@cesium/engine 7.0.0 → 8.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-MY3VNFGQ.js → chunk-23UFSGND.js} +7 -7
- package/Build/Workers/{chunk-IQBYFRVW.js → chunk-2A75IWRS.js} +7 -7
- package/Build/Workers/{chunk-VRGFV2UO.js → chunk-2FRVPMCS.js} +10 -10
- package/Build/Workers/{chunk-46UD5ABS.js → chunk-2FWRMUTY.js} +4 -4
- package/Build/Workers/{chunk-DTAIXKTO.js → chunk-2UPKWTMJ.js} +6 -6
- package/Build/Workers/{chunk-6VJVYK2V.js → chunk-34FXV7D7.js} +2 -2
- package/Build/Workers/{chunk-ODW7WYM4.js → chunk-3VAZEH7M.js} +2 -2
- package/Build/Workers/{chunk-U2VCRRQW.js → chunk-4DO5W5XZ.js} +6 -6
- package/Build/Workers/{chunk-VK3EJHWI.js → chunk-4H7PY4U5.js} +2 -2
- package/Build/Workers/{chunk-RV7ZYPFT.js → chunk-5QULIR53.js} +4 -4
- package/Build/Workers/{chunk-JY5YEZFA.js → chunk-7TC63SJW.js} +8 -8
- package/Build/Workers/{chunk-JJ4VBOQ3.js → chunk-7ZFGPDJA.js} +4 -4
- package/Build/Workers/{chunk-FP6GYBFX.js → chunk-A5DWLWCY.js} +10 -10
- package/Build/Workers/{chunk-5M3U6ZMA.js → chunk-BBWDMCVU.js} +1 -1
- package/Build/Workers/{chunk-WZU2YLWG.js → chunk-BG4UCVXN.js} +3 -3
- package/Build/Workers/{chunk-5WQ523AW.js → chunk-BIKA3NRA.js} +5 -5
- package/Build/Workers/{chunk-PTQQUQC3.js → chunk-BROJAZRZ.js} +13 -13
- package/Build/Workers/{chunk-YUCVWAY6.js → chunk-DDUQAJ4P.js} +7 -7
- package/Build/Workers/{chunk-2HJWSU7B.js → chunk-EERJKOAF.js} +4 -4
- package/Build/Workers/{chunk-LZGHD6NY.js → chunk-EG6PTBY2.js} +15 -15
- package/Build/Workers/{chunk-IX2JCCNM.js → chunk-EHWHNOEX.js} +1 -1
- package/Build/Workers/{chunk-NKPBIX7F.js → chunk-F3YA3Y2Z.js} +1 -1
- package/Build/Workers/{chunk-L2ZN645J.js → chunk-F4HFJMGM.js} +6 -6
- package/Build/Workers/{chunk-F6SE42BK.js → chunk-FJKNFAKQ.js} +15 -472
- package/Build/Workers/{chunk-PNBGBETF.js → chunk-FNIRWHJB.js} +10 -10
- package/Build/Workers/{chunk-RAEV7K66.js → chunk-FZRIVR7Y.js} +5 -5
- package/Build/Workers/{chunk-AIPU2VSX.js → chunk-G43QFN4Q.js} +6 -6
- package/Build/Workers/{chunk-ZUA2UUNV.js → chunk-GATZHF3K.js} +2 -2
- package/Build/Workers/{chunk-ZK5JOS3D.js → chunk-GRC2ZTAF.js} +14 -14
- package/Build/Workers/{chunk-5YLJ77FF.js → chunk-HU6N6EXB.js} +10 -10
- package/Build/Workers/{chunk-4EBHOMFX.js → chunk-I46ZRR5W.js} +17 -17
- package/Build/Workers/{chunk-LZ7JIV3K.js → chunk-JURN7NPV.js} +17 -17
- package/Build/Workers/{chunk-JCNXK6EL.js → chunk-KKCR2YOP.js} +11 -11
- package/Build/Workers/{chunk-S6SKF6DT.js → chunk-LPR3YNP2.js} +5 -5
- package/Build/Workers/{chunk-UDO6BFSF.js → chunk-M7ERACJJ.js} +13 -13
- package/Build/Workers/{chunk-BZP4T2JJ.js → chunk-MDWEGWPA.js} +10 -10
- package/Build/Workers/{chunk-72SANQJV.js → chunk-OGXZVPPM.js} +9 -5
- package/Build/Workers/{chunk-AR5DNBJ4.js → chunk-PGSJK77E.js} +6 -6
- package/Build/Workers/{chunk-GEJTYLCO.js → chunk-PPH7OFP3.js} +5 -5
- package/Build/Workers/{chunk-OVLG3FRS.js → chunk-SH5USDPI.js} +6 -6
- package/Build/Workers/{chunk-6HZQPRUS.js → chunk-SOWMRMWA.js} +1 -1
- package/Build/Workers/{chunk-JXDC723O.js → chunk-STW2DGFI.js} +2 -2
- package/Build/Workers/{chunk-5HDYHG3F.js → chunk-T3XIFPYR.js} +13 -13
- package/Build/Workers/chunk-TTUZP4BO.js +501 -0
- package/Build/Workers/{chunk-7XEAYGZK.js → chunk-UEXTBDBE.js} +10 -10
- package/Build/Workers/{chunk-GV56Q4LU.js → chunk-VOXYEYJT.js} +11 -11
- package/Build/Workers/{chunk-NY3K4IM3.js → chunk-X4356LRH.js} +12 -12
- package/Build/Workers/{chunk-S4MAZ3SS.js → chunk-XGI5BXZY.js} +2 -2
- package/Build/Workers/{chunk-UAEW6HKG.js → chunk-Y2ME2IJV.js} +13 -13
- package/Build/Workers/{chunk-XWXM2O2R.js → chunk-Y5UQJLYE.js} +6 -6
- package/Build/Workers/{chunk-QZAD5O7I.js → chunk-YJEBABKH.js} +7 -7
- package/Build/Workers/{chunk-UGK3FCDY.js → chunk-YWTJ2B4B.js} +1 -1
- package/Build/Workers/{chunk-R5X4OQT4.js → chunk-Z3TIFFGF.js} +7 -7
- package/Build/Workers/{chunk-WBQCVXR3.js → chunk-ZT7KWISZ.js} +4 -4
- package/Build/Workers/combineGeometry.js +24 -23
- package/Build/Workers/createBoxGeometry.js +18 -17
- package/Build/Workers/createBoxOutlineGeometry.js +16 -15
- package/Build/Workers/createCircleGeometry.js +26 -25
- package/Build/Workers/createCircleOutlineGeometry.js +19 -18
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -32
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -30
- package/Build/Workers/createCorridorGeometry.js +29 -28
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -27
- package/Build/Workers/createCylinderGeometry.js +20 -19
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -17
- package/Build/Workers/createEllipseGeometry.js +26 -25
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -18
- package/Build/Workers/createEllipsoidGeometry.js +19 -18
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -17
- package/Build/Workers/createFrustumGeometry.js +18 -17
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -17
- package/Build/Workers/createGeometry.js +54 -33
- package/Build/Workers/createGroundPolylineGeometry.js +22 -21
- package/Build/Workers/createPlaneGeometry.js +16 -15
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -14
- package/Build/Workers/createPolygonGeometry.js +32 -31
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -29
- package/Build/Workers/createPolylineGeometry.js +25 -24
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -30
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -26
- package/Build/Workers/createRectangleGeometry.js +27 -26
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -19
- package/Build/Workers/createSimplePolylineGeometry.js +23 -22
- package/Build/Workers/createSphereGeometry.js +19 -18
- package/Build/Workers/createSphereOutlineGeometry.js +18 -17
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -23
- package/Build/Workers/createVectorTilePoints.js +12 -12
- package/Build/Workers/createVectorTilePolygons.js +22 -21
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -21
- package/Build/Workers/createVerticesFromHeightmap.js +22 -21
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +19 -18
- package/Build/Workers/createWallGeometry.js +24 -23
- package/Build/Workers/createWallOutlineGeometry.js +23 -22
- package/Build/Workers/decodeDraco.js +11 -11
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +601 -92
- package/Build/Workers/transcodeKTX2.js +7 -7
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -21
- package/Source/Core/Ellipsoid.js +6 -0
- package/Source/Core/IntersectionTests.js +6 -3
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/PixelFormat.js +5 -0
- package/Source/Core/Transforms.js +3 -0
- package/Source/Core/srgbToLinear.js +32 -0
- package/Source/DataSources/CzmlDataSource.js +51 -23
- package/Source/DataSources/DataSourceDisplay.js +27 -0
- package/Source/DataSources/Entity.js +20 -2
- package/Source/DataSources/GeometryUpdaterSet.js +114 -0
- package/Source/DataSources/GeometryVisualizer.js +19 -83
- package/Source/Renderer/Context.js +10 -0
- package/Source/Renderer/ContextLimits.js +2 -0
- package/Source/Renderer/demodernizeShader.js +4 -1
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Axis.js +12 -7
- package/Source/Scene/Camera.js +46 -4
- package/Source/Scene/Cesium3DTileset.js +44 -6
- package/Source/Scene/Cesium3DTilesetBaseTraversal.js +2 -4
- package/Source/Scene/FrameState.js +5 -0
- package/Source/Scene/GlobeTranslucencyState.js +1 -1
- package/Source/Scene/GltfPipeline/updateVersion.js +69 -68
- package/Source/Scene/I3SDataProvider.js +270 -53
- package/Source/Scene/I3SDecoder.js +8 -1
- package/Source/Scene/I3SFeature.js +2 -5
- package/Source/Scene/I3SField.js +136 -31
- package/Source/Scene/I3SGeometry.js +70 -2
- package/Source/Scene/I3SLayer.js +55 -10
- package/Source/Scene/I3SNode.js +175 -18
- package/Source/Scene/I3SStatistics.js +94 -0
- package/Source/Scene/I3SSublayer.js +176 -0
- package/Source/Scene/I3SSymbology.js +337 -0
- package/Source/Scene/KeyframeNode.js +1 -1
- package/Source/Scene/Model/pickModel.js +25 -7
- package/Source/Scene/PickFramebuffer.js +37 -2
- package/Source/Scene/Picking.js +113 -39
- package/Source/Scene/Primitive.js +6 -2
- package/Source/Scene/Scene.js +126 -42
- package/Source/Scene/ScreenSpaceCameraController.js +21 -7
- package/Source/Scene/SensorVolumePortionToDisplay.js +69 -0
- package/Source/Scene/SpatialNode.js +12 -19
- package/Source/Scene/StructuralMetadata.js +1 -1
- package/Source/Scene/VoxelBoxShape.js +76 -0
- package/Source/Scene/VoxelCell.js +273 -0
- package/Source/Scene/VoxelCylinderShape.js +114 -43
- package/Source/Scene/VoxelEllipsoidShape.js +158 -116
- package/Source/Scene/VoxelPrimitive.js +3 -1
- package/Source/Scene/VoxelRenderResources.js +3 -0
- package/Source/Scene/VoxelShape.js +13 -0
- package/Source/Scene/VoxelTraversal.js +76 -54
- package/Source/Scene/buildVoxelDrawCommands.js +23 -0
- package/Source/Scene/createGooglePhotorealistic3DTileset.js +1 -0
- package/Source/Scene/processVoxelProperties.js +2 -0
- package/Source/Shaders/Voxels/IntersectCylinder.glsl +14 -111
- package/Source/Shaders/Voxels/IntersectCylinder.js +14 -111
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +32 -113
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +32 -113
- package/Source/Shaders/Voxels/IntersectLongitude.glsl +102 -0
- package/Source/Shaders/Voxels/IntersectLongitude.js +104 -0
- package/Source/Shaders/Voxels/VoxelFS.glsl +39 -1
- package/Source/Shaders/Voxels/VoxelFS.js +39 -1
- package/Source/Shaders/Voxels/convertUvToCylinder.glsl +19 -37
- package/Source/Shaders/Voxels/convertUvToCylinder.js +19 -37
- package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +24 -44
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +24 -44
- package/Source/Workers/createGeometry.js +40 -11
- package/Source/Workers/decodeI3S.js +720 -94
- package/index.d.ts +296 -11
- package/index.js +102 -94
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -18426,6 +18426,18 @@ export function sampleTerrain(terrainProvider: TerrainProvider, level: number, p
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*/
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export function sampleTerrainMostDetailed(terrainProvider: TerrainProvider, positions: Cartographic[], rejectOnTileFail?: boolean): Promise<Cartographic[]>;
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/**
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* Converts the value from sRGB color space to linear color space.
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* @example
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* const srgbColor = [0.5, 0.5, 0.5];
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* const linearColor = srgbColor.map(function (c) {
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* return Cesium.srgbToLinear(c);
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* });
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* @param value - The color value in sRGB color space.
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* @returns Returns the color value in linear color space.
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*/
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export function srgbToLinear(value: number): number;
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/**
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* Subdivides an array into a number of smaller, equal sized arrays.
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* @param array - The array to divide.
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destroy(): void;
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}
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export const geometryUpdaters: GeometryUpdater[];
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/**
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* A general purpose visualizer for geometry represented by {@link Primitive} instances.
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* @param scene - The scene the primitives will be rendered in.
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* @property [instanceFeatureIdLabel = "instanceFeatureId_0"] - Label of the instance feature ID set used for picking and styling. If instanceFeatureIdLabel is set to an integer N, it is converted to the string "instanceFeatureId_N" automatically. If both per-primitive and per-instance feature IDs are present, the instance feature IDs take priority.
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* @property [showCreditsOnScreen = false] - Whether to display the credits of this tileset on screen.
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* @property [splitDirection = SplitDirection.NONE] - The {@link SplitDirection} split to apply to this tileset.
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* @property [
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* @property [enableCollision = false] - When <code>true</code>, enables collisions for camera or CPU picking. While this is <code>true</code> the camera will be prevented from going below the tileset surface if {@link ScreenSpaceCameraController#enableCollisionDetection} is true.
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* @property [disableCollision = true] - Whether to turn off collisions for camera collisions or picking. While this is <code>true</code> the camera will be allowed to go in or below the tileset surface if {@link ScreenSpaceCameraController#enableCollisionDetection} is true. Deprecated.
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* @property [projectTo2D = false] - Whether to accurately project the tileset to 2D. If this is true, the tileset will be projected accurately to 2D, but it will use more memory to do so. If this is false, the tileset will use less memory and will still render in 2D / CV mode, but its projected positions may be inaccurate. This cannot be set after the tileset has been created.
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* @property [enablePick = false] - Whether to allow collision and CPU picking with <code>pick</code> when using WebGL 1. If using WebGL 2 or above, this option will be ignored. If using WebGL 1 and this is true, the <code>pick</code> operation will work correctly, but it will use more memory to do so. If running with WebGL 1 and this is false, the model will use less memory, but <code>pick</code> will always return <code>undefined</code>. This cannot be set after the tileset has loaded.
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* @property [debugHeatmapTilePropertyName] - The tile variable to colorize as a heatmap. All rendered tiles will be colorized relative to each other's specified variable value.
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instanceFeatureIdLabel?: string | number;
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showCreditsOnScreen?: boolean;
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splitDirection?: SplitDirection;
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enableCollision?: boolean;
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disableCollision?: boolean;
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projectTo2D?: boolean;
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enablePick?: boolean;
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* console.error(`Error creating tileset: ${error}`);
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* }
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* //
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* // Turn on camera collisions with the tileset.
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* const tileset = await Cesium.Cesium3DTileset.fromUrl(
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* "http://localhost:8002/tilesets/Seattle/tileset.json",
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* {
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* { enableCollision: true }
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* );
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* scene.primitives.add(tileset);
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*/
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splitDirection: SplitDirection;
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/**
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*
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* If <code>true</code>, allows collisions for camera collisions or picking. While this is <code>true</code> the camera will be prevented from going in or below the tileset surface if {@link ScreenSpaceCameraController#enableCollisionDetection} is true. This can have performance implecations if the tileset contains tile with a larger number of vertices.
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*/
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-
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enableCollision: boolean;
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/**
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* This property is for debugging only; it is not optimized for production use.
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* <p>
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* Function for examining vector lines as they are being streamed.
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*/
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examineVectorLinesFunction: (...params: any[]) => any;
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/**
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* Whether to turn off collisions for camera collisions or picking. While this is <code>true</code> the camera will be allowed to go in or below the tileset surface if {@link ScreenSpaceCameraController#enableCollisionDetection} is true.
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*/
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disableCollision: boolean;
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/**
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* Gets the tileset's asset object property, which contains metadata about the tileset.
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* <p>
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@@ -32617,18 +32637,41 @@ export enum HorizontalOrigin {
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export namespace I3SDataProvider {
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/**
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* Initialization options for the I3SDataProvider constructor
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* @example
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* // Increase LOD by reducing SSE
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* const cesium3dTilesetOptions = {
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* maximumScreenSpaceError: 1,
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* };
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* const i3sOptions = {
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* cesium3dTilesetOptions: cesium3dTilesetOptions,
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* };
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* @example
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* // Set a custom outline color to replace the color defined in I3S symbology
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* const cesium3dTilesetOptions = {
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* outlineColor: Cesium.Color.BLUE,
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* };
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* const i3sOptions = {
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* cesium3dTilesetOptions: cesium3dTilesetOptions,
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* applySymbology: true,
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* };
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* @property [name] - The name of the I3S dataset.
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* @property [show = true] - Determines if the dataset will be shown.
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* @property [geoidTiledTerrainProvider] - Tiled elevation provider describing an Earth Gravitational Model. If defined, geometry will be shifted based on the offsets given by this provider. Required to position I3S data sets with gravity-related height at the correct location.
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* @property [traceFetches = false] - Debug option. When true, log a message whenever an I3S tile is fetched.
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* @property [cesium3dTilesetOptions] - Object containing options to pass to an internally created {@link Cesium3DTileset}. See {@link Cesium3DTileset} for list of valid properties. All options can be used with the exception of <code>url</code> and <code>show</code> which are overridden by values from I3SDataProvider.
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* @property [showFeatures = false] - Determines if the features will be shown.
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* @property [adjustMaterialAlphaMode = false] - The option to adjust the alpha mode of the material based on the transparency of the vertex color. When <code>true</code>, the alpha mode of the material (if not defined) will be set to BLEND for geometry with any transparency in the color vertex attribute.
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|
32663
|
+
* @property [applySymbology = false] - Determines if the I3S symbology will be parsed and applied for the layers.
|
|
32664
|
+
* @property [calculateNormals = false] - Determines if the flat normals will be generated for I3S geometry without normals.
|
|
32625
32665
|
*/
|
|
32626
32666
|
type ConstructorOptions = {
|
|
32627
32667
|
name?: string;
|
|
32628
32668
|
show?: boolean;
|
|
32629
32669
|
geoidTiledTerrainProvider?: ArcGISTiledElevationTerrainProvider | Promise<ArcGISTiledElevationTerrainProvider>;
|
|
32630
|
-
traceFetches?: boolean;
|
|
32631
32670
|
cesium3dTilesetOptions?: Cesium3DTileset.ConstructorOptions;
|
|
32671
|
+
showFeatures?: boolean;
|
|
32672
|
+
adjustMaterialAlphaMode?: boolean;
|
|
32673
|
+
applySymbology?: boolean;
|
|
32674
|
+
calculateNormals?: boolean;
|
|
32632
32675
|
};
|
|
32633
32676
|
}
|
|
32634
32677
|
|
|
@@ -32675,10 +32718,6 @@ export class I3SDataProvider {
|
|
|
32675
32718
|
* Determines if the dataset will be shown.
|
|
32676
32719
|
*/
|
|
32677
32720
|
show: boolean;
|
|
32678
|
-
/**
|
|
32679
|
-
* Gets or sets debugging and tracing of I3S fetches.
|
|
32680
|
-
*/
|
|
32681
|
-
traceFetches: boolean;
|
|
32682
32721
|
/**
|
|
32683
32722
|
* The terrain provider referencing the GEOID service to be used for orthometric to ellipsoidal conversion.
|
|
32684
32723
|
*/
|
|
@@ -32687,6 +32726,10 @@ export class I3SDataProvider {
|
|
|
32687
32726
|
* Gets the collection of layers.
|
|
32688
32727
|
*/
|
|
32689
32728
|
readonly layers: I3SLayer[];
|
|
32729
|
+
/**
|
|
32730
|
+
* Gets the collection of building sublayers.
|
|
32731
|
+
*/
|
|
32732
|
+
readonly sublayers: I3SSublayer[];
|
|
32690
32733
|
/**
|
|
32691
32734
|
* Gets the I3S data for this object.
|
|
32692
32735
|
*/
|
|
@@ -32699,6 +32742,22 @@ export class I3SDataProvider {
|
|
|
32699
32742
|
* The resource used to fetch the I3S dataset.
|
|
32700
32743
|
*/
|
|
32701
32744
|
readonly resource: Resource;
|
|
32745
|
+
/**
|
|
32746
|
+
* Determines if the features will be shown.
|
|
32747
|
+
*/
|
|
32748
|
+
readonly showFeatures: boolean;
|
|
32749
|
+
/**
|
|
32750
|
+
* Determines if the alpha mode of the material will be adjusted depending on the color vertex attribute.
|
|
32751
|
+
*/
|
|
32752
|
+
readonly adjustMaterialAlphaMode: boolean;
|
|
32753
|
+
/**
|
|
32754
|
+
* Determines if the I3S symbology will be parsed and applied for the layers.
|
|
32755
|
+
*/
|
|
32756
|
+
readonly applySymbology: boolean;
|
|
32757
|
+
/**
|
|
32758
|
+
* Determines if the flat normals will be generated for I3S geometry without normals.
|
|
32759
|
+
*/
|
|
32760
|
+
readonly calculateNormals: boolean;
|
|
32702
32761
|
/**
|
|
32703
32762
|
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
|
32704
32763
|
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
|
@@ -32747,6 +32806,23 @@ export class I3SDataProvider {
|
|
|
32747
32806
|
* @param options - An object describing initialization options
|
|
32748
32807
|
*/
|
|
32749
32808
|
static fromUrl(url: string | Resource, options: I3SDataProvider.ConstructorOptions): Promise<I3SDataProvider>;
|
|
32809
|
+
/**
|
|
32810
|
+
* Returns the collection of names for all available attributes
|
|
32811
|
+
* @returns The collection of attribute names
|
|
32812
|
+
*/
|
|
32813
|
+
getAttributeNames(): string[];
|
|
32814
|
+
/**
|
|
32815
|
+
* Returns the collection of values for the attribute with the given name
|
|
32816
|
+
* @param name - The attribute name
|
|
32817
|
+
* @returns The collection of attribute values
|
|
32818
|
+
*/
|
|
32819
|
+
getAttributeValues(name: string): string[];
|
|
32820
|
+
/**
|
|
32821
|
+
* Filters the drawn elements of a scene to specific attribute names and values
|
|
32822
|
+
* @param [filters = []] - The collection of attribute filters
|
|
32823
|
+
* @returns A promise that is resolved when the filter is applied
|
|
32824
|
+
*/
|
|
32825
|
+
filterByAttributes(filters?: I3SNode.AttributeFilter[]): Promise<void>;
|
|
32750
32826
|
}
|
|
32751
32827
|
|
|
32752
32828
|
/**
|
|
@@ -32871,6 +32947,25 @@ export class I3SLayer {
|
|
|
32871
32947
|
* When <code>true</code>, when the loaded I3S version is 1.6 or older
|
|
32872
32948
|
*/
|
|
32873
32949
|
readonly legacyVersion16: boolean;
|
|
32950
|
+
/**
|
|
32951
|
+
* Filters the drawn elements of a layer to specific attribute names and values
|
|
32952
|
+
* @param [filters = []] - The collection of attribute filters
|
|
32953
|
+
* @returns A promise that is resolved when the filter is applied
|
|
32954
|
+
*/
|
|
32955
|
+
filterByAttributes(filters?: I3SNode.AttributeFilter[]): Promise<void>;
|
|
32956
|
+
}
|
|
32957
|
+
|
|
32958
|
+
export namespace I3SNode {
|
|
32959
|
+
/**
|
|
32960
|
+
* A filter given by an attribute name and values.
|
|
32961
|
+
* The 3D feature object should be hidden if its value for the attribute name is not specified in the collection of values.
|
|
32962
|
+
* @property name - The name of the attribute
|
|
32963
|
+
* @property values - The collection of values
|
|
32964
|
+
*/
|
|
32965
|
+
type AttributeFilter = {
|
|
32966
|
+
name: string;
|
|
32967
|
+
values: string[] | number[];
|
|
32968
|
+
};
|
|
32874
32969
|
}
|
|
32875
32970
|
|
|
32876
32971
|
/**
|
|
@@ -32922,6 +33017,12 @@ export class I3SNode {
|
|
|
32922
33017
|
* @returns A promise that is resolved when the I3S Node fields are loaded
|
|
32923
33018
|
*/
|
|
32924
33019
|
loadFields(): Promise<void>;
|
|
33020
|
+
/**
|
|
33021
|
+
* Loads the node field.
|
|
33022
|
+
* @param name - The field name
|
|
33023
|
+
* @returns A promise that is resolved when the I3S Node field is loaded
|
|
33024
|
+
*/
|
|
33025
|
+
loadField(name: string): Promise<void>;
|
|
32925
33026
|
/**
|
|
32926
33027
|
* Returns the fields for a given picked position
|
|
32927
33028
|
* @param pickedPosition - The picked position
|
|
@@ -32936,6 +33037,80 @@ export class I3SNode {
|
|
|
32936
33037
|
getFieldsForFeature(featureIndex: number): any;
|
|
32937
33038
|
}
|
|
32938
33039
|
|
|
33040
|
+
/**
|
|
33041
|
+
* This class implements an I3S statistics for Building Scene Layer.
|
|
33042
|
+
* <p>
|
|
33043
|
+
* Do not construct this directly, instead access statistics through {@link I3SDataProvider}.
|
|
33044
|
+
* </p>
|
|
33045
|
+
*/
|
|
33046
|
+
export class I3SStatistics {
|
|
33047
|
+
constructor();
|
|
33048
|
+
/**
|
|
33049
|
+
* Gets the resource for the statistics
|
|
33050
|
+
*/
|
|
33051
|
+
readonly resource: Resource;
|
|
33052
|
+
/**
|
|
33053
|
+
* Gets the I3S data for this object.
|
|
33054
|
+
*/
|
|
33055
|
+
readonly data: any;
|
|
33056
|
+
/**
|
|
33057
|
+
* Gets the collection of attribute names.
|
|
33058
|
+
*/
|
|
33059
|
+
readonly names: string[];
|
|
33060
|
+
}
|
|
33061
|
+
|
|
33062
|
+
/**
|
|
33063
|
+
* This class implements an I3S sublayer for Building Scene Layer.
|
|
33064
|
+
* <p>
|
|
33065
|
+
* This object is normally not instantiated directly, use {@link I3SSublayer.fromData}.
|
|
33066
|
+
* </p>
|
|
33067
|
+
*/
|
|
33068
|
+
export class I3SSublayer {
|
|
33069
|
+
constructor();
|
|
33070
|
+
/**
|
|
33071
|
+
* Gets the resource for the sublayer
|
|
33072
|
+
*/
|
|
33073
|
+
readonly resource: Resource;
|
|
33074
|
+
/**
|
|
33075
|
+
* Gets the I3S data for this object.
|
|
33076
|
+
*/
|
|
33077
|
+
readonly data: any;
|
|
33078
|
+
/**
|
|
33079
|
+
* Gets the name for the sublayer.
|
|
33080
|
+
*/
|
|
33081
|
+
readonly name: string;
|
|
33082
|
+
/**
|
|
33083
|
+
* Gets the model name for the sublayer.
|
|
33084
|
+
*/
|
|
33085
|
+
readonly modelName: string;
|
|
33086
|
+
/**
|
|
33087
|
+
* Gets the collection of child sublayers.
|
|
33088
|
+
*/
|
|
33089
|
+
readonly sublayers: I3SSublayer[];
|
|
33090
|
+
/**
|
|
33091
|
+
* Gets or sets the sublayer visibility.
|
|
33092
|
+
*/
|
|
33093
|
+
visibility: boolean;
|
|
33094
|
+
/**
|
|
33095
|
+
* Determines if the sublayer will be shown.
|
|
33096
|
+
*/
|
|
33097
|
+
readonly show: boolean;
|
|
33098
|
+
}
|
|
33099
|
+
|
|
33100
|
+
/**
|
|
33101
|
+
* This class implements an I3S symbology for I3S Layers.
|
|
33102
|
+
* <p>
|
|
33103
|
+
* Do not construct this directly, instead access symbology through {@link I3SLayer}.
|
|
33104
|
+
* </p>
|
|
33105
|
+
*/
|
|
33106
|
+
export class I3SSymbology {
|
|
33107
|
+
constructor();
|
|
33108
|
+
/**
|
|
33109
|
+
* Gets the default symbology data.
|
|
33110
|
+
*/
|
|
33111
|
+
readonly defaultSymbology: any;
|
|
33112
|
+
}
|
|
33113
|
+
|
|
32939
33114
|
/**
|
|
32940
33115
|
* Properties for managing image-based lighting on tilesets and models.
|
|
32941
33116
|
* Also manages the necessary resources and textures.
|
|
@@ -39600,6 +39775,11 @@ export class Scene {
|
|
|
39600
39775
|
* The light source for shading. Defaults to a directional light from the Sun.
|
|
39601
39776
|
*/
|
|
39602
39777
|
light: Light;
|
|
39778
|
+
/**
|
|
39779
|
+
* Use this to set the default value for {@link Scene#logarithmicDepthBuffer} in newly constructed Scenes
|
|
39780
|
+
* This property relies on fragmentDepth being supported.
|
|
39781
|
+
*/
|
|
39782
|
+
static defaultLogDepthBuffer: any;
|
|
39603
39783
|
/**
|
|
39604
39784
|
* Gets the canvas element to which this scene is bound.
|
|
39605
39785
|
*/
|
|
@@ -39827,6 +40007,23 @@ export class Scene {
|
|
|
39827
40007
|
* @returns Object containing the picked primitive.
|
|
39828
40008
|
*/
|
|
39829
40009
|
pick(windowPosition: Cartesian2, width?: number, height?: number): any;
|
|
40010
|
+
/**
|
|
40011
|
+
* Returns a {@link VoxelCell} for the voxel sample rendered at a particular window coordinate,
|
|
40012
|
+
* or undefined if no voxel is rendered at that position.
|
|
40013
|
+
* @example
|
|
40014
|
+
* On left click, report the value of the "color" property at that voxel sample.
|
|
40015
|
+
* handler.setInputAction(function(movement) {
|
|
40016
|
+
* const voxelCell = scene.pickVoxel(movement.position);
|
|
40017
|
+
* if (defined(voxelCell)) {
|
|
40018
|
+
* console.log(voxelCell.getProperty("color"));
|
|
40019
|
+
* }
|
|
40020
|
+
* }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
|
|
40021
|
+
* @param windowPosition - Window coordinates to perform picking on.
|
|
40022
|
+
* @param [width = 3] - Width of the pick rectangle.
|
|
40023
|
+
* @param [height = 3] - Height of the pick rectangle.
|
|
40024
|
+
* @returns Information about the voxel cell rendered at the picked position.
|
|
40025
|
+
*/
|
|
40026
|
+
pickVoxel(windowPosition: Cartesian2, width?: number, height?: number): VoxelCell | undefined;
|
|
39830
40027
|
/**
|
|
39831
40028
|
* Returns the cartesian position reconstructed from the depth buffer and window position.
|
|
39832
40029
|
* <p>
|
|
@@ -40239,6 +40436,24 @@ export class ScreenSpaceCameraController {
|
|
|
40239
40436
|
destroy(): void;
|
|
40240
40437
|
}
|
|
40241
40438
|
|
|
40439
|
+
/**
|
|
40440
|
+
* Constants used to indicated what part of the sensor volume to display.
|
|
40441
|
+
*/
|
|
40442
|
+
export enum SensorVolumePortionToDisplay {
|
|
40443
|
+
/**
|
|
40444
|
+
* 0x0000. Display the complete sensor volume.
|
|
40445
|
+
*/
|
|
40446
|
+
COMPLETE = 0,
|
|
40447
|
+
/**
|
|
40448
|
+
* 0x0001. Display the portion of the sensor volume that lies below the true horizon of the ellipsoid.
|
|
40449
|
+
*/
|
|
40450
|
+
BELOW_ELLIPSOID_HORIZON = 1,
|
|
40451
|
+
/**
|
|
40452
|
+
* 0x0002. Display the portion of the sensor volume that lies above the true horizon of the ellipsoid.
|
|
40453
|
+
*/
|
|
40454
|
+
ABOVE_ELLIPSOID_HORIZON = 2
|
|
40455
|
+
}
|
|
40456
|
+
|
|
40242
40457
|
/**
|
|
40243
40458
|
* <div class="notice">
|
|
40244
40459
|
* Use {@link Viewer#shadowMap} to get the scene's shadow map. Do not construct this directly.
|
|
@@ -41730,6 +41945,76 @@ export class ViewportQuad {
|
|
|
41730
41945
|
destroy(): void;
|
|
41731
41946
|
}
|
|
41732
41947
|
|
|
41948
|
+
/**
|
|
41949
|
+
* A cell from a {@link VoxelPrimitive}.
|
|
41950
|
+
* <p>
|
|
41951
|
+
* Provides access to properties associated with one cell of a voxel primitive.
|
|
41952
|
+
* </p>
|
|
41953
|
+
* <p>
|
|
41954
|
+
* Do not construct this directly. Access it through picking using {@link Scene#pickVoxel}.
|
|
41955
|
+
* </p>
|
|
41956
|
+
* @example
|
|
41957
|
+
* // On left click, display all the properties for a voxel cell in the console log.
|
|
41958
|
+
* handler.setInputAction(function(movement) {
|
|
41959
|
+
* const voxelCell = scene.pickVoxel(movement.position);
|
|
41960
|
+
* if (voxelCell instanceof Cesium.VoxelCell) {
|
|
41961
|
+
* const propertyIds = voxelCell.getPropertyIds();
|
|
41962
|
+
* const length = propertyIds.length;
|
|
41963
|
+
* for (let i = 0; i < length; ++i) {
|
|
41964
|
+
* const propertyId = propertyIds[i];
|
|
41965
|
+
* console.log(`{propertyId}: ${voxelCell.getProperty(propertyId)}`);
|
|
41966
|
+
* }
|
|
41967
|
+
* }
|
|
41968
|
+
* }, Cesium.ScreenSpaceEventType.LEFT_CLICK);
|
|
41969
|
+
* @param primitive - The voxel primitive containing the cell
|
|
41970
|
+
* @param tileIndex - The index of the tile
|
|
41971
|
+
* @param sampleIndex - The index of the sample within the tile, containing metadata for this cell
|
|
41972
|
+
*/
|
|
41973
|
+
export class VoxelCell {
|
|
41974
|
+
constructor(primitive: VoxelPrimitive, tileIndex: number, sampleIndex: number);
|
|
41975
|
+
/**
|
|
41976
|
+
* All objects returned by {@link Scene#pick} have a <code>primitive</code> property. This returns
|
|
41977
|
+
* the VoxelPrimitive containing the cell.
|
|
41978
|
+
*/
|
|
41979
|
+
readonly primitive: VoxelPrimitive;
|
|
41980
|
+
/**
|
|
41981
|
+
* Get the sample index of the cell.
|
|
41982
|
+
*/
|
|
41983
|
+
readonly sampleIndex: number;
|
|
41984
|
+
/**
|
|
41985
|
+
* Get the index of the tile containing the cell.
|
|
41986
|
+
*/
|
|
41987
|
+
readonly tileIndex: number;
|
|
41988
|
+
/**
|
|
41989
|
+
* Get a copy of the oriented bounding box containing the cell.
|
|
41990
|
+
*/
|
|
41991
|
+
readonly orientedBoundingBox: OrientedBoundingBox;
|
|
41992
|
+
/**
|
|
41993
|
+
* Returns <code>true</code> if the feature contains this property.
|
|
41994
|
+
* @param name - The case-sensitive name of the property.
|
|
41995
|
+
* @returns Whether the feature contains this property.
|
|
41996
|
+
*/
|
|
41997
|
+
hasProperty(name: string): boolean;
|
|
41998
|
+
/**
|
|
41999
|
+
* Returns an array of metadata property names for the feature.
|
|
42000
|
+
* @returns The IDs of the feature's properties.
|
|
42001
|
+
*/
|
|
42002
|
+
getNames(): string[];
|
|
42003
|
+
/**
|
|
42004
|
+
* Returns a copy of the value of the metadata in the cell with the given name.
|
|
42005
|
+
* @example
|
|
42006
|
+
* // Display all the properties for a voxel cell in the console log.
|
|
42007
|
+
* const names = voxelCell.getNames();
|
|
42008
|
+
* for (let i = 0; i < names.length; ++i) {
|
|
42009
|
+
* const name = names[i];
|
|
42010
|
+
* console.log(`{name}: ${voxelCell.getProperty(name)}`);
|
|
42011
|
+
* }
|
|
42012
|
+
* @param name - The case-sensitive name of the property.
|
|
42013
|
+
* @returns The value of the property or <code>undefined</code> if the feature does not have this property.
|
|
42014
|
+
*/
|
|
42015
|
+
getProperty(name: string): any;
|
|
42016
|
+
}
|
|
42017
|
+
|
|
41733
42018
|
/**
|
|
41734
42019
|
* A primitive that renders voxel data from a {@link VoxelProvider}.
|
|
41735
42020
|
* @param [options] - Object with the following properties:
|