@cesium/engine 26.1.0 → 26.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/zip-web-worker.js +586 -480
- package/Build/Workers/chunk-27FWRTJI.js +454 -0
- package/Build/Workers/chunk-2H5264K7.js +1284 -0
- package/Build/Workers/chunk-2H73KDBM.js +511 -0
- package/Build/Workers/chunk-2RGJPWQX.js +1284 -0
- package/Build/Workers/chunk-2Z4ZLVOD.js +352 -0
- package/Build/Workers/chunk-2ZKH2QZB.js +387 -0
- package/Build/Workers/chunk-36NI5E6W.js +3820 -0
- package/Build/Workers/chunk-37SW7SYS.js +778 -0
- package/Build/Workers/chunk-3GHVJ3SO.js +455 -0
- package/Build/Workers/chunk-3LB4UVPU.js +387 -0
- package/Build/Workers/chunk-3PONLKEL.js +778 -0
- package/Build/Workers/chunk-3PSS3T43.js +102 -0
- package/Build/Workers/chunk-3QR662HH.js +3820 -0
- package/Build/Workers/chunk-3SX2WYSO.js +973 -0
- package/Build/Workers/chunk-3UDN6LYX.js +476 -0
- package/Build/Workers/chunk-47MCBSXI.js +9237 -0
- package/Build/Workers/chunk-4E626OCE.js +1067 -0
- package/Build/Workers/chunk-4NW2MJKH.js +455 -0
- package/Build/Workers/chunk-52YK5BSN.js +198 -0
- package/Build/Workers/chunk-5RNAQZK6.js +9234 -0
- package/Build/Workers/chunk-5YPQBFRD.js +519 -0
- package/Build/Workers/chunk-6FHT43QR.js +140 -0
- package/Build/Workers/chunk-6FZDPMTO.js +455 -0
- package/Build/Workers/chunk-6R5X2GUA.js +1284 -0
- package/Build/Workers/chunk-7A2OGDHT.js +305 -0
- package/Build/Workers/chunk-7CGEQUM2.js +305 -0
- package/Build/Workers/chunk-7I325HV6.js +1344 -0
- package/Build/Workers/chunk-7MM3N2VE.js +1067 -0
- package/Build/Workers/chunk-7TKLTCZW.js +219 -0
- package/Build/Workers/chunk-7UUKBDH6.js +1054 -0
- package/Build/Workers/chunk-7W6DUHAB.js +693 -0
- package/Build/Workers/chunk-7XM5JK5F.js +162 -0
- package/Build/Workers/chunk-7YG3ND3P.js +454 -0
- package/Build/Workers/chunk-A62YI6S6.js +305 -0
- package/Build/Workers/chunk-A7TTWVTF.js +2719 -0
- package/Build/Workers/chunk-ACTVJHSP.js +519 -0
- package/Build/Workers/chunk-ADX3CBKD.js +9234 -0
- package/Build/Workers/chunk-AF7DTMJ7.js +398 -0
- package/Build/Workers/chunk-AJSFRY4U.js +1344 -0
- package/Build/Workers/chunk-ARZICEEP.js +301 -0
- package/Build/Workers/chunk-B3QHNA4A.js +147 -0
- package/Build/Workers/chunk-BKPQFCXH.js +511 -0
- package/Build/Workers/chunk-BSPCI2LO.js +959 -0
- package/Build/Workers/chunk-BUJWSX5S.js +301 -0
- package/Build/Workers/chunk-C7QDUNI3.js +138 -0
- package/Build/Workers/chunk-CIV5DJOQ.js +778 -0
- package/Build/Workers/chunk-CQNFIAZU.js +56 -0
- package/Build/Workers/chunk-CRCGE4J4.js +9237 -0
- package/Build/Workers/chunk-CUTRKXUQ.js +288 -0
- package/Build/Workers/chunk-D6AY775A.js +3201 -0
- package/Build/Workers/chunk-DSGLDRTI.js +278 -0
- package/Build/Workers/chunk-DZBQUULR.js +138 -0
- package/Build/Workers/chunk-DZUFEE4L.js +140 -0
- package/Build/Workers/chunk-E2NKV5YT.js +3820 -0
- package/Build/Workers/chunk-EB3Y5P3A.js +368 -0
- package/Build/Workers/chunk-ELE6SC2C.js +837 -0
- package/Build/Workers/chunk-EOWDZN5S.js +288 -0
- package/Build/Workers/chunk-ERKUET22.js +3201 -0
- package/Build/Workers/chunk-EZGQPOIG.js +162 -0
- package/Build/Workers/chunk-F2IMBMZY.js +241 -0
- package/Build/Workers/chunk-F4CSNRZO.js +219 -0
- package/Build/Workers/chunk-FBP4DUQJ.js +693 -0
- package/Build/Workers/chunk-FJWZMGOQ.js +1992 -0
- package/Build/Workers/chunk-FQ42MT7M.js +58 -0
- package/Build/Workers/chunk-FU4BGABC.js +398 -0
- package/Build/Workers/chunk-FX3VEAIU.js +2719 -0
- package/Build/Workers/chunk-GGNWQWSB.js +301 -0
- package/Build/Workers/chunk-GHXVQVUM.js +1344 -0
- package/Build/Workers/chunk-GNKXEN4C.js +682 -0
- package/Build/Workers/chunk-GVA7XQI2.js +368 -0
- package/Build/Workers/chunk-GXDHRC4J.js +1344 -0
- package/Build/Workers/chunk-GYSYP6PC.js +1067 -0
- package/Build/Workers/chunk-H2WCFXLP.js +241 -0
- package/Build/Workers/chunk-HDL4HOXZ.js +778 -0
- package/Build/Workers/chunk-HLW2ZRVK.js +368 -0
- package/Build/Workers/chunk-HT6FASOT.js +973 -0
- package/Build/Workers/chunk-I74ZH5LK.js +959 -0
- package/Build/Workers/chunk-IDVHUDZT.js +352 -0
- package/Build/Workers/chunk-IJZJMIUY.js +789 -0
- package/Build/Workers/chunk-IMBVP57H.js +44 -0
- package/Build/Workers/chunk-IOO7Z2AV.js +57 -0
- package/Build/Workers/chunk-IUIFLOYO.js +44 -0
- package/Build/Workers/chunk-J73T2VOY.js +171 -0
- package/Build/Workers/chunk-JALGQYDY.js +288 -0
- package/Build/Workers/chunk-JXYLJCTC.js +124 -0
- package/Build/Workers/chunk-K27QOAW6.js +97 -0
- package/Build/Workers/chunk-KMV25A63.js +789 -0
- package/Build/Workers/chunk-KP5QD7WU.js +693 -0
- package/Build/Workers/chunk-KZWFWJML.js +2719 -0
- package/Build/Workers/chunk-LCXRRALY.js +387 -0
- package/Build/Workers/chunk-LDRQSYBN.js +1800 -0
- package/Build/Workers/chunk-M4JZ6TSZ.js +959 -0
- package/Build/Workers/chunk-M6QKXVAU.js +1054 -0
- package/Build/Workers/chunk-MAAHFYPC.js +198 -0
- package/Build/Workers/chunk-MCJDRDJQ.js +102 -0
- package/Build/Workers/chunk-MEENMEAH.js +198 -0
- package/Build/Workers/chunk-NAWU5RF4.js +162 -0
- package/Build/Workers/chunk-NCL22ZUX.js +56 -0
- package/Build/Workers/chunk-NEFDMMLY.js +241 -0
- package/Build/Workers/chunk-NJVBJG63.js +124 -0
- package/Build/Workers/chunk-NLLCQBX3.js +73 -0
- package/Build/Workers/chunk-NSKZ6SBK.js +1483 -0
- package/Build/Workers/chunk-NXGQBQWE.js +837 -0
- package/Build/Workers/chunk-O3DKEX7Q.js +352 -0
- package/Build/Workers/chunk-O3XFXGPZ.js +476 -0
- package/Build/Workers/chunk-OA6MYL2C.js +837 -0
- package/Build/Workers/chunk-OHP4ELS7.js +198 -0
- package/Build/Workers/chunk-OZGPS7FB.js +138 -0
- package/Build/Workers/chunk-PCL3Y7H5.js +82 -0
- package/Build/Workers/chunk-PD4GK4EM.js +57 -0
- package/Build/Workers/chunk-PEDU33QG.js +2342 -0
- package/Build/Workers/chunk-PRWUMCXF.js +682 -0
- package/Build/Workers/chunk-PVTSNNVI.js +288 -0
- package/Build/Workers/chunk-QFSSCLLZ.js +973 -0
- package/Build/Workers/chunk-QHPZH22L.js +241 -0
- package/Build/Workers/chunk-QIZDWZK6.js +301 -0
- package/Build/Workers/chunk-QV6DG2YX.js +1483 -0
- package/Build/Workers/chunk-R4K7EHOU.js +171 -0
- package/Build/Workers/chunk-R7JGHDD6.js +789 -0
- package/Build/Workers/chunk-RASQEYD4.js +1483 -0
- package/Build/Workers/chunk-RW6ITX7Q.js +3820 -0
- package/Build/Workers/chunk-RYSQVJR6.js +398 -0
- package/Build/Workers/chunk-S6RJU5NM.js +1054 -0
- package/Build/Workers/chunk-SA2A2AN5.js +2342 -0
- package/Build/Workers/chunk-SDFHDNS4.js +147 -0
- package/Build/Workers/chunk-SJYSIOEM.js +414 -0
- package/Build/Workers/chunk-SMTGMFBL.js +97 -0
- package/Build/Workers/chunk-SXSP3JHS.js +38 -0
- package/Build/Workers/chunk-TN35HP5B.js +1067 -0
- package/Build/Workers/chunk-TNWKJNUZ.js +454 -0
- package/Build/Workers/chunk-TOAF47AQ.js +102 -0
- package/Build/Workers/chunk-TQ4QCOXT.js +2719 -0
- package/Build/Workers/chunk-TSDSILQB.js +124 -0
- package/Build/Workers/chunk-U5LV3F3Z.js +1054 -0
- package/Build/Workers/chunk-UAZUP4I5.js +1992 -0
- package/Build/Workers/chunk-UF46SZEZ.js +789 -0
- package/Build/Workers/chunk-UNRTMCET.js +398 -0
- package/Build/Workers/chunk-UTB7U3O6.js +1992 -0
- package/Build/Workers/chunk-V46YGZE6.js +352 -0
- package/Build/Workers/chunk-VDGOCROW.js +57 -0
- package/Build/Workers/chunk-VFWSSBPT.js +511 -0
- package/Build/Workers/chunk-VVYMXI3I.js +1284 -0
- package/Build/Workers/chunk-VXWHPYQM.js +837 -0
- package/Build/Workers/chunk-VXYUBRSB.js +219 -0
- package/Build/Workers/chunk-VZLDLEWI.js +387 -0
- package/Build/Workers/chunk-W5OCKMPJ.js +101 -0
- package/Build/Workers/chunk-WN3F4CVG.js +3201 -0
- package/Build/Workers/chunk-WPRUWXGV.js +693 -0
- package/Build/Workers/chunk-WTO2ERBP.js +414 -0
- package/Build/Workers/chunk-WVHMDVG4.js +959 -0
- package/Build/Workers/chunk-XCBZVTIV.js +280 -0
- package/Build/Workers/chunk-XGA23TAX.js +73 -0
- package/Build/Workers/chunk-XLQZNQ4Z.js +163 -0
- package/Build/Workers/chunk-XQH66YJC.js +147 -0
- package/Build/Workers/chunk-XTA7BXJG.js +682 -0
- package/Build/Workers/chunk-XTIDAFRS.js +476 -0
- package/Build/Workers/chunk-XUEDWBUD.js +682 -0
- package/Build/Workers/chunk-XYFLRH3H.js +124 -0
- package/Build/Workers/chunk-Y7JRTRTO.js +305 -0
- package/Build/Workers/chunk-Y7QSMDCJ.js +352 -0
- package/Build/Workers/chunk-YCB5TYTR.js +1483 -0
- package/Build/Workers/chunk-YEYOSTJX.js +219 -0
- package/Build/Workers/chunk-YGFVAGYF.js +630 -0
- package/Build/Workers/chunk-YIIACKQO.js +368 -0
- package/Build/Workers/chunk-YJGSP6PE.js +511 -0
- package/Build/Workers/chunk-Z4LR5EHE.js +454 -0
- package/Build/Workers/chunk-Z66EVE2A.js +44 -0
- package/Build/Workers/chunk-ZHIHHHTB.js +414 -0
- package/Build/Workers/chunk-ZNWHFSLE.js +171 -0
- package/Build/Workers/chunk-ZQLZG4IN.js +2342 -0
- package/Build/Workers/chunk-ZRTSMUZ2.js +414 -0
- package/Build/Workers/chunk-ZZUVT5BM.js +476 -0
- package/Build/Workers/combineGeometry.js +16 -16
- package/Build/Workers/createBoxGeometry.js +10 -10
- package/Build/Workers/createBoxOutlineGeometry.js +8 -8
- package/Build/Workers/createCircleGeometry.js +18 -18
- package/Build/Workers/createCircleOutlineGeometry.js +11 -11
- package/Build/Workers/createCoplanarPolygonGeometry.js +27 -27
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +23 -23
- package/Build/Workers/createCorridorGeometry.js +23 -25
- package/Build/Workers/createCorridorOutlineGeometry.js +21 -23
- package/Build/Workers/createCylinderGeometry.js +12 -12
- package/Build/Workers/createCylinderOutlineGeometry.js +10 -10
- package/Build/Workers/createEllipseGeometry.js +18 -18
- package/Build/Workers/createEllipseOutlineGeometry.js +11 -11
- package/Build/Workers/createEllipsoidGeometry.js +11 -11
- package/Build/Workers/createEllipsoidOutlineGeometry.js +10 -10
- package/Build/Workers/createFrustumGeometry.js +11 -11
- package/Build/Workers/createFrustumOutlineGeometry.js +11 -11
- package/Build/Workers/createGeometry.js +16 -16
- package/Build/Workers/createGroundPolylineGeometry.js +16 -16
- package/Build/Workers/createPlaneGeometry.js +9 -9
- package/Build/Workers/createPlaneOutlineGeometry.js +8 -8
- package/Build/Workers/createPolygonGeometry.js +25 -25
- package/Build/Workers/createPolygonOutlineGeometry.js +22 -22
- package/Build/Workers/createPolylineGeometry.js +18 -18
- package/Build/Workers/createPolylineVolumeGeometry.js +24 -24
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +20 -20
- package/Build/Workers/createRectangleGeometry.js +19 -19
- package/Build/Workers/createRectangleOutlineGeometry.js +13 -13
- package/Build/Workers/createSimplePolylineGeometry.js +16 -16
- package/Build/Workers/createSphereGeometry.js +11 -11
- package/Build/Workers/createSphereOutlineGeometry.js +10 -10
- package/Build/Workers/createVectorTileClampedPolylines.js +7 -7
- package/Build/Workers/createVectorTileGeometries.js +15 -15
- package/Build/Workers/createVectorTilePoints.js +6 -6
- package/Build/Workers/createVectorTilePolygons.js +14 -14
- package/Build/Workers/createVectorTilePolylines.js +7 -7
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +17 -17
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +14 -14
- package/Build/Workers/createVerticesFromHeightmap.js +14 -14
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +12 -12
- package/Build/Workers/createWallGeometry.js +17 -17
- package/Build/Workers/createWallOutlineGeometry.js +17 -17
- package/Build/Workers/decodeDraco.js +2 -2
- package/Build/Workers/decodeI3S.js +5 -5
- package/Build/Workers/incrementallyBuildTerrainPicker.js +4 -4
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +14 -14
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +17 -17
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +1 -5
- package/Source/Core/BoundingSphere.js +0 -3
- package/Source/Core/Cesium3DTilesTerrainGeometryProcessor.js +3 -4
- package/Source/Core/CoplanarPolygonGeometry.js +2 -2
- package/Source/Core/CorridorGeometry.js +2 -4
- package/Source/Core/CorridorOutlineGeometry.js +1 -3
- package/Source/Core/EarthOrientationParameters.js +2 -2
- package/Source/Core/EllipseGeometryLibrary.js +2 -2
- package/Source/Core/EllipsoidGeodesic.js +3 -3
- package/Source/Core/EllipsoidRhumbLine.js +1 -1
- package/Source/Core/GroundPolylineGeometry.js +2 -2
- package/Source/Core/Heap.js +1 -1
- package/Source/Core/HermitePolynomialApproximation.js +215 -179
- package/Source/Core/InterpolationAlgorithm.js +1 -0
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/JulianDate.js +1 -1
- package/Source/Core/LagrangePolynomialApproximation.js +55 -52
- package/Source/Core/LinearApproximation.js +69 -66
- package/Source/Core/Math.js +59 -0
- package/Source/Core/Matrix2.js +2 -2
- package/Source/Core/Matrix3.js +2 -2
- package/Source/Core/OrthographicFrustum.js +1 -1
- package/Source/Core/PerspectiveFrustum.js +1 -1
- package/Source/Core/PolygonGeometry.js +2 -2
- package/Source/Core/PolygonGeometryLibrary.js +1 -1
- package/Source/Core/PolygonOutlineGeometry.js +1 -1
- package/Source/Core/PolylineGeometry.js +1 -1
- package/Source/Core/PolylineVolumeGeometryLibrary.js +1 -1
- package/Source/Core/Rectangle.js +7 -1
- package/Source/Core/RectangleOutlineGeometry.js +1 -1
- package/Source/Core/SimplePolylineGeometry.js +1 -1
- package/Source/Core/TerrainEncoding.js +2 -2
- package/Source/Core/TerrainPicker.js +179 -168
- package/Source/Core/TimeIntervalCollection.js +1 -3
- package/Source/Core/Tipsify.js +1 -1
- package/Source/Core/Transforms.js +5 -1
- package/Source/Core/VectorPipeline.js +1117 -0
- package/Source/Core/VectorProvider.js +429 -0
- package/Source/Core/WallOutlineGeometry.js +1 -1
- package/Source/Core/getTimestamp.js +4 -2
- package/Source/DataSources/CompositeEntityCollection.js +0 -1
- package/Source/DataSources/CzmlDataSource.js +2 -0
- package/Source/DataSources/DataSourceDisplay.js +1 -1
- package/Source/DataSources/GeoJsonDataSource.js +0 -1
- package/Source/DataSources/GeometryVisualizer.js +1 -1
- package/Source/DataSources/KmlDataSource.js +1 -2
- package/Source/DataSources/PolylineVisualizer.js +1 -1
- package/Source/DataSources/StaticOutlineGeometryBatch.js +1 -1
- package/Source/Renderer/AutomaticUniforms.js +23 -0
- package/Source/Renderer/Context.js +9 -3
- package/Source/Renderer/DrawCommand.js +22 -0
- package/Source/Renderer/Framebuffer.js +4 -0
- package/Source/Renderer/Pass.js +11 -10
- package/Source/Renderer/Texture.js +11 -0
- package/Source/Renderer/UniformState.js +7 -0
- package/Source/Renderer/VertexArray.js +0 -1
- package/Source/Scene/ArcGisMapServerImageryProvider.js +0 -5
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Billboard.js +2 -1
- package/Source/Scene/BillboardCollection.js +7 -3
- package/Source/Scene/BufferPrimitiveCollection.js +27 -5
- package/Source/Scene/Camera.js +71 -5
- package/Source/Scene/Cesium3DTileset.js +1 -1
- package/Source/Scene/ClippingPlaneCollection.js +2 -2
- package/Source/Scene/Controllers/Controller.js +63 -0
- package/Source/Scene/Controllers/ControllerHost.js +78 -0
- package/Source/Scene/Controllers/HybridScreenSpacePanCameraController.js +106 -0
- package/Source/Scene/Controllers/MouseButton.js +32 -0
- package/Source/Scene/Controllers/ScreenSpaceElevatorCameraController.js +295 -0
- package/Source/Scene/Controllers/ScreenSpaceInputBindings.js +154 -0
- package/Source/Scene/Controllers/ScreenSpaceMapCameraController.js +310 -0
- package/Source/Scene/Controllers/ScreenSpaceTiltOrbitCameraController.js +642 -0
- package/Source/Scene/Controllers/ScreenSpaceZoomCameraController.js +431 -0
- package/Source/Scene/Controllers/defaultPickWorldPosition.js +84 -0
- package/Source/Scene/DerivedCommand.js +94 -0
- package/Source/Scene/EdgeFramebuffer.js +1 -5
- package/Source/Scene/FrameState.js +17 -0
- package/Source/Scene/Globe.js +20 -0
- package/Source/Scene/GlobeDepth.js +27 -1
- package/Source/Scene/GlobeSurfaceShaderSet.js +12 -2
- package/Source/Scene/GlobeSurfaceTile.js +48 -10
- package/Source/Scene/GlobeSurfaceTileProvider.js +121 -3
- package/Source/Scene/GltfLoader.js +32 -3
- package/Source/Scene/GltfSpzLoader.js +1 -1
- package/Source/Scene/GltfVertexBufferLoader.js +6 -3
- package/Source/Scene/I3SDataProvider.js +1 -1
- package/Source/Scene/I3SLayer.js +1 -1
- package/Source/Scene/I3SNode.js +2 -2
- package/Source/Scene/ImageryLayerCollection.js +188 -4
- package/Source/Scene/IonImageryProvider.js +1 -5
- package/Source/Scene/Label.js +4 -4
- package/Source/Scene/LabelCollection.js +1 -1
- package/Source/Scene/MVTDataProvider.js +2 -0
- package/Source/Scene/Model/B3dmLoader.js +1 -2
- package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +10 -8
- package/Source/Scene/Model/I3dmLoader.js +1 -1
- package/Source/Scene/Model/InstancingPipelineStage.js +4 -7
- package/Source/Scene/Model/MaterialPipelineStage.js +124 -1
- package/Source/Scene/Model/Model.js +8 -10
- package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +28 -1
- package/Source/Scene/Model/ModelDrawCommand.js +160 -16
- package/Source/Scene/Model/ModelDrawCommands.js +4 -0
- package/Source/Scene/Model/ModelSceneGraph.js +21 -0
- package/Source/Scene/Model/PickingPipelineStage.js +29 -0
- package/Source/Scene/Model/PrimitiveRenderResources.js +24 -0
- package/Source/Scene/ModelComponents.js +71 -0
- package/Source/Scene/Picking.js +16 -5
- package/Source/Scene/PlanarFillIdFramebuffer.js +172 -0
- package/Source/Scene/PntsParser.js +0 -1
- package/Source/Scene/PolylineCollection.js +1 -1
- package/Source/Scene/PostProcessStage.js +4 -2
- package/Source/Scene/ResourceCache.js +7 -4
- package/Source/Scene/ResourceCacheKey.js +16 -13
- package/Source/Scene/Scene.js +202 -5
- package/Source/Scene/ScreenSpaceCameraController.js +1 -2
- package/Source/Scene/ShadowMap.js +9 -3
- package/Source/Scene/ShadowMapShader.js +50 -2
- package/Source/Scene/SnapFramebuffer.js +121 -0
- package/Source/Scene/Snapping.js +184 -0
- package/Source/Scene/TerrainFillMesh.js +3 -2
- package/Source/Scene/UrlTemplate3DTilesDataProvider.js +1 -1
- package/Source/Scene/Vector3DTileContent.js +2 -3
- package/Source/Scene/VectorGltf3DTileContent.js +23 -3
- package/Source/Scene/View.js +10 -8
- package/Source/Scene/VoxelTraversal.js +1 -1
- package/Source/Scene/createElevationBandMaterial.js +1 -1
- package/Source/Scene/renderBufferPointCollection.js +1 -2
- package/Source/Scene/renderBufferPolygonCollection.js +1 -2
- package/Source/Scene/renderBufferPolylineCollection.js +1 -2
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.js +11 -0
- package/Source/Shaders/Builtin/Constants/passClassification.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passClassification.js +1 -1
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +1 -1
- package/Source/Shaders/Builtin/Constants/passOpaque.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
- package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
- package/Source/Shaders/Builtin/Constants/passVoxels.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
- package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
- package/Source/Shaders/GlobeFS.glsl +10 -5
- package/Source/Shaders/GlobeFS.js +9 -5
- package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineGlowMaterial.js +1 -1
- package/Source/Shaders/Model/MaterialStageFS.glsl +8 -2
- package/Source/Shaders/Model/MaterialStageFS.js +8 -2
- package/Source/Shaders/Model/ModelFS.glsl +105 -0
- package/Source/Shaders/Model/ModelFS.js +105 -0
- package/Source/Shaders/VectorCommon.glsl +178 -0
- package/Source/Shaders/VectorCommon.js +75 -0
- package/Source/ThirdParty/Workers/zip-web-worker.js +1 -1
- package/Source/ThirdParty/zip-module.wasm +0 -0
- package/Source/Widget/CesiumWidget.js +30 -0
- package/index.d.ts +770 -10
- package/index.js +177 -160
- package/package.json +1 -1
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// @ts-check
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import AxisAlignedBoundingBox from "./AxisAlignedBoundingBox.js";
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import Cartesian3 from "./Cartesian3.js";
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import defined from "./defined.js";
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import DeveloperError from "./DeveloperError.js";
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import CesiumMath from "./Math.js";
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/** @import TerrainEncoding from "./TerrainEncoding.js"; */
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/** @import MapProjection from "./MapProjection.js"; */
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/**
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* Terrain picker can be 4 levels deep (0-3)
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* @ignore
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*/
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const MAXIMUM_TERRAIN_PICKER_LEVEL = 3;
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/**
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* Creates an object that handles arbitrary ray intersections with a terrain mesh using a spatial acceleration structure.
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*
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* @alias TerrainPicker
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* @constructor
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*
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* @param {Float64Array} vertices The terrain mesh's vertex buffer.
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* @param {Uint8Array|Uint16Array|Uint32Array} indices The terrain mesh's index buffer.
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* @param {TerrainEncoding} encoding The terrain mesh's vertex encoding.
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*
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* @private
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*/
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//>>includeStart('debug', pragmas.debug);
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Check.defined("vertices", vertices);
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Check.defined("indices", indices);
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Check.defined("encoding", encoding);
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//>>includeEnd('debug');
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class TerrainPicker {
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/**
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* The terrain mesh's vertex buffer.
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* @
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* @param {Float64Array} vertices The terrain mesh's vertex buffer.
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* @param {Uint8Array|Uint16Array|Uint32Array} indices The terrain mesh's index buffer.
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* @param {TerrainEncoding} encoding The terrain mesh's vertex encoding.
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*/
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constructor(vertices, indices, encoding) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("vertices", vertices);
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Check.defined("indices", indices);
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Check.defined("encoding", encoding);
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//>>includeEnd('debug');
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/**
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* The terrain mesh's vertex buffer.
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* @type {Float64Array}
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*/
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this._vertices = vertices;
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/**
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* The terrain mesh's index buffer.
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* @type {Uint8Array|Uint16Array|Uint32Array}
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*/
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this._indices = indices;
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/**
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* The terrain mesh's vertex encoding.
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* @type {TerrainEncoding}
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*/
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this._encoding = encoding;
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/**
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* The inverse of the terrain mesh tile's transform from world space to local space.
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* @type {Matrix4}
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*/
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this._inverseTransform = new Matrix4(); // Compute as-needed on rebuild
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/**
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* Whether or not to reset this terrain mesh's picker on the next ray intersection.
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* @type {Boolean}
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*/
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this._needsRebuild = true;
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/**
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* The root node of the terrain picker's quadtree.
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* @type {TerrainPickerNode}
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*/
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this._rootNode = new TerrainPickerNode();
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}
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/**
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* Indicates whether the terrain picker needs to be rebuilt due to changes in the underlying terrain mesh's vertices or indices.
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* @type {boolean}
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*/
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get needsRebuild() {
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return this._needsRebuild;
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}
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set needsRebuild(value) {
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this._needsRebuild = value;
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}
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* Determines the point on the mesh where the given ray intersects.
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* @param {Ray} ray The ray to test.
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* @param {Matrix4} tileTransform The terrain mesh tile's transform from local space to world space.
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* @param {Boolean} cullBackFaces Whether to consider back-facing triangles as intersections.
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* @param {SceneMode} mode The scene mode (2D/3D/Columbus View).
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* @param {MapProjection} projection The map projection.
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* @returns {Cartesian3 | undefined} result The intersection point, or undefined if there is no intersection.
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* @private
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rayIntersect(ray, tileTransform, cullBackFaces, mode, projection) {
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// Lazily (re)create the terrain picker
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if (this._needsRebuild) {
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reset(this, tileTransform);
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}
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const invTransform = this._inverseTransform;
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const transformedRay = scratchTransformedRay;
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transformedRay.origin = Matrix4.multiplyByPoint(
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invTransform,
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ray.origin,
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transformedRay.origin,
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);
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transformedRay.direction = Matrix4.multiplyByPointAsVector(
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invTransform,
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ray.direction,
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transformedRay.direction,
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);
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/** @type {IntersectingNode[]} */
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const intersections = [];
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getNodesIntersectingRay(this._rootNode, transformedRay, intersections);
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return findClosestPointInClosestNode(
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this,
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intersections,
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ray,
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projection,
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}
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}
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const incrementallyBuildTerrainPickerTaskProcessor = new TaskProcessor(
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"incrementallyBuildTerrainPicker",
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Object.defineProperties(TerrainPicker.prototype, {
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needsRebuild: {
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get: function () {
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return this._needsRebuild;
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},
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set: function (value) {
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});
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/**
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* A node in the terrain picker quadtree.
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class TerrainPickerNode {
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constructor() {
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/**
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* The tree-space x-coordinate of this node.
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* @type {number}
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*/
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this.x = 0;
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/**
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* The tree-space y-coordinate of this node.
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* @type {number}
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*/
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this.y = 0;
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/**
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* The level of this node in the quadtree.
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* @type {number}
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*/
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this.level = 0;
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/**
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* The axis-aligned bounding box of this node (in the tree's local space).
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* @type {AxisAlignedBoundingBox}
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*/
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this.aabb = createAABBForNode(this.x, this.y, this.level);
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/**
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* The indices of the triangles that intersect this node.
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* @type {Uint32Array}
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*/
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this.intersectingTriangles = new Uint32Array(0);
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/**
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* The child terrain picker nodes of this node.
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* @type {TerrainPickerNode[]}
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*/
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this.children = [];
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/**
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* Whether or not this node is currently building its children on a worker.
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* @type {Boolean}
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*/
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this.buildingChildren = false;
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}
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* Adds a child node to this node.
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*
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* @param {number} childIdx The index of the child to add (0-3).
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addChild(childIdx) {
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//>>includeStart('debug', pragmas.debug);
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if (childIdx < 0 || childIdx > 3) {
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throw new DeveloperError(
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"TerrainPickerNode child index must be between 0 and 3, inclusive.",
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);
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}
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//>>includeEnd('debug');
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const childNode = new TerrainPickerNode();
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// Use bitwise operations to get child x,y from child index and parent x,y
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childNode.x = this.x * 2 + (childIdx & 1);
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childNode.y = this.y * 2 + ((childIdx >> 1) & 1);
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childNode.level = this.level + 1;
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childNode.aabb = createAABBForNode(
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childNode.x,
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childNode.y,
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childNode.level,
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);
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}
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//>>includeEnd('debug');
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const childNode = new TerrainPickerNode();
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// Use bitwise operations to get child x,y from child index and parent x,y
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childNode.x = this.x * 2 + (childIdx & 1);
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childNode.y = this.y * 2 + ((childIdx >> 1) & 1);
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childNode.level = this.level + 1;
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childNode.aabb = createAABBForNode(childNode.x, childNode.y, childNode.level);
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}
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this.children[childIdx] = childNode;
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}
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}
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const scratchTransformedRay = new Ray();
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const scratchTrianglePoints = [
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@@ -161,60 +214,10 @@ const scratchTrianglePoints = [
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new Cartesian3(),
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];
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/**
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* Determines the point on the mesh where the given ray intersects.
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* @param {Ray} ray The ray to test.
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* @param {Matrix4} tileTransform The terrain mesh tile's transform from local space to world space.
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* @param {Boolean} cullBackFaces Whether to consider back-facing triangles as intersections.
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* @param {SceneMode} mode The scene mode (2D/3D/Columbus View).
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* @param {MapProjection} projection The map projection.
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* @returns {Cartesian3 | undefined} result The intersection point, or undefined if there is no intersection.
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* @memberof TerrainPicker
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* @private
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*/
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-
TerrainPicker.prototype.rayIntersect = function (
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ray,
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tileTransform,
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cullBackFaces,
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mode,
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180
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projection,
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) {
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182
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// Lazily (re)create the terrain picker
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183
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if (this._needsRebuild) {
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184
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reset(this, tileTransform);
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185
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-
}
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-
const invTransform = this._inverseTransform;
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-
const transformedRay = scratchTransformedRay;
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|
-
transformedRay.origin = Matrix4.multiplyByPoint(
|
|
192
|
-
invTransform,
|
|
193
|
-
ray.origin,
|
|
194
|
-
transformedRay.origin,
|
|
195
|
-
);
|
|
196
|
-
transformedRay.direction = Matrix4.multiplyByPointAsVector(
|
|
197
|
-
invTransform,
|
|
198
|
-
ray.direction,
|
|
199
|
-
transformedRay.direction,
|
|
200
|
-
);
|
|
201
|
-
|
|
202
|
-
const intersections = [];
|
|
203
|
-
getNodesIntersectingRay(this._rootNode, transformedRay, intersections);
|
|
204
|
-
|
|
205
|
-
return findClosestPointInClosestNode(
|
|
206
|
-
this,
|
|
207
|
-
intersections,
|
|
208
|
-
ray,
|
|
209
|
-
cullBackFaces,
|
|
210
|
-
mode,
|
|
211
|
-
projection,
|
|
212
|
-
);
|
|
213
|
-
};
|
|
214
|
-
|
|
215
217
|
/**
|
|
216
218
|
* Resets the terrain picker's quadtree structure to just the root node. Done whenever the underlying terrain mesh changes.
|
|
217
|
-
* @param terrainPicker The terrain picker to reset.
|
|
219
|
+
* @param {TerrainPicker} terrainPicker The terrain picker to reset.
|
|
220
|
+
* @param {Matrix4} tileTransform
|
|
218
221
|
* @private
|
|
219
222
|
*/
|
|
220
223
|
function reset(terrainPicker, tileTransform) {
|
|
@@ -287,16 +290,19 @@ function packTriangleBuffers(
|
|
|
287
290
|
) {
|
|
288
291
|
Cartesian3.pack(
|
|
289
292
|
trianglePositions[0],
|
|
293
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
290
294
|
trianglePositionsBuffer,
|
|
291
295
|
9 * bufferIndex,
|
|
292
296
|
);
|
|
293
297
|
Cartesian3.pack(
|
|
294
298
|
trianglePositions[1],
|
|
299
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
295
300
|
trianglePositionsBuffer,
|
|
296
301
|
9 * bufferIndex + 3,
|
|
297
302
|
);
|
|
298
303
|
Cartesian3.pack(
|
|
299
304
|
trianglePositions[2],
|
|
305
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
300
306
|
trianglePositionsBuffer,
|
|
301
307
|
9 * bufferIndex + 6,
|
|
302
308
|
);
|
|
@@ -558,7 +564,7 @@ function getVertexPosition(
|
|
|
558
564
|
* Adds triangles to the child nodes of the given node by launching a worker process to do AABB-triangle testing.
|
|
559
565
|
*
|
|
560
566
|
* @param {Matrix4} inverseTransform
|
|
561
|
-
* @param {
|
|
567
|
+
* @param {TerrainPickerNode} node
|
|
562
568
|
* @param {Uint32Array} triangleIndices
|
|
563
569
|
* @param {Float64Array} trianglePositions
|
|
564
570
|
* @returns {Promise<void>} A promise that resolves when the triangles have been added to the child nodes.
|
|
@@ -574,11 +580,14 @@ async function addTrianglesToChildrenNodes(
|
|
|
574
580
|
|
|
575
581
|
// Prepare data to be sent to a worker
|
|
576
582
|
const inverseTransformPacked = new Float64Array(16);
|
|
583
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
577
584
|
Matrix4.pack(inverseTransform, inverseTransformPacked, 0);
|
|
578
585
|
|
|
579
586
|
const aabbArray = new Float64Array(6 * 4); // 6 elements per AABB, 4 children
|
|
580
587
|
for (let i = 0; i < 4; i++) {
|
|
588
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
581
589
|
Cartesian3.pack(node.children[i].aabb.minimum, aabbArray, i * 6);
|
|
590
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
582
591
|
Cartesian3.pack(node.children[i].aabb.maximum, aabbArray, i * 6 + 3);
|
|
583
592
|
}
|
|
584
593
|
|
|
@@ -610,7 +619,9 @@ async function addTrianglesToChildrenNodes(
|
|
|
610
619
|
|
|
611
620
|
// After worker completes, it transfers back a buffer of intersecting triangles for each child node
|
|
612
621
|
// Assign these to the child nodes
|
|
613
|
-
const result =
|
|
622
|
+
const result = /** @type {{intersectingTrianglesArrays: ArrayBuffer[]}} */ (
|
|
623
|
+
await incrementallyBuildTerrainPickerPromise
|
|
624
|
+
);
|
|
614
625
|
result.intersectingTrianglesArrays.forEach((buffer, index) => {
|
|
615
626
|
// Guard against case where tree is reset while waiting for worker
|
|
616
627
|
if (defined(node.children[index])) {
|
|
@@ -782,7 +782,7 @@ TimeIntervalCollection.fromJulianDateArray = function (options, result) {
|
|
|
782
782
|
}
|
|
783
783
|
|
|
784
784
|
for (let i = 0; i < length - 1; ++i) {
|
|
785
|
-
|
|
785
|
+
const startDate = julianDates[i];
|
|
786
786
|
const endDate = julianDates[i + 1];
|
|
787
787
|
|
|
788
788
|
interval = new TimeInterval({
|
|
@@ -795,8 +795,6 @@ TimeIntervalCollection.fromJulianDateArray = function (options, result) {
|
|
|
795
795
|
? dataCallback(interval, result.length)
|
|
796
796
|
: result.length;
|
|
797
797
|
result.addInterval(interval);
|
|
798
|
-
|
|
799
|
-
startDate = endDate;
|
|
800
798
|
}
|
|
801
799
|
|
|
802
800
|
if (trailingInterval) {
|
package/Source/Core/Tipsify.js
CHANGED
|
@@ -819,7 +819,11 @@ Transforms.computeMoonFixedToIcrfMatrix = function (date, result) {
|
|
|
819
819
|
CesiumMath.toRadians(0.064) * Math.sin(e3) +
|
|
820
820
|
CesiumMath.toRadians(0.016) * Math.sin(e4) +
|
|
821
821
|
CesiumMath.toRadians(0.025) * Math.sin(e5);
|
|
822
|
-
return Matrix3.fromHeadingPitchRoll(
|
|
822
|
+
return Matrix3.fromHeadingPitchRoll(
|
|
823
|
+
scratchHpr,
|
|
824
|
+
scratchRotationMatrix,
|
|
825
|
+
result,
|
|
826
|
+
);
|
|
823
827
|
};
|
|
824
828
|
|
|
825
829
|
/**
|