@chromatic-coherence/generative-charts-3d 0.12.0 → 0.12.1

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  1. package/README.md +31 -17
  2. package/package.json +1 -1
package/README.md CHANGED
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- # @chromatic-coherence/generative-charts-3d
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+ <div align="center">
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- **The second generative-charts engine.** The same API as
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- [generative-charts-2d](https://chromaticcoherence.ai/generative-charts) — `createWorld`, `line`,
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- `glow`, `face`, `grow`, the `draw*` living verbs, `cam`, `light`, `lights`, `pick` — rendered on
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- WebGL. Zero dependencies; the browser is still the whole runtime.
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+ # generative-charts-3d
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- > **Status: v0.12.0 the GPU edition, alpha.** What the GPU gives that canvas could not:
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- > a **real depth buffer** — occlusion is exact and always on, for solids *and* for light
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- > (a lamp behind a hill is hidden, no flags needed) — and **per-pixel light**: Lambert +
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- > point-light falloff evaluated in the fragment shader, so light sweeps smoothly ACROSS a
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- > face instead of flat-shading it. Deferred honestly: shadow maps, mirrors, `fade()` groups.
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- > Labels ride a synced 2D overlay (never occluded, as in 2d). Browser-only.
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+ ### The **3D · GPU** engine behind [Generative Charts](https://chromaticcoherence.ai/generative-charts) the same API, on WebGL.
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- ## Usage
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+ [![npm](https://img.shields.io/npm/v/@chromatic-coherence/generative-charts-3d?color=2ec4b6)](https://www.npmjs.com/package/@chromatic-coherence/generative-charts-3d)
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+ [![licence: source-available](https://img.shields.io/badge/licence-source--available-1e88e5)](./LICENSE)
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+ [![zero dependencies](https://img.shields.io/badge/dependencies-0-success)](#)
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+
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+ **[Live demo →](https://chromaticcoherence.ai/generative-charts)** · **[API docs →](https://chromaticcoherence.ai/documents/generative-charts-api)** · **[2D · CPU edition →](https://github.com/chromaticcoherence/generative-charts-2d)**
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+
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+ </div>
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+
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+ ---
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+
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+ One JSON payload in, a gorgeous animated chart out — rendered on WebGL with a real depth buffer and per-pixel light. The **same API** as the [2D · CPU edition](https://www.npmjs.com/package/@chromatic-coherence/generative-charts-2d), so one recipe runs on both.
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+
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+ ```bash
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+ npm install @chromatic-coherence/generative-charts-3d
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+ ```
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  ```ts
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  import { createWorld, v3 } from "@chromatic-coherence/generative-charts-3d";
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  const w = createWorld({ canvas, controls: true });
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- w.light.signed = true;
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  w.lights.push({ p: v3(0, 150, 0), intensity: 0.9, falloff: 300 });
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  w.face(v3(-100, 0, -100), v3(100, 0, -100), v3(0, 0, 100), { hue: 265, sat: 40, light: 32 });
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- w.grow((t, dt, world) => world.drawGlow(v3(Math.cos(t) * 80, 30, Math.sin(t) * 80), 40, 12, 0.9));
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+ w.grow((t) => w.drawGlow(v3(Math.cos(t) * 80, 30, Math.sin(t) * 80), 40, 12, 0.9));
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  w.start();
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  ```
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- Scenes written for generative-charts-2d largely run unchangedsame camera, same verbs, same payloads.
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+ **Why it's different:** real depth occlusion exact, always on and per-pixel Lambert + point lights in the fragment shader. No charting library, no third-party graphics. Zero dependencies; the browser is the only runtime.
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+
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+ > **Alpha (v0.12).** The GPU edition is early. For production today, the [2D · CPU edition](https://www.npmjs.com/package/@chromatic-coherence/generative-charts-2d) is feature-complete.
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  ## Licence
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  **Source-available, not open source.** Free for individuals, charities and small businesses
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  (fewer than 25 people and under £1M annual revenue); a one-off **£100** covers any larger
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  organisation. Install and use it as-is, embedded in your app — you may not modify it or
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- redistribute it on its own. Full terms: [LICENSE](./LICENSE).
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+ redistribute it on its own. Full terms in [LICENSE](./LICENSE); commercial licensing:
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+ [hello@chromaticcoherence.ai](mailto:hello@chromaticcoherence.ai).
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+
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+ > The engine source ships compiled on npm; this repository is the package's home page.
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+
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+ ---
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- © 2026 Chromatic Coherence. All rights reserved.
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+ <div align="center">
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+ <sub>© 2026 Chromatic Coherence. All rights reserved.</sub>
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+ </div>
package/package.json CHANGED
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  {
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  "name": "@chromatic-coherence/generative-charts-3d",
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- "version": "0.12.0",
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+ "version": "0.12.1",
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  "description": "The second generative-charts engine — the same API as generative-charts-2d, rendered on WebGL: a real depth buffer (occlusion exact, always on, for solids and light) and per-pixel Lambert + point lights. Zero dependencies.",
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  "type": "module",
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  "main": "./dist/index.js",