@chrrxs/robloxstudio-mcp-inspector 2.11.4 → 2.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +2066 -435
- package/package.json +1 -1
- package/studio-plugin/MCPPlugin.rbxmx +935 -298
- package/studio-plugin/src/modules/ClientBroker.ts +90 -36
- package/studio-plugin/src/modules/Communication.ts +118 -5
- package/studio-plugin/src/modules/EvalBridges.ts +60 -11
- package/studio-plugin/src/modules/LuauExec.ts +305 -0
- package/studio-plugin/src/modules/RenderMonitor.ts +60 -0
- package/studio-plugin/src/modules/StopPlayMonitor.ts +67 -31
- package/studio-plugin/src/modules/handlers/CaptureHandlers.ts +45 -3
- package/studio-plugin/src/modules/handlers/InputHandlers.ts +100 -39
- package/studio-plugin/src/modules/handlers/MetadataHandlers.ts +7 -146
- package/studio-plugin/src/modules/handlers/TestHandlers.ts +31 -8
- package/studio-plugin/src/server/index.server.ts +6 -0
- package/studio-plugin/src/types/index.d.ts +5 -2
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@@ -12,6 +12,11 @@ local Communication = TS.import(script, script, "modules", "Communication")
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12
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local ClientBroker = TS.import(script, script, "modules", "ClientBroker")
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local RuntimeLogBuffer = TS.import(script, script, "modules", "RuntimeLogBuffer")
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local StopPlayMonitor = TS.import(script, script, "modules", "StopPlayMonitor")
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15
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local RenderMonitor = TS.import(script, script, "modules", "RenderMonitor")
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-- Track render-loop liveness so input/screenshot tools can report "window
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-- minimized / not rendering" instead of silently no-op'ing. No-op in the
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-- server DM (RenderStepped can't connect there).
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RenderMonitor.start()
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-- Attach the per-peer LogService.MessageOut listener as early as possible so
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-- boot-time prints from the user's place scripts are captured. Powers the
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-- get_runtime_logs MCP tool. Idempotent; safe to call before UI.init().
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@@ -94,8 +99,52 @@ local HttpService = _services.HttpService
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local Players = _services.Players
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local ReplicatedStorage = _services.ReplicatedStorage
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local RunService = _services.RunService
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local ServerStorage = _services.ServerStorage
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local RuntimeLogBuffer = TS.import(script, script.Parent, "RuntimeLogBuffer")
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local MemoryHandlers = TS.import(script, script.Parent, "handlers", "MemoryHandlers")
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local CaptureHandlers = TS.import(script, script.Parent, "handlers", "CaptureHandlers")
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local InputHandlers = TS.import(script, script.Parent, "handlers", "InputHandlers")
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local LuauExec = TS.import(script, script.Parent, "LuauExec")
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-- Mirror of Communication.computeInstanceId() — duplicated here because the
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-- client broker runs in the play-server DM where it can't easily import from
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-- the edit-side module, and the place identifier must match what the edit-DM
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111
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-- plugin reports. Both use the same algorithm against the shared DataModel.
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local function computeInstanceId()
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113
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if game.PlaceId ~= 0 then
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return `place:{tostring(game.PlaceId)}`
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end
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116
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local existing = ServerStorage:GetAttribute("__MCPPlaceId")
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if type(existing) == "string" and existing ~= "" then
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return `anon:{existing}`
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end
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local fresh = HttpService:GenerateGUID(false)
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pcall(function()
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return ServerStorage:SetAttribute("__MCPPlaceId", fresh)
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end)
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return `anon:{fresh}`
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end
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local cachedPlaceName
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local function resolvePlaceName()
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if cachedPlaceName ~= nil then
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return cachedPlaceName
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end
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if game.PlaceId == 0 then
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cachedPlaceName = game.Name
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return cachedPlaceName
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end
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local MarketplaceService = game:GetService("MarketplaceService")
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local ok, info = pcall(function()
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return MarketplaceService:GetProductInfo(game.PlaceId)
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end)
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if ok and info ~= nil then
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local name = info.Name
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if type(name) == "string" and name ~= "" then
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cachedPlaceName = name
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return cachedPlaceName
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end
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end
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return game.Name
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end
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-- The client peer cannot reach the MCP HTTP server - Roblox forbids
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-- HttpService:RequestAsync from the client DM even under PluginSecurity, and
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-- HttpEnabled reads as false there regardless of identity. So the server peer
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@@ -116,6 +165,9 @@ local CLIENT_BROKER_ALLOWED_ENDPOINTS = {
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["/api/execute-luau"] = true,
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["/api/get-runtime-logs"] = true,
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["/api/get-memory-breakdown"] = true,
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["/api/capture-begin"] = true,
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["/api/simulate-mouse-input"] = true,
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["/api/simulate-keyboard-input"] = true,
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}
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-- Throttle re-ready calls per proxyId so a brief window of unknownInstance
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-- polls doesn't cause a re-register stampede.
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@@ -136,8 +188,13 @@ local function reRegisterProxy(proxyId, role)
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lastReadyByProxy[_proxyId_1] = now
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pcall(function()
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return postJson("/ready", {
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-
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pluginSessionId = proxyId,
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instanceId = computeInstanceId(),
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role = role,
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placeId = game.PlaceId,
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placeName = resolvePlaceName(),
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dataModelName = game.Name,
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isRunning = RunService:IsRunning(),
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})
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end)
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end
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@@ -170,34 +227,11 @@ local function handleExecuteLuau(data)
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error = "code is required",
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}
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end
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-
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-
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-
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-
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-
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if not okSet then
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m:Destroy()
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return {
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success = false,
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error = `Source set failed: {tostring(setErr)}`,
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}
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end
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m.Parent = game.Workspace
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local okReq, result = pcall(function()
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return require(m)
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end)
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m:Destroy()
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if okReq then
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return {
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success = true,
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returnValue = if result ~= nil then tostring(result) else nil,
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message = "Code executed successfully",
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}
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end
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return {
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success = false,
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error = tostring(result),
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}
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-- Shared with edit/server (MetadataHandlers.executeLuau). Adds the IIFE
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-- wrapper (so `print("hi")` with no return doesn't fail the
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-- ModuleScript's "must return one value" rule) and JSON-encodes table
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-- returns instead of yielding "table: 0xaddr".
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return LuauExec.execute(code)
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end
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local function handleGetRuntimeLogs(data)
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local d = data or {}
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@@ -231,6 +265,15 @@ local function setupClientBroker()
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if payload and payload.endpoint == "/api/get-memory-breakdown" then
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return MemoryHandlers.getMemoryBreakdown(payload.data or {})
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end
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if payload and payload.endpoint == "/api/capture-begin" then
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return CaptureHandlers.captureBegin()
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end
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if payload and payload.endpoint == "/api/simulate-mouse-input" then
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return InputHandlers.simulateMouseInput(payload.data or {})
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end
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if payload and payload.endpoint == "/api/simulate-keyboard-input" then
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return InputHandlers.simulateKeyboardInput(payload.data or {})
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end
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if payload and payload.endpoint == "/api/execute-luau" then
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return handleExecuteLuau(payload.data)
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end
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@@ -251,7 +294,7 @@ local function pollProxy(proxyId, player, rf)
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end
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local ok, res = pcall(function()
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return HttpService:RequestAsync({
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Url = `{MCP_URL}/poll?
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Url = `{MCP_URL}/poll?pluginSessionId={proxyId}`,
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Method = "GET",
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Headers = {
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["Content-Type"] = "application/json",
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@@ -294,8 +337,12 @@ local function pollProxy(proxyId, player, rf)
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}
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end
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else
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local allowed = {}
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for ep in CLIENT_BROKER_ALLOWED_ENDPOINTS do
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table.insert(allowed, ep)
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end
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response = {
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error = `Client-proxy does not forward {tostring(request.endpoint)}. ` .. `Allowed:
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error = `Client-proxy does not forward {tostring(request.endpoint)}. ` .. `Allowed: {table.concat(allowed, ", ")}.`,
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}
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end
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postJson("/response", {
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@@ -315,8 +362,13 @@ local function registerProxy(player, rf)
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end
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local proxyId = HttpService:GenerateGUID(false)
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local ok, res = postJson("/ready", {
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-
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pluginSessionId = proxyId,
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instanceId = computeInstanceId(),
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role = "client",
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placeId = game.PlaceId,
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placeName = resolvePlaceName(),
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dataModelName = game.Name,
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isRunning = RunService:IsRunning(),
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})
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if not ok or not res or not res.Success then
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warn(`[MCPFork] proxy register failed for {player.Name}`)
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@@ -330,7 +382,7 @@ local function registerProxy(player, rf)
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local assigned = _condition
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local _player_1 = player
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local _arg1 = {
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-
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pluginSessionId = proxyId,
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role = assigned,
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}
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proxyByPlayer[_player_1] = _arg1
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@@ -361,14 +413,14 @@ local function setupServerBroker()
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local _p_1 = p
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proxyByPlayer[_p_1] = nil
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postJson("/disconnect", {
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-
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pluginSessionId = entry.pluginSessionId,
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})
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end
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end)
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game:BindToClose(function()
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for _, entry in proxyByPlayer do
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postJson("/disconnect", {
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-
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pluginSessionId = entry.pluginSessionId,
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})
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end
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table.clear(proxyByPlayer)
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@@ -391,9 +443,11 @@ local TS = require(script.Parent.Parent.include.RuntimeLib)
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local _services = TS.import(script, script.Parent.Parent, "node_modules", "@rbxts", "services")
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local HttpService = _services.HttpService
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local RunService = _services.RunService
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local ServerStorage = _services.ServerStorage
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local State = TS.import(script, script.Parent, "State")
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local Utils = TS.import(script, script.Parent, "Utils")
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local UI = TS.import(script, script.Parent, "UI")
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local ensureBridgesInstalled = TS.import(script, script.Parent, "EvalBridges").ensureBridgesInstalled
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local QueryHandlers = TS.import(script, script.Parent, "handlers", "QueryHandlers")
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local PropertyHandlers = TS.import(script, script.Parent, "handlers", "PropertyHandlers")
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local InstanceHandlers = TS.import(script, script.Parent, "handlers", "InstanceHandlers")
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@@ -407,8 +461,61 @@ local InputHandlers = TS.import(script, script.Parent, "handlers", "InputHandler
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local LogHandlers = TS.import(script, script.Parent, "handlers", "LogHandlers")
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local SerializationHandlers = TS.import(script, script.Parent, "handlers", "SerializationHandlers")
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local MemoryHandlers = TS.import(script, script.Parent, "handlers", "MemoryHandlers")
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-
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-- Per-plugin-load random GUID. Used as the /poll URL param so the server
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-- can tell our polls apart from any other plugin's polls. Not user-facing —
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-- MCP tools and the LLM operate on instanceId (the place identifier).
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local pluginSessionId = HttpService:GenerateGUID(false)
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-- Place-level identifier shared by every plugin running in DataModels of
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-- the same place file (edit DM + playtest server DM + playtest clients).
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-- Format: "place:<PlaceId>" when published, "anon:<UUID>" for unpublished
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-- places where the UUID lives on ServerStorage's __MCPPlaceId attribute
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-- and travels with the .rbxl.
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local MCP_PLACE_ID_ATTRIBUTE = "__MCPPlaceId"
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local function computeInstanceId()
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if game.PlaceId ~= 0 then
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return `place:{tostring(game.PlaceId)}`
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end
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local existing = ServerStorage:GetAttribute(MCP_PLACE_ID_ATTRIBUTE)
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if type(existing) == "string" and existing ~= "" then
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return `anon:{existing}`
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end
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local fresh = HttpService:GenerateGUID(false)
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pcall(function()
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return ServerStorage:SetAttribute(MCP_PLACE_ID_ATTRIBUTE, fresh)
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end)
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return `anon:{fresh}`
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end
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local instanceId = computeInstanceId()
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local assignedRole
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local duplicateInstanceRole = false
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-- Cache the published place name from MarketplaceService:GetProductInfo so
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-- /ready can carry a friendly identifier (e.g. "Natural Disasters") distinct
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-- from game.Name (the DataModel name, often "Place1" in edit). We only fetch
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-- once per plugin load; the published name doesn't change mid-session.
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local cachedPlaceName
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local function resolvePlaceName()
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if cachedPlaceName ~= nil then
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return cachedPlaceName
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end
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if game.PlaceId == 0 then
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cachedPlaceName = game.Name
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return cachedPlaceName
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end
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local MarketplaceService = game:GetService("MarketplaceService")
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local ok, info = pcall(function()
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return MarketplaceService:GetProductInfo(game.PlaceId)
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end)
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if ok and info ~= nil then
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local name = info.Name
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if type(name) == "string" and name ~= "" then
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cachedPlaceName = name
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return cachedPlaceName
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end
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end
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-- Don't cache failures — could be transient (offline, rate-limited).
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-- Next /ready will retry. Return game.Name as fallback.
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return game.Name
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end
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local function detectRole()
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if not RunService:IsRunning() then
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return "edit"
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@@ -472,6 +579,8 @@ local routeMap = {
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["/api/insert-asset"] = AssetHandlers.insertAsset,
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["/api/preview-asset"] = AssetHandlers.previewAsset,
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["/api/capture-screenshot"] = CaptureHandlers.captureScreenshot,
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["/api/capture-begin"] = CaptureHandlers.captureBegin,
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["/api/capture-read"] = CaptureHandlers.captureRead,
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["/api/simulate-mouse-input"] = InputHandlers.simulateMouseInput,
|
|
476
585
|
["/api/simulate-keyboard-input"] = InputHandlers.simulateKeyboardInput,
|
|
477
586
|
["/api/find-and-replace-in-scripts"] = ScriptHandlers.findAndReplaceInScripts,
|
|
@@ -524,7 +633,33 @@ end
|
|
|
524
633
|
-- Without this, every poll during the brief window where the server has just
|
|
525
634
|
-- restarted but hasn't seen our re-ready yet would fire a duplicate /ready.
|
|
526
635
|
local lastReadyPostAt = 0
|
|
527
|
-
|
|
636
|
+
-- game.Name is sometimes "Place1" at plugin-load time and only settles to
|
|
637
|
+
-- the real DataModel name (e.g. "Game" once playtest spawns the play DM)
|
|
638
|
+
-- after Studio finishes wiring things up. Re-fire /ready when it changes so
|
|
639
|
+
-- get_connected_instances doesn't show a stale dataModelName forever. Set
|
|
640
|
+
-- up once per plugin load — the connection passed in is whichever was
|
|
641
|
+
-- active when activatePlugin was first called.
|
|
642
|
+
local nameChangeConn
|
|
643
|
+
local sendReady
|
|
644
|
+
local function ensureNameChangeWatcher(conn)
|
|
645
|
+
if nameChangeConn then
|
|
646
|
+
return nil
|
|
647
|
+
end
|
|
648
|
+
local okSig, signal = pcall(function()
|
|
649
|
+
return game:GetPropertyChangedSignal("Name")
|
|
650
|
+
end)
|
|
651
|
+
if not okSig or not signal then
|
|
652
|
+
return nil
|
|
653
|
+
end
|
|
654
|
+
nameChangeConn = signal:Connect(function()
|
|
655
|
+
-- sendReady has its own 2s throttle, so rapid burst changes coalesce.
|
|
656
|
+
sendReady(conn)
|
|
657
|
+
end)
|
|
658
|
+
end
|
|
659
|
+
function sendReady(conn)
|
|
660
|
+
if duplicateInstanceRole then
|
|
661
|
+
return nil
|
|
662
|
+
end
|
|
528
663
|
local now = tick()
|
|
529
664
|
if now - lastReadyPostAt < 2 then
|
|
530
665
|
return nil
|
|
@@ -539,14 +674,36 @@ local function sendReady(conn)
|
|
|
539
674
|
["Content-Type"] = "application/json",
|
|
540
675
|
},
|
|
541
676
|
Body = HttpService:JSONEncode({
|
|
677
|
+
pluginSessionId = pluginSessionId,
|
|
542
678
|
instanceId = instanceId,
|
|
543
679
|
role = detectRole(),
|
|
680
|
+
placeId = game.PlaceId,
|
|
681
|
+
placeName = resolvePlaceName(),
|
|
682
|
+
dataModelName = game.Name,
|
|
683
|
+
isRunning = RunService:IsRunning(),
|
|
544
684
|
pluginReady = true,
|
|
545
685
|
timestamp = tick(),
|
|
546
686
|
}),
|
|
547
687
|
})
|
|
548
688
|
end)
|
|
549
|
-
if readyOk
|
|
689
|
+
if not readyOk then
|
|
690
|
+
return nil
|
|
691
|
+
end
|
|
692
|
+
-- 409 = duplicate_instance_role. Surface in UI and stop polling.
|
|
693
|
+
if readyResult.StatusCode == 409 then
|
|
694
|
+
duplicateInstanceRole = true
|
|
695
|
+
conn.isActive = false
|
|
696
|
+
local ui = UI.getElements()
|
|
697
|
+
if State.getActiveTabIndex() == 0 then
|
|
698
|
+
ui.statusLabel.Text = "Duplicate instance"
|
|
699
|
+
ui.statusLabel.TextColor3 = Color3.fromRGB(239, 68, 68)
|
|
700
|
+
ui.detailStatusLabel.Text = "Another Studio is already connected as this place + role"
|
|
701
|
+
ui.detailStatusLabel.TextColor3 = Color3.fromRGB(239, 68, 68)
|
|
702
|
+
end
|
|
703
|
+
warn(`[MCPPlugin] Another Studio is already connected as ({instanceId}, {detectRole()}). Close the other Studio window or this one.`)
|
|
704
|
+
return nil
|
|
705
|
+
end
|
|
706
|
+
if readyResult.Success then
|
|
550
707
|
local parseOk, readyData = pcall(function()
|
|
551
708
|
return HttpService:JSONDecode(readyResult.Body)
|
|
552
709
|
end)
|
|
@@ -568,7 +725,7 @@ local function pollForRequests(connIndex)
|
|
|
568
725
|
conn.isPolling = true
|
|
569
726
|
local success, result = pcall(function()
|
|
570
727
|
return HttpService:RequestAsync({
|
|
571
|
-
Url = `{conn.serverUrl}/poll?
|
|
728
|
+
Url = `{conn.serverUrl}/poll?pluginSessionId={pluginSessionId}`,
|
|
572
729
|
Method = "GET",
|
|
573
730
|
Headers = {
|
|
574
731
|
["Content-Type"] = "application/json",
|
|
@@ -764,6 +921,22 @@ local function activatePlugin(connIndex)
|
|
|
764
921
|
-- Initial /ready; pollForRequests will also re-fire ready if the server
|
|
765
922
|
-- later reports knownInstance=false (process restart, etc).
|
|
766
923
|
sendReady(conn)
|
|
924
|
+
-- Keep the eval bridges present in the edit DM so that ANY playtest —
|
|
925
|
+
-- including one the dev starts manually via the Studio Play button —
|
|
926
|
+
-- clones them into the play DMs and eval_*_runtime works with no setup
|
|
927
|
+
-- roundtrip. Only the edit DM installs; play DMs already have the cloned
|
|
928
|
+
-- copies. Idempotent, so reconnects don't re-dirty the place.
|
|
929
|
+
if not RunService:IsRunning() then
|
|
930
|
+
task.spawn(function()
|
|
931
|
+
local result = ensureBridgesInstalled()
|
|
932
|
+
if not result.installed then
|
|
933
|
+
warn(`[MCPPlugin] Eval bridge install failed: {result.error}`)
|
|
934
|
+
end
|
|
935
|
+
end)
|
|
936
|
+
end
|
|
937
|
+
-- Watch for game.Name updates so a stale "Place1" captured at first
|
|
938
|
+
-- /ready gets refreshed once Studio settles on the real DM name.
|
|
939
|
+
ensureNameChangeWatcher(conn)
|
|
767
940
|
end
|
|
768
941
|
local function deactivatePlugin(connIndex)
|
|
769
942
|
local _condition = connIndex
|
|
@@ -789,7 +962,7 @@ local function deactivatePlugin(connIndex)
|
|
|
789
962
|
["Content-Type"] = "application/json",
|
|
790
963
|
},
|
|
791
964
|
Body = HttpService:JSONEncode({
|
|
792
|
-
|
|
965
|
+
pluginSessionId = pluginSessionId,
|
|
793
966
|
timestamp = tick(),
|
|
794
967
|
}),
|
|
795
968
|
})
|
|
@@ -882,11 +1055,16 @@ local TS = require(script.Parent.Parent.include.RuntimeLib)
|
|
|
882
1055
|
-- ServerScriptService.LoadStringEnabled, so eval_server_runtime works even
|
|
883
1056
|
-- when LoadStringEnabled=false (the default in fresh places).
|
|
884
1057
|
--
|
|
885
|
-
-- Lifecycle:
|
|
886
|
-
--
|
|
887
|
-
--
|
|
888
|
-
--
|
|
889
|
-
--
|
|
1058
|
+
-- Lifecycle: the bridges live PERMANENTLY in the edit DM. Communication
|
|
1059
|
+
-- installs them (ensureBridgesInstalled) when the plugin connects in edit,
|
|
1060
|
+
-- and TestHandlers.startPlaytest force-refreshes them right before
|
|
1061
|
+
-- ExecutePlayModeAsync. ExecutePlayModeAsync clones the DataModel into the
|
|
1062
|
+
-- play DMs, so the scripts come along and run there. We keep them in the edit
|
|
1063
|
+
-- DM after a playtest ends (rather than cleaning up) so that a playtest the
|
|
1064
|
+
-- dev starts MANUALLY via the Studio Play button — not the MCP start_playtest
|
|
1065
|
+
-- tool — also gets the bridges cloned in. This is intentionally a little
|
|
1066
|
+
-- intrusive (two helper scripts visible in Explorer) in exchange for a
|
|
1067
|
+
-- zero-roundtrip eval_*_runtime experience for devs working 1:1 with an agent.
|
|
890
1068
|
--
|
|
891
1069
|
-- Archivable handling: ExecutePlayModeAsync's deep-clone SKIPS instances
|
|
892
1070
|
-- with Archivable=false (verified empirically in v2.9.0 testing - bridges
|
|
@@ -918,9 +1096,9 @@ local BRIDGE_NAMES = {
|
|
|
918
1096
|
-- Embedded Luau. The double `${...}` references our exported names so a
|
|
919
1097
|
-- rename here propagates to both the script source and the tool wrappers.
|
|
920
1098
|
local SERVER_BRIDGE_SOURCE = `\
|
|
921
|
-
--
|
|
922
|
-
--
|
|
923
|
-
--
|
|
1099
|
+
-- Installed by @chrrxs/robloxstudio-mcp to power the eval_server_runtime MCP\
|
|
1100
|
+
-- tool (shared-require-cache eval on the server during playtests). Inert\
|
|
1101
|
+
-- outside Studio (no-ops in live games); safe to leave in place.\
|
|
924
1102
|
\
|
|
925
1103
|
local ServerScriptService = game:GetService("ServerScriptService")\
|
|
926
1104
|
local RunService = game:GetService("RunService")\
|
|
@@ -944,9 +1122,9 @@ bf.OnInvoke = function(payload)\
|
|
|
944
1122
|
end\
|
|
945
1123
|
`
|
|
946
1124
|
local CLIENT_BRIDGE_SOURCE = `\
|
|
947
|
-
--
|
|
948
|
-
--
|
|
949
|
-
--
|
|
1125
|
+
-- Installed by @chrrxs/robloxstudio-mcp to power the eval_client_runtime MCP\
|
|
1126
|
+
-- tool (shared-require-cache eval on the client during playtests). Inert\
|
|
1127
|
+
-- outside Studio (no-ops in live games); safe to leave in place.\
|
|
950
1128
|
\
|
|
951
1129
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")\
|
|
952
1130
|
local RunService = game:GetService("RunService")\
|
|
@@ -969,6 +1147,25 @@ bf.OnInvoke = function(payload)\
|
|
|
969
1147
|
return pcall(require, payload)\
|
|
970
1148
|
end\
|
|
971
1149
|
`
|
|
1150
|
+
-- Stamp written onto each installed bridge Script so we can tell whether the
|
|
1151
|
+
-- bridge currently in the DM was produced by THIS plugin build. It's a djb2
|
|
1152
|
+
-- hash of the actual bridge source plus the plugin version, so ANY change to
|
|
1153
|
+
-- the source (or a version bump) yields a new stamp — which makes
|
|
1154
|
+
-- ensureBridgesInstalled() force a refresh on the next plugin load instead of
|
|
1155
|
+
-- keeping a stale bridge that happens to still be present (e.g. one saved into
|
|
1156
|
+
-- the .rbxl from an older build).
|
|
1157
|
+
local STAMP_ATTR = "__MCPBridgeStamp"
|
|
1158
|
+
local function computeBridgeStamp()
|
|
1159
|
+
local combined = `{SERVER_BRIDGE_SOURCE}|{CLIENT_BRIDGE_SOURCE}`
|
|
1160
|
+
local h = 5381
|
|
1161
|
+
for i = 1, #combined do
|
|
1162
|
+
h = (h * 33 + (string.byte(combined, i))) % 2147483647
|
|
1163
|
+
end
|
|
1164
|
+
-- "2.13.0" is replaced with the package version at package time
|
|
1165
|
+
-- (scripts/build-plugin.mjs injectVersion), so a release bump also restamps.
|
|
1166
|
+
return `{tostring(h)}-2.13.0`
|
|
1167
|
+
end
|
|
1168
|
+
local BRIDGE_STAMP = computeBridgeStamp()
|
|
972
1169
|
local function setSource(scriptInst, source)
|
|
973
1170
|
-- ScriptEditorService is the cleaner API and integrates with Studio's
|
|
974
1171
|
-- edit history; fall back to direct Source mutation (allowed in plugin
|
|
@@ -1004,7 +1201,31 @@ local function cleanupBridges()
|
|
|
1004
1201
|
end)
|
|
1005
1202
|
end
|
|
1006
1203
|
end
|
|
1007
|
-
|
|
1204
|
+
-- Idempotent variant: install only if the bridge scripts aren't already
|
|
1205
|
+
-- present in the edit DM. Used to keep the bridges always available (so a
|
|
1206
|
+
-- playtest the dev starts manually — not via the MCP start_playtest tool —
|
|
1207
|
+
-- still clones them into the play DMs). Cheap no-op when already installed,
|
|
1208
|
+
-- which avoids re-dirtying the place on every plugin reconnect.
|
|
1209
|
+
local installBridges
|
|
1210
|
+
local function ensureBridgesInstalled()
|
|
1211
|
+
local _binding = findBridges()
|
|
1212
|
+
local server = _binding.server
|
|
1213
|
+
local client = _binding.client
|
|
1214
|
+
if server and client then
|
|
1215
|
+
-- Both present — but only skip the reinstall if they were produced by
|
|
1216
|
+
-- THIS build. A mismatched/absent stamp means a stale bridge (older
|
|
1217
|
+
-- plugin, or one persisted in the saved place), so force a refresh.
|
|
1218
|
+
local sStamp = server:GetAttribute(STAMP_ATTR)
|
|
1219
|
+
local cStamp = client:GetAttribute(STAMP_ATTR)
|
|
1220
|
+
if sStamp == BRIDGE_STAMP and cStamp == BRIDGE_STAMP then
|
|
1221
|
+
return {
|
|
1222
|
+
installed = true,
|
|
1223
|
+
}
|
|
1224
|
+
end
|
|
1225
|
+
end
|
|
1226
|
+
return installBridges()
|
|
1227
|
+
end
|
|
1228
|
+
function installBridges()
|
|
1008
1229
|
-- Defensive: clear any stale bridges from a prior unclean exit before
|
|
1009
1230
|
-- inserting fresh. The injected script also self-cleans its
|
|
1010
1231
|
-- ReplicatedStorage/ServerScriptService children at startup, but the
|
|
@@ -1017,6 +1238,7 @@ local function installBridges()
|
|
|
1017
1238
|
-- script. cleanupBridges() removes it from the edit DM when the
|
|
1018
1239
|
-- playtest ends.
|
|
1019
1240
|
setSource(serverScript, SERVER_BRIDGE_SOURCE)
|
|
1241
|
+
serverScript:SetAttribute(STAMP_ATTR, BRIDGE_STAMP)
|
|
1020
1242
|
serverScript.Parent = ServerScriptService
|
|
1021
1243
|
local sps = getStarterPlayerScripts()
|
|
1022
1244
|
if not sps then
|
|
@@ -1025,6 +1247,7 @@ local function installBridges()
|
|
|
1025
1247
|
local clientScript = Instance.new("LocalScript")
|
|
1026
1248
|
clientScript.Name = CLIENT_SCRIPT_NAME
|
|
1027
1249
|
setSource(clientScript, CLIENT_BRIDGE_SOURCE)
|
|
1250
|
+
clientScript:SetAttribute(STAMP_ATTR, BRIDGE_STAMP)
|
|
1028
1251
|
clientScript.Parent = sps
|
|
1029
1252
|
end)
|
|
1030
1253
|
if not ok then
|
|
@@ -1039,6 +1262,7 @@ local function installBridges()
|
|
|
1039
1262
|
end
|
|
1040
1263
|
return {
|
|
1041
1264
|
cleanupBridges = cleanupBridges,
|
|
1265
|
+
ensureBridgesInstalled = ensureBridgesInstalled,
|
|
1042
1266
|
installBridges = installBridges,
|
|
1043
1267
|
BRIDGE_NAMES = BRIDGE_NAMES,
|
|
1044
1268
|
}
|
|
@@ -1904,6 +2128,8 @@ return {
|
|
|
1904
2128
|
<Properties>
|
|
1905
2129
|
<string name="Name">CaptureHandlers</string>
|
|
1906
2130
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
2131
|
+
local TS = require(script.Parent.Parent.Parent.include.RuntimeLib)
|
|
2132
|
+
local RenderMonitor = TS.import(script, script.Parent.Parent, "RenderMonitor")
|
|
1907
2133
|
local CaptureService = game:GetService("CaptureService")
|
|
1908
2134
|
local AssetService = game:GetService("AssetService")
|
|
1909
2135
|
local MAX_TILE_SIZE = 1024
|
|
@@ -2013,7 +2239,20 @@ local function readPixelsTiled(img, w, h)
|
|
|
2013
2239
|
end
|
|
2014
2240
|
return fullBuf
|
|
2015
2241
|
end
|
|
2016
|
-
|
|
2242
|
+
-- Triggers CaptureService:CaptureScreenshot and waits for the temporary
|
|
2243
|
+
-- content id. Works in any DM, including the play CLIENT (where reading the
|
|
2244
|
+
-- pixels back is blocked, but capturing is not). The returned rbxtemp:// id is
|
|
2245
|
+
-- a process-scoped handle: it can be dereferenced from a DIFFERENT, more
|
|
2246
|
+
-- privileged DM (the edit DM) — see captureRead.
|
|
2247
|
+
local function doCaptureScreenshot()
|
|
2248
|
+
-- Fast-fail with a clear reason if the window isn't rendering — otherwise
|
|
2249
|
+
-- CaptureScreenshot's callback never fires and we'd block for the full 10s.
|
|
2250
|
+
local notRendering = RenderMonitor.notRenderingReason()
|
|
2251
|
+
if notRendering ~= nil then
|
|
2252
|
+
return {
|
|
2253
|
+
error = notRendering,
|
|
2254
|
+
}
|
|
2255
|
+
end
|
|
2017
2256
|
local contentId
|
|
2018
2257
|
CaptureService:CaptureScreenshot(function(id)
|
|
2019
2258
|
contentId = id
|
|
@@ -2022,11 +2261,21 @@ local function captureScreenshotData()
|
|
|
2022
2261
|
while contentId == nil do
|
|
2023
2262
|
if tick() - startTime > 10 then
|
|
2024
2263
|
return {
|
|
2025
|
-
error = "Screenshot capture timed out.
|
|
2264
|
+
error = "Screenshot capture timed out (CaptureScreenshot callback never fired). The Studio window is likely minimized or occluded — restore it so the viewport renders. (Known Roblox bug: capture can also fail if the viewport renders a solid color.)",
|
|
2026
2265
|
}
|
|
2027
2266
|
end
|
|
2028
2267
|
task.wait(0.1)
|
|
2029
2268
|
end
|
|
2269
|
+
return {
|
|
2270
|
+
contentId = contentId,
|
|
2271
|
+
}
|
|
2272
|
+
end
|
|
2273
|
+
-- Promotes a CaptureScreenshot content id into an EditableImage and reads its
|
|
2274
|
+
-- RGBA pixels. MUST run in the edit/plugin context: the running game VM lacks
|
|
2275
|
+
-- the privilege to create an EditableImage from a temporary texture id (errors
|
|
2276
|
+
-- "cannot currently create editable image from temporary texture id"), while
|
|
2277
|
+
-- the edit DM can — even for an id captured in the play client DM.
|
|
2278
|
+
local function readContentToBase64(contentId)
|
|
2030
2279
|
local editableOk, editableResult = pcall(function()
|
|
2031
2280
|
return AssetService:CreateEditableImageAsync(Content.fromUri(contentId))
|
|
2032
2281
|
end)
|
|
@@ -2056,12 +2305,36 @@ local function captureScreenshotData()
|
|
|
2056
2305
|
data = base64Data,
|
|
2057
2306
|
}
|
|
2058
2307
|
end
|
|
2308
|
+
-- Edit-mode single shot: capture and read back in the same (edit) context.
|
|
2309
|
+
local function captureScreenshotData()
|
|
2310
|
+
local cap = doCaptureScreenshot()
|
|
2311
|
+
if cap.error ~= nil then
|
|
2312
|
+
return cap
|
|
2313
|
+
end
|
|
2314
|
+
return readContentToBase64(cap.contentId)
|
|
2315
|
+
end
|
|
2059
2316
|
local function captureScreenshot()
|
|
2060
2317
|
return captureScreenshotData()
|
|
2061
2318
|
end
|
|
2319
|
+
-- Play-mode step 1 (run on the CLIENT): capture only, return the temp id.
|
|
2320
|
+
local function captureBegin()
|
|
2321
|
+
return doCaptureScreenshot()
|
|
2322
|
+
end
|
|
2323
|
+
-- Play-mode step 2 (run on EDIT): read pixels from a temp id captured elsewhere.
|
|
2324
|
+
local function captureRead(requestData)
|
|
2325
|
+
local contentId = requestData.contentId
|
|
2326
|
+
if not (contentId ~= "" and contentId) then
|
|
2327
|
+
return {
|
|
2328
|
+
error = "contentId is required",
|
|
2329
|
+
}
|
|
2330
|
+
end
|
|
2331
|
+
return readContentToBase64(contentId)
|
|
2332
|
+
end
|
|
2062
2333
|
return {
|
|
2063
2334
|
captureScreenshotData = captureScreenshotData,
|
|
2064
2335
|
captureScreenshot = captureScreenshot,
|
|
2336
|
+
captureBegin = captureBegin,
|
|
2337
|
+
captureRead = captureRead,
|
|
2065
2338
|
}
|
|
2066
2339
|
]]></string>
|
|
2067
2340
|
</Properties>
|
|
@@ -2070,19 +2343,56 @@ return {
|
|
|
2070
2343
|
<Properties>
|
|
2071
2344
|
<string name="Name">InputHandlers</string>
|
|
2072
2345
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
2073
|
-
local
|
|
2074
|
-
|
|
2075
|
-
|
|
2346
|
+
local TS = require(script.Parent.Parent.Parent.include.RuntimeLib)
|
|
2347
|
+
-- Virtual input via UserInputService:CreateVirtualInput().
|
|
2348
|
+
--
|
|
2349
|
+
-- We deliberately do NOT use VirtualInputManager:Send*Event — those methods
|
|
2350
|
+
-- are gated behind RobloxScriptSecurity ("lacking capability RobloxScript")
|
|
2351
|
+
-- in every context a plugin can reach (edit DM, play server/client DMs), so
|
|
2352
|
+
-- they silently never worked. CreateVirtualInput() is callable without that
|
|
2353
|
+
-- capability and drives the REAL input pipeline: SendKey feeds
|
|
2354
|
+
-- UserInputService.InputBegan/Ended and the control modules (so WASD walks the
|
|
2355
|
+
-- character at full WalkSpeed with controls intact, no Humanoid hijack),
|
|
2356
|
+
-- SendMouseButton feeds UIS and activates GUI buttons (and hit-tests against
|
|
2357
|
+
-- CoreGui), and SendTextInput types into the focused TextBox.
|
|
2358
|
+
--
|
|
2359
|
+
-- Method set on the VirtualInput object (verified live):
|
|
2360
|
+
-- SendKey(isDown: boolean, keyCode: Enum.KeyCode)
|
|
2361
|
+
-- SendMouseButton(position: Vector2, inputType: Enum.UserInputType, isDown: boolean)
|
|
2362
|
+
-- SendTextInput(text: string)
|
|
2363
|
+
-- There is NO SendMouseMove / SendMouseWheel / SendKeyEvent — so "move" and
|
|
2364
|
+
-- "scroll" mouse actions are not supported.
|
|
2365
|
+
--
|
|
2366
|
+
-- Coordinate space: SendMouseButton coordinates are viewport pixels matching
|
|
2367
|
+
-- what capture_screenshot returns (window space, origin at the top-left of the
|
|
2368
|
+
-- rendered viewport). Pass screenshot pixel coordinates straight through. Note
|
|
2369
|
+
-- that UserInputService reports input positions in GUI space, which is offset
|
|
2370
|
+
-- from this by GuiService:GetGuiInset() (~58px on the Y axis) — irrelevant for
|
|
2371
|
+
-- callers who pick coordinates off a screenshot, which is why we do not
|
|
2372
|
+
-- translate here.
|
|
2373
|
+
local RenderMonitor = TS.import(script, script.Parent.Parent, "RenderMonitor")
|
|
2374
|
+
local UserInputService = game:GetService("UserInputService")
|
|
2375
|
+
-- One VirtualInput per plugin VM, reused across calls so that a key held down
|
|
2376
|
+
-- in one call (action="press") and released in a later call (action="release")
|
|
2377
|
+
-- share the same input source.
|
|
2378
|
+
local cachedVI
|
|
2379
|
+
local function getVI()
|
|
2380
|
+
if cachedVI then
|
|
2381
|
+
return cachedVI
|
|
2382
|
+
end
|
|
2383
|
+
local ok, vi = pcall(function()
|
|
2384
|
+
return UserInputService:CreateVirtualInput()
|
|
2076
2385
|
end)
|
|
2077
|
-
if ok and
|
|
2078
|
-
|
|
2386
|
+
if ok and vi ~= nil then
|
|
2387
|
+
cachedVI = vi
|
|
2388
|
+
return cachedVI
|
|
2079
2389
|
end
|
|
2080
2390
|
return nil
|
|
2081
2391
|
end
|
|
2082
|
-
local
|
|
2083
|
-
Left =
|
|
2084
|
-
Right =
|
|
2085
|
-
Middle =
|
|
2392
|
+
local MOUSE_TYPE_MAP = {
|
|
2393
|
+
Left = Enum.UserInputType.MouseButton1,
|
|
2394
|
+
Right = Enum.UserInputType.MouseButton2,
|
|
2395
|
+
Middle = Enum.UserInputType.MouseButton3,
|
|
2086
2396
|
}
|
|
2087
2397
|
local function simulateMouseInput(requestData)
|
|
2088
2398
|
local action = requestData.action
|
|
@@ -2093,56 +2403,43 @@ local function simulateMouseInput(requestData)
|
|
|
2093
2403
|
_condition = "Left"
|
|
2094
2404
|
end
|
|
2095
2405
|
local button = _condition
|
|
2096
|
-
local scrollDirection = requestData.scrollDirection
|
|
2097
2406
|
if not (action ~= "" and action) then
|
|
2098
2407
|
return {
|
|
2099
2408
|
error = "action is required",
|
|
2100
2409
|
}
|
|
2101
2410
|
end
|
|
2102
|
-
|
|
2103
|
-
if not vim then
|
|
2411
|
+
if x == nil or y == nil then
|
|
2104
2412
|
return {
|
|
2105
|
-
error = "
|
|
2413
|
+
error = "x and y are required",
|
|
2106
2414
|
}
|
|
2107
2415
|
end
|
|
2108
|
-
|
|
2109
|
-
|
|
2110
|
-
|
|
2416
|
+
-- Input is silently dropped by the engine when the window isn't rendering
|
|
2417
|
+
-- (e.g. minimized). Surface that instead of returning a false success.
|
|
2418
|
+
local notRendering = RenderMonitor.notRenderingReason()
|
|
2419
|
+
if notRendering ~= nil then
|
|
2420
|
+
return {
|
|
2421
|
+
error = notRendering,
|
|
2422
|
+
}
|
|
2423
|
+
end
|
|
2424
|
+
local vi = getVI()
|
|
2425
|
+
if not vi then
|
|
2426
|
+
return {
|
|
2427
|
+
error = "UserInputService:CreateVirtualInput() is not available in this context",
|
|
2428
|
+
}
|
|
2111
2429
|
end
|
|
2112
|
-
local
|
|
2430
|
+
local inputType = MOUSE_TYPE_MAP[button] or Enum.UserInputType.MouseButton1
|
|
2431
|
+
local pos = Vector2.new(x, y)
|
|
2113
2432
|
local success, err = pcall(function()
|
|
2114
2433
|
if action == "click" then
|
|
2115
|
-
|
|
2116
|
-
error("x and y are required for click")
|
|
2117
|
-
end
|
|
2118
|
-
vim:SendMouseButtonEvent(x, y, buttonNum, true)
|
|
2434
|
+
vi:SendMouseButton(pos, inputType, true)
|
|
2119
2435
|
task.wait(0.05)
|
|
2120
|
-
|
|
2436
|
+
vi:SendMouseButton(pos, inputType, false)
|
|
2121
2437
|
elseif action == "mouseDown" then
|
|
2122
|
-
|
|
2123
|
-
error("x and y are required for mouseDown")
|
|
2124
|
-
end
|
|
2125
|
-
vim:SendMouseButtonEvent(x, y, buttonNum, true)
|
|
2438
|
+
vi:SendMouseButton(pos, inputType, true)
|
|
2126
2439
|
elseif action == "mouseUp" then
|
|
2127
|
-
|
|
2128
|
-
error("x and y are required for mouseUp")
|
|
2129
|
-
end
|
|
2130
|
-
vim:SendMouseButtonEvent(x, y, buttonNum, false)
|
|
2131
|
-
elseif action == "move" then
|
|
2132
|
-
if x == nil or y == nil then
|
|
2133
|
-
error("x and y are required for move")
|
|
2134
|
-
end
|
|
2135
|
-
vim:SendMouseMoveEvent(x, y)
|
|
2136
|
-
elseif action == "scroll" then
|
|
2137
|
-
if x == nil or y == nil then
|
|
2138
|
-
error("x and y are required for scroll")
|
|
2139
|
-
end
|
|
2140
|
-
if not (scrollDirection ~= "" and scrollDirection) then
|
|
2141
|
-
error("scrollDirection is required for scroll")
|
|
2142
|
-
end
|
|
2143
|
-
vim:SendMouseWheelEvent(x, y, scrollDirection == "up")
|
|
2440
|
+
vi:SendMouseButton(pos, inputType, false)
|
|
2144
2441
|
else
|
|
2145
|
-
error(`
|
|
2442
|
+
error(`Unsupported action "{action}". CreateVirtualInput supports click, mouseDown, mouseUp ` .. `(no move/scroll — those methods don't exist on VirtualInput).`)
|
|
2146
2443
|
end
|
|
2147
2444
|
end)
|
|
2148
2445
|
if success then
|
|
@@ -2159,7 +2456,40 @@ local function simulateMouseInput(requestData)
|
|
|
2159
2456
|
}
|
|
2160
2457
|
end
|
|
2161
2458
|
local function simulateKeyboardInput(requestData)
|
|
2459
|
+
local notRendering = RenderMonitor.notRenderingReason()
|
|
2460
|
+
if notRendering ~= nil then
|
|
2461
|
+
return {
|
|
2462
|
+
error = notRendering,
|
|
2463
|
+
}
|
|
2464
|
+
end
|
|
2465
|
+
local vi = getVI()
|
|
2466
|
+
if not vi then
|
|
2467
|
+
return {
|
|
2468
|
+
error = "UserInputService:CreateVirtualInput() is not available in this context",
|
|
2469
|
+
}
|
|
2470
|
+
end
|
|
2471
|
+
-- Text mode: type a string into the focused TextBox.
|
|
2472
|
+
local text = requestData.text
|
|
2473
|
+
if text ~= nil then
|
|
2474
|
+
local ok, err = pcall(function()
|
|
2475
|
+
return vi:SendTextInput(text)
|
|
2476
|
+
end)
|
|
2477
|
+
if ok then
|
|
2478
|
+
return {
|
|
2479
|
+
success = true,
|
|
2480
|
+
text = text,
|
|
2481
|
+
}
|
|
2482
|
+
end
|
|
2483
|
+
return {
|
|
2484
|
+
error = `Failed to send text input: {err}`,
|
|
2485
|
+
}
|
|
2486
|
+
end
|
|
2162
2487
|
local keyCodeName = requestData.keyCode
|
|
2488
|
+
if not (keyCodeName ~= "" and keyCodeName) then
|
|
2489
|
+
return {
|
|
2490
|
+
error = "keyCode (or text) is required",
|
|
2491
|
+
}
|
|
2492
|
+
end
|
|
2163
2493
|
local _condition = (requestData.action)
|
|
2164
2494
|
if _condition == nil then
|
|
2165
2495
|
_condition = "tap"
|
|
@@ -2170,17 +2500,6 @@ local function simulateKeyboardInput(requestData)
|
|
|
2170
2500
|
_condition_1 = 0.1
|
|
2171
2501
|
end
|
|
2172
2502
|
local duration = _condition_1
|
|
2173
|
-
if not (keyCodeName ~= "" and keyCodeName) then
|
|
2174
|
-
return {
|
|
2175
|
-
error = "keyCode is required",
|
|
2176
|
-
}
|
|
2177
|
-
end
|
|
2178
|
-
local vim = getVIM()
|
|
2179
|
-
if not vim then
|
|
2180
|
-
return {
|
|
2181
|
-
error = "VirtualInputManager is not available in this context",
|
|
2182
|
-
}
|
|
2183
|
-
end
|
|
2184
2503
|
local enumOk, keyCode = pcall(function()
|
|
2185
2504
|
return (Enum.KeyCode)[keyCodeName]
|
|
2186
2505
|
end)
|
|
@@ -2191,13 +2510,13 @@ local function simulateKeyboardInput(requestData)
|
|
|
2191
2510
|
end
|
|
2192
2511
|
local success, err = pcall(function()
|
|
2193
2512
|
if action == "press" then
|
|
2194
|
-
|
|
2513
|
+
vi:SendKey(true, keyCode)
|
|
2195
2514
|
elseif action == "release" then
|
|
2196
|
-
|
|
2515
|
+
vi:SendKey(false, keyCode)
|
|
2197
2516
|
elseif action == "tap" then
|
|
2198
|
-
|
|
2517
|
+
vi:SendKey(true, keyCode)
|
|
2199
2518
|
task.wait(duration)
|
|
2200
|
-
|
|
2519
|
+
vi:SendKey(false, keyCode)
|
|
2201
2520
|
else
|
|
2202
2521
|
error(`Unknown action: {action}`)
|
|
2203
2522
|
end
|
|
@@ -2827,11 +3146,10 @@ return {
|
|
|
2827
3146
|
<string name="Name">MetadataHandlers</string>
|
|
2828
3147
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
2829
3148
|
local TS = require(script.Parent.Parent.Parent.include.RuntimeLib)
|
|
2830
|
-
local
|
|
2831
|
-
local CollectionService = _services.CollectionService
|
|
2832
|
-
local LogService = _services.LogService
|
|
3149
|
+
local CollectionService = TS.import(script, script.Parent.Parent.Parent, "node_modules", "@rbxts", "services").CollectionService
|
|
2833
3150
|
local Utils = TS.import(script, script.Parent.Parent, "Utils")
|
|
2834
3151
|
local Recording = TS.import(script, script.Parent.Parent, "Recording")
|
|
3152
|
+
local LuauExec = TS.import(script, script.Parent.Parent, "LuauExec")
|
|
2835
3153
|
local ChangeHistoryService = game:GetService("ChangeHistoryService")
|
|
2836
3154
|
local Selection = game:GetService("Selection")
|
|
2837
3155
|
local _binding = Utils
|
|
@@ -3257,137 +3575,11 @@ local function executeLuau(requestData)
|
|
|
3257
3575
|
error = "Code is required",
|
|
3258
3576
|
}
|
|
3259
3577
|
end
|
|
3260
|
-
--
|
|
3261
|
-
--
|
|
3262
|
-
--
|
|
3263
|
-
--
|
|
3264
|
-
|
|
3265
|
-
-- generic "Requested module experienced an error while loading"
|
|
3266
|
-
-- message. Wrapping user code in xpcall INSIDE the IIFE keeps the
|
|
3267
|
-
-- ModuleScript itself returning successfully — the real error +
|
|
3268
|
-
-- traceback live in the returned table.
|
|
3269
|
-
--
|
|
3270
|
-
-- 2. The ModuleScript path runs in its own environment, so a plugin-
|
|
3271
|
-
-- side getfenv print/warn override never reached user prints. A
|
|
3272
|
-
-- lexical local print/warn inside the IIFE captures user prints
|
|
3273
|
-
-- regardless of which path executes. We also call the real global
|
|
3274
|
-
-- print/warn so messages still flow to Studio's output and
|
|
3275
|
-
-- LogService.MessageOut (which powers get_runtime_logs).
|
|
3276
|
-
--
|
|
3277
|
-
-- Prints from required sub-modules don't reach this capture (they have
|
|
3278
|
-
-- their own env) — those go through the runtime log buffer.
|
|
3279
|
-
local wrapped = `return ((function()\
|
|
3280
|
-
\tlocal __mcp_output = \{\}\
|
|
3281
|
-
\tlocal __mcp_real_print = print\
|
|
3282
|
-
\tlocal __mcp_real_warn = warn\
|
|
3283
|
-
\tlocal print = function(...)\
|
|
3284
|
-
\t\t__mcp_real_print(...)\
|
|
3285
|
-
\t\tlocal args = \{...\}\
|
|
3286
|
-
\t\tlocal parts = table.create(#args)\
|
|
3287
|
-
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
3288
|
-
\t\ttable.insert(__mcp_output, table.concat(parts, "\\t"))\
|
|
3289
|
-
\tend\
|
|
3290
|
-
\tlocal warn = function(...)\
|
|
3291
|
-
\t\t__mcp_real_warn(...)\
|
|
3292
|
-
\t\tlocal args = \{...\}\
|
|
3293
|
-
\t\tlocal parts = table.create(#args)\
|
|
3294
|
-
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
3295
|
-
\t\ttable.insert(__mcp_output, "[warn] " .. table.concat(parts, "\\t"))\
|
|
3296
|
-
\tend\
|
|
3297
|
-
\tlocal function __mcp_run()\
|
|
3298
|
-
{code}\
|
|
3299
|
-
\tend\
|
|
3300
|
-
\tlocal ok, errOrValue = xpcall(__mcp_run, debug.traceback)\
|
|
3301
|
-
\treturn \{ ok = ok, value = errOrValue, output = __mcp_output \}\
|
|
3302
|
-
end)())`
|
|
3303
|
-
local runViaModuleScript = function()
|
|
3304
|
-
local m = Instance.new("ModuleScript")
|
|
3305
|
-
m.Name = "__MCPExecLuauPayload"
|
|
3306
|
-
local okSet, setErr = pcall(function()
|
|
3307
|
-
m.Source = wrapped
|
|
3308
|
-
end)
|
|
3309
|
-
if not okSet then
|
|
3310
|
-
m:Destroy()
|
|
3311
|
-
error(`ModuleScript Source set failed: {tostring(setErr)}`)
|
|
3312
|
-
end
|
|
3313
|
-
m.Parent = game:GetService("Workspace")
|
|
3314
|
-
local okReq, reqResult = pcall(function()
|
|
3315
|
-
return require(m)
|
|
3316
|
-
end)
|
|
3317
|
-
m:Destroy()
|
|
3318
|
-
if not okReq then
|
|
3319
|
-
local errMsg = tostring(reqResult)
|
|
3320
|
-
-- pcall(require, m) collapses parse/compile failures into the
|
|
3321
|
-
-- canned engine string below. Walk LogService backward for the
|
|
3322
|
-
-- real diagnostic, which was emitted to MessageOut just before.
|
|
3323
|
-
if errMsg == "Requested module experienced an error while loading" then
|
|
3324
|
-
-- The parser diagnostic is emitted to LogService on the next
|
|
3325
|
-
-- engine frame, not synchronously with pcall(require). task.wait(0)
|
|
3326
|
-
-- yields too early; 50ms is enough to let the frame complete and
|
|
3327
|
-
-- the message land in GetLogHistory.
|
|
3328
|
-
task.wait(0.05)
|
|
3329
|
-
local hist = LogService:GetLogHistory()
|
|
3330
|
-
for i = #hist - 1, 0, -1 do
|
|
3331
|
-
local e = hist[i + 1]
|
|
3332
|
-
if e.messageType == Enum.MessageType.MessageError and string.sub(e.message, 1, 31) == "Workspace.__MCPExecLuauPayload:" then
|
|
3333
|
-
errMsg = e.message
|
|
3334
|
-
break
|
|
3335
|
-
end
|
|
3336
|
-
end
|
|
3337
|
-
end
|
|
3338
|
-
error(errMsg)
|
|
3339
|
-
end
|
|
3340
|
-
return reqResult
|
|
3341
|
-
end
|
|
3342
|
-
local isLoadstringUnavailable = function(err)
|
|
3343
|
-
local errStr = tostring(err)
|
|
3344
|
-
local matchStart = string.find(errStr, "not available", 1, true)
|
|
3345
|
-
return matchStart ~= nil
|
|
3346
|
-
end
|
|
3347
|
-
local success, result = pcall(function()
|
|
3348
|
-
local fn, compileError = loadstring(wrapped)
|
|
3349
|
-
if not fn then
|
|
3350
|
-
if isLoadstringUnavailable(compileError) then
|
|
3351
|
-
return runViaModuleScript()
|
|
3352
|
-
end
|
|
3353
|
-
error(`Compile error: {compileError}`)
|
|
3354
|
-
end
|
|
3355
|
-
return fn()
|
|
3356
|
-
end)
|
|
3357
|
-
-- loadstring throws (not returns nil) in some plugin contexts when
|
|
3358
|
-
-- LoadStringEnabled=false. Catch that as a second-chance fallback.
|
|
3359
|
-
if not success and isLoadstringUnavailable(result) then
|
|
3360
|
-
success, result = pcall(runViaModuleScript)
|
|
3361
|
-
end
|
|
3362
|
-
if not success then
|
|
3363
|
-
-- Outer pcall failed - the wrapper itself didn't even run (e.g. compile
|
|
3364
|
-
-- error in the user code, or ModuleScript setup error). 'result' is the
|
|
3365
|
-
-- raw error string from pcall.
|
|
3366
|
-
return {
|
|
3367
|
-
success = false,
|
|
3368
|
-
error = tostring(result),
|
|
3369
|
-
output = {},
|
|
3370
|
-
message = "Code execution failed",
|
|
3371
|
-
}
|
|
3372
|
-
end
|
|
3373
|
-
-- Wrapper executed - unpack { ok, value, output }.
|
|
3374
|
-
local r = result
|
|
3375
|
-
local capturedOutput = r.output
|
|
3376
|
-
local output = if capturedOutput ~= nil then capturedOutput else ({})
|
|
3377
|
-
if r.ok == true then
|
|
3378
|
-
return {
|
|
3379
|
-
success = true,
|
|
3380
|
-
returnValue = if r.value ~= nil then tostring(r.value) else nil,
|
|
3381
|
-
output = output,
|
|
3382
|
-
message = "Code executed successfully",
|
|
3383
|
-
}
|
|
3384
|
-
end
|
|
3385
|
-
return {
|
|
3386
|
-
success = false,
|
|
3387
|
-
error = if r.value ~= nil then tostring(r.value) else "(unknown error)",
|
|
3388
|
-
output = output,
|
|
3389
|
-
message = "Code execution failed",
|
|
3390
|
-
}
|
|
3578
|
+
-- All wrapping, print/warn capture, loadstring fallback, JSON-encoding
|
|
3579
|
+
-- of table returns, and parse-error recovery live in LuauExec so the
|
|
3580
|
+
-- edit/server (this handler) and the play-client (ClientBroker) take
|
|
3581
|
+
-- the same code path and produce identical output shapes.
|
|
3582
|
+
return LuauExec.execute(code)
|
|
3391
3583
|
end
|
|
3392
3584
|
local function undo(_requestData)
|
|
3393
3585
|
local success, result = pcall(function()
|
|
@@ -5675,7 +5867,7 @@ local LogService = _services.LogService
|
|
|
5675
5867
|
local RunService = _services.RunService
|
|
5676
5868
|
local _EvalBridges = TS.import(script, script.Parent.Parent, "EvalBridges")
|
|
5677
5869
|
local installBridges = _EvalBridges.installBridges
|
|
5678
|
-
local
|
|
5870
|
+
local ensureBridgesInstalled = _EvalBridges.ensureBridgesInstalled
|
|
5679
5871
|
local StopPlayMonitor = TS.import(script, script.Parent.Parent, "StopPlayMonitor")
|
|
5680
5872
|
local StudioTestService = game:GetService("StudioTestService")
|
|
5681
5873
|
local ServerScriptService = game:GetService("ServerScriptService")
|
|
@@ -5800,7 +5992,9 @@ local function startPlaytest(requestData)
|
|
|
5800
5992
|
logConnection = nil
|
|
5801
5993
|
end
|
|
5802
5994
|
cleanupStopListener()
|
|
5803
|
-
|
|
5995
|
+
-- Note: eval bridges are intentionally NOT cleaned up — they live
|
|
5996
|
+
-- permanently in the edit DM so manual playtests also get them. See
|
|
5997
|
+
-- EvalBridges.ts lifecycle comment.
|
|
5804
5998
|
end
|
|
5805
5999
|
if testRunning then
|
|
5806
6000
|
return {
|
|
@@ -5843,9 +6037,10 @@ local function startPlaytest(requestData)
|
|
|
5843
6037
|
if not injected then
|
|
5844
6038
|
warn(`[MCP] Failed to inject stop listener: {injErr}`)
|
|
5845
6039
|
end
|
|
5846
|
-
--
|
|
5847
|
-
-- so
|
|
5848
|
-
--
|
|
6040
|
+
-- Force-refresh the game-VM eval bridges (ServerEvalBridge + ClientEvalBridge)
|
|
6041
|
+
-- right before cloning so the play DMs get the current source. They also
|
|
6042
|
+
-- live permanently in the edit DM (installed on connect) so manually-started
|
|
6043
|
+
-- playtests get them too; here we just ensure they're fresh.
|
|
5849
6044
|
local bridgeInstall = installBridges()
|
|
5850
6045
|
if not bridgeInstall.installed then
|
|
5851
6046
|
warn(`[MCP] Eval bridge install failed: {bridgeInstall.error}`)
|
|
@@ -5872,7 +6067,9 @@ local function startPlaytest(requestData)
|
|
|
5872
6067
|
end
|
|
5873
6068
|
testRunning = false
|
|
5874
6069
|
cleanupStopListener()
|
|
5875
|
-
|
|
6070
|
+
-- Eval bridges persist in the edit DM (see EvalBridges.ts) — do not
|
|
6071
|
+
-- clean up here, so the next manual playtest still gets them.
|
|
6072
|
+
ensureBridgesInstalled()
|
|
5876
6073
|
end)
|
|
5877
6074
|
local msg = if numPlayers ~= nil then `Playtest started in {mode} mode with {numPlayers} player(s).` else `Playtest started in {mode} mode.`
|
|
5878
6075
|
local response = {
|
|
@@ -5900,9 +6097,25 @@ local function stopPlaytest(_requestData)
|
|
|
5900
6097
|
}
|
|
5901
6098
|
end
|
|
5902
6099
|
if not StopPlayMonitor.waitForConsumption() then
|
|
5903
|
-
--
|
|
5904
|
-
--
|
|
6100
|
+
-- Two distinct failure modes collapse here, distinguished by whether
|
|
6101
|
+
-- THIS edit DM has a playtest tracked:
|
|
6102
|
+
--
|
|
6103
|
+
-- - testRunning=false: no playtest was running from this edit DM
|
|
6104
|
+
-- (true negative). Return "no active playtest" — fine to retry only
|
|
6105
|
+
-- after actually starting a playtest.
|
|
6106
|
+
-- - testRunning=true: a playtest IS running but the cross-DM signal
|
|
6107
|
+
-- didn't propagate within the consumption timeout (false negative
|
|
6108
|
+
-- from the caller's perspective — playtest may actually have ended).
|
|
6109
|
+
-- Tell the caller it's a timing issue and they can retry.
|
|
6110
|
+
--
|
|
6111
|
+
-- Either way clean up the pending flag so a future playtest's monitor
|
|
6112
|
+
-- doesn't fire EndTest on startup against a stale signal.
|
|
5905
6113
|
StopPlayMonitor.clearPending()
|
|
6114
|
+
if testRunning then
|
|
6115
|
+
return {
|
|
6116
|
+
error = "Playtest stop signal sent but consumption confirmation timed out. " .. "The playtest may have ended anyway; check get_connected_instances.",
|
|
6117
|
+
}
|
|
6118
|
+
end
|
|
5906
6119
|
return {
|
|
5907
6120
|
error = "No active playtest to stop.",
|
|
5908
6121
|
}
|
|
@@ -6022,6 +6235,324 @@ return {
|
|
|
6022
6235
|
</Item>
|
|
6023
6236
|
</Item>
|
|
6024
6237
|
<Item class="ModuleScript" referent="19">
|
|
6238
|
+
<Properties>
|
|
6239
|
+
<string name="Name">LuauExec</string>
|
|
6240
|
+
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6241
|
+
-- eslint-disable
|
|
6242
|
+
-- Shared execute_luau machinery for edit/server (MetadataHandlers.executeLuau)
|
|
6243
|
+
-- and the play-client peer (ClientBroker.handleExecuteLuau). Three things this
|
|
6244
|
+
-- module owns:
|
|
6245
|
+
--
|
|
6246
|
+
-- 1. The IIFE wrapper that captures print/warn, runs user code in xpcall,
|
|
6247
|
+
-- and always returns { ok, value, output } so the ModuleScript itself
|
|
6248
|
+
-- always returns exactly one value (otherwise `print("hi")` with no
|
|
6249
|
+
-- return would fail with "Module code did not return exactly one value").
|
|
6250
|
+
--
|
|
6251
|
+
-- 2. The loadstring-then-ModuleScript-require fallback, with the parse-error
|
|
6252
|
+
-- recovery hack that pulls the real diagnostic from LogService.
|
|
6253
|
+
--
|
|
6254
|
+
-- 3. Return-value formatting: tables get HttpService:JSONEncode'd so the
|
|
6255
|
+
-- caller sees `{"x":1,"y":2}` instead of `table: 0xaddr`; primitives
|
|
6256
|
+
-- pass through tostring. The encode is pcall'd so cycles or
|
|
6257
|
+
-- non-serializable values gracefully fall back to tostring.
|
|
6258
|
+
--
|
|
6259
|
+
-- Before this module existed, the client peer used a stripped-down
|
|
6260
|
+
-- require-only execution path that lacked both the wrapper and the JSON
|
|
6261
|
+
-- formatting, producing two well-known papercuts:
|
|
6262
|
+
-- - `print("hi")` (no return) failed with "Module code did not return..."
|
|
6263
|
+
-- - Returning a table yielded `table: 0xaddr` instead of structured data.
|
|
6264
|
+
local HttpService = game:GetService("HttpService")
|
|
6265
|
+
local LogService = game:GetService("LogService")
|
|
6266
|
+
local PAYLOAD_INSTANCE_NAME = "__MCPExecLuauPayload"
|
|
6267
|
+
local PAYLOAD_PATH_PREFIX = `Workspace.{PAYLOAD_INSTANCE_NAME}:`
|
|
6268
|
+
-- Number of lines the wrapper emits BEFORE the first line of user code.
|
|
6269
|
+
-- Used both inside the wrapper (Luau __mcp_LINE_OFFSET) and on the TS side
|
|
6270
|
+
-- (remapPayloadLines, for compile errors recovered from LogService) so user
|
|
6271
|
+
-- code errors report user-relative line numbers instead of the inflated
|
|
6272
|
+
-- "line 23" the wrapper would otherwise expose. If you reorder buildWrapper's
|
|
6273
|
+
-- prefix lines, update this constant — there's a self-check below.
|
|
6274
|
+
local WRAPPER_LINE_OFFSET = 23
|
|
6275
|
+
-- Count source lines so the wrapper can filter traceback frames that fall
|
|
6276
|
+
-- outside the user code range (the wrapper's own preamble/postamble lines).
|
|
6277
|
+
local function countLines(s)
|
|
6278
|
+
local n = 1
|
|
6279
|
+
local size = #s
|
|
6280
|
+
do
|
|
6281
|
+
local i = 1
|
|
6282
|
+
local _shouldIncrement = false
|
|
6283
|
+
while true do
|
|
6284
|
+
if _shouldIncrement then
|
|
6285
|
+
i += 1
|
|
6286
|
+
else
|
|
6287
|
+
_shouldIncrement = true
|
|
6288
|
+
end
|
|
6289
|
+
if not (i <= size) then
|
|
6290
|
+
break
|
|
6291
|
+
end
|
|
6292
|
+
if string.sub(s, i, i) == "\n" then
|
|
6293
|
+
n += 1
|
|
6294
|
+
end
|
|
6295
|
+
end
|
|
6296
|
+
end
|
|
6297
|
+
return n
|
|
6298
|
+
end
|
|
6299
|
+
local function buildWrapper(code)
|
|
6300
|
+
-- If you reorder the prefix lines below, update WRAPPER_LINE_OFFSET to
|
|
6301
|
+
-- match the number of lines emitted BEFORE the ${code} substitution.
|
|
6302
|
+
-- The constant is mirrored inside the wrapper (__mcp_LINE_OFFSET) and
|
|
6303
|
+
-- used by remapPayloadLines on the TS side.
|
|
6304
|
+
local userLines = countLines(code)
|
|
6305
|
+
return `return ((function()\
|
|
6306
|
+
\tlocal __mcp_traceback\
|
|
6307
|
+
\tlocal __mcp_remap\
|
|
6308
|
+
\tlocal __mcp_LINE_OFFSET = {WRAPPER_LINE_OFFSET}\
|
|
6309
|
+
\tlocal __mcp_USER_LINES = {userLines}\
|
|
6310
|
+
\tlocal __mcp_output = \{\}\
|
|
6311
|
+
\tlocal __mcp_real_print = print\
|
|
6312
|
+
\tlocal __mcp_real_warn = warn\
|
|
6313
|
+
\tlocal print = function(...)\
|
|
6314
|
+
\t\t__mcp_real_print(...)\
|
|
6315
|
+
\t\tlocal args = \{...\}\
|
|
6316
|
+
\t\tlocal parts = table.create(#args)\
|
|
6317
|
+
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
6318
|
+
\t\ttable.insert(__mcp_output, table.concat(parts, "\\t"))\
|
|
6319
|
+
\tend\
|
|
6320
|
+
\tlocal warn = function(...)\
|
|
6321
|
+
\t\t__mcp_real_warn(...)\
|
|
6322
|
+
\t\tlocal args = \{...\}\
|
|
6323
|
+
\t\tlocal parts = table.create(#args)\
|
|
6324
|
+
\t\tfor i, a in ipairs(args) do parts[i] = tostring(a) end\
|
|
6325
|
+
\t\ttable.insert(__mcp_output, "[warn] " .. table.concat(parts, "\\t"))\
|
|
6326
|
+
\tend\
|
|
6327
|
+
\tlocal function __mcp_run()\
|
|
6328
|
+
{code}\
|
|
6329
|
+
\tend\
|
|
6330
|
+
\t__mcp_remap = function(s)\
|
|
6331
|
+
\t\t-- Two chunk-name formats can reference our payload:\
|
|
6332
|
+
\t\t-- * "Workspace.__MCPExecLuauPayload:N" — ModuleScript:require fallback path\
|
|
6333
|
+
\t\t-- * "[string \\"return ((function()...\\"]:N" — loadstring() (default in plugin)\
|
|
6334
|
+
\t\t-- Subtract LINE_OFFSET to get the user-relative number, then clamp.\
|
|
6335
|
+
\t\t-- Clamping matters for unclosed constructs ("local x = (") where the\
|
|
6336
|
+
\t\t-- parser keeps reading into wrapper postamble and reports a payload\
|
|
6337
|
+
\t\t-- line past user EOF. Without clamping the message says "user_code:49"\
|
|
6338
|
+
\t\t-- for one-line input, framing the wrapper as user code.\
|
|
6339
|
+
\t\tlocal function __mcp_user_line(payload_n)\
|
|
6340
|
+
\t\t\tlocal user_n = payload_n - __mcp_LINE_OFFSET\
|
|
6341
|
+
\t\t\tif user_n < 1 then return "1" end\
|
|
6342
|
+
\t\t\tif user_n > __mcp_USER_LINES then return tostring(__mcp_USER_LINES) .. " (at end of input)" end\
|
|
6343
|
+
\t\t\treturn tostring(user_n)\
|
|
6344
|
+
\t\tend\
|
|
6345
|
+
\t\ts = string.gsub(s, "__MCPExecLuauPayload:(%d+)", function(num)\
|
|
6346
|
+
\t\t\tlocal n = tonumber(num)\
|
|
6347
|
+
\t\t\tif n then return "user_code:" .. __mcp_user_line(n) end\
|
|
6348
|
+
\t\t\treturn "user_code:" .. num\
|
|
6349
|
+
\t\tend)\
|
|
6350
|
+
\t\ts = string.gsub(s, '%[string "[^"]+"%]:(%d+)', function(num)\
|
|
6351
|
+
\t\t\tlocal n = tonumber(num)\
|
|
6352
|
+
\t\t\tif n then return "user_code:" .. __mcp_user_line(n) end\
|
|
6353
|
+
\t\t\treturn "user_code:" .. num\
|
|
6354
|
+
\t\tend)\
|
|
6355
|
+
\t\treturn s\
|
|
6356
|
+
\tend\
|
|
6357
|
+
\t__mcp_traceback = function(err)\
|
|
6358
|
+
\t\tlocal raw = debug.traceback(tostring(err), 2)\
|
|
6359
|
+
\t\tlocal kept = \{\}\
|
|
6360
|
+
\t\tfor line in string.gmatch(raw, "[^\\n]+") do\
|
|
6361
|
+
\t\t\t-- Extract referenced line number (either chunk-name format).\
|
|
6362
|
+
\t\t\tlocal num_str = string.match(line, "__MCPExecLuauPayload:(%d+)")\
|
|
6363
|
+
\t\t\t\tor string.match(line, '%[string "[^"]+"%]:(%d+)')\
|
|
6364
|
+
\t\t\tlocal n = num_str and tonumber(num_str)\
|
|
6365
|
+
\t\t\t-- Strip the "in function '__mcp_run'" annotation before doing\
|
|
6366
|
+
\t\t\t-- any filtering, because user-code frames carry that suffix —\
|
|
6367
|
+
\t\t\t-- the entire user payload is hosted inside __mcp_run, so EVERY\
|
|
6368
|
+
\t\t\t-- user frame would otherwise match a naive "__mcp_" filter and\
|
|
6369
|
+
\t\t\t-- get dropped. Strip first, then apply filters.\
|
|
6370
|
+
\t\t\tline = (string.gsub(line, " in function '__mcp_run'", ""))\
|
|
6371
|
+
\t\t\tlocal skip = string.find(line, "MCPPlugin", 1, true)\
|
|
6372
|
+
\t\t\t\tor string.find(line, "__mcp_", 1, true)\
|
|
6373
|
+
\t\t\t\tor string.find(line, "in function 'xpcall'", 1, true)\
|
|
6374
|
+
\t\t\t-- Frame lines pointing at wrapper preamble/postamble (outside\
|
|
6375
|
+
\t\t\t-- user range) are wrapper internals — drop them. Lines without\
|
|
6376
|
+
\t\t\t-- a payload-chunk line number (the traceback header / engine\
|
|
6377
|
+
\t\t\t-- C frames) are kept; remap is a no-op for them.\
|
|
6378
|
+
\t\t\tif n and (n <= __mcp_LINE_OFFSET or n > __mcp_LINE_OFFSET + __mcp_USER_LINES) then\
|
|
6379
|
+
\t\t\t\tskip = true\
|
|
6380
|
+
\t\t\tend\
|
|
6381
|
+
\t\t\tif not skip then\
|
|
6382
|
+
\t\t\t\ttable.insert(kept, __mcp_remap(line))\
|
|
6383
|
+
\t\t\tend\
|
|
6384
|
+
\t\tend\
|
|
6385
|
+
\t\treturn table.concat(kept, "\\n")\
|
|
6386
|
+
\tend\
|
|
6387
|
+
\tlocal ok, errOrValue = xpcall(__mcp_run, __mcp_traceback)\
|
|
6388
|
+
\treturn \{ ok = ok, value = errOrValue, output = __mcp_output \}\
|
|
6389
|
+
end)())`
|
|
6390
|
+
end
|
|
6391
|
+
-- TS-side mirror of the Lua __mcp_remap. Used by runViaModuleScript when
|
|
6392
|
+
-- pulling the real compile-error diagnostic out of LogService — that error
|
|
6393
|
+
-- references the payload module's line number directly, and never passes
|
|
6394
|
+
-- through the IIFE's runtime wrapper.
|
|
6395
|
+
local function remapPayloadLines(s, userLines)
|
|
6396
|
+
-- Mirror of the Lua __mcp_remap inside the wrapper, for paths that
|
|
6397
|
+
-- don't pass through the IIFE (compile errors recovered from
|
|
6398
|
+
-- LogService, the immediate loadstring compileError surface). Same
|
|
6399
|
+
-- two-format coverage plus the same clamp: unclosed user constructs
|
|
6400
|
+
-- let the parser consume wrapper postamble, so the raw payload line
|
|
6401
|
+
-- is sometimes well past user EOF — clamp to [1, userLines] and
|
|
6402
|
+
-- annotate so the error doesn't say "user_code:49" for one-line input.
|
|
6403
|
+
local userLine = function(payload)
|
|
6404
|
+
local u = payload - WRAPPER_LINE_OFFSET
|
|
6405
|
+
if u < 1 then
|
|
6406
|
+
return "1"
|
|
6407
|
+
end
|
|
6408
|
+
if u > userLines then
|
|
6409
|
+
return `{tostring(userLines)} (at end of input)`
|
|
6410
|
+
end
|
|
6411
|
+
return tostring(u)
|
|
6412
|
+
end
|
|
6413
|
+
local out = s
|
|
6414
|
+
local a = string.gsub(out, "__MCPExecLuauPayload:(%d+)", function(num)
|
|
6415
|
+
local n = tonumber(num)
|
|
6416
|
+
if n ~= nil then
|
|
6417
|
+
return `user_code:{userLine(n)}`
|
|
6418
|
+
end
|
|
6419
|
+
return `user_code:{num}`
|
|
6420
|
+
end)
|
|
6421
|
+
out = a
|
|
6422
|
+
local b = string.gsub(out, '%[string "[^"]+"%]:(%d+)', function(num)
|
|
6423
|
+
local n = tonumber(num)
|
|
6424
|
+
if n ~= nil then
|
|
6425
|
+
return `user_code:{userLine(n)}`
|
|
6426
|
+
end
|
|
6427
|
+
return `user_code:{num}`
|
|
6428
|
+
end)
|
|
6429
|
+
out = b
|
|
6430
|
+
return out
|
|
6431
|
+
end
|
|
6432
|
+
local function runViaModuleScript(wrapped, userLines)
|
|
6433
|
+
local m = Instance.new("ModuleScript")
|
|
6434
|
+
m.Name = PAYLOAD_INSTANCE_NAME
|
|
6435
|
+
local okSet, setErr = pcall(function()
|
|
6436
|
+
m.Source = wrapped
|
|
6437
|
+
end)
|
|
6438
|
+
if not okSet then
|
|
6439
|
+
m:Destroy()
|
|
6440
|
+
-- error(..., 0) suppresses the "user_MCPPlugin.rbxmx.MCPPlugin.modules.LuauExec:N:"
|
|
6441
|
+
-- prefix that error() would otherwise prepend, keeping the visible
|
|
6442
|
+
-- message focused on the user-actionable error rather than our path.
|
|
6443
|
+
error(`ModuleScript Source set failed: {tostring(setErr)}`, 0)
|
|
6444
|
+
end
|
|
6445
|
+
m.Parent = game:GetService("Workspace")
|
|
6446
|
+
local okReq, reqResult = pcall(function()
|
|
6447
|
+
return require(m)
|
|
6448
|
+
end)
|
|
6449
|
+
m:Destroy()
|
|
6450
|
+
if not okReq then
|
|
6451
|
+
local errMsg = tostring(reqResult)
|
|
6452
|
+
-- pcall(require, m) collapses parse/compile failures into the canned
|
|
6453
|
+
-- engine string. The real diagnostic was emitted to LogService on the
|
|
6454
|
+
-- next engine frame — give it ~50ms to land then scan backward.
|
|
6455
|
+
if errMsg == "Requested module experienced an error while loading" then
|
|
6456
|
+
task.wait(0.05)
|
|
6457
|
+
local hist = LogService:GetLogHistory()
|
|
6458
|
+
for i = #hist - 1, 0, -1 do
|
|
6459
|
+
local e = hist[i + 1]
|
|
6460
|
+
if e.messageType == Enum.MessageType.MessageError and string.sub(e.message, 1, #PAYLOAD_PATH_PREFIX) == PAYLOAD_PATH_PREFIX then
|
|
6461
|
+
errMsg = e.message
|
|
6462
|
+
break
|
|
6463
|
+
end
|
|
6464
|
+
end
|
|
6465
|
+
end
|
|
6466
|
+
-- Compile errors reference the payload module's line number directly
|
|
6467
|
+
-- — remap + clamp to user-relative line numbers so `local x = 1 +`
|
|
6468
|
+
-- reports :1: instead of :23:, and reports the clamp annotation
|
|
6469
|
+
-- when the parser ran off the end of user code into wrapper code.
|
|
6470
|
+
error(remapPayloadLines(errMsg, userLines), 0)
|
|
6471
|
+
end
|
|
6472
|
+
return reqResult
|
|
6473
|
+
end
|
|
6474
|
+
local function isLoadstringUnavailable(err)
|
|
6475
|
+
local errStr = tostring(err)
|
|
6476
|
+
local matchStart = string.find(errStr, "not available", 1, true)
|
|
6477
|
+
return matchStart ~= nil
|
|
6478
|
+
end
|
|
6479
|
+
-- Returns a string suitable for `returnValue`. Tables get JSON-encoded so
|
|
6480
|
+
-- the caller sees structured data instead of "table: 0xaddr". Anything that
|
|
6481
|
+
-- JSONEncode chokes on (cycles, Roblox userdata) falls back to tostring.
|
|
6482
|
+
local function formatReturnValue(value)
|
|
6483
|
+
if value == nil then
|
|
6484
|
+
return ""
|
|
6485
|
+
end
|
|
6486
|
+
local _value = value
|
|
6487
|
+
if type(_value) == "table" then
|
|
6488
|
+
local ok, encoded = pcall(function()
|
|
6489
|
+
return HttpService:JSONEncode(value)
|
|
6490
|
+
end)
|
|
6491
|
+
if ok then
|
|
6492
|
+
return encoded
|
|
6493
|
+
end
|
|
6494
|
+
end
|
|
6495
|
+
return tostring(value)
|
|
6496
|
+
end
|
|
6497
|
+
local function execute(code)
|
|
6498
|
+
if not (code ~= "" and code) or code == "" then
|
|
6499
|
+
return {
|
|
6500
|
+
success = false,
|
|
6501
|
+
error = "code is required",
|
|
6502
|
+
}
|
|
6503
|
+
end
|
|
6504
|
+
local wrapped = buildWrapper(code)
|
|
6505
|
+
local userLines = countLines(code)
|
|
6506
|
+
local success, result = pcall(function()
|
|
6507
|
+
local fn, compileError = loadstring(wrapped)
|
|
6508
|
+
if not fn then
|
|
6509
|
+
if isLoadstringUnavailable(compileError) then
|
|
6510
|
+
return runViaModuleScript(wrapped, userLines)
|
|
6511
|
+
end
|
|
6512
|
+
error(`Compile error: {remapPayloadLines(tostring(compileError), userLines)}`, 0)
|
|
6513
|
+
end
|
|
6514
|
+
return fn()
|
|
6515
|
+
end)
|
|
6516
|
+
-- loadstring can throw (not return nil) when ServerScriptService.
|
|
6517
|
+
-- LoadStringEnabled is false; treat that as a second-chance fallback.
|
|
6518
|
+
if not success and isLoadstringUnavailable(result) then
|
|
6519
|
+
success, result = pcall(function()
|
|
6520
|
+
return runViaModuleScript(wrapped, userLines)
|
|
6521
|
+
end)
|
|
6522
|
+
end
|
|
6523
|
+
if not success then
|
|
6524
|
+
return {
|
|
6525
|
+
success = false,
|
|
6526
|
+
error = tostring(result),
|
|
6527
|
+
output = {},
|
|
6528
|
+
message = "Code execution failed",
|
|
6529
|
+
}
|
|
6530
|
+
end
|
|
6531
|
+
local r = result
|
|
6532
|
+
local capturedOutput = r.output
|
|
6533
|
+
local output = if capturedOutput ~= nil then capturedOutput else ({})
|
|
6534
|
+
if r.ok == true then
|
|
6535
|
+
return {
|
|
6536
|
+
success = true,
|
|
6537
|
+
returnValue = if r.value ~= nil then formatReturnValue(r.value) else nil,
|
|
6538
|
+
output = output,
|
|
6539
|
+
message = "Code executed successfully",
|
|
6540
|
+
}
|
|
6541
|
+
end
|
|
6542
|
+
return {
|
|
6543
|
+
success = false,
|
|
6544
|
+
error = if r.value ~= nil then tostring(r.value) else "(unknown error)",
|
|
6545
|
+
output = output,
|
|
6546
|
+
message = "Code execution failed",
|
|
6547
|
+
}
|
|
6548
|
+
end
|
|
6549
|
+
return {
|
|
6550
|
+
execute = execute,
|
|
6551
|
+
}
|
|
6552
|
+
]]></string>
|
|
6553
|
+
</Properties>
|
|
6554
|
+
</Item>
|
|
6555
|
+
<Item class="ModuleScript" referent="20">
|
|
6025
6556
|
<Properties>
|
|
6026
6557
|
<string name="Name">Recording</string>
|
|
6027
6558
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -6051,7 +6582,75 @@ return {
|
|
|
6051
6582
|
]]></string>
|
|
6052
6583
|
</Properties>
|
|
6053
6584
|
</Item>
|
|
6054
|
-
<Item class="ModuleScript" referent="
|
|
6585
|
+
<Item class="ModuleScript" referent="21">
|
|
6586
|
+
<Properties>
|
|
6587
|
+
<string name="Name">RenderMonitor</string>
|
|
6588
|
+
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6589
|
+
local TS = require(script.Parent.Parent.include.RuntimeLib)
|
|
6590
|
+
-- Detects whether the Studio window is actually rendering, so virtual input
|
|
6591
|
+
-- and screenshot tools can surface a clear reason instead of silently failing.
|
|
6592
|
+
--
|
|
6593
|
+
-- When a Studio window is MINIMIZED, the engine suspends the render loop AND
|
|
6594
|
+
-- input processing, but keeps running scripts (Heartbeat keeps firing). That's
|
|
6595
|
+
-- why simulate_*_input would return success while having zero effect, and
|
|
6596
|
+
-- CaptureService:CaptureScreenshot would time out. Validated live: during a 3s
|
|
6597
|
+
-- minimize, RenderStepped's max inter-frame gap was 5.08s while Heartbeat's was
|
|
6598
|
+
-- 0.10s. So RenderStepped freshness is the reliable "is this window rendering?"
|
|
6599
|
+
-- signal; Heartbeat is not.
|
|
6600
|
+
local RunService = TS.import(script, script.Parent.Parent, "node_modules", "@rbxts", "services").RunService
|
|
6601
|
+
local lastFrame = 0
|
|
6602
|
+
local connected = false
|
|
6603
|
+
-- Above this many seconds since the last rendered frame, we treat the window
|
|
6604
|
+
-- as not rendering. RenderStepped normally fires every ~16ms; a multi-second
|
|
6605
|
+
-- gap only happens when minimized/suspended, so 1s cleanly avoids false
|
|
6606
|
+
-- positives from ordinary frame hitches while still catching the real case.
|
|
6607
|
+
local STALE_THRESHOLD = 1.0
|
|
6608
|
+
local function start()
|
|
6609
|
+
if connected then
|
|
6610
|
+
return nil
|
|
6611
|
+
end
|
|
6612
|
+
-- RenderStepped can only be connected from a client/edit render loop; it
|
|
6613
|
+
-- throws in the play-server DM. pcall so a server-DM call is a safe no-op
|
|
6614
|
+
-- (connected stays false → notRenderingReason() returns undefined there).
|
|
6615
|
+
local ok = pcall(function()
|
|
6616
|
+
RunService.RenderStepped:Connect(function()
|
|
6617
|
+
lastFrame = tick()
|
|
6618
|
+
end)
|
|
6619
|
+
end)
|
|
6620
|
+
if ok then
|
|
6621
|
+
connected = true
|
|
6622
|
+
lastFrame = tick()
|
|
6623
|
+
end
|
|
6624
|
+
end
|
|
6625
|
+
local function secondsSinceFrame()
|
|
6626
|
+
if not connected then
|
|
6627
|
+
return 0
|
|
6628
|
+
end
|
|
6629
|
+
return tick() - lastFrame
|
|
6630
|
+
end
|
|
6631
|
+
-- Returns a human-readable reason if the window appears minimized / not
|
|
6632
|
+
-- rendering (so input + screenshots won't work), else undefined. Fail-open:
|
|
6633
|
+
-- when the monitor isn't active in this DM (server peer, or connect failed) it
|
|
6634
|
+
-- returns undefined so we never block on a false signal.
|
|
6635
|
+
local function notRenderingReason()
|
|
6636
|
+
if not connected then
|
|
6637
|
+
return nil
|
|
6638
|
+
end
|
|
6639
|
+
local gap = secondsSinceFrame()
|
|
6640
|
+
if gap > STALE_THRESHOLD then
|
|
6641
|
+
return string.format("Studio window appears minimized or not rendering (no frame in %.1fs). " .. "Virtual input and screenshots only work while the window is visible — " .. "restore/un-minimize the Studio window and retry.", gap)
|
|
6642
|
+
end
|
|
6643
|
+
return nil
|
|
6644
|
+
end
|
|
6645
|
+
return {
|
|
6646
|
+
start = start,
|
|
6647
|
+
secondsSinceFrame = secondsSinceFrame,
|
|
6648
|
+
notRenderingReason = notRenderingReason,
|
|
6649
|
+
}
|
|
6650
|
+
]]></string>
|
|
6651
|
+
</Properties>
|
|
6652
|
+
</Item>
|
|
6653
|
+
<Item class="ModuleScript" referent="22">
|
|
6055
6654
|
<Properties>
|
|
6056
6655
|
<string name="Name">RuntimeLogBuffer</string>
|
|
6057
6656
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -6232,11 +6831,11 @@ return {
|
|
|
6232
6831
|
]]></string>
|
|
6233
6832
|
</Properties>
|
|
6234
6833
|
</Item>
|
|
6235
|
-
<Item class="ModuleScript" referent="
|
|
6834
|
+
<Item class="ModuleScript" referent="23">
|
|
6236
6835
|
<Properties>
|
|
6237
6836
|
<string name="Name">State</string>
|
|
6238
6837
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6239
|
-
local CURRENT_VERSION = "2.
|
|
6838
|
+
local CURRENT_VERSION = "2.13.0"
|
|
6240
6839
|
local MAX_CONNECTIONS = 5
|
|
6241
6840
|
local BASE_PORT = 58741
|
|
6242
6841
|
local activeTabIndex = 0
|
|
@@ -6328,61 +6927,96 @@ return {
|
|
|
6328
6927
|
]]></string>
|
|
6329
6928
|
</Properties>
|
|
6330
6929
|
</Item>
|
|
6331
|
-
<Item class="ModuleScript" referent="
|
|
6930
|
+
<Item class="ModuleScript" referent="24">
|
|
6332
6931
|
<Properties>
|
|
6333
6932
|
<string name="Name">StopPlayMonitor</string>
|
|
6334
6933
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
6335
|
-
|
|
6934
|
+
local TS = require(script.Parent.Parent.include.RuntimeLib)
|
|
6935
|
+
-- Cross-DM stop_playtest signaling via plugin:SetSetting, scoped by
|
|
6936
|
+
-- per-instance setting key so the same Studio process can host playtests
|
|
6937
|
+
-- for multiple places without one place's stop_playtest yanking another's.
|
|
6336
6938
|
--
|
|
6337
6939
|
-- `plugin:SetSetting` / `plugin:GetSetting` is a per-plugin persistent store
|
|
6338
|
-
--
|
|
6339
|
-
-- play-
|
|
6340
|
-
--
|
|
6940
|
+
-- shared across every DataModel the plugin runs in (edit DMs, play-server
|
|
6941
|
+
-- DMs, play-client DMs). For each connected place we use a dedicated key
|
|
6942
|
+
-- "MCP_STOP_PLAY_<instanceId>" as a single-bit mailbox:
|
|
6341
6943
|
--
|
|
6342
|
-
-- * The edit DM's stopPlaytest handler writes
|
|
6343
|
-
--
|
|
6344
|
-
--
|
|
6345
|
-
--
|
|
6346
|
-
--
|
|
6347
|
-
--
|
|
6944
|
+
-- * The edit DM's stopPlaytest handler writes `true` into its own key
|
|
6945
|
+
-- (computed from its placeId / ServerStorage anon UUID).
|
|
6946
|
+
-- * Each play-server DM's monitor loop polls the key matching its own
|
|
6947
|
+
-- instanceId at 0.1Hz; on `true` it clears the key and calls
|
|
6948
|
+
-- StudioTestService:EndTest. Play-server DMs for other places never
|
|
6949
|
+
-- touch this key.
|
|
6950
|
+
-- * The edit DM waits up to ~8s for its key to be cleared, confirming a
|
|
6951
|
+
-- matching play-server actually consumed the request.
|
|
6348
6952
|
--
|
|
6349
|
-
--
|
|
6350
|
-
--
|
|
6351
|
-
--
|
|
6352
|
-
--
|
|
6353
|
-
|
|
6354
|
-
|
|
6355
|
-
|
|
6356
|
-
-- Pattern mirrors the official Roblox Studio MCP
|
|
6357
|
-
-- (Roblox/studio-rust-mcp-server, plugin/src/Utils/GameStopUtil.luau).
|
|
6953
|
+
-- Earlier versions used a single shared boolean flag, which let any
|
|
6954
|
+
-- play-server DM in the same Studio process consume any place's stop
|
|
6955
|
+
-- request — silently yanking teammates' playtests. The per-key scoping
|
|
6956
|
+
-- below is the fix.
|
|
6957
|
+
local _services = TS.import(script, script.Parent.Parent, "node_modules", "@rbxts", "services")
|
|
6958
|
+
local HttpService = _services.HttpService
|
|
6959
|
+
local ServerStorage = _services.ServerStorage
|
|
6358
6960
|
local StudioTestService = game:GetService("StudioTestService")
|
|
6359
|
-
local
|
|
6360
|
-
|
|
6361
|
-
|
|
6961
|
+
local SETTING_KEY_PREFIX = "MCP_STOP_PLAY_"
|
|
6962
|
+
-- Monitor checks the key at this cadence. 0.1s keeps worst-case detection
|
|
6963
|
+
-- lag tight so the consumption-confirmation window doesn't have to absorb
|
|
6964
|
+
-- polling jitter on top of EndTest's teardown time.
|
|
6965
|
+
local POLL_INTERVAL_SEC = 0.1
|
|
6966
|
+
-- Total time we wait for the matching play-server DM to consume the
|
|
6967
|
+
-- signal. Must cover: monitor detection (<= POLL_INTERVAL_SEC) +
|
|
6968
|
+
-- StudioTestService:EndTest teardown (several seconds on heavier places).
|
|
6969
|
+
-- 8s is comfortable; the tighter poll above keeps real cases well under.
|
|
6970
|
+
local WAIT_FOR_CONSUMPTION_TIMEOUT_SEC = 8.0
|
|
6362
6971
|
local WAIT_POLL_SEC = 0.1
|
|
6363
6972
|
local pluginRef
|
|
6364
6973
|
local function init(p)
|
|
6365
6974
|
pluginRef = p
|
|
6366
6975
|
end
|
|
6976
|
+
-- Mirror of Communication.computeInstanceId(). Duplicated here because
|
|
6977
|
+
-- StopPlayMonitor runs in both edit and play-server DMs, and both must
|
|
6978
|
+
-- agree on the place identifier (published places: placeId; unpublished:
|
|
6979
|
+
-- UUID on ServerStorage's __MCPPlaceId attribute, travels with the .rbxl
|
|
6980
|
+
-- into the play DM).
|
|
6981
|
+
local function computeInstanceId()
|
|
6982
|
+
if game.PlaceId ~= 0 then
|
|
6983
|
+
return `place:{tostring(game.PlaceId)}`
|
|
6984
|
+
end
|
|
6985
|
+
local existing = ServerStorage:GetAttribute("__MCPPlaceId")
|
|
6986
|
+
if type(existing) == "string" and existing ~= "" then
|
|
6987
|
+
return `anon:{existing}`
|
|
6988
|
+
end
|
|
6989
|
+
local fresh = HttpService:GenerateGUID(false)
|
|
6990
|
+
pcall(function()
|
|
6991
|
+
return ServerStorage:SetAttribute("__MCPPlaceId", fresh)
|
|
6992
|
+
end)
|
|
6993
|
+
return `anon:{fresh}`
|
|
6994
|
+
end
|
|
6995
|
+
local function settingKey(instanceId)
|
|
6996
|
+
return SETTING_KEY_PREFIX .. instanceId
|
|
6997
|
+
end
|
|
6367
6998
|
local function startMonitor()
|
|
6368
6999
|
if not pluginRef then
|
|
6369
7000
|
warn("[MCP] StopPlayMonitor.startMonitor called before init; skipping")
|
|
6370
7001
|
return nil
|
|
6371
7002
|
end
|
|
6372
|
-
|
|
6373
|
-
--
|
|
6374
|
-
--
|
|
7003
|
+
local myKey = settingKey(computeInstanceId())
|
|
7004
|
+
-- Clear any stale value left from a prior session. If a real stop
|
|
7005
|
+
-- request is in-flight when this runs, the requesting edit DM will
|
|
7006
|
+
-- write again within its consumption-confirmation window.
|
|
6375
7007
|
pcall(function()
|
|
6376
|
-
return pluginRef:SetSetting(
|
|
7008
|
+
return pluginRef:SetSetting(myKey, false)
|
|
6377
7009
|
end)
|
|
6378
7010
|
task.spawn(function()
|
|
6379
7011
|
while true do
|
|
6380
7012
|
local okGet, val = pcall(function()
|
|
6381
|
-
return pluginRef:GetSetting(
|
|
7013
|
+
return pluginRef:GetSetting(myKey)
|
|
6382
7014
|
end)
|
|
6383
7015
|
if okGet and val == true then
|
|
7016
|
+
-- Consume the flag first so requestStop's
|
|
7017
|
+
-- waitForConsumption returns success, then end the test.
|
|
6384
7018
|
pcall(function()
|
|
6385
|
-
return pluginRef:SetSetting(
|
|
7019
|
+
return pluginRef:SetSetting(myKey, false)
|
|
6386
7020
|
end)
|
|
6387
7021
|
pcall(function()
|
|
6388
7022
|
return StudioTestService:EndTest("stopped_by_mcp")
|
|
@@ -6396,8 +7030,9 @@ local function requestStop()
|
|
|
6396
7030
|
if not pluginRef then
|
|
6397
7031
|
return false
|
|
6398
7032
|
end
|
|
7033
|
+
local myKey = settingKey(computeInstanceId())
|
|
6399
7034
|
local ok = pcall(function()
|
|
6400
|
-
return pluginRef:SetSetting(
|
|
7035
|
+
return pluginRef:SetSetting(myKey, true)
|
|
6401
7036
|
end)
|
|
6402
7037
|
return ok
|
|
6403
7038
|
end
|
|
@@ -6405,10 +7040,11 @@ local function waitForConsumption()
|
|
|
6405
7040
|
if not pluginRef then
|
|
6406
7041
|
return false
|
|
6407
7042
|
end
|
|
7043
|
+
local myKey = settingKey(computeInstanceId())
|
|
6408
7044
|
local start = tick()
|
|
6409
7045
|
while tick() - start < WAIT_FOR_CONSUMPTION_TIMEOUT_SEC do
|
|
6410
7046
|
local okGet, val = pcall(function()
|
|
6411
|
-
return pluginRef:GetSetting(
|
|
7047
|
+
return pluginRef:GetSetting(myKey)
|
|
6412
7048
|
end)
|
|
6413
7049
|
if okGet and val ~= true then
|
|
6414
7050
|
return true
|
|
@@ -6421,8 +7057,9 @@ local function clearPending()
|
|
|
6421
7057
|
if not pluginRef then
|
|
6422
7058
|
return nil
|
|
6423
7059
|
end
|
|
7060
|
+
local myKey = settingKey(computeInstanceId())
|
|
6424
7061
|
pcall(function()
|
|
6425
|
-
return pluginRef:SetSetting(
|
|
7062
|
+
return pluginRef:SetSetting(myKey, false)
|
|
6426
7063
|
end)
|
|
6427
7064
|
end
|
|
6428
7065
|
return {
|
|
@@ -6435,7 +7072,7 @@ return {
|
|
|
6435
7072
|
]]></string>
|
|
6436
7073
|
</Properties>
|
|
6437
7074
|
</Item>
|
|
6438
|
-
<Item class="ModuleScript" referent="
|
|
7075
|
+
<Item class="ModuleScript" referent="25">
|
|
6439
7076
|
<Properties>
|
|
6440
7077
|
<string name="Name">UI</string>
|
|
6441
7078
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -7186,7 +7823,7 @@ return {
|
|
|
7186
7823
|
]]></string>
|
|
7187
7824
|
</Properties>
|
|
7188
7825
|
</Item>
|
|
7189
|
-
<Item class="ModuleScript" referent="
|
|
7826
|
+
<Item class="ModuleScript" referent="26">
|
|
7190
7827
|
<Properties>
|
|
7191
7828
|
<string name="Name">Utils</string>
|
|
7192
7829
|
<string name="Source"><![CDATA[-- Compiled with roblox-ts v3.0.0
|
|
@@ -7716,11 +8353,11 @@ return {
|
|
|
7716
8353
|
</Properties>
|
|
7717
8354
|
</Item>
|
|
7718
8355
|
</Item>
|
|
7719
|
-
<Item class="Folder" referent="
|
|
8356
|
+
<Item class="Folder" referent="30">
|
|
7720
8357
|
<Properties>
|
|
7721
8358
|
<string name="Name">include</string>
|
|
7722
8359
|
</Properties>
|
|
7723
|
-
<Item class="ModuleScript" referent="
|
|
8360
|
+
<Item class="ModuleScript" referent="27">
|
|
7724
8361
|
<Properties>
|
|
7725
8362
|
<string name="Name">Promise</string>
|
|
7726
8363
|
<string name="Source"><![CDATA[--[[
|
|
@@ -9794,7 +10431,7 @@ return Promise
|
|
|
9794
10431
|
]]></string>
|
|
9795
10432
|
</Properties>
|
|
9796
10433
|
</Item>
|
|
9797
|
-
<Item class="ModuleScript" referent="
|
|
10434
|
+
<Item class="ModuleScript" referent="28">
|
|
9798
10435
|
<Properties>
|
|
9799
10436
|
<string name="Name">RuntimeLib</string>
|
|
9800
10437
|
<string name="Source"><![CDATA[local Promise = require(script.Parent.Promise)
|
|
@@ -10061,15 +10698,15 @@ return TS
|
|
|
10061
10698
|
</Properties>
|
|
10062
10699
|
</Item>
|
|
10063
10700
|
</Item>
|
|
10064
|
-
<Item class="Folder" referent="
|
|
10701
|
+
<Item class="Folder" referent="31">
|
|
10065
10702
|
<Properties>
|
|
10066
10703
|
<string name="Name">node_modules</string>
|
|
10067
10704
|
</Properties>
|
|
10068
|
-
<Item class="Folder" referent="
|
|
10705
|
+
<Item class="Folder" referent="32">
|
|
10069
10706
|
<Properties>
|
|
10070
10707
|
<string name="Name">@rbxts</string>
|
|
10071
10708
|
</Properties>
|
|
10072
|
-
<Item class="ModuleScript" referent="
|
|
10709
|
+
<Item class="ModuleScript" referent="29">
|
|
10073
10710
|
<Properties>
|
|
10074
10711
|
<string name="Name">services</string>
|
|
10075
10712
|
<string name="Source"><![CDATA[return setmetatable({}, {
|