@charcuterie/ui 3.12.0 → 3.13.0

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@@ -0,0 +1,254 @@
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+ import type { Meta, StoryObj } from "@storybook/react"
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+
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+ import { categoricalArgType } from "../argTypes.storyHelpers.ts"
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+ import {
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+ StoryCell,
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+ StoryGrid,
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+ StoryRow,
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+ StorySection,
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+ } from "../board.storyHelpers.tsx"
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+ import { Card } from "../Card/Card.tsx"
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+ import { Avatar } from "./Avatar.tsx"
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+
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+ /**
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+ * **Invented, every one of them.** The component was built for a
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+ * household task board, so its real fixture is a list of the people
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+ * who live there — which must never reach a published repo and
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+ * doubly never a committed screenshot, because a PNG is opaque to
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+ * every grep and no text scrub can redact it.
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+ *
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+ * So this is a fictional studio's roster: two-word names, a mononym,
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+ * a name whose first character is outside the BMP, and a
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+ * non-human account.
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+ */
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+ const ROSTER = [
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+ { id: "user-1", name: "Ada Lovelace" },
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+ { id: "user-2", name: "Wren Okonkwo" },
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+ { id: "user-3", name: "Bo" },
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+ { id: "user-4", name: "Ines Marchetti" },
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+ { id: "user-5", name: "Tomas Ericsson" },
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+ ] as const
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+
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+ /**
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+ * A photo that needs no network and no fixture file. The initials
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+ * behind it are what the reader sees the moment it is absent, which
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+ * is the state that actually matters.
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+ */
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+ const PORTRAIT_URL = `data:image/svg+xml;utf8,${encodeURIComponent(
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+ '<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 64 64"><rect width="64" height="64" fill="#2F6F4E"/><circle cx="32" cy="24" r="12" fill="#F2E8CF"/><rect x="12" y="40" width="40" height="28" rx="14" fill="#F2E8CF"/></svg>',
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+ )}`
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+
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+ /** 404s, which is what makes the fallback real rather than mocked. */
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+ const MISSING_PORTRAIT_URL =
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+ "/charcuterie-missing-portrait.png"
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+
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+ /**
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+ * A stand-in for an app's own glyph set. The library ships none, so
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+ * a story that wants one has to bring it — and a letter is the safe
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+ * choice in a sandbox whose font may lack the symbol.
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+ */
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+ const AgentGlyph = () => <span>{"AI"}</span>
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+
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+ const meta = {
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+ title: "Components/Data/Avatar",
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+ component: Avatar,
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+ parameters: { layout: "padded" },
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+ argTypes: { categorical: categoricalArgType },
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+ args: {
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+ appearance: "soft",
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+ categorical: undefined,
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+ categoricalKey: undefined,
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+ icon: undefined,
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+ imageUrl: undefined,
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+ initials: undefined,
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+ name: "Ada Lovelace",
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+ size: "md",
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+ },
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+ } satisfies Meta<typeof Avatar>
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+
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+ export default meta
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+
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+ type Story = StoryObj<typeof meta>
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+
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+ /**
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+ * Two letters on a colour nobody chose. The name is on the chip for
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+ * a screen reader and on hover for a pointer, and it is not printed
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+ * anywhere — `getByRole("img", { name: "Ada Lovelace" })` resolves.
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+ */
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+ export const Default: Story = {}
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+
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+ /**
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+ * The three appearances, and the ten colours the scale holds.
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+ *
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+ * `soft` is the default because a lane of solid chips competes with
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+ * the card titles beside them. `solid` is for a chip that is the
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+ * only colour in its row; `outline` is the quiet one.
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+ */
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+ export const AllVariants: Story = {
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+ render: (avatarProps) => (
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+ <StorySection title="The colour is a hash of the key, so the same person is the same colour on every machine and every reload.">
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+ <StoryGrid columns={3}>
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+ {(["soft", "outline", "solid"] as const).map(
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+ (appearance) => (
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+ <StoryCell key={appearance} label={appearance}>
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+ <StoryRow>
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+ {ROSTER.map((person) => (
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+ <Avatar
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+ {...avatarProps}
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+ appearance={appearance}
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+ categoricalKey={person.id}
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+ key={person.id}
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+ name={person.name}
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+ />
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+ ))}
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+ </StoryRow>
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+ </StoryCell>
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+ ),
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+ )}
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+ </StoryGrid>
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+ </StorySection>
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+ ),
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+ }
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+
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+ /**
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+ * Everything the chip can be showing, including the two that are
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+ * easy to get wrong: a photo that does not load, and nobody at all.
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+ */
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+ export const AllStates: Story = {
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+ render: (avatarProps) => (
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+ <StoryGrid columns={2}>
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+ <StoryCell label="sizes">
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+ <StoryRow>
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+ <Avatar {...avatarProps} size="sm" />
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+
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+ <Avatar {...avatarProps} size="md" />
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+
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+ <Avatar {...avatarProps} size="lg" />
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+ </StoryRow>
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+ </StoryCell>
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+
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+ <StoryCell label="a mononym gets one letter">
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+ <Avatar {...avatarProps} name="Bo" />
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+ </StoryCell>
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+
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+ <StoryCell label="a glyph instead of the letters">
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+ <Avatar
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+ {...avatarProps}
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+ icon={<AgentGlyph />}
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+ name="Agentic"
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+ />
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+ </StoryCell>
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+
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+ <StoryCell label="a chosen colour beats the hash">
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+ <StoryRow>
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+ <Avatar
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+ {...avatarProps}
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+ categorical={4}
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+ name="Wren Okonkwo"
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+ />
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+
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+ <Avatar
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+ {...avatarProps}
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+ categorical={9}
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+ name="Ines Marchetti"
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+ />
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+ </StoryRow>
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+ </StoryCell>
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+
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+ <StoryCell label="a photo, clipped to the circle">
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+ <Avatar
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+ {...avatarProps}
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+ imageUrl={PORTRAIT_URL}
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+ name="Tomas Ericsson"
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+ size="lg"
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+ />
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+ </StoryCell>
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+
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+ <StoryCell label="a photo that 404s falls back to the letters">
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+ <Avatar
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+ {...avatarProps}
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+ imageUrl={MISSING_PORTRAIT_URL}
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+ name="Kit Sandoval"
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+ size="lg"
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+ />
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+ </StoryCell>
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+
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+ <StoryCell label="unassigned draws nothing at all">
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+ {/*
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+ * There is no chip in this cell, and that is the assertion.
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+ * A grey "None" placeholder is a fact nobody needed,
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+ * repeated down every unassigned row at the same weight as
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+ * the chips that mean something.
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+ */}
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+ <Avatar {...avatarProps} name={null} />
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+ </StoryCell>
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+ </StoryGrid>
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+ ),
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+ }
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+
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+ /**
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+ * The placement it was built for: a row per task, the chip answering
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+ * "whose is this?" without spending a column on the word.
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+ *
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+ * The middle row is unassigned. It draws nothing, so the row is
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+ * shorter by exactly one chip and says nothing false.
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+ */
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+ export const InAList: Story = {
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+ render: () => (
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+ <Card heading="Today">
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+ <ul className="flex list-none flex-col gap-2 p-0">
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+ {[
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+ {
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+ assignee: ROSTER[0],
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+ title:
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+ "Fold the second scheduler into the broker",
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+ },
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+ {
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+ assignee: undefined,
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+ title: "Fingerprint duplicate uploads",
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+ },
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+ {
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+ assignee: ROSTER[1],
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+ title: "One composed Storybook for the fleet",
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+ },
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+ {
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+ assignee: ROSTER[3],
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+ title: "Retire the legacy rest_command bridge",
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+ },
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+ ].map((task) => (
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+ <li
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+ /*
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+ * The chip's slot is **reserved by the layout**, in `em`
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+ * of the row's own type, and the unassigned row simply
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+ * leaves it empty. That is the composition the "draws
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+ * nothing" rule asks for: a grid column keeps every
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+ * title on one start edge without the design system
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+ * inventing a grey placeholder to hold the space open.
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+ *
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+ * The wrapper around the chip is what makes it work. A
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+ * component that returns `null` contributes **no grid
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+ * item**, so without it the title of an unassigned row
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+ * slides into the first column — which is the one way
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+ * this composition goes wrong, and it goes wrong
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+ * silently.
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+ */
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+ className="grid grid-cols-[2em_1fr] items-center gap-3"
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+ key={task.title}
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+ >
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+ <span className="justify-self-center">
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+ <Avatar
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+ categoricalKey={task.assignee?.id}
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+ name={task.assignee?.name}
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+ size="sm"
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+ />
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+ </span>
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+
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+ <span className="text-content-secondary text-sm">
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+ {task.title}
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+ </span>
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+ </li>
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+ ))}
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+ </ul>
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+ </Card>
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+ ),
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+ }
@@ -0,0 +1,143 @@
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+ import { composeStories } from "@storybook/react"
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+ import { expect, waitFor } from "storybook/test"
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+ import { test } from "vitest"
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+
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+ import { expectNoAxeViolations } from "../expectNoAxeViolations.testHelpers.ts"
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+ import { mountStory } from "../mountStory.testHelpers.ts"
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+ import { expectAgentDrivable } from "../testing/index.ts"
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+ import * as stories from "./Avatar.stories.tsx"
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+
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+ const { AllStates, AllVariants, Default, InAList } =
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+ composeStories(stories)
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+
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+ /**
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+ * The whole contract in one test: the name reaches assistive
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+ * technology and a pointer, and reaches the page as text **nowhere
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+ * at all**. The component exists to delete a printed "Owner" from
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+ * every card on a board, so a name that leaks back into the DOM as
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+ * text is the one regression that matters.
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+ */
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+ test("the name is readable by an agent and never printed", async () => {
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+ const { canvas } = await mountStory(Default)
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+
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+ const avatar = expectAgentDrivable(canvas, {
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+ name: "Ada Lovelace",
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+ role: "img",
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+ })
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+
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+ await expect(avatar).toHaveAttribute(
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+ "title",
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+ "Ada Lovelace",
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+ )
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+
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+ // The letters are what is on screen, and they are hidden from the
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+ // accessibility tree so the chip is announced once.
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+ await expect(canvas.getByText("AL")).toHaveAttribute(
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+ "aria-hidden",
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+ "true",
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+ )
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+
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+ await expect(
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+ canvas.queryByText("Ada Lovelace"),
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+ ).toBeNull()
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+
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+ await expectNoAxeViolations(avatar)
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+ })
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+
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+ /**
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+ * Unassigned draws nothing — not a grey placeholder, not an empty
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+ * circle, not a whitespace-sized gap that shifts the row.
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+ *
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+ * Asserted through the story rather than by rendering the component
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+ * directly, because the failure this prevents is a *layout* one: a
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+ * row with no assignee has to look like a row with no assignee.
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+ */
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+ test("an unassigned avatar renders nothing at all", async () => {
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+ const { canvas } = await mountStory(AllStates)
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+
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+ // Nine chips are storied and a tenth is `name={null}`.
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+ await expect(canvas.getAllByRole("img")).toHaveLength(9)
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+
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+ await expect(canvas.queryByText("None")).toBeNull()
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+
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+ // And the same in the list placement: four rows, three chips.
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+ const list = await mountStory(InAList)
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+
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+ await expect(
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+ list.canvas.getAllByRole("listitem"),
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+ ).toHaveLength(4)
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+
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+ await expect(
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+ list.canvas.getAllByRole("img"),
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+ ).toHaveLength(3)
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+ })
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+
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+ /**
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+ * A photo is never the only thing. An expired signed URL, a 404, or
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+ * an app with no photos at all lands on the initials rather than on
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+ * a broken-image glyph — which is what a hand-rolled avatar shows,
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+ * because nobody writes the `onError` until they see it.
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+ */
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+ test("a photo that fails falls back to the initials", async () => {
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+ const { canvas } = await mountStory(AllStates)
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+
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+ const broken = expectAgentDrivable(canvas, {
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+ name: "Kit Sandoval",
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+ role: "img",
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+ })
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+
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+ await waitFor(async () => {
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+ await expect(broken.querySelector("img")).toBeNull()
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+ })
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+
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+ await expect(broken).toHaveTextContent("KS")
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+
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+ // The photo that *does* load stays a photo, so the fallback is not
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+ // simply "the image never renders".
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+ const loaded = expectAgentDrivable(canvas, {
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+ name: "Tomas Ericsson",
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+ role: "img",
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+ })
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+
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+ await expect(loaded.querySelector("img")).not.toBeNull()
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+
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+ // The image carries no name of its own — the chip already has one,
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+ // and a second copy is how an avatar gets announced twice.
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+ await expect(loaded.querySelector("img")).toHaveAttribute(
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+ "alt",
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+ "",
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+ )
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+ })
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+
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+ /**
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+ * The colour is a pure function of the key, so the same person is
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+ * the same colour in every appearance, on every machine, and in a
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+ * server render. A colour assigned at random on first render is a
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+ * different colour on the next reload, which is the failure mode
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+ * `getCategoricalIndex` exists to prevent.
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+ */
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+ test("one person is one colour, and a chosen index wins", async () => {
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+ const { canvas } = await mountStory(AllVariants)
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+
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+ const indexes = new Set(
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+ canvas
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+ .getAllByRole("img", { name: "Ada Lovelace" })
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+ .map(
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+ (avatar: HTMLElement) =>
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+ /categorical-(\d+)-/.exec(avatar.className)?.[1],
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+ ),
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+ )
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+
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+ await expect(indexes.size).toBe(1)
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+
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+ await expect(indexes.has(undefined)).toBe(false)
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+
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+ // A stored pick is not a hash — it is passed, and it wins.
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+ const states = await mountStory(AllStates)
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+
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+ await expect(
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+ states.canvas.getByRole("img", {
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+ name: "Wren Okonkwo",
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+ }),
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+ ).toHaveClass("bg-categorical-4-surface")
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+ })
@@ -0,0 +1,270 @@
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+ import type { CategoricalIndex } from "@charcuterie/tokens"
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+ import { getCategoricalIndex } from "@charcuterie/tokens"
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+ import type {
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+ ComponentPropsWithRef,
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+ ReactNode,
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+ } from "react"
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+ import { useState } from "react"
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+
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+ import { CATEGORICAL_APPEARANCE_CLASS } from "../categoricalStyles.ts"
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+ import type { IntentAppearance } from "../intentStyles.ts"
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+ import { toClassName } from "../toClassName.ts"
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+
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+ export type AvatarSize = keyof typeof AVATAR_SIZE_CLASS
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+
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+ export type AvatarProps = Omit<
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+ ComponentPropsWithRef<"span">,
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+ "children"
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+ > & {
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+ /**
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+ * The same three the rest of the categorical family wears, minus
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+ * `ghost` — a chip with no fill and no border is a floating
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+ * letter, and the whole job here is to be a **shape** the eye
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+ * finds in a list.
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+ */
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+ appearance?: Exclude<IntentAppearance, "ghost">
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+ /**
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+ * The colour, when somebody has chosen one. Omitted, it is derived
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+ * — see `categoricalKey` — so an avatar always has a colour and
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+ * never has to be given one.
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+ */
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+ categorical?: CategoricalIndex
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+ /**
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+ * What the derived colour is hashed from when `categorical` is
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+ * absent. Defaults to `name`.
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+ *
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+ * Pass the **user's id** wherever one exists. `getCategoricalIndex`
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+ * does no normalization on purpose, so hashing the name means a
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+ * rename — or a trailing space — silently repaints a person the
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+ * reader had already learned to recognise. An id does not move.
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+ */
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+ categoricalKey?: string
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+ /**
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+ * A glyph instead of the initials — a robot for an agent account,
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+ * a lock for a service account. The library ships **no icons**, so
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+ * this is the app's own
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+ * ([decision](../../../docs/decisions/2026-07-29-ship-no-icons-and-no-symbol-glyphs.md)).
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+ * It is decoration: the name still travels in `aria-label`, and a
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+ * glyph the font cannot render must not be the only thing
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+ * carrying who this is.
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+ */
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+ icon?: ReactNode
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+ /**
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+ * A photo. Optional, and **it is never the only thing** — a
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+ * request that 404s, a signed URL that expired, or an app that
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+ * simply has no photos falls back to the initials with no empty
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+ * box in between.
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+ */
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+ imageUrl?: string
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+ /**
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+ * The letters, when the derivation is wrong. Derived from `name`
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+ * otherwise: the first character of each of the first two
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+ * whitespace-separated words, upper-cased.
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+ *
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+ * Worth passing for a name the split gets wrong — a mononym that
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+ * wants two letters, a name whose family part comes first, a
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+ * handle with punctuation in it.
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+ */
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+ initials?: string
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+ /**
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+ * Who this is. Read by assistive technology and shown on hover;
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+ * **never printed as visible text**, which is the entire point of
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+ * the component.
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+ *
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+ * Nullable, and that is a decision rather than a loose type — see
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+ * the note on the component about what an unassigned row draws.
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+ */
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+ name: string | null | undefined
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+ size?: AvatarSize
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+ }
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+
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+ /**
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+ * One rule: **the circle is 1.9 x its own type size**, and `size`
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+ * picks which step of the type scale that is.
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+ *
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+ * 1.9 rather than a tighter number because a circle only offers its
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+ * full width on the centre line. Two capitals measure about 1.25em
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+ * in this face, and a chord taken at the cap height of a 1.75em
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+ * circle is barely wider than that — measured, not guessed.
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+ *
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+ * It is em-based rather than a fixed `size-5` / `size-7` / `size-9`,
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+ * and that is the whole of the design. Every length in this token
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+ * set moves with the density axis — `--font-size-xs` is 0.88rem
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+ * compact, 0.94rem at desktop and 1.11rem on the kiosk — so a chip
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+ * pinned to 20px holds two letters at one density and clips them at
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+ * the next. `controlStyles.ts` says the same thing about badges and
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+ * dots: non-control sizing is type-relative on purpose, because a
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+ * chip that stays 20px while the kiosk scales the prose around it
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+ * reads as a rendering fault.
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+ *
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+ * The hand-rolled avatar this replaces is the worked example. It was
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+ * `size-5` with `text-[0.625rem]` — a 10px font, which is **not a
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+ * step of this type scale at any density**, because 20px is not
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+ * enough room for two characters at the smallest size the tokens
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+ * actually offer. A component that has to invent a font size to fit
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+ * its own box has the wrong box.
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+ */
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+ const AVATAR_SIZE_CLASS = {
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+ sm: "size-[1.9em] text-xs",
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+ md: "size-[1.9em] text-md",
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+ lg: "size-[1.9em] text-xl",
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+ } as const
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+
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+ /**
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+ * The first character of each of the first two words.
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+ *
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+ * `Array.from` rather than `charAt`, so a name that starts outside
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+ * the BMP contributes a whole character instead of half a surrogate
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+ * pair and a replacement glyph.
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+ */
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+ const toInitials = (name: string): string =>
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+ name
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+ .trim()
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+ .split(/\s+/)
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+ .slice(0, 2)
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+ .map((word) => Array.from(word)[0] ?? "")
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+ .join("")
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+ .toLocaleUpperCase()
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+
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+ /**
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+ * A person, as a coloured chip — a glyph or an initial, with the
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+ * name attached where only assistive technology and a hover can
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+ * reach it.
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+ *
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+ * It exists to delete a printed name. Docket's board put the word
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+ * *"Owner"* on most of its cards, which is a column of identical
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+ * text doing the work of a colour; the fleet's boards all want the
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+ * same chip, and `Board.stories.tsx` had already hand-rolled one
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+ * inside a story file.
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+ *
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+ * ### Unassigned draws **nothing**, and the component owns that
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+ *
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+ * `name` accepts `null` and `undefined`, and either renders `null`.
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+ * A grey *"None"* placeholder is a decision the design system makes
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+ * against the reader: it is a chip that says a fact nobody needed,
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+ * repeated down every unassigned row, at the same weight as the
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+ * chips that mean something.
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+ *
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+ * The alternative is a ternary at every call site, and the call
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+ * sites are the whole problem — a board, a table, a card footer, a
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+ * detail pane, each written on a different day. The one that forgets
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+ * is the one that ships the grey circle. Absence is expressed once,
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+ * here, which is the same call `Board` makes with `onMove`: no
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+ * handler means no affordance, rather than a disabled one.
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+ *
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+ * A consumer that genuinely wants to *say* "unassigned" still can —
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+ * that is text, or an `EmptyState`, and neither of them is an
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+ * avatar.
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+ *
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+ * ### The name is never visible text
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+ *
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+ * `role="img"` with an `aria-label`, exactly as `Swatch` does, so
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+ * `getByRole("img", { name })` is the one handle whether the chip is
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+ * showing a photo, a glyph or two letters. `title` carries the same
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+ * string for a pointer, which is the only channel a person browsing
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+ * with their eyes has — the letters `KG` are not a name.
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+ *
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+ * That is also why there is no `isNameVisible`: an avatar whose name
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+ * is printed beside it is a name with a decoration in front of it,
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+ * and the layout that wants one should print the name and skip the
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+ * chip.
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+ *
172
+ * ### The colour is derived, never invented
173
+ *
174
+ * `categorical` is the ten-wide non-semantic scale — the same one
175
+ * `Badge` takes — and **not** an `intent`. An intent is a claim the
176
+ * design system makes; a person is not `danger`. With no
177
+ * `categorical` the index comes from `getCategoricalIndex`, which is
178
+ * a pure function of the key, so the same person is the same colour
179
+ * on every machine, every reload, and in a server render. Ten
180
+ * colours means collisions past ten people, and that is a property
181
+ * of the palette rather than a fault in the hash: the colour helps
182
+ * you *scan*, and the accessible name is what identifies.
183
+ *
184
+ * ### There is no `AvatarGroup`
185
+ *
186
+ * Deliberately. A stack of overlapping chips with a `+3` needs
187
+ * answers to which three survive, in what order, and what the
188
+ * overflow announces — and no consumer has asked the question yet. A
189
+ * row of `Avatar`s in a flex box is what a multi-assignee list looks
190
+ * like until one does.
191
+ */
192
+ export const Avatar = ({
193
+ appearance = "soft",
194
+ categorical,
195
+ categoricalKey,
196
+ className,
197
+ icon,
198
+ imageUrl,
199
+ initials,
200
+ name,
201
+ size = "md",
202
+ title,
203
+ ...spanProps
204
+ }: AvatarProps): ReactNode => {
205
+ /**
206
+ * The URL that failed, rather than a `hasFailed` boolean.
207
+ *
208
+ * A boolean has to be *reset* when `imageUrl` changes, which is an
209
+ * effect syncing a prop into state — the shape this library
210
+ * refuses everywhere else
211
+ * ([decision](../../../docs/decisions/2026-07-29-logic-hooks-are-uncontrolled.md)).
212
+ * Storing the URL makes the comparison below derive the answer, so
213
+ * a second photo gets its own attempt and a re-render never
214
+ * resurrects a dead one.
215
+ */
216
+ const [failedImageUrl, setFailedImageUrl] = useState<
217
+ string | undefined
218
+ >(undefined)
219
+
220
+ const hasImageError =
221
+ imageUrl !== undefined && failedImageUrl === imageUrl
222
+
223
+ const trimmedName = name?.trim()
224
+
225
+ if (!trimmedName) {
226
+ return null
227
+ }
228
+
229
+ const resolvedInitials =
230
+ initials ?? toInitials(trimmedName)
231
+
232
+ const resolvedCategorical =
233
+ categorical ??
234
+ getCategoricalIndex(categoricalKey ?? trimmedName)
235
+
236
+ return (
237
+ <span
238
+ {...spanProps}
239
+ aria-label={trimmedName}
240
+ className={toClassName(
241
+ "inline-grid shrink-0 place-items-center overflow-hidden rounded-full border font-medium leading-none",
242
+ AVATAR_SIZE_CLASS[size],
243
+ CATEGORICAL_APPEARANCE_CLASS[resolvedCategorical][
244
+ appearance
245
+ ],
246
+ className,
247
+ )}
248
+ role="img"
249
+ title={title ?? trimmedName}
250
+ >
251
+ {imageUrl !== undefined && !hasImageError ? (
252
+ // `alt=""` on purpose: the wrapper already carries the
253
+ // accessible name, and a second copy on the image is how an
254
+ // avatar gets announced twice.
255
+ <img
256
+ alt=""
257
+ className="size-full object-cover"
258
+ onError={() => {
259
+ setFailedImageUrl(imageUrl)
260
+ }}
261
+ src={imageUrl}
262
+ />
263
+ ) : (
264
+ <span aria-hidden="true">
265
+ {icon ?? resolvedInitials}
266
+ </span>
267
+ )}
268
+ </span>
269
+ )
270
+ }
@@ -108,6 +108,32 @@ An app that already owns a glyph set passes `moveIcon` and buys back ~55px a row
108
108
 
109
109
  <Canvas of={BoardStories.AllVariants} />
110
110
 
111
+ ## A lane heading can be a link
112
+
113
+ <Canvas of={BoardStories.LinkedLaneHeadings} />
114
+
115
+ `BoardLane.href` makes the column title navigate — the "show me only this column" route a
116
+ board screen wants. It is **a link inside the heading, never a heading replaced by a
117
+ link**: the `<h3>` keeps the level the caller passed, keeps its id, and keeps naming the
118
+ lane's `group`, so the screen-reader outline of a linked board is the outline of an
119
+ unlinked one.
120
+
121
+ `label` stays a `string` rather than widening to a `ReactNode`, and that is the trade the
122
+ prop exists to avoid. The same value names the lane in the move menu on every card, in the
123
+ Narrow View's segmented control, in the "+ n more in Todo" line, and in the sentence the
124
+ live region reads after a move. None of those four can put a `ReactNode` in a string, so
125
+ widening `label` would buy one linkable heading at the cost of four places that could no
126
+ longer say which lane they mean.
127
+
128
+ The link inherits the heading's colour and weight. `TextLink` still supplies the cursor,
129
+ the focus ring and the hover underline, which is what says it is a link; a board whose
130
+ three column titles are all accent-coloured competes with the card titles underneath, and
131
+ those are what a reader is actually scanning. The `href` is routed through
132
+ `RouterLinkProvider` like every other one in this library, so an app with a client-side
133
+ router navigates without a full page load.
134
+
135
+ An app that was putting a link in `actions` as a stopgap can take it out.
136
+
111
137
  **No `onMove` means read-only**, all or nothing: no handles, no menus, no drag. A per-card
112
138
  `isMovable` would put the decision in the data, where a card that cannot move looks identical
113
139
  to one nobody has thought about.