@chrrxs/robloxstudio-mcp-inspector 2.13.0 → 2.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +439 -27
- package/package.json +2 -2
- package/studio-plugin/INSTALLATION.md +1 -0
- package/studio-plugin/MCPInspectorPlugin.rbxmx +1312 -325
- package/studio-plugin/MCPPlugin.rbxmx +359 -9
- package/studio-plugin/src/modules/ClientBroker.ts +70 -0
- package/studio-plugin/src/modules/Communication.ts +5 -0
- package/studio-plugin/src/modules/handlers/TestHandlers.ts +246 -12
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@@ -1,8 +1,16 @@
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-
import { HttpService, LogService, RunService } from "@rbxts/services";
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import { HttpService, LogService, Players, RunService } from "@rbxts/services";
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import { installBridges, ensureBridgesInstalled } from "../EvalBridges";
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import StopPlayMonitor from "../StopPlayMonitor";
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interface StudioTestServiceMultiplayer extends StudioTestService {
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ExecuteMultiplayerTestAsync(numPlayers: number, testArgs: unknown): unknown;
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AddPlayers(numPlayers: number): void;
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CanLeaveTest(): boolean;
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LeaveTest(): void;
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EditModeActive: boolean;
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}
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const StudioTestService = game.GetService("StudioTestService") as StudioTestServiceMultiplayer;
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const ServerScriptService = game.GetService("ServerScriptService");
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const ScriptEditorService = game.GetService("ScriptEditorService");
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@@ -27,6 +35,59 @@ let testError: string | undefined;
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let stopListenerScript: Script | undefined;
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let navResultCallback: ((json: string) => void) | undefined;
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type MultiplayerPhase = "idle" | "starting" | "running" | "completed" | "failed";
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interface MultiplayerSessionState {
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phase: MultiplayerPhase;
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testId?: string;
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numPlayers?: number;
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testArgs?: unknown;
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startedAt?: number;
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completedAt?: number;
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ok?: boolean;
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result?: unknown;
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error?: string;
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}
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let multiplayerState: MultiplayerSessionState = { phase: "idle" };
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function detectPeerRole(): string {
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if (!RunService.IsRunning()) return "edit";
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if (RunService.IsServer()) return "server";
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return "client";
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}
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function getPlayersSnapshot() {
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const players = Players.GetPlayers().map((player) => ({
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name: player.Name,
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userId: player.UserId,
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displayName: player.DisplayName,
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}));
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players.sort((a, b) => a.name < b.name);
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return players;
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}
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function cloneMultiplayerState(): MultiplayerSessionState {
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return {
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phase: multiplayerState.phase,
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testId: multiplayerState.testId,
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numPlayers: multiplayerState.numPlayers,
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testArgs: multiplayerState.testArgs,
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startedAt: multiplayerState.startedAt,
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completedAt: multiplayerState.completedAt,
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ok: multiplayerState.ok,
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result: multiplayerState.result,
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error: multiplayerState.error,
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};
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}
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function normalizeNumPlayers(value: unknown): number | undefined {
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if (!typeIs(value, "number")) return undefined;
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const n = math.floor(value);
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if (n !== value || n < 1 || n > 8) return undefined;
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return n;
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}
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function buildCommandListenerSource(): string {
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return `local LogService = game:GetService("LogService")
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local PathfindingService = game:GetService("PathfindingService")
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@@ -124,6 +185,10 @@ function startPlaytest(requestData: Record<string, unknown>) {
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return { error: 'mode must be "play" or "run"' };
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}
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if (numPlayers !== undefined) {
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return { error: "start_playtest is single-player only. Use multiplayer_test_start for multi-client StudioTestService sessions." };
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}
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// Self-heal: if testRunning is stuck true but Studio reports no active
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// playtest, the previous start_playtest's task.spawn was orphaned
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// (plugin reload mid-test, Studio entered some inconsistent state, etc).
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@@ -180,11 +245,6 @@ function startPlaytest(requestData: Record<string, unknown>) {
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warn(`[MCP] Eval bridge install failed: ${bridgeInstall.error}`);
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}
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if (numPlayers !== undefined && mode === "run") {
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const TestService = game.GetService("TestService") as TestService & { NumberOfPlayers: number };
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TestService.NumberOfPlayers = math.clamp(numPlayers, 1, 8);
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}
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task.spawn(() => {
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const [ok, result] = pcall(() => {
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if (mode === "play") {
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@@ -211,13 +271,9 @@ function startPlaytest(requestData: Record<string, unknown>) {
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ensureBridgesInstalled();
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});
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const msg = numPlayers !== undefined
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? `Playtest started in ${mode} mode with ${numPlayers} player(s).`
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: `Playtest started in ${mode} mode.`;
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const response: Record<string, unknown> = {
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success: true,
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message:
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message: `Playtest started in ${mode} mode.`,
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};
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// Only mention eval bridges when they failed — when they're fine, the
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// detail is noise. eval_server_runtime / eval_client_runtime will surface
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@@ -294,6 +350,179 @@ function getPlaytestOutput(_requestData: Record<string, unknown>) {
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};
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}
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function multiplayerTestStart(requestData: Record<string, unknown>) {
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if (RunService.IsRunning()) {
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return { error: "multiplayer_test_start must be called on the edit DataModel. Route with target=edit." };
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}
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const numPlayers = normalizeNumPlayers(requestData.numPlayers);
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if (numPlayers === undefined) {
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return { error: "numPlayers must be an integer from 1 to 8" };
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}
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if (multiplayerState.phase === "starting" || multiplayerState.phase === "running") {
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return {
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error: "A multiplayer Studio test is already running",
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state: cloneMultiplayerState(),
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};
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}
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const testArgs = requestData.testArgs !== undefined ? requestData.testArgs : {};
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const testId = HttpService.GenerateGUID(false);
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const bridgeInstall = installBridges();
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if (!bridgeInstall.installed) {
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warn(`[MCP] Eval bridge install failed: ${bridgeInstall.error}`);
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}
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multiplayerState = {
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phase: "starting",
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testId,
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numPlayers,
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testArgs,
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startedAt: tick(),
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};
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task.spawn(() => {
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multiplayerState.phase = "running";
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const [ok, result] = pcall(() => {
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return StudioTestService.ExecuteMultiplayerTestAsync(numPlayers, testArgs);
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});
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multiplayerState.completedAt = tick();
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multiplayerState.ok = ok;
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if (ok) {
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multiplayerState.phase = "completed";
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multiplayerState.result = result;
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multiplayerState.error = undefined;
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} else {
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multiplayerState.phase = "failed";
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multiplayerState.result = undefined;
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multiplayerState.error = tostring(result);
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}
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ensureBridgesInstalled();
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});
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const response: Record<string, unknown> = {
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success: true,
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message: `Multiplayer Studio test starting with ${numPlayers} player(s).`,
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testId,
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phase: multiplayerState.phase,
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numPlayers,
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testArgs,
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};
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if (!bridgeInstall.installed) {
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response.evalBridgesError = bridgeInstall.error;
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}
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return response;
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}
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function multiplayerTestState(_requestData: Record<string, unknown>) {
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const peer = detectPeerRole();
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const response: Record<string, unknown> = {
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success: true,
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peer,
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isRunning: RunService.IsRunning(),
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isRunMode: RunService.IsRunMode(),
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editModeActive: StudioTestService.EditModeActive,
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};
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if (peer === "edit") {
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response.session = cloneMultiplayerState();
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return response;
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}
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const [argsOk, args] = pcall(() => StudioTestService.GetTestArgs());
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response.testArgsOk = argsOk;
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response.testArgs = argsOk ? args : undefined;
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if (!argsOk) response.testArgsError = tostring(args);
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const players = getPlayersSnapshot();
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response.players = players;
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response.playerCount = players.size();
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if (peer === "client") {
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response.localPlayer = Players.LocalPlayer ? Players.LocalPlayer.Name : undefined;
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const [canLeaveOk, canLeave] = pcall(() => StudioTestService.CanLeaveTest());
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response.canLeaveOk = canLeaveOk;
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response.canLeave = canLeaveOk ? canLeave : false;
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if (!canLeaveOk) response.canLeaveError = tostring(canLeave);
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}
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return response;
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}
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function multiplayerTestAddPlayers(requestData: Record<string, unknown>) {
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if (!RunService.IsRunning() || !RunService.IsServer()) {
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return { error: "multiplayer_test_add_players must be called on the running server peer. Route with target=server." };
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}
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const numPlayers = normalizeNumPlayers(requestData.numPlayers);
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if (numPlayers === undefined) {
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return { error: "numPlayers must be an integer from 1 to 8" };
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}
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const before = Players.GetPlayers().size();
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const [ok, result] = pcall(() => StudioTestService.AddPlayers(numPlayers));
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if (!ok) {
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return { error: tostring(result) };
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}
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const deadline = tick() + ((requestData.timeout as number | undefined) ?? 10);
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while (Players.GetPlayers().size() < before + numPlayers && tick() < deadline) {
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task.wait(0.1);
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}
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const players = getPlayersSnapshot();
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return {
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success: true,
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message: `Requested ${numPlayers} additional player(s).`,
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playerCount: players.size(),
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players,
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};
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}
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function multiplayerTestLeaveClient(_requestData: Record<string, unknown>) {
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if (!RunService.IsRunning() || RunService.IsServer()) {
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return { error: "multiplayer_test_leave_client must be called on a running client peer. Route with target=client-N." };
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}
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const [canLeaveOk, canLeave] = pcall(() => StudioTestService.CanLeaveTest());
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if (!canLeaveOk) {
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return { error: tostring(canLeave), canLeaveOk: false };
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}
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if (!canLeave) {
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return { error: "This client cannot leave the current test session.", canLeaveOk: true, canLeave: false };
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}
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const localPlayer = Players.LocalPlayer ? Players.LocalPlayer.Name : undefined;
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task.defer(() => {
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pcall(() => StudioTestService.LeaveTest());
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});
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return {
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success: true,
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message: "Client leave requested.",
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localPlayer,
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};
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}
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function multiplayerTestEnd(requestData: Record<string, unknown>) {
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if (!RunService.IsRunning() || !RunService.IsServer()) {
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return { error: "multiplayer_test_end must be called on the running server peer. Route with target=server." };
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}
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const value = requestData.value !== undefined ? requestData.value : "ended_by_mcp";
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const [ok, result] = pcall(() => StudioTestService.EndTest(value));
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if (!ok) {
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return { error: tostring(result) };
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}
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return {
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success: true,
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message: "Multiplayer Studio test end requested.",
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value,
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};
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}
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function characterNavigation(requestData: Record<string, unknown>) {
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if (!testRunning) {
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return { error: "Playtest must be running. Start a playtest in 'play' mode first." };
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@@ -344,5 +573,10 @@ export = {
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startPlaytest,
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stopPlaytest,
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getPlaytestOutput,
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multiplayerTestStart,
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multiplayerTestState,
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multiplayerTestAddPlayers,
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multiplayerTestLeaveClient,
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multiplayerTestEnd,
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characterNavigation,
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};
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