@chronodivide/game-api 0.74.0-dev.0 → 0.74.0

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,17 @@
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  # Changelog
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+ # 0.74.0
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+
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+ - Update game engine version to 0.79
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+ - Deprecated `GameApi.mapApi` in favor of `GameApi.map`
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+ - Deprecated `GameApi.rulesApi` in favor of `GameApi.rules`
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+ - Add `options` parameter to `GameApi.canPlaceBuilding` method
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+ - **BREAKING**: Remove deprecated `MapApi.findPath` method signature
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+ - Add `MapApi.getReachabilityMap`
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+ - Add `PlayerApi`, including player-scoped functionality from `GameApi` as well as from `ActionsApi` and `ProductionApi`
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+ - Group bot-scoped APIs under a single `Bot.context` property and deprecate `*Api` properties
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+ - Add `Bot.onGameInit` method
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+
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  # 0.73.0
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  - Update game engine version to 0.78
package/dist/index.d.ts CHANGED
@@ -343,7 +343,7 @@ export declare class GameApi {
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  get rulesApi(): RulesApi;
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  isPlayerDefeated(playerName: string): boolean;
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  areAlliedPlayers(p1Name: string, p2Name: string): boolean;
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- canPlaceBuilding(playerName: string, buildingName: string, tile: Tile): boolean;
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+ canPlaceBuilding(playerName: string, buildingName: string, tile: Tile, options?: PlaceCheckOptions): boolean;
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  getBuildingPlacementData(objName: string): BuildingPlacementData;
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  getPlayers(): string[];
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  getPlayerData(playerName: string): PlayerData;
@@ -989,6 +989,11 @@ export declare enum PipColor {
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  Blue = 4
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  }
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+ export declare interface PlaceCheckOptions {
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+ /** Skips adjacency checks. Defaults to false, except for buildings with ConstructionYard=yes */
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+ ignoreAdjacent?: boolean;
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+ }
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+
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  export declare class PlayerApi {
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  #private;
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  name: string;
@@ -1520,6 +1525,7 @@ export declare class TechnoRules extends ObjectRules {
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  immuneToRadiation: boolean;
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  immuneToPsionics: boolean;
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  typeImmune: boolean;
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+ damageSelf: boolean;
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  warpable: boolean;
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  /** Only for vehicles */
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  isTilter: boolean;