@chronodivide/game-api 0.61.0 → 0.62.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +4 -0
- package/dist/index.d.ts +16 -1
- package/dist/index.js +1 -1
- package/dist/res/ra2cd.mix +0 -0
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
package/dist/index.d.ts
CHANGED
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@@ -231,6 +231,9 @@ export declare interface CreateBaseOpts {
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credits: number;
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unitCount: number;
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buildOffAlly: boolean;
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+
destroyableBridges?: boolean;
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+
multiEngineer?: boolean;
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noDogEngiKills?: boolean;
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}
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export declare interface CreateOfflineOpts extends CreateBaseOpts {
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@@ -438,6 +441,9 @@ export declare class GeneralRules {
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dMisl: DMislRules;
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dropPodWeapon: string;
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engineer: string;
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engineerAlwaysCaptureTech: boolean;
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engineerCaptureLevel: number;
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engineerDamage: number;
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flightLevel: number;
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guardAreaTargetingDelay: number;
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harvesterTooFarDistance: number;
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@@ -657,6 +663,8 @@ export declare class MapApi {
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getObjectsOnTile(tile: Tile): number[];
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hasBridgeOnTile(tile: Tile): boolean;
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hasHighBridgeOnTile(tile: Tile): boolean;
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isPassableTile(tile: Tile, speedType: SpeedType, onBridge: boolean, subCell: boolean): boolean;
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/** @deprecated Use overload with explicit subCell instead */
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isPassableTile(tile: Tile, speedType: SpeedType, onBridge: boolean): boolean;
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/**
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* Returns the path between two points on the map for the given SpeedType.
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@@ -664,6 +672,8 @@ export declare class MapApi {
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* Should only be used with ground, non-teleporting units.
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* This method has a big performance penalty and should be used with care.
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*/
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findPath(speedType: SpeedType, subCell: boolean, from: PathNode, to: PathNode, options?: PathFinderOptions): PathNode[];
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/** @deprecated Use overload with explicit subCell instead */
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findPath(speedType: SpeedType, from: PathNode, to: PathNode, options?: PathFinderOptions): PathNode[];
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/** If the tile is not covered by shroud for the specified player */
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isVisibleTile(tile: Tile, playerName: string, tileElevation?: number): boolean;
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@@ -1314,7 +1324,7 @@ export declare class TechnoRules extends ObjectRules {
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*
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* Omit = no limit;
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* 0 = only AI allowed to build, don't show in sidebar;
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-
* <0
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* <0 = the absolute value limits the number of units that can be trained for the entire match
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*/
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buildLimit: number;
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airRangeBonus: number;
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@@ -1567,6 +1577,11 @@ export declare class TechnoRules extends ObjectRules {
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invisibleInGame: boolean;
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moveToShroud: boolean;
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leadershipRating: number;
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/** Setting this tag makes the object impossible to be attacked by infantry with Natural set to 'yes'. */
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unnatural: boolean;
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/** Setting this tag forbids this infantry from attacking any unit with Unnatural set. */
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natural: boolean;
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buildTimeMultiplier: number;
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allowedToStartInMultiplayer: boolean;
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/** Rate of turn for unit body/turret in degrees/tick. Also see ROT */
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rot: number;
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