@chiyou/minigame-framework 1.0.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/AssetsPackage/GUI/Images/Block.png +0 -0
- package/assets/AssetsPackage/GUI/Images/Block.png.meta +134 -0
- package/assets/AssetsPackage/GUI/Images.meta +9 -0
- package/assets/AssetsPackage/GUI/UIPrefabs/ChessBoard_Card.prefab +509 -0
- package/assets/AssetsPackage/GUI/UIPrefabs/ChessBoard_Card.prefab.meta +13 -0
- package/assets/AssetsPackage/GUI/UIPrefabs.meta +9 -0
- package/assets/AssetsPackage/GUI.meta +11 -0
- package/assets/AssetsPackage/SpriteAtlas/Card_Pattern.plist +1106 -0
- package/assets/AssetsPackage/SpriteAtlas/Card_Pattern.plist.meta +3329 -0
- package/assets/AssetsPackage/SpriteAtlas/Card_Pattern.png +0 -0
- package/assets/AssetsPackage/SpriteAtlas/Card_Pattern.png.meta +134 -0
- package/assets/AssetsPackage/SpriteAtlas/SA_Card.plist +1196 -0
- package/assets/AssetsPackage/SpriteAtlas/SA_Card.plist.meta +3605 -0
- package/assets/AssetsPackage/SpriteAtlas/SA_Card.png +0 -0
- package/assets/AssetsPackage/SpriteAtlas/SA_Card.png.meta +134 -0
- package/assets/AssetsPackage/SpriteAtlas.meta +11 -0
- package/assets/AssetsPackage/SpriteFrame/Card_PatternType_Back.png +0 -0
- package/assets/AssetsPackage/SpriteFrame/Card_PatternType_Back.png.meta +134 -0
- package/assets/AssetsPackage/SpriteFrame/Card_TowardType_Back_BG.png +0 -0
- package/assets/AssetsPackage/SpriteFrame/Card_TowardType_Back_BG.png.meta +134 -0
- package/assets/AssetsPackage/SpriteFrame/Card_TowardType_Back_FG.png +0 -0
- package/assets/AssetsPackage/SpriteFrame/Card_TowardType_Back_FG.png.meta +134 -0
- package/assets/AssetsPackage/SpriteFrame/Card_TowardType_Front_BG.png +0 -0
- package/assets/AssetsPackage/SpriteFrame/Card_TowardType_Front_BG.png.meta +134 -0
- package/assets/AssetsPackage/SpriteFrame/Card_TowardType_Front_FG.png +0 -0
- package/assets/AssetsPackage/SpriteFrame/Card_TowardType_Front_FG.png.meta +134 -0
- package/assets/AssetsPackage/SpriteFrame.meta +11 -0
- package/assets/AssetsPackage.meta +9 -0
- package/assets/Scenes/Game.scene +831 -0
- package/assets/Scenes/Game.scene.meta +11 -0
- package/assets/Scenes.meta +9 -0
- package/assets/Scripts/Biz.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AbsAdAdapter.ts +312 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AbsAdAdapter.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterBilibili.ts +294 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterBilibili.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterDouYin.ts +650 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterDouYin.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterHonor.ts +782 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterHonor.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterHuaWei.ts +582 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterHuaWei.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterJingDong.ts +298 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterJingDong.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterKuaiShou.ts +575 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterKuaiShou.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterOppo.ts +946 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterOppo.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterTapTap.ts +643 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterTapTap.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterVivo.ts +616 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterVivo.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterWeiXin.ts +847 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterWeiXin.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterXiaoMi.ts +747 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterXiaoMi.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterZhiFuBao.ts +579 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter/AdAdapterZhiFuBao.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/AdAdapter.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/AbsPlatformAdapter.ts +102 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/AbsPlatformAdapter.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterBilibili.ts +660 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterBilibili.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterDesktopBrowser.ts +224 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterDesktopBrowser.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterDouYin.ts +827 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterDouYin.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterHonor.ts +378 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterHonor.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterHuaWei.ts +363 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterHuaWei.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterJingDong.ts +368 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterJingDong.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterKuaiShou.ts +498 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterKuaiShou.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterOppo.ts +323 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterOppo.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterTapTap.ts +617 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterTapTap.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterVivo.ts +377 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterVivo.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterWeiXin.ts +1136 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterWeiXin.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterXiaoMi.ts +377 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterXiaoMi.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterZhiFuBao.ts +483 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter/PlatformAdapterZhiFuBao.ts.meta +9 -0
- package/assets/Scripts/Framework/Adapter/PlatformAdapter.meta +9 -0
- package/assets/Scripts/Framework/Adapter.meta +9 -0
- package/assets/Scripts/Framework/Definition/AdDefinition.ts +284 -0
- package/assets/Scripts/Framework/Definition/AdDefinition.ts.meta +9 -0
- package/assets/Scripts/Framework/Definition/FrameworkBase.ts +15 -0
- package/assets/Scripts/Framework/Definition/FrameworkBase.ts.meta +9 -0
- package/assets/Scripts/Framework/Definition/PrivacyDefinition.ts +95 -0
- package/assets/Scripts/Framework/Definition/PrivacyDefinition.ts.meta +9 -0
- package/assets/Scripts/Framework/Definition/SocialDefinition.ts +21 -0
- package/assets/Scripts/Framework/Definition/SocialDefinition.ts.meta +9 -0
- package/assets/Scripts/Framework/Definition/SystemDefinition.ts +58 -0
- package/assets/Scripts/Framework/Definition/SystemDefinition.ts.meta +9 -0
- package/assets/Scripts/Framework/Definition/UIDefinition.ts +10 -0
- package/assets/Scripts/Framework/Definition/UIDefinition.ts.meta +9 -0
- package/assets/Scripts/Framework/Definition/UserDefinition.ts +17 -0
- package/assets/Scripts/Framework/Definition/UserDefinition.ts.meta +9 -0
- package/assets/Scripts/Framework/Definition.meta +9 -0
- package/assets/Scripts/Framework/Manager/AdMgr.ts +812 -0
- package/assets/Scripts/Framework/Manager/AdMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/AudioMgr.ts +296 -0
- package/assets/Scripts/Framework/Manager/AudioMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/BaseMgr.ts +130 -0
- package/assets/Scripts/Framework/Manager/BaseMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/EventMgr.ts +102 -0
- package/assets/Scripts/Framework/Manager/EventMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/ExcelMgr.ts +188 -0
- package/assets/Scripts/Framework/Manager/ExcelMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/LifeCycleMgr.ts +142 -0
- package/assets/Scripts/Framework/Manager/LifeCycleMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/NodePoolMgr.ts +385 -0
- package/assets/Scripts/Framework/Manager/NodePoolMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/PrivacyMgr.ts +189 -0
- package/assets/Scripts/Framework/Manager/PrivacyMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/ResMgr.ts +420 -0
- package/assets/Scripts/Framework/Manager/ResMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/SocialMgr.ts +250 -0
- package/assets/Scripts/Framework/Manager/SocialMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/SystemMgr.ts +264 -0
- package/assets/Scripts/Framework/Manager/SystemMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/TimerMgr.ts +80 -0
- package/assets/Scripts/Framework/Manager/TimerMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/UIMgr.ts +267 -0
- package/assets/Scripts/Framework/Manager/UIMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager/UserMgr.ts +162 -0
- package/assets/Scripts/Framework/Manager/UserMgr.ts.meta +9 -0
- package/assets/Scripts/Framework/Manager.meta +9 -0
- package/assets/Scripts/Framework/Utils/BezierUtils.ts +273 -0
- package/assets/Scripts/Framework/Utils/BezierUtils.ts.meta +9 -0
- package/assets/Scripts/Framework/Utils/CSVUtils.ts +396 -0
- package/assets/Scripts/Framework/Utils/CSVUtils.ts.meta +9 -0
- package/assets/Scripts/Framework/Utils/LogUtils.ts +32 -0
- package/assets/Scripts/Framework/Utils/LogUtils.ts.meta +9 -0
- package/assets/Scripts/Framework/Utils/NumberUtils.ts +51 -0
- package/assets/Scripts/Framework/Utils/NumberUtils.ts.meta +9 -0
- package/assets/Scripts/Framework/Utils/TaskUtils.ts +27 -0
- package/assets/Scripts/Framework/Utils/TaskUtils.ts.meta +9 -0
- package/assets/Scripts/Framework/Utils/TimeUtils.ts +38 -0
- package/assets/Scripts/Framework/Utils/TimeUtils.ts.meta +9 -0
- package/assets/Scripts/Framework/Utils/WXBizDataCryptUtils.ts +54 -0
- package/assets/Scripts/Framework/Utils/WXBizDataCryptUtils.ts.meta +9 -0
- package/assets/Scripts/Framework/Utils.meta +9 -0
- package/assets/Scripts/Framework.meta +9 -0
- package/assets/Scripts/index.ts +39 -0
- package/assets/Scripts.meta +9 -0
- package/package.json +2 -4
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import { FrameworkBase } from "../Definition/FrameworkBase";
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import { LoginResult, LoginResultType } from "../Definition/UserDefinition";
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import { LogUtils } from "../Utils/LogUtils";
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import { BaseMgr } from "./BaseMgr";
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export class UserMgr extends BaseMgr {
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public static Instance: UserMgr = null;
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static TAG: string = "UserMgr";
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private newUser: boolean = false;
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private isLogin: boolean = false;
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onLoad(): void {
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super.onLoad();
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if (UserMgr.Instance === null) {
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UserMgr.Instance = this;
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} else {
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this.destroy();
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return;
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}
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}
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public init(): void {
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this.initNewUser();
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LogUtils.Instance.log(UserMgr.TAG, "init() finished.");
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}
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private initNewUser(): void {
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let userMgr_NewUser = localStorage.getItem(FrameworkBase.LocalStorage.Key_UserMgr_NewUser);
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let userInfo_NewUser = localStorage.getItem(FrameworkBase.LocalStorage.Key_UserInfo_NewUser);
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if (userMgr_NewUser !== null && userMgr_NewUser === "0") {
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this.newUser = false;
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} else if (userInfo_NewUser !== null && userInfo_NewUser === "0") {
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this.newUser = false;
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localStorage.removeItem(FrameworkBase.LocalStorage.Key_UserInfo_NewUser);
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localStorage.setItem(FrameworkBase.LocalStorage.Key_UserMgr_NewUser, "0");
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} else {
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this.newUser = true;
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localStorage.setItem(FrameworkBase.LocalStorage.Key_UserMgr_NewUser, "0");
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}
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LogUtils.Instance.log(UserMgr.TAG, "isNewUser=" + this.isNewUser());
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}
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public isNewUser(): boolean {
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return this.newUser;
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}
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public login(needForceLogin: boolean, callback: Function): void {
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if (callback === null) {
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return;
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}
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if (this.getPlatformAdapter() === null) {
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this.isLogin = false;
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callback({
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type: LoginResultType.Type_LoginFail_ContinueGame,
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code: "",
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accountId: 0,
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});
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return;
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}
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if (!needForceLogin) {
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this._checkSession().then((loginResult: LoginResult) => {
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this.isLogin = true;
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callback(loginResult);
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}).catch(() => {
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this._login().then((loginResult: LoginResult) => {
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this.isLogin = true;
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callback(loginResult);
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}).catch((loginResult: LoginResult) => {
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this.isLogin = false;
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callback(loginResult);
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});
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});
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} else {
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this._login().then((loginResult: LoginResult) => {
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this.isLogin = true;
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callback(loginResult);
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}).catch((loginResult: LoginResult) => {
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this.isLogin = false;
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callback(loginResult);
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});
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}
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}
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private _checkSession(): Promise<LoginResult> {
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return new Promise((resolve, reject) => {
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if (this.getPlatformAdapter() === null) {
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reject();
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return;
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}
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this.getPlatformAdapter().checkSession(
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() => {
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resolve({
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type: LoginResultType.Type_SessionAvailable,
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code: "",
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accountId: 0,
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});
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}, () => {
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reject();
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});
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});
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}
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private _login(): Promise<LoginResult> {
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return new Promise((resolve, reject) => {
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if (this.getPlatformAdapter() === null) {
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reject("");
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return;
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}
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this.getPlatformAdapter().login(
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(code: string, accountId: number) => {
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if (code.length > 0) {
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resolve({
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type: LoginResultType.Type_LoginSuccess_Auth_Code,
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code: code,
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accountId: 0,
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});
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} else if (accountId > 0) {
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resolve({
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type: LoginResultType.Type_LoginSuccess_Auth_AccountID,
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code: "",
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accountId: accountId,
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});
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}
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reject({
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type: LoginResultType.Type_LoginFail_ContinueGame,
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code: "",
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accountId: 0,
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});
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}, (canContinueGame: boolean) => {
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if (canContinueGame) {
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reject({
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type: LoginResultType.Type_LoginFail_ContinueGame,
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code: "",
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accountId: 0,
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});
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} else {
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reject({
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type: LoginResultType.Type_LoginFail_ExitGame,
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code: "",
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accountId: 0,
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});
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}
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});
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});
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}
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public isLogined(): boolean {
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return this.isLogin;
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}
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}
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@@ -0,0 +1,273 @@
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import { _decorator, Component, Node, tween, Tween, TweenEasing, v2, Vec2, Vec3 } from 'cc';
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const { ccclass } = _decorator;
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export interface BezierMoveOptions {
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rotateToDirection?: boolean; // 是否根据运动方向调整朝向
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rotateSpeed?: number; // 旋转速度系数
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rotateOffset?: number; // 旋转偏移角度(度数)
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lookAtTarget?: Node | Vec3; // 看向某个目标
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smoothing?: number; // 角度平滑系数(0-1)
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onUpdate?: (ratio: number, position: Vec3, rotation: number) => void; // 自定义更新回调
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}
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@ccclass
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export class BezierUtils extends Component {
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/**
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* 二阶贝塞尔曲线移动(带朝向控制)
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18
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+
* @param target 目标节点
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19
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* @param controlPoint 控制点
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20
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* @param endPoint 终点
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21
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* @param duration 持续时间
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22
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* @param easing 缓动函数
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23
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* @param options 配置选项
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24
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*/
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25
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+
static quadraticTween(
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26
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target: Node,
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27
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controlPoint: Vec3,
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28
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endPoint: Vec3,
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29
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duration: number,
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30
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easing: TweenEasing = 'linear',
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31
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options: BezierMoveOptions = {},
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32
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): Tween<Node> {
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33
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const startPoint = target.position.clone();
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34
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+
const startRotation = target.angle;
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35
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+
let lastPosition = startPoint.clone();
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36
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let lastRotation = 0;
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37
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+
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38
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const rotateToDirection = options.rotateToDirection ?? false;
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39
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+
const rotateSpeed = options.rotateSpeed ?? 1;
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40
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const rotateOffset = options.rotateOffset ?? 0;
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41
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+
const smoothing = options.smoothing ?? 0.3;
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42
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+
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43
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return tween(target)
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44
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.to(duration, {}, {
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45
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onStart: (target: Node) => {
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46
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+
target.setPosition(startPoint);
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47
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+
// 如果需要调整朝向
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48
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+
if (rotateToDirection || options.lookAtTarget) {
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49
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let targetAngle = 0;
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50
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+
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51
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+
if (options.lookAtTarget) {
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52
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// 看向目标
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53
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+
targetAngle = this.calculateLookAtAngle(
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54
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target.position,
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55
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options.lookAtTarget instanceof Node
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56
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? options.lookAtTarget.position
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57
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: options.lookAtTarget
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58
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+
);
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59
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+
} else {
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60
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+
// 根据移动方向调整朝向
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61
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+
targetAngle = this.calculateMovementAngle(
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62
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lastPosition,
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63
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+
target.position,
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64
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+
target.angle,
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65
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+
rotateSpeed
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66
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+
);
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67
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+
}
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68
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+
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69
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+
// 应用角度偏移
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70
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targetAngle += rotateOffset;
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71
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+
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72
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+
// 角度平滑
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73
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+
if (smoothing > 0 && smoothing < 1) {
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74
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const currentAngle = target.angle;
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75
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const smoothedAngle = currentAngle + (targetAngle - currentAngle) * smoothing;
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76
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target.angle = smoothedAngle;
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77
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+
lastRotation = smoothedAngle;
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78
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+
} else {
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79
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+
target.angle = targetAngle;
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80
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+
lastRotation = targetAngle;
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81
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+
}
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82
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+
}
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83
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+
lastPosition = startPoint.clone();
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84
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+
lastRotation = startRotation;
|
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85
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+
|
|
86
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+
// 保存当前位置用于计算下一帧方向
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|
87
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+
lastPosition.set(target.position);
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|
88
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+
},
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89
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onUpdate: (target: Node, ratio: number) => {
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90
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+
const t = ratio;
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91
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+
const u = 1 - t;
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92
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+
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93
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// 计算当前位置
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94
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+
const x = u * u * startPoint.x +
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95
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2 * u * t * controlPoint.x +
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96
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t * t * endPoint.x;
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97
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+
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98
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const y = u * u * startPoint.y +
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99
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2 * u * t * controlPoint.y +
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100
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t * t * endPoint.y;
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101
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+
|
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102
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+
const z = u * u * startPoint.z +
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103
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+
2 * u * t * controlPoint.z +
|
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104
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+
t * t * endPoint.z;
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105
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+
|
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106
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+
target.setPosition(x, y, z);
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107
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+
|
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108
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+
// 如果需要调整朝向
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109
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+
if (rotateToDirection || options.lookAtTarget) {
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110
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+
let targetAngle = 0;
|
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111
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+
|
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112
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+
if (options.lookAtTarget) {
|
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113
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+
// 看向目标
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114
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+
targetAngle = this.calculateLookAtAngle(
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|
115
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+
target.position,
|
|
116
|
+
options.lookAtTarget instanceof Node
|
|
117
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+
? options.lookAtTarget.position
|
|
118
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+
: options.lookAtTarget
|
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119
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+
);
|
|
120
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+
} else {
|
|
121
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+
// 根据移动方向调整朝向
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|
122
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+
targetAngle = this.calculateMovementAngle(
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123
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+
lastPosition,
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124
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+
target.position,
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125
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+
target.angle,
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126
|
+
rotateSpeed
|
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127
|
+
);
|
|
128
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+
}
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|
129
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+
|
|
130
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+
// 应用角度偏移
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131
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+
targetAngle += rotateOffset;
|
|
132
|
+
|
|
133
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+
// 角度平滑
|
|
134
|
+
if (smoothing > 0 && smoothing < 1) {
|
|
135
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+
const currentAngle = target.angle;
|
|
136
|
+
const smoothedAngle = currentAngle + (targetAngle - currentAngle) * smoothing;
|
|
137
|
+
target.angle = smoothedAngle;
|
|
138
|
+
lastRotation = smoothedAngle;
|
|
139
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+
} else {
|
|
140
|
+
target.angle = targetAngle;
|
|
141
|
+
lastRotation = targetAngle;
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
// 保存当前位置用于计算下一帧方向
|
|
146
|
+
lastPosition.set(target.position);
|
|
147
|
+
|
|
148
|
+
// 调用自定义回调
|
|
149
|
+
options.onUpdate?.(ratio, target.position.clone(), target.angle);
|
|
150
|
+
},
|
|
151
|
+
onComplete: (target: Node) => {
|
|
152
|
+
// 如果需要调整朝向
|
|
153
|
+
if (rotateToDirection || options.lookAtTarget) {
|
|
154
|
+
let targetAngle = 0;
|
|
155
|
+
|
|
156
|
+
if (options.lookAtTarget) {
|
|
157
|
+
// 看向目标
|
|
158
|
+
targetAngle = this.calculateLookAtAngle(
|
|
159
|
+
target.position,
|
|
160
|
+
options.lookAtTarget instanceof Node
|
|
161
|
+
? options.lookAtTarget.position
|
|
162
|
+
: options.lookAtTarget
|
|
163
|
+
);
|
|
164
|
+
} else {
|
|
165
|
+
// 根据移动方向调整朝向
|
|
166
|
+
targetAngle = this.calculateMovementAngle(
|
|
167
|
+
lastPosition,
|
|
168
|
+
target.position,
|
|
169
|
+
target.angle,
|
|
170
|
+
rotateSpeed
|
|
171
|
+
);
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
// 应用角度偏移
|
|
175
|
+
targetAngle += rotateOffset;
|
|
176
|
+
|
|
177
|
+
// 角度平滑
|
|
178
|
+
if (smoothing > 0 && smoothing < 1) {
|
|
179
|
+
const currentAngle = target.angle;
|
|
180
|
+
const smoothedAngle = currentAngle + (targetAngle - currentAngle) * smoothing;
|
|
181
|
+
target.angle = smoothedAngle;
|
|
182
|
+
lastRotation = smoothedAngle;
|
|
183
|
+
} else {
|
|
184
|
+
target.angle = targetAngle;
|
|
185
|
+
lastRotation = targetAngle;
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
lastPosition = startPoint.clone();
|
|
189
|
+
lastRotation = startRotation;
|
|
190
|
+
|
|
191
|
+
// 保存当前位置用于计算下一帧方向
|
|
192
|
+
lastPosition.set(target.position);
|
|
193
|
+
},
|
|
194
|
+
easing: easing,
|
|
195
|
+
})
|
|
196
|
+
.start();
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
/**
|
|
200
|
+
* 计算看向目标的角度
|
|
201
|
+
*/
|
|
202
|
+
private static calculateLookAtAngle(from: Vec3, to: Vec3): number {
|
|
203
|
+
const direction = new Vec3();
|
|
204
|
+
Vec3.subtract(direction, to, from);
|
|
205
|
+
return this.vectorToAngle(direction);
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* 根据移动方向计算角度
|
|
210
|
+
*/
|
|
211
|
+
private static calculateMovementAngle(
|
|
212
|
+
lastPos: Vec3,
|
|
213
|
+
currentPos: Vec3,
|
|
214
|
+
currentAngle: number,
|
|
215
|
+
speed: number = 1
|
|
216
|
+
): number {
|
|
217
|
+
const delta = new Vec3();
|
|
218
|
+
Vec3.subtract(delta, currentPos, lastPos);
|
|
219
|
+
|
|
220
|
+
// 如果移动距离很小,保持当前角度
|
|
221
|
+
if (delta.lengthSqr() < 0.0001) {
|
|
222
|
+
return currentAngle;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
return this.vectorToAngle(delta);
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
/**
|
|
229
|
+
* 向量转角度(2D平面,相对于X轴正方向,逆时针为正)
|
|
230
|
+
*/
|
|
231
|
+
private static vectorToAngle(vector: Vec3): number {
|
|
232
|
+
// 计算相对于X轴正方向的角度(弧度)
|
|
233
|
+
const rad = Math.atan2(vector.y, vector.x);
|
|
234
|
+
// 转换为度(Cocos Creator 使用度作为单位)
|
|
235
|
+
return rad * 180 / Math.PI;
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
* 生成控制点
|
|
240
|
+
*/
|
|
241
|
+
static getControlPoint2D(start: Vec2, end: Vec2, options?: {
|
|
242
|
+
heightScale?: number, // 曲线高度比例
|
|
243
|
+
maxHeight?: number, // 最大高度
|
|
244
|
+
direction?: number, // 1:向上, -1:向下
|
|
245
|
+
intensity?: number // 强度 0-1
|
|
246
|
+
}): Vec2 {
|
|
247
|
+
const { heightScale = 1, maxHeight= 200, direction = 1, intensity = 0.5 } = options || {};
|
|
248
|
+
const height = Math.min(Vec2.distance(start, end) * heightScale, maxHeight);
|
|
249
|
+
|
|
250
|
+
const mid = start.add(end).multiplyScalar(0.5);
|
|
251
|
+
const dir = end.subtract(start);
|
|
252
|
+
const perpendicular = v2(-dir.y, dir.x).normalize();
|
|
253
|
+
|
|
254
|
+
return mid.add(perpendicular.multiplyScalar(height * direction * intensity));
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
/**
|
|
258
|
+
* 通过角度生成控制点
|
|
259
|
+
*/
|
|
260
|
+
public static getControlPointByAngle2D(start: Vec2, end: Vec2, options?: {
|
|
261
|
+
angle?: number,
|
|
262
|
+
distance?: number,
|
|
263
|
+
}): Vec2 {
|
|
264
|
+
const {angle = Math.PI / 2, distance = 200} = options || {};
|
|
265
|
+
const midPoint = start.add(end).multiplyScalar(0.5);
|
|
266
|
+
|
|
267
|
+
// 计算控制点位置
|
|
268
|
+
const x = midPoint.x + Math.cos(angle) * distance;
|
|
269
|
+
const y = midPoint.y + Math.sin(angle) * distance;
|
|
270
|
+
|
|
271
|
+
return v2(x, y);
|
|
272
|
+
}
|
|
273
|
+
}
|