@chronodivide/game-api 0.54.0 → 0.56.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,5 +1,13 @@
1
1
  # Changelog
2
2
 
3
+ # 0.56.0
4
+
5
+ - Update game engine version to 0.61
6
+
7
+ # 0.55.0
8
+
9
+ - Update game engine version to 0.60
10
+
3
11
  # 0.54.0
4
12
 
5
13
  - Update client library for compatibility with the latest game server API
package/dist/index.d.ts CHANGED
@@ -1367,6 +1367,8 @@ export declare class TechnoRules extends ObjectRules {
1367
1367
  c4: boolean;
1368
1368
  /** Only for buildings */
1369
1369
  canC4: boolean;
1370
+ /** Only for buildings */
1371
+ eligibleForDelayKill: boolean;
1370
1372
  /** credits when captured from the Neutral house */
1371
1373
  produceCashStartup: number;
1372
1374
  /** Amount every Delay */
@@ -1861,10 +1863,13 @@ export declare class WarheadRules {
1861
1863
  animList: string[];
1862
1864
  bombDisarm: boolean;
1863
1865
  bullets: boolean;
1866
+ causesDelayKill: boolean;
1864
1867
  cellSpread: number;
1865
1868
  /** This flag determines whether this warhead sinks and causes a water splash anim */
1866
1869
  conventional: boolean;
1867
1870
  culling: boolean;
1871
+ delayKillAtMax: number;
1872
+ delayKillFrames: number;
1868
1873
  electricAssault: boolean;
1869
1874
  emEffect: boolean;
1870
1875
  infDeath: InfDeathType;