@changfenhuang/dsh-genui 0.9.2 → 0.9.6

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+ /**
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+ * TemplateDrawer — GenUI 模板中心(0.9.4 新手引导)。
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+ *
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+ * 分类浏览 → 点击卡片 → 内嵌预览(demo spec 由 GenuiBlock 直接渲染,
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+ * dogfooding)+「试用」插入输入框 /「复制指令」。用户先看到效果,
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+ * 再决定把指令发给模型——genui 能力说明书。
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+ */
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+ import { useMemo, useRef, useState } from 'react'
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+ import { GENUI_TEMPLATES, type GenuiTemplate } from './templates.ts'
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+ import { GenuiBlock } from './GenuiBlock.tsx'
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+ import { ErrorBoundary } from './ErrorBoundary.tsx'
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+ import { panelStateKey } from './interaction-store.ts'
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+ import { buildAchievementsSpec } from './achievements.ts'
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+ import { getAchievementSnapshot, subscribeAchievements } from './achievement-store.ts'
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+ import { useSyncExternalStore } from 'react'
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+ import css from './TemplateDrawer.module.css'
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+
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+ export interface TemplateDrawerProps {
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+ /** 试用:把模板指令插入当前输入框草稿。 */
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+ onUse: (instruction: string) => void
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+ /** 当前面板(模板中心/成就页),由面板 header 按钮控制。 */
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+ tab: 'templates' | 'achievements'
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+ }
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+
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+ const CATEGORIES = ['全部', '仪表盘', '数据', '流程', '图表', '交互', '测验', '高级'] as const
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+ type Category = (typeof CATEGORIES)[number]
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+
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+ /** Copy to clipboard with a legacy fallback (like GenuiCopy). */
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+ function copyText(text: string): Promise<void> {
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+ if (navigator.clipboard !== undefined) return navigator.clipboard.writeText(text)
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+ return new Promise((resolve, reject) => {
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+ try {
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+ const ta = document.createElement('textarea')
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+ ta.value = text
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+ ta.style.position = 'fixed'
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+ ta.style.opacity = '0'
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+ document.body.appendChild(ta)
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+ ta.select()
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+ document.execCommand('copy')
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+ ta.remove()
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+ resolve()
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+ } catch (error) {
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+ reject(error instanceof Error ? error : new Error(String(error)))
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+ }
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+ })
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+ }
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+
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+ export function TemplateDrawer({ onUse, tab }: TemplateDrawerProps) {
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+ const [category, setCategory] = useState<Category>('全部')
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+ const [selected, setSelected] = useState<GenuiTemplate | null>(null)
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+ const [copied, setCopied] = useState(false)
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+ const timer = useRef(0)
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+ // Achievements tab: live state snapshot.
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+ const achievements = useSyncExternalStore(subscribeAchievements, () => getAchievementSnapshot())
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+ const achievementSpec = useMemo(
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+ () => buildAchievementsSpec(achievements.state, achievements.unlocked),
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+ [achievements],
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+ )
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+
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+ const items = useMemo(
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+ () => (category === '全部' ? [...GENUI_TEMPLATES] : GENUI_TEMPLATES.filter(t => t.category === category)),
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+ [category],
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+ )
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+
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+ const copy = async (text: string): Promise<void> => {
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+ try {
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+ await copyText(text)
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+ setCopied(true)
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+ window.clearTimeout(timer.current)
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+ timer.current = window.setTimeout(() => setCopied(false), 1500)
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+ } catch {
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+ // Clipboard denied: the instruction stays in the drawer; nothing else
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+ // to do — the use flow does not depend on it.
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+ }
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+ }
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+
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+ return (
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+ <div className={css.wrap} data-genui-templates={tab === 'templates' ? undefined : 'achievements'}>
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+ {tab === 'achievements' ? (
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+ <div className={css.achievements} data-genui-achievements>
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+ <ErrorBoundary label="成就页">
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+ <GenuiBlock spec={achievementSpec} stateKey={panelStateKey('genui-achievements', JSON.stringify(achievementSpec))} />
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+ </ErrorBoundary>
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+ </div>
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+ ) : (
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+ <>
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+ <div className={css.cats} role="tablist" aria-label="模板分类">
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+ {CATEGORIES.map(c => (
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+ <button
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+ key={c}
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+ type="button"
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+ role="tab"
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+ aria-selected={category === c}
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+ className={`${css.cat}${category === c ? ` ${css.catActive}` : ''}`}
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+ onClick={() => { setCategory(c); setSelected(null) }}
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+ >
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+ {c}
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+ </button>
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+ ))}
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+ </div>
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+ <div className={css.list}>
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+ {items.map(tpl => (
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+ <button
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+ key={tpl.id}
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+ type="button"
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+ className={`${css.card}${selected?.id === tpl.id ? ` ${css.cardActive}` : ''}`}
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+ onClick={() => setSelected(prev => (prev?.id === tpl.id ? null : tpl))}
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+ >
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+ <span className={css.cardName}>{tpl.name}</span>
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+ <span className={css.cardMeta}>{tpl.category}</span>
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+ <span className={css.cardDesc}>{tpl.description}</span>
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+ </button>
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+ ))}
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+ </div>
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+ {selected !== null && (
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+ <div className={css.detail} data-genui-template-preview>
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+ <div className={css.toolbar}>
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+ <span className={css.toolbarTitle}>{selected.name}</span>
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+ <button type="button" className={css.try} onClick={() => onUse(selected.instruction)}>
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+ 试用:插入输入框
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+ </button>
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+ <button type="button" className={css.copy} onClick={() => void copy(selected.instruction)}>
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+ {copied ? '✓ 已复制' : '复制指令'}
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+ </button>
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+ </div>
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+ <div className={css.preview}>
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+ <ErrorBoundary label="模板预览">
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+ <GenuiBlock spec={selected.demo} stateKey={panelStateKey('genui-tpl', selected.id)} />
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+ </ErrorBoundary>
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+ </div>
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+ </div>
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+ )}
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+ </>
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+ )}
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+ </div>
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+ )
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+ }
@@ -0,0 +1,151 @@
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+ /**
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+ * achievement-store.ts — 成就状态存储与埋点入口(模块级单例)。
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+ *
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+ * 只存计数与解锁时间戳;绝不含消息/内容。localStorage 持久化,
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+ * 订阅接口供 toast 与成就页消费。埋点入口:
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+ * - recordFence(spec):一次「内容不重复」的界面渲染(按 spec 指纹去重,
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+ * LRU 指纹表跨刷新防重放重复计数)
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+ * - recordPanel():面板 dock 出现
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+ * - recordInteraction():组件动作回传(去抖后)
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+ * - recordTemplateUse():模板中心试用
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+ */
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+ import type { GenuiSpec } from './spec.ts'
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+ import { ACHIEVEMENTS, checkAchievements, countSpecKinds, emptyState, type AchieveState, type AchievementDef } from './achievements.ts'
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+
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+ const STORE_KEY = 'dsh.genui.achievements'
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+ const SEEN_KEY = 'dsh.genui.achievements.seen'
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+ const SEEN_MAX = 200
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+
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+ interface AchieveStore {
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+ state: AchieveState
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+ unlocked: Record<string, number>
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+ }
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+
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+ let store: AchieveStore = loadStore()
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+ const listeners = new Set<() => void>()
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+ /** 解锁 toast 队列(FIFO;成就页打开时也读)。 */
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+ let toastQueue: AchievementDef[] = []
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+
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+ function loadStore(): AchieveStore {
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+ try {
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+ const raw = localStorage.getItem(STORE_KEY)
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+ if (raw === null) return { state: emptyState(), unlocked: {} }
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+ const parsed = JSON.parse(raw) as Partial<AchieveStore>
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+ const state = { ...emptyState(), ...(parsed.state ?? {}) }
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+ return { state, unlocked: typeof parsed.unlocked === 'object' && parsed.unlocked !== null ? parsed.unlocked as Record<string, number> : {} }
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+ } catch {
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+ return { state: emptyState(), unlocked: {} }
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+ }
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+ }
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+
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+ function saveStore(): void {
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+ try {
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+ localStorage.setItem(STORE_KEY, JSON.stringify(store))
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+ } catch {
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+ // Quota / privacy-mode failures are non-fatal: achievements still tick
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+ // in memory for this page session.
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+ }
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+ }
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+
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+ function readSeen(): string[] {
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+ try {
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+ const raw = localStorage.getItem(SEEN_KEY)
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+ if (raw === null) return []
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+ const parsed = JSON.parse(raw) as unknown
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+ return Array.isArray(parsed) ? parsed.filter((v): v is string => typeof v === 'string') : []
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+ } catch {
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+ return []
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+ }
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+ }
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+
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+ function writeSeen(list: string[]): void {
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+ try {
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+ localStorage.setItem(SEEN_KEY, JSON.stringify(list.slice(0, SEEN_MAX)))
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+ } catch {
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+ // non-fatal
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+ }
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+ }
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+
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+ function emit(): void {
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+ for (const listener of listeners) listener()
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+ }
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+
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+ /** 应用一次状态更新:持久化 + 检查新解锁(进 toast 队列)+ 通知订阅者。 */
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+ function applyDelta(patch: Partial<AchieveState>): void {
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+ store.state = { ...store.state, ...patch }
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+ const fresh = checkAchievements(store.state, store.unlocked)
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+ for (const ach of fresh) store.unlocked[ach.id] = Date.now()
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+ if (fresh.length > 0) toastQueue.push(...fresh)
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+ saveStore()
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+ emit()
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+ }
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+
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+ /** 53-bit string hash (cyrb53-style): dedupe fingerprints are stored as
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+ * hashes, never as the serialized spec itself — localStorage must not
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+ * persist conversation-derived content (table rows, text, …). */
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+ function fingerprintOf(spec: GenuiSpec): string {
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+ const s = JSON.stringify(spec)
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+ let h1 = 0xdeadbeef
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+ let h2 = 0x41c6ce57
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+ for (let i = 0; i < s.length; i++) {
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+ const ch = s.charCodeAt(i)
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+ h1 = Math.imul(h1 ^ ch, 2654435761)
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+ h2 = Math.imul(h2 ^ ch, 1597334677)
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+ }
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+ return `${(h1 >>> 0).toString(36)}-${(h2 >>> 0).toString(36)}`
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+ }
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+
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+ /** 记录一次「内容不重复」的 fence 渲染。 */
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+ export function recordFence(spec: GenuiSpec): void {
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+ const fingerprint = fingerprintOf(spec)
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+ const seen = readSeen()
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+ if (seen.includes(fingerprint)) return
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+ writeSeen([fingerprint, ...seen])
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+ const kinds = countSpecKinds(spec)
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+ applyDelta({
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+ fences: store.state.fences + 1,
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+ charts: store.state.charts + (kinds.charts > 0 ? 1 : 0),
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+ advanced: store.state.advanced + (kinds.advanced > 0 ? 1 : 0),
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+ })
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+ }
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+
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+ /** 记录一次面板 dock 出现(仅会话从无到有时)。 */
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+ export function recordPanel(): void {
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+ applyDelta({ panels: store.state.panels + 1 })
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+ }
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+
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+ /** 记录一次组件交互动作回传。 */
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+ export function recordInteraction(): void {
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+ applyDelta({ interactions: store.state.interactions + 1 })
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+ }
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+
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+ /** 记录一次模板试用。 */
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+ export function recordTemplateUse(): void {
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+ applyDelta({ templates: store.state.templates + 1 })
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+ }
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+
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+ /** 当前状态快照(订阅者读取)。 */
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+ export function getAchievementSnapshot(): { state: AchieveState, unlocked: Record<string, number> } {
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+ return store
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+ }
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+
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+ /** 取走新解锁(toast 消费;一次性)。 */
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+ export function consumeUnlocks(): AchievementDef[] {
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+ const queue = toastQueue
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+ toastQueue = []
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+ return queue
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+ }
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+
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+ /** 订阅状态变化(toast 与成就页)。 */
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+ export function subscribeAchievements(listener: () => void): () => void {
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+ listeners.add(listener)
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+ return () => listeners.delete(listener)
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+ }
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+
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+ /** 成就页 spec 数据源(面板内渲染用)。 */
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+ export function achievementCount(): { total: number, unlocked: number } {
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+ return {
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+ total: ACHIEVEMENTS.length,
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+ unlocked: ACHIEVEMENTS.filter(a => store.unlocked[a.id] !== undefined).length,
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+ }
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+ }
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+ /**
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+ * achievement-toast.tsx — 解锁 toast 栈(右下角,3.6s 自动消退)。
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+ *
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+ * 独立 React root(document.body 级):面板/inline fence 任一解锁都会
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+ * 弹——不依赖面板存在。消费 achievement-store 的新解锁队列。
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+ */
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+ import { createElement, useEffect, useRef, useState, useSyncExternalStore } from 'react'
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+ import { createRoot } from 'react-dom/client'
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+ import { consumeUnlocks, subscribeAchievements } from './achievement-store.ts'
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+ import type { AchievementDef } from './achievements.ts'
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+ import css from './GenuiBlock.module.css'
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+
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+ interface ToastItem {
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+ key: number
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+ ach: AchievementDef
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+ }
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+
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+ let toastKey = 0
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+
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+ /** 底部固定栈:显示队列中的最后一个(FIFO 展开为纵向栈)。 */
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+ function AchievementToasts() {
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+ const [, force] = useSyncExternalStore(subscribeAchievements, () => '')
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+ const [items, setItems] = useState<ToastItem[]>([])
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+ const timers = useRef<Map<number, number>>(new Map())
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+
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+ useEffect(() => {
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+ const queue = consumeUnlocks()
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+ if (queue.length === 0) return
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+ const next: ToastItem[] = queue.map(ach => ({ key: ++toastKey, ach }))
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+ setItems(prev => [...prev, ...next])
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+ for (const item of next) {
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+ const t = window.setTimeout(() => {
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+ setItems(prev => prev.filter(i => i.key !== item.key))
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+ timers.current.delete(item.key)
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+ }, 3600)
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+ timers.current.set(item.key, t)
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+ }
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+ }, [force])
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+
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+ useEffect(() => () => {
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+ for (const t of timers.current.values()) window.clearTimeout(t)
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+ }, [])
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+
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+ if (items.length === 0) return null
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+ return createElement('div', { className: css.achToasts, 'data-genui-achievement-toasts': true },
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+ items.map(item => createElement('div', { key: item.key, className: css.achToast },
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+ createElement('span', { className: css.achToastBadge, 'aria-hidden': true }, '🏆'),
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+ createElement('div', { className: css.achToastBody },
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+ createElement('div', { className: css.achToastName }, `成就解锁:${item.ach.name}`),
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+ createElement('div', { className: css.achToastDesc }, item.ach.description),
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+ ),
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+ )),
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+ )
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+ }
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+
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+ /** 挂载 toast 栈(apply 调用;返回卸载函数)。 */
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+ export function mountAchievementToasts(): () => void {
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+ if (typeof document === 'undefined') return () => {}
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+ const host = document.createElement('div')
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+ host.dataset.dshGenuiAchievements = '1'
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+ document.body.appendChild(host)
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+ const root = createRoot(host)
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+ root.render(createElement(AchievementToasts))
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+ return () => {
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+ root.unmount()
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+ host.remove()
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+ }
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+ }
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+ /**
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+ * achievements.ts — GenUI 探索成就(0.9.5)。
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+ *
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+ * 轻量本地成就:只统计「使用事件计数」(渲染过的 fence、面板出现、
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+ * 交互回传、模板试用),绝不读消息/内容;状态存 localStorage,跨会话
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+ * 保留。解锁时进 toast 队列(achievement-toast 消费),面板「成就」
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+ * tab 用 dsh-ui 渲染自己的成就页(dogfooding)。
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+ *
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+ * 设计与 dsh-achievements 的分层快照思路一致,但零宿主改动:埋点全部
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+ * 在本包的渲染/交互路径上(GenuiBlock/TemplateDrawer/GenuiPanel)。
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+ */
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+ import type { GenuiSpec, GenuiNode } from './spec.ts'
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+
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+ /** 累积使用计数(成就的输入)。 */
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+ export interface AchieveState {
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+ /** 渲染过的不重复 fence 数。 */
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+ fences: number
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+ /** 面板(panel dock)出现过的会话数。 */
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+ panels: number
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+ /** 交互组件动作回传次数(去抖后)。 */
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+ interactions: number
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+ /** 模板试用次数。 */
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+ templates: number
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+ /** 图表节点(chart/plot/echart)出现过的 fence 数。 */
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+ charts: number
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+ /** 高级节点(scene3d/mermaid/diagram)出现过的 fence 数。 */
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+ advanced: number
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+ }
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+
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+ export function emptyState(): AchieveState {
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+ return { fences: 0, panels: 0, interactions: 0, templates: 0, charts: 0, advanced: 0 }
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+ }
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+
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+ export interface AchievementDef {
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+ id: string
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+ name: string
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+ description: string
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+ /** 解锁前隐藏名称/描述(彩蛋)。 */
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+ hidden?: boolean
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+ /** 稀有度。 */
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+ rarity: 'common' | 'rare' | 'legendary'
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+ check: (s: AchieveState) => boolean
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+ }
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+
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+ const fences = (n: number) => (s: AchieveState): boolean => s.fences >= n
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+
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+ export const ACHIEVEMENTS: readonly AchievementDef[] = [
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+ { id: 'first-fence', name: '初次相见', description: '渲染了第一块 GenUI 界面。', rarity: 'common', check: fences(1) },
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+ { id: 'fence-5', name: '渐入佳境', description: '累计渲染 5 个界面。', rarity: 'common', check: fences(5) },
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+ { id: 'fence-25', name: '界面编织者', description: '累计渲染 25 个界面。', rarity: 'rare', check: fences(25) },
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+ { id: 'fence-50', name: '蓝图之魂', description: '累计渲染 50 个界面——你是 GenUI 的老朋友了。', rarity: 'legendary', hidden: true, check: fences(50) },
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+ { id: 'first-interaction', name: '按钮按得动', description: '触发了一次组件交互(动作回传)。', rarity: 'common', check: s => s.interactions >= 1 },
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+ { id: 'interaction-10', name: '小小操纵者', description: '累计触发 10 次组件交互。', rarity: 'rare', check: s => s.interactions >= 10 },
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+ { id: 'first-panel', name: '钉在墙上', description: '第一次把内容钉进了会话面板。', rarity: 'common', check: s => s.panels >= 1 },
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+ { id: 'panel-5', name: '面板管家', description: '5 个会话都用过面板。', rarity: 'rare', check: s => s.panels >= 5 },
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+ { id: 'first-chart', name: '图表爱好者', description: '渲染了第一张图表(chart/plot/echart)。', rarity: 'common', check: s => s.charts >= 1 },
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+ { id: 'chart-10', name: '数据可视化人', description: '10 个界面里出现过图表。', rarity: 'rare', check: s => s.charts >= 10 },
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+ { id: 'first-advanced', name: '高级玩家', description: '用上了 3D/图表引擎/架构图之一。', rarity: 'rare', check: s => s.advanced >= 1 },
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+ { id: 'template-1', name: '模板学员', description: '从模板中心试用了一个模板。', rarity: 'common', check: s => s.templates >= 1 },
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+ ]
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+
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+ /** 统计一个 spec 里出现的相关节点类别(与 guard 同口径遍历)。 */
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+ export function countSpecKinds(spec: GenuiSpec): { charts: number, advanced: number } {
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+ let charts = 0
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+ let advanced = 0
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+ const walk = (list: unknown): void => {
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+ if (!Array.isArray(list)) return
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+ for (const item of list) {
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+ if (typeof item !== 'object' || item === null) continue
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+ const v = item as Record<string, unknown>
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+ const type = v.type
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+ if (type === 'chart' || type === 'plot' || type === 'echart') charts += 1
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+ if (type === 'scene3d' || type === 'mermaid' || type === 'diagram') advanced += 1
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+ // 容器与列表项递归
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+ if (Array.isArray(v.items)) walk(v.items as unknown[])
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+ if (Array.isArray((v as { tabs?: unknown }).tabs)) {
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+ for (const tab of (v as { tabs: Array<{ items?: unknown }> }).tabs) walk(tab.items)
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+ }
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+ }
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+ }
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+ walk(spec.items)
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+ return { charts, advanced }
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+ }
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+
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+ /** 生成成就页 spec(dsh-ui 渲染):进度 stat + 解锁列表 + 稀有度徽标。 */
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+ export function buildAchievementsSpec(state: AchieveState, unlocked: Record<string, number>): GenuiSpec {
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+ const total = ACHIEVEMENTS.length
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+ const unlockedCount = ACHIEVEMENTS.filter(a => unlocked[a.id] !== undefined).length
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+ const items: GenuiNode[] = [
90
+ { type: 'grid', cols: 3, items: [
91
+ { type: 'stat', label: '已解锁', value: `${unlockedCount} / ${total}` },
92
+ { type: 'stat', label: '渲染界面', value: String(state.fences) },
93
+ { type: 'stat', label: '组件交互', value: String(state.interactions) },
94
+ ] },
95
+ { type: 'progress', label: '探索进度', value: Math.round(unlockedCount / total * 100), valueLabel: `${Math.round(unlockedCount / total * 100)}%` },
96
+ { type: 'list', items: ACHIEVEMENTS.map(a => ({
97
+ type: 'row',
98
+ items: [
99
+ { type: 'badge', label: a.rarity === 'legendary' ? '传说' : a.rarity === 'rare' ? '稀有' : '普通', tone: unlocked[a.id] !== undefined ? 'success' : 'warn' },
100
+ { type: 'text', size: 'body', content: a.hidden && unlocked[a.id] === undefined ? '?' : a.name },
101
+ { type: 'text', size: 'muted', content: a.hidden && unlocked[a.id] === undefined ? '继续探索以揭示' : a.description },
102
+ ],
103
+ })) },
104
+ ]
105
+ return { title: 'GenUI 探索成就', items }
106
+ }
107
+
108
+ /** 检查给定状态下的新解锁(不受 hidden 限制——规则只管阈值)。 */
109
+ export function checkAchievements(state: AchieveState, unlocked: Record<string, number>): AchievementDef[] {
110
+ return ACHIEVEMENTS.filter(a => unlocked[a.id] === undefined && a.check(state))
111
+ }
@@ -5,7 +5,7 @@
5
5
  * @module @changfenhuang/dsh-genui/client/blocks/advanced
6
6
  */
7
7
  import { memo, useEffect, useId, useMemo, useRef, useState, type ReactNode } from 'react'
8
- import { CodeBlock, DiffBlock, JsonTree } from '@deepseek-ai/dsh-client-ui-primitives'
8
+ import { CodeBlock, DiffBlock, JsonTree, writeClipboard } from '@deepseek-ai/dsh-client-ui-primitives'
9
9
  import css from '../GenuiBlock.module.css'
10
10
  import { GENUI_LIMITS } from '../guard.ts'
11
11
  import { PlotBlock } from '../PlotBlock.tsx'
@@ -209,6 +209,35 @@ export function AccordionNode({ node, onAction, depth = 0, answers }: {
209
209
  )
210
210
  }
211
211
 
212
+ async function writeCopyText(text: string): Promise<boolean> {
213
+ /* oxlint-disable-next-line typescript/no-unnecessary-condition */
214
+ const hasAsyncClipboard = typeof navigator.clipboard?.writeText === 'function'
215
+ const accepted = await writeClipboard(text)
216
+ if (accepted || !hasAsyncClipboard) return accepted
217
+
218
+ // ponytail: remove this retry once the host helper falls back after Clipboard API rejection.
219
+ /* oxlint-disable typescript/no-deprecated */
220
+ const exec = typeof document.execCommand === 'function'
221
+ ? document.execCommand.bind(document)
222
+ : undefined
223
+ if (exec === undefined) return false
224
+ const el = document.createElement('textarea')
225
+ el.value = text
226
+ el.setAttribute('readonly', '')
227
+ el.style.position = 'fixed'
228
+ el.style.left = '-9999px'
229
+ document.body.appendChild(el)
230
+ el.select()
231
+ try {
232
+ return exec('copy')
233
+ } catch {
234
+ return false
235
+ } finally {
236
+ el.remove()
237
+ }
238
+ /* oxlint-enable typescript/no-deprecated */
239
+ }
240
+
212
241
  /** Copy: a one-click copy chip. The live region is a visually-hidden SIBLING
213
242
  * (not inside the button) — button content is atomic to screen readers, so a
214
243
  * live region inside it would never announce. */
@@ -220,9 +249,12 @@ export const CopyNode = memo(function CopyNode({ node }: { node: GenuiCopy }) {
220
249
  type="button"
221
250
  className={`${css.copyChip} ${copied ? css.copyChipDone : ''}`}
222
251
  onClick={() => {
223
- void navigator.clipboard?.writeText(node.text).catch(() => {})
224
- setCopied(true)
225
- setTimeout(() => setCopied(false), 1500)
252
+ void writeCopyText(node.text).then((ok) => {
253
+ if (ok) {
254
+ setCopied(true)
255
+ setTimeout(() => setCopied(false), 1500)
256
+ }
257
+ })
226
258
  }}
227
259
  >
228
260
  {copied ? '✓ 已复制' : (node.label ?? '复制')}
@@ -519,7 +519,7 @@ function repairNode(value: unknown, ctx: RepairCtx, depth: number): GenuiNode |
519
519
  }
520
520
  case 'quiz': {
521
521
  const question = str(v.question, GENUI_LIMITS.maxString)
522
- const options = repairQuizOptions(v.options)
522
+ const options = repairQuizOptions(v.options, v.answer)
523
523
  if (question === undefined || options === undefined) return null
524
524
  return {
525
525
  type: 'quiz', question, options,
@@ -983,13 +983,13 @@ function walkTree(v: unknown, cap: number, depthLeft: number): GenuiFileTreeNode
983
983
  return out
984
984
  }
985
985
 
986
- function repairQuizOptions(v: unknown): Array<{ label: string; correct?: boolean; feedback?: string }> | undefined {
986
+ function repairQuizOptions(v: unknown, answer?: unknown): Array<{ label: string; correct?: boolean; feedback?: string }> | undefined {
987
987
  if (!Array.isArray(v)) return undefined
988
988
  const out: Array<{ label: string; correct?: boolean; feedback?: string }> = []
989
989
  for (const optItem of v) {
990
990
  if (out.length >= GENUI_LIMITS.maxQuizOptions) break
991
991
  const o = obj(optItem)
992
- const label = o === undefined ? undefined : str(o.label, 512)
992
+ const label = typeof optItem === 'string' ? str(optItem, 512) : o === undefined ? undefined : str(o.label, 512)
993
993
  if (label === undefined) continue
994
994
  out.push({
995
995
  label,
@@ -997,7 +997,23 @@ function repairQuizOptions(v: unknown): Array<{ label: string; correct?: boolean
997
997
  ...opt('feedback', o === undefined ? undefined : str(o.feedback, GENUI_LIMITS.maxString)),
998
998
  })
999
999
  }
1000
- return out
1000
+ // Nothing recoverable (empty array, all-non-string non-object items): return
1001
+ // undefined rather than an empty list, so repairNode drops the whole quiz
1002
+ // instead of half-rendering a question with no options — the same
1003
+ // silently-unusable state the string-options case produces when kept.
1004
+ if (out.length === 0) return undefined
1005
+
1006
+ // The canonical quiz shape stores correctness on each option. Models
1007
+ // commonly emit the simpler { options: string[], answer } form; only
1008
+ // use that alias when no canonical correct marker was supplied.
1009
+ if (out.some(option => option.correct === true)) return out
1010
+ const answerIndex = typeof answer === 'number' && Number.isFinite(answer)
1011
+ ? Math.trunc(answer)
1012
+ : typeof answer === 'string'
1013
+ ? out.findIndex(option => option.label === answer.slice(0, 512))
1014
+ : -1
1015
+ if (answerIndex < 0 || answerIndex >= out.length) return out
1016
+ return out.map((option, index) => index === answerIndex ? { ...option, correct: true } : option)
1001
1017
  }
1002
1018
 
1003
1019
  /**
@@ -32,6 +32,7 @@ import { renderGenuiFence, type GenuiFenceContext } from './fence-render.tsx'
32
32
  import { createPanelSlashSource } from './panel-command.ts'
33
33
  import { GenuiPanel, type GenuiPanelInjected } from './panel.tsx'
34
34
  import { GenuiToolView } from './toolview.tsx'
35
+ import { mountAchievementToasts } from './achievement-toast.tsx'
35
36
  import type { InputTriggerServiceContract } from '@deepseek-ai/dsh-client-ui-input-trigger/client'
36
37
  import { assetUrl } from './asset-loader.ts'
37
38
 
@@ -77,6 +78,16 @@ function panelActionSend(ctx: Context, sessionId: SessionId): GenuiPanelInjected
77
78
  console.warn(`[genui] 面板动作 "${action}" 发送失败(session ${sessionId}):`, err instanceof Error ? err.message : String(err))
78
79
  })
79
80
  },
81
+ insertTemplate: (text) => {
82
+ // Same insert channel as dsh-memory's organizeMemory: the standard
83
+ // conversation.input.for(scope).setDraft — templates land in the
84
+ // composer draft, not a queued message, so the user can edit before
85
+ // sending.
86
+ const input = (conversation as unknown as {
87
+ input?: { for?(actx: unknown): { setDraft(text: string): void } | undefined }
88
+ } | undefined)?.input?.for?.(scoped)
89
+ input?.setDraft(text)
90
+ },
80
91
  }
81
92
  }
82
93
 
@@ -130,6 +141,8 @@ export function apply(ctx: Context): () => void {
130
141
  // a session usually hits a warm cache instead of paying the fetch on first
131
142
  // use. Never blocks first paint; the loader still handles a miss.
132
143
  prefetchGenuiAssets()
144
+ // Achievement toasts (0.9.5): a body-level stack independent of the panel.
145
+ disposers.push(mountAchievementToasts())
133
146
  // Keyed toolview: the harness dispatches 'tool.call.toolview' by wire tool
134
147
  // name; registering under 'render_ui' gives the tool's result card the
135
148
  // GenUI renderer (reading the repaired spec from result meta). The toolview