@cesium/engine 26.0.0 → 26.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-EF2QYXGA.js → chunk-2EFYUSUY.js} +14 -14
- package/Build/Workers/{chunk-KFSTQKNM.js → chunk-5LSOO2KD.js} +7 -7
- package/Build/Workers/{chunk-VQYETPWC.js → chunk-6HK6IXK2.js} +4 -4
- package/Build/Workers/{chunk-AYKR4VBR.js → chunk-6YR6JBMY.js} +2 -2
- package/Build/Workers/{chunk-DOBXCNC3.js → chunk-76FDC45O.js} +13 -13
- package/Build/Workers/{chunk-54I6Y66F.js → chunk-7D2HZKH7.js} +6 -6
- package/Build/Workers/{chunk-4MGMYHOO.js → chunk-7KVKHY7O.js} +6 -6
- package/Build/Workers/{chunk-IRBKFCEJ.js → chunk-A3O6EDBK.js} +2 -2
- package/Build/Workers/{chunk-V7VQKN6N.js → chunk-A6X24AZI.js} +5 -5
- package/Build/Workers/{chunk-ZP7JMQV4.js → chunk-AHWAZRBV.js} +6 -2
- package/Build/Workers/{chunk-YLY7NKAB.js → chunk-B4CQSLZJ.js} +4 -4
- package/Build/Workers/{chunk-J6BWOHUF.js → chunk-C7JQVRLM.js} +3 -3
- package/Build/Workers/{chunk-KSSWJIZW.js → chunk-CDJDJ5LK.js} +2 -2
- package/Build/Workers/{chunk-G7PXZRVF.js → chunk-CEEZE3YZ.js} +7 -7
- package/Build/Workers/{chunk-INUEEEQA.js → chunk-CLCTQVVL.js} +8 -8
- package/Build/Workers/{chunk-O3EA5HS7.js → chunk-DBD5WWG2.js} +10 -10
- package/Build/Workers/{chunk-E7VQ76KE.js → chunk-DIGUUD6G.js} +6 -6
- package/Build/Workers/{chunk-424RNO3D.js → chunk-E7NZJOK7.js} +196 -22
- package/Build/Workers/{chunk-ACXQXN46.js → chunk-EHTS2YPT.js} +16 -16
- package/Build/Workers/{chunk-VWV2IJRB.js → chunk-ENNFMWDW.js} +11 -11
- package/Build/Workers/{chunk-FRQZECAO.js → chunk-FCP2QY4G.js} +5 -5
- package/Build/Workers/{chunk-ZZ46LWL6.js → chunk-FDK4K5IA.js} +1 -1
- package/Build/Workers/{chunk-C6KNZ7T4.js → chunk-FGQFQHN5.js} +17 -17
- package/Build/Workers/{chunk-MYP774IS.js → chunk-GSWMAFTE.js} +8 -8
- package/Build/Workers/{chunk-Y5BF6AFU.js → chunk-GXWQZBAI.js} +2 -2
- package/Build/Workers/{chunk-DDWSZVMY.js → chunk-HHV3MCGV.js} +5 -5
- package/Build/Workers/{chunk-52JDLOEM.js → chunk-HS6AD4P2.js} +14 -14
- package/Build/Workers/{chunk-Q3PY526V.js → chunk-IGAZBTFZ.js} +6 -6
- package/Build/Workers/{chunk-EBSIOBXY.js → chunk-ILME5BXA.js} +8 -8
- package/Build/Workers/{chunk-C6J67V5A.js → chunk-JKXV6PG5.js} +1 -1
- package/Build/Workers/{chunk-SMQZZOW6.js → chunk-JW6OZT4R.js} +10 -10
- package/Build/Workers/{chunk-F6QDY6HU.js → chunk-KGXSYGBG.js} +13 -13
- package/Build/Workers/{chunk-UOOIQ3KX.js → chunk-LD64RPYV.js} +12 -12
- package/Build/Workers/{chunk-CFQP6LYM.js → chunk-LGNDTZVX.js} +4 -4
- package/Build/Workers/{chunk-U3ZA64U7.js → chunk-LNSQVXFH.js} +2 -2
- package/Build/Workers/{chunk-TKKIREQ6.js → chunk-N7CCOFLX.js} +1 -1
- package/Build/Workers/{chunk-UA25D5MX.js → chunk-NIWITKQK.js} +10 -10
- package/Build/Workers/{chunk-KKOSKAZB.js → chunk-OBEU25PI.js} +17 -17
- package/Build/Workers/{chunk-M3B5JKSM.js → chunk-QVLAFFJY.js} +1 -1
- package/Build/Workers/{chunk-6YEE6JDR.js → chunk-R4FPNAZ2.js} +6 -6
- package/Build/Workers/{chunk-7J2HKPRH.js → chunk-RG4F5R57.js} +9 -9
- package/Build/Workers/{chunk-CXOYE2WM.js → chunk-SF6K72D7.js} +5 -5
- package/Build/Workers/{chunk-CZEYZU4N.js → chunk-SGRGNDOD.js} +10 -10
- package/Build/Workers/{chunk-DBOEKL43.js → chunk-SM2CDCYF.js} +7 -7
- package/Build/Workers/{chunk-Y57HREW5.js → chunk-SS5ABQGY.js} +4 -4
- package/Build/Workers/{chunk-QRWGUWI6.js → chunk-T5QBPLE3.js} +11 -11
- package/Build/Workers/{chunk-ZK3CF7ZD.js → chunk-TVZD72WJ.js} +12 -12
- package/Build/Workers/{chunk-IYOUHCZB.js → chunk-UEY73NRN.js} +1 -1
- package/Build/Workers/{chunk-7WM2PX4V.js → chunk-UVO6COT2.js} +5 -5
- package/Build/Workers/{chunk-P3CK7MCY.js → chunk-VAL7DYNR.js} +4 -4
- package/Build/Workers/{chunk-EPYXRCDB.js → chunk-WBSY7HDY.js} +12 -12
- package/Build/Workers/{chunk-4S7IE3LB.js → chunk-XDWCTQCZ.js} +2 -2
- package/Build/Workers/{chunk-QN67VG36.js → chunk-XLXSDIP5.js} +6 -6
- package/Build/Workers/{chunk-S4MCOY6I.js → chunk-XQ3SKCMM.js} +5 -5
- package/Build/Workers/{chunk-XZMBNNDX.js → chunk-YKU2Q3A2.js} +9 -9
- package/Build/Workers/{chunk-3VFEWOBI.js → chunk-ZMBHFYOX.js} +7 -7
- package/Build/Workers/{chunk-MPZHGZU6.js → chunk-ZSGUV73H.js} +4 -4
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +22 -22
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
- package/Build/Workers/createVerticesFromHeightmap.js +22 -22
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +987 -2320
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Source/Core/BoundingRectangle.js +6 -8
- package/Source/Core/Color.js +1 -0
- package/Source/Core/InterpolationAlgorithm.js +57 -50
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/TerrainMesh.js +3 -3
- package/Source/Core/TerrainPicker.js +1 -0
- package/Source/Core/writeTextToCanvas.js +1 -0
- package/Source/DataSources/CzmlDataSource.js +12 -0
- package/Source/DataSources/KmlDataSource.js +528 -555
- package/Source/DataSources/PathGraphics.js +8 -1
- package/Source/DataSources/PathMode.js +27 -0
- package/Source/DataSources/PathVisualizer.js +298 -1
- package/Source/Renderer/Texture.js +1 -1
- package/Source/Renderer/VertexArray.js +1 -0
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/BillboardTexture.js +5 -3
- package/Source/Scene/Cesium3DTileOptimizations.js +4 -6
- package/Source/Scene/ClippingPlaneCollection.js +2 -2
- package/Source/Scene/ClippingPolygon.js +2 -0
- package/Source/Scene/ClippingPolygonCollection.js +2 -2
- package/Source/Scene/DerivedCommand.js +4 -0
- package/Source/Scene/Expression.js +6 -8
- package/Source/Scene/GlobeSurfaceShaderSet.js +501 -409
- package/Source/Scene/GlobeSurfaceTile.js +540 -401
- package/Source/Scene/GlobeSurfaceTileProvider.js +1259 -1146
- package/Source/Scene/GltfBufferViewLoader.js +3 -3
- package/Source/Scene/GltfLoader.js +1 -0
- package/Source/Scene/GltfLoaderUtil.js +20 -4
- package/Source/Scene/GltfPipeline/forEachTextureInMaterial.js +10 -0
- package/Source/Scene/GltfPipeline/removeUnusedElements.js +21 -11
- package/Source/Scene/ImageryLayer.js +2 -2
- package/Source/Scene/ImageryLayerCollection.js +2 -2
- package/Source/Scene/Material.js +1 -0
- package/Source/Scene/Model/Extensions/Gpm/GltfGpmLoader.js +4 -0
- package/Source/Scene/Model/Model.js +3 -0
- package/Source/Scene/Model/ModelUtility.js +1 -0
- package/Source/Scene/Picking.js +5 -0
- package/Source/Scene/PntsParser.js +1 -0
- package/Source/Scene/QuadtreePrimitive.js +3 -2
- package/Source/Scene/ResourceCacheKey.js +5 -5
- package/Source/Scene/Scene.js +1 -0
- package/Source/Scene/findMeshoptExtension.js +23 -0
- package/Source/Scene/renderBufferPointCollection.js +13 -8
- package/Source/Scene/renderBufferPolygonCollection.js +9 -13
- package/Source/Scene/renderBufferPolylineCollection.js +120 -192
- package/Source/Workers/decodeGoogleEarthEnterprisePacket.js +2 -2
- package/Source/Workers/incrementallyBuildTerrainPicker.js +2 -0
- package/index.d.ts +59 -254
- package/index.js +155 -153
- package/package.json +4 -4
package/index.js
CHANGED
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globalThis.CESIUM_VERSION = "1.
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
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export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
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export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
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export { default as Context } from './Source/Renderer/Context.js';
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export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
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export { default as CubeMap } from './Source/Renderer/CubeMap.js';
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export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
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export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
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export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
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export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
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export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
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export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
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export { default as Pass } from './Source/Renderer/Pass.js';
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export { default as PassState } from './Source/Renderer/PassState.js';
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export { default as PickId } from './Source/Renderer/PickId.js';
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export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
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export { default as RenderState } from './Source/Renderer/RenderState.js';
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export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
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export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
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export { default as Sampler } from './Source/Renderer/Sampler.js';
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export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
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export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
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export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
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export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
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export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
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export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
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export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
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export { default as SharedContext } from './Source/Renderer/SharedContext.js';
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export { default as Sync } from './Source/Renderer/Sync.js';
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export { default as Texture } from './Source/Renderer/Texture.js';
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export { default as Texture3D } from './Source/Renderer/Texture3D.js';
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export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
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export { default as TextureCache } from './Source/Renderer/TextureCache.js';
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export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
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export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
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export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
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export { default as UniformState } from './Source/Renderer/UniformState.js';
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export { default as VertexArray } from './Source/Renderer/VertexArray.js';
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export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
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export { default as createUniform } from './Source/Renderer/createUniform.js';
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export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
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export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
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globalThis.CESIUM_VERSION = "1.143.0";
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export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
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export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
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export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
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export { default as ModelVisualizer } from './Source/DataSources/ModelVisualizer.js';
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export { default as NodeTransformationProperty } from './Source/DataSources/NodeTransformationProperty.js';
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export { default as PathMode } from './Source/DataSources/PathMode.js';
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export { default as PathVisualizer } from './Source/DataSources/PathVisualizer.js';
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export { default as PlaneGeometryUpdater } from './Source/DataSources/PlaneGeometryUpdater.js';
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export { default as PlaneGraphics } from './Source/DataSources/PlaneGraphics.js';
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export { default as exportKml } from './Source/DataSources/exportKml.js';
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export { default as getElement } from './Source/DataSources/getElement.js';
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export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
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export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
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export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersBufferPointMaterialFS } from './Source/Shaders/BufferPointMaterialFS.js';
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export { default as _shadersBufferPointMaterialVS } from './Source/Shaders/BufferPointMaterialVS.js';
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export { default as _shadersBufferPolygonMaterialFS } from './Source/Shaders/BufferPolygonMaterialFS.js';
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export { default as _shadersBufferPolylineMaterialFS } from './Source/Shaders/BufferPolylineMaterialFS.js';
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export { default as _shadersBufferPolylineMaterialVS } from './Source/Shaders/BufferPolylineMaterialVS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
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export { default as _shadersCubeMapPanoramaVS } from './Source/Shaders/CubeMapPanoramaVS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
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export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
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export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
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export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
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export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
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export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
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export { default as getClipAndStyleCode } from './Source/Scene/getClipAndStyleCode.js';
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@@ -889,6 +891,7 @@ export { default as processVoxelProperties } from './Source/Scene/processVoxelPr
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export { default as renderBufferPointCollection } from './Source/Scene/renderBufferPointCollection.js';
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export { default as renderBufferPolylineCollection } from './Source/Scene/renderBufferPolylineCollection.js';
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export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
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export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
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export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
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export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
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export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
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export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
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export { default as
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export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
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export { default as _shadersIntersectDepth } from './Source/Shaders/Voxels/IntersectDepth.js';
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export { default as _shadersIntersectEllipsoid } from './Source/Shaders/Voxels/IntersectEllipsoid.js';
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export { default as _shadersIntersectLongitude } from './Source/Shaders/Voxels/IntersectLongitude.js';
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export { default as _shadersIntersection } from './Source/Shaders/Voxels/Intersection.js';
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export { default as _shadersOctree } from './Source/Shaders/Voxels/Octree.js';
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export { default as _shadersVoxelFS } from './Source/Shaders/Voxels/VoxelFS.js';
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export { default as _shadersVoxelUtils } from './Source/Shaders/Voxels/VoxelUtils.js';
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export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
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export { default as _shadersconvertLocalToBoxUv } from './Source/Shaders/Voxels/convertLocalToBoxUv.js';
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export { default as _shadersconvertLocalToEllipsoidUv } from './Source/Shaders/Voxels/convertLocalToEllipsoidUv.js';
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export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
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export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
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export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
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export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
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export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
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export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
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export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
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export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
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export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
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export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
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export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
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export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
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export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
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export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
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export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
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export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
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export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
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export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
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export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
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export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
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export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
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export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
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export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
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export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
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export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
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export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
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export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
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export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
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export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
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|
969
|
+
export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
|
|
926
970
|
export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
|
|
927
971
|
export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
|
|
928
972
|
export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
|
|
@@ -962,48 +1006,6 @@ export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Mod
|
|
|
962
1006
|
export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
|
|
963
1007
|
export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
|
|
964
1008
|
export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
|
|
965
|
-
export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
|
|
966
|
-
export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
|
|
967
|
-
export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
|
|
968
|
-
export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
|
|
969
|
-
export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
|
|
970
|
-
export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
|
|
971
|
-
export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
|
|
972
|
-
export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
|
|
973
|
-
export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
|
|
974
|
-
export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
|
|
975
|
-
export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
|
|
976
|
-
export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
|
|
977
|
-
export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
|
|
978
|
-
export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
|
|
979
|
-
export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
|
|
980
|
-
export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
|
|
981
|
-
export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
|
|
982
|
-
export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
|
|
983
|
-
export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
|
|
984
|
-
export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
|
|
985
|
-
export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
|
|
986
|
-
export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
|
|
987
|
-
export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
|
|
988
|
-
export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
|
|
989
|
-
export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
|
|
990
|
-
export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
|
|
991
|
-
export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
|
|
992
|
-
export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
|
|
993
|
-
export { default as _shadersIntersectDepth } from './Source/Shaders/Voxels/IntersectDepth.js';
|
|
994
|
-
export { default as _shadersIntersectEllipsoid } from './Source/Shaders/Voxels/IntersectEllipsoid.js';
|
|
995
|
-
export { default as _shadersIntersectLongitude } from './Source/Shaders/Voxels/IntersectLongitude.js';
|
|
996
|
-
export { default as _shadersIntersectPlane } from './Source/Shaders/Voxels/IntersectPlane.js';
|
|
997
|
-
export { default as _shadersIntersection } from './Source/Shaders/Voxels/Intersection.js';
|
|
998
|
-
export { default as _shadersIntersectionUtils } from './Source/Shaders/Voxels/IntersectionUtils.js';
|
|
999
|
-
export { default as _shadersMegatexture } from './Source/Shaders/Voxels/Megatexture.js';
|
|
1000
|
-
export { default as _shadersOctree } from './Source/Shaders/Voxels/Octree.js';
|
|
1001
|
-
export { default as _shadersVoxelFS } from './Source/Shaders/Voxels/VoxelFS.js';
|
|
1002
|
-
export { default as _shadersVoxelUtils } from './Source/Shaders/Voxels/VoxelUtils.js';
|
|
1003
|
-
export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
|
|
1004
|
-
export { default as _shadersconvertLocalToBoxUv } from './Source/Shaders/Voxels/convertLocalToBoxUv.js';
|
|
1005
|
-
export { default as _shadersconvertLocalToCylinderUv } from './Source/Shaders/Voxels/convertLocalToCylinderUv.js';
|
|
1006
|
-
export { default as _shadersconvertLocalToEllipsoidUv } from './Source/Shaders/Voxels/convertLocalToEllipsoidUv.js';
|
|
1007
1009
|
export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
|
|
1008
1010
|
export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
|
|
1009
1011
|
export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@cesium/engine",
|
|
3
|
-
"version": "26.
|
|
3
|
+
"version": "26.1.0",
|
|
4
4
|
"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"3D",
|
|
@@ -41,7 +41,7 @@
|
|
|
41
41
|
"bitmap-sdf": "^1.0.3",
|
|
42
42
|
"dompurify": "^3.3.0",
|
|
43
43
|
"draco3d": "^1.5.1",
|
|
44
|
-
"earcut": "
|
|
44
|
+
"earcut": "3.0.2",
|
|
45
45
|
"grapheme-splitter": "^1.0.4",
|
|
46
46
|
"jsep": "^1.3.8",
|
|
47
47
|
"kdbush": "^4.0.1",
|
|
@@ -49,8 +49,8 @@
|
|
|
49
49
|
"lerc": "^2.0.0",
|
|
50
50
|
"mersenne-twister": "^1.1.0",
|
|
51
51
|
"meshoptimizer": "^1.0.1",
|
|
52
|
-
"pako": "^
|
|
53
|
-
"protobufjs": "^8.5
|
|
52
|
+
"pako": "^3.0.0",
|
|
53
|
+
"protobufjs": "^8.6.5",
|
|
54
54
|
"rbush": "^4.0.1",
|
|
55
55
|
"topojson-client": "^3.1.0",
|
|
56
56
|
"urijs": "^1.19.7"
|