- play-server DM in the same Studio process consume any place's stop
|
|
6697
|
+
-- request — silently yanking teammates' playtests. The per-key scoping
|
|
6698
|
+
-- below is the fix.
|
|
6699
|
+
local _services = TS.import(script, script.Parent.Parent, "node_modules", "@rbxts", "services")
|
|
6700
|
+
local HttpService = _services.HttpService
|
|
6701
|
+
local ServerStorage = _services.ServerStorage
|
|
6337
6702
|
local StudioTestService = game:GetService("StudioTestService")
|
|
6338
|
-
local
|
|
6339
|
-
|
|
6340
|
-
|
|
6703
|
+
local SETTING_KEY_PREFIX = "MCP_STOP_PLAY_"
|
|
6704
|
+
-- Monitor checks the key at this cadence. 0.1s keeps worst-case detection
|
|
6705
|
+
-- lag tight so the consumption-confirmation window doesn't have to absorb
|
|
6706
|
+
-- polling jitter on top of EndTest's teardown time.
|
|
6707
|
+
local POLL_INTERVAL_SEC = 0.1
|
|
6708
|
+
-- Total time we wait for the matching play-server DM to consume the
|
|
6709
|
+
-- signal. Must cover: monitor detection (<= POLL_INTERVAL_SEC) +
|
|
6710
|
+
-- StudioTestService:EndTest teardown (several seconds on heavier places).
|
|
6711
|
+
-- 8s is comfortable; the tighter poll above keeps real cases well under.
|
|
6712
|
+
local WAIT_FOR_CONSUMPTION_TIMEOUT_SEC = 8.0
|
|
6341
6713
|
local WAIT_POLL_SEC = 0.1
|
|
6342
6714
|
local pluginRef
|
|
6343
6715
|
local function init(p)
|
|
6344
6716
|
pluginRef = p
|
|
6345
6717
|
end
|
|
6718
|
+
-- Mirror of Communication.computeInstanceId(). Duplicated here because
|
|
6719
|
+
-- StopPlayMonitor runs in both edit and play-server DMs, and both must
|
|
6720
|
+
-- agree on the place identifier (published places: placeId; unpublished:
|
|
6721
|
+
-- UUID on ServerStorage's __MCPPlaceId attribute, travels with the .rbxl
|
|
6722
|
+
-- into the play DM).
|
|
6723
|
+
local function computeInstanceId()
|
|
6724
|
+
if game.PlaceId ~= 0 then
|
|
6725
|
+
return `place:{tostring(game.PlaceId)}`
|
|
6726
|
+
end
|
|
6727
|
+
local existing = ServerStorage:GetAttribute("__MCPPlaceId")
|
|
6728
|
+
if type(existing) == "string" and existing ~= "" then
|
|
6729
|
+
return `anon:{existing}`
|
|
6730
|
+
end
|
|
6731
|
+
local fresh = HttpService:GenerateGUID(false)
|
|
6732
|
+
pcall(function()
|
|
6733
|
+
return ServerStorage:SetAttribute("__MCPPlaceId", fresh)
|
|
6734
|
+
end)
|
|
6735
|
+
return `anon:{fresh}`
|
|
6736
|
+
end
|
|
6737
|
+
local function settingKey(instanceId)
|
|
6738
|
+
return SETTING_KEY_PREFIX .. instanceId
|
|
6739
|
+
end
|
|
6346
6740
|
local function startMonitor()
|
|
6347
6741
|
if not pluginRef then
|
|
6348
6742
|
warn("[MCP] StopPlayMonitor.startMonitor called before init; skipping")
|
|
6349
6743
|
return nil
|
|
6350
6744
|
end
|
|
6351
|
-
|
|
6352
|
-
--
|
|
6353
|
-
--
|
|
6745
|
+
local myKey = settingKey(computeInstanceId())
|
|
6746
|
+
-- Clear any stale value left from a prior session. If a real stop
|
|
6747
|
+
-- request is in-flight when this runs, the requesting edit DM will
|
|
6748
|
+
-- write again within its consumption-confirmation window.
|
|
6354
6749
|
pcall(function()
|
|
6355
|
-
return pluginRef:SetSetting(
|
|
6750
|
+
return pluginRef:SetSetting(myKey, false)
|
|
6356
6751
|
end)
|
|
6357
6752
|
task.spawn(function()
|
|
6358
6753
|
while true do
|
|
6359
6754
|
local okGet, val = pcall(function()
|
|
6360
|
-
return pluginRef:GetSetting(
|
|
6755
|
+
return pluginRef:GetSetting(myKey)
|
|
6361
6756
|
end)
|
|
6362
6757
|
if okGet and val == true then
|
|
6758
|
+
-- Consume the flag first so requestStop's
|
|
6759
|
+
-- waitForConsumption returns success, then end the test.
|
|
6363
6760
|
pcall(function()
|
|
6364
|
-
return pluginRef:SetSetting(
|
|
6761
|
+
return pluginRef:SetSetting(myKey, false)
|
|
6365
6762
|
end)
|
|
6366
6763
|
pcall(function()
|
|
6367
6764
|
return StudioTestService:EndTest("stopped_by_mcp")
|
|
@@ -6375,8 +6772,9 @@ local function requestStop()
|
|
|
6375
6772
|
if not pluginRef then
|
|
6376
6773
|
return false
|
|
6377
6774
|
end
|
|
6775
|
+
local myKey = settingKey(computeInstanceId())
|
|
6378
6776
|
local ok = pcall(function()
|
|
6379
|
-
return pluginRef:SetSetting(
|
|
6777
|
+
return pluginRef:SetSetting(myKey, true)
|
|
6380
6778
|
end)
|
|
6381
6779
|
return ok
|
|
6382
6780
|
end
|
|
@@ -6384,10 +6782,11 @@ local function waitForConsumption()
|
|
|
6384
6782
|
if not pluginRef then
|
|
6385
6783
|
return false
|
|
6386
6784
|
end
|
|
6785
|
+
local myKey = settingKey(computeInstanceId())
|
|
6387
6786
|
local start = tick()
|
|
6388
6787
|
while tick() - start < WAIT_FOR_CONSUMPTION_TIMEOUT_SEC do
|
|
6389
6788
|
local okGet, val = pcall(function()
|
|
6390
|
-
return pluginRef:GetSetting(
|
|
6789
|
+
return pluginRef:GetSetting(myKey)
|
|
6391
6790
|
end)
|
|
6392
6791
|
if okGet and val ~= true then
|
|
6393
6792
|
return true
|
|
@@ -6400,8 +6799,9 @@ local function clearPending()
|
|
|
6400
6799
|
if not pluginRef then
|
|
6401
6800
|
return nil
|
|
6402
6801
|
end
|
|
6802
|
+
local myKey = settingKey(computeInstanceId())
|
|
6403
6803
|
pcall(function()
|
|
6404
|
-
return pluginRef:SetSetting(
|
|
6804
|
+
return pluginRef:SetSetting(myKey, false)
|
|
6405
6805
|
end)
|
|
6406
6806
|
end
|
|
6407
6807
|
return {
|
|
@@ -6414,7 +6814,7 @@ return {
|
|
|
6414
6814
|
]]></string>
|
|
6415
6815
|
</Properties>
|
|
6416
6816
|
</Item>
|
|
6417
|
-
<Item class="ModuleScript" referent="
|
|
6817
|
+
<Item class="ModuleScript" referent="24">
|
|
6418
6818
|
<Properties>
|
|
6419
6819
|
<string name="Name">UI</string>
|
|
6420
6820
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -7165,7 +7565,7 @@ return {
|
|
|
7165
7565
|
]]></string>
|
|
7166
7566
|
</Properties>
|
|
7167
7567
|
</Item>
|
|
7168
|
-
<Item class="ModuleScript" referent="
|
|
7568
|
+
<Item class="ModuleScript" referent="25">
|
|
7169
7569
|
<Properties>
|
|
7170
7570
|
<string name="Name">Utils</string>
|
|
7171
7571
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -7695,11 +8095,11 @@ return {
|
|
|
7695
8095
|
</Properties>
|
|
7696
8096
|
</Item>
|
|
7697
8097
|
</Item>
|
|
7698
|
-
<Item class="Folder" referent="
|
|
8098
|
+
<Item class="Folder" referent="29">
|
|
7699
8099
|
<Properties>
|
|
7700
8100
|
<string name="Name">include</string>
|
|
7701
8101
|
</Properties>
|
|
7702
|
-
<Item class="ModuleScript" referent="
|
|
8102
|
+
<Item class="ModuleScript" referent="26">
|
|
7703
8103
|
<Properties>
|
|
7704
8104
|
<string name="Name">Promise</string>
|
|
7705
8105
|
<string name="Source"><![CDATA[--[[
|
|
@@ -9773,7 +10173,7 @@ return Promise
|
|
|
9773
10173
|
]]></string>
|
|
9774
10174
|
</Properties>
|
|
9775
10175
|
</Item>
|
|
9776
|
-
<Item class="ModuleScript" referent="
|
|
10176
|
+
<Item class="ModuleScript" referent="27">
|
|
9777
10177
|
<Properties>
|
|
9778
10178
|
<string name="Name">RuntimeLib</string>
|
|
9779
10179
|
<string name="Source"><![CDATA[local Promise = require(script.Parent.Promise)
|
|
@@ -10040,15 +10440,15 @@ return TS
|
|
|
10040
10440
|
</Properties>
|
|
10041
10441
|
</Item>
|
|
10042
10442
|
</Item>
|
|
10043
|
-
<Item class="Folder" referent="
|
|
10443
|
+
<Item class="Folder" referent="30">
|
|
10044
10444
|
<Properties>
|
|
10045
10445
|
<string name="Name">node_modules</string>
|
|
10046
10446
|
</Properties>
|
|
10047
|
-
<Item class="Folder" referent="
|
|
10447
|
+
<Item class="Folder" referent="31">
|
|
10048
10448
|
<Properties>
|
|
10049
10449
|
<string name="Name">@rbxts</string>
|
|
10050
10450
|
</Properties>
|
|
10051
|
-
<Item class="ModuleScript" referent="
|
|
10451
|
+
<Item class="ModuleScript" referent="28">
|
|
10052
10452
|
<Properties>
|
|
10053
10453
|
<string name="Name">services</string>
|
|
10054
10454
|
<string name="Source"><![CDATA[return setmetatable({}, {
|