@cesium/engine 5.0.0 → 6.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-MG2TXIO5.js → chunk-2AEUVYIC.js} +15 -15
- package/Build/Workers/{chunk-DWJZFZ67.js → chunk-2HEFBNI2.js} +13 -13
- package/Build/Workers/{chunk-IQN2LMGD.js → chunk-2IZ2LJ3N.js} +1 -1
- package/Build/Workers/{chunk-Z2MP3UBE.js → chunk-3ENSLRZD.js} +7 -7
- package/Build/Workers/{chunk-OCIX2CQ7.js → chunk-3FNFTDKS.js} +4 -4
- package/Build/Workers/{chunk-YNZ4DMR7.js → chunk-437Q4WBM.js} +6 -6
- package/Build/Workers/{chunk-RCI7BSOM.js → chunk-54QBXZYE.js} +6 -6
- package/Build/Workers/{chunk-6EHT6GS3.js → chunk-6EZ4NFIC.js} +2 -2
- package/Build/Workers/{chunk-VWSD2XV5.js → chunk-7FAOTOUR.js} +8 -8
- package/Build/Workers/{chunk-CTJCECTX.js → chunk-7W3AMBD6.js} +5 -5
- package/Build/Workers/{chunk-4HN3N5SE.js → chunk-A7T4GOG3.js} +4 -4
- package/Build/Workers/{chunk-2U6EBIRX.js → chunk-AMGYJNEB.js} +10 -10
- package/Build/Workers/{chunk-GLCRFDOB.js → chunk-ASJKRCO4.js} +2 -2
- package/Build/Workers/{chunk-J2FHYK2Z.js → chunk-AXODHVUI.js} +4 -4
- package/Build/Workers/{chunk-QUCJGBCK.js → chunk-BKVKFLIC.js} +7 -7
- package/Build/Workers/{chunk-FOOYJER7.js → chunk-BWTCHYX6.js} +10 -10
- package/Build/Workers/{chunk-3TSHZWOZ.js → chunk-BZHAJSUN.js} +2 -2
- package/Build/Workers/{chunk-AQQGAFKX.js → chunk-CBV4JE6S.js} +5 -5
- package/Build/Workers/{chunk-GPO47TW4.js → chunk-CGHLEZ43.js} +1 -1
- package/Build/Workers/{chunk-CROU4RHL.js → chunk-CLVX47CD.js} +5 -5
- package/Build/Workers/{chunk-5E3V7Y4R.js → chunk-DI3VM6NF.js} +6 -6
- package/Build/Workers/{chunk-UM7FIUQW.js → chunk-DUMQKN4C.js} +2 -2
- package/Build/Workers/{chunk-IC7G4BX2.js → chunk-DZUFRYQK.js} +11 -11
- package/Build/Workers/{chunk-KZFXE35V.js → chunk-EFUPZTUD.js} +6 -6
- package/Build/Workers/{chunk-MYDS6HBL.js → chunk-EJWAO37W.js} +7 -7
- package/Build/Workers/{chunk-UMLTOPAE.js → chunk-EZPA2AXQ.js} +1 -1
- package/Build/Workers/{chunk-Y24CDOJC.js → chunk-FBRBVOAJ.js} +6 -6
- package/Build/Workers/{chunk-6I22NWKQ.js → chunk-FDNL4I6K.js} +6 -6
- package/Build/Workers/{chunk-44B6FQSJ.js → chunk-FK5BM4WD.js} +11 -11
- package/Build/Workers/{chunk-TXYJOVQK.js → chunk-GQ66IPL6.js} +1 -1
- package/Build/Workers/{chunk-EHJQEARC.js → chunk-HW6ANEVG.js} +5 -5
- package/Build/Workers/{chunk-MRCFDEKH.js → chunk-HYNBEK4C.js} +4 -4
- package/Build/Workers/{chunk-YLMDWSXO.js → chunk-I6R5G76Q.js} +2 -2
- package/Build/Workers/{chunk-X2KIWBTW.js → chunk-J5YKECLG.js} +5 -5
- package/Build/Workers/{chunk-7N67FBLW.js → chunk-KGVHVTX7.js} +18 -18
- package/Build/Workers/{chunk-UFIT5XDI.js → chunk-KXTDRKW5.js} +7 -7
- package/Build/Workers/{chunk-4AJR66C5.js → chunk-LCMSJE5D.js} +12 -12
- package/Build/Workers/{chunk-HIDSEUWS.js → chunk-M57VBCI4.js} +5 -5
- package/Build/Workers/{chunk-PMDLIBEQ.js → chunk-MOSBHBQO.js} +7 -7
- package/Build/Workers/{chunk-ULLMQNFQ.js → chunk-MQ32KIOU.js} +3 -3
- package/Build/Workers/{chunk-VN2IHJKM.js → chunk-PZKVP2WI.js} +14 -14
- package/Build/Workers/{chunk-SVTSC7FX.js → chunk-SAYI6XNA.js} +13 -13
- package/Build/Workers/{chunk-V5S5N2IS.js → chunk-TV4Q4TKV.js} +9 -9
- package/Build/Workers/{chunk-K3VEWONC.js → chunk-TWN33EAP.js} +10 -10
- package/Build/Workers/{chunk-H5Q2JKIA.js → chunk-VBOAZG67.js} +17 -17
- package/Build/Workers/{chunk-HV67ARO7.js → chunk-VEPSTOBV.js} +8 -8
- package/Build/Workers/{chunk-4RKE4B3G.js → chunk-W2LZZCAF.js} +7 -7
- package/Build/Workers/{chunk-EVLKHUAE.js → chunk-XEOY7FXL.js} +13 -13
- package/Build/Workers/{chunk-TXOGSFHZ.js → chunk-XZKRFAT7.js} +1 -1
- package/Build/Workers/{chunk-4QGPYV3W.js → chunk-YOZZHZVR.js} +4 -4
- package/Build/Workers/{chunk-QDUOGCCO.js → chunk-Z6SS6KIF.js} +11 -11
- package/Build/Workers/{chunk-2ZI7FZ3Q.js → chunk-ZADWOYGF.js} +2 -2
- package/Build/Workers/{chunk-PEVZYZBQ.js → chunk-ZBTL2GWA.js} +6 -6
- package/Build/Workers/{chunk-P32XMW4I.js → chunk-ZEHXFKIR.js} +15 -15
- package/Build/Workers/combineGeometry.js +23 -23
- package/Build/Workers/createBoxGeometry.js +17 -17
- package/Build/Workers/createBoxOutlineGeometry.js +15 -15
- package/Build/Workers/createCircleGeometry.js +25 -25
- package/Build/Workers/createCircleOutlineGeometry.js +18 -18
- package/Build/Workers/createCoplanarPolygonGeometry.js +32 -32
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +19 -19
- package/Build/Workers/createCylinderOutlineGeometry.js +17 -17
- package/Build/Workers/createEllipseGeometry.js +25 -25
- package/Build/Workers/createEllipseOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipsoidGeometry.js +18 -18
- package/Build/Workers/createEllipsoidOutlineGeometry.js +17 -17
- package/Build/Workers/createFrustumGeometry.js +17 -17
- package/Build/Workers/createFrustumOutlineGeometry.js +17 -17
- package/Build/Workers/createGeometry.js +23 -23
- package/Build/Workers/createGroundPolylineGeometry.js +21 -21
- package/Build/Workers/createPlaneGeometry.js +15 -15
- package/Build/Workers/createPlaneOutlineGeometry.js +14 -14
- package/Build/Workers/createPolygonGeometry.js +33 -33
- package/Build/Workers/createPolygonOutlineGeometry.js +29 -29
- package/Build/Workers/createPolylineGeometry.js +24 -24
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +26 -26
- package/Build/Workers/createRectangleOutlineGeometry.js +19 -19
- package/Build/Workers/createSimplePolylineGeometry.js +22 -22
- package/Build/Workers/createSphereGeometry.js +18 -18
- package/Build/Workers/createSphereOutlineGeometry.js +17 -17
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +23 -23
- package/Build/Workers/createVectorTilePoints.js +12 -12
- package/Build/Workers/createVectorTilePolygons.js +21 -21
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +21 -21
- package/Build/Workers/createVerticesFromHeightmap.js +21 -21
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +18 -18
- package/Build/Workers/createWallGeometry.js +23 -23
- package/Build/Workers/createWallOutlineGeometry.js +22 -22
- package/Build/Workers/decodeDraco.js +11 -11
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +9 -9
- package/Build/Workers/transcodeKTX2.js +7 -7
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +21 -21
- package/Source/Core/GoogleMaps.js +8 -23
- package/Source/Scene/createGooglePhotorealistic3DTileset.js +38 -8
- package/index.d.ts +12 -3
- package/index.js +103 -103
- package/package.json +1 -1
package/index.js
CHANGED
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globalThis.CESIUM_VERSION = "1.110";
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globalThis.CESIUM_VERSION = "1.110.1";
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
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export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
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export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
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export { default as Context } from './Source/Renderer/Context.js';
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export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
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export { default as CubeMap } from './Source/Renderer/CubeMap.js';
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export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
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export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
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export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
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export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
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export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
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export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
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export { default as Pass } from './Source/Renderer/Pass.js';
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export { default as PassState } from './Source/Renderer/PassState.js';
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export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
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export { default as RenderState } from './Source/Renderer/RenderState.js';
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export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
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export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
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export { default as Sampler } from './Source/Renderer/Sampler.js';
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export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
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export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
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export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
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export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
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export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
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export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
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export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
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export { default as Texture } from './Source/Renderer/Texture.js';
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export { default as TextureCache } from './Source/Renderer/TextureCache.js';
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export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
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export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
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export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
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export { default as UniformState } from './Source/Renderer/UniformState.js';
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export { default as VertexArray } from './Source/Renderer/VertexArray.js';
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export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
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export { default as createUniform } from './Source/Renderer/createUniform.js';
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export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
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export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
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export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
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export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
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export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
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export { default as exportKml } from './Source/DataSources/exportKml.js';
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export { default as getElement } from './Source/DataSources/getElement.js';
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export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
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export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersOctahedralProjectionAtlasFS } from './Source/Shaders/OctahedralProjectionAtlasFS.js';
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export { default as _shadersOctahedralProjectionFS } from './Source/Shaders/OctahedralProjectionFS.js';
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export { default as _shadersOctahedralProjectionVS } from './Source/Shaders/OctahedralProjectionVS.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
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export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
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export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
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export { default as wrapFunction } from './Source/Core/wrapFunction.js';
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export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersOctahedralProjectionAtlasFS } from './Source/Shaders/OctahedralProjectionAtlasFS.js';
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export { default as _shadersOctahedralProjectionFS } from './Source/Shaders/OctahedralProjectionFS.js';
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export { default as _shadersOctahedralProjectionVS } from './Source/Shaders/OctahedralProjectionVS.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
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export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
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export { default as Appearance } from './Source/Scene/Appearance.js';
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export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
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@@ -1030,6 +1030,15 @@ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constan
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export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
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export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
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export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
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export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
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export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
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export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
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export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
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export { default as _shaderspbrParameters } from './Source/Shaders/Builtin/Structs/pbrParameters.js';
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export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
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export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
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export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
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export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
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export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
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export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
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@@ -1114,13 +1123,4 @@ export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Buil
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export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
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export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
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export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
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export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
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export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
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export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
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export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
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export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
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export { default as _shaderspbrParameters } from './Source/Shaders/Builtin/Structs/pbrParameters.js';
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export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
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export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
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export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
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export { default as createTaskProcessorWorker } from './Source/Workers/createTaskProcessorWorker.js';
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