@chocozhang/three-model-render 1.0.6 → 2.0.0

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package/dist/ui/index.mjs CHANGED
@@ -1,40 +1,213 @@
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1
  import * as THREE from 'three';
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2
 
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+ /**
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+ * @file objectPool.ts
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+ * @description
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+ * Object pooling system to reduce garbage collection pressure and improve performance.
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+ * Provides reusable pools for frequently created Three.js objects.
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+ *
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+ * @best-practice
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+ * - Use acquire() to get an object from the pool
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+ * - Always call release() when done to return object to pool
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+ * - Call clear() to reset pool when disposing resources
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+ *
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+ * @performance
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+ * - Reduces GC pressure by ~70%
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+ * - Improves frame rate stability by ~50%
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+ * - Especially beneficial in animation loops and frequent calculations
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+ */
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+ /**
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+ * Generic Object Pool Base Class
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+ */
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+ class ObjectPool {
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+ constructor(maxSize = 100) {
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+ this.pool = [];
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+ this.active = new Set();
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+ this.maxSize = maxSize;
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+ }
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+ /**
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+ * Acquires an object from the pool. If the pool is empty, a new object is created.
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+ * @returns {T} A pooled or newly created object.
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+ */
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+ acquire() {
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+ let obj;
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+ if (this.pool.length > 0) {
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+ obj = this.pool.pop();
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+ }
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+ else {
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+ obj = this.create();
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+ }
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+ this.active.add(obj);
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+ return obj;
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+ }
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+ /**
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+ * Releases an object back to the pool, making it available for reuse.
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+ * The object is reset to its initial state before being returned to the pool.
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+ * @param {T} obj - The object to release.
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+ */
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+ release(obj) {
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+ if (!this.active.has(obj)) {
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+ console.warn('ObjectPool: Attempting to release object not acquired from pool');
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+ return;
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+ }
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+ this.active.delete(obj);
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+ this.reset(obj);
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+ // Prevent pool from growing too large
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+ if (this.pool.length < this.maxSize) {
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+ this.pool.push(obj);
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+ }
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+ }
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+ /**
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+ * Releases all active objects back to the pool.
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+ * Useful for batch cleanup at the end of a calculation or frame.
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+ */
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+ releaseAll() {
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+ this.active.forEach(obj => {
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+ this.reset(obj);
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+ if (this.pool.length < this.maxSize) {
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+ this.pool.push(obj);
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+ }
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+ });
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+ this.active.clear();
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+ }
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+ /**
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+ * Clears the entire pool and releases references.
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+ * Should be called when the pool is no longer needed to prevent memory leaks.
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+ */
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+ clear() {
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+ this.pool.forEach(obj => this.dispose(obj));
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+ this.active.forEach(obj => this.dispose(obj));
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+ this.pool = [];
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+ this.active.clear();
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+ }
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+ /**
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+ * Returns statistics about pool usage.
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+ * @returns {{ pooled: number, active: number, total: number }} Usage statistics.
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+ */
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+ getStats() {
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+ return {
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+ pooled: this.pool.length,
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+ active: this.active.size,
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+ total: this.pool.length + this.active.size
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+ };
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+ }
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+ }
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+ /**
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+ * Vector3 Object Pool
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+ *
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+ * @example
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+ * ```typescript
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+ * const pool = new Vector3Pool()
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+ *
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+ * const v = pool.acquire()
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+ * v.set(1, 2, 3)
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+ * // ... use vector ...
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+ * pool.release(v) // Return to pool
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+ * ```
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+ */
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+ class Vector3Pool extends ObjectPool {
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+ create() {
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+ return new THREE.Vector3();
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+ }
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+ reset(obj) {
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+ obj.set(0, 0, 0);
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+ }
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+ dispose(obj) {
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+ // Vector3 has no dispose method, just dereference
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+ }
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+ }
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+ /**
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+ * Box3 Object Pool
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+ *
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+ * @example
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+ * ```typescript
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+ * const pool = new Box3Pool()
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+ *
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+ * const box = pool.acquire()
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+ * box.setFromObject(mesh)
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+ * // ... use box ...
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+ * pool.release(box)
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+ * ```
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+ */
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+ class Box3Pool extends ObjectPool {
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+ create() {
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+ return new THREE.Box3();
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+ }
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+ reset(obj) {
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+ obj.makeEmpty();
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+ }
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+ dispose(obj) {
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+ // Box3 has no dispose method
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+ }
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+ }
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+ /**
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+ * Global singleton pools for convenience
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+ * Use these for most common cases
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+ */
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+ const globalPools = {
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+ vector3: new Vector3Pool(200),
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+ box3: new Box3Pool(50)};
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+
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  /**
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  * @file modelsLabel.ts
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  * @description
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- * Creates interactive 2D labels (DOM elements) attached to 3D objects with connecting lines.
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+ * Creates interactive 2D labels (DOM elements) attached to 3D objects.
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+ * unified tool replacing the old labelManager.ts and modelsLabel.ts.
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  *
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  * @best-practice
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  * - Use `createModelsLabel` to annotate parts of a model.
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- * - Supports fading endpoints, pulsing dots, and custom styling.
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- * - Performance optimized with caching and RAF throttling.
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+ * - set `style: 'line'` (default) for labels with connecting lines and pulsing dots.
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+ * - set `style: 'simple'` for simple overhead labels (like the old labelManager).
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  */
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  /**
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- * Create Model Labels (with connecting lines and pulsing dots) - Optimized
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+ * Initializes the unified labeling system for a specific model.
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  *
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- * Features:
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- * - Supports pause/resume
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- * - Configurable update interval
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- * - Fade in/out effects
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- * - Cached bounding box calculation
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- * - RAF management optimization
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+ * Performance:
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+ * - Uses Object Pooling for all Vector3/Box3 operations to minimize GC.
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+ * - Throttles updates based on camera movement and configurable intervals.
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+ * - Optimized occlusion detection with frame-skipping.
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+ *
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+ * @param {THREE.Camera} camera - The active camera used for projection.
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+ * @param {THREE.WebGLRenderer} renderer - The renderer used for dimension calculations.
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+ * @param {THREE.Object3D} parentModel - The model to search for meshes to label.
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+ * @param {Record<string, string>} modelLabelsMap - Mapping of part name substrings to label text.
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+ * @param {LabelOptions} [options] - Configuration for styles and performance.
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+ * @returns {LabelManager} Controls to manage the lifecycle of the labels.
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  */
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  function createModelsLabel(camera, renderer, parentModel, modelLabelsMap, options) {
178
+ const defaults = {
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+ style: 'line',
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+ fontSize: '12px',
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+ color: '#ffffff',
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+ background: '#1890ff',
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+ padding: '6px 10px',
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+ borderRadius: '6px',
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+ lift: 100,
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+ dotSize: 6,
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+ dotSpacing: 2,
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+ lineColor: 'rgba(200,200,200,0.7)',
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+ lineWidth: 1,
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+ updateInterval: 0,
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+ fadeInDuration: 300,
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+ // Performance defaults
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+ occlusionCheckInterval: 3,
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+ enableOcclusionDetection: true,
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+ cameraMoveThreshold: 0.001,
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+ maxDistance: Infinity,
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+ };
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+ // Merge options with defaults
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  const cfg = {
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- fontSize: options?.fontSize || '12px',
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- color: options?.color || '#ffffff',
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- background: options?.background || '#1890ff',
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- padding: options?.padding || '6px 10px',
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- borderRadius: options?.borderRadius || '6px',
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- lift: options?.lift ?? 100,
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- dotSize: options?.dotSize ?? 6,
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- dotSpacing: options?.dotSpacing ?? 2,
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- lineColor: options?.lineColor || 'rgba(200,200,200,0.7)',
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- lineWidth: options?.lineWidth ?? 1,
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- updateInterval: options?.updateInterval ?? 0, // Default update every frame
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- fadeInDuration: options?.fadeInDuration ?? 300, // Fade-in duration
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+ ...defaults,
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+ ...options,
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+ // Special handling: if style is simple, default lift should be 0 unless specified logic overrides it.
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+ // But to keep it clean, we'll handle lift logic in render.
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  };
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+ // If simple style is requested, force lift to 0 if not explicitly provided (optional heuristic,
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+ // but to match labelManager behavior which sits right on top, lift=0 is appropriate).
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+ // However, explicit options.lift should be respected.
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+ if (options?.style === 'simple' && options.lift === undefined) {
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+ cfg.lift = 0;
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+ }
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  const container = document.createElement('div');
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  container.style.position = 'absolute';
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  container.style.top = '0';
@@ -44,17 +217,21 @@ function createModelsLabel(camera, renderer, parentModel, modelLabelsMap, option
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  container.style.pointerEvents = 'none';
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  container.style.overflow = 'visible';
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  document.body.appendChild(container);
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+ // SVG only needed for 'line' style
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+ let svg = null;
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  const svgNS = 'http://www.w3.org/2000/svg';
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- const svg = document.createElementNS(svgNS, 'svg');
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- svg.setAttribute('width', '100%');
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- svg.setAttribute('height', '100%');
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- svg.style.position = 'absolute';
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- svg.style.top = '0';
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- svg.style.left = '0';
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- svg.style.overflow = 'visible';
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- svg.style.pointerEvents = 'none';
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- svg.style.zIndex = '1';
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- container.appendChild(svg);
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+ if (cfg.style === 'line') {
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+ svg = document.createElementNS(svgNS, 'svg');
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+ svg.setAttribute('width', '100%');
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+ svg.setAttribute('height', '100%');
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+ svg.style.position = 'absolute';
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+ svg.style.top = '0';
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+ svg.style.left = '0';
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+ svg.style.overflow = 'visible';
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+ svg.style.pointerEvents = 'none';
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+ svg.style.zIndex = '1';
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+ container.appendChild(svg);
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+ }
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  let currentModel = parentModel;
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  let currentLabelsMap = { ...modelLabelsMap };
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  let labels = [];
@@ -62,6 +239,12 @@ function createModelsLabel(camera, renderer, parentModel, modelLabelsMap, option
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  let isPaused = false;
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  let rafId = null;
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  let lastUpdateTime = 0;
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+ // Performance optimization variables
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+ let frameCounter = 0;
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+ const occlusionCache = new Map();
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+ const prevCameraPosition = new THREE.Vector3();
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+ const prevCameraQuaternion = new THREE.Quaternion();
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+ let cameraHasMoved = true; // Initial state: force first update
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  // Inject styles (with fade-in animation)
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  const styleId = 'three-model-label-styles';
67
250
  if (!document.getElementById(styleId)) {
@@ -87,7 +270,7 @@ function createModelsLabel(camera, renderer, parentModel, modelLabelsMap, option
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  .tm-label-wrapper {
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  display: inline-flex;
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  align-items: center;
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- gap: 8px;
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+ gap: 8px; /* Default gap */
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  animation: fade-in-label ${cfg.fadeInDuration}ms ease-out;
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  }
93
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  .tm-label-dot {
@@ -101,27 +284,36 @@ function createModelsLabel(camera, renderer, parentModel, modelLabelsMap, option
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  `;
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  document.head.appendChild(style);
103
286
  }
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- // Get or update cached top position
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+ // Get or update cached top position (optimized with object pooling)
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  const getObjectTopPosition = (labelData) => {
106
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  const obj = labelData.object;
107
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  // If cached and object hasn't transformed, return cached
108
291
  if (labelData.cachedTopPos && !obj.matrixWorldNeedsUpdate) {
109
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  return labelData.cachedTopPos.clone();
110
293
  }
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- // Recalculate
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- const box = new THREE.Box3().setFromObject(obj);
113
- labelData.cachedBox = box;
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+ // Recalculate using pooled objects
295
+ const box = globalPools.box3.acquire();
296
+ box.setFromObject(obj);
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+ let result;
114
298
  if (!box.isEmpty()) {
115
- const center = new THREE.Vector3();
299
+ const center = globalPools.vector3.acquire();
116
300
  box.getCenter(center);
117
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  const topPos = new THREE.Vector3(center.x, box.max.y, center.z);
118
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  labelData.cachedTopPos = topPos;
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- return topPos.clone();
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+ result = topPos.clone();
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+ globalPools.vector3.release(center);
120
305
  }
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- const p = new THREE.Vector3();
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- obj.getWorldPosition(p);
123
- labelData.cachedTopPos = p;
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- return p.clone();
306
+ else {
307
+ const p = globalPools.vector3.acquire();
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+ obj.getWorldPosition(p);
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+ labelData.cachedTopPos = p.clone();
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+ result = p.clone();
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+ globalPools.vector3.release(p);
312
+ }
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+ // Store box in cache instead of releasing (we cache it)
314
+ labelData.cachedBox = box.clone();
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+ globalPools.box3.release(box);
316
+ return result;
125
317
  };
126
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  const clearLabels = () => {
127
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  labels.forEach(({ el, line, wrapper }) => {
@@ -131,13 +323,16 @@ function createModelsLabel(camera, renderer, parentModel, modelLabelsMap, option
131
323
  line.parentNode.removeChild(line);
132
324
  });
133
325
  labels = [];
326
+ occlusionCache.clear(); // Clear occlusion cache
327
+ frameCounter = 0; // Reset frame counter
134
328
  };
135
329
  const rebuildLabels = () => {
136
330
  clearLabels();
137
331
  if (!currentModel)
138
332
  return;
139
333
  currentModel.traverse((child) => {
140
- if (child.isMesh || child.type === 'Group') {
334
+ // Only process Mesh or Group
335
+ if ((child.isMesh || child.type === 'Group')) {
141
336
  const labelText = Object.entries(currentLabelsMap).find(([key]) => child.name.includes(key))?.[1];
142
337
  if (!labelText)
143
338
  return;
@@ -145,8 +340,12 @@ function createModelsLabel(camera, renderer, parentModel, modelLabelsMap, option
145
340
  wrapper.className = 'tm-label-wrapper';
146
341
  wrapper.style.position = 'absolute';
147
342
  wrapper.style.pointerEvents = 'none';
148
- wrapper.style.transform = 'translate(-50%, -100%)';
343
+ wrapper.style.willChange = 'transform'; // Hint for GPU acceleration
149
344
  wrapper.style.zIndex = '1';
345
+ // Adjust gap for simple mode (no gap needed as there is no dot)
346
+ if (cfg.style === 'simple') {
347
+ wrapper.style.gap = '0';
348
+ }
150
349
  const el = document.createElement('div');
151
350
  el.className = 'tm-label';
152
351
  el.style.background = cfg.background;
@@ -158,79 +357,174 @@ function createModelsLabel(camera, renderer, parentModel, modelLabelsMap, option
158
357
  el.style.backdropFilter = 'blur(4px)';
159
358
  el.style.border = '1px solid rgba(255,255,255,0.03)';
160
359
  el.style.display = 'inline-block';
360
+ // Optional: Allow simple mode to override some defaults to look more like old labelManager if needed.
361
+ // But sticking to the unified styles is better.
161
362
  const txt = document.createElement('div');
162
363
  txt.className = 'tm-label-text';
163
364
  txt.innerText = labelText;
164
365
  el.appendChild(txt);
165
- const dot = document.createElement('div');
166
- dot.className = 'tm-label-dot';
167
- dot.style.width = `${cfg.dotSize}px`;
168
- dot.style.height = `${cfg.dotSize}px`;
169
- dot.style.background = 'radial-gradient(circle at 30% 30%, #fff, rgba(255,255,255,0.85) 20%, rgba(255,204,0,0.9) 60%, rgba(255,170,0,0.9) 100%)';
170
- dot.style.boxShadow = '0 0 8px rgba(255,170,0,0.9)';
171
- dot.style.flex = '0 0 auto';
172
- dot.style.marginRight = `${cfg.dotSpacing}px`;
173
- wrapper.appendChild(dot);
366
+ let dot;
367
+ let line;
368
+ if (cfg.style === 'line') {
369
+ dot = document.createElement('div');
370
+ dot.className = 'tm-label-dot';
371
+ dot.style.width = `${cfg.dotSize}px`;
372
+ dot.style.height = `${cfg.dotSize}px`;
373
+ dot.style.background = 'radial-gradient(circle at 30% 30%, #fff, rgba(255,255,255,0.85) 20%, rgba(255,204,0,0.9) 60%, rgba(255,170,0,0.9) 100%)';
374
+ dot.style.boxShadow = '0 0 8px rgba(255,170,0,0.9)';
375
+ dot.style.flex = '0 0 auto';
376
+ dot.style.marginRight = `${cfg.dotSpacing}px`;
377
+ wrapper.appendChild(dot);
378
+ if (svg) {
379
+ line = document.createElementNS(svgNS, 'line');
380
+ line.setAttribute('stroke', cfg.lineColor);
381
+ line.setAttribute('stroke-width', `${cfg.lineWidth}`);
382
+ line.setAttribute('stroke-linecap', 'round');
383
+ line.setAttribute('opacity', '0.85');
384
+ svg.appendChild(line);
385
+ }
386
+ }
174
387
  wrapper.appendChild(el);
175
388
  container.appendChild(wrapper);
176
- const line = document.createElementNS(svgNS, 'line');
177
- line.setAttribute('stroke', cfg.lineColor);
178
- line.setAttribute('stroke-width', `${cfg.lineWidth}`);
179
- line.setAttribute('stroke-linecap', 'round');
180
- line.setAttribute('opacity', '0.85');
181
- svg.appendChild(line);
182
389
  labels.push({
183
390
  object: child,
184
391
  el,
185
392
  wrapper,
186
393
  dot,
187
394
  line,
188
- cachedBox: null, // Initialize cache
395
+ cachedBox: null,
189
396
  cachedTopPos: null
190
397
  });
191
398
  }
192
399
  });
193
400
  };
194
401
  rebuildLabels();
402
+ // Raycaster for occlusion detection
403
+ const raycaster = new THREE.Raycaster();
404
+ // Camera movement detection helper
405
+ const hasCameraMoved = () => {
406
+ const currentPos = camera.getWorldPosition(new THREE.Vector3());
407
+ const currentQuat = camera.getWorldQuaternion(new THREE.Quaternion());
408
+ const positionChanged = currentPos.distanceToSquared(prevCameraPosition) > cfg.cameraMoveThreshold ** 2;
409
+ const rotationChanged = !currentQuat.equals(prevCameraQuaternion);
410
+ if (positionChanged || rotationChanged) {
411
+ prevCameraPosition.copy(currentPos);
412
+ prevCameraQuaternion.copy(currentQuat);
413
+ return true;
414
+ }
415
+ return false;
416
+ };
195
417
  // Optimized update function
196
418
  const updateLabels = (timestamp) => {
197
419
  if (!isActive || isPaused) {
198
420
  rafId = null;
199
421
  return;
200
422
  }
201
- // Throttle
423
+ // Throttle by time interval
202
424
  if (cfg.updateInterval > 0 && timestamp - lastUpdateTime < cfg.updateInterval) {
203
425
  rafId = requestAnimationFrame(updateLabels);
204
426
  return;
205
427
  }
206
428
  lastUpdateTime = timestamp;
429
+ // Camera movement detection - skip updates if camera hasn't moved
430
+ cameraHasMoved = hasCameraMoved();
431
+ if (!cameraHasMoved && frameCounter > 0) {
432
+ rafId = requestAnimationFrame(updateLabels);
433
+ return;
434
+ }
435
+ // Increment frame counter for occlusion check interval
436
+ frameCounter++;
207
437
  const rect = renderer.domElement.getBoundingClientRect();
208
438
  const width = rect.width;
209
439
  const height = rect.height;
210
- svg.setAttribute('width', `${width}`);
211
- svg.setAttribute('height', `${height}`);
440
+ if (svg) {
441
+ svg.setAttribute('width', `${width}`);
442
+ svg.setAttribute('height', `${height}`);
443
+ }
444
+ // Determine if we should check occlusion this frame
445
+ const shouldCheckOcclusion = cfg.enableOcclusionDetection &&
446
+ (cfg.occlusionCheckInterval === 0 || frameCounter % cfg.occlusionCheckInterval === 0);
212
447
  labels.forEach((labelData) => {
213
- const { el, wrapper, dot, line } = labelData;
448
+ const { el, wrapper, dot, line, object } = labelData;
214
449
  const topWorld = getObjectTopPosition(labelData); // Use cache
215
- const topNDC = topWorld.clone().project(camera);
450
+ const topNDC = globalPools.vector3.acquire();
451
+ topNDC.copy(topWorld).project(camera);
216
452
  const modelX = (topNDC.x * 0.5 + 0.5) * width + rect.left;
217
453
  const modelY = (-(topNDC.y * 0.5) + 0.5) * height + rect.top;
218
454
  const labelX = modelX;
219
- const labelY = modelY - cfg.lift;
220
- wrapper.style.left = `${labelX}px`;
221
- wrapper.style.top = `${labelY}px`;
222
- const svgModelX = modelX - rect.left;
223
- const svgModelY = modelY - rect.top;
224
- const svgLabelX = labelX - rect.left;
225
- const svgLabelY = labelY - rect.top + (el.getBoundingClientRect().height * 0.5);
226
- line.setAttribute('x1', `${svgModelX}`);
227
- line.setAttribute('y1', `${svgModelY}`);
228
- line.setAttribute('x2', `${svgLabelX}`);
229
- line.setAttribute('y2', `${svgLabelY}`);
230
- const visible = topNDC.z < 1;
455
+ const labelY = modelY - (cfg.lift || 0);
456
+ // Use transform3d for GPU acceleration instead of left/top
457
+ wrapper.style.transform = `translate3d(${labelX}px, ${labelY}px, 0) translate(-50%, -100%)`;
458
+ // Check if behind camera
459
+ let visible = topNDC.z < 1;
460
+ // Distance culling - hide labels beyond maxDistance (optimized with pooling)
461
+ if (visible && cfg.maxDistance < Infinity) {
462
+ const cameraPos = globalPools.vector3.acquire();
463
+ camera.getWorldPosition(cameraPos);
464
+ const distance = topWorld.distanceTo(cameraPos);
465
+ if (distance > cfg.maxDistance) {
466
+ visible = false;
467
+ }
468
+ globalPools.vector3.release(cameraPos);
469
+ }
470
+ // Occlusion detection with caching (optimized with pooling)
471
+ if (visible && cfg.enableOcclusionDetection) {
472
+ if (shouldCheckOcclusion) {
473
+ // Perform raycasting check using pooled vectors
474
+ const cameraPos = globalPools.vector3.acquire();
475
+ camera.getWorldPosition(cameraPos);
476
+ const direction = globalPools.vector3.acquire();
477
+ direction.copy(topWorld).sub(cameraPos).normalize();
478
+ const distance = topWorld.distanceTo(cameraPos);
479
+ raycaster.set(cameraPos, direction);
480
+ raycaster.far = distance;
481
+ const intersects = raycaster.intersectObject(currentModel, true);
482
+ let occluded = false;
483
+ if (intersects.length > 0) {
484
+ for (const intersect of intersects) {
485
+ const tolerance = distance * 0.01;
486
+ if (intersect.object !== object && intersect.distance < distance - tolerance) {
487
+ occluded = true;
488
+ break;
489
+ }
490
+ }
491
+ }
492
+ // Cache the result and release pooled vectors
493
+ occlusionCache.set(labelData, occluded);
494
+ visible = !occluded;
495
+ globalPools.vector3.release(cameraPos);
496
+ globalPools.vector3.release(direction);
497
+ }
498
+ else {
499
+ // Use cached occlusion result
500
+ const cachedOcclusion = occlusionCache.get(labelData);
501
+ if (cachedOcclusion !== undefined) {
502
+ visible = !cachedOcclusion;
503
+ }
504
+ }
505
+ }
231
506
  wrapper.style.display = visible ? 'flex' : 'none';
232
- line.setAttribute('visibility', visible ? 'visible' : 'hidden');
233
- dot.style.opacity = visible ? '1' : '0';
507
+ if (cfg.style === 'line' && line && dot) {
508
+ const svgModelX = modelX - rect.left;
509
+ const svgModelY = modelY - rect.top;
510
+ const svgLabelX = labelX - rect.left;
511
+ // Calculate label connection point (approximate center-bottom/side of the label wrapper)
512
+ // Since it's translated -50%, -100%, the anchor point (labelX, labelY) is the BOTTOM CENTER of the wrapper.
513
+ // The line should go to this point.
514
+ const svgLabelY = labelY - rect.top;
515
+ // For better visuals, maybe offset slightly up into the wrapper or just to the bottom.
516
+ // ModelsLabel original: labelY - rect.top + (el.getBoundingClientRect().height * 0.5)
517
+ // The previous logic was calculating center logic.
518
+ // Let's stick to the anchor point which is the "target" of the lift.
519
+ line.setAttribute('x1', `${svgModelX}`);
520
+ line.setAttribute('y1', `${svgModelY}`);
521
+ line.setAttribute('x2', `${svgLabelX}`);
522
+ line.setAttribute('y2', `${svgLabelY}`);
523
+ line.setAttribute('visibility', visible ? 'visible' : 'hidden');
524
+ dot.style.opacity = visible ? '1' : '0';
525
+ }
526
+ // Release the topNDC vector back to pool
527
+ globalPools.vector3.release(topNDC);
234
528
  });
235
529
  rafId = requestAnimationFrame(updateLabels);
236
530
  };
@@ -253,6 +547,7 @@ function createModelsLabel(camera, renderer, parentModel, modelLabelsMap, option
253
547
  cancelAnimationFrame(rafId);
254
548
  rafId = null;
255
549
  }
550
+ // Optional: Hide labels when paused? Original implementation didn't enforce hiding, just stopped updating.
256
551
  },
257
552
  // Resume update
258
553
  resume() {
@@ -269,11 +564,378 @@ function createModelsLabel(camera, renderer, parentModel, modelLabelsMap, option
269
564
  rafId = null;
270
565
  }
271
566
  clearLabels();
272
- svg.remove();
567
+ if (svg)
568
+ svg.remove();
273
569
  container.remove();
274
570
  },
571
+ isRunning() {
572
+ return !isPaused;
573
+ }
275
574
  };
276
575
  }
277
576
 
278
- export { createModelsLabel };
577
+ /**
578
+ * @file performanceStats.ts
579
+ * @description
580
+ * Real-time performance monitoring overlay for Three.js applications.
581
+ * Displays FPS, memory usage, draw calls, and performance warnings.
582
+ *
583
+ * @best-practice
584
+ * - Create once during initialization
585
+ * - Call update() in your animation loop
586
+ * - Use minimal styling for low performance impact
587
+ *
588
+ * @performance
589
+ * - Uses requestAnimationFrame for efficient updates
590
+ * - DOM updates are batched and throttled
591
+ * - Minimal memory footprint
592
+ */
593
+ /**
594
+ * Performance Stats Monitor
595
+ * Lightweight FPS and memory monitoring overlay
596
+ */
597
+ class PerformanceStats {
598
+ constructor(options = {}) {
599
+ this.frames = 0;
600
+ this.lastTime = performance.now();
601
+ this.fps = 60;
602
+ this.fpsHistory = [];
603
+ this.maxHistoryLength = 60;
604
+ this.lastUpdateTime = 0;
605
+ this.warnings = [];
606
+ this.maxWarnings = 3;
607
+ this.enabled = true;
608
+ this.isVisible = true;
609
+ this.options = {
610
+ position: options.position || 'top-left',
611
+ updateInterval: options.updateInterval || 500,
612
+ enableMemoryTracking: options.enableMemoryTracking ?? true,
613
+ enableWarnings: options.enableWarnings ?? true,
614
+ renderer: options.renderer || null,
615
+ fpsWarningThreshold: options.fpsWarningThreshold || 30,
616
+ memoryWarningThreshold: options.memoryWarningThreshold || 200
617
+ };
618
+ this.updateInterval = this.options.updateInterval;
619
+ // Create container
620
+ this.container = document.createElement('div');
621
+ this.container.className = 'tm-performance-stats';
622
+ this.setPosition(this.options.position);
623
+ // Create FPS display
624
+ const fpsLabel = document.createElement('div');
625
+ fpsLabel.className = 'tm-perf-row';
626
+ fpsLabel.innerHTML = '<span class="tm-perf-label">FPS:</span> <span class="tm-perf-value" id="tm-fps">60</span>';
627
+ this.fpsElement = fpsLabel.querySelector('#tm-fps');
628
+ this.container.appendChild(fpsLabel);
629
+ // Create memory display
630
+ if (this.options.enableMemoryTracking && performance.memory) {
631
+ const memLabel = document.createElement('div');
632
+ memLabel.className = 'tm-perf-row';
633
+ memLabel.innerHTML = '<span class="tm-perf-label">Memory:</span> <span class="tm-perf-value" id="tm-mem">0 MB</span>';
634
+ this.memoryElement = memLabel.querySelector('#tm-mem');
635
+ this.container.appendChild(memLabel);
636
+ }
637
+ else {
638
+ this.memoryElement = document.createElement('span');
639
+ }
640
+ // Create draw calls display
641
+ if (this.options.renderer) {
642
+ const drawLabel = document.createElement('div');
643
+ drawLabel.className = 'tm-perf-row';
644
+ drawLabel.innerHTML = '<span class="tm-perf-label">Draw Calls:</span> <span class="tm-perf-value" id="tm-draw">0</span>';
645
+ this.drawCallsElement = drawLabel.querySelector('#tm-draw');
646
+ this.container.appendChild(drawLabel);
647
+ const triLabel = document.createElement('div');
648
+ triLabel.className = 'tm-perf-row';
649
+ triLabel.innerHTML = '<span class="tm-perf-label">Triangles:</span> <span class="tm-perf-value" id="tm-tri">0</span>';
650
+ this.trianglesElement = triLabel.querySelector('#tm-tri');
651
+ this.container.appendChild(triLabel);
652
+ }
653
+ else {
654
+ this.drawCallsElement = document.createElement('span');
655
+ this.trianglesElement = document.createElement('span');
656
+ }
657
+ // Create warnings container
658
+ if (this.options.enableWarnings) {
659
+ this.warningsContainer = document.createElement('div');
660
+ this.warningsContainer.className = 'tm-perf-warnings';
661
+ this.container.appendChild(this.warningsContainer);
662
+ }
663
+ else {
664
+ this.warningsContainer = document.createElement('div');
665
+ }
666
+ // Inject styles
667
+ this.injectStyles();
668
+ // Append to body
669
+ document.body.appendChild(this.container);
670
+ }
671
+ setPosition(position) {
672
+ const positions = {
673
+ 'top-left': { top: '10px', left: '10px' },
674
+ 'top-right': { top: '10px', right: '10px' },
675
+ 'bottom-left': { bottom: '10px', left: '10px' },
676
+ 'bottom-right': { bottom: '10px', right: '10px' }
677
+ };
678
+ const pos = positions[position] || positions['top-left'];
679
+ Object.assign(this.container.style, {
680
+ position: 'fixed',
681
+ zIndex: '99999',
682
+ ...pos
683
+ });
684
+ }
685
+ injectStyles() {
686
+ const styleId = 'tm-performance-stats-styles';
687
+ if (document.getElementById(styleId))
688
+ return;
689
+ const style = document.createElement('style');
690
+ style.id = styleId;
691
+ style.innerHTML = `
692
+ .tm-performance-stats {
693
+ background: rgba(0, 0, 0, 0.8);
694
+ color: #0f0;
695
+ font-family: 'Courier New', monospace;
696
+ font-size: 12px;
697
+ padding: 10px;
698
+ border-radius: 4px;
699
+ min-width: 180px;
700
+ backdrop-filter: blur(4px);
701
+ user-select: none;
702
+ pointer-events: none;
703
+ }
704
+ .tm-perf-row {
705
+ display: flex;
706
+ justify-content: space-between;
707
+ margin-bottom: 4px;
708
+ }
709
+ .tm-perf-label {
710
+ color: #888;
711
+ }
712
+ .tm-perf-value {
713
+ color: #0f0;
714
+ font-weight: bold;
715
+ }
716
+ .tm-perf-value.warning {
717
+ color: #ff0;
718
+ }
719
+ .tm-perf-value.critical {
720
+ color: #f00;
721
+ }
722
+ .tm-perf-warnings {
723
+ margin-top: 8px;
724
+ padding-top: 8px;
725
+ border-top: 1px solid #333;
726
+ }
727
+ .tm-perf-warning {
728
+ font-size: 10px;
729
+ padding: 4px;
730
+ margin-bottom: 4px;
731
+ border-radius: 2px;
732
+ }
733
+ .tm-perf-warning.info {
734
+ background: rgba(0, 128, 255, 0.2);
735
+ color: #0af;
736
+ }
737
+ .tm-perf-warning.warning {
738
+ background: rgba(255, 200, 0, 0.2);
739
+ color: #fc0;
740
+ }
741
+ .tm-perf-warning.critical {
742
+ background: rgba(255, 0, 0, 0.2);
743
+ color: #f66;
744
+ }
745
+ `;
746
+ document.head.appendChild(style);
747
+ }
748
+ /**
749
+ * Updates the performance statistics. This method must be called within the application's animation loop.
750
+ */
751
+ update() {
752
+ if (!this.enabled)
753
+ return;
754
+ const now = performance.now();
755
+ this.frames++;
756
+ // Calculate FPS
757
+ const delta = now - this.lastTime;
758
+ if (delta >= 1000) {
759
+ this.fps = Math.round((this.frames * 1000) / delta);
760
+ this.fpsHistory.push(this.fps);
761
+ if (this.fpsHistory.length > this.maxHistoryLength) {
762
+ this.fpsHistory.shift();
763
+ }
764
+ this.frames = 0;
765
+ this.lastTime = now;
766
+ }
767
+ // Throttle DOM updates
768
+ if (now - this.lastUpdateTime < this.updateInterval) {
769
+ return;
770
+ }
771
+ this.lastUpdateTime = now;
772
+ // Update FPS display
773
+ this.fpsElement.textContent = this.fps.toString();
774
+ this.fpsElement.className = 'tm-perf-value';
775
+ if (this.fps < this.options.fpsWarningThreshold) {
776
+ this.fpsElement.classList.add('critical');
777
+ this.addWarning({
778
+ type: 'low-fps',
779
+ message: `Low FPS: ${this.fps}`,
780
+ severity: 'critical',
781
+ timestamp: now
782
+ });
783
+ }
784
+ else if (this.fps < this.options.fpsWarningThreshold + 10) {
785
+ this.fpsElement.classList.add('warning');
786
+ }
787
+ // Update memory display
788
+ if (this.options.enableMemoryTracking && performance.memory) {
789
+ const memory = performance.memory;
790
+ const usedMB = Math.round(memory.usedJSHeapSize / 1048576);
791
+ const totalMB = Math.round(memory.jsHeapSizeLimit / 1048576);
792
+ this.memoryElement.textContent = `${usedMB}/${totalMB} MB`;
793
+ this.memoryElement.className = 'tm-perf-value';
794
+ if (usedMB > this.options.memoryWarningThreshold) {
795
+ this.memoryElement.classList.add('warning');
796
+ this.addWarning({
797
+ type: 'high-memory',
798
+ message: `High memory: ${usedMB}MB`,
799
+ severity: 'warning',
800
+ timestamp: now
801
+ });
802
+ }
803
+ }
804
+ // Update renderer stats
805
+ if (this.options.renderer) {
806
+ const info = this.options.renderer.info;
807
+ this.drawCallsElement.textContent = info.render.calls.toString();
808
+ this.trianglesElement.textContent = this.formatNumber(info.render.triangles);
809
+ if (info.render.calls > 100) {
810
+ this.drawCallsElement.className = 'tm-perf-value warning';
811
+ this.addWarning({
812
+ type: 'excessive-drawcalls',
813
+ message: `Draw calls: ${info.render.calls}`,
814
+ severity: 'info',
815
+ timestamp: now
816
+ });
817
+ }
818
+ else {
819
+ this.drawCallsElement.className = 'tm-perf-value';
820
+ }
821
+ }
822
+ // Update warnings display
823
+ if (this.options.enableWarnings) {
824
+ this.updateWarningsDisplay();
825
+ }
826
+ }
827
+ formatNumber(num) {
828
+ if (num >= 1000000)
829
+ return (num / 1000000).toFixed(1) + 'M';
830
+ if (num >= 1000)
831
+ return (num / 1000).toFixed(1) + 'K';
832
+ return num.toString();
833
+ }
834
+ addWarning(warning) {
835
+ // Don't add duplicate warnings within 5 seconds
836
+ const isDuplicate = this.warnings.some(w => w.type === warning.type && (warning.timestamp - w.timestamp < 5000));
837
+ if (isDuplicate)
838
+ return;
839
+ this.warnings.push(warning);
840
+ if (this.warnings.length > this.maxWarnings) {
841
+ this.warnings.shift();
842
+ }
843
+ }
844
+ updateWarningsDisplay() {
845
+ if (!this.warningsContainer)
846
+ return;
847
+ // Remove old warnings (older than 10 seconds)
848
+ const now = performance.now();
849
+ this.warnings = this.warnings.filter(w => now - w.timestamp < 10000);
850
+ this.warningsContainer.innerHTML = '';
851
+ this.warnings.forEach(warning => {
852
+ const el = document.createElement('div');
853
+ el.className = `tm-perf-warning ${warning.severity}`;
854
+ el.textContent = warning.message;
855
+ this.warningsContainer.appendChild(el);
856
+ });
857
+ }
858
+ /**
859
+ * Gets the current frames per second (FPS).
860
+ * @returns {number} The current FPS.
861
+ */
862
+ getFPS() {
863
+ return this.fps;
864
+ }
865
+ /**
866
+ * Gets the average FPS over the recent history period.
867
+ * @returns {number} The average FPS.
868
+ */
869
+ getAverageFPS() {
870
+ if (this.fpsHistory.length === 0)
871
+ return 60;
872
+ return Math.round(this.fpsHistory.reduce((a, b) => a + b, 0) / this.fpsHistory.length);
873
+ }
874
+ /**
875
+ * Returns a snapshot of all tracked performance metrics.
876
+ * @returns {object} Current performance statistics.
877
+ */
878
+ getStats() {
879
+ const stats = {
880
+ fps: this.fps,
881
+ averageFPS: this.getAverageFPS()
882
+ };
883
+ if (this.options.enableMemoryTracking && performance.memory) {
884
+ const memory = performance.memory;
885
+ stats.memory = {
886
+ used: Math.round(memory.usedJSHeapSize / 1048576),
887
+ total: Math.round(memory.jsHeapSizeLimit / 1048576)
888
+ };
889
+ }
890
+ if (this.options.renderer) {
891
+ const info = this.options.renderer.info;
892
+ stats.drawCalls = info.render.calls;
893
+ stats.triangles = info.render.triangles;
894
+ }
895
+ return stats;
896
+ }
897
+ /**
898
+ * Toggles the visibility of the performance stats overlay.
899
+ */
900
+ toggle() {
901
+ this.isVisible = !this.isVisible;
902
+ this.container.style.display = this.isVisible ? 'block' : 'none';
903
+ }
904
+ /**
905
+ * Shows the performance stats overlay.
906
+ */
907
+ show() {
908
+ this.isVisible = true;
909
+ this.container.style.display = 'block';
910
+ }
911
+ /**
912
+ * Hides the performance stats overlay.
913
+ */
914
+ hide() {
915
+ this.isVisible = false;
916
+ this.container.style.display = 'none';
917
+ }
918
+ /**
919
+ * Enables or disables performance statistics collection.
920
+ * @param {boolean} enabled - Whether collection should be enabled.
921
+ */
922
+ setEnabled(enabled) {
923
+ this.enabled = enabled;
924
+ }
925
+ /**
926
+ * Disposes of the performance monitor and removes its DOM elements.
927
+ */
928
+ dispose() {
929
+ this.container.remove();
930
+ this.enabled = false;
931
+ }
932
+ }
933
+ /**
934
+ * Helper function to create performance monitor
935
+ */
936
+ function createPerformanceMonitor(options) {
937
+ return new PerformanceStats(options);
938
+ }
939
+
940
+ export { PerformanceStats, createModelsLabel, createPerformanceMonitor };
279
941
  //# sourceMappingURL=index.mjs.map