@chronodivide/game-api 0.68.0 → 0.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/dist/index.d.ts +15 -1
- package/dist/index.js +1 -1
- package/dist/res/ra2cd.mix +0 -0
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
package/dist/index.d.ts
CHANGED
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@@ -485,6 +485,11 @@ export declare class GeneralRules {
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radar: RadarRules;
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refundPercent: number;
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repair: RepairRules;
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488
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+
/**
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* Whether structures will by default return to the civilian side when a player is defeated or giving up.
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* See https://ares-developers.github.io/Ares-docs/new/buildings/techstructures.html
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*/
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returnStructures: boolean;
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revealTriggerRadius: number;
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shipSinkingWeight: number;
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sovietDisguise: string;
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@@ -493,6 +498,7 @@ export declare class GeneralRules {
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technician: string;
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threat: ThreatRules;
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treeStrength: number;
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+
unitsUnsellable: boolean;
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v3Rocket: V3RocketRules;
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veteran: VeteranRules;
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wallBuildSpeedCoefficient: number;
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@@ -825,6 +831,7 @@ export declare class ObjectRules {
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type: ObjectType;
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protected ini: IniSection;
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index: number;
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protected generalRules?: GeneralRules | undefined;
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static readonly IMAGE_NONE = "none";
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alphaImage: string | undefined;
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/** Only for SHP-based entities */
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@@ -841,7 +848,7 @@ export declare class ObjectRules {
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uiName: string;
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static iniSpeedToLeptonsPerTick(iniSpeed: number, iniMax: number): number;
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static iniRotToDegsPerTick(iniRot: number): number;
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-
constructor(type: ObjectType, ini: IniSection, index?: number);
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constructor(type: ObjectType, ini: IniSection, index?: number, generalRules?: GeneralRules | undefined);
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protected parse(): void;
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get name(): string;
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get imageName(): string;
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@@ -1312,6 +1319,7 @@ export declare enum TagRepeatType {
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/** Data structure for rules.ini tehno types sections (buildings, infantry, vehicles, aircrafts) */
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export declare class TechnoRules extends ObjectRules {
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static readonly MAX_SIGHT = 11;
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protected generalRules: GeneralRules;
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/** Countries that can build this */
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owner: string[];
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/** Side that building belongs to; should match SideType enum values */
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@@ -1385,6 +1393,11 @@ export declare class TechnoRules extends ObjectRules {
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clickRepairable: boolean;
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/** Only for buildings */
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unsellable: boolean;
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/**
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* Whether this building type will return to the civilian side when the owning player is defeated or giving up.
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* See https://ares-developers.github.io/Ares-docs/new/buildings/techstructures.html
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*/
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returnable: boolean;
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gdiBarracks: boolean;
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nodBarracks: boolean;
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numberOfDocks: number;
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@@ -1673,6 +1686,7 @@ export declare class TechnoRules extends ObjectRules {
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chronoOutSound: string | undefined;
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enterTransportSound: string | undefined;
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leaveTransportSound: string | undefined;
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constructor(type: ObjectType, ini: IniSection, index: number, generalRules: GeneralRules);
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protected parse(): void;
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private parseWeaponName;
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private parseTurretIndexes;
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