@cesium/engine 9.0.0 → 9.2.0

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Files changed (189) hide show
  1. package/Build/ThirdParty/Workers/pako_deflate.min.js +108 -210
  2. package/Build/ThirdParty/Workers/pako_inflate.min.js +466 -568
  3. package/Build/ThirdParty/Workers/z-worker-pako.js +56 -105
  4. package/Build/Workers/{chunk-VR5RBW52.js → chunk-26NE4LRW.js} +7 -7
  5. package/Build/Workers/{chunk-P2YAAMT2.js → chunk-26XJDV3D.js} +15 -15
  6. package/Build/Workers/{chunk-L4BW3RUA.js → chunk-2TRB253J.js} +7 -7
  7. package/Build/Workers/{chunk-NP2GYYE5.js → chunk-3PV5HQ2R.js} +6 -6
  8. package/Build/Workers/{chunk-BCU2LH5T.js → chunk-3VDHTBY5.js} +10 -10
  9. package/Build/Workers/{chunk-WHUSTDIB.js → chunk-4RG6WOXH.js} +10 -10
  10. package/Build/Workers/{chunk-P4XKB3QZ.js → chunk-5OK5JFDP.js} +5 -5
  11. package/Build/Workers/{chunk-2ZBL3MVO.js → chunk-7HLZRYGD.js} +10 -12
  12. package/Build/Workers/chunk-7PFZ4Z7C.js +961 -0
  13. package/Build/Workers/{chunk-24YTYWNB.js → chunk-A5CSB5ZE.js} +11 -13
  14. package/Build/Workers/{chunk-RMOEYCZW.js → chunk-AROLUUGS.js} +2 -2
  15. package/Build/Workers/{chunk-3NCVAGDA.js → chunk-BBBTT36L.js} +14 -14
  16. package/Build/Workers/{chunk-QKBGRKKG.js → chunk-BNT2SNWU.js} +4 -4
  17. package/Build/Workers/{chunk-LQJ5FFFR.js → chunk-CFBGPZU6.js} +11 -13
  18. package/Build/Workers/{chunk-C6OI26DR.js → chunk-CVCVMOQA.js} +1 -1
  19. package/Build/Workers/{chunk-SS4ESNE3.js → chunk-DIVFF6DK.js} +2 -2
  20. package/Build/Workers/{chunk-PXB7T27O.js → chunk-EJZVBTX4.js} +6 -6
  21. package/Build/Workers/{chunk-TZORKRNK.js → chunk-EODIOQ35.js} +1 -1
  22. package/Build/Workers/{chunk-QCQUZGXI.js → chunk-ETC45PHH.js} +5 -6
  23. package/Build/Workers/{chunk-E6WXPSJS.js → chunk-G7IAO7CW.js} +7 -7
  24. package/Build/Workers/{chunk-X2F6BEPY.js → chunk-GOQEANLM.js} +16 -16
  25. package/Build/Workers/{chunk-7COR472O.js → chunk-GUFV24F4.js} +7197 -5096
  26. package/Build/Workers/{chunk-5TIV3L26.js → chunk-GX2BWBN2.js} +13 -13
  27. package/Build/Workers/{chunk-ADOVHYWO.js → chunk-GX5LMUGZ.js} +469 -6
  28. package/Build/Workers/{chunk-2632RVPI.js → chunk-I6CW7ZE5.js} +7 -7
  29. package/Build/Workers/{chunk-YDVSBWEO.js → chunk-IF2OX6R4.js} +3 -5
  30. package/Build/Workers/{chunk-RSJXEO2A.js → chunk-IXYFH7DV.js} +95 -155
  31. package/Build/Workers/{chunk-ZNVSKMQ2.js → chunk-K5F23SZO.js} +6 -6
  32. package/Build/Workers/{chunk-MWV7IZK4.js → chunk-KTZK2UDR.js} +7 -7
  33. package/Build/Workers/{chunk-HBQPB6IH.js → chunk-LZFFO4KB.js} +12 -12
  34. package/Build/Workers/{chunk-GFA4SMXV.js → chunk-OYP23VAL.js} +11 -11
  35. package/Build/Workers/{chunk-ZYPTP7GS.js → chunk-PHT53MCH.js} +11 -11
  36. package/Build/Workers/{chunk-TJBU6GML.js → chunk-PUQR43HZ.js} +6 -6
  37. package/Build/Workers/{chunk-CO35JNNE.js → chunk-QZIWFSRM.js} +4 -4
  38. package/Build/Workers/{chunk-C3XBUYBO.js → chunk-RDR4KVPA.js} +17 -17
  39. package/Build/Workers/{chunk-YV4H2Y7M.js → chunk-RRUO4QEK.js} +4 -4
  40. package/Build/Workers/{chunk-LAQP3SCC.js → chunk-RTIT7UDN.js} +2 -2
  41. package/Build/Workers/{chunk-Z7FQLK6N.js → chunk-SC3TBKST.js} +4 -4
  42. package/Build/Workers/{chunk-GXUXEOE2.js → chunk-TDIGL45B.js} +1 -1
  43. package/Build/Workers/{chunk-EOXYZ34O.js → chunk-TP4FFUAH.js} +2 -2
  44. package/Build/Workers/{chunk-N4KXMWQU.js → chunk-U2LSTOMA.js} +2 -2
  45. package/Build/Workers/{chunk-6WF3KIF5.js → chunk-U6MTSO6A.js} +47 -84
  46. package/Build/Workers/{chunk-I37B3MZ2.js → chunk-UICVDDCQ.js} +1 -1
  47. package/Build/Workers/{chunk-DPUSFA7S.js → chunk-UKJCFXVV.js} +6 -6
  48. package/Build/Workers/{chunk-EPKE7GE3.js → chunk-UYKG3UFK.js} +5 -5
  49. package/Build/Workers/{chunk-RV7ZOSS6.js → chunk-W4OS542B.js} +13 -13
  50. package/Build/Workers/{chunk-DGDUKCJJ.js → chunk-WHDEZSAL.js} +6 -6
  51. package/Build/Workers/{chunk-NZWNZA6S.js → chunk-WOYQB5HM.js} +5 -5
  52. package/Build/Workers/{chunk-M2AYBTNH.js → chunk-WP3LCUOE.js} +13 -13
  53. package/Build/Workers/{chunk-73FKKY52.js → chunk-YGNQJ4YI.js} +5 -5
  54. package/Build/Workers/{chunk-SE4PXOEA.js → chunk-YGTWKLFY.js} +19 -19
  55. package/Build/Workers/{chunk-5R6VWLMH.js → chunk-ZHJDE6JN.js} +6 -6
  56. package/Build/Workers/combineGeometry.js +22 -24
  57. package/Build/Workers/createBoxGeometry.js +16 -18
  58. package/Build/Workers/createBoxOutlineGeometry.js +14 -16
  59. package/Build/Workers/createCircleGeometry.js +24 -26
  60. package/Build/Workers/createCircleOutlineGeometry.js +17 -19
  61. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -34
  62. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -31
  63. package/Build/Workers/createCorridorGeometry.js +27 -29
  64. package/Build/Workers/createCorridorOutlineGeometry.js +26 -28
  65. package/Build/Workers/createCylinderGeometry.js +18 -20
  66. package/Build/Workers/createCylinderOutlineGeometry.js +16 -18
  67. package/Build/Workers/createEllipseGeometry.js +24 -26
  68. package/Build/Workers/createEllipseOutlineGeometry.js +17 -19
  69. package/Build/Workers/createEllipsoidGeometry.js +17 -19
  70. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -18
  71. package/Build/Workers/createFrustumGeometry.js +16 -18
  72. package/Build/Workers/createFrustumOutlineGeometry.js +18 -19
  73. package/Build/Workers/createGeometry.js +22 -24
  74. package/Build/Workers/createGroundPolylineGeometry.js +23 -25
  75. package/Build/Workers/createPlaneGeometry.js +14 -16
  76. package/Build/Workers/createPlaneOutlineGeometry.js +13 -15
  77. package/Build/Workers/createPolygonGeometry.js +32 -34
  78. package/Build/Workers/createPolygonOutlineGeometry.js +28 -30
  79. package/Build/Workers/createPolylineGeometry.js +23 -25
  80. package/Build/Workers/createPolylineVolumeGeometry.js +29 -31
  81. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -27
  82. package/Build/Workers/createRectangleGeometry.js +27 -29
  83. package/Build/Workers/createRectangleOutlineGeometry.js +18 -20
  84. package/Build/Workers/createSimplePolylineGeometry.js +21 -23
  85. package/Build/Workers/createSphereGeometry.js +17 -19
  86. package/Build/Workers/createSphereOutlineGeometry.js +16 -18
  87. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  88. package/Build/Workers/createVectorTileClampedPolylines.js +14 -16
  89. package/Build/Workers/createVectorTileGeometries.js +22 -24
  90. package/Build/Workers/createVectorTilePoints.js +12 -12
  91. package/Build/Workers/createVectorTilePolygons.js +20 -22
  92. package/Build/Workers/createVectorTilePolylines.js +14 -16
  93. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -25
  94. package/Build/Workers/createVerticesFromHeightmap.js +23 -25
  95. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +19 -22
  96. package/Build/Workers/createWallGeometry.js +22 -24
  97. package/Build/Workers/createWallOutlineGeometry.js +21 -23
  98. package/Build/Workers/decodeDraco.js +11 -11
  99. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +12 -19
  100. package/Build/Workers/decodeI3S.js +10 -11
  101. package/Build/Workers/transcodeKTX2.js +44 -80
  102. package/Build/Workers/transferTypedArrayTest.js +1 -1
  103. package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -22
  104. package/Source/Core/Ion.js +1 -1
  105. package/Source/Core/Math.js +0 -5
  106. package/Source/Core/PixelFormat.js +1 -0
  107. package/Source/Core/Rectangle.js +89 -0
  108. package/Source/Core/TaskProcessor.js +19 -3
  109. package/Source/Core/sampleTerrain.js +3 -3
  110. package/Source/DataSources/DataSourceDisplay.js +5 -0
  111. package/Source/Renderer/ShaderBuilder.js +6 -3
  112. package/Source/Scene/ArcGisMapService.js +1 -1
  113. package/Source/Scene/Billboard.js +7 -5
  114. package/Source/Scene/Cesium3DTile.js +65 -0
  115. package/Source/Scene/Cesium3DTileset.js +48 -1
  116. package/Source/Scene/ClippingPolygon.js +212 -0
  117. package/Source/Scene/ClippingPolygonCollection.js +968 -0
  118. package/Source/Scene/Globe.js +14 -0
  119. package/Source/Scene/GlobeSurfaceShaderSet.js +81 -15
  120. package/Source/Scene/GlobeSurfaceTileProvider.js +81 -1
  121. package/Source/Scene/GltfLoader.js +458 -435
  122. package/Source/Scene/GltfLoaderUtil.js +3 -12
  123. package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +23 -7
  124. package/Source/Scene/GltfStructuralMetadataLoader.js +11 -9
  125. package/Source/Scene/Label.js +1 -1
  126. package/Source/Scene/Model/AlphaPipelineStage.js +1 -1
  127. package/Source/Scene/Model/GeometryPipelineStage.js +15 -43
  128. package/Source/Scene/Model/ImageBasedLightingPipelineStage.js +7 -0
  129. package/Source/Scene/Model/LightingPipelineStage.js +2 -4
  130. package/Source/Scene/Model/MaterialPipelineStage.js +346 -29
  131. package/Source/Scene/Model/Model.js +91 -3
  132. package/Source/Scene/Model/Model3DTileContent.js +21 -0
  133. package/Source/Scene/Model/ModelClippingPolygonsPipelineStage.js +92 -0
  134. package/Source/Scene/Model/ModelSceneGraph.js +5 -0
  135. package/Source/Scene/Model/ModelUtility.js +3 -0
  136. package/Source/Scene/Model/VerticalExaggerationPipelineStage.js +4 -6
  137. package/Source/Scene/ModelComponents.js +169 -1
  138. package/Source/Scene/PickDepth.js +23 -15
  139. package/Source/Scene/ResourceCache.js +41 -50
  140. package/Source/Scene/ResourceCacheKey.js +41 -53
  141. package/Source/Scene/Terrain.js +2 -2
  142. package/Source/Shaders/Builtin/CzmBuiltins.js +6 -8
  143. package/Source/Shaders/Builtin/Functions/clipPolygons.glsl +37 -0
  144. package/Source/Shaders/Builtin/Functions/clipPolygons.js +39 -0
  145. package/Source/Shaders/Builtin/Functions/maximumComponent.glsl +21 -0
  146. package/Source/Shaders/Builtin/Functions/maximumComponent.js +23 -0
  147. package/Source/Shaders/Builtin/Functions/pbrLighting.glsl +108 -44
  148. package/Source/Shaders/Builtin/Functions/pbrLighting.js +108 -44
  149. package/Source/Shaders/Builtin/Functions/unpackClippingExtents.glsl +14 -0
  150. package/Source/Shaders/Builtin/Functions/unpackClippingExtents.js +15 -0
  151. package/Source/Shaders/Builtin/Structs/modelMaterial.glsl +14 -0
  152. package/Source/Shaders/Builtin/Structs/modelMaterial.js +14 -0
  153. package/Source/Shaders/GlobeFS.glsl +13 -1
  154. package/Source/Shaders/GlobeFS.js +13 -1
  155. package/Source/Shaders/GlobeVS.glsl +32 -0
  156. package/Source/Shaders/GlobeVS.js +32 -0
  157. package/Source/Shaders/Model/GeometryStageVS.glsl +1 -1
  158. package/Source/Shaders/Model/GeometryStageVS.js +1 -1
  159. package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +211 -133
  160. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +212 -133
  161. package/Source/Shaders/Model/LightingStageFS.glsl +113 -48
  162. package/Source/Shaders/Model/LightingStageFS.js +113 -48
  163. package/Source/Shaders/Model/MaterialStageFS.glsl +399 -137
  164. package/Source/Shaders/Model/MaterialStageFS.js +399 -137
  165. package/Source/Shaders/Model/ModelClippingPolygonsStageFS.glsl +6 -0
  166. package/Source/Shaders/Model/ModelClippingPolygonsStageFS.js +8 -0
  167. package/Source/Shaders/Model/ModelClippingPolygonsStageVS.glsl +27 -0
  168. package/Source/Shaders/Model/ModelClippingPolygonsStageVS.js +29 -0
  169. package/Source/Shaders/Model/ModelFS.glsl +6 -0
  170. package/Source/Shaders/Model/ModelFS.js +7 -1
  171. package/Source/Shaders/Model/ModelVS.glsl +4 -0
  172. package/Source/Shaders/Model/ModelVS.js +4 -0
  173. package/Source/Shaders/PolygonSignedDistanceFS.glsl +100 -0
  174. package/Source/Shaders/PolygonSignedDistanceFS.js +101 -0
  175. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -1
  176. package/index.d.ts +230 -4
  177. package/index.js +234 -229
  178. package/package.json +1 -1
  179. package/Build/Workers/chunk-2KACWKS4.js +0 -501
  180. package/Build/Workers/chunk-2XPLH3JY.js +0 -2977
  181. package/Build/Workers/chunk-X6XOMPWL.js +0 -73
  182. package/Source/Shaders/Builtin/Functions/defaultPbrMaterial.glsl +0 -16
  183. package/Source/Shaders/Builtin/Functions/defaultPbrMaterial.js +0 -18
  184. package/Source/Shaders/Builtin/Functions/pbrMetallicRoughnessMaterial.glsl +0 -37
  185. package/Source/Shaders/Builtin/Functions/pbrMetallicRoughnessMaterial.js +0 -39
  186. package/Source/Shaders/Builtin/Functions/pbrSpecularGlossinessMaterial.glsl +0 -30
  187. package/Source/Shaders/Builtin/Functions/pbrSpecularGlossinessMaterial.js +0 -32
  188. package/Source/Shaders/Builtin/Structs/pbrParameters.glsl +0 -16
  189. package/Source/Shaders/Builtin/Structs/pbrParameters.js +0 -18
@@ -1,73 +0,0 @@
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- /**
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- * @license
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- * Cesium - https://github.com/CesiumGS/cesium
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- * Version 1.116
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- *
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- * Copyright 2011-2022 Cesium Contributors
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- *
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- * Licensed under the Apache License, Version 2.0 (the "License");
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- *
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- * Columbus View (Pat. Pend.)
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- *
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- * Portions licensed separately.
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- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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- */
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-
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- import {
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- defaultValue_default
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- } from "./chunk-TZORKRNK.js";
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- import {
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- defined_default
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- } from "./chunk-YDVSBWEO.js";
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-
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- // packages/engine/Source/Core/combine.js
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- function combine(object1, object2, deep) {
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- deep = defaultValue_default(deep, false);
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- const result = {};
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- const object1Defined = defined_default(object1);
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- const object2Defined = defined_default(object2);
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- let property;
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- let object1Value;
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- let object2Value;
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- if (object1Defined) {
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- for (property in object1) {
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- if (object1.hasOwnProperty(property)) {
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- object1Value = object1[property];
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- if (object2Defined && deep && typeof object1Value === "object" && object2.hasOwnProperty(property)) {
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- object2Value = object2[property];
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- if (typeof object2Value === "object") {
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- result[property] = combine(object1Value, object2Value, deep);
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- } else {
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- result[property] = object1Value;
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- }
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- } else {
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- result[property] = object1Value;
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- }
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- }
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- }
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- }
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- if (object2Defined) {
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- for (property in object2) {
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- if (object2.hasOwnProperty(property) && !result.hasOwnProperty(property)) {
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- object2Value = object2[property];
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- result[property] = object2Value;
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- }
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- }
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- }
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- return result;
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- }
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- var combine_default = combine;
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-
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- export {
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- combine_default
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- };
@@ -1,16 +0,0 @@
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- /**
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- * Get default parameters for physically based rendering. These defaults
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- * describe a rough dielectric (non-metal) surface (e.g. rough plastic).
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- *
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- * @return {czm_pbrParameters} Default parameters for {@link czm_pbrLighting}
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- */
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- czm_pbrParameters czm_defaultPbrMaterial()
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- {
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- czm_pbrParameters results;
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- results.diffuseColor = vec3(1.0);
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- results.roughness = 1.0;
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-
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- const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);
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- results.f0 = REFLECTANCE_DIELECTRIC;
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- return results;
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- }
@@ -1,18 +0,0 @@
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- //This file is automatically rebuilt by the Cesium build process.
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- export default "/**\n\
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- * Get default parameters for physically based rendering. These defaults\n\
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- * describe a rough dielectric (non-metal) surface (e.g. rough plastic).\n\
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- *\n\
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- * @return {czm_pbrParameters} Default parameters for {@link czm_pbrLighting}\n\
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- */\n\
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- czm_pbrParameters czm_defaultPbrMaterial()\n\
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- {\n\
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- czm_pbrParameters results;\n\
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- results.diffuseColor = vec3(1.0);\n\
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- results.roughness = 1.0;\n\
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- \n\
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- const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);\n\
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- results.f0 = REFLECTANCE_DIELECTRIC;\n\
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- return results;\n\
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- }\n\
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- ";
@@ -1,37 +0,0 @@
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- /**
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- * Compute parameters for physically based rendering using the
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- * metallic/roughness workflow. All inputs are linear; sRGB texture values must
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- * be decoded beforehand
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- *
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- * @name czm_pbrMetallicRoughnessMaterial
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- * @glslFunction
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- *
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- * @param {vec3} baseColor For dielectrics, this is the base color. For metals, this is the f0 value (reflectance at normal incidence)
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- * @param {float} metallic 0.0 indicates dielectric. 1.0 indicates metal. Values in between are allowed (e.g. to model rust or dirt);
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- * @param {float} roughness A value between 0.0 and 1.0
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- * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}
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- */
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- czm_pbrParameters czm_pbrMetallicRoughnessMaterial(
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- vec3 baseColor,
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- float metallic,
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- float roughness
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- )
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- {
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- czm_pbrParameters results;
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-
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- // roughness is authored as perceptual roughness
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- // square it to get material roughness
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- roughness = clamp(roughness, 0.0, 1.0);
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- results.roughness = roughness * roughness;
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-
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- // dielectrics use f0 = 0.04, metals use albedo as f0
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- metallic = clamp(metallic, 0.0, 1.0);
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- const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);
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- vec3 f0 = mix(REFLECTANCE_DIELECTRIC, baseColor, metallic);
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- results.f0 = f0;
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-
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- // diffuse only applies to dielectrics.
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- results.diffuseColor = baseColor * (1.0 - f0) * (1.0 - metallic);
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-
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- return results;
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- }
@@ -1,39 +0,0 @@
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- //This file is automatically rebuilt by the Cesium build process.
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- export default "/**\n\
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- * Compute parameters for physically based rendering using the\n\
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- * metallic/roughness workflow. All inputs are linear; sRGB texture values must\n\
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- * be decoded beforehand\n\
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- *\n\
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- * @name czm_pbrMetallicRoughnessMaterial\n\
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- * @glslFunction\n\
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- *\n\
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- * @param {vec3} baseColor For dielectrics, this is the base color. For metals, this is the f0 value (reflectance at normal incidence)\n\
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- * @param {float} metallic 0.0 indicates dielectric. 1.0 indicates metal. Values in between are allowed (e.g. to model rust or dirt);\n\
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- * @param {float} roughness A value between 0.0 and 1.0\n\
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- * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}\n\
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- */\n\
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- czm_pbrParameters czm_pbrMetallicRoughnessMaterial(\n\
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- vec3 baseColor,\n\
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- float metallic,\n\
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- float roughness\n\
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- ) \n\
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- {\n\
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- czm_pbrParameters results;\n\
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- \n\
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- // roughness is authored as perceptual roughness\n\
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- // square it to get material roughness\n\
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- roughness = clamp(roughness, 0.0, 1.0);\n\
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- results.roughness = roughness * roughness;\n\
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- \n\
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- // dielectrics use f0 = 0.04, metals use albedo as f0\n\
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- metallic = clamp(metallic, 0.0, 1.0);\n\
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- const vec3 REFLECTANCE_DIELECTRIC = vec3(0.04);\n\
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- vec3 f0 = mix(REFLECTANCE_DIELECTRIC, baseColor, metallic);\n\
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- results.f0 = f0;\n\
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- \n\
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- // diffuse only applies to dielectrics.\n\
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- results.diffuseColor = baseColor * (1.0 - f0) * (1.0 - metallic);\n\
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- \n\
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- return results;\n\
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- }\n\
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- ";
@@ -1,30 +0,0 @@
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- /**
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- * Compute parameters for physically based rendering using the
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- * specular/glossy workflow. All inputs are linear; sRGB texture values must
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- * be decoded beforehand
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- *
6
- * @name czm_pbrSpecularGlossinessMaterial
7
- * @glslFunction
8
- *
9
- * @param {vec3} diffuse The diffuse color for dielectrics (non-metals)
10
- * @param {vec3} specular The reflectance at normal incidence (f0)
11
- * @param {float} glossiness A number from 0.0 to 1.0 indicating how smooth the surface is.
12
- * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}
13
- */
14
- czm_pbrParameters czm_pbrSpecularGlossinessMaterial(
15
- vec3 diffuse,
16
- vec3 specular,
17
- float glossiness
18
- )
19
- {
20
- czm_pbrParameters results;
21
-
22
- // glossiness is the opposite of roughness, but easier for artists to use.
23
- float roughness = 1.0 - glossiness;
24
- results.roughness = roughness * roughness;
25
-
26
- results.diffuseColor = diffuse * (1.0 - max(max(specular.r, specular.g), specular.b));
27
- results.f0 = specular;
28
-
29
- return results;
30
- }
@@ -1,32 +0,0 @@
1
- //This file is automatically rebuilt by the Cesium build process.
2
- export default "/**\n\
3
- * Compute parameters for physically based rendering using the\n\
4
- * specular/glossy workflow. All inputs are linear; sRGB texture values must\n\
5
- * be decoded beforehand\n\
6
- *\n\
7
- * @name czm_pbrSpecularGlossinessMaterial\n\
8
- * @glslFunction\n\
9
- *\n\
10
- * @param {vec3} diffuse The diffuse color for dielectrics (non-metals)\n\
11
- * @param {vec3} specular The reflectance at normal incidence (f0)\n\
12
- * @param {float} glossiness A number from 0.0 to 1.0 indicating how smooth the surface is.\n\
13
- * @return {czm_pbrParameters} parameters to pass into {@link czm_pbrLighting}\n\
14
- */\n\
15
- czm_pbrParameters czm_pbrSpecularGlossinessMaterial(\n\
16
- vec3 diffuse,\n\
17
- vec3 specular,\n\
18
- float glossiness\n\
19
- ) \n\
20
- {\n\
21
- czm_pbrParameters results;\n\
22
- \n\
23
- // glossiness is the opposite of roughness, but easier for artists to use.\n\
24
- float roughness = 1.0 - glossiness;\n\
25
- results.roughness = roughness * roughness;\n\
26
- \n\
27
- results.diffuseColor = diffuse * (1.0 - max(max(specular.r, specular.g), specular.b));\n\
28
- results.f0 = specular;\n\
29
- \n\
30
- return results;\n\
31
- }\n\
32
- ";
@@ -1,16 +0,0 @@
1
- /**
2
- * Parameters for {@link czm_pbrLighting}
3
- *
4
- * @name czm_material
5
- * @glslStruct
6
- *
7
- * @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation
8
- * @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is.
9
- * @property {vec3} f0 The reflectance of the material at normal incidence
10
- */
11
- struct czm_pbrParameters
12
- {
13
- vec3 diffuseColor;
14
- float roughness;
15
- vec3 f0;
16
- };
@@ -1,18 +0,0 @@
1
- //This file is automatically rebuilt by the Cesium build process.
2
- export default "/**\n\
3
- * Parameters for {@link czm_pbrLighting}\n\
4
- *\n\
5
- * @name czm_material\n\
6
- * @glslStruct\n\
7
- *\n\
8
- * @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation\n\
9
- * @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is.\n\
10
- * @property {vec3} f0 The reflectance of the material at normal incidence\n\
11
- */\n\
12
- struct czm_pbrParameters\n\
13
- {\n\
14
- vec3 diffuseColor;\n\
15
- float roughness;\n\
16
- vec3 f0;\n\
17
- };\n\
18
- ";