@cesium/engine 6.0.0 → 6.1.1

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Files changed (118) hide show
  1. package/Build/Workers/{chunk-2IZ2LJ3N.js → chunk-235MRXLH.js} +1 -1
  2. package/Build/Workers/{chunk-CBV4JE6S.js → chunk-364TQORK.js} +5 -5
  3. package/Build/Workers/{chunk-ZEHXFKIR.js → chunk-36ESDRIZ.js} +15 -15
  4. package/Build/Workers/{chunk-DZUFRYQK.js → chunk-3FCUUN6M.js} +11 -11
  5. package/Build/Workers/{chunk-FDNL4I6K.js → chunk-4EYB62WJ.js} +6 -6
  6. package/Build/Workers/{chunk-BZHAJSUN.js → chunk-5NZTU5YL.js} +2 -2
  7. package/Build/Workers/{chunk-ZADWOYGF.js → chunk-66CXKODF.js} +2 -2
  8. package/Build/Workers/{chunk-54QBXZYE.js → chunk-6PWSSCRA.js} +14 -10
  9. package/Build/Workers/{chunk-6EZ4NFIC.js → chunk-7FEGZO3D.js} +2 -2
  10. package/Build/Workers/{chunk-AXODHVUI.js → chunk-7ONRI7T4.js} +4 -4
  11. package/Build/Workers/{chunk-DUMQKN4C.js → chunk-AI3KSNM6.js} +2 -2
  12. package/Build/Workers/{chunk-CGHLEZ43.js → chunk-C53JYYKX.js} +1 -1
  13. package/Build/Workers/{chunk-DI3VM6NF.js → chunk-CHDJ66UM.js} +6 -6
  14. package/Build/Workers/{chunk-2AEUVYIC.js → chunk-CLVEIRXT.js} +15 -15
  15. package/Build/Workers/{chunk-7FAOTOUR.js → chunk-D325WRAY.js} +8 -8
  16. package/Build/Workers/{chunk-TV4Q4TKV.js → chunk-D4YHO4NZ.js} +9 -9
  17. package/Build/Workers/{chunk-J5YKECLG.js → chunk-DTNN3ODA.js} +5 -5
  18. package/Build/Workers/{chunk-ZBTL2GWA.js → chunk-FGUP2QEP.js} +6 -6
  19. package/Build/Workers/{chunk-3FNFTDKS.js → chunk-FRG2Z7DE.js} +4 -4
  20. package/Build/Workers/{chunk-HW6ANEVG.js → chunk-GTEXWEAP.js} +5 -5
  21. package/Build/Workers/{chunk-KXTDRKW5.js → chunk-HEROVJML.js} +7 -7
  22. package/Build/Workers/{chunk-MQ32KIOU.js → chunk-HSW63JN4.js} +3 -3
  23. package/Build/Workers/{chunk-BKVKFLIC.js → chunk-I6TVJ6T7.js} +7 -7
  24. package/Build/Workers/{chunk-A7T4GOG3.js → chunk-IZED7ODV.js} +4 -4
  25. package/Build/Workers/{chunk-CLVX47CD.js → chunk-J3U6Z5YQ.js} +5 -5
  26. package/Build/Workers/{chunk-EFUPZTUD.js → chunk-K6Q5IRBK.js} +6 -6
  27. package/Build/Workers/{chunk-MOSBHBQO.js → chunk-KUB2HQXR.js} +7 -7
  28. package/Build/Workers/{chunk-FBRBVOAJ.js → chunk-LSGUCCKJ.js} +6 -6
  29. package/Build/Workers/{chunk-TWN33EAP.js → chunk-MOLGJDJV.js} +10 -10
  30. package/Build/Workers/{chunk-XEOY7FXL.js → chunk-N7TYCDTR.js} +13 -13
  31. package/Build/Workers/{chunk-VEPSTOBV.js → chunk-OTBRPBCC.js} +8 -8
  32. package/Build/Workers/{chunk-ASJKRCO4.js → chunk-PB7BIXHI.js} +2 -2
  33. package/Build/Workers/{chunk-M57VBCI4.js → chunk-PHQVHDVI.js} +5 -5
  34. package/Build/Workers/{chunk-3ENSLRZD.js → chunk-PXLFBN2Q.js} +7 -7
  35. package/Build/Workers/{chunk-437Q4WBM.js → chunk-QUXSQQEF.js} +6 -6
  36. package/Build/Workers/{chunk-BWTCHYX6.js → chunk-QY2WY5XJ.js} +10 -10
  37. package/Build/Workers/{chunk-2HEFBNI2.js → chunk-R22RQAAM.js} +13 -13
  38. package/Build/Workers/{chunk-EJWAO37W.js → chunk-RSWBNJPT.js} +7 -7
  39. package/Build/Workers/{chunk-PZKVP2WI.js → chunk-S7IBK36I.js} +14 -14
  40. package/Build/Workers/{chunk-AMGYJNEB.js → chunk-SEFDWMCW.js} +10 -10
  41. package/Build/Workers/{chunk-I6R5G76Q.js → chunk-SJDXMQSP.js} +2 -2
  42. package/Build/Workers/{chunk-SAYI6XNA.js → chunk-T73B27DG.js} +13 -13
  43. package/Build/Workers/{chunk-FK5BM4WD.js → chunk-VKTKOIYG.js} +11 -11
  44. package/Build/Workers/{chunk-VBOAZG67.js → chunk-VLDDXYKI.js} +17 -17
  45. package/Build/Workers/{chunk-GQ66IPL6.js → chunk-VNRUVNIK.js} +1 -1
  46. package/Build/Workers/{chunk-YOZZHZVR.js → chunk-VOAZN4IP.js} +4 -4
  47. package/Build/Workers/{chunk-KGVHVTX7.js → chunk-VODWDCX6.js} +18 -18
  48. package/Build/Workers/{chunk-EZPA2AXQ.js → chunk-W7F5VTH6.js} +1 -1
  49. package/Build/Workers/{chunk-LCMSJE5D.js → chunk-XBZSOW3F.js} +12 -12
  50. package/Build/Workers/{chunk-XZKRFAT7.js → chunk-YS4KPNLC.js} +1 -1
  51. package/Build/Workers/{chunk-7W3AMBD6.js → chunk-Z6LPXA7S.js} +5 -5
  52. package/Build/Workers/{chunk-W2LZZCAF.js → chunk-ZGMOBRTG.js} +7 -7
  53. package/Build/Workers/{chunk-HYNBEK4C.js → chunk-ZTYE74E2.js} +4 -4
  54. package/Build/Workers/{chunk-Z6SS6KIF.js → chunk-ZVUAJKAL.js} +11 -11
  55. package/Build/Workers/combineGeometry.js +23 -23
  56. package/Build/Workers/createBoxGeometry.js +17 -17
  57. package/Build/Workers/createBoxOutlineGeometry.js +15 -15
  58. package/Build/Workers/createCircleGeometry.js +25 -25
  59. package/Build/Workers/createCircleOutlineGeometry.js +18 -18
  60. package/Build/Workers/createCoplanarPolygonGeometry.js +32 -32
  61. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +30 -30
  62. package/Build/Workers/createCorridorGeometry.js +29 -29
  63. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  64. package/Build/Workers/createCylinderGeometry.js +19 -19
  65. package/Build/Workers/createCylinderOutlineGeometry.js +17 -17
  66. package/Build/Workers/createEllipseGeometry.js +25 -25
  67. package/Build/Workers/createEllipseOutlineGeometry.js +18 -18
  68. package/Build/Workers/createEllipsoidGeometry.js +18 -18
  69. package/Build/Workers/createEllipsoidOutlineGeometry.js +17 -17
  70. package/Build/Workers/createFrustumGeometry.js +17 -17
  71. package/Build/Workers/createFrustumOutlineGeometry.js +17 -17
  72. package/Build/Workers/createGeometry.js +23 -23
  73. package/Build/Workers/createGroundPolylineGeometry.js +21 -21
  74. package/Build/Workers/createPlaneGeometry.js +15 -15
  75. package/Build/Workers/createPlaneOutlineGeometry.js +14 -14
  76. package/Build/Workers/createPolygonGeometry.js +40 -38
  77. package/Build/Workers/createPolygonOutlineGeometry.js +29 -29
  78. package/Build/Workers/createPolylineGeometry.js +24 -24
  79. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  80. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  81. package/Build/Workers/createRectangleGeometry.js +26 -26
  82. package/Build/Workers/createRectangleOutlineGeometry.js +19 -19
  83. package/Build/Workers/createSimplePolylineGeometry.js +22 -22
  84. package/Build/Workers/createSphereGeometry.js +18 -18
  85. package/Build/Workers/createSphereOutlineGeometry.js +17 -17
  86. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  87. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  88. package/Build/Workers/createVectorTileGeometries.js +23 -23
  89. package/Build/Workers/createVectorTilePoints.js +12 -12
  90. package/Build/Workers/createVectorTilePolygons.js +21 -21
  91. package/Build/Workers/createVectorTilePolylines.js +14 -14
  92. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +21 -21
  93. package/Build/Workers/createVerticesFromHeightmap.js +21 -21
  94. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +18 -18
  95. package/Build/Workers/createWallGeometry.js +23 -23
  96. package/Build/Workers/createWallOutlineGeometry.js +22 -22
  97. package/Build/Workers/decodeDraco.js +11 -11
  98. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  99. package/Build/Workers/decodeI3S.js +9 -9
  100. package/Build/Workers/transcodeKTX2.js +9 -9
  101. package/Build/Workers/transferTypedArrayTest.js +1 -1
  102. package/Build/Workers/upsampleQuantizedTerrainMesh.js +21 -21
  103. package/README.md +1 -1
  104. package/Source/Core/CesiumTerrainProvider.js +11 -4
  105. package/Source/Core/EllipsoidRhumbLine.js +10 -4
  106. package/Source/Core/Ion.js +1 -1
  107. package/Source/Core/PolygonGeometry.js +7 -6
  108. package/Source/DataSources/EntityCluster.js +1 -1
  109. package/Source/Renderer/UniformState.js +8 -18
  110. package/Source/Scene/ArcGisMapService.js +1 -1
  111. package/Source/Scene/BingMapsImageryProvider.js +27 -6
  112. package/Source/Scene/Cesium3DTileset.js +1 -1
  113. package/Source/Scene/IonImageryProvider.js +1 -1
  114. package/Source/Scene/LabelCollection.js +2 -1
  115. package/Source/Scene/createGooglePhotorealistic3DTileset.js +0 -1
  116. package/index.d.ts +10 -4
  117. package/index.js +103 -103
  118. package/package.json +2 -2
@@ -636,7 +636,7 @@ function createGeometryFromPositionsExtruded(
636
636
  }
637
637
 
638
638
  let outerRing = hierarchy.outerRing;
639
- let tangentPlane = EllipsoidTangentPlane.fromPoints(outerRing, ellipsoid);
639
+ const tangentPlane = EllipsoidTangentPlane.fromPoints(outerRing, ellipsoid);
640
640
  let positions2D = tangentPlane.projectPointsOntoPlane(
641
641
  outerRing,
642
642
  createGeometryFromPositionsExtrudedPositions
@@ -664,8 +664,6 @@ function createGeometryFromPositionsExtruded(
664
664
  const holes = hierarchy.holes;
665
665
  for (i = 0; i < holes.length; i++) {
666
666
  let hole = holes[i];
667
-
668
- tangentPlane = EllipsoidTangentPlane.fromPoints(hole, ellipsoid);
669
667
  positions2D = tangentPlane.projectPointsOntoPlane(
670
668
  hole,
671
669
  createGeometryFromPositionsExtrudedPositions
@@ -1331,7 +1329,7 @@ function getTangentPlane(rectangle, positions, ellipsoid) {
1331
1329
  }
1332
1330
 
1333
1331
  const scratchCartographicCyllindrical = new Cartographic();
1334
- function createProjectTo2d(rectangle, ellipsoid) {
1332
+ function createProjectTo2d(rectangle, outerPositions, ellipsoid) {
1335
1333
  return (positions, results) => {
1336
1334
  // If the polygon positions span a large enough extent, use a specialized projection
1337
1335
  if (rectangle.height >= CesiumMath.PI || rectangle.width >= CesiumMath.PI) {
@@ -1360,7 +1358,10 @@ function createProjectTo2d(rectangle, ellipsoid) {
1360
1358
  }
1361
1359
 
1362
1360
  // Use a local tangent plane for smaller extents
1363
- const tangentPlane = EllipsoidTangentPlane.fromPoints(positions, ellipsoid);
1361
+ const tangentPlane = EllipsoidTangentPlane.fromPoints(
1362
+ outerPositions,
1363
+ ellipsoid
1364
+ );
1364
1365
  return tangentPlane.projectPointsOntoPlane(positions, results);
1365
1366
  };
1366
1367
  }
@@ -1466,7 +1467,7 @@ PolygonGeometry.createGeometry = function (polygonGeometry) {
1466
1467
  const results = PolygonGeometryLibrary.polygonsFromHierarchy(
1467
1468
  polygonHierarchy,
1468
1469
  hasTextureCoordinates,
1469
- createProjectTo2d(rectangle, ellipsoid),
1470
+ createProjectTo2d(rectangle, outerPositions, ellipsoid),
1470
1471
  !perPositionHeight,
1471
1472
  ellipsoid,
1472
1473
  createSplitPolygons(rectangle, ellipsoid, arcType, perPositionHeight)
@@ -648,7 +648,7 @@ function createGetEntity(
648
648
 
649
649
  const unusedIndices = this[unusedIndicesProperty];
650
650
  if (unusedIndices.length > 0) {
651
- index = unusedIndices.pop();
651
+ index = unusedIndices.shift();
652
652
  entityItem = collection.get(index);
653
653
  } else {
654
654
  entityItem = collection.add();
@@ -1513,7 +1513,6 @@ function cleanNormal(uniformState) {
1513
1513
 
1514
1514
  const m = uniformState._normal;
1515
1515
  Matrix4.getMatrix3(uniformState.inverseModelView, m);
1516
- Matrix3.getRotation(m, m);
1517
1516
  Matrix3.transpose(m, m);
1518
1517
  }
1519
1518
  }
@@ -1524,7 +1523,6 @@ function cleanNormal3D(uniformState) {
1524
1523
 
1525
1524
  const m = uniformState._normal3D;
1526
1525
  Matrix4.getMatrix3(uniformState.inverseModelView3D, m);
1527
- Matrix3.getRotation(m, m);
1528
1526
  Matrix3.transpose(m, m);
1529
1527
  }
1530
1528
  }
@@ -1532,28 +1530,20 @@ function cleanNormal3D(uniformState) {
1532
1530
  function cleanInverseNormal(uniformState) {
1533
1531
  if (uniformState._inverseNormalDirty) {
1534
1532
  uniformState._inverseNormalDirty = false;
1535
- Matrix4.getMatrix3(
1536
- uniformState.inverseModelView,
1537
- uniformState._inverseNormal
1538
- );
1539
- Matrix3.getRotation(
1540
- uniformState._inverseNormal,
1541
- uniformState._inverseNormal
1542
- );
1533
+
1534
+ const m = uniformState._inverseNormal;
1535
+ Matrix4.getMatrix3(uniformState.modelView, m);
1536
+ Matrix3.transpose(m, m);
1543
1537
  }
1544
1538
  }
1545
1539
 
1546
1540
  function cleanInverseNormal3D(uniformState) {
1547
1541
  if (uniformState._inverseNormal3DDirty) {
1548
1542
  uniformState._inverseNormal3DDirty = false;
1549
- Matrix4.getMatrix3(
1550
- uniformState.inverseModelView3D,
1551
- uniformState._inverseNormal3D
1552
- );
1553
- Matrix3.getRotation(
1554
- uniformState._inverseNormal3D,
1555
- uniformState._inverseNormal3D
1556
- );
1543
+
1544
+ const m = uniformState._inverseNormal3D;
1545
+ Matrix4.getMatrix3(uniformState.modelView3D, m);
1546
+ Matrix3.transpose(m, m);
1557
1547
  }
1558
1548
  }
1559
1549
 
@@ -4,7 +4,7 @@ import Resource from "../Core/Resource.js";
4
4
 
5
5
  let defaultTokenCredit;
6
6
  const defaultAccessToken =
7
- "AAPK4db83df15a06415e9b7d45d826eec992u0REAmuLmykhOFOk_4e61HgsO_e3C_qGUgiWNGElpjpiMfO9_Qg5ZRyy8POvB5EF";
7
+ "AAPK2b93071721df4cc78be0d8b3d79b1fd54YMocOcx2NxlbYTDkyO5gPk8XsDnguQgeMdFKepFwLwTgb8vHfPvSTdjy_KlMHlS";
8
8
  /**
9
9
  * Default options for accessing the ArcGIS image tile service.
10
10
  *
@@ -24,6 +24,7 @@ import ImageryProvider from "./ImageryProvider.js";
24
24
  * @property {string} [tileProtocol] The protocol to use when loading tiles, e.g. 'http' or 'https'.
25
25
  * By default, tiles are loaded using the same protocol as the page.
26
26
  * @property {BingMapsStyle} [mapStyle=BingMapsStyle.AERIAL] The type of Bing Maps imagery to load.
27
+ * @property {string} [mapLayer] Additional display layer options as defined on {@link https://learn.microsoft.com/en-us/bingmaps/rest-services/imagery/get-imagery-metadata#template-parameters}
27
28
  * @property {string} [culture=''] The culture to use when requesting Bing Maps imagery. Not
28
29
  * all cultures are supported. See {@link http://msdn.microsoft.com/en-us/library/hh441729.aspx}
29
30
  * for information on the supported cultures.
@@ -209,6 +210,7 @@ function BingMapsImageryProvider(options) {
209
210
  this._defaultMagnificationFilter = undefined;
210
211
 
211
212
  this._mapStyle = defaultValue(options.mapStyle, BingMapsStyle.AERIAL);
213
+ this._mapLayer = options.mapLayer;
212
214
  this._culture = defaultValue(options.culture, "");
213
215
  this._key = options.key;
214
216
 
@@ -287,6 +289,18 @@ Object.defineProperties(BingMapsImageryProvider.prototype, {
287
289
  },
288
290
  },
289
291
 
292
+ /**
293
+ * Gets the additional map layer options as defined in {@link https://learn.microsoft.com/en-us/bingmaps/rest-services/imagery/get-imagery-metadata#template-parameters}/
294
+ * @memberof BingMapsImageryProvider.prototype
295
+ * @type {string}
296
+ * @readonly
297
+ */
298
+ mapLayer: {
299
+ get: function () {
300
+ return this._mapLayer;
301
+ },
302
+ },
303
+
290
304
  /**
291
305
  * The culture to use when requesting Bing Maps imagery. Not
292
306
  * all cultures are supported. See {@link http://msdn.microsoft.com/en-us/library/hh441729.aspx}
@@ -426,7 +440,7 @@ Object.defineProperties(BingMapsImageryProvider.prototype, {
426
440
  */
427
441
  hasAlphaChannel: {
428
442
  get: function () {
429
- return false;
443
+ return defined(this.mapLayer);
430
444
  },
431
445
  },
432
446
  });
@@ -475,13 +489,20 @@ BingMapsImageryProvider.fromUrl = async function (url, options) {
475
489
  const mapStyle = defaultValue(options.mapStyle, BingMapsStyle.AERIAL);
476
490
  const resource = Resource.createIfNeeded(url);
477
491
  resource.appendForwardSlash();
492
+
493
+ const queryParameters = {
494
+ incl: "ImageryProviders",
495
+ key: options.key,
496
+ uriScheme: tileProtocol,
497
+ };
498
+
499
+ if (defined(options.mapLayer)) {
500
+ queryParameters.mapLayer = options.mapLayer;
501
+ }
502
+
478
503
  const metadataResource = resource.getDerivedResource({
479
504
  url: `REST/v1/Imagery/Metadata/${mapStyle}`,
480
- queryParameters: {
481
- incl: "ImageryProviders",
482
- key: options.key,
483
- uriScheme: tileProtocol,
484
- },
505
+ queryParameters: queryParameters,
485
506
  });
486
507
 
487
508
  const provider = new BingMapsImageryProvider(options);
@@ -1902,7 +1902,7 @@ Object.defineProperties(Cesium3DTileset.prototype, {
1902
1902
  * used for streaming massive heterogeneous 3D geospatial datasets, from a Cesium ion asset ID.
1903
1903
  *
1904
1904
  * @param {number} assetId The Cesium ion asset id.
1905
- * @param {Cesium3DTileset.ConstructorOptions} options An object describing initialization options
1905
+ * @param {Cesium3DTileset.ConstructorOptions} [options] An object describing initialization options
1906
1906
  * @returns {Promise<Cesium3DTileset>}
1907
1907
  *
1908
1908
  * @exception {DeveloperError} The tileset must be 3D Tiles version 0.0 or 1.0.
@@ -251,7 +251,7 @@ Object.defineProperties(IonImageryProvider.prototype, {
251
251
  * Creates a provider for tiled imagery using the Cesium ion REST API.
252
252
  *
253
253
  * @param {Number} assetId An ion imagery asset ID.
254
- * @param {IonImageryProvider.ConstructorOptions} options Object describing initialization options.
254
+ * @param {IonImageryProvider.ConstructorOptions} [options] Object describing initialization options.
255
255
  * @returns {Promise<IonImageryProvider>} A promise which resolves to the created IonImageryProvider.
256
256
  *
257
257
  * @example
@@ -143,7 +143,7 @@ function rebindAllGlyphs(labelCollection, label) {
143
143
  glyphs.length = textLength;
144
144
 
145
145
  const showBackground =
146
- label._showBackground && text.split("\n").join("").length > 0;
146
+ label.show && label._showBackground && text.split("\n").join("").length > 0;
147
147
  let backgroundBillboard = label._backgroundBillboard;
148
148
  const backgroundBillboardCollection =
149
149
  labelCollection._backgroundBillboardCollection;
@@ -181,6 +181,7 @@ function rebindAllGlyphs(labelCollection, label) {
181
181
  label._distanceDisplayCondition;
182
182
  backgroundBillboard.disableDepthTestDistance =
183
183
  label._disableDepthTestDistance;
184
+ backgroundBillboard.clusterShow = label.clusterShow;
184
185
  }
185
186
 
186
187
  const glyphTextureCache = labelCollection._glyphTextureCache;
@@ -41,7 +41,6 @@ import Resource from "../Core/Resource.js";
41
41
  */
42
42
  async function createGooglePhotorealistic3DTileset(key, options) {
43
43
  options = defaultValue(options, {});
44
- options.showCreditsOnScreen = true;
45
44
  options.cacheBytes = defaultValue(options.cacheBytes, 1536 * 1024 * 1024);
46
45
  options.maximumCacheOverflowBytes = defaultValue(
47
46
  options.maximumCacheOverflowBytes,
package/index.d.ts CHANGED
@@ -26114,6 +26114,7 @@ export namespace BingMapsImageryProvider {
26114
26114
  * @property [tileProtocol] - The protocol to use when loading tiles, e.g. 'http' or 'https'.
26115
26115
  * By default, tiles are loaded using the same protocol as the page.
26116
26116
  * @property [mapStyle = BingMapsStyle.AERIAL] - The type of Bing Maps imagery to load.
26117
+ * @property [mapLayer] - Additional display layer options as defined on {@link https://learn.microsoft.com/en-us/bingmaps/rest-services/imagery/get-imagery-metadata#template-parameters}
26117
26118
  * @property [culture = ''] - The culture to use when requesting Bing Maps imagery. Not
26118
26119
  * all cultures are supported. See {@link http://msdn.microsoft.com/en-us/library/hh441729.aspx}
26119
26120
  * for information on the supported cultures.
@@ -26127,6 +26128,7 @@ export namespace BingMapsImageryProvider {
26127
26128
  key?: string;
26128
26129
  tileProtocol?: string;
26129
26130
  mapStyle?: BingMapsStyle;
26131
+ mapLayer?: string;
26130
26132
  culture?: string;
26131
26133
  ellipsoid?: Ellipsoid;
26132
26134
  tileDiscardPolicy?: TileDiscardPolicy;
@@ -26165,6 +26167,10 @@ export class BingMapsImageryProvider {
26165
26167
  * Gets the type of Bing Maps imagery to load.
26166
26168
  */
26167
26169
  readonly mapStyle: BingMapsStyle;
26170
+ /**
26171
+ * Gets the additional map layer options as defined in {@link https://learn.microsoft.com/en-us/bingmaps/rest-services/imagery/get-imagery-metadata#template-parameters}/
26172
+ */
26173
+ readonly mapLayer: string;
26168
26174
  /**
26169
26175
  * The culture to use when requesting Bing Maps imagery. Not
26170
26176
  * all cultures are supported. See {@link http://msdn.microsoft.com/en-us/library/hh441729.aspx}
@@ -29467,9 +29473,9 @@ export class Cesium3DTileset {
29467
29473
  * console.error(`Error creating tileset: ${error}`);
29468
29474
  * }
29469
29475
  * @param assetId - The Cesium ion asset id.
29470
- * @param options - An object describing initialization options
29476
+ * @param [options] - An object describing initialization options
29471
29477
  */
29472
- static fromIonAssetId(assetId: number, options: Cesium3DTileset.ConstructorOptions): Promise<Cesium3DTileset>;
29478
+ static fromIonAssetId(assetId: number, options?: Cesium3DTileset.ConstructorOptions): Promise<Cesium3DTileset>;
29473
29479
  /**
29474
29480
  * Creates a {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification|3D Tiles tileset},
29475
29481
  * used for streaming massive heterogeneous 3D geospatial datasets.
@@ -33607,10 +33613,10 @@ export class IonImageryProvider {
33607
33613
  * const imageryLayer = Cesium.ImageryLayer.fromProviderAsync(Cesium.IonImageryProvider.fromAssetId(3812));
33608
33614
  * viewer.imageryLayers.add(imageryLayer);
33609
33615
  * @param assetId - An ion imagery asset ID.
33610
- * @param options - Object describing initialization options.
33616
+ * @param [options] - Object describing initialization options.
33611
33617
  * @returns A promise which resolves to the created IonImageryProvider.
33612
33618
  */
33613
- static fromAssetId(assetId: number, options: IonImageryProvider.ConstructorOptions): Promise<IonImageryProvider>;
33619
+ static fromAssetId(assetId: number, options?: IonImageryProvider.ConstructorOptions): Promise<IonImageryProvider>;
33614
33620
  /**
33615
33621
  * Gets the credits to be displayed when a given tile is displayed.
33616
33622
  * @param x - The tile X coordinate.
package/index.js CHANGED
@@ -1,46 +1,4 @@
1
- globalThis.CESIUM_VERSION = "1.110.1";
2
- export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
3
- export { default as Buffer } from './Source/Renderer/Buffer.js';
4
- export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
5
- export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
6
- export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
7
- export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
8
- export { default as Context } from './Source/Renderer/Context.js';
9
- export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
10
- export { default as CubeMap } from './Source/Renderer/CubeMap.js';
11
- export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
12
- export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
13
- export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
14
- export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
15
- export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
16
- export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
17
- export { default as Pass } from './Source/Renderer/Pass.js';
18
- export { default as PassState } from './Source/Renderer/PassState.js';
19
- export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
20
- export { default as RenderState } from './Source/Renderer/RenderState.js';
21
- export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
22
- export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
23
- export { default as Sampler } from './Source/Renderer/Sampler.js';
24
- export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
25
- export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
26
- export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
27
- export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
28
- export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
29
- export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
30
- export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
31
- export { default as Texture } from './Source/Renderer/Texture.js';
32
- export { default as TextureCache } from './Source/Renderer/TextureCache.js';
33
- export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
34
- export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
35
- export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
36
- export { default as UniformState } from './Source/Renderer/UniformState.js';
37
- export { default as VertexArray } from './Source/Renderer/VertexArray.js';
38
- export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
39
- export { default as createUniform } from './Source/Renderer/createUniform.js';
40
- export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
41
- export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
42
- export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
43
- export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
1
+ globalThis.CESIUM_VERSION = "1.112";
44
2
  export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
45
3
  export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
46
4
  export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
@@ -147,57 +105,48 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
147
105
  export { default as exportKml } from './Source/DataSources/exportKml.js';
148
106
  export { default as getElement } from './Source/DataSources/getElement.js';
149
107
  export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
150
- export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
151
- export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
152
- export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
153
- export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
154
- export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
155
- export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
156
- export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
157
- export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
158
- export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
159
- export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
160
- export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
161
- export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
162
- export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
163
- export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
164
- export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
165
- export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
166
- export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
167
- export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
168
- export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
169
- export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
170
- export { default as _shadersOctahedralProjectionAtlasFS } from './Source/Shaders/OctahedralProjectionAtlasFS.js';
171
- export { default as _shadersOctahedralProjectionFS } from './Source/Shaders/OctahedralProjectionFS.js';
172
- export { default as _shadersOctahedralProjectionVS } from './Source/Shaders/OctahedralProjectionVS.js';
173
- export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
174
- export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
175
- export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
176
- export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
177
- export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
178
- export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
179
- export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
180
- export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
181
- export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
182
- export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
183
- export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
184
- export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
185
- export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
186
- export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
187
- export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
188
- export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
189
- export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
190
- export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
191
- export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
192
- export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
193
- export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
194
- export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
195
- export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
196
- export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
197
- export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
198
- export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
199
- export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
200
- export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
108
+ export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
109
+ export { default as Buffer } from './Source/Renderer/Buffer.js';
110
+ export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
111
+ export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
112
+ export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
113
+ export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
114
+ export { default as Context } from './Source/Renderer/Context.js';
115
+ export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
116
+ export { default as CubeMap } from './Source/Renderer/CubeMap.js';
117
+ export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
118
+ export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
119
+ export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
120
+ export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
121
+ export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
122
+ export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
123
+ export { default as Pass } from './Source/Renderer/Pass.js';
124
+ export { default as PassState } from './Source/Renderer/PassState.js';
125
+ export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
126
+ export { default as RenderState } from './Source/Renderer/RenderState.js';
127
+ export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
128
+ export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
129
+ export { default as Sampler } from './Source/Renderer/Sampler.js';
130
+ export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
131
+ export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
132
+ export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
133
+ export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
134
+ export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
135
+ export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
136
+ export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
137
+ export { default as Texture } from './Source/Renderer/Texture.js';
138
+ export { default as TextureCache } from './Source/Renderer/TextureCache.js';
139
+ export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
140
+ export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
141
+ export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
142
+ export { default as UniformState } from './Source/Renderer/UniformState.js';
143
+ export { default as VertexArray } from './Source/Renderer/VertexArray.js';
144
+ export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
145
+ export { default as createUniform } from './Source/Renderer/createUniform.js';
146
+ export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
147
+ export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
148
+ export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
149
+ export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
201
150
  export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
202
151
  export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
203
152
  export { default as ArcType } from './Source/Core/ArcType.js';
@@ -473,6 +422,57 @@ export { default as subdivideArray } from './Source/Core/subdivideArray.js';
473
422
  export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
474
423
  export { default as wrapFunction } from './Source/Core/wrapFunction.js';
475
424
  export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
425
+ export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
426
+ export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
427
+ export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
428
+ export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
429
+ export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
430
+ export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
431
+ export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
432
+ export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
433
+ export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
434
+ export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
435
+ export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
436
+ export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
437
+ export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
438
+ export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
439
+ export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
440
+ export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
441
+ export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
442
+ export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
443
+ export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
444
+ export { default as _shadersOctahedralProjectionAtlasFS } from './Source/Shaders/OctahedralProjectionAtlasFS.js';
445
+ export { default as _shadersOctahedralProjectionFS } from './Source/Shaders/OctahedralProjectionFS.js';
446
+ export { default as _shadersOctahedralProjectionVS } from './Source/Shaders/OctahedralProjectionVS.js';
447
+ export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
448
+ export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
449
+ export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
450
+ export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
451
+ export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
452
+ export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
453
+ export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
454
+ export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
455
+ export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
456
+ export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
457
+ export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
458
+ export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
459
+ export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
460
+ export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
461
+ export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
462
+ export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
463
+ export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
464
+ export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
465
+ export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
466
+ export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
467
+ export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
468
+ export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
469
+ export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
470
+ export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
471
+ export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
472
+ export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
473
+ export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
474
+ export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
475
+ export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
476
476
  export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
477
477
  export { default as Appearance } from './Source/Scene/Appearance.js';
478
478
  export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
@@ -1030,15 +1030,6 @@ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constan
1030
1030
  export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
1031
1031
  export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
1032
1032
  export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
1033
- export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1034
- export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1035
- export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1036
- export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1037
- export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1038
- export { default as _shaderspbrParameters } from './Source/Shaders/Builtin/Structs/pbrParameters.js';
1039
- export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1040
- export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1041
- export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1042
1033
  export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
1043
1034
  export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
1044
1035
  export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
@@ -1123,4 +1114,13 @@ export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Buil
1123
1114
  export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
1124
1115
  export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
1125
1116
  export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
1117
+ export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
1118
+ export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
1119
+ export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
1120
+ export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
1121
+ export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
1122
+ export { default as _shaderspbrParameters } from './Source/Shaders/Builtin/Structs/pbrParameters.js';
1123
+ export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
1124
+ export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
1125
+ export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
1126
1126
  export { default as createTaskProcessorWorker } from './Source/Workers/createTaskProcessorWorker.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cesium/engine",
3
- "version": "6.0.0",
3
+ "version": "6.1.1",
4
4
  "description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
5
5
  "keywords": [
6
6
  "3D",
@@ -45,7 +45,7 @@
45
45
  "ktx-parse": "^0.6.0",
46
46
  "lerc": "^2.0.0",
47
47
  "mersenne-twister": "^1.1.0",
48
- "meshoptimizer": "^0.19.0",
48
+ "meshoptimizer": "^0.20.0",
49
49
  "pako": "^2.0.4",
50
50
  "protobufjs": "^7.1.0",
51
51
  "rbush": "^3.0.1",