@chronodivide/game-api 0.62.0 → 0.64.0

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,14 @@
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  # Changelog
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+ # 0.64.0
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+
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+ - Update game engine version to 0.69
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+ - Add `actionsApi.sellObject` and deprecate `actionsApi.sellBuilding`
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+
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+ # 0.63.0
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+
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+ - Update game engine version to 0.68
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+
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  # 0.62.0
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  - Update game engine version to 0.67
package/dist/index.d.ts CHANGED
@@ -1,6 +1,8 @@
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  export declare class ActionsApi {
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  #private;
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  placeBuilding(buildingName: string, rx: number, ry: number): void;
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+ sellObject(objectId: number): void;
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+ /** @deprecated use {@link ActionsApi.sellObject} instead */
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  sellBuilding(buildingId: number): void;
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  toggleRepairWrench(buildingId: number): void;
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  toggleAlliance(toPlayer: string, enabled: boolean): void;
@@ -148,6 +150,7 @@ export declare class CombatDamageRules {
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  ballisticScatter: number;
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  bridgeStrength: number;
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  c4Delay: number;
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+ /** This warhead is used throughout the code to mean "Absolute damage" */
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  c4Warhead: string;
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  deathWeapon: string;
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  dMislEliteWarhead: string;
@@ -1346,6 +1349,7 @@ export declare class TechnoRules extends ObjectRules {
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  hospital: boolean;
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  unitRepair: boolean;
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  unitReload: boolean;
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+ unitSell: boolean;
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  isBaseDefense: boolean;
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  superWeapon: string | undefined;
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  chargedAnimTime: number;
@@ -1354,11 +1358,13 @@ export declare class TechnoRules extends ObjectRules {
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  waterBound: boolean;
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  orePurifier: boolean;
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  cloning: boolean;
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+ grinding: boolean;
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  nukeSilo: boolean;
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  /** Only for buildings */
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  repairable: boolean;
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  /** Only for buildings */
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  clickRepairable: boolean;
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+ /** Only for buildings */
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  unsellable: boolean;
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  gdiBarracks: boolean;
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  nodBarracks: boolean;
@@ -1371,6 +1377,7 @@ export declare class TechnoRules extends ObjectRules {
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  leaveRubble: boolean;
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  undeploysInto: string;
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  deploysInto: string;
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+ deployTime: number;
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  capturable: boolean;
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  spyable: boolean;
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  needsEngineer: boolean;
@@ -1873,6 +1880,7 @@ export declare enum VhpScan {
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  export declare class WarheadRules {
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  private rules;
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+ affectsAllies: boolean;
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  animList: string[];
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  bombDisarm: boolean;
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  bullets: boolean;