@cesium/engine 8.0.0 → 9.1.0

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Files changed (192) hide show
  1. package/Build/ThirdParty/Workers/z-worker-pako.js +7 -10
  2. package/Build/Workers/{chunk-F4HFJMGM.js → chunk-2CSEEWHN.js} +6 -6
  3. package/Build/Workers/{chunk-7TC63SJW.js → chunk-34DGOKCO.js} +10 -12
  4. package/Build/Workers/{chunk-7ZFGPDJA.js → chunk-3RZK5NNV.js} +4 -4
  5. package/Build/Workers/{chunk-M7ERACJJ.js → chunk-3S2MFY4B.js} +13 -13
  6. package/Build/Workers/{chunk-BROJAZRZ.js → chunk-4AJGCQFX.js} +13 -13
  7. package/Build/Workers/{chunk-2FWRMUTY.js → chunk-4KIUON73.js} +4 -4
  8. package/Build/Workers/{chunk-5QULIR53.js → chunk-4PHPQRSH.js} +4 -4
  9. package/Build/Workers/{chunk-X4356LRH.js → chunk-66E3H2KU.js} +12 -12
  10. package/Build/Workers/{chunk-G43QFN4Q.js → chunk-6HCAQOVK.js} +6 -6
  11. package/Build/Workers/{chunk-23UFSGND.js → chunk-7LPEGKOF.js} +7 -7
  12. package/Build/Workers/{chunk-DDUQAJ4P.js → chunk-7VZNXIKG.js} +7 -7
  13. package/Build/Workers/{chunk-JURN7NPV.js → chunk-A6NCZSL3.js} +19 -19
  14. package/Build/Workers/{chunk-ZT7KWISZ.js → chunk-AOFMPKUB.js} +4 -4
  15. package/Build/Workers/{chunk-BIKA3NRA.js → chunk-AOIKO5Y7.js} +5 -5
  16. package/Build/Workers/{chunk-YWTJ2B4B.js → chunk-BDUJXBVF.js} +1 -1
  17. package/Build/Workers/{chunk-OGXZVPPM.js → chunk-C5CE4OG6.js} +469 -6
  18. package/Build/Workers/{chunk-FNIRWHJB.js → chunk-CE6GTZ4I.js} +11 -13
  19. package/Build/Workers/{chunk-SH5USDPI.js → chunk-CYAJYEKW.js} +6 -6
  20. package/Build/Workers/{chunk-Y5UQJLYE.js → chunk-FOZQIHZK.js} +6 -6
  21. package/Build/Workers/{chunk-2FRVPMCS.js → chunk-G7CJQKKD.js} +7 -7
  22. package/Build/Workers/{chunk-EERJKOAF.js → chunk-GIFJ77E4.js} +4 -4
  23. package/Build/Workers/{chunk-FJKNFAKQ.js → chunk-I5TDPPC4.js} +7197 -5096
  24. package/Build/Workers/{chunk-3VAZEH7M.js → chunk-IBXGK4WV.js} +2 -2
  25. package/Build/Workers/{chunk-VOXYEYJT.js → chunk-JI2445T5.js} +11 -11
  26. package/Build/Workers/{chunk-PGSJK77E.js → chunk-KPY4F4BW.js} +6 -6
  27. package/Build/Workers/{chunk-I46ZRR5W.js → chunk-LVJCR7DH.js} +17 -17
  28. package/Build/Workers/{chunk-T3XIFPYR.js → chunk-LW7WGHEU.js} +16 -16
  29. package/Build/Workers/{chunk-HU6N6EXB.js → chunk-MWYZ64MH.js} +12 -11
  30. package/Build/Workers/chunk-NI2R52QD.js +961 -0
  31. package/Build/Workers/{chunk-SOWMRMWA.js → chunk-PEABJLCK.js} +1 -1
  32. package/Build/Workers/{chunk-EG6PTBY2.js → chunk-PK7TEP3J.js} +15 -15
  33. package/Build/Workers/{chunk-GRC2ZTAF.js → chunk-POLFRINT.js} +14 -14
  34. package/Build/Workers/{chunk-Z3TIFFGF.js → chunk-PS6AEMBR.js} +7 -7
  35. package/Build/Workers/{chunk-Y2ME2IJV.js → chunk-PWF3YJJ5.js} +13 -13
  36. package/Build/Workers/{chunk-2A75IWRS.js → chunk-QKF7XXEQ.js} +7 -7
  37. package/Build/Workers/{chunk-4H7PY4U5.js → chunk-RL73GOEF.js} +2 -2
  38. package/Build/Workers/{chunk-MDWEGWPA.js → chunk-RR7EOKGZ.js} +10 -10
  39. package/Build/Workers/{chunk-F3YA3Y2Z.js → chunk-S4XDCPKD.js} +1 -1
  40. package/Build/Workers/{chunk-PPH7OFP3.js → chunk-TMMOULW3.js} +5 -5
  41. package/Build/Workers/{chunk-XGI5BXZY.js → chunk-U4IMCOF5.js} +2 -2
  42. package/Build/Workers/{chunk-4DO5W5XZ.js → chunk-UAJEGIWA.js} +6 -6
  43. package/Build/Workers/{chunk-BBWDMCVU.js → chunk-UCPPWV64.js} +1 -1
  44. package/Build/Workers/{chunk-FZRIVR7Y.js → chunk-V7JB576Q.js} +5 -5
  45. package/Build/Workers/{chunk-2UPKWTMJ.js → chunk-WEGCQ5DY.js} +6 -6
  46. package/Build/Workers/{chunk-STW2DGFI.js → chunk-WFICTTOE.js} +2 -2
  47. package/Build/Workers/{chunk-LPR3YNP2.js → chunk-WWP3I7R5.js} +5 -5
  48. package/Build/Workers/{chunk-A5DWLWCY.js → chunk-XHLDDE65.js} +10 -10
  49. package/Build/Workers/{chunk-UEXTBDBE.js → chunk-XWML5Y7N.js} +11 -13
  50. package/Build/Workers/{chunk-EHWHNOEX.js → chunk-YLZTCEBJ.js} +1 -1
  51. package/Build/Workers/{chunk-34FXV7D7.js → chunk-ZC4AGBZK.js} +2 -2
  52. package/Build/Workers/{chunk-GATZHF3K.js → chunk-ZDP32RQI.js} +2 -2
  53. package/Build/Workers/{chunk-KKCR2YOP.js → chunk-ZWPIM77Q.js} +11 -11
  54. package/Build/Workers/combineGeometry.js +22 -24
  55. package/Build/Workers/createBoxGeometry.js +16 -18
  56. package/Build/Workers/createBoxOutlineGeometry.js +14 -16
  57. package/Build/Workers/createCircleGeometry.js +24 -26
  58. package/Build/Workers/createCircleOutlineGeometry.js +17 -19
  59. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -34
  60. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +29 -31
  61. package/Build/Workers/createCorridorGeometry.js +27 -29
  62. package/Build/Workers/createCorridorOutlineGeometry.js +26 -28
  63. package/Build/Workers/createCylinderGeometry.js +18 -20
  64. package/Build/Workers/createCylinderOutlineGeometry.js +16 -18
  65. package/Build/Workers/createEllipseGeometry.js +24 -26
  66. package/Build/Workers/createEllipseOutlineGeometry.js +17 -19
  67. package/Build/Workers/createEllipsoidGeometry.js +17 -19
  68. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -18
  69. package/Build/Workers/createFrustumGeometry.js +16 -18
  70. package/Build/Workers/createFrustumOutlineGeometry.js +18 -19
  71. package/Build/Workers/createGeometry.js +23 -25
  72. package/Build/Workers/createGroundPolylineGeometry.js +23 -25
  73. package/Build/Workers/createPlaneGeometry.js +14 -16
  74. package/Build/Workers/createPlaneOutlineGeometry.js +13 -15
  75. package/Build/Workers/createPolygonGeometry.js +33 -35
  76. package/Build/Workers/createPolygonOutlineGeometry.js +28 -30
  77. package/Build/Workers/createPolylineGeometry.js +23 -25
  78. package/Build/Workers/createPolylineVolumeGeometry.js +29 -31
  79. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +25 -27
  80. package/Build/Workers/createRectangleGeometry.js +27 -29
  81. package/Build/Workers/createRectangleOutlineGeometry.js +18 -20
  82. package/Build/Workers/createSimplePolylineGeometry.js +21 -23
  83. package/Build/Workers/createSphereGeometry.js +17 -19
  84. package/Build/Workers/createSphereOutlineGeometry.js +16 -18
  85. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  86. package/Build/Workers/createVectorTileClampedPolylines.js +14 -16
  87. package/Build/Workers/createVectorTileGeometries.js +22 -24
  88. package/Build/Workers/createVectorTilePoints.js +12 -12
  89. package/Build/Workers/createVectorTilePolygons.js +20 -22
  90. package/Build/Workers/createVectorTilePolylines.js +14 -16
  91. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -25
  92. package/Build/Workers/createVerticesFromHeightmap.js +23 -25
  93. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +19 -22
  94. package/Build/Workers/createWallGeometry.js +22 -24
  95. package/Build/Workers/createWallOutlineGeometry.js +21 -23
  96. package/Build/Workers/decodeDraco.js +11 -11
  97. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  98. package/Build/Workers/decodeI3S.js +10 -11
  99. package/Build/Workers/transcodeKTX2.js +8 -8
  100. package/Build/Workers/transferTypedArrayTest.js +1 -1
  101. package/Build/Workers/upsampleQuantizedTerrainMesh.js +20 -22
  102. package/Source/Core/Check.d.ts +127 -0
  103. package/Source/Core/Check.js +0 -1
  104. package/Source/Core/Geometry.js +1 -1
  105. package/Source/Core/Ion.js +1 -1
  106. package/Source/Core/PixelFormat.js +1 -0
  107. package/Source/Core/PolygonGeometry.js +1 -1
  108. package/Source/Core/Rectangle.js +89 -0
  109. package/Source/Core/VerticalExaggeration.js +2 -1
  110. package/Source/DataSources/DataSourceDisplay.js +5 -0
  111. package/Source/Renderer/ShaderBuilder.js +6 -3
  112. package/Source/Scene/ArcGisMapService.js +1 -1
  113. package/Source/Scene/Billboard.js +37 -3
  114. package/Source/Scene/BillboardCollection.js +1 -1
  115. package/Source/Scene/BingMapsImageryProvider.js +4 -0
  116. package/Source/Scene/Cesium3DTile.js +65 -0
  117. package/Source/Scene/Cesium3DTilesVoxelProvider.js +2 -9
  118. package/Source/Scene/Cesium3DTileset.js +52 -40
  119. package/Source/Scene/ClippingPolygon.js +212 -0
  120. package/Source/Scene/ClippingPolygonCollection.js +968 -0
  121. package/Source/Scene/Globe.js +14 -67
  122. package/Source/Scene/GlobeSurfaceShaderSet.js +81 -15
  123. package/Source/Scene/GlobeSurfaceTileProvider.js +81 -1
  124. package/Source/Scene/Label.js +33 -0
  125. package/Source/Scene/LabelCollection.js +2 -1
  126. package/Source/Scene/Model/Model.js +83 -0
  127. package/Source/Scene/Model/Model3DTileContent.js +21 -0
  128. package/Source/Scene/Model/ModelClippingPolygonsPipelineStage.js +92 -0
  129. package/Source/Scene/Model/ModelSceneGraph.js +5 -0
  130. package/Source/Scene/Primitive.js +0 -3
  131. package/Source/Scene/SensorVolumePortionToDisplay.js +1 -1
  132. package/Source/Scene/Terrain.js +2 -2
  133. package/Source/Scene/VoxelBoxShape.js +0 -15
  134. package/Source/Scene/VoxelCylinderShape.js +14 -131
  135. package/Source/Scene/VoxelEllipsoidShape.js +136 -227
  136. package/Source/Scene/VoxelPrimitive.js +106 -14
  137. package/Source/Scene/VoxelRenderResources.js +9 -3
  138. package/Source/Scene/VoxelShape.js +0 -10
  139. package/Source/Scene/processVoxelProperties.js +1 -0
  140. package/Source/Shaders/Builtin/CzmBuiltins.js +4 -0
  141. package/Source/Shaders/Builtin/Functions/clipPolygons.glsl +37 -0
  142. package/Source/Shaders/Builtin/Functions/clipPolygons.js +39 -0
  143. package/Source/Shaders/Builtin/Functions/unpackClippingExtents.glsl +14 -0
  144. package/Source/Shaders/Builtin/Functions/unpackClippingExtents.js +15 -0
  145. package/Source/Shaders/GlobeFS.glsl +12 -0
  146. package/Source/Shaders/GlobeFS.js +12 -0
  147. package/Source/Shaders/GlobeVS.glsl +32 -0
  148. package/Source/Shaders/GlobeVS.js +32 -0
  149. package/Source/Shaders/Model/GeometryStageVS.glsl +1 -1
  150. package/Source/Shaders/Model/GeometryStageVS.js +1 -1
  151. package/Source/Shaders/Model/ModelClippingPolygonsStageFS.glsl +6 -0
  152. package/Source/Shaders/Model/ModelClippingPolygonsStageFS.js +8 -0
  153. package/Source/Shaders/Model/ModelClippingPolygonsStageVS.glsl +27 -0
  154. package/Source/Shaders/Model/ModelClippingPolygonsStageVS.js +29 -0
  155. package/Source/Shaders/Model/ModelFS.glsl +6 -0
  156. package/Source/Shaders/Model/ModelFS.js +7 -1
  157. package/Source/Shaders/Model/ModelVS.glsl +4 -0
  158. package/Source/Shaders/Model/ModelVS.js +4 -0
  159. package/Source/Shaders/PolygonSignedDistanceFS.glsl +100 -0
  160. package/Source/Shaders/PolygonSignedDistanceFS.js +101 -0
  161. package/Source/Shaders/Voxels/IntersectBox.glsl +21 -47
  162. package/Source/Shaders/Voxels/IntersectBox.js +21 -47
  163. package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +1 -1
  164. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +1 -1
  165. package/Source/Shaders/Voxels/IntersectCylinder.glsl +66 -96
  166. package/Source/Shaders/Voxels/IntersectCylinder.js +66 -96
  167. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +226 -154
  168. package/Source/Shaders/Voxels/IntersectEllipsoid.js +226 -154
  169. package/Source/Shaders/Voxels/IntersectionUtils.glsl +33 -11
  170. package/Source/Shaders/Voxels/IntersectionUtils.js +33 -11
  171. package/Source/Shaders/Voxels/Megatexture.glsl +1 -2
  172. package/Source/Shaders/Voxels/Megatexture.js +1 -2
  173. package/Source/Shaders/Voxels/Octree.glsl +14 -9
  174. package/Source/Shaders/Voxels/Octree.js +14 -9
  175. package/Source/Shaders/Voxels/VoxelFS.glsl +93 -43
  176. package/Source/Shaders/Voxels/VoxelFS.js +93 -43
  177. package/Source/Shaders/Voxels/VoxelUtils.glsl +31 -0
  178. package/Source/Shaders/Voxels/VoxelUtils.js +33 -0
  179. package/Source/Shaders/Voxels/convertUvToBox.glsl +24 -3
  180. package/Source/Shaders/Voxels/convertUvToBox.js +24 -4
  181. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +50 -8
  182. package/Source/Shaders/Voxels/convertUvToCylinder.js +50 -8
  183. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +82 -53
  184. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +82 -53
  185. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -1
  186. package/Source/Workers/createGeometry.js +1 -1
  187. package/index.d.ts +478 -35
  188. package/index.js +61 -52
  189. package/package.json +2 -2
  190. package/Build/Workers/chunk-BG4UCVXN.js +0 -73
  191. package/Build/Workers/chunk-TTUZP4BO.js +0 -501
  192. package/Build/Workers/chunk-YJEBABKH.js +0 -2977
@@ -22,6 +22,9 @@ import PolylineCollection from "./PolylineCollection.js";
22
22
  import VoxelShapeType from "./VoxelShapeType.js";
23
23
  import VoxelTraversal from "./VoxelTraversal.js";
24
24
  import CustomShader from "./Model/CustomShader.js";
25
+ import Cartographic from "../Core/Cartographic.js";
26
+ import Ellipsoid from "../Core/Ellipsoid.js";
27
+ import VerticalExaggeration from "../Core/VerticalExaggeration.js";
25
28
 
26
29
  /**
27
30
  * A primitive that renders voxel data from a {@link VoxelProvider}.
@@ -231,6 +234,14 @@ function VoxelPrimitive(options) {
231
234
  defaultValue(options.modelMatrix, Matrix4.IDENTITY)
232
235
  );
233
236
 
237
+ /**
238
+ * Model matrix with vertical exaggeration applied. Only used for BOX shape type.
239
+ *
240
+ * @type {Matrix4}
241
+ * @private
242
+ */
243
+ this._exaggeratedModelMatrix = Matrix4.clone(this._modelMatrix);
244
+
234
245
  /**
235
246
  * The primitive's model matrix multiplied by the provider's model matrix.
236
247
  * This member is not known until the provider is ready.
@@ -320,18 +331,12 @@ function VoxelPrimitive(options) {
320
331
  */
321
332
  this._transformNormalLocalToWorld = new Matrix3();
322
333
 
323
- /**
324
- * @type {number}
325
- * @private
326
- */
327
- this._stepSizeUv = 1.0;
328
-
329
334
  // Rendering
330
335
  /**
331
336
  * @type {boolean}
332
337
  * @private
333
338
  */
334
- this._jitter = true;
339
+ this._jitter = false;
335
340
 
336
341
  /**
337
342
  * @type {boolean}
@@ -469,12 +474,25 @@ function initialize(primitive, provider) {
469
474
  primitive.minClippingBounds = VoxelShapeType.getMinBounds(shapeType);
470
475
  primitive.maxClippingBounds = VoxelShapeType.getMaxBounds(shapeType);
471
476
 
477
+ // Initialize the exaggerated versions of bounds and model matrix
478
+ primitive._exaggeratedMinBounds = Cartesian3.clone(
479
+ primitive._minBounds,
480
+ primitive._exaggeratedMinBounds
481
+ );
482
+ primitive._exaggeratedMaxBounds = Cartesian3.clone(
483
+ primitive._maxBounds,
484
+ primitive._exaggeratedMaxBounds
485
+ );
486
+ primitive._exaggeratedModelMatrix = Matrix4.clone(
487
+ primitive._modelMatrix,
488
+ primitive._exaggeratedModelMatrix
489
+ );
490
+
472
491
  checkTransformAndBounds(primitive, provider);
473
492
 
474
493
  // Create the shape object, and update it so it is valid for VoxelTraversal
475
494
  const ShapeConstructor = VoxelShapeType.getShapeConstructor(shapeType);
476
495
  primitive._shape = new ShapeConstructor();
477
- updateVerticalExaggeration(primitive);
478
496
  primitive._shapeVisible = updateShapeAndTransforms(
479
497
  primitive,
480
498
  primitive._shape,
@@ -1132,7 +1150,7 @@ VoxelPrimitive.prototype.update = function (frameState) {
1132
1150
  cameraPositionWorld,
1133
1151
  uniforms.cameraPositionUv
1134
1152
  );
1135
- uniforms.stepSize = this._stepSizeUv * this._stepSizeMultiplier;
1153
+ uniforms.stepSize = this._stepSizeMultiplier;
1136
1154
 
1137
1155
  // Render the primitive
1138
1156
  const command = frameState.passes.pick
@@ -1144,11 +1162,16 @@ VoxelPrimitive.prototype.update = function (frameState) {
1144
1162
  frameState.commandList.push(command);
1145
1163
  };
1146
1164
 
1165
+ const scratchExaggerationScale = new Cartesian3();
1166
+ const scratchExaggerationCenter = new Cartesian3();
1167
+ const scratchCartographicCenter = new Cartographic();
1168
+ const scratchExaggerationTranslation = new Cartesian3();
1169
+
1147
1170
  /**
1148
1171
  * Update the exaggerated bounds of a primitive to account for vertical exaggeration
1149
1172
  * Currently only applies to Ellipsoid shape type
1150
1173
  * @param {VoxelPrimitive} primitive
1151
- * @param {FrameState} [frameState]
1174
+ * @param {FrameState} frameState
1152
1175
  * @private
1153
1176
  */
1154
1177
  function updateVerticalExaggeration(primitive, frameState) {
@@ -1160,16 +1183,87 @@ function updateVerticalExaggeration(primitive, frameState) {
1160
1183
  primitive._maxBounds,
1161
1184
  primitive._exaggeratedMaxBounds
1162
1185
  );
1163
- if (defined(frameState) && primitive.shape === VoxelShapeType.ELLIPSOID) {
1186
+
1187
+ if (primitive.shape === VoxelShapeType.ELLIPSOID) {
1188
+ // Apply the exaggeration by stretching the height bounds
1164
1189
  const relativeHeight = frameState.verticalExaggerationRelativeHeight;
1165
1190
  const exaggeration = frameState.verticalExaggeration;
1166
1191
  primitive._exaggeratedMinBounds.z =
1167
1192
  (primitive._minBounds.z - relativeHeight) * exaggeration + relativeHeight;
1168
1193
  primitive._exaggeratedMaxBounds.z =
1169
1194
  (primitive._maxBounds.z - relativeHeight) * exaggeration + relativeHeight;
1195
+ } else if (primitive.shape === VoxelShapeType.BOX) {
1196
+ // Apply the exaggeration via the model matrix
1197
+ const exaggerationScale = Cartesian3.fromElements(
1198
+ 1.0,
1199
+ 1.0,
1200
+ frameState.verticalExaggeration,
1201
+ scratchExaggerationScale
1202
+ );
1203
+ primitive._exaggeratedModelMatrix = Matrix4.multiplyByScale(
1204
+ primitive._modelMatrix,
1205
+ exaggerationScale,
1206
+ primitive._exaggeratedModelMatrix
1207
+ );
1208
+ primitive._exaggeratedModelMatrix = Matrix4.multiplyByTranslation(
1209
+ primitive._exaggeratedModelMatrix,
1210
+ computeBoxExaggerationTranslation(primitive, frameState),
1211
+ primitive._exaggeratedModelMatrix
1212
+ );
1170
1213
  }
1171
1214
  }
1172
1215
 
1216
+ function computeBoxExaggerationTranslation(primitive, frameState) {
1217
+ // Compute translation based on box center, relative height, and exaggeration
1218
+ const {
1219
+ shapeTransform = Matrix4.IDENTITY,
1220
+ globalTransform = Matrix4.IDENTITY,
1221
+ } = primitive._provider;
1222
+
1223
+ // Find the Cartesian position of the center of the OBB
1224
+ const initialCenter = Matrix4.getTranslation(
1225
+ shapeTransform,
1226
+ scratchExaggerationCenter
1227
+ );
1228
+ const intermediateCenter = Matrix4.multiplyByPoint(
1229
+ primitive._modelMatrix,
1230
+ initialCenter,
1231
+ scratchExaggerationCenter
1232
+ );
1233
+ const transformedCenter = Matrix4.multiplyByPoint(
1234
+ globalTransform,
1235
+ intermediateCenter,
1236
+ scratchExaggerationCenter
1237
+ );
1238
+
1239
+ // Find the cartographic height
1240
+ const ellipsoid = Ellipsoid.WGS84;
1241
+ const centerCartographic = ellipsoid.cartesianToCartographic(
1242
+ transformedCenter,
1243
+ scratchCartographicCenter
1244
+ );
1245
+
1246
+ let centerHeight = 0.0;
1247
+ if (defined(centerCartographic)) {
1248
+ centerHeight = centerCartographic.height;
1249
+ }
1250
+
1251
+ // Find the shift that will put the center in the right position relative
1252
+ // to relativeHeight, after it is scaled by verticalExaggeration
1253
+ const exaggeratedHeight = VerticalExaggeration.getHeight(
1254
+ centerHeight,
1255
+ frameState.verticalExaggeration,
1256
+ frameState.verticalExaggerationRelativeHeight
1257
+ );
1258
+
1259
+ return Cartesian3.fromElements(
1260
+ 0.0,
1261
+ 0.0,
1262
+ (exaggeratedHeight - centerHeight) / frameState.verticalExaggeration,
1263
+ scratchExaggerationTranslation
1264
+ );
1265
+ }
1266
+
1173
1267
  /**
1174
1268
  * Initialize primitive properties that are derived from the voxel provider
1175
1269
  * @param {VoxelPrimitive} primitive
@@ -1254,7 +1348,7 @@ function checkTransformAndBounds(primitive, provider) {
1254
1348
  // Compound model matrix = global transform * model matrix * shape transform
1255
1349
  Matrix4.multiplyTransformation(
1256
1350
  globalTransform,
1257
- primitive._modelMatrix,
1351
+ primitive._exaggeratedModelMatrix,
1258
1352
  primitive._compoundModelMatrix
1259
1353
  );
1260
1354
  Matrix4.multiplyTransformation(
@@ -1345,8 +1439,6 @@ function updateShapeAndTransforms(primitive, shape, provider) {
1345
1439
  );
1346
1440
 
1347
1441
  // Set member variables when the shape is dirty
1348
- const dimensions = provider.dimensions;
1349
- primitive._stepSizeUv = shape.computeApproximateStepSize(dimensions);
1350
1442
  primitive._transformPositionWorldToUv = Matrix4.multiplyTransformation(
1351
1443
  transformPositionLocalToUv,
1352
1444
  transformPositionWorldToLocal,
@@ -3,6 +3,7 @@ import combine from "../Core/combine.js";
3
3
  import defined from "../Core/defined.js";
4
4
  import ShaderBuilder from "../Renderer/ShaderBuilder.js";
5
5
  import ShaderDestination from "../Renderer/ShaderDestination.js";
6
+ import VoxelUtils from "../Shaders/Voxels/VoxelUtils.js";
6
7
  import VoxelFS from "../Shaders/Voxels/VoxelFS.js";
7
8
  import VoxelVS from "../Shaders/Voxels/VoxelVS.js";
8
9
  import IntersectionUtils from "../Shaders/Voxels/IntersectionUtils.js";
@@ -89,6 +90,7 @@ function VoxelRenderResources(primitive) {
89
90
  customShader.fragmentShaderText,
90
91
  "#line 0",
91
92
  Octree,
93
+ VoxelUtils,
92
94
  IntersectionUtils,
93
95
  Megatexture,
94
96
  ]);
@@ -124,7 +126,6 @@ function VoxelRenderResources(primitive) {
124
126
 
125
127
  const shapeType = primitive._provider.shape;
126
128
  if (shapeType === "BOX") {
127
- shaderBuilder.addDefine("SHAPE_BOX", undefined, ShaderDestination.FRAGMENT);
128
129
  shaderBuilder.addFragmentLines([
129
130
  convertUvToBox,
130
131
  IntersectBox,
@@ -132,17 +133,22 @@ function VoxelRenderResources(primitive) {
132
133
  ]);
133
134
  } else if (shapeType === "CYLINDER") {
134
135
  shaderBuilder.addFragmentLines([
136
+ convertUvToCylinder,
135
137
  IntersectLongitude,
136
138
  IntersectCylinder,
137
139
  Intersection,
138
- convertUvToCylinder,
139
140
  ]);
140
141
  } else if (shapeType === "ELLIPSOID") {
142
+ shaderBuilder.addDefine(
143
+ "SHAPE_ELLIPSOID",
144
+ undefined,
145
+ ShaderDestination.FRAGMENT
146
+ );
141
147
  shaderBuilder.addFragmentLines([
148
+ convertUvToEllipsoid,
142
149
  IntersectLongitude,
143
150
  IntersectEllipsoid,
144
151
  Intersection,
145
- convertUvToEllipsoid,
146
152
  ]);
147
153
  }
148
154
 
@@ -130,16 +130,6 @@ VoxelShape.prototype.computeOrientedBoundingBoxForTile =
130
130
  VoxelShape.prototype.computeOrientedBoundingBoxForSample =
131
131
  DeveloperError.throwInstantiationError;
132
132
 
133
- /**
134
- * Computes an approximate step size for raymarching the root tile of a voxel grid.
135
- * The update function must be called before calling this function.
136
- *
137
- * @param {Cartesian3} voxelDimensions The voxel grid dimensions for a tile.
138
- * @returns {number} The step size.
139
- */
140
- VoxelShape.prototype.computeApproximateStepSize =
141
- DeveloperError.throwInstantiationError;
142
-
143
133
  /**
144
134
  * Defines the minimum bounds of the shape. The meaning can vary per-shape.
145
135
  *
@@ -153,6 +153,7 @@ function processVoxelProperties(renderResources, primitive) {
153
153
  shaderBuilder.addStructField(voxelStructId, "vec3", "viewDirWorld");
154
154
  shaderBuilder.addStructField(voxelStructId, "vec3", "surfaceNormal");
155
155
  shaderBuilder.addStructField(voxelStructId, "float", "travelDistance");
156
+ shaderBuilder.addStructField(voxelStructId, "int", "stepCount");
156
157
  shaderBuilder.addStructField(voxelStructId, "int", "tileIndex");
157
158
  shaderBuilder.addStructField(voxelStructId, "int", "sampleIndex");
158
159
 
@@ -64,6 +64,7 @@ import czm_cascadeColor from './Functions/cascadeColor.js'
64
64
  import czm_cascadeDistance from './Functions/cascadeDistance.js'
65
65
  import czm_cascadeMatrix from './Functions/cascadeMatrix.js'
66
66
  import czm_cascadeWeights from './Functions/cascadeWeights.js'
67
+ import czm_clipPolygons from './Functions/clipPolygons.js'
67
68
  import czm_columbusViewMorph from './Functions/columbusViewMorph.js'
68
69
  import czm_computeAtmosphereColor from './Functions/computeAtmosphereColor.js'
69
70
  import czm_computeGroundAtmosphereScattering from './Functions/computeGroundAtmosphereScattering.js'
@@ -127,6 +128,7 @@ import czm_transformPlane from './Functions/transformPlane.js'
127
128
  import czm_translateRelativeToEye from './Functions/translateRelativeToEye.js'
128
129
  import czm_translucentPhong from './Functions/translucentPhong.js'
129
130
  import czm_transpose from './Functions/transpose.js'
131
+ import czm_unpackClippingExtents from './Functions/unpackClippingExtents.js'
130
132
  import czm_unpackDepth from './Functions/unpackDepth.js'
131
133
  import czm_unpackFloat from './Functions/unpackFloat.js'
132
134
  import czm_unpackUint from './Functions/unpackUint.js'
@@ -203,6 +205,7 @@ export default {
203
205
  czm_cascadeDistance : czm_cascadeDistance,
204
206
  czm_cascadeMatrix : czm_cascadeMatrix,
205
207
  czm_cascadeWeights : czm_cascadeWeights,
208
+ czm_clipPolygons : czm_clipPolygons,
206
209
  czm_columbusViewMorph : czm_columbusViewMorph,
207
210
  czm_computeAtmosphereColor : czm_computeAtmosphereColor,
208
211
  czm_computeGroundAtmosphereScattering : czm_computeGroundAtmosphereScattering,
@@ -266,6 +269,7 @@ export default {
266
269
  czm_translateRelativeToEye : czm_translateRelativeToEye,
267
270
  czm_translucentPhong : czm_translucentPhong,
268
271
  czm_transpose : czm_transpose,
272
+ czm_unpackClippingExtents : czm_unpackClippingExtents,
269
273
  czm_unpackDepth : czm_unpackDepth,
270
274
  czm_unpackFloat : czm_unpackFloat,
271
275
  czm_unpackUint : czm_unpackUint,
@@ -0,0 +1,37 @@
1
+ float getSignedDistance(vec2 uv, highp sampler2D clippingDistance) {
2
+ float signedDistance = texture(clippingDistance, uv).r;
3
+ return (signedDistance - 0.5) * 2.0;
4
+ }
5
+
6
+ void czm_clipPolygons(highp sampler2D clippingDistance, int extentsLength, vec2 clippingPosition, int regionIndex) {
7
+ // Position is completely outside of polygons bounds
8
+ vec2 rectUv = clippingPosition;
9
+ if (regionIndex < 0 || rectUv.x <= 0.0 || rectUv.y <= 0.0 || rectUv.x >= 1.0 || rectUv.y >= 1.0) {
10
+ #ifdef CLIPPING_INVERSE
11
+ discard;
12
+ #endif
13
+ return;
14
+ }
15
+
16
+ vec2 clippingDistanceTextureDimensions = vec2(textureSize(clippingDistance, 0));
17
+ vec2 sampleOffset = max(1.0 / clippingDistanceTextureDimensions, vec2(0.005));
18
+ float dimension = float(extentsLength);
19
+ if (extentsLength > 2) {
20
+ dimension = ceil(log2(float(extentsLength)));
21
+ }
22
+
23
+ vec2 textureOffset = vec2(mod(float(regionIndex), dimension), floor(float(regionIndex) / dimension)) / dimension;
24
+ vec2 uv = textureOffset + rectUv / dimension;
25
+
26
+ float signedDistance = getSignedDistance(uv, clippingDistance);
27
+
28
+ #ifdef CLIPPING_INVERSE
29
+ if (signedDistance > 0.0) {
30
+ discard;
31
+ }
32
+ #else
33
+ if (signedDistance < 0.0) {
34
+ discard;
35
+ }
36
+ #endif
37
+ }
@@ -0,0 +1,39 @@
1
+ //This file is automatically rebuilt by the Cesium build process.
2
+ export default "float getSignedDistance(vec2 uv, highp sampler2D clippingDistance) {\n\
3
+ float signedDistance = texture(clippingDistance, uv).r;\n\
4
+ return (signedDistance - 0.5) * 2.0;\n\
5
+ }\n\
6
+ \n\
7
+ void czm_clipPolygons(highp sampler2D clippingDistance, int extentsLength, vec2 clippingPosition, int regionIndex) {\n\
8
+ // Position is completely outside of polygons bounds\n\
9
+ vec2 rectUv = clippingPosition;\n\
10
+ if (regionIndex < 0 || rectUv.x <= 0.0 || rectUv.y <= 0.0 || rectUv.x >= 1.0 || rectUv.y >= 1.0) {\n\
11
+ #ifdef CLIPPING_INVERSE \n\
12
+ discard;\n\
13
+ #endif\n\
14
+ return;\n\
15
+ }\n\
16
+ \n\
17
+ vec2 clippingDistanceTextureDimensions = vec2(textureSize(clippingDistance, 0));\n\
18
+ vec2 sampleOffset = max(1.0 / clippingDistanceTextureDimensions, vec2(0.005));\n\
19
+ float dimension = float(extentsLength);\n\
20
+ if (extentsLength > 2) {\n\
21
+ dimension = ceil(log2(float(extentsLength)));\n\
22
+ }\n\
23
+ \n\
24
+ vec2 textureOffset = vec2(mod(float(regionIndex), dimension), floor(float(regionIndex) / dimension)) / dimension;\n\
25
+ vec2 uv = textureOffset + rectUv / dimension;\n\
26
+ \n\
27
+ float signedDistance = getSignedDistance(uv, clippingDistance);\n\
28
+ \n\
29
+ #ifdef CLIPPING_INVERSE\n\
30
+ if (signedDistance > 0.0) {\n\
31
+ discard;\n\
32
+ }\n\
33
+ #else\n\
34
+ if (signedDistance < 0.0) {\n\
35
+ discard;\n\
36
+ }\n\
37
+ #endif\n\
38
+ }\n\
39
+ ";
@@ -0,0 +1,14 @@
1
+ vec2 getLookupUv(vec2 dimensions, int i) {
2
+ int pixY = i / int(dimensions.x);
3
+ int pixX = i - (pixY * int(dimensions.x));
4
+ float pixelWidth = 1.0 / dimensions.x;
5
+ float pixelHeight = 1.0 / dimensions.y;
6
+ float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel
7
+ float v = (float(pixY) + 0.5) * pixelHeight;
8
+ return vec2(u, v);
9
+ }
10
+
11
+ vec4 czm_unpackClippingExtents(highp sampler2D extentsTexture, int index) {
12
+ vec2 textureDimensions = vec2(textureSize(extentsTexture, 0));
13
+ return texture(extentsTexture, getLookupUv(textureDimensions, index));
14
+ }
@@ -0,0 +1,15 @@
1
+ //This file is automatically rebuilt by the Cesium build process.
2
+ export default "vec2 getLookupUv(vec2 dimensions, int i) {\n\
3
+ int pixY = i / int(dimensions.x);\n\
4
+ int pixX = i - (pixY * int(dimensions.x));\n\
5
+ float pixelWidth = 1.0 / dimensions.x;\n\
6
+ float pixelHeight = 1.0 / dimensions.y;\n\
7
+ float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel\n\
8
+ float v = (float(pixY) + 0.5) * pixelHeight;\n\
9
+ return vec2(u, v);\n\
10
+ }\n\
11
+ \n\
12
+ vec4 czm_unpackClippingExtents(highp sampler2D extentsTexture, int index) {\n\
13
+ vec2 textureDimensions = vec2(textureSize(extentsTexture, 0));\n\
14
+ return texture(extentsTexture, getLookupUv(textureDimensions, index));\n\
15
+ }";
@@ -77,6 +77,12 @@ uniform mat4 u_clippingPlanesMatrix;
77
77
  uniform vec4 u_clippingPlanesEdgeStyle;
78
78
  #endif
79
79
 
80
+ #ifdef ENABLE_CLIPPING_POLYGONS
81
+ uniform highp sampler2D u_clippingDistance;
82
+ in vec2 v_clippingPosition;
83
+ flat in int v_regionIndex;
84
+ #endif
85
+
80
86
  #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING))
81
87
  uniform float u_minimumBrightness;
82
88
  #endif
@@ -413,6 +419,12 @@ void main()
413
419
  }
414
420
  #endif
415
421
 
422
+ #ifdef ENABLE_CLIPPING_POLYGONS
423
+ vec2 clippingPosition = v_clippingPosition;
424
+ int regionIndex = v_regionIndex;
425
+ clipPolygons(u_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex);
426
+ #endif
427
+
416
428
  #ifdef HIGHLIGHT_FILL_TILE
417
429
  finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a);
418
430
  #endif
@@ -78,6 +78,12 @@ uniform mat4 u_clippingPlanesMatrix;\n\
78
78
  uniform vec4 u_clippingPlanesEdgeStyle;\n\
79
79
  #endif\n\
80
80
  \n\
81
+ #ifdef ENABLE_CLIPPING_POLYGONS\n\
82
+ uniform highp sampler2D u_clippingDistance;\n\
83
+ in vec2 v_clippingPosition;\n\
84
+ flat in int v_regionIndex;\n\
85
+ #endif\n\
86
+ \n\
81
87
  #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING))\n\
82
88
  uniform float u_minimumBrightness;\n\
83
89
  #endif\n\
@@ -414,6 +420,12 @@ void main()\n\
414
420
  }\n\
415
421
  #endif\n\
416
422
  \n\
423
+ #ifdef ENABLE_CLIPPING_POLYGONS\n\
424
+ vec2 clippingPosition = v_clippingPosition;\n\
425
+ int regionIndex = v_regionIndex;\n\
426
+ clipPolygons(u_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); \n\
427
+ #endif\n\
428
+ \n\
417
429
  #ifdef HIGHLIGHT_FILL_TILE\n\
418
430
  finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a);\n\
419
431
  #endif\n\
@@ -46,6 +46,12 @@ out vec3 v_atmosphereMieColor;
46
46
  out float v_atmosphereOpacity;
47
47
  #endif
48
48
 
49
+ #ifdef ENABLE_CLIPPING_POLYGONS
50
+ uniform highp sampler2D u_clippingExtents;
51
+ out vec2 v_clippingPosition;
52
+ flat out int v_regionIndex;
53
+ #endif
54
+
49
55
  // These functions are generated at runtime.
50
56
  vec4 getPosition(vec3 position, float height, vec2 textureCoordinates);
51
57
  float get2DYPositionFraction(vec2 textureCoordinates);
@@ -207,6 +213,32 @@ void main()
207
213
  v_normalEC = czm_normal3D * v_normalMC;
208
214
  #endif
209
215
 
216
+ #ifdef ENABLE_CLIPPING_POLYGONS
217
+ vec2 sphericalLatLong = czm_approximateSphericalCoordinates(position3DWC);
218
+ sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi);
219
+
220
+ vec2 minDistance = vec2(czm_infinity);
221
+ v_clippingPosition = vec2(czm_infinity);
222
+ v_regionIndex = -1;
223
+
224
+ for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) {
225
+ vec4 extents = unpackClippingExtents(u_clippingExtents, regionIndex);
226
+ vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz;
227
+
228
+ vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0));
229
+ vec2 distance = abs(rectUv - clamped) * extents.wz;
230
+
231
+ float threshold = 0.01;
232
+ if (minDistance.x > distance.x || minDistance.y > distance.y) {
233
+ minDistance = distance;
234
+ v_clippingPosition = rectUv;
235
+ if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) {
236
+ v_regionIndex = regionIndex;
237
+ }
238
+ }
239
+ }
240
+ #endif
241
+
210
242
  #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE))
211
243
 
212
244
  bool dynamicLighting = false;
@@ -47,6 +47,12 @@ out vec3 v_atmosphereMieColor;\n\
47
47
  out float v_atmosphereOpacity;\n\
48
48
  #endif\n\
49
49
  \n\
50
+ #ifdef ENABLE_CLIPPING_POLYGONS\n\
51
+ uniform highp sampler2D u_clippingExtents;\n\
52
+ out vec2 v_clippingPosition;\n\
53
+ flat out int v_regionIndex;\n\
54
+ #endif\n\
55
+ \n\
50
56
  // These functions are generated at runtime.\n\
51
57
  vec4 getPosition(vec3 position, float height, vec2 textureCoordinates);\n\
52
58
  float get2DYPositionFraction(vec2 textureCoordinates);\n\
@@ -208,6 +214,32 @@ void main()\n\
208
214
  v_normalEC = czm_normal3D * v_normalMC;\n\
209
215
  #endif\n\
210
216
  \n\
217
+ #ifdef ENABLE_CLIPPING_POLYGONS\n\
218
+ vec2 sphericalLatLong = czm_approximateSphericalCoordinates(position3DWC);\n\
219
+ sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi);\n\
220
+ \n\
221
+ vec2 minDistance = vec2(czm_infinity);\n\
222
+ v_clippingPosition = vec2(czm_infinity);\n\
223
+ v_regionIndex = -1;\n\
224
+ \n\
225
+ for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) {\n\
226
+ vec4 extents = unpackClippingExtents(u_clippingExtents, regionIndex);\n\
227
+ vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz;\n\
228
+ \n\
229
+ vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0));\n\
230
+ vec2 distance = abs(rectUv - clamped) * extents.wz;\n\
231
+ \n\
232
+ float threshold = 0.01;\n\
233
+ if (minDistance.x > distance.x || minDistance.y > distance.y) {\n\
234
+ minDistance = distance;\n\
235
+ v_clippingPosition = rectUv;\n\
236
+ if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) {\n\
237
+ v_regionIndex = regionIndex;\n\
238
+ }\n\
239
+ }\n\
240
+ }\n\
241
+ #endif\n\
242
+ \n\
211
243
  #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE))\n\
212
244
  \n\
213
245
  bool dynamicLighting = false;\n\
@@ -16,7 +16,7 @@ vec4 geometryStage(inout ProcessedAttributes attributes, mat4 modelView, mat3 no
16
16
  #endif
17
17
 
18
18
  // Sometimes the custom shader and/or style needs this
19
- #if defined(COMPUTE_POSITION_WC_CUSTOM_SHADER) || defined(COMPUTE_POSITION_WC_STYLE) || defined(COMPUTE_POSITION_WC_ATMOSPHERE)
19
+ #if defined(COMPUTE_POSITION_WC_CUSTOM_SHADER) || defined(COMPUTE_POSITION_WC_STYLE) || defined(COMPUTE_POSITION_WC_ATMOSPHERE) || defined(ENABLE_CLIPPING_POLYGONS)
20
20
  // Note that this is a 32-bit position which may result in jitter on small
21
21
  // scales.
22
22
  v_positionWC = (czm_model * vec4(positionMC, 1.0)).xyz;
@@ -17,7 +17,7 @@ export default "vec4 geometryStage(inout ProcessedAttributes attributes, mat4 mo
17
17
  #endif\n\
18
18
  \n\
19
19
  // Sometimes the custom shader and/or style needs this\n\
20
- #if defined(COMPUTE_POSITION_WC_CUSTOM_SHADER) || defined(COMPUTE_POSITION_WC_STYLE) || defined(COMPUTE_POSITION_WC_ATMOSPHERE)\n\
20
+ #if defined(COMPUTE_POSITION_WC_CUSTOM_SHADER) || defined(COMPUTE_POSITION_WC_STYLE) || defined(COMPUTE_POSITION_WC_ATMOSPHERE) || defined(ENABLE_CLIPPING_POLYGONS)\n\
21
21
  // Note that this is a 32-bit position which may result in jitter on small\n\
22
22
  // scales.\n\
23
23
  v_positionWC = (czm_model * vec4(positionMC, 1.0)).xyz;\n\
@@ -0,0 +1,6 @@
1
+ void modelClippingPolygonsStage()
2
+ {
3
+ vec2 clippingPosition = v_clippingPosition;
4
+ int regionIndex = v_regionIndex;
5
+ czm_clipPolygons(model_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex);
6
+ }
@@ -0,0 +1,8 @@
1
+ //This file is automatically rebuilt by the Cesium build process.
2
+ export default "void modelClippingPolygonsStage()\n\
3
+ {\n\
4
+ vec2 clippingPosition = v_clippingPosition;\n\
5
+ int regionIndex = v_regionIndex;\n\
6
+ czm_clipPolygons(model_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex);\n\
7
+ }\n\
8
+ ";
@@ -0,0 +1,27 @@
1
+ void modelClippingPolygonsStage(ProcessedAttributes attributes)
2
+ {
3
+ vec2 sphericalLatLong = czm_approximateSphericalCoordinates(v_positionWC);
4
+ sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi);
5
+
6
+ vec2 minDistance = vec2(czm_infinity);
7
+ v_regionIndex = -1;
8
+ v_clippingPosition = vec2(czm_infinity);
9
+
10
+ for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) {
11
+ vec4 extents = czm_unpackClippingExtents(model_clippingExtents, regionIndex);
12
+ vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz;
13
+
14
+ vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0));
15
+ vec2 distance = abs(rectUv - clamped) * extents.wz;
16
+
17
+ if (minDistance.x > distance.x || minDistance.y > distance.y) {
18
+ minDistance = distance;
19
+ v_clippingPosition = rectUv;
20
+ }
21
+
22
+ float threshold = 0.01;
23
+ if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) {
24
+ v_regionIndex = regionIndex;
25
+ }
26
+ }
27
+ }
@@ -0,0 +1,29 @@
1
+ //This file is automatically rebuilt by the Cesium build process.
2
+ export default "void modelClippingPolygonsStage(ProcessedAttributes attributes)\n\
3
+ {\n\
4
+ vec2 sphericalLatLong = czm_approximateSphericalCoordinates(v_positionWC);\n\
5
+ sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi);\n\
6
+ \n\
7
+ vec2 minDistance = vec2(czm_infinity);\n\
8
+ v_regionIndex = -1;\n\
9
+ v_clippingPosition = vec2(czm_infinity);\n\
10
+ \n\
11
+ for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) {\n\
12
+ vec4 extents = czm_unpackClippingExtents(model_clippingExtents, regionIndex);\n\
13
+ vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz;\n\
14
+ \n\
15
+ vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0));\n\
16
+ vec2 distance = abs(rectUv - clamped) * extents.wz;\n\
17
+ \n\
18
+ if (minDistance.x > distance.x || minDistance.y > distance.y) {\n\
19
+ minDistance = distance;\n\
20
+ v_clippingPosition = rectUv;\n\
21
+ }\n\
22
+ \n\
23
+ float threshold = 0.01;\n\
24
+ if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) {\n\
25
+ v_regionIndex = regionIndex;\n\
26
+ }\n\
27
+ }\n\
28
+ }\n\
29
+ ";