@cesium/engine 8.0.0 → 9.0.0

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Files changed (156) hide show
  1. package/Build/ThirdParty/Workers/z-worker-pako.js +1 -5
  2. package/Build/Workers/{chunk-UEXTBDBE.js → chunk-24YTYWNB.js} +10 -10
  3. package/Build/Workers/{chunk-2A75IWRS.js → chunk-2632RVPI.js} +7 -7
  4. package/Build/Workers/{chunk-TTUZP4BO.js → chunk-2KACWKS4.js} +4 -4
  5. package/Build/Workers/{chunk-YJEBABKH.js → chunk-2XPLH3JY.js} +7 -7
  6. package/Build/Workers/{chunk-7TC63SJW.js → chunk-2ZBL3MVO.js} +8 -8
  7. package/Build/Workers/{chunk-GRC2ZTAF.js → chunk-3NCVAGDA.js} +14 -14
  8. package/Build/Workers/{chunk-PGSJK77E.js → chunk-5R6VWLMH.js} +6 -6
  9. package/Build/Workers/{chunk-BROJAZRZ.js → chunk-5TIV3L26.js} +13 -13
  10. package/Build/Workers/{chunk-MDWEGWPA.js → chunk-6WF3KIF5.js} +10 -10
  11. package/Build/Workers/{chunk-BIKA3NRA.js → chunk-73FKKY52.js} +5 -5
  12. package/Build/Workers/{chunk-FJKNFAKQ.js → chunk-7COR472O.js} +10 -10
  13. package/Build/Workers/{chunk-OGXZVPPM.js → chunk-ADOVHYWO.js} +5 -5
  14. package/Build/Workers/{chunk-HU6N6EXB.js → chunk-BCU2LH5T.js} +12 -11
  15. package/Build/Workers/{chunk-I46ZRR5W.js → chunk-C3XBUYBO.js} +17 -17
  16. package/Build/Workers/{chunk-EHWHNOEX.js → chunk-C6OI26DR.js} +1 -1
  17. package/Build/Workers/{chunk-EERJKOAF.js → chunk-CO35JNNE.js} +4 -4
  18. package/Build/Workers/{chunk-SH5USDPI.js → chunk-DGDUKCJJ.js} +6 -6
  19. package/Build/Workers/{chunk-2UPKWTMJ.js → chunk-DPUSFA7S.js} +6 -6
  20. package/Build/Workers/{chunk-Z3TIFFGF.js → chunk-E6WXPSJS.js} +7 -7
  21. package/Build/Workers/{chunk-4H7PY4U5.js → chunk-EOXYZ34O.js} +2 -2
  22. package/Build/Workers/{chunk-FZRIVR7Y.js → chunk-EPKE7GE3.js} +5 -5
  23. package/Build/Workers/{chunk-VOXYEYJT.js → chunk-GFA4SMXV.js} +11 -11
  24. package/Build/Workers/{chunk-F3YA3Y2Z.js → chunk-GXUXEOE2.js} +1 -1
  25. package/Build/Workers/{chunk-X4356LRH.js → chunk-HBQPB6IH.js} +12 -12
  26. package/Build/Workers/{chunk-SOWMRMWA.js → chunk-I37B3MZ2.js} +1 -1
  27. package/Build/Workers/{chunk-2FRVPMCS.js → chunk-L4BW3RUA.js} +7 -7
  28. package/Build/Workers/{chunk-34FXV7D7.js → chunk-LAQP3SCC.js} +2 -2
  29. package/Build/Workers/{chunk-FNIRWHJB.js → chunk-LQJ5FFFR.js} +10 -10
  30. package/Build/Workers/{chunk-Y2ME2IJV.js → chunk-M2AYBTNH.js} +13 -13
  31. package/Build/Workers/{chunk-DDUQAJ4P.js → chunk-MWV7IZK4.js} +7 -7
  32. package/Build/Workers/{chunk-STW2DGFI.js → chunk-N4KXMWQU.js} +2 -2
  33. package/Build/Workers/{chunk-Y5UQJLYE.js → chunk-NP2GYYE5.js} +6 -6
  34. package/Build/Workers/{chunk-PPH7OFP3.js → chunk-NZWNZA6S.js} +5 -5
  35. package/Build/Workers/{chunk-EG6PTBY2.js → chunk-P2YAAMT2.js} +15 -15
  36. package/Build/Workers/{chunk-LPR3YNP2.js → chunk-P4XKB3QZ.js} +5 -5
  37. package/Build/Workers/{chunk-4DO5W5XZ.js → chunk-PXB7T27O.js} +6 -6
  38. package/Build/Workers/{chunk-5QULIR53.js → chunk-QCQUZGXI.js} +4 -4
  39. package/Build/Workers/{chunk-7ZFGPDJA.js → chunk-QKBGRKKG.js} +4 -4
  40. package/Build/Workers/{chunk-3VAZEH7M.js → chunk-RMOEYCZW.js} +2 -2
  41. package/Build/Workers/{chunk-GATZHF3K.js → chunk-RSJXEO2A.js} +2 -2
  42. package/Build/Workers/{chunk-M7ERACJJ.js → chunk-RV7ZOSS6.js} +13 -13
  43. package/Build/Workers/{chunk-JURN7NPV.js → chunk-SE4PXOEA.js} +17 -17
  44. package/Build/Workers/{chunk-XGI5BXZY.js → chunk-SS4ESNE3.js} +2 -2
  45. package/Build/Workers/{chunk-G43QFN4Q.js → chunk-TJBU6GML.js} +6 -6
  46. package/Build/Workers/{chunk-BBWDMCVU.js → chunk-TZORKRNK.js} +1 -1
  47. package/Build/Workers/{chunk-23UFSGND.js → chunk-VR5RBW52.js} +7 -7
  48. package/Build/Workers/{chunk-A5DWLWCY.js → chunk-WHUSTDIB.js} +10 -10
  49. package/Build/Workers/{chunk-T3XIFPYR.js → chunk-X2F6BEPY.js} +13 -13
  50. package/Build/Workers/{chunk-BG4UCVXN.js → chunk-X6XOMPWL.js} +3 -3
  51. package/Build/Workers/{chunk-YWTJ2B4B.js → chunk-YDVSBWEO.js} +1 -1
  52. package/Build/Workers/{chunk-2FWRMUTY.js → chunk-YV4H2Y7M.js} +4 -4
  53. package/Build/Workers/{chunk-ZT7KWISZ.js → chunk-Z7FQLK6N.js} +4 -4
  54. package/Build/Workers/{chunk-F4HFJMGM.js → chunk-ZNVSKMQ2.js} +6 -6
  55. package/Build/Workers/{chunk-KKCR2YOP.js → chunk-ZYPTP7GS.js} +11 -11
  56. package/Build/Workers/combineGeometry.js +24 -24
  57. package/Build/Workers/createBoxGeometry.js +18 -18
  58. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  59. package/Build/Workers/createCircleGeometry.js +26 -26
  60. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  61. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  62. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  63. package/Build/Workers/createCorridorGeometry.js +29 -29
  64. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  65. package/Build/Workers/createCylinderGeometry.js +20 -20
  66. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  67. package/Build/Workers/createEllipseGeometry.js +26 -26
  68. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  69. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  70. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  71. package/Build/Workers/createFrustumGeometry.js +18 -18
  72. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  73. package/Build/Workers/createGeometry.js +25 -25
  74. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  75. package/Build/Workers/createPlaneGeometry.js +16 -16
  76. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  77. package/Build/Workers/createPolygonGeometry.js +33 -33
  78. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  79. package/Build/Workers/createPolylineGeometry.js +25 -25
  80. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  81. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  82. package/Build/Workers/createRectangleGeometry.js +27 -27
  83. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  84. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  85. package/Build/Workers/createSphereGeometry.js +19 -19
  86. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  87. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  88. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  89. package/Build/Workers/createVectorTileGeometries.js +24 -24
  90. package/Build/Workers/createVectorTilePoints.js +12 -12
  91. package/Build/Workers/createVectorTilePolygons.js +22 -22
  92. package/Build/Workers/createVectorTilePolylines.js +14 -14
  93. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  94. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  95. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +19 -19
  96. package/Build/Workers/createWallGeometry.js +24 -24
  97. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  98. package/Build/Workers/decodeDraco.js +11 -11
  99. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  100. package/Build/Workers/decodeI3S.js +11 -11
  101. package/Build/Workers/transcodeKTX2.js +7 -7
  102. package/Build/Workers/transferTypedArrayTest.js +1 -1
  103. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  104. package/Source/Core/Check.d.ts +127 -0
  105. package/Source/Core/Check.js +0 -1
  106. package/Source/Core/Geometry.js +1 -1
  107. package/Source/Core/Ion.js +1 -1
  108. package/Source/Core/PolygonGeometry.js +1 -1
  109. package/Source/Core/VerticalExaggeration.js +2 -1
  110. package/Source/Scene/ArcGisMapService.js +1 -1
  111. package/Source/Scene/Billboard.js +32 -0
  112. package/Source/Scene/BillboardCollection.js +1 -1
  113. package/Source/Scene/BingMapsImageryProvider.js +4 -0
  114. package/Source/Scene/Cesium3DTilesVoxelProvider.js +2 -9
  115. package/Source/Scene/Cesium3DTileset.js +4 -39
  116. package/Source/Scene/Globe.js +0 -67
  117. package/Source/Scene/Label.js +33 -0
  118. package/Source/Scene/LabelCollection.js +2 -1
  119. package/Source/Scene/Primitive.js +0 -3
  120. package/Source/Scene/SensorVolumePortionToDisplay.js +1 -1
  121. package/Source/Scene/VoxelBoxShape.js +0 -15
  122. package/Source/Scene/VoxelCylinderShape.js +14 -131
  123. package/Source/Scene/VoxelEllipsoidShape.js +136 -227
  124. package/Source/Scene/VoxelPrimitive.js +106 -14
  125. package/Source/Scene/VoxelRenderResources.js +9 -3
  126. package/Source/Scene/VoxelShape.js +0 -10
  127. package/Source/Scene/processVoxelProperties.js +1 -0
  128. package/Source/Shaders/Voxels/IntersectBox.glsl +21 -47
  129. package/Source/Shaders/Voxels/IntersectBox.js +21 -47
  130. package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +1 -1
  131. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +1 -1
  132. package/Source/Shaders/Voxels/IntersectCylinder.glsl +66 -96
  133. package/Source/Shaders/Voxels/IntersectCylinder.js +66 -96
  134. package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +226 -154
  135. package/Source/Shaders/Voxels/IntersectEllipsoid.js +226 -154
  136. package/Source/Shaders/Voxels/IntersectionUtils.glsl +33 -11
  137. package/Source/Shaders/Voxels/IntersectionUtils.js +33 -11
  138. package/Source/Shaders/Voxels/Megatexture.glsl +1 -2
  139. package/Source/Shaders/Voxels/Megatexture.js +1 -2
  140. package/Source/Shaders/Voxels/Octree.glsl +14 -9
  141. package/Source/Shaders/Voxels/Octree.js +14 -9
  142. package/Source/Shaders/Voxels/VoxelFS.glsl +93 -43
  143. package/Source/Shaders/Voxels/VoxelFS.js +93 -43
  144. package/Source/Shaders/Voxels/VoxelUtils.glsl +31 -0
  145. package/Source/Shaders/Voxels/VoxelUtils.js +33 -0
  146. package/Source/Shaders/Voxels/convertUvToBox.glsl +24 -3
  147. package/Source/Shaders/Voxels/convertUvToBox.js +24 -4
  148. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +50 -8
  149. package/Source/Shaders/Voxels/convertUvToCylinder.js +50 -8
  150. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +82 -53
  151. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +82 -53
  152. package/Source/ThirdParty/Workers/z-worker-pako.js +1 -1
  153. package/Source/Workers/createGeometry.js +1 -1
  154. package/index.d.ts +251 -34
  155. package/index.js +77 -76
  156. package/package.json +2 -2
@@ -96,9 +96,8 @@ function VoxelCylinderShape() {
96
96
  * @readonly
97
97
  */
98
98
  this.shaderUniforms = {
99
- cylinderUvToRenderBoundsScale: new Cartesian3(),
100
- cylinderUvToRenderBoundsTranslate: new Cartesian3(),
101
- cylinderUvToRenderRadiusMin: 0.0,
99
+ cylinderRenderHeightMinMax: new Cartesian2(),
100
+ cylinderRenderRadiusMinMax: new Cartesian2(),
102
101
  cylinderRenderAngleMinMax: new Cartesian2(),
103
102
  cylinderUvToShapeUvRadius: new Cartesian2(),
104
103
  cylinderUvToShapeUvHeight: new Cartesian2(),
@@ -113,10 +112,7 @@ function VoxelCylinderShape() {
113
112
  */
114
113
  this.shaderDefines = {
115
114
  CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN: undefined,
116
- CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX: undefined,
117
115
  CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT: undefined,
118
- CYLINDER_HAS_RENDER_BOUNDS_HEIGHT: undefined,
119
- CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT: undefined,
120
116
  CYLINDER_HAS_RENDER_BOUNDS_ANGLE: undefined,
121
117
  CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO: undefined,
122
118
  CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF: undefined,
@@ -143,17 +139,6 @@ function VoxelCylinderShape() {
143
139
  }
144
140
 
145
141
  const scratchScale = new Cartesian3();
146
- const scratchBoundsTranslation = new Cartesian3();
147
- const scratchBoundsScale = new Cartesian3();
148
- const scratchBoundsScaleMatrix = new Matrix3();
149
- const scratchTransformLocalToBounds = new Matrix4();
150
- const scratchTransformUvToBounds = new Matrix4();
151
-
152
- const transformUvToLocal = Matrix4.fromRotationTranslation(
153
- Matrix3.fromUniformScale(2.0, new Matrix3()),
154
- new Cartesian3(-1.0, -1.0, -1.0),
155
- new Matrix4()
156
- );
157
142
 
158
143
  /**
159
144
  * Update the shape's state.
@@ -339,11 +324,7 @@ VoxelCylinderShape.prototype.update = function (
339
324
  epsilonAngleDiscontinuity
340
325
  );
341
326
 
342
- const renderIsDefaultMaxRadius = renderMaxRadius === defaultMaxRadius;
343
327
  const renderIsDefaultMinRadius = renderMinRadius === defaultMinRadius;
344
- const renderIsDefaultHeight =
345
- renderMinHeight === defaultMinHeight &&
346
- renderMaxHeight === defaultMaxHeight;
347
328
  const renderIsAngleReversed = renderMaxAngle < renderMinAngle;
348
329
  const renderAngleRange =
349
330
  renderMaxAngle - renderMinAngle + renderIsAngleReversed * defaultAngleRange;
@@ -376,22 +357,16 @@ VoxelCylinderShape.prototype.update = function (
376
357
  shaderDefines["CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN"] = true;
377
358
  shaderDefines["CYLINDER_INTERSECTION_INDEX_RADIUS_MIN"] = intersectionCount;
378
359
  intersectionCount += 1;
379
-
380
- shaderUniforms.cylinderUvToRenderRadiusMin =
381
- renderMaxRadius / renderMinRadius;
382
- }
383
- if (!renderIsDefaultMaxRadius) {
384
- shaderDefines["CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MAX"] = true;
385
360
  }
361
+ shaderUniforms.cylinderRenderRadiusMinMax = Cartesian2.fromElements(
362
+ renderMinRadius,
363
+ renderMaxRadius,
364
+ shaderUniforms.cylinderRenderRadiusMinMax
365
+ );
366
+
386
367
  if (renderMinRadius === renderMaxRadius) {
387
368
  shaderDefines["CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT"] = true;
388
369
  }
389
- if (!renderIsDefaultHeight) {
390
- shaderDefines["CYLINDER_HAS_RENDER_BOUNDS_HEIGHT"] = true;
391
- }
392
- if (renderMinHeight === renderMaxHeight) {
393
- shaderDefines["CYLINDER_HAS_RENDER_BOUNDS_HEIGHT_FLAT"] = true;
394
- }
395
370
  if (!shapeIsDefaultRadius) {
396
371
  shaderDefines["CYLINDER_HAS_SHAPE_BOUNDS_RADIUS"] = true;
397
372
 
@@ -442,42 +417,11 @@ VoxelCylinderShape.prototype.update = function (
442
417
  shaderUniforms.cylinderUvToShapeUvHeight
443
418
  );
444
419
  }
445
-
446
- if (!renderIsDefaultMaxRadius || !renderIsDefaultHeight) {
447
- const heightScale = 0.5 * (renderMaxHeight - renderMinHeight);
448
- const scaleLocalToBounds = Cartesian3.fromElements(
449
- 1.0 / renderMaxRadius,
450
- 1.0 / renderMaxRadius,
451
- 1.0 / (heightScale === 0.0 ? 1.0 : heightScale),
452
- scratchBoundsScale
453
- );
454
- // -inverse(scale) * translation // affine inverse
455
- // -inverse(scale) * 0.5 * (minHeight + maxHeight)
456
- const translateLocalToBounds = Cartesian3.fromElements(
457
- 0.0,
458
- 0.0,
459
- -scaleLocalToBounds.z * 0.5 * (renderMinHeight + renderMaxHeight),
460
- scratchBoundsTranslation
461
- );
462
- const transformLocalToBounds = Matrix4.fromRotationTranslation(
463
- Matrix3.fromScale(scaleLocalToBounds, scratchBoundsScaleMatrix),
464
- translateLocalToBounds,
465
- scratchTransformLocalToBounds
466
- );
467
- const transformUvToBounds = Matrix4.multiplyTransformation(
468
- transformLocalToBounds,
469
- transformUvToLocal,
470
- scratchTransformUvToBounds
471
- );
472
- shaderUniforms.cylinderUvToRenderBoundsScale = Matrix4.getScale(
473
- transformUvToBounds,
474
- shaderUniforms.cylinderUvToRenderBoundsScale
475
- );
476
- shaderUniforms.cylinderUvToRenderBoundsTranslate = Matrix4.getTranslation(
477
- transformUvToBounds,
478
- shaderUniforms.cylinderUvToRenderBoundsTranslate
479
- );
480
- }
420
+ shaderUniforms.cylinderRenderHeightMinMax = Cartesian2.fromElements(
421
+ renderMinHeight,
422
+ renderMaxHeight,
423
+ shaderUniforms.cylinderRenderHeightMinMax
424
+ );
481
425
 
482
426
  if (shapeIsAngleReversed) {
483
427
  shaderDefines["CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED"] = true;
@@ -501,7 +445,7 @@ VoxelCylinderShape.prototype.update = function (
501
445
  shaderUniforms.cylinderRenderAngleMinMax = Cartesian2.fromElements(
502
446
  renderMinAngle,
503
447
  renderMaxAngle,
504
- shaderUniforms.cylinderAngleMinMax
448
+ shaderUniforms.cylinderRenderAngleMinMax
505
449
  );
506
450
  }
507
451
 
@@ -716,67 +660,6 @@ VoxelCylinderShape.prototype.computeOrientedBoundingBoxForSample = function (
716
660
  );
717
661
  };
718
662
 
719
- const scratchOrientedBoundingBox = new OrientedBoundingBox();
720
- const scratchVoxelScale = new Cartesian3();
721
- const scratchRootScale = new Cartesian3();
722
- const scratchScaleRatio = new Cartesian3();
723
-
724
- /**
725
- * Computes an approximate step size for raymarching the root tile of a voxel grid.
726
- * The update function must be called before calling this function.
727
- *
728
- * @param {Cartesian3} dimensions The voxel grid dimensions for a tile.
729
- * @returns {number} The step size.
730
- */
731
- VoxelCylinderShape.prototype.computeApproximateStepSize = function (
732
- dimensions
733
- ) {
734
- //>>includeStart('debug', pragmas.debug);
735
- Check.typeOf.object("dimensions", dimensions);
736
- //>>includeEnd('debug');
737
-
738
- const shapeTransform = this.shapeTransform;
739
- const minRadius = this._minimumRadius;
740
- const maxRadius = this._maximumRadius;
741
- const minHeight = this._minimumHeight;
742
- const maxHeight = this._maximumHeight;
743
- const minAngle = this._minimumAngle;
744
- const maxAngle = this._maximumAngle;
745
-
746
- const lerpRadius = 1.0 - 1.0 / dimensions.x;
747
- const lerpHeight = 1.0 - 1.0 / dimensions.y;
748
- const lerpAngle = 1.0 - 1.0 / dimensions.z;
749
-
750
- // Compare the size of an outermost cylinder voxel to the total cylinder
751
- const voxelMinimumRadius = CesiumMath.lerp(minRadius, maxRadius, lerpRadius);
752
- const voxelMinimumHeight = CesiumMath.lerp(minHeight, maxHeight, lerpHeight);
753
- const voxelMinimumAngle = CesiumMath.lerp(minAngle, maxAngle, lerpAngle);
754
- const voxelMaximumRadius = maxRadius;
755
- const voxelMaximumHeight = maxHeight;
756
- const voxelMaximumAngle = maxAngle;
757
-
758
- const voxelObb = getCylinderChunkObb(
759
- voxelMinimumRadius,
760
- voxelMaximumRadius,
761
- voxelMinimumHeight,
762
- voxelMaximumHeight,
763
- voxelMinimumAngle,
764
- voxelMaximumAngle,
765
- shapeTransform,
766
- scratchOrientedBoundingBox
767
- );
768
-
769
- const voxelScale = Matrix3.getScale(voxelObb.halfAxes, scratchVoxelScale);
770
- const rootScale = Matrix4.getScale(shapeTransform, scratchRootScale);
771
- const scaleRatio = Cartesian3.divideComponents(
772
- voxelScale,
773
- rootScale,
774
- scratchScaleRatio
775
- );
776
- const stepSize = Cartesian3.minimumComponent(scaleRatio);
777
- return stepSize;
778
- };
779
-
780
663
  /**
781
664
  * Defines the minimum bounds of the shape. Corresponds to minimum radius, height, angle.
782
665
  *