@chronodivide/game-api 0.36.0 → 0.38.0

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package/CHANGELOG.md CHANGED
@@ -1,5 +1,13 @@
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  # Changelog
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+ # 0.38.0
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+
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+ - Update game engine version to 0.45
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+
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+ # 0.37.0
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+
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+ - Update game engine version to 0.44
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+
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  # 0.36.0
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  - Update game engine version to 0.43
package/dist/index.d.ts CHANGED
@@ -114,6 +114,7 @@ export declare class CombatDamageRules {
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  deathWeapon: string;
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  dMislEliteWarhead: string;
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  dMislWarhead: string;
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+ flameDamage: string;
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  ironCurtainDuration: number;
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  ivanDamage: number;
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  ivanIconFlickerRate: number;
@@ -128,6 +129,7 @@ export declare class CombatDamageRules {
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  /** Player faction */
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  export declare class Country {
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  private rules;
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+ get id(): number;
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  get side(): SideType;
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  get name(): string;
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  isPlayable(): boolean;
@@ -136,6 +138,7 @@ export declare class Country {
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  /** Data structure for rules.ini country sections */
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  export declare class CountryRules {
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+ id: number;
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  side: SideType;
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  /** string identifier */
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  name: string;
@@ -149,6 +152,7 @@ export declare class CountryRules {
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  veteranAircraft: string[];
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  veteranInfantry: string[];
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  veteranUnits: string[];
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+ constructor(id: number);
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  readIni(ini: IniSection): void;
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  }
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@@ -338,6 +342,7 @@ export declare class GeneralRules {
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  crew: CrewRules;
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  defaultMirageDisguises: string[];
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  dMisl: DMislRules;
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+ dropPodWeapon: string;
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  engineer: string;
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  flightLevel: number;
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  guardAreaTargetingDelay: number;
@@ -365,6 +370,7 @@ export declare class GeneralRules {
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  radar: RadarRules;
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  refundPercent: number;
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  repair: RepairRules;
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+ revealTriggerRadius: number;
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  shipSinkingWeight: number;
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  sovietDisguise: string;
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  spyMoneyStealPercent: number;
@@ -447,7 +453,7 @@ export declare class IniSection {
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  /** Emulates fixed-point precision given a floating-point number */
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  private toFixedPointPrecision;
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  getBool(key: string, defaultValue?: boolean): boolean;
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- getArray(key: string, sep?: RegExp, defaultValue?: never[]): string[];
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+ getArray(key: string, sep?: RegExp, defaultValue?: string[]): string[];
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  getNumberArray(key: string, sep?: RegExp, defaultValue?: number[]): number[];
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  getFixedArray(key: string, sep?: RegExp, defaultValue?: number[]): number[];
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  getEnum<T>(key: string, enumType: any, defaultValue: T, caseInsensitive?: boolean): T;
@@ -650,6 +656,7 @@ export declare interface ObjectOwnerChangeApiEvent {
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  export declare class ObjectRules {
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  type: ObjectType;
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  protected ini: IniSection;
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+ index: number;
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  static readonly IMAGE_NONE = "none";
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  alphaImage: string | undefined;
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  /** Only for SHP-based entities */
@@ -666,7 +673,7 @@ export declare class ObjectRules {
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  uiName: string;
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  static iniSpeedToLeptonsPerTick(iniSpeed: number): number;
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  static iniRotToDegsPerTick(iniRot: number): number;
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- constructor(type: ObjectType, ini: IniSection);
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+ constructor(type: ObjectType, ini: IniSection, index?: number);
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  protected parse(): void;
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  get name(): string;
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  get imageName(): string;
@@ -844,6 +851,7 @@ export declare class ProjectileRules extends ObjectRules {
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  rot: number;
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  /** Original ROT value from INI */
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  iniRot: number;
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+ shadow: boolean;
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  shrapnelWeapon: string | undefined;
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  shrapnelCount: number;
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  subjectToCliffs: boolean;
@@ -1079,6 +1087,22 @@ export declare enum SuperWeaponType {
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  AmerParaDrop = 6
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  }
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+ export declare class Tag {
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+ id: string;
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+ repeatType: TagRepeatType;
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+ name: string;
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+ triggerId: string;
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+ }
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+
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+ export declare enum TagRepeatType {
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+ /** Any of the associated objects - OR operator - one time */
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+ OnceAny = 0,
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+ /** When all of the associated objects - AND operator - one time */
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+ OnceAll = 1,
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+ /** Any of the associated objects - OR operator - repeat */
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+ Repeat = 2
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+ }
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+
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  /** Data structure for rules.ini tehno types sections (buildings, infantry, vehicles, aircrafts) */
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  export declare class TechnoRules extends ObjectRules {
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  static readonly MAX_SIGHT = 11;
@@ -1141,7 +1165,7 @@ export declare class TechnoRules extends ObjectRules {
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  unitRepair: boolean;
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  unitReload: boolean;
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  isBaseDefense: boolean;
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- superWeapon: string;
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+ superWeapon: string | undefined;
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  chargedAnimTime: number;
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  naval: boolean;
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  underwater: boolean;
@@ -1200,6 +1224,8 @@ export declare class TechnoRules extends ObjectRules {
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  weaponCount: number;
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  deathWeapon: string | undefined;
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  deathWeaponDamageModifier: number;
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+ occupyWeapon: string | undefined;
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+ eliteOccupyWeapon: string | undefined;
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  veteranAbilities: Set<VeteranAbility>;
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  eliteAbilities: Set<VeteranAbility>;
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  selfHealing: boolean;
@@ -1517,6 +1543,7 @@ export declare interface Tile extends IsoTile {
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  id: string;
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  /** Duplicates tile occlusion state for data locality */
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  occluded: boolean;
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+ tag?: Tag;
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  }
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  export declare interface TileResourceData {
@@ -1589,7 +1616,15 @@ export declare enum VeteranAbility {
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  SCATTER = 3,
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  ROF = 4,
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  SIGHT = 5,
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- SELF_HEAL = 6
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+ SELF_HEAL = 6,
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+ CLOAK = 7,
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+ EXPLODES = 8,
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+ RADAR_INVISIBLE = 9,
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+ SENSORS = 10,
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+ FEARLESS = 11,
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+ C4 = 12,
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+ GUARD_AREA = 13,
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+ CRUSHER = 14
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  }
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  export declare enum VeteranLevel {