@chronodivide/game-api 0.75.0 → 0.77.0

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,14 @@
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  # Changelog
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+ # 0.77.0
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+
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+ - Update game engine version to 0.82
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+
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+ # 0.76.0
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+
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+ - Update game engine version to 0.81
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+ - Add `GameInstanceApi.gameApi`
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+
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  # 0.75.0
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  - Update game engine version to 0.80
package/dist/index.d.ts CHANGED
@@ -250,6 +250,9 @@ export declare interface CreateBaseOpts {
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  destroyableBridges?: boolean;
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  multiEngineer?: boolean;
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  noDogEngiKills?: boolean;
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+ /** Ignored when {@link CreateBaseOpts.multiEngineer} is enabled. (default=true) */
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+ instantCapture?: boolean;
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+ delayedOils?: boolean;
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  }
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  export declare interface CreateOfflineOpts extends CreateBaseOpts {
@@ -400,6 +403,7 @@ export declare class GameApi {
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  export declare class GameInstanceApi {
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  #private;
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+ get gameApi(): GameApi;
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  isFinished(): boolean;
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  /** Advances the game turn in offline mode or waits for the next turn in online mode */
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  update(): Promise<void>;
@@ -484,7 +488,11 @@ export declare class GeneralRules {
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  engineer: string;
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  engineerAlwaysCaptureTech: boolean;
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  engineerCaptureLevel: number;
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+ /** Time in seconds an engineer must remain in place before capturing an enemy building */
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+ engineerCaptureDelay: number;
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  engineerDamage: number;
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+ /** Time in minutes before a neutral tech building is secured for the capturing player */
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+ engineerTechSecureTime: number;
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  flightLevel: number;
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  guardAreaTargetingDelay: number;
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  harvesterTooFarDistance: number;