@chronodivide/game-api 0.38.0 → 0.40.0

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,13 @@
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  # Changelog
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+ # 0.40.0
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+
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+ - Update game engine version to 0.47
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+
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+ # 0.39.0
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+
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+ - Update game engine version to 0.46
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+
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  # 0.38.0
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  - Update game engine version to 0.45
package/dist/index.d.ts CHANGED
@@ -457,6 +457,7 @@ export declare class IniSection {
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  getNumberArray(key: string, sep?: RegExp, defaultValue?: number[]): number[];
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  getFixedArray(key: string, sep?: RegExp, defaultValue?: number[]): number[];
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  getEnum<T>(key: string, enumType: any, defaultValue: T, caseInsensitive?: boolean): T;
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+ getEnumNumeric<T>(key: string, enumType: any, defaultValue: T): T;
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  getEnumArray<T>(key: string, enumType: any, sep?: RegExp, defaultValue?: T[], caseInsensitive?: boolean): T[];
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  getHighestNumericIndex(): number;
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  getConcatenatedValues(): string;
@@ -496,14 +497,15 @@ export declare enum LandType {
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  Railroad = 5,
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  /** Tunnel entrance/exit (works in Tiberian Sun, in Red Alert 2 requires Terrain Expansion (aka TX)). */
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  /** Tiberium Veins (Works in TS, in RA2 it is not assigned to anything and can be used for new movement rules). */
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+ Weeds = 6,
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  /** Water as in lakes or ocean areas. */
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- Water = 6,
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+ Water = 7,
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  /** Non-firestorm/non-laserfence walls. */
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- Wall = 7,
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+ Wall = 8,
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  /** Ore/Gem/Tiberium overlays. */
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- Tiberium = 8,
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+ Tiberium = 9,
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  /** Cliffs (before Red Alert 2 Rock was used for cliffs). */
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- Cliff = 9
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+ Cliff = 10
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  }
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  export declare class LightningStormRules {
@@ -1459,6 +1461,7 @@ export declare class TechnoRules extends ObjectRules {
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  enterTransportSound: string | undefined;
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  leaveTransportSound: string | undefined;
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  protected parse(): void;
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+ private parseWeaponName;
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  private parseTurretIndexes;
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  private parseBurstDelay;
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  /** If the specified country is listed as an Owner */