@character-foundry/character-foundry 0.4.0 → 0.4.1-dev.1765941557

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Files changed (57) hide show
  1. package/dist/charx.cjs +12 -12
  2. package/dist/charx.cjs.map +1 -1
  3. package/dist/charx.d.cts +63 -54
  4. package/dist/charx.d.ts +63 -54
  5. package/dist/charx.js +12 -12
  6. package/dist/charx.js.map +1 -1
  7. package/dist/exporter.cjs +12 -12
  8. package/dist/exporter.cjs.map +1 -1
  9. package/dist/exporter.d.cts +63 -54
  10. package/dist/exporter.d.ts +63 -54
  11. package/dist/exporter.js +12 -12
  12. package/dist/exporter.js.map +1 -1
  13. package/dist/federation.d.cts +63 -54
  14. package/dist/federation.d.ts +63 -54
  15. package/dist/index.cjs +13 -13
  16. package/dist/index.cjs.map +1 -1
  17. package/dist/index.d.cts +147 -126
  18. package/dist/index.d.ts +147 -126
  19. package/dist/index.js +13 -13
  20. package/dist/index.js.map +1 -1
  21. package/dist/loader.cjs +13 -13
  22. package/dist/loader.cjs.map +1 -1
  23. package/dist/loader.d.cts +98 -84
  24. package/dist/loader.d.ts +98 -84
  25. package/dist/loader.js +13 -13
  26. package/dist/loader.js.map +1 -1
  27. package/dist/lorebook.cjs +2 -2
  28. package/dist/lorebook.cjs.map +1 -1
  29. package/dist/lorebook.d.cts +119 -102
  30. package/dist/lorebook.d.ts +119 -102
  31. package/dist/lorebook.js +2 -2
  32. package/dist/lorebook.js.map +1 -1
  33. package/dist/normalizer.cjs +13 -13
  34. package/dist/normalizer.cjs.map +1 -1
  35. package/dist/normalizer.d.cts +210 -180
  36. package/dist/normalizer.d.ts +210 -180
  37. package/dist/normalizer.js +13 -13
  38. package/dist/normalizer.js.map +1 -1
  39. package/dist/png.cjs +12 -12
  40. package/dist/png.cjs.map +1 -1
  41. package/dist/png.d.cts +112 -96
  42. package/dist/png.d.ts +112 -96
  43. package/dist/png.js +12 -12
  44. package/dist/png.js.map +1 -1
  45. package/dist/schemas.cjs +12 -12
  46. package/dist/schemas.cjs.map +1 -1
  47. package/dist/schemas.d.cts +336 -288
  48. package/dist/schemas.d.ts +336 -288
  49. package/dist/schemas.js +12 -12
  50. package/dist/schemas.js.map +1 -1
  51. package/dist/voxta.cjs +12 -12
  52. package/dist/voxta.cjs.map +1 -1
  53. package/dist/voxta.d.cts +98 -84
  54. package/dist/voxta.d.ts +98 -84
  55. package/dist/voxta.js +12 -12
  56. package/dist/voxta.js.map +1 -1
  57. package/package.json +8 -8
package/dist/lorebook.cjs CHANGED
@@ -672,13 +672,13 @@ function toSillyTavern(book, _original) {
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  entries[String(uid)] = {
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  uid,
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  key: entry.keys || [],
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- keysecondary: entry.secondary_keys,
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+ keysecondary: entry.secondary_keys ?? void 0,
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  comment: entry.comment || entry.name,
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  content: entry.content,
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  constant: entry.constant ?? void 0,
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  selective: entry.selective ?? void 0,
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  selectiveLogic: stExt.selectiveLogic,
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- order: entry.insertion_order,
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+ order: entry.insertion_order ?? 0,
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  position: mapCCv3Position(entry.position),
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  disable: !entry.enabled,
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  excludeRecursion: stExt.excludeRecursion,
@@ -1 +1 @@
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- {"version":3,"sources":["../src/lorebook.ts","../../core/src/binary.ts","../../core/src/base64.ts","../../core/src/errors.ts","../../core/src/data-url.ts","../../core/src/uri.ts","../../core/src/image.ts","../../core/src/uuid.ts","../../lorebook/src/parser.ts","../../lorebook/src/extractor.ts","../../lorebook/src/inserter.ts","../../lorebook/src/handler.ts"],"sourcesContent":["export * from '@character-foundry/lorebook';\n","/**\n * Binary Data Utilities\n *\n * Universal binary data operations using Uint8Array.\n * Works in both Node.js and browser environments.\n */\n\n/**\n * Universal binary data type (works in both environments)\n */\nexport type BinaryData = Uint8Array;\n\n/**\n * Read a 32-bit big-endian unsigned integer\n */\nexport function readUInt32BE(data: BinaryData, offset: number): number {\n return (\n (data[offset]! << 24) |\n (data[offset + 1]! << 16) |\n (data[offset + 2]! << 8) |\n data[offset + 3]!\n ) >>> 0;\n}\n\n/**\n * Write a 32-bit big-endian unsigned integer\n */\nexport function writeUInt32BE(data: BinaryData, value: number, offset: number): void {\n data[offset] = (value >>> 24) & 0xff;\n data[offset + 1] = (value >>> 16) & 0xff;\n data[offset + 2] = (value >>> 8) & 0xff;\n data[offset + 3] = value & 0xff;\n}\n\n/**\n * Read a 16-bit big-endian unsigned integer\n */\nexport function readUInt16BE(data: BinaryData, offset: number): number {\n return ((data[offset]! << 8) | data[offset + 1]!) >>> 0;\n}\n\n/**\n * Write a 16-bit big-endian unsigned integer\n */\nexport function writeUInt16BE(data: BinaryData, value: number, offset: number): void {\n data[offset] = (value >>> 8) & 0xff;\n data[offset + 1] = value & 0xff;\n}\n\n/**\n * Find a byte sequence in binary data\n */\nexport function indexOf(data: BinaryData, search: BinaryData, fromIndex = 0): number {\n outer: for (let i = fromIndex; i <= data.length - search.length; i++) {\n for (let j = 0; j < search.length; j++) {\n if (data[i + j] !== search[j]) continue outer;\n }\n return i;\n }\n return -1;\n}\n\n/**\n * Concatenate multiple binary arrays\n */\nexport function concat(...arrays: BinaryData[]): BinaryData {\n const totalLength = arrays.reduce((sum, arr) => sum + arr.length, 0);\n const result = new Uint8Array(totalLength);\n let offset = 0;\n for (const arr of arrays) {\n result.set(arr, offset);\n offset += arr.length;\n }\n return result;\n}\n\n/**\n * Slice binary data (returns a view, not a copy)\n */\nexport function slice(data: BinaryData, start: number, end?: number): BinaryData {\n return data.subarray(start, end);\n}\n\n/**\n * Copy a portion of binary data (returns a new array)\n */\nexport function copy(data: BinaryData, start: number, end?: number): BinaryData {\n return data.slice(start, end);\n}\n\n/**\n * Convert string to binary (UTF-8)\n */\nexport function fromString(str: string): BinaryData {\n return new TextEncoder().encode(str);\n}\n\n/**\n * Convert binary to string (UTF-8)\n */\nexport function toString(data: BinaryData): string {\n return new TextDecoder().decode(data);\n}\n\n/**\n * Convert string to binary (Latin1 - for PNG keywords and similar)\n */\nexport function fromLatin1(str: string): BinaryData {\n const result = new Uint8Array(str.length);\n for (let i = 0; i < str.length; i++) {\n result[i] = str.charCodeAt(i) & 0xff;\n }\n return result;\n}\n\n/**\n * Convert binary to string (Latin1)\n */\nexport function toLatin1(data: BinaryData): string {\n let result = '';\n for (let i = 0; i < data.length; i++) {\n result += String.fromCharCode(data[i]!);\n }\n return result;\n}\n\n/**\n * Compare two binary arrays for equality\n */\nexport function equals(a: BinaryData, b: BinaryData): boolean {\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) {\n if (a[i] !== b[i]) return false;\n }\n return true;\n}\n\n/**\n * Create a new Uint8Array filled with zeros\n */\nexport function alloc(size: number): BinaryData {\n return new Uint8Array(size);\n}\n\n/**\n * Create a Uint8Array from an array of numbers\n */\nexport function from(data: number[] | ArrayBuffer | BinaryData): BinaryData {\n if (data instanceof Uint8Array) {\n return data;\n }\n if (data instanceof ArrayBuffer) {\n return new Uint8Array(data);\n }\n return new Uint8Array(data);\n}\n\n/**\n * Check if value is a Uint8Array\n */\nexport function isBinaryData(value: unknown): value is BinaryData {\n return value instanceof Uint8Array;\n}\n\n/**\n * Convert Node.js Buffer to Uint8Array (no-op if already Uint8Array)\n * This provides compatibility when interfacing with Node.js code\n */\nexport function toUint8Array(data: BinaryData | Buffer): BinaryData {\n if (data instanceof Uint8Array) {\n // Buffer extends Uint8Array, but we want a plain Uint8Array\n // This ensures we get a proper Uint8Array in all cases\n if (Object.getPrototypeOf(data).constructor.name === 'Buffer') {\n return new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\n }\n return data;\n }\n return new Uint8Array(data);\n}\n\n/**\n * Convert binary data to hex string\n */\nexport function toHex(data: BinaryData): string {\n return Array.from(data)\n .map(b => b.toString(16).padStart(2, '0'))\n .join('');\n}\n\n/**\n * Convert hex string to binary data\n */\nexport function fromHex(hex: string): BinaryData {\n const bytes = new Uint8Array(hex.length / 2);\n for (let i = 0; i < bytes.length; i++) {\n bytes[i] = parseInt(hex.substr(i * 2, 2), 16);\n }\n return bytes;\n}\n","/**\n * Universal Base64 Encoding/Decoding\n *\n * Works in both Node.js and browser environments.\n */\n\nimport type { BinaryData } from './binary.js';\n\n/**\n * Check if we're in a Node.js environment\n */\nconst isNode = typeof process !== 'undefined' &&\n process.versions != null &&\n process.versions.node != null;\n\n/**\n * Threshold for switching to chunked encoding in browsers (1MB)\n * Below this, simple string concatenation is fast enough.\n * Above this, quadratic string growth becomes a problem.\n */\nconst LARGE_BUFFER_THRESHOLD = 1024 * 1024;\n\n/**\n * Encode binary data to base64 string\n *\n * PERFORMANCE: For large buffers (>1MB) in browsers, this automatically\n * uses the chunked implementation to avoid quadratic string concatenation.\n */\nexport function encode(data: BinaryData): string {\n if (isNode) {\n // Node.js: Buffer handles large data efficiently\n return Buffer.from(data).toString('base64');\n }\n\n // Browser: use chunked encoding for large buffers to avoid O(n²) string growth\n if (data.length > LARGE_BUFFER_THRESHOLD) {\n return encodeChunked(data);\n }\n\n // Small buffers: simple approach is fast enough\n let binary = '';\n for (let i = 0; i < data.length; i++) {\n binary += String.fromCharCode(data[i]!);\n }\n return btoa(binary);\n}\n\n/**\n * Decode base64 string to binary data\n */\nexport function decode(base64: string): BinaryData {\n if (isNode) {\n // Node.js: use Buffer\n return new Uint8Array(Buffer.from(base64, 'base64'));\n }\n\n // Browser: use atob\n const binary = atob(base64);\n const result = new Uint8Array(binary.length);\n for (let i = 0; i < binary.length; i++) {\n result[i] = binary.charCodeAt(i);\n }\n return result;\n}\n\n/**\n * Check if a string is valid base64\n */\nexport function isBase64(str: string): boolean {\n if (str.length === 0) return false;\n // Base64 regex: only valid base64 characters, length multiple of 4 (with padding)\n const base64Regex = /^[A-Za-z0-9+/]*={0,2}$/;\n return base64Regex.test(str) && str.length % 4 === 0;\n}\n\n/**\n * Encode binary data to URL-safe base64 string\n * Replaces + with -, / with _, and removes padding\n */\nexport function encodeUrlSafe(data: BinaryData): string {\n return encode(data)\n .replace(/\\+/g, '-')\n .replace(/\\//g, '_')\n .replace(/=+$/, '');\n}\n\n/**\n * Decode URL-safe base64 string to binary data\n */\nexport function decodeUrlSafe(base64: string): BinaryData {\n // Add back padding if needed\n let padded = base64\n .replace(/-/g, '+')\n .replace(/_/g, '/');\n\n while (padded.length % 4 !== 0) {\n padded += '=';\n }\n\n return decode(padded);\n}\n\n/**\n * Chunk size for encoding large buffers (64KB)\n * Prevents stack overflow when using String.fromCharCode with spread operator\n */\nconst ENCODE_CHUNK_SIZE = 64 * 1024;\n\n/**\n * Encode binary data to base64 string with chunking for large buffers.\n * Handles buffers >10MB without stack overflow.\n *\n * @param data - Binary data to encode\n * @returns Base64 encoded string\n *\n * @example\n * ```typescript\n * const largeBuffer = new Uint8Array(20 * 1024 * 1024); // 20MB\n * const base64 = encodeChunked(largeBuffer); // No stack overflow\n * ```\n */\nexport function encodeChunked(data: BinaryData): string {\n if (isNode) {\n // Node.js: Buffer handles large data efficiently\n return Buffer.from(data).toString('base64');\n }\n\n // Browser: process in chunks to avoid stack overflow\n const chunks: string[] = [];\n\n for (let i = 0; i < data.length; i += ENCODE_CHUNK_SIZE) {\n const chunk = data.subarray(i, Math.min(i + ENCODE_CHUNK_SIZE, data.length));\n let binary = '';\n for (let j = 0; j < chunk.length; j++) {\n binary += String.fromCharCode(chunk[j]!);\n }\n chunks.push(binary);\n }\n\n return btoa(chunks.join(''));\n}\n","/**\n * Error Classes\n *\n * Specific error types for character card operations.\n * All errors extend FoundryError for consistent handling.\n */\n\n/** Symbol to identify FoundryError instances across ESM/CJS boundaries */\nconst FOUNDRY_ERROR_MARKER = Symbol.for('@character-foundry/core:FoundryError');\n\n/**\n * Base error class for all Character Foundry errors\n */\nexport class FoundryError extends Error {\n /** @internal Marker for cross-module identification */\n readonly [FOUNDRY_ERROR_MARKER] = true;\n\n constructor(message: string, public readonly code: string) {\n super(message);\n this.name = 'FoundryError';\n // Maintains proper stack trace in V8 environments\n if (Error.captureStackTrace) {\n Error.captureStackTrace(this, this.constructor);\n }\n }\n}\n\n/**\n * Error during card parsing\n */\nexport class ParseError extends FoundryError {\n constructor(message: string, public readonly format?: string) {\n super(message, 'PARSE_ERROR');\n this.name = 'ParseError';\n }\n}\n\n/**\n * Error during card validation\n */\nexport class ValidationError extends FoundryError {\n constructor(message: string, public readonly field?: string) {\n super(message, 'VALIDATION_ERROR');\n this.name = 'ValidationError';\n }\n}\n\n/**\n * Asset not found in card or archive\n */\nexport class AssetNotFoundError extends FoundryError {\n constructor(public readonly uri: string) {\n super(`Asset not found: ${uri}`, 'ASSET_NOT_FOUND');\n this.name = 'AssetNotFoundError';\n }\n}\n\n/**\n * Format not supported for operation\n */\nexport class FormatNotSupportedError extends FoundryError {\n constructor(public readonly format: string, operation?: string) {\n const msg = operation\n ? `Format '${format}' not supported for ${operation}`\n : `Format not supported: ${format}`;\n super(msg, 'FORMAT_NOT_SUPPORTED');\n this.name = 'FormatNotSupportedError';\n }\n}\n\n/**\n * File size exceeds limits\n */\nexport class SizeLimitError extends FoundryError {\n constructor(\n public readonly actualSize: number,\n public readonly maxSize: number,\n context?: string\n ) {\n const actualMB = (actualSize / 1024 / 1024).toFixed(2);\n const maxMB = (maxSize / 1024 / 1024).toFixed(2);\n const msg = context\n ? `${context}: Size ${actualMB}MB exceeds limit ${maxMB}MB`\n : `Size ${actualMB}MB exceeds limit ${maxMB}MB`;\n super(msg, 'SIZE_LIMIT_EXCEEDED');\n this.name = 'SizeLimitError';\n }\n}\n\n/**\n * Path traversal or unsafe path detected\n */\nexport class PathTraversalError extends FoundryError {\n constructor(public readonly path: string) {\n super(`Unsafe path detected: ${path}`, 'PATH_TRAVERSAL');\n this.name = 'PathTraversalError';\n }\n}\n\n/**\n * Export operation would lose data\n */\nexport class DataLossError extends FoundryError {\n constructor(\n public readonly lostFields: string[],\n public readonly targetFormat: string\n ) {\n const fields = lostFields.slice(0, 3).join(', ');\n const more = lostFields.length > 3 ? ` and ${lostFields.length - 3} more` : '';\n super(\n `Export to ${targetFormat} would lose: ${fields}${more}`,\n 'DATA_LOSS'\n );\n this.name = 'DataLossError';\n }\n}\n\n/**\n * Check if an error is a FoundryError\n *\n * Uses Symbol.for() marker instead of instanceof to handle dual ESM/CJS package loading.\n * In dual-package environments, instanceof can fail if the error comes from a different\n * module instance (e.g., ESM vs CJS version of the same package). Symbol.for() creates\n * a global symbol shared across all module instances.\n */\nexport function isFoundryError(error: unknown): error is FoundryError {\n return (\n error instanceof Error &&\n FOUNDRY_ERROR_MARKER in error &&\n (error as Record<symbol, unknown>)[FOUNDRY_ERROR_MARKER] === true\n );\n}\n\n/**\n * Wrap unknown errors in a FoundryError\n */\nexport function wrapError(error: unknown, context?: string): FoundryError {\n if (isFoundryError(error)) {\n return error;\n }\n\n const message = error instanceof Error\n ? error.message\n : String(error);\n\n return new FoundryError(\n context ? `${context}: ${message}` : message,\n 'UNKNOWN_ERROR'\n );\n}\n","/**\n * Data URL Utilities\n *\n * Convert between Uint8Array buffers and data URLs.\n * Handles large buffers (>10MB) without stack overflow by processing in chunks.\n */\n\nimport type { BinaryData } from './binary.js';\nimport { encodeChunked as base64Encode, decode as base64Decode } from './base64.js';\nimport { ValidationError } from './errors.js';\n\n/**\n * Convert Uint8Array to data URL.\n * Handles large buffers (>10MB) without stack overflow by processing in chunks.\n *\n * @param buffer - Binary data to encode\n * @param mimeType - MIME type for the data URL (e.g., 'image/png', 'application/octet-stream')\n * @returns Data URL string\n *\n * @example\n * ```typescript\n * const png = new Uint8Array([...]);\n * const dataUrl = toDataURL(png, 'image/png');\n * // => \"data:image/png;base64,iVBORw0KGgo...\"\n * ```\n */\nexport function toDataURL(buffer: BinaryData, mimeType: string): string {\n // Use chunked encoding to handle large buffers without stack overflow\n const base64 = base64Encode(buffer);\n return `data:${mimeType};base64,${base64}`;\n}\n\n/**\n * Parse a data URL back to buffer and MIME type.\n * Validates the data URL format before parsing.\n *\n * @param dataUrl - Data URL string to parse\n * @returns Object containing the decoded buffer and MIME type\n * @throws Error if the data URL format is invalid\n *\n * @example\n * ```typescript\n * const { buffer, mimeType } = fromDataURL('data:image/png;base64,iVBORw0KGgo...');\n * // buffer: Uint8Array\n * // mimeType: 'image/png'\n * ```\n */\nexport function fromDataURL(dataUrl: string): { buffer: Uint8Array; mimeType: string } {\n // Validate data URL format\n if (!dataUrl.startsWith('data:')) {\n throw new ValidationError('Invalid data URL: must start with \"data:\"', 'dataUrl');\n }\n\n const commaIndex = dataUrl.indexOf(',');\n if (commaIndex === -1) {\n throw new ValidationError('Invalid data URL: missing comma separator', 'dataUrl');\n }\n\n const header = dataUrl.slice(5, commaIndex); // Skip 'data:'\n const data = dataUrl.slice(commaIndex + 1);\n\n // Parse header: [<mediatype>][;base64]\n let mimeType = 'text/plain';\n let isBase64 = false;\n\n const parts = header.split(';');\n for (const part of parts) {\n if (part === 'base64') {\n isBase64 = true;\n } else if (part && !part.includes('=')) {\n // MIME type (not a parameter like charset=utf-8)\n mimeType = part;\n }\n }\n\n if (!isBase64) {\n // URL-encoded text data\n throw new ValidationError('Non-base64 data URLs are not supported', 'dataUrl');\n }\n\n const buffer = base64Decode(data);\n return { buffer, mimeType };\n}\n\n/**\n * Check if a string is a valid data URL\n *\n * @param str - String to check\n * @returns true if the string is a valid data URL format\n */\nexport function isDataURL(str: string): boolean {\n if (!str.startsWith('data:')) return false;\n const commaIndex = str.indexOf(',');\n if (commaIndex === -1) return false;\n const header = str.slice(5, commaIndex);\n return header.includes('base64');\n}\n","/**\n * URI Utilities\n *\n * Handles different asset URI schemes used in character cards.\n * Supports: embeded://, embedded://, ccdefault:, https://, http://,\n * data:, file://, __asset:, asset:, chara-ext-asset_\n */\n\nexport type URIScheme =\n | 'embeded' // embeded:// (CharX standard, note intentional typo)\n | 'ccdefault' // ccdefault:\n | 'https' // https://\n | 'http' // http://\n | 'data' // data:mime;base64,...\n | 'file' // file://\n | 'internal' // Internal asset ID (UUID/string)\n | 'pngchunk' // PNG chunk reference (__asset:, asset:, chara-ext-asset_)\n | 'unknown';\n\nexport interface ParsedURI {\n scheme: URIScheme;\n originalUri: string;\n normalizedUri: string; // Normalized form of the URI\n path?: string; // For embeded://, file://\n url?: string; // For http://, https://\n data?: string; // For data: URIs\n mimeType?: string; // For data: URIs\n encoding?: string; // For data: URIs (e.g., base64)\n chunkKey?: string; // For pngchunk - the key/index to look up\n chunkCandidates?: string[]; // For pngchunk - all possible chunk keys to search\n}\n\n/**\n * Normalize a URI to its canonical form\n * Handles common typos and variant formats\n */\nexport function normalizeURI(uri: string): string {\n const trimmed = uri.trim();\n\n // Fix embedded:// -> embeded:// (common typo, CharX spec uses single 'd')\n if (trimmed.startsWith('embedded://')) {\n return 'embeded://' + trimmed.substring('embedded://'.length);\n }\n\n // Normalize PNG chunk references to pngchunk: scheme\n if (trimmed.startsWith('__asset:')) {\n const id = trimmed.substring('__asset:'.length);\n return `pngchunk:${id}`;\n }\n if (trimmed.startsWith('asset:')) {\n const id = trimmed.substring('asset:'.length);\n return `pngchunk:${id}`;\n }\n if (trimmed.startsWith('chara-ext-asset_:')) {\n const id = trimmed.substring('chara-ext-asset_:'.length);\n return `pngchunk:${id}`;\n }\n if (trimmed.startsWith('chara-ext-asset_')) {\n const id = trimmed.substring('chara-ext-asset_'.length);\n return `pngchunk:${id}`;\n }\n\n return trimmed;\n}\n\n/**\n * Parse a URI and determine its scheme and components\n */\nexport function parseURI(uri: string): ParsedURI {\n const trimmed = uri.trim();\n const normalized = normalizeURI(trimmed);\n\n // PNG chunk references (__asset:, asset:, chara-ext-asset_, pngchunk:)\n if (\n trimmed.startsWith('__asset:') ||\n trimmed.startsWith('asset:') ||\n trimmed.startsWith('chara-ext-asset_') ||\n trimmed.startsWith('pngchunk:')\n ) {\n let assetId: string;\n if (trimmed.startsWith('__asset:')) {\n assetId = trimmed.substring('__asset:'.length);\n } else if (trimmed.startsWith('asset:')) {\n assetId = trimmed.substring('asset:'.length);\n } else if (trimmed.startsWith('chara-ext-asset_:')) {\n assetId = trimmed.substring('chara-ext-asset_:'.length);\n } else if (trimmed.startsWith('pngchunk:')) {\n assetId = trimmed.substring('pngchunk:'.length);\n } else {\n assetId = trimmed.substring('chara-ext-asset_'.length);\n }\n\n // Generate all possible chunk key variations for lookup\n const candidates = [\n assetId, // \"0\" or \"filename.png\"\n trimmed, // Original URI\n `asset:${assetId}`, // \"asset:0\"\n `__asset:${assetId}`, // \"__asset:0\"\n `__asset_${assetId}`, // \"__asset_0\"\n `chara-ext-asset_${assetId}`, // \"chara-ext-asset_0\"\n `chara-ext-asset_:${assetId}`, // \"chara-ext-asset_:0\"\n `pngchunk:${assetId}`, // \"pngchunk:0\"\n ];\n\n return {\n scheme: 'pngchunk',\n originalUri: uri,\n normalizedUri: normalized,\n chunkKey: assetId,\n chunkCandidates: candidates,\n };\n }\n\n // ccdefault: - use default asset\n if (trimmed === 'ccdefault:' || trimmed.startsWith('ccdefault:')) {\n return {\n scheme: 'ccdefault',\n originalUri: uri,\n normalizedUri: normalized,\n };\n }\n\n // embeded:// or embedded:// (normalize typo)\n if (trimmed.startsWith('embeded://') || trimmed.startsWith('embedded://')) {\n const path = trimmed.startsWith('embeded://')\n ? trimmed.substring('embeded://'.length)\n : trimmed.substring('embedded://'.length);\n return {\n scheme: 'embeded',\n originalUri: uri,\n normalizedUri: normalized,\n path,\n };\n }\n\n // https://\n if (trimmed.startsWith('https://')) {\n return {\n scheme: 'https',\n originalUri: uri,\n normalizedUri: normalized,\n url: trimmed,\n };\n }\n\n // http://\n if (trimmed.startsWith('http://')) {\n return {\n scheme: 'http',\n originalUri: uri,\n normalizedUri: normalized,\n url: trimmed,\n };\n }\n\n // data: URIs\n if (trimmed.startsWith('data:')) {\n const parsed = parseDataURI(trimmed);\n return {\n scheme: 'data',\n originalUri: uri,\n normalizedUri: normalized,\n ...parsed,\n };\n }\n\n // file://\n if (trimmed.startsWith('file://')) {\n const path = trimmed.substring('file://'.length);\n return {\n scheme: 'file',\n originalUri: uri,\n normalizedUri: normalized,\n path,\n };\n }\n\n // Internal asset ID (alphanumeric/UUID format)\n if (/^[a-zA-Z0-9_-]+$/.test(trimmed)) {\n return {\n scheme: 'internal',\n originalUri: uri,\n normalizedUri: normalized,\n path: trimmed,\n };\n }\n\n // Unknown scheme\n return {\n scheme: 'unknown',\n originalUri: uri,\n normalizedUri: normalized,\n };\n}\n\n/**\n * Parse a data URI into its components\n * Format: data:[<mediatype>][;base64],<data>\n */\nfunction parseDataURI(uri: string): { mimeType?: string; encoding?: string; data?: string } {\n const match = uri.match(/^data:([^;,]+)?(;base64)?,(.*)$/);\n\n if (!match) {\n return {};\n }\n\n return {\n mimeType: match[1] || 'text/plain',\n encoding: match[2] ? 'base64' : undefined,\n data: match[3],\n };\n}\n\n/**\n * Check if extension is an image format\n */\nexport function isImageExt(ext: string): boolean {\n const imageExts = ['png', 'jpg', 'jpeg', 'webp', 'gif', 'avif', 'bmp', 'svg'];\n return imageExts.includes(ext.toLowerCase());\n}\n\n/**\n * Check if extension is an audio format\n */\nexport function isAudioExt(ext: string): boolean {\n const audioExts = ['mp3', 'wav', 'ogg', 'flac', 'm4a', 'aac'];\n return audioExts.includes(ext.toLowerCase());\n}\n\n/**\n * Check if extension is a video format\n */\nexport function isVideoExt(ext: string): boolean {\n const videoExts = ['mp4', 'webm', 'avi', 'mov', 'mkv'];\n return videoExts.includes(ext.toLowerCase());\n}\n\n/** Safe MIME types for data: URIs that can be used in href/src */\nconst SAFE_DATA_URI_MIME_TYPES = new Set([\n // Images (safe for img src)\n 'image/png',\n 'image/jpeg',\n 'image/gif',\n 'image/webp',\n 'image/avif',\n 'image/bmp',\n 'image/x-icon',\n // Audio (safe for audio src)\n 'audio/mpeg',\n 'audio/wav',\n 'audio/ogg',\n 'audio/flac',\n 'audio/mp4',\n 'audio/aac',\n // Video (safe for video src)\n 'video/mp4',\n 'video/webm',\n // Text/data (generally safe)\n 'text/plain',\n 'application/json',\n 'application/octet-stream',\n]);\n\n/** Potentially dangerous MIME types that should NOT be used in href/src */\nconst DANGEROUS_DATA_URI_MIME_TYPES = new Set([\n // Executable/script content\n 'text/html',\n 'text/javascript',\n 'application/javascript',\n 'application/x-javascript',\n 'text/css',\n 'image/svg+xml', // SVG can contain scripts\n 'application/xhtml+xml',\n 'application/xml',\n]);\n\n/**\n * Options for URI safety validation\n */\nexport interface URISafetyOptions {\n /** Allow http:// URIs (default: false) */\n allowHttp?: boolean;\n /** Allow file:// URIs (default: false) */\n allowFile?: boolean;\n /**\n * Allowed MIME types for data: URIs (default: all safe types).\n * Set to empty array to reject all data: URIs.\n * Set to undefined to use default safe list.\n */\n allowedDataMimes?: string[];\n}\n\n/**\n * Result of URI safety check with detailed information\n */\nexport interface URISafetyResult {\n /** Whether the URI is safe to use */\n safe: boolean;\n /** Reason if unsafe */\n reason?: string;\n /** Detected scheme */\n scheme: URIScheme;\n /** MIME type for data: URIs */\n mimeType?: string;\n}\n\n/**\n * Validate if a URI is safe to use (detailed version)\n *\n * @param uri - URI to validate\n * @param options - Safety options\n * @returns Detailed safety result\n */\nexport function checkURISafety(uri: string, options: URISafetyOptions = {}): URISafetyResult {\n const parsed = parseURI(uri);\n\n switch (parsed.scheme) {\n case 'embeded':\n case 'ccdefault':\n case 'internal':\n case 'https':\n case 'pngchunk':\n return { safe: true, scheme: parsed.scheme };\n\n case 'data': {\n const mimeType = parsed.mimeType || 'text/plain';\n\n // Check for explicitly dangerous MIME types\n if (DANGEROUS_DATA_URI_MIME_TYPES.has(mimeType)) {\n return {\n safe: false,\n scheme: parsed.scheme,\n mimeType,\n reason: `Data URI with potentially dangerous MIME type: ${mimeType}`,\n };\n }\n\n // If custom allowed list is provided, check against it\n if (options.allowedDataMimes !== undefined) {\n if (options.allowedDataMimes.length === 0) {\n return {\n safe: false,\n scheme: parsed.scheme,\n mimeType,\n reason: 'Data URIs are not allowed',\n };\n }\n if (!options.allowedDataMimes.includes(mimeType)) {\n return {\n safe: false,\n scheme: parsed.scheme,\n mimeType,\n reason: `Data URI MIME type not in allowed list: ${mimeType}`,\n };\n }\n }\n\n // Otherwise use default safe list\n if (!SAFE_DATA_URI_MIME_TYPES.has(mimeType)) {\n return {\n safe: false,\n scheme: parsed.scheme,\n mimeType,\n reason: `Unknown data URI MIME type: ${mimeType}`,\n };\n }\n\n return { safe: true, scheme: parsed.scheme, mimeType };\n }\n\n case 'http':\n if (options.allowHttp === true) {\n return { safe: true, scheme: parsed.scheme };\n }\n return { safe: false, scheme: parsed.scheme, reason: 'HTTP URIs are not allowed' };\n\n case 'file':\n if (options.allowFile === true) {\n return { safe: true, scheme: parsed.scheme };\n }\n return { safe: false, scheme: parsed.scheme, reason: 'File URIs are not allowed' };\n\n case 'unknown':\n default:\n return { safe: false, scheme: parsed.scheme, reason: 'Unknown URI scheme' };\n }\n}\n\n/**\n * Validate if a URI is safe to use (simple boolean version for backwards compatibility)\n *\n * @deprecated Use checkURISafety() for detailed safety information\n */\nexport function isURISafe(uri: string, options: { allowHttp?: boolean; allowFile?: boolean } = {}): boolean {\n return checkURISafety(uri, options).safe;\n}\n\n/**\n * Extract file extension from URI\n */\nexport function getExtensionFromURI(uri: string): string {\n const parsed = parseURI(uri);\n\n if (parsed.path) {\n const parts = parsed.path.split('.');\n if (parts.length > 1) {\n return parts[parts.length - 1]!.toLowerCase();\n }\n }\n\n if (parsed.url) {\n const urlParts = parsed.url.split('?')[0]!.split('.');\n if (urlParts.length > 1) {\n return urlParts[urlParts.length - 1]!.toLowerCase();\n }\n }\n\n if (parsed.mimeType) {\n return getExtFromMimeType(parsed.mimeType);\n }\n\n return 'unknown';\n}\n\n/**\n * Get MIME type from file extension\n */\nexport function getMimeTypeFromExt(ext: string): string {\n const extToMime: Record<string, string> = {\n // Images\n 'png': 'image/png',\n 'jpg': 'image/jpeg',\n 'jpeg': 'image/jpeg',\n 'webp': 'image/webp',\n 'gif': 'image/gif',\n 'avif': 'image/avif',\n 'svg': 'image/svg+xml',\n 'bmp': 'image/bmp',\n 'ico': 'image/x-icon',\n\n // Audio\n 'mp3': 'audio/mpeg',\n 'wav': 'audio/wav',\n 'ogg': 'audio/ogg',\n 'flac': 'audio/flac',\n 'm4a': 'audio/mp4',\n 'aac': 'audio/aac',\n\n // Video\n 'mp4': 'video/mp4',\n 'webm': 'video/webm',\n 'avi': 'video/x-msvideo',\n 'mov': 'video/quicktime',\n 'mkv': 'video/x-matroska',\n\n // Text/Data\n 'json': 'application/json',\n 'txt': 'text/plain',\n 'html': 'text/html',\n 'css': 'text/css',\n 'js': 'application/javascript',\n };\n\n return extToMime[ext.toLowerCase()] || 'application/octet-stream';\n}\n\n/**\n * Get file extension from MIME type\n */\nexport function getExtFromMimeType(mimeType: string): string {\n const mimeToExt: Record<string, string> = {\n 'image/png': 'png',\n 'image/jpeg': 'jpg',\n 'image/webp': 'webp',\n 'image/gif': 'gif',\n 'image/avif': 'avif',\n 'image/svg+xml': 'svg',\n 'image/bmp': 'bmp',\n 'image/x-icon': 'ico',\n 'audio/mpeg': 'mp3',\n 'audio/wav': 'wav',\n 'audio/ogg': 'ogg',\n 'audio/flac': 'flac',\n 'audio/mp4': 'm4a',\n 'audio/aac': 'aac',\n 'video/mp4': 'mp4',\n 'video/webm': 'webm',\n 'video/x-msvideo': 'avi',\n 'video/quicktime': 'mov',\n 'video/x-matroska': 'mkv',\n 'application/json': 'json',\n 'text/plain': 'txt',\n 'text/html': 'html',\n 'text/css': 'css',\n 'application/javascript': 'js',\n };\n\n return mimeToExt[mimeType] || 'bin';\n}\n\n/**\n * Build a data URI from binary data and MIME type\n */\nexport function buildDataURI(data: string, mimeType: string, isBase64 = true): string {\n if (isBase64) {\n return `data:${mimeType};base64,${data}`;\n }\n return `data:${mimeType},${encodeURIComponent(data)}`;\n}\n","/**\n * Image Analysis Utilities\n *\n * Detect properties of image files from binary data.\n */\n\nimport {\n type BinaryData,\n indexOf,\n fromLatin1,\n} from './binary.js';\n\n/**\n * Check if an image buffer contains animation data.\n * Supports: APNG, WebP (Animated), GIF\n */\nexport function isAnimatedImage(data: BinaryData, _mimeType?: string): boolean {\n // 1. WebP Detection\n // RIFF .... WEBP\n if (\n data.length > 12 &&\n data[0] === 0x52 && data[1] === 0x49 && data[2] === 0x46 && data[3] === 0x46 && // RIFF\n data[8] === 0x57 && data[9] === 0x45 && data[10] === 0x42 && data[11] === 0x50 // WEBP\n ) {\n // Check for VP8X chunk\n // VP8X chunk header: 'VP8X' (bytes 12-15)\n if (\n data[12] === 0x56 && data[13] === 0x50 && data[14] === 0x38 && data[15] === 0x58\n ) {\n // Flags byte is at offset 20 (16 + 4 bytes chunk size)\n // Animation bit is bit 1 (0x02)\n const flags = data[20];\n return (flags! & 0x02) !== 0;\n }\n return false;\n }\n\n // 2. PNG/APNG Detection\n // Signature: 89 50 4E 47 0D 0A 1A 0A\n if (\n data.length > 8 &&\n data[0] === 0x89 && data[1] === 0x50 && data[2] === 0x4E && data[3] === 0x47\n ) {\n // Search for 'acTL' chunk (Animation Control)\n // It must appear before IDAT.\n // Simple search: indexOf('acTL')\n // Note: theoretically 'acTL' string could appear in other data, but highly unlikely in valid PNG structure before IDAT\n // We can iterate chunks to be safe, but indexOf is faster for a quick check\n const actlSig = fromLatin1('acTL');\n const idatSig = fromLatin1('IDAT');\n \n const actlIndex = indexOf(data, actlSig);\n if (actlIndex === -1) return false;\n\n const idatIndex = indexOf(data, idatSig);\n // If acTL exists and is before the first IDAT (or IDAT not found yet), it's APNG\n return idatIndex === -1 || actlIndex < idatIndex;\n }\n\n // 3. GIF Detection\n // Signature: GIF87a or GIF89a\n if (\n data.length > 6 &&\n data[0] === 0x47 && data[1] === 0x49 && data[2] === 0x46 // GIF\n ) {\n // Check for NETSCAPE2.0 extension (looping animation)\n // This is a heuristic. Static GIFs are rare in this domain but possible.\n // Full frame counting is expensive. Presence of NETSCAPE block is a strong indicator.\n const netscape = fromLatin1('NETSCAPE2.0');\n return indexOf(data, netscape) !== -1;\n }\n\n return false;\n}\n","/**\n * UUID Generation Utilities\n *\n * Provides crypto-grade UUID v4 generation that works in Node.js,\n * browsers (secure contexts), and falls back gracefully.\n */\n\n/**\n * Format 16 random bytes as a UUID v4 string\n */\nfunction formatUUID(bytes: Uint8Array): string {\n const hex = Array.from(bytes, (b) => b.toString(16).padStart(2, '0')).join('');\n return `${hex.slice(0, 8)}-${hex.slice(8, 12)}-${hex.slice(12, 16)}-${hex.slice(16, 20)}-${hex.slice(20, 32)}`;\n}\n\n/**\n * Fallback UUID generation using Math.random()\n * Only used when crypto APIs are unavailable (rare)\n */\nfunction mathRandomUUID(): string {\n return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, (c) => {\n const r = (Math.random() * 16) | 0;\n const v = c === 'x' ? r : (r & 0x3) | 0x8;\n return v.toString(16);\n });\n}\n\n/**\n * Generate a cryptographically secure UUID v4.\n *\n * Uses crypto.randomUUID() when available (Node.js 19+, modern browsers).\n * Falls back to crypto.getRandomValues() if randomUUID is unavailable.\n * Last resort uses Math.random() (non-secure, emits warning in dev).\n *\n * @returns A valid RFC 4122 UUID v4 string\n *\n * @example\n * ```typescript\n * const id = generateUUID();\n * // => \"550e8400-e29b-41d4-a716-446655440000\"\n * ```\n */\nexport function generateUUID(): string {\n // Node.js 19+ or browser with secure context\n if (typeof crypto !== 'undefined' && typeof crypto.randomUUID === 'function') {\n return crypto.randomUUID();\n }\n\n // Fallback using crypto.getRandomValues (older Node/browsers)\n if (typeof crypto !== 'undefined' && typeof crypto.getRandomValues === 'function') {\n const bytes = new Uint8Array(16);\n crypto.getRandomValues(bytes);\n // Set version (4) and variant (RFC 4122)\n bytes[6] = (bytes[6]! & 0x0f) | 0x40; // Version 4\n bytes[8] = (bytes[8]! & 0x3f) | 0x80; // Variant 1\n return formatUUID(bytes);\n }\n\n // Last resort - non-secure fallback\n if (typeof process !== 'undefined' && process.env?.NODE_ENV === 'development') {\n console.warn('[character-foundry/core] generateUUID: Using insecure Math.random() fallback');\n }\n return mathRandomUUID();\n}\n\n/**\n * Validate if a string is a valid UUID v4\n *\n * @param uuid - String to validate\n * @returns true if valid UUID v4 format\n */\nexport function isValidUUID(uuid: string): boolean {\n return /^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i.test(uuid);\n}\n","/**\n * Lorebook Parser\n *\n * Parse standalone lorebook files from various formats.\n */\n\nimport { type BinaryData, toString, ParseError } from '@character-foundry/core';\nimport type { CCv3CharacterBook, CCv3LorebookEntry } from '@character-foundry/schemas';\nimport type {\n ParsedLorebook,\n LorebookFormat,\n SillyTavernWorldInfo,\n SillyTavernEntry,\n AgnaiLorebook,\n} from './types.js';\n\n/**\n * Parse a standalone lorebook file\n *\n * Detects format and normalizes to CCv3 character_book structure.\n * Preserves original shape for round-trip.\n */\nexport function parseLorebook(data: BinaryData): ParsedLorebook {\n let json: unknown;\n\n try {\n const text = toString(data);\n json = JSON.parse(text);\n } catch (err) {\n throw new ParseError(\n `Failed to parse lorebook JSON: ${err instanceof Error ? err.message : String(err)}`,\n 'lorebook'\n );\n }\n\n const format = detectLorebookFormat(json);\n const book = normalizeToCC3(json, format);\n\n return {\n book,\n originalFormat: format,\n originalShape: json,\n };\n}\n\n/**\n * Detect the format of a lorebook JSON object\n */\nexport function detectLorebookFormat(data: unknown): LorebookFormat {\n if (!data || typeof data !== 'object') {\n return 'unknown';\n }\n\n const obj = data as Record<string, unknown>;\n\n // CCv3 character_book - has entries array with keys/content\n if (Array.isArray(obj.entries)) {\n const firstEntry = obj.entries[0] as Record<string, unknown> | undefined;\n if (firstEntry && Array.isArray(firstEntry.keys) && 'content' in firstEntry) {\n return 'ccv3';\n }\n }\n\n // SillyTavern world_info - entries is an object keyed by uid\n if (obj.entries && typeof obj.entries === 'object' && !Array.isArray(obj.entries)) {\n const entries = obj.entries as Record<string, unknown>;\n const firstKey = Object.keys(entries)[0];\n if (firstKey) {\n const firstEntry = entries[firstKey] as Record<string, unknown>;\n if ('uid' in firstEntry && 'key' in firstEntry && 'content' in firstEntry) {\n return 'sillytavern';\n }\n }\n }\n\n // Agnai - has kind: 'memory'\n if (obj.kind === 'memory' && Array.isArray(obj.entries)) {\n const firstEntry = obj.entries[0] as Record<string, unknown> | undefined;\n if (firstEntry && 'keywords' in firstEntry && 'entry' in firstEntry) {\n return 'agnai';\n }\n }\n\n // Risu - check for risu-specific markers\n if (obj.type === 'risu' || obj.ripiVersion !== undefined) {\n return 'risu';\n }\n\n // Wyvern - check for wyvern-specific markers\n if (obj.format === 'wyvern' || obj.wyvern !== undefined) {\n return 'wyvern';\n }\n\n return 'unknown';\n}\n\n/**\n * Normalize any lorebook format to CCv3 character_book\n */\nexport function normalizeToCC3(\n data: unknown,\n format: LorebookFormat\n): CCv3CharacterBook {\n switch (format) {\n case 'ccv3':\n return normalizeCCv3(data);\n case 'sillytavern':\n return normalizeSillyTavern(data as SillyTavernWorldInfo);\n case 'agnai':\n return normalizeAgnai(data as AgnaiLorebook);\n case 'risu':\n return normalizeRisu(data);\n case 'wyvern':\n return normalizeWyvern(data);\n case 'unknown':\n default:\n return attemptGenericNormalize(data);\n }\n}\n\n/**\n * Normalize CCv3 format (already correct, just validate)\n */\nfunction normalizeCCv3(data: unknown): CCv3CharacterBook {\n const obj = data as Record<string, unknown>;\n\n return {\n name: typeof obj.name === 'string' ? obj.name : undefined,\n description: typeof obj.description === 'string' ? obj.description : undefined,\n entries: Array.isArray(obj.entries)\n ? obj.entries.map((e, i) => normalizeEntry(e, i))\n : [],\n extensions: typeof obj.extensions === 'object' ? obj.extensions as Record<string, unknown> : undefined,\n };\n}\n\n/**\n * Normalize SillyTavern world_info format\n */\nfunction normalizeSillyTavern(data: SillyTavernWorldInfo): CCv3CharacterBook {\n const entries: CCv3LorebookEntry[] = [];\n\n if (data.entries && typeof data.entries === 'object') {\n const entryList = Object.values(data.entries) as SillyTavernEntry[];\n\n // Sort by order if available\n entryList.sort((a, b) => (a.order ?? 0) - (b.order ?? 0));\n\n for (let i = 0; i < entryList.length; i++) {\n const e = entryList[i]!;\n entries.push({\n keys: Array.isArray(e.key) ? e.key : [],\n secondary_keys: Array.isArray(e.keysecondary) ? e.keysecondary : [],\n content: e.content || '',\n enabled: e.disable !== true,\n insertion_order: e.order ?? i,\n id: e.uid ?? i,\n name: e.comment || `Entry ${e.uid ?? i}`,\n comment: e.comment || '',\n priority: e.order ?? 10,\n selective: e.selective ?? false,\n constant: e.constant ?? false,\n position: mapSTPosition(e.position),\n extensions: {\n sillytavern: {\n uid: e.uid,\n selectiveLogic: e.selectiveLogic,\n excludeRecursion: e.excludeRecursion,\n probability: e.probability,\n useProbability: e.useProbability,\n depth: e.depth,\n group: e.group,\n scanDepth: e.scanDepth,\n caseSensitive: e.caseSensitive,\n matchWholeWords: e.matchWholeWords,\n automationId: e.automationId,\n role: e.role,\n vectorized: e.vectorized,\n groupOverride: e.groupOverride,\n groupWeight: e.groupWeight,\n sticky: e.sticky,\n cooldown: e.cooldown,\n delay: e.delay,\n },\n },\n });\n }\n }\n\n return {\n name: data.name,\n description: data.description,\n entries,\n };\n}\n\n/**\n * Map SillyTavern position to CCv3 position\n */\nfunction mapSTPosition(pos?: number): CCv3LorebookEntry['position'] {\n switch (pos) {\n case 0: return 'before_char';\n case 1: return 'after_char';\n case 2: return 'before_char'; // Top of AN\n case 3: return 'after_char'; // Bottom of AN\n case 4: return 'before_char'; // @ D\n default: return 'before_char';\n }\n}\n\n/**\n * Normalize Agnai lorebook format\n */\nfunction normalizeAgnai(data: AgnaiLorebook): CCv3CharacterBook {\n const entries: CCv3LorebookEntry[] = [];\n\n if (Array.isArray(data.entries)) {\n for (let i = 0; i < data.entries.length; i++) {\n const e = data.entries[i]!;\n entries.push({\n keys: Array.isArray(e.keywords) ? e.keywords : [],\n secondary_keys: [],\n content: e.entry || '',\n enabled: e.enabled !== false,\n insertion_order: i,\n id: i,\n name: e.name || `Entry ${i}`,\n comment: '',\n priority: e.priority ?? 10,\n selective: false,\n constant: false,\n position: 'before_char',\n extensions: {\n agnai: {\n weight: e.weight,\n },\n },\n });\n }\n }\n\n return {\n name: data.name,\n description: data.description,\n entries,\n };\n}\n\n/**\n * Normalize Risu lorebook format\n */\nfunction normalizeRisu(data: unknown): CCv3CharacterBook {\n // TODO: Implement when we have Risu lorebook samples\n const obj = data as Record<string, unknown>;\n\n return {\n name: typeof obj.name === 'string' ? obj.name : 'Risu Lorebook',\n entries: [],\n extensions: { risu: obj },\n };\n}\n\n/**\n * Normalize Wyvern lorebook format\n */\nfunction normalizeWyvern(data: unknown): CCv3CharacterBook {\n // TODO: Implement when we have Wyvern lorebook samples\n const obj = data as Record<string, unknown>;\n\n return {\n name: typeof obj.name === 'string' ? obj.name : 'Wyvern Lorebook',\n entries: [],\n extensions: { wyvern: obj },\n };\n}\n\n/**\n * Attempt generic normalization for unknown formats\n */\nfunction attemptGenericNormalize(data: unknown): CCv3CharacterBook {\n const obj = data as Record<string, unknown>;\n const entries: CCv3LorebookEntry[] = [];\n\n // Try to find an entries-like array\n const possibleEntries = obj.entries || obj.items || obj.lore || obj.data;\n\n if (Array.isArray(possibleEntries)) {\n for (let i = 0; i < possibleEntries.length; i++) {\n const e = possibleEntries[i] as Record<string, unknown>;\n entries.push(normalizeEntry(e, i));\n }\n }\n\n return {\n name: typeof obj.name === 'string' ? obj.name : 'Unknown Lorebook',\n description: typeof obj.description === 'string' ? obj.description : undefined,\n entries,\n extensions: { original: obj },\n };\n}\n\n/**\n * Normalize a single entry from various formats\n */\nfunction normalizeEntry(entry: unknown, index: number): CCv3LorebookEntry {\n const e = entry as Record<string, unknown>;\n\n // Try various key field names\n let keys: string[] = [];\n if (Array.isArray(e.keys)) keys = e.keys as string[];\n else if (Array.isArray(e.key)) keys = e.key as string[];\n else if (Array.isArray(e.keywords)) keys = e.keywords as string[];\n else if (typeof e.keys === 'string') keys = [e.keys];\n else if (typeof e.key === 'string') keys = (e.key as string).split(',').map(k => k.trim());\n\n // Try various content field names\n let content = '';\n if (typeof e.content === 'string') content = e.content;\n else if (typeof e.entry === 'string') content = e.entry;\n else if (typeof e.text === 'string') content = e.text;\n else if (typeof e.value === 'string') content = e.value;\n\n return {\n keys,\n secondary_keys: Array.isArray(e.secondary_keys) ? e.secondary_keys as string[] : [],\n content,\n enabled: e.enabled !== false && e.disable !== true,\n insertion_order: typeof e.insertion_order === 'number' ? e.insertion_order : index,\n id: typeof e.id === 'number' ? e.id : index,\n name: typeof e.name === 'string' ? e.name : `Entry ${index}`,\n comment: typeof e.comment === 'string' ? e.comment : '',\n priority: typeof e.priority === 'number' ? e.priority : 10,\n selective: e.selective === true,\n constant: e.constant === true,\n position: 'before_char',\n };\n}\n","/**\n * Lorebook Extractor\n *\n * Extract linked lorebook references from cards and\n * separate linked entries from embedded entries.\n */\n\nimport type { CCv3Data, CCv3CharacterBook, CCv3LorebookEntry } from '@character-foundry/schemas';\nimport type {\n LorebookRef,\n LorebookCollection,\n LinkedLorebook,\n EntrySourceMeta,\n} from './types.js';\n\n/**\n * Extract linked lorebook references from card extensions\n *\n * Looks for lorebook URLs/IDs in various extension patterns:\n * - extensions.chub.linked_lorebooks\n * - extensions.world_infos\n * - extensions.linked_lorebooks\n * - etc.\n */\nexport function extractLorebookRefs(card: CCv3Data): LorebookRef[] {\n const refs: LorebookRef[] = [];\n const extensions = card.data.extensions as Record<string, unknown> | undefined;\n\n if (!extensions) return refs;\n\n // Chub pattern: extensions.chub.linked_lorebooks\n if (extensions.chub && typeof extensions.chub === 'object') {\n const chub = extensions.chub as Record<string, unknown>;\n\n if (Array.isArray(chub.linked_lorebooks)) {\n for (const item of chub.linked_lorebooks) {\n if (typeof item === 'string') {\n refs.push(parseLorebookUrl(item, 'chub'));\n } else if (typeof item === 'object' && item !== null) {\n const obj = item as Record<string, unknown>;\n refs.push({\n url: String(obj.url || obj.uri || ''),\n platform: 'chub',\n id: obj.id ? String(obj.id) : undefined,\n name: obj.name ? String(obj.name) : undefined,\n });\n }\n }\n }\n }\n\n // Generic pattern: extensions.world_infos\n if (Array.isArray(extensions.world_infos)) {\n for (const item of extensions.world_infos) {\n if (typeof item === 'string') {\n refs.push(parseLorebookUrl(item, 'unknown'));\n } else if (typeof item === 'object' && item !== null) {\n const obj = item as Record<string, unknown>;\n refs.push({\n url: String(obj.url || obj.uri || ''),\n platform: detectPlatformFromUrl(String(obj.url || obj.uri || '')),\n id: obj.id ? String(obj.id) : undefined,\n name: obj.name ? String(obj.name) : undefined,\n });\n }\n }\n }\n\n // Generic pattern: extensions.linked_lorebooks\n if (Array.isArray(extensions.linked_lorebooks)) {\n for (const item of extensions.linked_lorebooks) {\n if (typeof item === 'string') {\n refs.push(parseLorebookUrl(item, 'unknown'));\n } else if (typeof item === 'object' && item !== null) {\n const obj = item as Record<string, unknown>;\n refs.push({\n url: String(obj.url || obj.uri || ''),\n platform: obj.platform ? String(obj.platform) : detectPlatformFromUrl(String(obj.url || '')),\n id: obj.id ? String(obj.id) : undefined,\n name: obj.name ? String(obj.name) : undefined,\n });\n }\n }\n }\n\n // Risu pattern: extensions.ripiLinkedLorebooks\n if (Array.isArray(extensions.ripiLinkedLorebooks)) {\n for (const item of extensions.ripiLinkedLorebooks) {\n if (typeof item === 'object' && item !== null) {\n const obj = item as Record<string, unknown>;\n refs.push({\n url: String(obj.url || ''),\n platform: 'risu',\n id: obj.id ? String(obj.id) : undefined,\n name: obj.name ? String(obj.name) : undefined,\n });\n }\n }\n }\n\n return refs.filter(r => r.url.length > 0);\n}\n\n/**\n * Parse a lorebook URL and extract platform info\n */\nfunction parseLorebookUrl(url: string, defaultPlatform: string): LorebookRef {\n const platform = detectPlatformFromUrl(url) || defaultPlatform;\n const id = extractIdFromUrl(url, platform);\n\n return { url, platform, id };\n}\n\n/**\n * Detect platform from URL\n */\nfunction detectPlatformFromUrl(url: string): string {\n if (url.includes('chub.ai') || url.includes('characterhub.org')) return 'chub';\n if (url.includes('risu.io') || url.includes('risuai')) return 'risu';\n if (url.includes('janitorai')) return 'janitor';\n if (url.includes('pygmalion')) return 'pygmalion';\n return 'unknown';\n}\n\n/**\n * Extract ID from platform URL\n */\nfunction extractIdFromUrl(url: string, platform: string): string | undefined {\n try {\n const parsed = new URL(url);\n\n switch (platform) {\n case 'chub': {\n // https://chub.ai/lorebooks/username/lorebook-name\n const match = parsed.pathname.match(/\\/lorebooks\\/([^/]+\\/[^/]+)/);\n return match ? match[1] : undefined;\n }\n case 'risu': {\n // Various patterns\n const match = parsed.pathname.match(/\\/lorebook\\/([^/]+)/);\n return match ? match[1] : undefined;\n }\n default:\n return undefined;\n }\n } catch {\n return undefined;\n }\n}\n\n/**\n * Separate embedded entries from linked entries in a character_book\n *\n * Uses entry.extensions.lorebookSource to identify linked entries.\n * Returns the collection with embedded and linked separated.\n */\nexport function extractLinkedEntries(\n book: CCv3CharacterBook\n): { embedded: CCv3CharacterBook; linked: Map<string, CCv3CharacterBook> } {\n const embeddedEntries: CCv3LorebookEntry[] = [];\n const linkedBySource = new Map<string, CCv3LorebookEntry[]>();\n\n for (const entry of book.entries || []) {\n const source = getEntrySource(entry);\n\n if (source) {\n // This entry came from a linked lorebook\n const existing = linkedBySource.get(source.linkedFrom) || [];\n existing.push(entry);\n linkedBySource.set(source.linkedFrom, existing);\n } else {\n // This is an embedded entry\n embeddedEntries.push(entry);\n }\n }\n\n // Build embedded book\n const embedded: CCv3CharacterBook = {\n ...book,\n entries: embeddedEntries,\n };\n\n // Build linked books map\n const linked = new Map<string, CCv3CharacterBook>();\n for (const [source, entries] of linkedBySource) {\n // Try to get lorebook name from first entry's source metadata\n const firstSource = getEntrySource(entries[0]!);\n linked.set(source, {\n name: firstSource?.lorebookName || `Linked from ${source}`,\n entries,\n });\n }\n\n return { embedded, linked };\n}\n\n/**\n * Get source metadata from an entry\n */\nfunction getEntrySource(entry: CCv3LorebookEntry): EntrySourceMeta | undefined {\n const ext = entry.extensions as Record<string, unknown> | undefined;\n if (!ext?.lorebookSource) return undefined;\n\n const source = ext.lorebookSource as Record<string, unknown>;\n return {\n linkedFrom: String(source.linkedFrom || ''),\n platform: String(source.platform || 'unknown'),\n fetchedAt: String(source.fetchedAt || ''),\n originalEntryId: source.originalEntryId ? String(source.originalEntryId) : undefined,\n lorebookName: source.lorebookName ? String(source.lorebookName) : undefined,\n };\n}\n\n/**\n * Get all lorebooks from a card as a collection\n *\n * This extracts:\n * 1. The embedded character_book (may be empty)\n * 2. Any additional embedded lorebooks from extensions\n * 3. Separates linked entries if they have source metadata\n */\nexport function getLorebookCollection(card: CCv3Data): LorebookCollection {\n const embedded: CCv3CharacterBook[] = [];\n const linked: LinkedLorebook[] = [];\n\n // Get main character_book\n if (card.data.character_book) {\n const { embedded: embeddedBook, linked: linkedBooks } = extractLinkedEntries(\n card.data.character_book\n );\n\n // Add embedded if it has entries\n if (embeddedBook.entries.length > 0) {\n embedded.push(embeddedBook);\n }\n\n // Convert linked map to LinkedLorebook array\n for (const [source, book] of linkedBooks) {\n const firstEntry = book.entries[0];\n const sourceMeta = getEntrySource(firstEntry!);\n\n linked.push({\n source,\n platform: sourceMeta?.platform || 'unknown',\n fetchedAt: sourceMeta?.fetchedAt || '',\n name: book.name,\n book,\n });\n }\n }\n\n // Check for additional embedded lorebooks in extensions\n const extensions = card.data.extensions as Record<string, unknown> | undefined;\n if (extensions?.additional_lorebooks && Array.isArray(extensions.additional_lorebooks)) {\n for (const additionalBook of extensions.additional_lorebooks) {\n if (additionalBook && typeof additionalBook === 'object') {\n const book = additionalBook as CCv3CharacterBook;\n if (book.entries && book.entries.length > 0) {\n embedded.push(book);\n }\n }\n }\n }\n\n return { embedded, linked };\n}\n","/**\n * Lorebook Inserter\n *\n * Stamp entries with source metadata when inserting linked lorebooks.\n * Keeps lorebooks separate - never smooshes to one giant lorebook.\n */\n\nimport type { CCv3CharacterBook, CCv3LorebookEntry, CCv3Data } from '@character-foundry/schemas';\nimport type { EntrySourceMeta, LinkedLorebook, LorebookCollection } from './types.js';\n\n/**\n * Stamp all entries in a lorebook with source metadata\n *\n * Used when fetching a linked lorebook to mark where entries came from.\n * This allows later extraction/separation of linked vs embedded entries.\n */\nexport function stampEntriesWithSource(\n book: CCv3CharacterBook,\n source: Omit<EntrySourceMeta, 'originalEntryId'>\n): CCv3CharacterBook {\n const stampedEntries = book.entries.map((entry: CCv3LorebookEntry) => stampEntry(entry, source));\n\n return {\n ...book,\n entries: stampedEntries,\n };\n}\n\n/**\n * Stamp a single entry with source metadata\n */\nfunction stampEntry(\n entry: CCv3LorebookEntry,\n source: Omit<EntrySourceMeta, 'originalEntryId'>\n): CCv3LorebookEntry {\n const sourceMeta: EntrySourceMeta = {\n ...source,\n originalEntryId: entry.name || String(entry.id),\n };\n\n return {\n ...entry,\n extensions: {\n ...entry.extensions,\n lorebookSource: sourceMeta,\n },\n };\n}\n\n/**\n * Create a LinkedLorebook from a fetched book with source info\n *\n * This is used after downloading/fetching a lorebook from an external source.\n * The book is stamped with source metadata for later extraction.\n */\nexport function createLinkedLorebook(\n book: CCv3CharacterBook,\n sourceUrl: string,\n platform: string,\n sourceId?: string\n): LinkedLorebook {\n const fetchedAt = new Date().toISOString();\n\n const stampedBook = stampEntriesWithSource(book, {\n linkedFrom: sourceUrl,\n platform,\n fetchedAt,\n lorebookName: book.name,\n });\n\n return {\n source: sourceUrl,\n platform,\n sourceId,\n fetchedAt,\n name: book.name,\n book: stampedBook,\n };\n}\n\n/**\n * Add a linked lorebook to a card's collection\n *\n * Does NOT merge into character_book - keeps it separate.\n * Stores in extensions.additional_lorebooks array.\n */\nexport function addLinkedLorebookToCard(\n card: CCv3Data,\n linkedBook: LinkedLorebook\n): CCv3Data {\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n const additionalLorebooks = (extensions.additional_lorebooks as CCv3CharacterBook[]) || [];\n\n return {\n ...card,\n data: {\n ...card.data,\n extensions: {\n ...extensions,\n additional_lorebooks: [...additionalLorebooks, linkedBook.book],\n },\n },\n };\n}\n\n/**\n * Add an embedded lorebook to a card\n *\n * Adds to extensions.additional_lorebooks if character_book already exists.\n * Otherwise sets as the main character_book.\n */\nexport function addEmbeddedLorebookToCard(\n card: CCv3Data,\n book: CCv3CharacterBook\n): CCv3Data {\n // If no character_book exists, use this as the main one\n if (!card.data.character_book || card.data.character_book.entries.length === 0) {\n return {\n ...card,\n data: {\n ...card.data,\n character_book: book,\n },\n };\n }\n\n // Otherwise add to additional_lorebooks\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n const additionalLorebooks = (extensions.additional_lorebooks as CCv3CharacterBook[]) || [];\n\n return {\n ...card,\n data: {\n ...card.data,\n extensions: {\n ...extensions,\n additional_lorebooks: [...additionalLorebooks, book],\n },\n },\n };\n}\n\n/**\n * Remove a lorebook from a card by name\n *\n * Checks both character_book and additional_lorebooks.\n */\nexport function removeLorebookFromCard(\n card: CCv3Data,\n lorebookName: string\n): CCv3Data {\n const updatedCard = { ...card, data: { ...card.data } };\n\n // Check main character_book\n if (card.data.character_book?.name === lorebookName) {\n updatedCard.data.character_book = undefined;\n }\n\n // Check additional_lorebooks\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n if (Array.isArray(extensions.additional_lorebooks)) {\n const filtered = (extensions.additional_lorebooks as CCv3CharacterBook[]).filter(\n book => book.name !== lorebookName\n );\n\n updatedCard.data.extensions = {\n ...extensions,\n additional_lorebooks: filtered.length > 0 ? filtered : undefined,\n };\n }\n\n return updatedCard;\n}\n\n/**\n * Remove linked entries from a card that came from a specific source\n *\n * Useful when unlinking/removing a linked lorebook.\n * Removes entries from ALL lorebooks in the card that have matching source.\n */\nexport function removeLinkedEntriesBySource(\n card: CCv3Data,\n sourceUrl: string\n): CCv3Data {\n const updatedCard = { ...card, data: { ...card.data } };\n\n // Clean main character_book\n if (card.data.character_book) {\n updatedCard.data.character_book = removeSourceEntriesFromBook(\n card.data.character_book,\n sourceUrl\n );\n }\n\n // Clean additional_lorebooks\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n if (Array.isArray(extensions.additional_lorebooks)) {\n const cleaned = (extensions.additional_lorebooks as CCv3CharacterBook[])\n .map(book => removeSourceEntriesFromBook(book, sourceUrl))\n .filter(book => book.entries.length > 0);\n\n updatedCard.data.extensions = {\n ...extensions,\n additional_lorebooks: cleaned.length > 0 ? cleaned : undefined,\n };\n }\n\n return updatedCard;\n}\n\n/**\n * Remove entries from a book that came from a specific source\n */\nfunction removeSourceEntriesFromBook(\n book: CCv3CharacterBook,\n sourceUrl: string\n): CCv3CharacterBook {\n const filteredEntries = book.entries.filter((entry: CCv3LorebookEntry) => {\n const ext = entry.extensions as Record<string, unknown> | undefined;\n if (!ext?.lorebookSource) return true;\n\n const source = ext.lorebookSource as Record<string, unknown>;\n return source.linkedFrom !== sourceUrl;\n });\n\n return {\n ...book,\n entries: filteredEntries,\n };\n}\n\n/**\n * Replace a lorebook in a card\n *\n * Matches by name. Updates in place without changing position.\n */\nexport function replaceLorebookInCard(\n card: CCv3Data,\n updatedBook: CCv3CharacterBook\n): CCv3Data {\n const updatedCard = { ...card, data: { ...card.data } };\n\n // Check main character_book\n if (card.data.character_book?.name === updatedBook.name) {\n updatedCard.data.character_book = updatedBook;\n return updatedCard;\n }\n\n // Check additional_lorebooks\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n if (Array.isArray(extensions.additional_lorebooks)) {\n const updated = (extensions.additional_lorebooks as CCv3CharacterBook[]).map(book =>\n book.name === updatedBook.name ? updatedBook : book\n );\n\n updatedCard.data.extensions = {\n ...extensions,\n additional_lorebooks: updated,\n };\n }\n\n return updatedCard;\n}\n\n/**\n * Rebuild a card's lorebooks from a LorebookCollection\n *\n * Replaces all lorebooks in the card with the collection contents.\n * Useful after editing operations.\n */\nexport function setLorebookCollection(\n card: CCv3Data,\n collection: LorebookCollection\n): CCv3Data {\n const [mainBook, ...additionalEmbedded] = collection.embedded;\n const linkedBooks = collection.linked.map(l => l.book);\n const additionalBooks = [...additionalEmbedded, ...linkedBooks];\n\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n\n return {\n ...card,\n data: {\n ...card.data,\n character_book: mainBook,\n extensions: {\n ...extensions,\n additional_lorebooks: additionalBooks.length > 0 ? additionalBooks : undefined,\n },\n },\n };\n}\n","/**\n * Lorebook Handler\n *\n * Format conversion and serialization utilities.\n */\n\nimport type { CCv3CharacterBook, CCv3LorebookEntry } from '@character-foundry/schemas';\nimport type {\n LorebookFormat,\n ParsedLorebook,\n SillyTavernWorldInfo,\n SillyTavernEntry,\n AgnaiLorebook,\n AgnaiEntry,\n} from './types.js';\n\n/**\n * Convert a CCv3 character_book to a specific format\n *\n * Preserves original shape if available for round-trip fidelity.\n */\nexport function convertLorebook(\n book: CCv3CharacterBook,\n targetFormat: LorebookFormat,\n originalShape?: unknown\n): unknown {\n switch (targetFormat) {\n case 'ccv3':\n return book;\n case 'sillytavern':\n return toSillyTavern(book, originalShape as SillyTavernWorldInfo | undefined);\n case 'agnai':\n return toAgnai(book, originalShape as AgnaiLorebook | undefined);\n case 'risu':\n return toRisu(book, originalShape);\n case 'wyvern':\n return toWyvern(book, originalShape);\n default:\n return book;\n }\n}\n\n/**\n * Convert CCv3 to SillyTavern world_info format\n */\nfunction toSillyTavern(\n book: CCv3CharacterBook,\n _original?: SillyTavernWorldInfo\n): SillyTavernWorldInfo {\n const entries: Record<string, SillyTavernEntry> = {};\n\n for (let i = 0; i < book.entries.length; i++) {\n const entry = book.entries[i]!;\n const uid = entry.id ?? i;\n\n // Try to recover original ST-specific fields\n const stExt = (entry.extensions?.sillytavern || {}) as Partial<SillyTavernEntry>;\n\n entries[String(uid)] = {\n uid,\n key: entry.keys || [],\n keysecondary: entry.secondary_keys,\n comment: entry.comment || entry.name,\n content: entry.content,\n constant: entry.constant ?? undefined,\n selective: entry.selective ?? undefined,\n selectiveLogic: stExt.selectiveLogic,\n order: entry.insertion_order,\n position: mapCCv3Position(entry.position),\n disable: !entry.enabled,\n excludeRecursion: stExt.excludeRecursion,\n probability: stExt.probability,\n useProbability: stExt.useProbability,\n depth: stExt.depth,\n group: stExt.group,\n scanDepth: stExt.scanDepth,\n caseSensitive: stExt.caseSensitive,\n matchWholeWords: stExt.matchWholeWords,\n automationId: stExt.automationId,\n role: stExt.role,\n vectorized: stExt.vectorized,\n groupOverride: stExt.groupOverride,\n groupWeight: stExt.groupWeight,\n sticky: stExt.sticky,\n cooldown: stExt.cooldown,\n delay: stExt.delay,\n };\n }\n\n return {\n entries,\n name: book.name,\n description: book.description,\n };\n}\n\n/**\n * Map CCv3 position to SillyTavern position number\n */\nfunction mapCCv3Position(position?: CCv3LorebookEntry['position']): number {\n switch (position) {\n case 'before_char':\n return 0;\n case 'after_char':\n return 1;\n default:\n return 0;\n }\n}\n\n/**\n * Convert CCv3 to Agnai lorebook format\n */\nfunction toAgnai(book: CCv3CharacterBook, _original?: AgnaiLorebook): AgnaiLorebook {\n const entries: AgnaiEntry[] = book.entries.map((entry: CCv3LorebookEntry, i: number) => {\n // Try to recover original Agnai-specific fields\n const agnaiExt = (entry.extensions?.agnai || {}) as { weight?: number };\n\n return {\n name: entry.name || `Entry ${i}`,\n entry: entry.content,\n keywords: entry.keys || [],\n priority: entry.priority ?? 10,\n weight: agnaiExt.weight ?? 1,\n enabled: entry.enabled !== false,\n };\n });\n\n return {\n kind: 'memory',\n name: book.name || 'Lorebook',\n description: book.description,\n entries,\n };\n}\n\n/**\n * Convert CCv3 to Risu format (placeholder)\n */\nfunction toRisu(book: CCv3CharacterBook, original?: unknown): unknown {\n // If we have original shape, preserve it\n if (original && typeof original === 'object') {\n const obj = original as Record<string, unknown>;\n return {\n ...obj,\n // Update with CCv3 data\n name: book.name,\n entries: book.entries,\n };\n }\n\n // Otherwise return basic structure\n return {\n type: 'risu',\n name: book.name,\n entries: book.entries,\n };\n}\n\n/**\n * Convert CCv3 to Wyvern format (placeholder)\n */\nfunction toWyvern(book: CCv3CharacterBook, original?: unknown): unknown {\n // If we have original shape, preserve it\n if (original && typeof original === 'object') {\n const obj = original as Record<string, unknown>;\n return {\n ...obj,\n // Update with CCv3 data\n name: book.name,\n entries: book.entries,\n };\n }\n\n // Otherwise return basic structure\n return {\n format: 'wyvern',\n name: book.name,\n entries: book.entries,\n };\n}\n\n/**\n * Serialize a lorebook to JSON string\n */\nexport function serializeLorebook(\n book: CCv3CharacterBook,\n format: LorebookFormat = 'ccv3',\n originalShape?: unknown,\n pretty = true\n): string {\n const converted = convertLorebook(book, format, originalShape);\n return pretty ? JSON.stringify(converted, null, 2) : JSON.stringify(converted);\n}\n\n/**\n * Round-trip a parsed lorebook back to its original format\n */\nexport function serializeParsedLorebook(\n parsed: ParsedLorebook,\n pretty = true\n): string {\n return serializeLorebook(\n parsed.book,\n parsed.originalFormat,\n parsed.originalShape,\n pretty\n );\n}\n\n/**\n * Merge two lorebooks by combining their entries\n *\n * Note: This combines entries from two books into one.\n * Use with caution - the design preference is to keep lorebooks separate.\n * This is provided for cases where merging is explicitly desired.\n */\nexport function mergeLorebooks(\n bookA: CCv3CharacterBook,\n bookB: CCv3CharacterBook,\n name?: string\n): CCv3CharacterBook {\n // Renumber entries from bookB to avoid ID conflicts\n const maxIdA = Math.max(0, ...bookA.entries.map((e: CCv3LorebookEntry) => e.id ?? 0));\n const renumberedB = bookB.entries.map((entry: CCv3LorebookEntry, i: number) => ({\n ...entry,\n id: maxIdA + 1 + i,\n insertion_order: bookA.entries.length + i,\n }));\n\n return {\n name: name || bookA.name || bookB.name,\n description: bookA.description || bookB.description,\n entries: [...bookA.entries, ...renumberedB],\n extensions: {\n ...bookA.extensions,\n ...bookB.extensions,\n },\n };\n}\n\n/**\n * Find entries matching keys (for lookup/search)\n */\nexport function findEntriesByKeys(\n book: CCv3CharacterBook,\n searchKeys: string[],\n options: {\n caseSensitive?: boolean;\n matchAll?: boolean;\n } = {}\n): CCv3LorebookEntry[] {\n const { caseSensitive = false, matchAll = false } = options;\n\n const normalizeKey = (k: string) => (caseSensitive ? k : k.toLowerCase());\n const normalizedSearch = searchKeys.map(normalizeKey);\n\n return book.entries.filter((entry: CCv3LorebookEntry) => {\n const entryKeys = (entry.keys || []).map(normalizeKey);\n\n if (matchAll) {\n // All search keys must be found\n return normalizedSearch.every((sk: string) => entryKeys.some((ek: string) => ek.includes(sk)));\n } else {\n // Any search key found\n return normalizedSearch.some((sk: string) => entryKeys.some((ek: string) => ek.includes(sk)));\n }\n });\n}\n\n/**\n * Find entry by name or ID\n */\nexport function findEntryByNameOrId(\n book: CCv3CharacterBook,\n nameOrId: string | number\n): CCv3LorebookEntry | undefined {\n if (typeof nameOrId === 'number') {\n return book.entries.find((e: CCv3LorebookEntry) => e.id === nameOrId);\n }\n\n return book.entries.find(\n (e: CCv3LorebookEntry) => e.name === nameOrId || String(e.id) === nameOrId\n );\n}\n\n/**\n * Update an entry in a lorebook\n */\nexport function updateEntry(\n book: CCv3CharacterBook,\n entryId: number | string,\n updates: Partial<CCv3LorebookEntry>\n): CCv3CharacterBook {\n const entries = book.entries.map((entry: CCv3LorebookEntry) => {\n const matches =\n entry.id === entryId ||\n entry.name === entryId ||\n String(entry.id) === entryId;\n\n if (matches) {\n return { ...entry, ...updates };\n }\n return entry;\n });\n\n return { ...book, entries };\n}\n\n/**\n * Add a new entry to a lorebook\n */\nexport function addEntry(\n book: CCv3CharacterBook,\n entry: Omit<CCv3LorebookEntry, 'id' | 'insertion_order'>\n): CCv3CharacterBook {\n const maxId = Math.max(0, ...book.entries.map((e: CCv3LorebookEntry) => e.id ?? 0));\n const newEntry = {\n ...entry,\n id: maxId + 1,\n insertion_order: book.entries.length,\n } as CCv3LorebookEntry;\n\n return {\n ...book,\n entries: [...book.entries, newEntry],\n };\n}\n\n/**\n * Remove an entry from a lorebook\n */\nexport function removeEntry(\n book: CCv3CharacterBook,\n entryId: number | string\n): CCv3CharacterBook {\n const entries = book.entries.filter((entry: CCv3LorebookEntry) => {\n const matches =\n entry.id === entryId ||\n entry.name === entryId ||\n String(entry.id) === entryId;\n return !matches;\n });\n\n return { ...book, entries };\n}\n\n/**\n * Reorder entries in a lorebook\n */\nexport function reorderEntries(\n book: CCv3CharacterBook,\n entryIds: (number | string)[]\n): CCv3CharacterBook {\n const entryMap = new Map<number | string | undefined, CCv3LorebookEntry>(\n book.entries.map((e: CCv3LorebookEntry) => [e.id ?? e.name, e])\n );\n\n const reordered: CCv3LorebookEntry[] = [];\n\n for (let i = 0; i < entryIds.length; i++) {\n const id = entryIds[i];\n const entry = entryMap.get(id) || book.entries.find((e: CCv3LorebookEntry) => e.name === id);\n\n if (entry) {\n reordered.push({ ...entry, insertion_order: i });\n entryMap.delete(entry.id ?? entry.name);\n }\n }\n\n // Add any remaining entries not in the reorder list\n for (const entry of entryMap.values()) {\n reordered.push({ ...entry, insertion_order: reordered.length });\n }\n\n return { ...book, entries: reordered 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i < bytes.length; i++) {\n bytes[i] = parseInt(hex.substr(i * 2, 2), 16);\n }\n return bytes;\n}\n","/**\n * Universal Base64 Encoding/Decoding\n *\n * Works in both Node.js and browser environments.\n */\n\nimport type { BinaryData } from './binary.js';\n\n/**\n * Check if we're in a Node.js environment\n */\nconst isNode = typeof process !== 'undefined' &&\n process.versions != null &&\n process.versions.node != null;\n\n/**\n * Threshold for switching to chunked encoding in browsers (1MB)\n * Below this, simple string concatenation is fast enough.\n * Above this, quadratic string growth becomes a problem.\n */\nconst LARGE_BUFFER_THRESHOLD = 1024 * 1024;\n\n/**\n * Encode binary data to base64 string\n *\n * PERFORMANCE: For large buffers (>1MB) in browsers, this automatically\n * uses the chunked implementation to avoid quadratic string concatenation.\n */\nexport function encode(data: BinaryData): string {\n if (isNode) {\n // Node.js: Buffer handles large data efficiently\n return Buffer.from(data).toString('base64');\n }\n\n // Browser: use chunked encoding for large buffers to avoid O(n²) string growth\n if (data.length > LARGE_BUFFER_THRESHOLD) {\n return encodeChunked(data);\n }\n\n // Small buffers: simple approach is fast enough\n let binary = '';\n for (let i = 0; i < data.length; i++) {\n binary += String.fromCharCode(data[i]!);\n }\n return btoa(binary);\n}\n\n/**\n * Decode base64 string to binary data\n */\nexport function decode(base64: string): BinaryData {\n if (isNode) {\n // Node.js: use Buffer\n return new Uint8Array(Buffer.from(base64, 'base64'));\n }\n\n // Browser: use atob\n const binary = atob(base64);\n const result = new Uint8Array(binary.length);\n for (let i = 0; i < binary.length; i++) {\n result[i] = binary.charCodeAt(i);\n }\n return result;\n}\n\n/**\n * Check if a string is valid base64\n */\nexport function isBase64(str: string): boolean {\n if (str.length === 0) return false;\n // Base64 regex: only valid base64 characters, length multiple of 4 (with padding)\n const base64Regex = /^[A-Za-z0-9+/]*={0,2}$/;\n return base64Regex.test(str) && str.length % 4 === 0;\n}\n\n/**\n * Encode binary data to URL-safe base64 string\n * Replaces + with -, / with _, and removes padding\n */\nexport function encodeUrlSafe(data: BinaryData): string {\n return encode(data)\n .replace(/\\+/g, '-')\n .replace(/\\//g, '_')\n .replace(/=+$/, '');\n}\n\n/**\n * Decode URL-safe base64 string to binary data\n */\nexport function decodeUrlSafe(base64: string): BinaryData {\n // Add back padding if needed\n let padded = base64\n .replace(/-/g, '+')\n .replace(/_/g, '/');\n\n while (padded.length % 4 !== 0) {\n padded += '=';\n }\n\n return decode(padded);\n}\n\n/**\n * Chunk size for encoding large buffers (64KB)\n * Prevents stack overflow when using String.fromCharCode with spread operator\n */\nconst ENCODE_CHUNK_SIZE = 64 * 1024;\n\n/**\n * Encode binary data to base64 string with chunking for large buffers.\n * Handles buffers >10MB without stack overflow.\n *\n * @param data - Binary data to encode\n * @returns Base64 encoded string\n *\n * @example\n * ```typescript\n * const largeBuffer = new Uint8Array(20 * 1024 * 1024); // 20MB\n * const base64 = encodeChunked(largeBuffer); // No stack overflow\n * ```\n */\nexport function encodeChunked(data: BinaryData): string {\n if (isNode) {\n // Node.js: Buffer handles large data efficiently\n return Buffer.from(data).toString('base64');\n }\n\n // Browser: process in chunks to avoid stack overflow\n const chunks: string[] = [];\n\n for (let i = 0; i < data.length; i += ENCODE_CHUNK_SIZE) {\n const chunk = data.subarray(i, Math.min(i + ENCODE_CHUNK_SIZE, data.length));\n let binary = '';\n for (let j = 0; j < chunk.length; j++) {\n binary += String.fromCharCode(chunk[j]!);\n }\n chunks.push(binary);\n }\n\n return btoa(chunks.join(''));\n}\n","/**\n * Error Classes\n *\n * Specific error types for character card operations.\n * All errors extend FoundryError for consistent handling.\n */\n\n/** Symbol to identify FoundryError instances across ESM/CJS boundaries */\nconst FOUNDRY_ERROR_MARKER = Symbol.for('@character-foundry/core:FoundryError');\n\n/**\n * Base error class for all Character Foundry errors\n */\nexport class FoundryError extends Error {\n /** @internal Marker for cross-module identification */\n readonly [FOUNDRY_ERROR_MARKER] = true;\n\n constructor(message: string, public readonly code: string) {\n super(message);\n this.name = 'FoundryError';\n // Maintains proper stack trace in V8 environments\n if (Error.captureStackTrace) {\n Error.captureStackTrace(this, this.constructor);\n }\n }\n}\n\n/**\n * Error during card parsing\n */\nexport class ParseError extends FoundryError {\n constructor(message: string, public readonly format?: string) {\n super(message, 'PARSE_ERROR');\n this.name = 'ParseError';\n }\n}\n\n/**\n * Error during card validation\n */\nexport class ValidationError extends FoundryError {\n constructor(message: string, public readonly field?: string) {\n super(message, 'VALIDATION_ERROR');\n this.name = 'ValidationError';\n }\n}\n\n/**\n * Asset not found in card or archive\n */\nexport class AssetNotFoundError extends FoundryError {\n constructor(public readonly uri: string) {\n super(`Asset not found: ${uri}`, 'ASSET_NOT_FOUND');\n this.name = 'AssetNotFoundError';\n }\n}\n\n/**\n * Format not supported for operation\n */\nexport class FormatNotSupportedError extends FoundryError {\n constructor(public readonly format: string, operation?: string) {\n const msg = operation\n ? `Format '${format}' not supported for ${operation}`\n : `Format not supported: ${format}`;\n super(msg, 'FORMAT_NOT_SUPPORTED');\n this.name = 'FormatNotSupportedError';\n }\n}\n\n/**\n * File size exceeds limits\n */\nexport class SizeLimitError extends FoundryError {\n constructor(\n public readonly actualSize: number,\n public readonly maxSize: number,\n context?: string\n ) {\n const actualMB = (actualSize / 1024 / 1024).toFixed(2);\n const maxMB = (maxSize / 1024 / 1024).toFixed(2);\n const msg = context\n ? `${context}: Size ${actualMB}MB exceeds limit ${maxMB}MB`\n : `Size ${actualMB}MB exceeds limit ${maxMB}MB`;\n super(msg, 'SIZE_LIMIT_EXCEEDED');\n this.name = 'SizeLimitError';\n }\n}\n\n/**\n * Path traversal or unsafe path detected\n */\nexport class PathTraversalError extends FoundryError {\n constructor(public readonly path: string) {\n super(`Unsafe path detected: ${path}`, 'PATH_TRAVERSAL');\n this.name = 'PathTraversalError';\n }\n}\n\n/**\n * Export operation would lose data\n */\nexport class DataLossError extends FoundryError {\n constructor(\n public readonly lostFields: string[],\n public readonly targetFormat: string\n ) {\n const fields = lostFields.slice(0, 3).join(', ');\n const more = lostFields.length > 3 ? ` and ${lostFields.length - 3} more` : '';\n super(\n `Export to ${targetFormat} would lose: ${fields}${more}`,\n 'DATA_LOSS'\n );\n this.name = 'DataLossError';\n }\n}\n\n/**\n * Check if an error is a FoundryError\n *\n * Uses Symbol.for() marker instead of instanceof to handle dual ESM/CJS package loading.\n * In dual-package environments, instanceof can fail if the error comes from a different\n * module instance (e.g., ESM vs CJS version of the same package). Symbol.for() creates\n * a global symbol shared across all module instances.\n */\nexport function isFoundryError(error: unknown): error is FoundryError {\n return (\n error instanceof Error &&\n FOUNDRY_ERROR_MARKER in error &&\n (error as Record<symbol, unknown>)[FOUNDRY_ERROR_MARKER] === true\n );\n}\n\n/**\n * Wrap unknown errors in a FoundryError\n */\nexport function wrapError(error: unknown, context?: string): FoundryError {\n if (isFoundryError(error)) {\n return error;\n }\n\n const message = error instanceof Error\n ? error.message\n : String(error);\n\n return new FoundryError(\n context ? `${context}: ${message}` : message,\n 'UNKNOWN_ERROR'\n );\n}\n","/**\n * Data URL Utilities\n *\n * Convert between Uint8Array buffers and data URLs.\n * Handles large buffers (>10MB) without stack overflow by processing in chunks.\n */\n\nimport type { BinaryData } from './binary.js';\nimport { encodeChunked as base64Encode, decode as base64Decode } from './base64.js';\nimport { ValidationError } from './errors.js';\n\n/**\n * Convert Uint8Array to data URL.\n * Handles large buffers (>10MB) without stack overflow by processing in chunks.\n *\n * @param buffer - Binary data to encode\n * @param mimeType - MIME type for the data URL (e.g., 'image/png', 'application/octet-stream')\n * @returns Data URL string\n *\n * @example\n * ```typescript\n * const png = new Uint8Array([...]);\n * const dataUrl = toDataURL(png, 'image/png');\n * // => \"data:image/png;base64,iVBORw0KGgo...\"\n * ```\n */\nexport function toDataURL(buffer: BinaryData, mimeType: string): string {\n // Use chunked encoding to handle large buffers without stack overflow\n const base64 = base64Encode(buffer);\n return `data:${mimeType};base64,${base64}`;\n}\n\n/**\n * Parse a data URL back to buffer and MIME type.\n * Validates the data URL format before parsing.\n *\n * @param dataUrl - Data URL string to parse\n * @returns Object containing the decoded buffer and MIME type\n * @throws Error if the data URL format is invalid\n *\n * @example\n * ```typescript\n * const { buffer, mimeType } = fromDataURL('data:image/png;base64,iVBORw0KGgo...');\n * // buffer: Uint8Array\n * // mimeType: 'image/png'\n * ```\n */\nexport function fromDataURL(dataUrl: string): { buffer: Uint8Array; mimeType: string } {\n // Validate data URL format\n if (!dataUrl.startsWith('data:')) {\n throw new ValidationError('Invalid data URL: must start with \"data:\"', 'dataUrl');\n }\n\n const commaIndex = dataUrl.indexOf(',');\n if (commaIndex === -1) {\n throw new ValidationError('Invalid data URL: missing comma separator', 'dataUrl');\n }\n\n const header = dataUrl.slice(5, commaIndex); // Skip 'data:'\n const data = dataUrl.slice(commaIndex + 1);\n\n // Parse header: [<mediatype>][;base64]\n let mimeType = 'text/plain';\n let isBase64 = false;\n\n const parts = header.split(';');\n for (const part of parts) {\n if (part === 'base64') {\n isBase64 = true;\n } else if (part && !part.includes('=')) {\n // MIME type (not a parameter like charset=utf-8)\n mimeType = part;\n }\n }\n\n if (!isBase64) {\n // URL-encoded text data\n throw new ValidationError('Non-base64 data URLs are not supported', 'dataUrl');\n }\n\n const buffer = base64Decode(data);\n return { buffer, mimeType };\n}\n\n/**\n * Check if a string is a valid data URL\n *\n * @param str - String to check\n * @returns true if the string is a valid data URL format\n */\nexport function isDataURL(str: string): boolean {\n if (!str.startsWith('data:')) return false;\n const commaIndex = str.indexOf(',');\n if (commaIndex === -1) return false;\n const header = str.slice(5, commaIndex);\n return header.includes('base64');\n}\n","/**\n * URI Utilities\n *\n * Handles different asset URI schemes used in character cards.\n * Supports: embeded://, embedded://, ccdefault:, https://, http://,\n * data:, file://, __asset:, asset:, chara-ext-asset_\n */\n\nexport type URIScheme =\n | 'embeded' // embeded:// (CharX standard, note intentional typo)\n | 'ccdefault' // ccdefault:\n | 'https' // https://\n | 'http' // http://\n | 'data' // data:mime;base64,...\n | 'file' // file://\n | 'internal' // Internal asset ID (UUID/string)\n | 'pngchunk' // PNG chunk reference (__asset:, asset:, chara-ext-asset_)\n | 'unknown';\n\nexport interface ParsedURI {\n scheme: URIScheme;\n originalUri: string;\n normalizedUri: string; // Normalized form of the URI\n path?: string; // For embeded://, file://\n url?: string; // For http://, https://\n data?: string; // For data: URIs\n mimeType?: string; // For data: URIs\n encoding?: string; // For data: URIs (e.g., base64)\n chunkKey?: string; // For pngchunk - the key/index to look up\n chunkCandidates?: string[]; // For pngchunk - all possible chunk keys to search\n}\n\n/**\n * Normalize a URI to its canonical form\n * Handles common typos and variant formats\n */\nexport function normalizeURI(uri: string): string {\n const trimmed = uri.trim();\n\n // Fix embedded:// -> embeded:// (common typo, CharX spec uses single 'd')\n if (trimmed.startsWith('embedded://')) {\n return 'embeded://' + trimmed.substring('embedded://'.length);\n }\n\n // Normalize PNG chunk references to pngchunk: scheme\n if (trimmed.startsWith('__asset:')) {\n const id = trimmed.substring('__asset:'.length);\n return `pngchunk:${id}`;\n }\n if (trimmed.startsWith('asset:')) {\n const id = trimmed.substring('asset:'.length);\n return `pngchunk:${id}`;\n }\n if (trimmed.startsWith('chara-ext-asset_:')) {\n const id = trimmed.substring('chara-ext-asset_:'.length);\n return `pngchunk:${id}`;\n }\n if (trimmed.startsWith('chara-ext-asset_')) {\n const id = trimmed.substring('chara-ext-asset_'.length);\n return `pngchunk:${id}`;\n }\n\n return trimmed;\n}\n\n/**\n * Parse a URI and determine its scheme and components\n */\nexport function parseURI(uri: string): ParsedURI {\n const trimmed = uri.trim();\n const normalized = normalizeURI(trimmed);\n\n // PNG chunk references (__asset:, asset:, chara-ext-asset_, pngchunk:)\n if (\n trimmed.startsWith('__asset:') ||\n trimmed.startsWith('asset:') ||\n trimmed.startsWith('chara-ext-asset_') ||\n trimmed.startsWith('pngchunk:')\n ) {\n let assetId: string;\n if (trimmed.startsWith('__asset:')) {\n assetId = trimmed.substring('__asset:'.length);\n } else if (trimmed.startsWith('asset:')) {\n assetId = trimmed.substring('asset:'.length);\n } else if (trimmed.startsWith('chara-ext-asset_:')) {\n assetId = trimmed.substring('chara-ext-asset_:'.length);\n } else if (trimmed.startsWith('pngchunk:')) {\n assetId = trimmed.substring('pngchunk:'.length);\n } else {\n assetId = trimmed.substring('chara-ext-asset_'.length);\n }\n\n // Generate all possible chunk key variations for lookup\n const candidates = [\n assetId, // \"0\" or \"filename.png\"\n trimmed, // Original URI\n `asset:${assetId}`, // \"asset:0\"\n `__asset:${assetId}`, // \"__asset:0\"\n `__asset_${assetId}`, // \"__asset_0\"\n `chara-ext-asset_${assetId}`, // \"chara-ext-asset_0\"\n `chara-ext-asset_:${assetId}`, // \"chara-ext-asset_:0\"\n `pngchunk:${assetId}`, // \"pngchunk:0\"\n ];\n\n return {\n scheme: 'pngchunk',\n originalUri: uri,\n normalizedUri: normalized,\n chunkKey: assetId,\n chunkCandidates: candidates,\n };\n }\n\n // ccdefault: - use default asset\n if (trimmed === 'ccdefault:' || trimmed.startsWith('ccdefault:')) {\n return {\n scheme: 'ccdefault',\n originalUri: uri,\n normalizedUri: normalized,\n };\n }\n\n // embeded:// or embedded:// (normalize typo)\n if (trimmed.startsWith('embeded://') || trimmed.startsWith('embedded://')) {\n const path = trimmed.startsWith('embeded://')\n ? trimmed.substring('embeded://'.length)\n : trimmed.substring('embedded://'.length);\n return {\n scheme: 'embeded',\n originalUri: uri,\n normalizedUri: normalized,\n path,\n };\n }\n\n // https://\n if (trimmed.startsWith('https://')) {\n return {\n scheme: 'https',\n originalUri: uri,\n normalizedUri: normalized,\n url: trimmed,\n };\n }\n\n // http://\n if (trimmed.startsWith('http://')) {\n return {\n scheme: 'http',\n originalUri: uri,\n normalizedUri: normalized,\n url: trimmed,\n };\n }\n\n // data: URIs\n if (trimmed.startsWith('data:')) {\n const parsed = parseDataURI(trimmed);\n return {\n scheme: 'data',\n originalUri: uri,\n normalizedUri: normalized,\n ...parsed,\n };\n }\n\n // file://\n if (trimmed.startsWith('file://')) {\n const path = trimmed.substring('file://'.length);\n return {\n scheme: 'file',\n originalUri: uri,\n normalizedUri: normalized,\n path,\n };\n }\n\n // Internal asset ID (alphanumeric/UUID format)\n if (/^[a-zA-Z0-9_-]+$/.test(trimmed)) {\n return {\n scheme: 'internal',\n originalUri: uri,\n normalizedUri: normalized,\n path: trimmed,\n };\n }\n\n // Unknown scheme\n return {\n scheme: 'unknown',\n originalUri: uri,\n normalizedUri: normalized,\n };\n}\n\n/**\n * Parse a data URI into its components\n * Format: data:[<mediatype>][;base64],<data>\n */\nfunction parseDataURI(uri: string): { mimeType?: string; encoding?: string; data?: string } {\n const match = uri.match(/^data:([^;,]+)?(;base64)?,(.*)$/);\n\n if (!match) {\n return {};\n }\n\n return {\n mimeType: match[1] || 'text/plain',\n encoding: match[2] ? 'base64' : undefined,\n data: match[3],\n };\n}\n\n/**\n * Check if extension is an image format\n */\nexport function isImageExt(ext: string): boolean {\n const imageExts = ['png', 'jpg', 'jpeg', 'webp', 'gif', 'avif', 'bmp', 'svg'];\n return imageExts.includes(ext.toLowerCase());\n}\n\n/**\n * Check if extension is an audio format\n */\nexport function isAudioExt(ext: string): boolean {\n const audioExts = ['mp3', 'wav', 'ogg', 'flac', 'm4a', 'aac'];\n return audioExts.includes(ext.toLowerCase());\n}\n\n/**\n * Check if extension is a video format\n */\nexport function isVideoExt(ext: string): boolean {\n const videoExts = ['mp4', 'webm', 'avi', 'mov', 'mkv'];\n return videoExts.includes(ext.toLowerCase());\n}\n\n/** Safe MIME types for data: URIs that can be used in href/src */\nconst SAFE_DATA_URI_MIME_TYPES = new Set([\n // Images (safe for img src)\n 'image/png',\n 'image/jpeg',\n 'image/gif',\n 'image/webp',\n 'image/avif',\n 'image/bmp',\n 'image/x-icon',\n // Audio (safe for audio src)\n 'audio/mpeg',\n 'audio/wav',\n 'audio/ogg',\n 'audio/flac',\n 'audio/mp4',\n 'audio/aac',\n // Video (safe for video src)\n 'video/mp4',\n 'video/webm',\n // Text/data (generally safe)\n 'text/plain',\n 'application/json',\n 'application/octet-stream',\n]);\n\n/** Potentially dangerous MIME types that should NOT be used in href/src */\nconst DANGEROUS_DATA_URI_MIME_TYPES = new Set([\n // Executable/script content\n 'text/html',\n 'text/javascript',\n 'application/javascript',\n 'application/x-javascript',\n 'text/css',\n 'image/svg+xml', // SVG can contain scripts\n 'application/xhtml+xml',\n 'application/xml',\n]);\n\n/**\n * Options for URI safety validation\n */\nexport interface URISafetyOptions {\n /** Allow http:// URIs (default: false) */\n allowHttp?: boolean;\n /** Allow file:// URIs (default: false) */\n allowFile?: boolean;\n /**\n * Allowed MIME types for data: URIs (default: all safe types).\n * Set to empty array to reject all data: URIs.\n * Set to undefined to use default safe list.\n */\n allowedDataMimes?: string[];\n}\n\n/**\n * Result of URI safety check with detailed information\n */\nexport interface URISafetyResult {\n /** Whether the URI is safe to use */\n safe: boolean;\n /** Reason if unsafe */\n reason?: string;\n /** Detected scheme */\n scheme: URIScheme;\n /** MIME type for data: URIs */\n mimeType?: string;\n}\n\n/**\n * Validate if a URI is safe to use (detailed version)\n *\n * @param uri - URI to validate\n * @param options - Safety options\n * @returns Detailed safety result\n */\nexport function checkURISafety(uri: string, options: URISafetyOptions = {}): URISafetyResult {\n const parsed = parseURI(uri);\n\n switch (parsed.scheme) {\n case 'embeded':\n case 'ccdefault':\n case 'internal':\n case 'https':\n case 'pngchunk':\n return { safe: true, scheme: parsed.scheme };\n\n case 'data': {\n const mimeType = parsed.mimeType || 'text/plain';\n\n // Check for explicitly dangerous MIME types\n if (DANGEROUS_DATA_URI_MIME_TYPES.has(mimeType)) {\n return {\n safe: false,\n scheme: parsed.scheme,\n mimeType,\n reason: `Data URI with potentially dangerous MIME type: ${mimeType}`,\n };\n }\n\n // If custom allowed list is provided, check against it\n if (options.allowedDataMimes !== undefined) {\n if (options.allowedDataMimes.length === 0) {\n return {\n safe: false,\n scheme: parsed.scheme,\n mimeType,\n reason: 'Data URIs are not allowed',\n };\n }\n if (!options.allowedDataMimes.includes(mimeType)) {\n return {\n safe: false,\n scheme: parsed.scheme,\n mimeType,\n reason: `Data URI MIME type not in allowed list: ${mimeType}`,\n };\n }\n }\n\n // Otherwise use default safe list\n if (!SAFE_DATA_URI_MIME_TYPES.has(mimeType)) {\n return {\n safe: false,\n scheme: parsed.scheme,\n mimeType,\n reason: `Unknown data URI MIME type: ${mimeType}`,\n };\n }\n\n return { safe: true, scheme: parsed.scheme, mimeType };\n }\n\n case 'http':\n if (options.allowHttp === true) {\n return { safe: true, scheme: parsed.scheme };\n }\n return { safe: false, scheme: parsed.scheme, reason: 'HTTP URIs are not allowed' };\n\n case 'file':\n if (options.allowFile === true) {\n return { safe: true, scheme: parsed.scheme };\n }\n return { safe: false, scheme: parsed.scheme, reason: 'File URIs are not allowed' };\n\n case 'unknown':\n default:\n return { safe: false, scheme: parsed.scheme, reason: 'Unknown URI scheme' };\n }\n}\n\n/**\n * Validate if a URI is safe to use (simple boolean version for backwards compatibility)\n *\n * @deprecated Use checkURISafety() for detailed safety information\n */\nexport function isURISafe(uri: string, options: { allowHttp?: boolean; allowFile?: boolean } = {}): boolean {\n return checkURISafety(uri, options).safe;\n}\n\n/**\n * Extract file extension from URI\n */\nexport function getExtensionFromURI(uri: string): string {\n const parsed = parseURI(uri);\n\n if (parsed.path) {\n const parts = parsed.path.split('.');\n if (parts.length > 1) {\n return parts[parts.length - 1]!.toLowerCase();\n }\n }\n\n if (parsed.url) {\n const urlParts = parsed.url.split('?')[0]!.split('.');\n if (urlParts.length > 1) {\n return urlParts[urlParts.length - 1]!.toLowerCase();\n }\n }\n\n if (parsed.mimeType) {\n return getExtFromMimeType(parsed.mimeType);\n }\n\n return 'unknown';\n}\n\n/**\n * Get MIME type from file extension\n */\nexport function getMimeTypeFromExt(ext: string): string {\n const extToMime: Record<string, string> = {\n // Images\n 'png': 'image/png',\n 'jpg': 'image/jpeg',\n 'jpeg': 'image/jpeg',\n 'webp': 'image/webp',\n 'gif': 'image/gif',\n 'avif': 'image/avif',\n 'svg': 'image/svg+xml',\n 'bmp': 'image/bmp',\n 'ico': 'image/x-icon',\n\n // Audio\n 'mp3': 'audio/mpeg',\n 'wav': 'audio/wav',\n 'ogg': 'audio/ogg',\n 'flac': 'audio/flac',\n 'm4a': 'audio/mp4',\n 'aac': 'audio/aac',\n\n // Video\n 'mp4': 'video/mp4',\n 'webm': 'video/webm',\n 'avi': 'video/x-msvideo',\n 'mov': 'video/quicktime',\n 'mkv': 'video/x-matroska',\n\n // Text/Data\n 'json': 'application/json',\n 'txt': 'text/plain',\n 'html': 'text/html',\n 'css': 'text/css',\n 'js': 'application/javascript',\n };\n\n return extToMime[ext.toLowerCase()] || 'application/octet-stream';\n}\n\n/**\n * Get file extension from MIME type\n */\nexport function getExtFromMimeType(mimeType: string): string {\n const mimeToExt: Record<string, string> = {\n 'image/png': 'png',\n 'image/jpeg': 'jpg',\n 'image/webp': 'webp',\n 'image/gif': 'gif',\n 'image/avif': 'avif',\n 'image/svg+xml': 'svg',\n 'image/bmp': 'bmp',\n 'image/x-icon': 'ico',\n 'audio/mpeg': 'mp3',\n 'audio/wav': 'wav',\n 'audio/ogg': 'ogg',\n 'audio/flac': 'flac',\n 'audio/mp4': 'm4a',\n 'audio/aac': 'aac',\n 'video/mp4': 'mp4',\n 'video/webm': 'webm',\n 'video/x-msvideo': 'avi',\n 'video/quicktime': 'mov',\n 'video/x-matroska': 'mkv',\n 'application/json': 'json',\n 'text/plain': 'txt',\n 'text/html': 'html',\n 'text/css': 'css',\n 'application/javascript': 'js',\n };\n\n return mimeToExt[mimeType] || 'bin';\n}\n\n/**\n * Build a data URI from binary data and MIME type\n */\nexport function buildDataURI(data: string, mimeType: string, isBase64 = true): string {\n if (isBase64) {\n return `data:${mimeType};base64,${data}`;\n }\n return `data:${mimeType},${encodeURIComponent(data)}`;\n}\n","/**\n * Image Analysis Utilities\n *\n * Detect properties of image files from binary data.\n */\n\nimport {\n type BinaryData,\n indexOf,\n fromLatin1,\n} from './binary.js';\n\n/**\n * Check if an image buffer contains animation data.\n * Supports: APNG, WebP (Animated), GIF\n */\nexport function isAnimatedImage(data: BinaryData, _mimeType?: string): boolean {\n // 1. WebP Detection\n // RIFF .... WEBP\n if (\n data.length > 12 &&\n data[0] === 0x52 && data[1] === 0x49 && data[2] === 0x46 && data[3] === 0x46 && // RIFF\n data[8] === 0x57 && data[9] === 0x45 && data[10] === 0x42 && data[11] === 0x50 // WEBP\n ) {\n // Check for VP8X chunk\n // VP8X chunk header: 'VP8X' (bytes 12-15)\n if (\n data[12] === 0x56 && data[13] === 0x50 && data[14] === 0x38 && data[15] === 0x58\n ) {\n // Flags byte is at offset 20 (16 + 4 bytes chunk size)\n // Animation bit is bit 1 (0x02)\n const flags = data[20];\n return (flags! & 0x02) !== 0;\n }\n return false;\n }\n\n // 2. PNG/APNG Detection\n // Signature: 89 50 4E 47 0D 0A 1A 0A\n if (\n data.length > 8 &&\n data[0] === 0x89 && data[1] === 0x50 && data[2] === 0x4E && data[3] === 0x47\n ) {\n // Search for 'acTL' chunk (Animation Control)\n // It must appear before IDAT.\n // Simple search: indexOf('acTL')\n // Note: theoretically 'acTL' string could appear in other data, but highly unlikely in valid PNG structure before IDAT\n // We can iterate chunks to be safe, but indexOf is faster for a quick check\n const actlSig = fromLatin1('acTL');\n const idatSig = fromLatin1('IDAT');\n \n const actlIndex = indexOf(data, actlSig);\n if (actlIndex === -1) return false;\n\n const idatIndex = indexOf(data, idatSig);\n // If acTL exists and is before the first IDAT (or IDAT not found yet), it's APNG\n return idatIndex === -1 || actlIndex < idatIndex;\n }\n\n // 3. GIF Detection\n // Signature: GIF87a or GIF89a\n if (\n data.length > 6 &&\n data[0] === 0x47 && data[1] === 0x49 && data[2] === 0x46 // GIF\n ) {\n // Check for NETSCAPE2.0 extension (looping animation)\n // This is a heuristic. Static GIFs are rare in this domain but possible.\n // Full frame counting is expensive. Presence of NETSCAPE block is a strong indicator.\n const netscape = fromLatin1('NETSCAPE2.0');\n return indexOf(data, netscape) !== -1;\n }\n\n return false;\n}\n","/**\n * UUID Generation Utilities\n *\n * Provides crypto-grade UUID v4 generation that works in Node.js,\n * browsers (secure contexts), and falls back gracefully.\n */\n\n/**\n * Format 16 random bytes as a UUID v4 string\n */\nfunction formatUUID(bytes: Uint8Array): string {\n const hex = Array.from(bytes, (b) => b.toString(16).padStart(2, '0')).join('');\n return `${hex.slice(0, 8)}-${hex.slice(8, 12)}-${hex.slice(12, 16)}-${hex.slice(16, 20)}-${hex.slice(20, 32)}`;\n}\n\n/**\n * Fallback UUID generation using Math.random()\n * Only used when crypto APIs are unavailable (rare)\n */\nfunction mathRandomUUID(): string {\n return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, (c) => {\n const r = (Math.random() * 16) | 0;\n const v = c === 'x' ? r : (r & 0x3) | 0x8;\n return v.toString(16);\n });\n}\n\n/**\n * Generate a cryptographically secure UUID v4.\n *\n * Uses crypto.randomUUID() when available (Node.js 19+, modern browsers).\n * Falls back to crypto.getRandomValues() if randomUUID is unavailable.\n * Last resort uses Math.random() (non-secure, emits warning in dev).\n *\n * @returns A valid RFC 4122 UUID v4 string\n *\n * @example\n * ```typescript\n * const id = generateUUID();\n * // => \"550e8400-e29b-41d4-a716-446655440000\"\n * ```\n */\nexport function generateUUID(): string {\n // Node.js 19+ or browser with secure context\n if (typeof crypto !== 'undefined' && typeof crypto.randomUUID === 'function') {\n return crypto.randomUUID();\n }\n\n // Fallback using crypto.getRandomValues (older Node/browsers)\n if (typeof crypto !== 'undefined' && typeof crypto.getRandomValues === 'function') {\n const bytes = new Uint8Array(16);\n crypto.getRandomValues(bytes);\n // Set version (4) and variant (RFC 4122)\n bytes[6] = (bytes[6]! & 0x0f) | 0x40; // Version 4\n bytes[8] = (bytes[8]! & 0x3f) | 0x80; // Variant 1\n return formatUUID(bytes);\n }\n\n // Last resort - non-secure fallback\n if (typeof process !== 'undefined' && process.env?.NODE_ENV === 'development') {\n console.warn('[character-foundry/core] generateUUID: Using insecure Math.random() fallback');\n }\n return mathRandomUUID();\n}\n\n/**\n * Validate if a string is a valid UUID v4\n *\n * @param uuid - String to validate\n * @returns true if valid UUID v4 format\n */\nexport function isValidUUID(uuid: string): boolean {\n return /^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i.test(uuid);\n}\n","/**\n * Lorebook Parser\n *\n * Parse standalone lorebook files from various formats.\n */\n\nimport { type BinaryData, toString, ParseError } from '@character-foundry/core';\nimport type { CCv3CharacterBook, CCv3LorebookEntry } from '@character-foundry/schemas';\nimport type {\n ParsedLorebook,\n LorebookFormat,\n SillyTavernWorldInfo,\n SillyTavernEntry,\n AgnaiLorebook,\n} from './types.js';\n\n/**\n * Parse a standalone lorebook file\n *\n * Detects format and normalizes to CCv3 character_book structure.\n * Preserves original shape for round-trip.\n */\nexport function parseLorebook(data: BinaryData): ParsedLorebook {\n let json: unknown;\n\n try {\n const text = toString(data);\n json = JSON.parse(text);\n } catch (err) {\n throw new ParseError(\n `Failed to parse lorebook JSON: ${err instanceof Error ? err.message : String(err)}`,\n 'lorebook'\n );\n }\n\n const format = detectLorebookFormat(json);\n const book = normalizeToCC3(json, format);\n\n return {\n book,\n originalFormat: format,\n originalShape: json,\n };\n}\n\n/**\n * Detect the format of a lorebook JSON object\n */\nexport function detectLorebookFormat(data: unknown): LorebookFormat {\n if (!data || typeof data !== 'object') {\n return 'unknown';\n }\n\n const obj = data as Record<string, unknown>;\n\n // CCv3 character_book - has entries array with keys/content\n if (Array.isArray(obj.entries)) {\n const firstEntry = obj.entries[0] as Record<string, unknown> | undefined;\n if (firstEntry && Array.isArray(firstEntry.keys) && 'content' in firstEntry) {\n return 'ccv3';\n }\n }\n\n // SillyTavern world_info - entries is an object keyed by uid\n if (obj.entries && typeof obj.entries === 'object' && !Array.isArray(obj.entries)) {\n const entries = obj.entries as Record<string, unknown>;\n const firstKey = Object.keys(entries)[0];\n if (firstKey) {\n const firstEntry = entries[firstKey] as Record<string, unknown>;\n if ('uid' in firstEntry && 'key' in firstEntry && 'content' in firstEntry) {\n return 'sillytavern';\n }\n }\n }\n\n // Agnai - has kind: 'memory'\n if (obj.kind === 'memory' && Array.isArray(obj.entries)) {\n const firstEntry = obj.entries[0] as Record<string, unknown> | undefined;\n if (firstEntry && 'keywords' in firstEntry && 'entry' in firstEntry) {\n return 'agnai';\n }\n }\n\n // Risu - check for risu-specific markers\n if (obj.type === 'risu' || obj.ripiVersion !== undefined) {\n return 'risu';\n }\n\n // Wyvern - check for wyvern-specific markers\n if (obj.format === 'wyvern' || obj.wyvern !== undefined) {\n return 'wyvern';\n }\n\n return 'unknown';\n}\n\n/**\n * Normalize any lorebook format to CCv3 character_book\n */\nexport function normalizeToCC3(\n data: unknown,\n format: LorebookFormat\n): CCv3CharacterBook {\n switch (format) {\n case 'ccv3':\n return normalizeCCv3(data);\n case 'sillytavern':\n return normalizeSillyTavern(data as SillyTavernWorldInfo);\n case 'agnai':\n return normalizeAgnai(data as AgnaiLorebook);\n case 'risu':\n return normalizeRisu(data);\n case 'wyvern':\n return normalizeWyvern(data);\n case 'unknown':\n default:\n return attemptGenericNormalize(data);\n }\n}\n\n/**\n * Normalize CCv3 format (already correct, just validate)\n */\nfunction normalizeCCv3(data: unknown): CCv3CharacterBook {\n const obj = data as Record<string, unknown>;\n\n return {\n name: typeof obj.name === 'string' ? obj.name : undefined,\n description: typeof obj.description === 'string' ? obj.description : undefined,\n entries: Array.isArray(obj.entries)\n ? obj.entries.map((e, i) => normalizeEntry(e, i))\n : [],\n extensions: typeof obj.extensions === 'object' ? obj.extensions as Record<string, unknown> : undefined,\n };\n}\n\n/**\n * Normalize SillyTavern world_info format\n */\nfunction normalizeSillyTavern(data: SillyTavernWorldInfo): CCv3CharacterBook {\n const entries: CCv3LorebookEntry[] = [];\n\n if (data.entries && typeof data.entries === 'object') {\n const entryList = Object.values(data.entries) as SillyTavernEntry[];\n\n // Sort by order if available\n entryList.sort((a, b) => (a.order ?? 0) - (b.order ?? 0));\n\n for (let i = 0; i < entryList.length; i++) {\n const e = entryList[i]!;\n entries.push({\n keys: Array.isArray(e.key) ? e.key : [],\n secondary_keys: Array.isArray(e.keysecondary) ? e.keysecondary : [],\n content: e.content || '',\n enabled: e.disable !== true,\n insertion_order: e.order ?? i,\n id: e.uid ?? i,\n name: e.comment || `Entry ${e.uid ?? i}`,\n comment: e.comment || '',\n priority: e.order ?? 10,\n selective: e.selective ?? false,\n constant: e.constant ?? false,\n position: mapSTPosition(e.position),\n extensions: {\n sillytavern: {\n uid: e.uid,\n selectiveLogic: e.selectiveLogic,\n excludeRecursion: e.excludeRecursion,\n probability: e.probability,\n useProbability: e.useProbability,\n depth: e.depth,\n group: e.group,\n scanDepth: e.scanDepth,\n caseSensitive: e.caseSensitive,\n matchWholeWords: e.matchWholeWords,\n automationId: e.automationId,\n role: e.role,\n vectorized: e.vectorized,\n groupOverride: e.groupOverride,\n groupWeight: e.groupWeight,\n sticky: e.sticky,\n cooldown: e.cooldown,\n delay: e.delay,\n },\n },\n });\n }\n }\n\n return {\n name: data.name,\n description: data.description,\n entries,\n };\n}\n\n/**\n * Map SillyTavern position to CCv3 position\n */\nfunction mapSTPosition(pos?: number): CCv3LorebookEntry['position'] {\n switch (pos) {\n case 0: return 'before_char';\n case 1: return 'after_char';\n case 2: return 'before_char'; // Top of AN\n case 3: return 'after_char'; // Bottom of AN\n case 4: return 'before_char'; // @ D\n default: return 'before_char';\n }\n}\n\n/**\n * Normalize Agnai lorebook format\n */\nfunction normalizeAgnai(data: AgnaiLorebook): CCv3CharacterBook {\n const entries: CCv3LorebookEntry[] = [];\n\n if (Array.isArray(data.entries)) {\n for (let i = 0; i < data.entries.length; i++) {\n const e = data.entries[i]!;\n entries.push({\n keys: Array.isArray(e.keywords) ? e.keywords : [],\n secondary_keys: [],\n content: e.entry || '',\n enabled: e.enabled !== false,\n insertion_order: i,\n id: i,\n name: e.name || `Entry ${i}`,\n comment: '',\n priority: e.priority ?? 10,\n selective: false,\n constant: false,\n position: 'before_char',\n extensions: {\n agnai: {\n weight: e.weight,\n },\n },\n });\n }\n }\n\n return {\n name: data.name,\n description: data.description,\n entries,\n };\n}\n\n/**\n * Normalize Risu lorebook format\n */\nfunction normalizeRisu(data: unknown): CCv3CharacterBook {\n // TODO: Implement when we have Risu lorebook samples\n const obj = data as Record<string, unknown>;\n\n return {\n name: typeof obj.name === 'string' ? obj.name : 'Risu Lorebook',\n entries: [],\n extensions: { risu: obj },\n };\n}\n\n/**\n * Normalize Wyvern lorebook format\n */\nfunction normalizeWyvern(data: unknown): CCv3CharacterBook {\n // TODO: Implement when we have Wyvern lorebook samples\n const obj = data as Record<string, unknown>;\n\n return {\n name: typeof obj.name === 'string' ? obj.name : 'Wyvern Lorebook',\n entries: [],\n extensions: { wyvern: obj },\n };\n}\n\n/**\n * Attempt generic normalization for unknown formats\n */\nfunction attemptGenericNormalize(data: unknown): CCv3CharacterBook {\n const obj = data as Record<string, unknown>;\n const entries: CCv3LorebookEntry[] = [];\n\n // Try to find an entries-like array\n const possibleEntries = obj.entries || obj.items || obj.lore || obj.data;\n\n if (Array.isArray(possibleEntries)) {\n for (let i = 0; i < possibleEntries.length; i++) {\n const e = possibleEntries[i] as Record<string, unknown>;\n entries.push(normalizeEntry(e, i));\n }\n }\n\n return {\n name: typeof obj.name === 'string' ? obj.name : 'Unknown Lorebook',\n description: typeof obj.description === 'string' ? obj.description : undefined,\n entries,\n extensions: { original: obj },\n };\n}\n\n/**\n * Normalize a single entry from various formats\n */\nfunction normalizeEntry(entry: unknown, index: number): CCv3LorebookEntry {\n const e = entry as Record<string, unknown>;\n\n // Try various key field names\n let keys: string[] = [];\n if (Array.isArray(e.keys)) keys = e.keys as string[];\n else if (Array.isArray(e.key)) keys = e.key as string[];\n else if (Array.isArray(e.keywords)) keys = e.keywords as string[];\n else if (typeof e.keys === 'string') keys = [e.keys];\n else if (typeof e.key === 'string') keys = (e.key as string).split(',').map(k => k.trim());\n\n // Try various content field names\n let content = '';\n if (typeof e.content === 'string') content = e.content;\n else if (typeof e.entry === 'string') content = e.entry;\n else if (typeof e.text === 'string') content = e.text;\n else if (typeof e.value === 'string') content = e.value;\n\n return {\n keys,\n secondary_keys: Array.isArray(e.secondary_keys) ? e.secondary_keys as string[] : [],\n content,\n enabled: e.enabled !== false && e.disable !== true,\n insertion_order: typeof e.insertion_order === 'number' ? e.insertion_order : index,\n id: typeof e.id === 'number' ? e.id : index,\n name: typeof e.name === 'string' ? e.name : `Entry ${index}`,\n comment: typeof e.comment === 'string' ? e.comment : '',\n priority: typeof e.priority === 'number' ? e.priority : 10,\n selective: e.selective === true,\n constant: e.constant === true,\n position: 'before_char',\n };\n}\n","/**\n * Lorebook Extractor\n *\n * Extract linked lorebook references from cards and\n * separate linked entries from embedded entries.\n */\n\nimport type { CCv3Data, CCv3CharacterBook, CCv3LorebookEntry } from '@character-foundry/schemas';\nimport type {\n LorebookRef,\n LorebookCollection,\n LinkedLorebook,\n EntrySourceMeta,\n} from './types.js';\n\n/**\n * Extract linked lorebook references from card extensions\n *\n * Looks for lorebook URLs/IDs in various extension patterns:\n * - extensions.chub.linked_lorebooks\n * - extensions.world_infos\n * - extensions.linked_lorebooks\n * - etc.\n */\nexport function extractLorebookRefs(card: CCv3Data): LorebookRef[] {\n const refs: LorebookRef[] = [];\n const extensions = card.data.extensions as Record<string, unknown> | undefined;\n\n if (!extensions) return refs;\n\n // Chub pattern: extensions.chub.linked_lorebooks\n if (extensions.chub && typeof extensions.chub === 'object') {\n const chub = extensions.chub as Record<string, unknown>;\n\n if (Array.isArray(chub.linked_lorebooks)) {\n for (const item of chub.linked_lorebooks) {\n if (typeof item === 'string') {\n refs.push(parseLorebookUrl(item, 'chub'));\n } else if (typeof item === 'object' && item !== null) {\n const obj = item as Record<string, unknown>;\n refs.push({\n url: String(obj.url || obj.uri || ''),\n platform: 'chub',\n id: obj.id ? String(obj.id) : undefined,\n name: obj.name ? String(obj.name) : undefined,\n });\n }\n }\n }\n }\n\n // Generic pattern: extensions.world_infos\n if (Array.isArray(extensions.world_infos)) {\n for (const item of extensions.world_infos) {\n if (typeof item === 'string') {\n refs.push(parseLorebookUrl(item, 'unknown'));\n } else if (typeof item === 'object' && item !== null) {\n const obj = item as Record<string, unknown>;\n refs.push({\n url: String(obj.url || obj.uri || ''),\n platform: detectPlatformFromUrl(String(obj.url || obj.uri || '')),\n id: obj.id ? String(obj.id) : undefined,\n name: obj.name ? String(obj.name) : undefined,\n });\n }\n }\n }\n\n // Generic pattern: extensions.linked_lorebooks\n if (Array.isArray(extensions.linked_lorebooks)) {\n for (const item of extensions.linked_lorebooks) {\n if (typeof item === 'string') {\n refs.push(parseLorebookUrl(item, 'unknown'));\n } else if (typeof item === 'object' && item !== null) {\n const obj = item as Record<string, unknown>;\n refs.push({\n url: String(obj.url || obj.uri || ''),\n platform: obj.platform ? String(obj.platform) : detectPlatformFromUrl(String(obj.url || '')),\n id: obj.id ? String(obj.id) : undefined,\n name: obj.name ? String(obj.name) : undefined,\n });\n }\n }\n }\n\n // Risu pattern: extensions.ripiLinkedLorebooks\n if (Array.isArray(extensions.ripiLinkedLorebooks)) {\n for (const item of extensions.ripiLinkedLorebooks) {\n if (typeof item === 'object' && item !== null) {\n const obj = item as Record<string, unknown>;\n refs.push({\n url: String(obj.url || ''),\n platform: 'risu',\n id: obj.id ? String(obj.id) : undefined,\n name: obj.name ? String(obj.name) : undefined,\n });\n }\n }\n }\n\n return refs.filter(r => r.url.length > 0);\n}\n\n/**\n * Parse a lorebook URL and extract platform info\n */\nfunction parseLorebookUrl(url: string, defaultPlatform: string): LorebookRef {\n const platform = detectPlatformFromUrl(url) || defaultPlatform;\n const id = extractIdFromUrl(url, platform);\n\n return { url, platform, id };\n}\n\n/**\n * Detect platform from URL\n */\nfunction detectPlatformFromUrl(url: string): string {\n if (url.includes('chub.ai') || url.includes('characterhub.org')) return 'chub';\n if (url.includes('risu.io') || url.includes('risuai')) return 'risu';\n if (url.includes('janitorai')) return 'janitor';\n if (url.includes('pygmalion')) return 'pygmalion';\n return 'unknown';\n}\n\n/**\n * Extract ID from platform URL\n */\nfunction extractIdFromUrl(url: string, platform: string): string | undefined {\n try {\n const parsed = new URL(url);\n\n switch (platform) {\n case 'chub': {\n // https://chub.ai/lorebooks/username/lorebook-name\n const match = parsed.pathname.match(/\\/lorebooks\\/([^/]+\\/[^/]+)/);\n return match ? match[1] : undefined;\n }\n case 'risu': {\n // Various patterns\n const match = parsed.pathname.match(/\\/lorebook\\/([^/]+)/);\n return match ? match[1] : undefined;\n }\n default:\n return undefined;\n }\n } catch {\n return undefined;\n }\n}\n\n/**\n * Separate embedded entries from linked entries in a character_book\n *\n * Uses entry.extensions.lorebookSource to identify linked entries.\n * Returns the collection with embedded and linked separated.\n */\nexport function extractLinkedEntries(\n book: CCv3CharacterBook\n): { embedded: CCv3CharacterBook; linked: Map<string, CCv3CharacterBook> } {\n const embeddedEntries: CCv3LorebookEntry[] = [];\n const linkedBySource = new Map<string, CCv3LorebookEntry[]>();\n\n for (const entry of book.entries || []) {\n const source = getEntrySource(entry);\n\n if (source) {\n // This entry came from a linked lorebook\n const existing = linkedBySource.get(source.linkedFrom) || [];\n existing.push(entry);\n linkedBySource.set(source.linkedFrom, existing);\n } else {\n // This is an embedded entry\n embeddedEntries.push(entry);\n }\n }\n\n // Build embedded book\n const embedded: CCv3CharacterBook = {\n ...book,\n entries: embeddedEntries,\n };\n\n // Build linked books map\n const linked = new Map<string, CCv3CharacterBook>();\n for (const [source, entries] of linkedBySource) {\n // Try to get lorebook name from first entry's source metadata\n const firstSource = getEntrySource(entries[0]!);\n linked.set(source, {\n name: firstSource?.lorebookName || `Linked from ${source}`,\n entries,\n });\n }\n\n return { embedded, linked };\n}\n\n/**\n * Get source metadata from an entry\n */\nfunction getEntrySource(entry: CCv3LorebookEntry): EntrySourceMeta | undefined {\n const ext = entry.extensions as Record<string, unknown> | undefined;\n if (!ext?.lorebookSource) return undefined;\n\n const source = ext.lorebookSource as Record<string, unknown>;\n return {\n linkedFrom: String(source.linkedFrom || ''),\n platform: String(source.platform || 'unknown'),\n fetchedAt: String(source.fetchedAt || ''),\n originalEntryId: source.originalEntryId ? String(source.originalEntryId) : undefined,\n lorebookName: source.lorebookName ? String(source.lorebookName) : undefined,\n };\n}\n\n/**\n * Get all lorebooks from a card as a collection\n *\n * This extracts:\n * 1. The embedded character_book (may be empty)\n * 2. Any additional embedded lorebooks from extensions\n * 3. Separates linked entries if they have source metadata\n */\nexport function getLorebookCollection(card: CCv3Data): LorebookCollection {\n const embedded: CCv3CharacterBook[] = [];\n const linked: LinkedLorebook[] = [];\n\n // Get main character_book\n if (card.data.character_book) {\n const { embedded: embeddedBook, linked: linkedBooks } = extractLinkedEntries(\n card.data.character_book\n );\n\n // Add embedded if it has entries\n if (embeddedBook.entries.length > 0) {\n embedded.push(embeddedBook);\n }\n\n // Convert linked map to LinkedLorebook array\n for (const [source, book] of linkedBooks) {\n const firstEntry = book.entries[0];\n const sourceMeta = getEntrySource(firstEntry!);\n\n linked.push({\n source,\n platform: sourceMeta?.platform || 'unknown',\n fetchedAt: sourceMeta?.fetchedAt || '',\n name: book.name,\n book,\n });\n }\n }\n\n // Check for additional embedded lorebooks in extensions\n const extensions = card.data.extensions as Record<string, unknown> | undefined;\n if (extensions?.additional_lorebooks && Array.isArray(extensions.additional_lorebooks)) {\n for (const additionalBook of extensions.additional_lorebooks) {\n if (additionalBook && typeof additionalBook === 'object') {\n const book = additionalBook as CCv3CharacterBook;\n if (book.entries && book.entries.length > 0) {\n embedded.push(book);\n }\n }\n }\n }\n\n return { embedded, linked };\n}\n","/**\n * Lorebook Inserter\n *\n * Stamp entries with source metadata when inserting linked lorebooks.\n * Keeps lorebooks separate - never smooshes to one giant lorebook.\n */\n\nimport type { CCv3CharacterBook, CCv3LorebookEntry, CCv3Data } from '@character-foundry/schemas';\nimport type { EntrySourceMeta, LinkedLorebook, LorebookCollection } from './types.js';\n\n/**\n * Stamp all entries in a lorebook with source metadata\n *\n * Used when fetching a linked lorebook to mark where entries came from.\n * This allows later extraction/separation of linked vs embedded entries.\n */\nexport function stampEntriesWithSource(\n book: CCv3CharacterBook,\n source: Omit<EntrySourceMeta, 'originalEntryId'>\n): CCv3CharacterBook {\n const stampedEntries = book.entries.map((entry: CCv3LorebookEntry) => stampEntry(entry, source));\n\n return {\n ...book,\n entries: stampedEntries,\n };\n}\n\n/**\n * Stamp a single entry with source metadata\n */\nfunction stampEntry(\n entry: CCv3LorebookEntry,\n source: Omit<EntrySourceMeta, 'originalEntryId'>\n): CCv3LorebookEntry {\n const sourceMeta: EntrySourceMeta = {\n ...source,\n originalEntryId: entry.name || String(entry.id),\n };\n\n return {\n ...entry,\n extensions: {\n ...entry.extensions,\n lorebookSource: sourceMeta,\n },\n };\n}\n\n/**\n * Create a LinkedLorebook from a fetched book with source info\n *\n * This is used after downloading/fetching a lorebook from an external source.\n * The book is stamped with source metadata for later extraction.\n */\nexport function createLinkedLorebook(\n book: CCv3CharacterBook,\n sourceUrl: string,\n platform: string,\n sourceId?: string\n): LinkedLorebook {\n const fetchedAt = new Date().toISOString();\n\n const stampedBook = stampEntriesWithSource(book, {\n linkedFrom: sourceUrl,\n platform,\n fetchedAt,\n lorebookName: book.name,\n });\n\n return {\n source: sourceUrl,\n platform,\n sourceId,\n fetchedAt,\n name: book.name,\n book: stampedBook,\n };\n}\n\n/**\n * Add a linked lorebook to a card's collection\n *\n * Does NOT merge into character_book - keeps it separate.\n * Stores in extensions.additional_lorebooks array.\n */\nexport function addLinkedLorebookToCard(\n card: CCv3Data,\n linkedBook: LinkedLorebook\n): CCv3Data {\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n const additionalLorebooks = (extensions.additional_lorebooks as CCv3CharacterBook[]) || [];\n\n return {\n ...card,\n data: {\n ...card.data,\n extensions: {\n ...extensions,\n additional_lorebooks: [...additionalLorebooks, linkedBook.book],\n },\n },\n };\n}\n\n/**\n * Add an embedded lorebook to a card\n *\n * Adds to extensions.additional_lorebooks if character_book already exists.\n * Otherwise sets as the main character_book.\n */\nexport function addEmbeddedLorebookToCard(\n card: CCv3Data,\n book: CCv3CharacterBook\n): CCv3Data {\n // If no character_book exists, use this as the main one\n if (!card.data.character_book || card.data.character_book.entries.length === 0) {\n return {\n ...card,\n data: {\n ...card.data,\n character_book: book,\n },\n };\n }\n\n // Otherwise add to additional_lorebooks\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n const additionalLorebooks = (extensions.additional_lorebooks as CCv3CharacterBook[]) || [];\n\n return {\n ...card,\n data: {\n ...card.data,\n extensions: {\n ...extensions,\n additional_lorebooks: [...additionalLorebooks, book],\n },\n },\n };\n}\n\n/**\n * Remove a lorebook from a card by name\n *\n * Checks both character_book and additional_lorebooks.\n */\nexport function removeLorebookFromCard(\n card: CCv3Data,\n lorebookName: string\n): CCv3Data {\n const updatedCard = { ...card, data: { ...card.data } };\n\n // Check main character_book\n if (card.data.character_book?.name === lorebookName) {\n updatedCard.data.character_book = undefined;\n }\n\n // Check additional_lorebooks\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n if (Array.isArray(extensions.additional_lorebooks)) {\n const filtered = (extensions.additional_lorebooks as CCv3CharacterBook[]).filter(\n book => book.name !== lorebookName\n );\n\n updatedCard.data.extensions = {\n ...extensions,\n additional_lorebooks: filtered.length > 0 ? filtered : undefined,\n };\n }\n\n return updatedCard;\n}\n\n/**\n * Remove linked entries from a card that came from a specific source\n *\n * Useful when unlinking/removing a linked lorebook.\n * Removes entries from ALL lorebooks in the card that have matching source.\n */\nexport function removeLinkedEntriesBySource(\n card: CCv3Data,\n sourceUrl: string\n): CCv3Data {\n const updatedCard = { ...card, data: { ...card.data } };\n\n // Clean main character_book\n if (card.data.character_book) {\n updatedCard.data.character_book = removeSourceEntriesFromBook(\n card.data.character_book,\n sourceUrl\n );\n }\n\n // Clean additional_lorebooks\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n if (Array.isArray(extensions.additional_lorebooks)) {\n const cleaned = (extensions.additional_lorebooks as CCv3CharacterBook[])\n .map(book => removeSourceEntriesFromBook(book, sourceUrl))\n .filter(book => book.entries.length > 0);\n\n updatedCard.data.extensions = {\n ...extensions,\n additional_lorebooks: cleaned.length > 0 ? cleaned : undefined,\n };\n }\n\n return updatedCard;\n}\n\n/**\n * Remove entries from a book that came from a specific source\n */\nfunction removeSourceEntriesFromBook(\n book: CCv3CharacterBook,\n sourceUrl: string\n): CCv3CharacterBook {\n const filteredEntries = book.entries.filter((entry: CCv3LorebookEntry) => {\n const ext = entry.extensions as Record<string, unknown> | undefined;\n if (!ext?.lorebookSource) return true;\n\n const source = ext.lorebookSource as Record<string, unknown>;\n return source.linkedFrom !== sourceUrl;\n });\n\n return {\n ...book,\n entries: filteredEntries,\n };\n}\n\n/**\n * Replace a lorebook in a card\n *\n * Matches by name. Updates in place without changing position.\n */\nexport function replaceLorebookInCard(\n card: CCv3Data,\n updatedBook: CCv3CharacterBook\n): CCv3Data {\n const updatedCard = { ...card, data: { ...card.data } };\n\n // Check main character_book\n if (card.data.character_book?.name === updatedBook.name) {\n updatedCard.data.character_book = updatedBook;\n return updatedCard;\n }\n\n // Check additional_lorebooks\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n if (Array.isArray(extensions.additional_lorebooks)) {\n const updated = (extensions.additional_lorebooks as CCv3CharacterBook[]).map(book =>\n book.name === updatedBook.name ? updatedBook : book\n );\n\n updatedCard.data.extensions = {\n ...extensions,\n additional_lorebooks: updated,\n };\n }\n\n return updatedCard;\n}\n\n/**\n * Rebuild a card's lorebooks from a LorebookCollection\n *\n * Replaces all lorebooks in the card with the collection contents.\n * Useful after editing operations.\n */\nexport function setLorebookCollection(\n card: CCv3Data,\n collection: LorebookCollection\n): CCv3Data {\n const [mainBook, ...additionalEmbedded] = collection.embedded;\n const linkedBooks = collection.linked.map(l => l.book);\n const additionalBooks = [...additionalEmbedded, ...linkedBooks];\n\n const extensions = (card.data.extensions || {}) as Record<string, unknown>;\n\n return {\n ...card,\n data: {\n ...card.data,\n character_book: mainBook,\n extensions: {\n ...extensions,\n additional_lorebooks: additionalBooks.length > 0 ? additionalBooks : undefined,\n },\n },\n };\n}\n","/**\n * Lorebook Handler\n *\n * Format conversion and serialization utilities.\n */\n\nimport type { CCv3CharacterBook, CCv3LorebookEntry } from '@character-foundry/schemas';\nimport type {\n LorebookFormat,\n ParsedLorebook,\n SillyTavernWorldInfo,\n SillyTavernEntry,\n AgnaiLorebook,\n AgnaiEntry,\n} from './types.js';\n\n/**\n * Convert a CCv3 character_book to a specific format\n *\n * Preserves original shape if available for round-trip fidelity.\n */\nexport function convertLorebook(\n book: CCv3CharacterBook,\n targetFormat: LorebookFormat,\n originalShape?: unknown\n): unknown {\n switch (targetFormat) {\n case 'ccv3':\n return book;\n case 'sillytavern':\n return toSillyTavern(book, originalShape as SillyTavernWorldInfo | undefined);\n case 'agnai':\n return toAgnai(book, originalShape as AgnaiLorebook | undefined);\n case 'risu':\n return toRisu(book, originalShape);\n case 'wyvern':\n return toWyvern(book, originalShape);\n default:\n return book;\n }\n}\n\n/**\n * Convert CCv3 to SillyTavern world_info format\n */\nfunction toSillyTavern(\n book: CCv3CharacterBook,\n _original?: SillyTavernWorldInfo\n): SillyTavernWorldInfo {\n const entries: Record<string, SillyTavernEntry> = {};\n\n for (let i = 0; i < book.entries.length; i++) {\n const entry = book.entries[i]!;\n const uid = entry.id ?? i;\n\n // Try to recover original ST-specific fields\n const stExt = (entry.extensions?.sillytavern || {}) as Partial<SillyTavernEntry>;\n\n entries[String(uid)] = {\n uid,\n key: entry.keys || [],\n keysecondary: entry.secondary_keys ?? undefined,\n comment: entry.comment || entry.name,\n content: entry.content,\n constant: entry.constant ?? undefined,\n selective: entry.selective ?? undefined,\n selectiveLogic: stExt.selectiveLogic,\n order: entry.insertion_order ?? 0,\n position: mapCCv3Position(entry.position),\n disable: !entry.enabled,\n excludeRecursion: stExt.excludeRecursion,\n probability: stExt.probability,\n useProbability: stExt.useProbability,\n depth: stExt.depth,\n group: stExt.group,\n scanDepth: stExt.scanDepth,\n caseSensitive: stExt.caseSensitive,\n matchWholeWords: stExt.matchWholeWords,\n automationId: stExt.automationId,\n role: stExt.role,\n vectorized: stExt.vectorized,\n groupOverride: stExt.groupOverride,\n groupWeight: stExt.groupWeight,\n sticky: stExt.sticky,\n cooldown: stExt.cooldown,\n delay: stExt.delay,\n };\n }\n\n return {\n entries,\n name: book.name,\n description: book.description,\n };\n}\n\n/**\n * Map CCv3 position to SillyTavern position number\n */\nfunction mapCCv3Position(position?: CCv3LorebookEntry['position']): number {\n switch (position) {\n case 'before_char':\n return 0;\n case 'after_char':\n return 1;\n default:\n return 0;\n }\n}\n\n/**\n * Convert CCv3 to Agnai lorebook format\n */\nfunction toAgnai(book: CCv3CharacterBook, _original?: AgnaiLorebook): AgnaiLorebook {\n const entries: AgnaiEntry[] = book.entries.map((entry: CCv3LorebookEntry, i: number) => {\n // Try to recover original Agnai-specific fields\n const agnaiExt = (entry.extensions?.agnai || {}) as { weight?: number };\n\n return {\n name: entry.name || `Entry ${i}`,\n entry: entry.content,\n keywords: entry.keys || [],\n priority: entry.priority ?? 10,\n weight: agnaiExt.weight ?? 1,\n enabled: entry.enabled !== false,\n };\n });\n\n return {\n kind: 'memory',\n name: book.name || 'Lorebook',\n description: book.description,\n entries,\n };\n}\n\n/**\n * Convert CCv3 to Risu format (placeholder)\n */\nfunction toRisu(book: CCv3CharacterBook, original?: unknown): unknown {\n // If we have original shape, preserve it\n if (original && typeof original === 'object') {\n const obj = original as Record<string, unknown>;\n return {\n ...obj,\n // Update with CCv3 data\n name: book.name,\n entries: book.entries,\n };\n }\n\n // Otherwise return basic structure\n return {\n type: 'risu',\n name: book.name,\n entries: book.entries,\n };\n}\n\n/**\n * Convert CCv3 to Wyvern format (placeholder)\n */\nfunction toWyvern(book: CCv3CharacterBook, original?: unknown): unknown {\n // If we have original shape, preserve it\n if (original && typeof original === 'object') {\n const obj = original as Record<string, unknown>;\n return {\n ...obj,\n // Update with CCv3 data\n name: book.name,\n entries: book.entries,\n };\n }\n\n // Otherwise return basic structure\n return {\n format: 'wyvern',\n name: book.name,\n entries: book.entries,\n };\n}\n\n/**\n * Serialize a lorebook to JSON string\n */\nexport function serializeLorebook(\n book: CCv3CharacterBook,\n format: LorebookFormat = 'ccv3',\n originalShape?: unknown,\n pretty = true\n): string {\n const converted = convertLorebook(book, format, originalShape);\n return pretty ? JSON.stringify(converted, null, 2) : JSON.stringify(converted);\n}\n\n/**\n * Round-trip a parsed lorebook back to its original format\n */\nexport function serializeParsedLorebook(\n parsed: ParsedLorebook,\n pretty = true\n): string {\n return serializeLorebook(\n parsed.book,\n parsed.originalFormat,\n parsed.originalShape,\n pretty\n );\n}\n\n/**\n * Merge two lorebooks by combining their entries\n *\n * Note: This combines entries from two books into one.\n * Use with caution - the design preference is to keep lorebooks separate.\n * This is provided for cases where merging is explicitly desired.\n */\nexport function mergeLorebooks(\n bookA: CCv3CharacterBook,\n bookB: CCv3CharacterBook,\n name?: string\n): CCv3CharacterBook {\n // Renumber entries from bookB to avoid ID conflicts\n const maxIdA = Math.max(0, ...bookA.entries.map((e: CCv3LorebookEntry) => e.id ?? 0));\n const renumberedB = bookB.entries.map((entry: CCv3LorebookEntry, i: number) => ({\n ...entry,\n id: maxIdA + 1 + i,\n insertion_order: bookA.entries.length + i,\n }));\n\n return {\n name: name || bookA.name || bookB.name,\n description: bookA.description || bookB.description,\n entries: [...bookA.entries, ...renumberedB],\n extensions: {\n ...bookA.extensions,\n ...bookB.extensions,\n },\n };\n}\n\n/**\n * Find entries matching keys (for lookup/search)\n */\nexport function findEntriesByKeys(\n book: CCv3CharacterBook,\n searchKeys: string[],\n options: {\n caseSensitive?: boolean;\n matchAll?: boolean;\n } = {}\n): CCv3LorebookEntry[] {\n const { caseSensitive = false, matchAll = false } = options;\n\n const normalizeKey = (k: string) => (caseSensitive ? k : k.toLowerCase());\n const normalizedSearch = searchKeys.map(normalizeKey);\n\n return book.entries.filter((entry: CCv3LorebookEntry) => {\n const entryKeys = (entry.keys || []).map(normalizeKey);\n\n if (matchAll) {\n // All search keys must be found\n return normalizedSearch.every((sk: string) => entryKeys.some((ek: string) => ek.includes(sk)));\n } else {\n // Any search key found\n return normalizedSearch.some((sk: string) => entryKeys.some((ek: string) => ek.includes(sk)));\n }\n });\n}\n\n/**\n * Find entry by name or ID\n */\nexport function findEntryByNameOrId(\n book: CCv3CharacterBook,\n nameOrId: string | number\n): CCv3LorebookEntry | undefined {\n if (typeof nameOrId === 'number') {\n return book.entries.find((e: CCv3LorebookEntry) => e.id === nameOrId);\n }\n\n return book.entries.find(\n (e: CCv3LorebookEntry) => e.name === nameOrId || String(e.id) === nameOrId\n );\n}\n\n/**\n * Update an entry in a lorebook\n */\nexport function updateEntry(\n book: CCv3CharacterBook,\n entryId: number | string,\n updates: Partial<CCv3LorebookEntry>\n): CCv3CharacterBook {\n const entries = book.entries.map((entry: CCv3LorebookEntry) => {\n const matches =\n entry.id === entryId ||\n entry.name === entryId ||\n String(entry.id) === entryId;\n\n if (matches) {\n return { ...entry, ...updates };\n }\n return entry;\n });\n\n return { ...book, entries };\n}\n\n/**\n * Add a new entry to a lorebook\n */\nexport function addEntry(\n book: CCv3CharacterBook,\n entry: Omit<CCv3LorebookEntry, 'id' | 'insertion_order'>\n): CCv3CharacterBook {\n const maxId = Math.max(0, ...book.entries.map((e: CCv3LorebookEntry) => e.id ?? 0));\n const newEntry = {\n ...entry,\n id: maxId + 1,\n insertion_order: book.entries.length,\n } as CCv3LorebookEntry;\n\n return {\n ...book,\n entries: [...book.entries, newEntry],\n };\n}\n\n/**\n * Remove an entry from a lorebook\n */\nexport function removeEntry(\n book: CCv3CharacterBook,\n entryId: number | string\n): CCv3CharacterBook {\n const entries = book.entries.filter((entry: CCv3LorebookEntry) => {\n const matches =\n entry.id === entryId ||\n entry.name === entryId ||\n String(entry.id) === entryId;\n return !matches;\n });\n\n return { ...book, entries };\n}\n\n/**\n * Reorder entries in a lorebook\n */\nexport function reorderEntries(\n book: CCv3CharacterBook,\n entryIds: (number | string)[]\n): CCv3CharacterBook {\n const entryMap = new Map<number | string | undefined, CCv3LorebookEntry>(\n book.entries.map((e: CCv3LorebookEntry) => [e.id ?? e.name, e])\n );\n\n const reordered: CCv3LorebookEntry[] = [];\n\n for (let i = 0; i < entryIds.length; i++) {\n const id = entryIds[i];\n const entry = entryMap.get(id) || book.entries.find((e: CCv3LorebookEntry) => e.name === id);\n\n if (entry) {\n reordered.push({ ...entry, insertion_order: i });\n entryMap.delete(entry.id ?? entry.name);\n }\n }\n\n // Add any remaining entries not in the reorder list\n for (const entry of entryMap.values()) {\n reordered.push({ ...entry, insertion_order: reordered.length });\n }\n\n return { ...book, entries: reordered 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