@chronodivide/game-api 0.50.0 → 0.50.1

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,9 @@
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  # Changelog
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+ # 0.50.1
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+
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+ - Add "enemy" type argument to `gameApi.getVisibleUnits`
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+
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  # 0.50.0
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  - Update game engine version to 0.56
package/dist/index.d.ts CHANGED
@@ -323,8 +323,16 @@ export declare class GameApi {
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  * Gets a list of units which are visible to the given player (not under the shroud), based on hostility
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  *
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  * An additional filter predicate can be passed to further narrow down results
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+ *
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+ * @param playerName -
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+ * @param type - filters units based on their owner
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+ * - `self` returns units owned by playerName
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+ * - `allied` return all units owned by playerName or allies
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+ * - `hostile` returns all units not owned by playerName or allies, including neutral units
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+ * - `enemy` returns all units owned by enemy players, not including neutral units
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+ * @param filter - an optional predicate for futher filtering units based on their rules
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  */
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- getVisibleUnits(playerName: string, type: "self" | "allied" | "hostile", filter?: (r: TechnoRules) => boolean): number[];
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+ getVisibleUnits(playerName: string, type: "self" | "allied" | "hostile" | "enemy", filter?: (r: TechnoRules) => boolean): number[];
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  getGameObjectData(objId: number): GameObjectData | undefined;
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  getUnitData(unitId: number): UnitData | undefined;
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  getAllSuperWeaponData(): SuperWeaponData[];