@chrrxs/robloxstudio-mcp-inspector 2.12.0 → 2.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,8 +1,16 @@
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- import { HttpService, LogService, RunService } from "@rbxts/services";
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- import { installBridges, cleanupBridges } from "../EvalBridges";
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+ import { HttpService, LogService, Players, RunService } from "@rbxts/services";
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+ import { installBridges, ensureBridgesInstalled } from "../EvalBridges";
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  import StopPlayMonitor from "../StopPlayMonitor";
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- const StudioTestService = game.GetService("StudioTestService");
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+ interface StudioTestServiceMultiplayer extends StudioTestService {
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+ ExecuteMultiplayerTestAsync(numPlayers: number, testArgs: unknown): unknown;
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+ AddPlayers(numPlayers: number): void;
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+ CanLeaveTest(): boolean;
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+ LeaveTest(): void;
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+ EditModeActive: boolean;
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+ }
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+
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+ const StudioTestService = game.GetService("StudioTestService") as StudioTestServiceMultiplayer;
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  const ServerScriptService = game.GetService("ServerScriptService");
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  const ScriptEditorService = game.GetService("ScriptEditorService");
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@@ -27,6 +35,59 @@ let testError: string | undefined;
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  let stopListenerScript: Script | undefined;
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  let navResultCallback: ((json: string) => void) | undefined;
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+ type MultiplayerPhase = "idle" | "starting" | "running" | "completed" | "failed";
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+
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+ interface MultiplayerSessionState {
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+ phase: MultiplayerPhase;
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+ testId?: string;
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+ numPlayers?: number;
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+ testArgs?: unknown;
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+ startedAt?: number;
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+ completedAt?: number;
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+ ok?: boolean;
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+ result?: unknown;
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+ error?: string;
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+ }
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+
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+ let multiplayerState: MultiplayerSessionState = { phase: "idle" };
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+
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+ function detectPeerRole(): string {
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+ if (!RunService.IsRunning()) return "edit";
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+ if (RunService.IsServer()) return "server";
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+ return "client";
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+ }
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+
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+ function getPlayersSnapshot() {
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+ const players = Players.GetPlayers().map((player) => ({
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+ name: player.Name,
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+ userId: player.UserId,
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+ displayName: player.DisplayName,
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+ }));
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+ players.sort((a, b) => a.name < b.name);
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+ return players;
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+ }
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+
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+ function cloneMultiplayerState(): MultiplayerSessionState {
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+ return {
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+ phase: multiplayerState.phase,
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+ testId: multiplayerState.testId,
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+ numPlayers: multiplayerState.numPlayers,
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+ testArgs: multiplayerState.testArgs,
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+ startedAt: multiplayerState.startedAt,
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+ completedAt: multiplayerState.completedAt,
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+ ok: multiplayerState.ok,
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+ result: multiplayerState.result,
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+ error: multiplayerState.error,
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+ };
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+ }
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+
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+ function normalizeNumPlayers(value: unknown): number | undefined {
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+ if (!typeIs(value, "number")) return undefined;
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+ const n = math.floor(value);
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+ if (n !== value || n < 1 || n > 8) return undefined;
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+ return n;
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+ }
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+
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  function buildCommandListenerSource(): string {
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  return `local LogService = game:GetService("LogService")
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  local PathfindingService = game:GetService("PathfindingService")
@@ -124,6 +185,10 @@ function startPlaytest(requestData: Record<string, unknown>) {
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  return { error: 'mode must be "play" or "run"' };
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  }
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+ if (numPlayers !== undefined) {
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+ return { error: "start_playtest is single-player only. Use multiplayer_test_start for multi-client StudioTestService sessions." };
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+ }
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+
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  // Self-heal: if testRunning is stuck true but Studio reports no active
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  // playtest, the previous start_playtest's task.spawn was orphaned
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  // (plugin reload mid-test, Studio entered some inconsistent state, etc).
@@ -135,7 +200,9 @@ function startPlaytest(requestData: Record<string, unknown>) {
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  logConnection = undefined;
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  }
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  cleanupStopListener();
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- cleanupBridges();
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+ // Note: eval bridges are intentionally NOT cleaned up — they live
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+ // permanently in the edit DM so manual playtests also get them. See
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+ // EvalBridges.ts lifecycle comment.
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  }
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  if (testRunning) {
@@ -169,19 +236,15 @@ function startPlaytest(requestData: Record<string, unknown>) {
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  warn(`[MCP] Failed to inject stop listener: ${injErr}`);
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  }
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- // Auto-install the game-VM eval bridges (ServerEvalBridge + ClientEvalBridge)
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- // so eval_server_runtime / eval_client_runtime work without manual setup.
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- // Bridges are cleaned up from the edit DM after the play DMs tear down.
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+ // Force-refresh the game-VM eval bridges (ServerEvalBridge + ClientEvalBridge)
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+ // right before cloning so the play DMs get the current source. They also
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+ // live permanently in the edit DM (installed on connect) so manually-started
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+ // playtests get them too; here we just ensure they're fresh.
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  const bridgeInstall = installBridges();
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  if (!bridgeInstall.installed) {
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  warn(`[MCP] Eval bridge install failed: ${bridgeInstall.error}`);
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  }
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- if (numPlayers !== undefined && mode === "run") {
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- const TestService = game.GetService("TestService") as TestService & { NumberOfPlayers: number };
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- TestService.NumberOfPlayers = math.clamp(numPlayers, 1, 8);
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- }
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-
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  task.spawn(() => {
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  const [ok, result] = pcall(() => {
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  if (mode === "play") {
@@ -203,16 +266,14 @@ function startPlaytest(requestData: Record<string, unknown>) {
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  testRunning = false;
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  cleanupStopListener();
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- cleanupBridges();
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+ // Eval bridges persist in the edit DM (see EvalBridges.ts) — do not
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+ // clean up here, so the next manual playtest still gets them.
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+ ensureBridgesInstalled();
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  });
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- const msg = numPlayers !== undefined
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- ? `Playtest started in ${mode} mode with ${numPlayers} player(s).`
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- : `Playtest started in ${mode} mode.`;
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-
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  const response: Record<string, unknown> = {
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  success: true,
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- message: msg,
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+ message: `Playtest started in ${mode} mode.`,
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  };
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  // Only mention eval bridges when they failed — when they're fine, the
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  // detail is noise. eval_server_runtime / eval_client_runtime will surface
@@ -289,6 +350,179 @@ function getPlaytestOutput(_requestData: Record<string, unknown>) {
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  };
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  }
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+ function multiplayerTestStart(requestData: Record<string, unknown>) {
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+ if (RunService.IsRunning()) {
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+ return { error: "multiplayer_test_start must be called on the edit DataModel. Route with target=edit." };
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+ }
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+
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+ const numPlayers = normalizeNumPlayers(requestData.numPlayers);
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+ if (numPlayers === undefined) {
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+ return { error: "numPlayers must be an integer from 1 to 8" };
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+ }
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+
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+ if (multiplayerState.phase === "starting" || multiplayerState.phase === "running") {
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+ return {
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+ error: "A multiplayer Studio test is already running",
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+ state: cloneMultiplayerState(),
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+ };
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+ }
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+
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+ const testArgs = requestData.testArgs !== undefined ? requestData.testArgs : {};
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+ const testId = HttpService.GenerateGUID(false);
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+
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+ const bridgeInstall = installBridges();
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+ if (!bridgeInstall.installed) {
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+ warn(`[MCP] Eval bridge install failed: ${bridgeInstall.error}`);
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+ }
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+
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+ multiplayerState = {
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+ phase: "starting",
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+ testId,
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+ numPlayers,
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+ testArgs,
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+ startedAt: tick(),
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+ };
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+
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+ task.spawn(() => {
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+ multiplayerState.phase = "running";
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+ const [ok, result] = pcall(() => {
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+ return StudioTestService.ExecuteMultiplayerTestAsync(numPlayers, testArgs);
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+ });
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+
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+ multiplayerState.completedAt = tick();
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+ multiplayerState.ok = ok;
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+ if (ok) {
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+ multiplayerState.phase = "completed";
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+ multiplayerState.result = result;
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+ multiplayerState.error = undefined;
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+ } else {
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+ multiplayerState.phase = "failed";
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+ multiplayerState.result = undefined;
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+ multiplayerState.error = tostring(result);
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+ }
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+
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+ ensureBridgesInstalled();
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+ });
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+
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+ const response: Record<string, unknown> = {
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+ success: true,
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+ message: `Multiplayer Studio test starting with ${numPlayers} player(s).`,
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+ testId,
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+ phase: multiplayerState.phase,
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+ numPlayers,
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+ testArgs,
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+ };
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+ if (!bridgeInstall.installed) {
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+ response.evalBridgesError = bridgeInstall.error;
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+ }
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+ return response;
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+ }
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+
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+ function multiplayerTestState(_requestData: Record<string, unknown>) {
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+ const peer = detectPeerRole();
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+ const response: Record<string, unknown> = {
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+ success: true,
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+ peer,
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+ isRunning: RunService.IsRunning(),
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+ isRunMode: RunService.IsRunMode(),
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+ editModeActive: StudioTestService.EditModeActive,
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+ };
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+
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+ if (peer === "edit") {
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+ response.session = cloneMultiplayerState();
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+ return response;
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+ }
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+
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+ const [argsOk, args] = pcall(() => StudioTestService.GetTestArgs());
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+ response.testArgsOk = argsOk;
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+ response.testArgs = argsOk ? args : undefined;
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+ if (!argsOk) response.testArgsError = tostring(args);
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+
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+ const players = getPlayersSnapshot();
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+ response.players = players;
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+ response.playerCount = players.size();
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+
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+ if (peer === "client") {
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+ response.localPlayer = Players.LocalPlayer ? Players.LocalPlayer.Name : undefined;
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+ const [canLeaveOk, canLeave] = pcall(() => StudioTestService.CanLeaveTest());
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+ response.canLeaveOk = canLeaveOk;
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+ response.canLeave = canLeaveOk ? canLeave : false;
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+ if (!canLeaveOk) response.canLeaveError = tostring(canLeave);
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+ }
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+
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+ return response;
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+ }
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+
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+ function multiplayerTestAddPlayers(requestData: Record<string, unknown>) {
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+ if (!RunService.IsRunning() || !RunService.IsServer()) {
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+ return { error: "multiplayer_test_add_players must be called on the running server peer. Route with target=server." };
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+ }
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+ const numPlayers = normalizeNumPlayers(requestData.numPlayers);
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+ if (numPlayers === undefined) {
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+ return { error: "numPlayers must be an integer from 1 to 8" };
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+ }
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+
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+ const before = Players.GetPlayers().size();
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+ const [ok, result] = pcall(() => StudioTestService.AddPlayers(numPlayers));
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+ if (!ok) {
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+ return { error: tostring(result) };
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+ }
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+
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+ const deadline = tick() + ((requestData.timeout as number | undefined) ?? 10);
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+ while (Players.GetPlayers().size() < before + numPlayers && tick() < deadline) {
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+ task.wait(0.1);
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+ }
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+
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+ const players = getPlayersSnapshot();
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+ return {
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+ success: true,
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+ message: `Requested ${numPlayers} additional player(s).`,
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+ playerCount: players.size(),
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+ players,
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+ };
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+ }
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+
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+ function multiplayerTestLeaveClient(_requestData: Record<string, unknown>) {
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+ if (!RunService.IsRunning() || RunService.IsServer()) {
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+ return { error: "multiplayer_test_leave_client must be called on a running client peer. Route with target=client-N." };
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+ }
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+
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+ const [canLeaveOk, canLeave] = pcall(() => StudioTestService.CanLeaveTest());
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+ if (!canLeaveOk) {
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+ return { error: tostring(canLeave), canLeaveOk: false };
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+ }
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+ if (!canLeave) {
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+ return { error: "This client cannot leave the current test session.", canLeaveOk: true, canLeave: false };
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+ }
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+
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+ const localPlayer = Players.LocalPlayer ? Players.LocalPlayer.Name : undefined;
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+ task.defer(() => {
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+ pcall(() => StudioTestService.LeaveTest());
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+ });
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+ return {
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+ success: true,
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+ message: "Client leave requested.",
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+ localPlayer,
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+ };
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+ }
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+
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+ function multiplayerTestEnd(requestData: Record<string, unknown>) {
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+ if (!RunService.IsRunning() || !RunService.IsServer()) {
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+ return { error: "multiplayer_test_end must be called on the running server peer. Route with target=server." };
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+ }
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+
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+ const value = requestData.value !== undefined ? requestData.value : "ended_by_mcp";
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+ const [ok, result] = pcall(() => StudioTestService.EndTest(value));
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+ if (!ok) {
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+ return { error: tostring(result) };
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+ }
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+ return {
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+ success: true,
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+ message: "Multiplayer Studio test end requested.",
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+ value,
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+ };
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+ }
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+
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  function characterNavigation(requestData: Record<string, unknown>) {
293
527
  if (!testRunning) {
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  return { error: "Playtest must be running. Start a playtest in 'play' mode first." };
@@ -339,5 +573,10 @@ export = {
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  startPlaytest,
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  stopPlaytest,
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  getPlaytestOutput,
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+ multiplayerTestStart,
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+ multiplayerTestState,
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+ multiplayerTestAddPlayers,
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+ multiplayerTestLeaveClient,
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+ multiplayerTestEnd,
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  characterNavigation,
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  };
@@ -4,6 +4,12 @@ import Communication from "../modules/Communication";
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  import ClientBroker from "../modules/ClientBroker";
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  import RuntimeLogBuffer from "../modules/RuntimeLogBuffer";
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  import StopPlayMonitor from "../modules/StopPlayMonitor";
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+ import * as RenderMonitor from "../modules/RenderMonitor";
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+
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+ // Track render-loop liveness so input/screenshot tools can report "window
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+ // minimized / not rendering" instead of silently no-op'ing. No-op in the
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+ // server DM (RenderStepped can't connect there).
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+ RenderMonitor.start();
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13
 
8
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  // Attach the per-peer LogService.MessageOut listener as early as possible so
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15
  // boot-time prints from the user's place scripts are captured. Powers the