@chronodivide/game-api 0.42.0 → 0.44.0
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- package/CHANGELOG.md +10 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +1 -1
- package/package.json +2 -1
package/CHANGELOG.md
CHANGED
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@@ -1,5 +1,15 @@
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1
1
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# Changelog
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2
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+
# 0.44.0
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4
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+
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5
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- Add `UnitData.hasWrenchRepair`
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6
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- Add `actionsApi.sayAll`
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7
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- Pause after printing link to join game in online mode
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8
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+
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9
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# 0.43.0
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10
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11
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- Update game engine version to 0.50
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12
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+
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# 0.42.0
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14
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- Update game engine version to 0.49
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package/dist/index.d.ts
CHANGED
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@@ -21,6 +21,7 @@ export declare class ActionsApi {
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orderUnits(unitIds: number[], orderType: OrderType): void;
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orderUnits(unitIds: number[], orderType: OrderType, targetUnit: number): void;
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orderUnits(unitIds: number[], orderType: OrderType, rx: number, ry: number, onBridge?: boolean): void;
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sayAll(text: string): void;
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quitGame(): void;
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}
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@@ -1627,6 +1628,7 @@ export declare interface UnitData extends GameObjectData {
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factory?: FactoryData;
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rallyPoint?: Tile;
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isPoweredOn?: boolean;
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hasWrenchRepair?: boolean;
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garrisonUnitCount?: number;
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garrisonUnitsMax?: number;
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/** Facing angle of the turret in degrees, if applicable (counter-clockwise, relative to world N / screen NE) */
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