@cesium/engine 24.0.0 → 25.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/Build/Workers/{chunk-NKT5K3K3.js → chunk-35H3UBIO.js} +13 -12
  2. package/Build/Workers/{chunk-5A2SW66E.js → chunk-3LSD7OOA.js} +16 -16
  3. package/Build/Workers/{chunk-HXJMS2ZI.js → chunk-3RFFPH4M.js} +1 -1
  4. package/Build/Workers/{chunk-EDXL4W76.js → chunk-3TKLDHV3.js} +2 -2
  5. package/Build/Workers/{chunk-GQUNK2XC.js → chunk-3VDDRF2E.js} +14 -14
  6. package/Build/Workers/{chunk-Q3C6VQH6.js → chunk-3XY3MVPG.js} +4 -4
  7. package/Build/Workers/{chunk-A47HVBC5.js → chunk-4GF4MVPY.js} +7 -7
  8. package/Build/Workers/{chunk-YQFTYQMZ.js → chunk-4MTRQFJP.js} +3 -2
  9. package/Build/Workers/{chunk-N65BAKSH.js → chunk-4QQXGTCE.js} +8 -8
  10. package/Build/Workers/{chunk-EV3VGO6Y.js → chunk-4XXHJI6Y.js} +17 -17
  11. package/Build/Workers/{chunk-DHKPFLSJ.js → chunk-5T6QQAJW.js} +3 -2
  12. package/Build/Workers/{chunk-UIGVOKKI.js → chunk-6SDGQI27.js} +3 -2
  13. package/Build/Workers/{chunk-ILMFADZA.js → chunk-77RL3MBD.js} +6 -5
  14. package/Build/Workers/{chunk-2N4KDHS3.js → chunk-7LSFAEWF.js} +12 -11
  15. package/Build/Workers/{chunk-44EMEGKW.js → chunk-A7A433MD.js} +5 -5
  16. package/Build/Workers/{chunk-J6AW5YHS.js → chunk-A7ZBMVFS.js} +14 -14
  17. package/Build/Workers/{chunk-XJRBB253.js → chunk-ACFFCHHZ.js} +11 -11
  18. package/Build/Workers/{chunk-MKM27KGV.js → chunk-AEAVLYPS.js} +2 -2
  19. package/Build/Workers/{chunk-7MDYBRYJ.js → chunk-AWFZHD2B.js} +4 -4
  20. package/Build/Workers/{chunk-UQU4RXLT.js → chunk-BTX2NL3P.js} +50 -45
  21. package/Build/Workers/{chunk-4TIG36AW.js → chunk-BVAIWR7O.js} +12 -12
  22. package/Build/Workers/chunk-CKQP3DSS.js +973 -0
  23. package/Build/Workers/{chunk-VLDEUTOP.js → chunk-CZ23Y3RM.js} +2 -2
  24. package/Build/Workers/{chunk-NPF7SSHZ.js → chunk-DFEI5MAV.js} +7 -7
  25. package/Build/Workers/{chunk-AJLTU6PF.js → chunk-DH26SNAB.js} +4 -1
  26. package/Build/Workers/{chunk-5GXYJQ2K.js → chunk-DYT5NR6P.js} +3 -3
  27. package/Build/Workers/{chunk-63SIWPLS.js → chunk-EZARA5FJ.js} +13 -13
  28. package/Build/Workers/{chunk-AMIHNSST.js → chunk-FIBS5S7R.js} +2 -2
  29. package/Build/Workers/{chunk-Y7HNNPNK.js → chunk-FVLVVOBQ.js} +10 -10
  30. package/Build/Workers/{chunk-XY6HMDGI.js → chunk-GL7DNVUS.js} +5 -5
  31. package/Build/Workers/{chunk-6WLHJFD3.js → chunk-GPIGURCG.js} +59 -32
  32. package/Build/Workers/{chunk-B6SCUUFP.js → chunk-H2A4USJR.js} +10 -10
  33. package/Build/Workers/chunk-HSVQATK2.js +147 -0
  34. package/Build/Workers/{chunk-72VYSVEW.js → chunk-HVMG6AG4.js} +11 -10
  35. package/Build/Workers/{chunk-LXMCPFFS.js → chunk-I3A6DXYZ.js} +4 -4
  36. package/Build/Workers/{chunk-7QRFIKWQ.js → chunk-ITD2IN7N.js} +2 -2
  37. package/Build/Workers/{chunk-RQNJD3O4.js → chunk-J3OFS2RD.js} +12 -12
  38. package/Build/Workers/{chunk-C6P4IG5P.js → chunk-J647NNZW.js} +6 -6
  39. package/Build/Workers/{chunk-7X322WP2.js → chunk-J7KQEKPK.js} +13 -13
  40. package/Build/Workers/{chunk-7O5XJTVE.js → chunk-K6NFIRFB.js} +5 -5
  41. package/Build/Workers/{chunk-AF3MU2RL.js → chunk-LH5SF3XV.js} +7 -6
  42. package/Build/Workers/{chunk-GOQBUCXH.js → chunk-ND3NTTOF.js} +708 -430
  43. package/Build/Workers/chunk-QO2CGXMP.js +2342 -0
  44. package/Build/Workers/chunk-QSDY4NS7.js +1287 -0
  45. package/Build/Workers/chunk-QXNQQYPV.js +3201 -0
  46. package/Build/Workers/{chunk-YAOZMOFL.js → chunk-ST2UWDUU.js} +5 -5
  47. package/Build/Workers/{chunk-PVV64VFW.js → chunk-TA777BGS.js} +3 -2
  48. package/Build/Workers/{chunk-ISY4EZCA.js → chunk-TAI4HLII.js} +4 -4
  49. package/Build/Workers/{chunk-JCI63T3K.js → chunk-URUCCIPS.js} +6 -6
  50. package/Build/Workers/{chunk-VMVOUQ5J.js → chunk-VQKLRBIK.js} +7 -7
  51. package/Build/Workers/{chunk-6MPGQEHA.js → chunk-WC57YYBN.js} +2 -2
  52. package/Build/Workers/{chunk-BJD6QGXZ.js → chunk-WN6P5UDH.js} +12 -12
  53. package/Build/Workers/{chunk-LIB2H534.js → chunk-WNN5D4W3.js} +12 -11
  54. package/Build/Workers/{chunk-D4EJ2NXG.js → chunk-WTQGE7Q6.js} +17 -17
  55. package/Build/Workers/{chunk-YJZGW74L.js → chunk-WUBKZFF6.js} +2213 -1349
  56. package/Build/Workers/{chunk-7TYLCBGK.js → chunk-ZAPOS52G.js} +12 -10
  57. package/Build/Workers/{chunk-6RMS4S72.js → chunk-ZCCIIBZT.js} +6 -6
  58. package/Build/Workers/combineGeometry.js +24 -24
  59. package/Build/Workers/createBoxGeometry.js +18 -18
  60. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  61. package/Build/Workers/createCircleGeometry.js +26 -26
  62. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  65. package/Build/Workers/createCorridorGeometry.js +29 -29
  66. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  67. package/Build/Workers/createCylinderGeometry.js +20 -20
  68. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  69. package/Build/Workers/createEllipseGeometry.js +26 -26
  70. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  71. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  73. package/Build/Workers/createFrustumGeometry.js +18 -18
  74. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  75. package/Build/Workers/createGeometry.js +24 -24
  76. package/Build/Workers/createGroundPolylineGeometry.js +175 -118
  77. package/Build/Workers/createPlaneGeometry.js +16 -16
  78. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  79. package/Build/Workers/createPolygonGeometry.js +32 -32
  80. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  81. package/Build/Workers/createPolylineGeometry.js +25 -25
  82. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  84. package/Build/Workers/createRectangleGeometry.js +27 -27
  85. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  86. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  87. package/Build/Workers/createSphereGeometry.js +19 -19
  88. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  89. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  90. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  91. package/Build/Workers/createVectorTileGeometries.js +24 -24
  92. package/Build/Workers/createVectorTilePoints.js +13 -13
  93. package/Build/Workers/createVectorTilePolygons.js +22 -22
  94. package/Build/Workers/createVectorTilePolylines.js +14 -14
  95. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  96. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  97. package/Build/Workers/createVerticesFromHeightmap.js +24 -23
  98. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  99. package/Build/Workers/createWallGeometry.js +24 -24
  100. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  101. package/Build/Workers/decodeDraco.js +10 -10
  102. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  103. package/Build/Workers/decodeI3S.js +10 -10
  104. package/Build/Workers/gaussianSplatSorter.js +4 -4
  105. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  106. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  107. package/Build/Workers/transcodeKTX2.js +12 -9
  108. package/Build/Workers/transferTypedArrayTest.js +1 -1
  109. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  110. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  111. package/Source/Core/ArcType.js +6 -1
  112. package/Source/Core/ArticulationStageType.js +5 -1
  113. package/Source/Core/AssociativeArray.js +100 -94
  114. package/Source/Core/BoundingSphere.js +1296 -1300
  115. package/Source/Core/Cartesian3.js +1 -2
  116. package/Source/Core/Cartographic.js +257 -249
  117. package/Source/Core/ClockRange.js +6 -1
  118. package/Source/Core/ClockStep.js +6 -1
  119. package/Source/Core/Color.js +844 -835
  120. package/Source/Core/ComponentDatatype.js +4 -1
  121. package/Source/Core/CornerType.js +6 -1
  122. package/Source/Core/Credit.js +121 -124
  123. package/Source/Core/Ellipsoid.js +637 -660
  124. package/Source/Core/ExtrapolationType.js +6 -1
  125. package/Source/Core/GeocodeType.js +6 -1
  126. package/Source/Core/GeographicProjection.js +74 -74
  127. package/Source/Core/GeographicTilingScheme.js +179 -198
  128. package/Source/Core/GeometryOffsetAttribute.js +7 -1
  129. package/Source/Core/GeometryType.js +7 -1
  130. package/Source/Core/HeightmapEncoding.js +6 -1
  131. package/Source/Core/Iau2006XysData.js +24 -13
  132. package/Source/Core/IndexDatatype.js +3 -1
  133. package/Source/Core/InterpolationType.js +5 -1
  134. package/Source/Core/Intersect.js +6 -1
  135. package/Source/Core/Ion.js +1 -1
  136. package/Source/Core/IonGeocodeProviderType.js +5 -1
  137. package/Source/Core/JulianDate.js +850 -848
  138. package/Source/Core/KeyboardEventModifier.js +6 -1
  139. package/Source/Core/MapProjection.js +39 -44
  140. package/Source/Core/Matrix2.js +906 -893
  141. package/Source/Core/Matrix3.js +1643 -1575
  142. package/Source/Core/Matrix4.js +2903 -2872
  143. package/Source/Core/PixelFormat.js +3 -1
  144. package/Source/Core/PrimitiveType.js +11 -1
  145. package/Source/Core/Ray.js +62 -60
  146. package/Source/Core/Rectangle.js +913 -904
  147. package/Source/Core/ReferenceFrame.js +6 -1
  148. package/Source/Core/RequestScheduler.js +8 -3
  149. package/Source/Core/RequestState.js +6 -1
  150. package/Source/Core/RequestType.js +6 -1
  151. package/Source/Core/ScreenSpaceEventType.js +6 -1
  152. package/Source/Core/TerrainQuantization.js +6 -1
  153. package/Source/Core/TilingScheme.js +100 -98
  154. package/Source/Core/TimeConstants.js +6 -1
  155. package/Source/Core/TimeStandard.js +6 -1
  156. package/Source/Core/TrackingReferenceFrame.js +6 -1
  157. package/Source/Core/Visibility.js +6 -1
  158. package/Source/Core/VulkanConstants.js +6 -1
  159. package/Source/Core/WebGLConstants.js +6 -1
  160. package/Source/Core/WebMercatorProjection.js +108 -109
  161. package/Source/Core/WebMercatorTilingScheme.js +246 -242
  162. package/Source/Core/WindingOrder.js +3 -1
  163. package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +1 -0
  164. package/Source/DataSources/StaticGroundPolylinePerMaterialBatch.js +1 -0
  165. package/Source/DataSources/StripeOrientation.js +6 -1
  166. package/Source/Renderer/BufferUsage.js +20 -9
  167. package/Source/Renderer/Context.js +2 -29
  168. package/Source/Renderer/DrawCommand.js +435 -403
  169. package/Source/Renderer/MipmapHint.js +5 -1
  170. package/Source/Renderer/Pass.js +7 -1
  171. package/Source/Renderer/PickId.js +44 -0
  172. package/Source/Renderer/PixelDatatype.js +3 -1
  173. package/Source/Renderer/RenderbufferFormat.js +5 -1
  174. package/Source/Renderer/ShaderDestination.js +4 -1
  175. package/Source/Renderer/TextureMagnificationFilter.js +3 -1
  176. package/Source/Renderer/TextureMinificationFilter.js +3 -1
  177. package/Source/Renderer/TextureWrap.js +5 -1
  178. package/Source/Scene/AlphaMode.js +5 -1
  179. package/Source/Scene/ArcGisBaseMapType.js +6 -1
  180. package/Source/Scene/ArcGisMapService.js +1 -1
  181. package/Source/Scene/AttributeType.js +3 -1
  182. package/Source/Scene/Axis.js +3 -1
  183. package/Source/Scene/BingMapsStyle.js +6 -1
  184. package/Source/Scene/BlendEquation.js +6 -1
  185. package/Source/Scene/BlendFunction.js +6 -1
  186. package/Source/Scene/BlendOption.js +6 -1
  187. package/Source/Scene/BlendingState.js +6 -1
  188. package/Source/Scene/BufferLoader.js +0 -2
  189. package/Source/Scene/BufferPointCollection.js +4 -1
  190. package/Source/Scene/BufferPolygonCollection.js +3 -1
  191. package/Source/Scene/BufferPolylineCollection.js +3 -1
  192. package/Source/Scene/BufferPrimitiveCollection.js +140 -24
  193. package/Source/Scene/CameraEventType.js +6 -1
  194. package/Source/Scene/Cesium3DTileColorBlendMode.js +6 -1
  195. package/Source/Scene/Cesium3DTileContentState.js +6 -1
  196. package/Source/Scene/Cesium3DTileContentType.js +3 -1
  197. package/Source/Scene/Cesium3DTileFeature.js +289 -306
  198. package/Source/Scene/Cesium3DTileOptimizationHint.js +6 -1
  199. package/Source/Scene/Cesium3DTilePass.js +5 -1
  200. package/Source/Scene/Cesium3DTilePointFeature.js +433 -511
  201. package/Source/Scene/Cesium3DTileRefine.js +6 -1
  202. package/Source/Scene/Cesium3DTileVectorFeature.js +586 -0
  203. package/Source/Scene/Cesium3DTileset.js +1 -1
  204. package/Source/Scene/ClassificationType.js +3 -1
  205. package/Source/Scene/CloudType.js +3 -1
  206. package/Source/Scene/ColorBlendMode.js +4 -1
  207. package/Source/Scene/CullFace.js +6 -1
  208. package/Source/Scene/DepthFunction.js +6 -1
  209. package/Source/Scene/DynamicAtmosphereLightingType.js +3 -1
  210. package/Source/Scene/EquirectangularPanorama.js +1 -0
  211. package/Source/Scene/ExpressionNodeType.js +6 -1
  212. package/Source/Scene/GltfBufferViewLoader.js +0 -2
  213. package/Source/Scene/GltfDracoLoader.js +0 -2
  214. package/Source/Scene/GltfImageLoader.js +0 -3
  215. package/Source/Scene/GltfIndexBufferLoader.js +0 -4
  216. package/Source/Scene/GltfJsonLoader.js +0 -2
  217. package/Source/Scene/GltfLoader.js +0 -5
  218. package/Source/Scene/GltfLoaderUtil.js +14 -0
  219. package/Source/Scene/GltfSpzLoader.js +0 -2
  220. package/Source/Scene/GltfStructuralMetadataLoader.js +0 -2
  221. package/Source/Scene/GltfTextureLoader.js +0 -2
  222. package/Source/Scene/GltfVertexBufferLoader.js +0 -4
  223. package/Source/Scene/HeightReference.js +5 -1
  224. package/Source/Scene/HorizontalOrigin.js +6 -1
  225. package/Source/Scene/ImageryProvider.js +1 -1
  226. package/Source/Scene/ImageryState.js +6 -1
  227. package/Source/Scene/ImplicitSubdivisionScheme.js +3 -1
  228. package/Source/Scene/InstanceAttributeSemantic.js +3 -1
  229. package/Source/Scene/IonWorldImageryStyle.js +6 -1
  230. package/Source/Scene/JobType.js +6 -1
  231. package/Source/Scene/LabelStyle.js +6 -1
  232. package/Source/Scene/MapMode2D.js +6 -1
  233. package/Source/Scene/MetadataComponentType.js +3 -1
  234. package/Source/Scene/MetadataSchemaLoader.js +0 -2
  235. package/Source/Scene/MetadataSemantic.js +6 -2
  236. package/Source/Scene/MetadataType.js +3 -1
  237. package/Source/Scene/Model/B3dmLoader.js +0 -3
  238. package/Source/Scene/Model/CustomShaderMode.js +3 -1
  239. package/Source/Scene/Model/CustomShaderTranslucencyMode.js +5 -1
  240. package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +44 -71
  241. package/Source/Scene/Model/Extensions/Gpm/PpeSource.js +5 -1
  242. package/Source/Scene/Model/Extensions/Gpm/StorageType.js +5 -1
  243. package/Source/Scene/Model/GeoJsonLoader.js +0 -2
  244. package/Source/Scene/Model/I3dmLoader.js +0 -3
  245. package/Source/Scene/Model/InstancingPipelineStage.js +1 -1
  246. package/Source/Scene/Model/LightingModel.js +5 -1
  247. package/Source/Scene/Model/MaterialPipelineStage.js +184 -3
  248. package/Source/Scene/Model/ModelReader.js +474 -3
  249. package/Source/Scene/Model/ModelRuntimePrimitive.js +2 -1
  250. package/Source/Scene/Model/ModelType.js +3 -1
  251. package/Source/Scene/Model/PntsLoader.js +4 -3
  252. package/Source/Scene/Model/StyleCommandsNeeded.js +3 -1
  253. package/Source/Scene/Model/UniformType.js +5 -1
  254. package/Source/Scene/Model/VaryingType.js +5 -1
  255. package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +73 -28
  256. package/Source/Scene/Model/pickModel.js +94 -299
  257. package/Source/Scene/ModelAnimationLoop.js +6 -1
  258. package/Source/Scene/ModelAnimationState.js +6 -1
  259. package/Source/Scene/ModelComponents.js +8 -1
  260. package/Source/Scene/PrimitiveState.js +7 -1
  261. package/Source/Scene/QuadtreeOccluders.js +20 -15
  262. package/Source/Scene/QuadtreeTile.js +547 -541
  263. package/Source/Scene/QuadtreeTileLoadState.js +6 -1
  264. package/Source/Scene/QuadtreeTileProvider.js +159 -175
  265. package/Source/Scene/ResourceLoader.js +0 -1
  266. package/Source/Scene/ResourceLoaderState.js +7 -1
  267. package/Source/Scene/SceneMode.js +4 -1
  268. package/Source/Scene/ShadowMode.js +3 -1
  269. package/Source/Scene/SkyBox.js +1 -1
  270. package/Source/Scene/SplitDirection.js +6 -1
  271. package/Source/Scene/StencilFunction.js +6 -1
  272. package/Source/Scene/StencilOperation.js +6 -1
  273. package/Source/Scene/TerrainState.js +7 -1
  274. package/Source/Scene/TileState.js +7 -1
  275. package/Source/Scene/Tonemapper.js +5 -1
  276. package/Source/Scene/VectorGltf3DTileContent.js +72 -51
  277. package/Source/Scene/VertexAttributeSemantic.js +3 -1
  278. package/Source/Scene/VerticalOrigin.js +6 -1
  279. package/Source/Scene/VoxelBoxShape.js +12 -6
  280. package/Source/Scene/VoxelContent.js +2 -0
  281. package/Source/Scene/VoxelCylinderShape.js +39 -38
  282. package/Source/Scene/VoxelEllipsoidShape.js +46 -96
  283. package/Source/Scene/VoxelMetadataOrder.js +6 -1
  284. package/Source/Scene/VoxelProvider.js +1 -0
  285. package/Source/Scene/VoxelShapeType.js +3 -1
  286. package/Source/Scene/renderBufferPointCollection.js +17 -66
  287. package/Source/Scene/renderBufferPolygonCollection.js +21 -68
  288. package/Source/Scene/renderBufferPolylineCollection.js +22 -73
  289. package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
  290. package/Source/Shaders/Builtin/Functions/computeTextureTransform.glsl +24 -0
  291. package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
  292. package/Source/Shaders/Model/ConstantLodStageFS.glsl +60 -0
  293. package/Source/Shaders/Model/ConstantLodStageFS.js +62 -0
  294. package/Source/Shaders/Model/ConstantLodStageVS.glsl +12 -0
  295. package/Source/Shaders/Model/ConstantLodStageVS.js +13 -0
  296. package/Source/Shaders/Model/MaterialStageFS.glsl +46 -20
  297. package/Source/Shaders/Model/MaterialStageFS.js +46 -20
  298. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +0 -1
  299. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +0 -1
  300. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +7 -9
  301. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +7 -9
  302. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +7 -17
  303. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +7 -17
  304. package/Source/Widget/CesiumWidget.js +11 -4
  305. package/index.d.ts +343 -309
  306. package/index.js +443 -438
  307. package/package.json +2 -2
  308. package/Build/Workers/chunk-DVB56LG7.js +0 -114
  309. package/Build/Workers/chunk-HKUES6UG.js +0 -2357
  310. package/Build/Workers/chunk-HRHRYFHS.js +0 -940
  311. package/Build/Workers/chunk-KLPGTXS3.js +0 -642
  312. package/Build/Workers/chunk-ZBZRTRJB.js +0 -1829
@@ -12,17 +12,12 @@ vec3 blend(vec3 sourceColor, vec3 styleColor, float styleColorBlend)\n\
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  return color;\n\
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  }\n\
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  \n\
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- vec2 computeTextureTransform(vec2 texCoord, mat3 textureTransform)\n\
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- {\n\
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- return vec2(textureTransform * vec3(texCoord, 1.0));\n\
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- }\n\
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- \n\
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  #ifdef HAS_NORMAL_TEXTURE\n\
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  vec2 getNormalTexCoords()\n\
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  {\n\
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  vec2 texCoord = TEXCOORD_NORMAL;\n\
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  #ifdef HAS_NORMAL_TEXTURE_TRANSFORM\n\
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- texCoord = vec2(u_normalTextureTransform * vec3(texCoord, 1.0));\n\
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+ texCoord = czm_computeTextureTransform(texCoord, u_normalTextureTransform);\n\
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  #endif\n\
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  return texCoord;\n\
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  }\n\
@@ -65,7 +60,18 @@ NormalInfo getNormalInfo(ProcessedAttributes attributes)\n\
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  \n\
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  #ifdef HAS_NORMAL_TEXTURE\n\
67
62
  mat3 tbn = mat3(tangent, bitangent, geometryNormal);\n\
68
- vec3 normalSample = texture(u_normalTexture, normalTexCoords).rgb;\n\
63
+ \n\
64
+ vec3 normalSample;\n\
65
+ #if defined(HAS_NORMAL_CONSTANT_LOD) && defined(HAS_CONSTANT_LOD)\n\
66
+ #ifdef HAS_NORMAL_TEXTURE_TRANSFORM\n\
67
+ normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams, u_normalTextureTransform).rgb;\n\
68
+ #else\n\
69
+ normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams).rgb;\n\
70
+ #endif\n\
71
+ #else\n\
72
+ normalSample = texture(u_normalTexture, normalTexCoords).rgb;\n\
73
+ #endif\n\
74
+ \n\
69
75
  normalSample = 2.0 * normalSample - 1.0;\n\
70
76
  #ifdef HAS_NORMAL_TEXTURE_SCALE\n\
71
77
  normalSample.xy *= u_normalTextureScale;\n\
@@ -110,7 +116,18 @@ vec3 getNormalFromTexture(ProcessedAttributes attributes, vec3 geometryNormal)\n
110
116
  #endif\n\
111
117
  \n\
112
118
  mat3 tbn = mat3(t, b, geometryNormal);\n\
113
- vec3 normalSample = texture(u_normalTexture, normalTexCoords).rgb;\n\
119
+ \n\
120
+ vec3 normalSample;\n\
121
+ #if defined(HAS_NORMAL_CONSTANT_LOD) && defined(HAS_CONSTANT_LOD)\n\
122
+ #ifdef HAS_NORMAL_TEXTURE_TRANSFORM\n\
123
+ normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams, u_normalTextureTransform).rgb;\n\
124
+ #else\n\
125
+ normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams).rgb;\n\
126
+ #endif\n\
127
+ #else\n\
128
+ normalSample = texture(u_normalTexture, normalTexCoords).rgb;\n\
129
+ #endif\n\
130
+ \n\
114
131
  normalSample = 2.0 * normalSample - 1.0;\n\
115
132
  #ifdef HAS_NORMAL_TEXTURE_SCALE\n\
116
133
  normalSample.xy *= u_normalTextureScale;\n\
@@ -172,10 +189,19 @@ vec4 getBaseColorFromTexture()\n\
172
189
  {\n\
173
190
  vec2 baseColorTexCoords = TEXCOORD_BASE_COLOR;\n\
174
191
  #ifdef HAS_BASE_COLOR_TEXTURE_TRANSFORM\n\
175
- baseColorTexCoords = computeTextureTransform(baseColorTexCoords, u_baseColorTextureTransform);\n\
192
+ baseColorTexCoords = czm_computeTextureTransform(baseColorTexCoords, u_baseColorTextureTransform);\n\
176
193
  #endif\n\
177
194
  \n\
178
- vec4 baseColorWithAlpha = czm_srgbToLinear(texture(u_baseColorTexture, baseColorTexCoords));\n\
195
+ vec4 baseColorWithAlpha;\n\
196
+ #if defined(HAS_BASE_COLOR_CONSTANT_LOD) && defined(HAS_CONSTANT_LOD)\n\
197
+ #ifdef HAS_BASE_COLOR_TEXTURE_TRANSFORM\n\
198
+ baseColorWithAlpha = czm_srgbToLinear(constantLodTextureLookup(u_baseColorTexture, u_baseColorTextureConstantLodParams, u_baseColorTextureTransform));\n\
199
+ #else\n\
200
+ baseColorWithAlpha = czm_srgbToLinear(constantLodTextureLookup(u_baseColorTexture, u_baseColorTextureConstantLodParams));\n\
201
+ #endif\n\
202
+ #else\n\
203
+ baseColorWithAlpha = czm_srgbToLinear(texture(u_baseColorTexture, baseColorTexCoords));\n\
204
+ #endif\n\
179
205
  \n\
180
206
  #ifdef HAS_BASE_COLOR_FACTOR\n\
181
207
  baseColorWithAlpha *= u_baseColorFactor;\n\
@@ -190,7 +216,7 @@ vec3 getEmissiveFromTexture()\n\
190
216
  {\n\
191
217
  vec2 emissiveTexCoords = TEXCOORD_EMISSIVE;\n\
192
218
  #ifdef HAS_EMISSIVE_TEXTURE_TRANSFORM\n\
193
- emissiveTexCoords = computeTextureTransform(emissiveTexCoords, u_emissiveTextureTransform);\n\
219
+ emissiveTexCoords = czm_computeTextureTransform(emissiveTexCoords, u_emissiveTextureTransform);\n\
194
220
  #endif\n\
195
221
  \n\
196
222
  vec3 emissive = czm_srgbToLinear(texture(u_emissiveTexture, emissiveTexCoords).rgb);\n\
@@ -208,7 +234,7 @@ void setSpecularGlossiness(inout czm_modelMaterial material)\n\
208
234
  #ifdef HAS_SPECULAR_GLOSSINESS_TEXTURE\n\
209
235
  vec2 specularGlossinessTexCoords = TEXCOORD_SPECULAR_GLOSSINESS;\n\
210
236
  #ifdef HAS_SPECULAR_GLOSSINESS_TEXTURE_TRANSFORM\n\
211
- specularGlossinessTexCoords = computeTextureTransform(specularGlossinessTexCoords, u_specularGlossinessTextureTransform);\n\
237
+ specularGlossinessTexCoords = czm_computeTextureTransform(specularGlossinessTexCoords, u_specularGlossinessTextureTransform);\n\
212
238
  #endif\n\
213
239
  \n\
214
240
  vec4 specularGlossiness = czm_srgbToLinear(texture(u_specularGlossinessTexture, specularGlossinessTexCoords));\n\
@@ -238,7 +264,7 @@ void setSpecularGlossiness(inout czm_modelMaterial material)\n\
238
264
  #ifdef HAS_DIFFUSE_TEXTURE\n\
239
265
  vec2 diffuseTexCoords = TEXCOORD_DIFFUSE;\n\
240
266
  #ifdef HAS_DIFFUSE_TEXTURE_TRANSFORM\n\
241
- diffuseTexCoords = computeTextureTransform(diffuseTexCoords, u_diffuseTextureTransform);\n\
267
+ diffuseTexCoords = czm_computeTextureTransform(diffuseTexCoords, u_diffuseTextureTransform);\n\
242
268
  #endif\n\
243
269
  \n\
244
270
  vec4 diffuse = czm_srgbToLinear(texture(u_diffuseTexture, diffuseTexCoords));\n\
@@ -267,7 +293,7 @@ float setMetallicRoughness(inout czm_modelMaterial material)\n\
267
293
  #ifdef HAS_METALLIC_ROUGHNESS_TEXTURE\n\
268
294
  vec2 metallicRoughnessTexCoords = TEXCOORD_METALLIC_ROUGHNESS;\n\
269
295
  #ifdef HAS_METALLIC_ROUGHNESS_TEXTURE_TRANSFORM\n\
270
- metallicRoughnessTexCoords = computeTextureTransform(metallicRoughnessTexCoords, u_metallicRoughnessTextureTransform);\n\
296
+ metallicRoughnessTexCoords = czm_computeTextureTransform(metallicRoughnessTexCoords, u_metallicRoughnessTextureTransform);\n\
271
297
  #endif\n\
272
298
  \n\
273
299
  vec3 metallicRoughness = texture(u_metallicRoughnessTexture, metallicRoughnessTexCoords).rgb;\n\
@@ -314,7 +340,7 @@ void setSpecular(inout czm_modelMaterial material, in float metalness)\n\
314
340
  #ifdef HAS_SPECULAR_TEXTURE\n\
315
341
  vec2 specularTexCoords = TEXCOORD_SPECULAR;\n\
316
342
  #ifdef HAS_SPECULAR_TEXTURE_TRANSFORM\n\
317
- specularTexCoords = computeTextureTransform(specularTexCoords, u_specularTextureTransform);\n\
343
+ specularTexCoords = czm_computeTextureTransform(specularTexCoords, u_specularTextureTransform);\n\
318
344
  #endif\n\
319
345
  float specularWeight = texture(u_specularTexture, specularTexCoords).a;\n\
320
346
  #ifdef HAS_SPECULAR_FACTOR\n\
@@ -331,7 +357,7 @@ void setSpecular(inout czm_modelMaterial material, in float metalness)\n\
331
357
  #ifdef HAS_SPECULAR_COLOR_TEXTURE\n\
332
358
  vec2 specularColorTexCoords = TEXCOORD_SPECULAR_COLOR;\n\
333
359
  #ifdef HAS_SPECULAR_COLOR_TEXTURE_TRANSFORM\n\
334
- specularColorTexCoords = computeTextureTransform(specularColorTexCoords, u_specularColorTextureTransform);\n\
360
+ specularColorTexCoords = czm_computeTextureTransform(specularColorTexCoords, u_specularColorTextureTransform);\n\
335
361
  #endif\n\
336
362
  vec3 specularColorSample = texture(u_specularColorTexture, specularColorTexCoords).rgb;\n\
337
363
  vec3 specularColorFactor = czm_srgbToLinear(specularColorSample);\n\
@@ -361,7 +387,7 @@ void setAnisotropy(inout czm_modelMaterial material, in NormalInfo normalInfo)\n
361
387
  #ifdef HAS_ANISOTROPY_TEXTURE\n\
362
388
  vec2 anisotropyTexCoords = TEXCOORD_ANISOTROPY;\n\
363
389
  #ifdef HAS_ANISOTROPY_TEXTURE_TRANSFORM\n\
364
- anisotropyTexCoords = computeTextureTransform(anisotropyTexCoords, u_anisotropyTextureTransform);\n\
390
+ anisotropyTexCoords = czm_computeTextureTransform(anisotropyTexCoords, u_anisotropyTextureTransform);\n\
365
391
  #endif\n\
366
392
  vec3 anisotropySample = texture(u_anisotropyTexture, anisotropyTexCoords).rgb;\n\
367
393
  direction = anisotropySample.rg * 2.0 - vec2(1.0);\n\
@@ -384,7 +410,7 @@ void setClearcoat(inout czm_modelMaterial material, in ProcessedAttributes attri
384
410
  #ifdef HAS_CLEARCOAT_TEXTURE\n\
385
411
  vec2 clearcoatTexCoords = TEXCOORD_CLEARCOAT;\n\
386
412
  #ifdef HAS_CLEARCOAT_TEXTURE_TRANSFORM\n\
387
- clearcoatTexCoords = computeTextureTransform(clearcoatTexCoords, u_clearcoatTextureTransform);\n\
413
+ clearcoatTexCoords = czm_computeTextureTransform(clearcoatTexCoords, u_clearcoatTextureTransform);\n\
388
414
  #endif\n\
389
415
  float clearcoatFactor = texture(u_clearcoatTexture, clearcoatTexCoords).r;\n\
390
416
  #ifdef HAS_CLEARCOAT_FACTOR\n\
@@ -402,7 +428,7 @@ void setClearcoat(inout czm_modelMaterial material, in ProcessedAttributes attri
402
428
  #ifdef HAS_CLEARCOAT_ROUGHNESS_TEXTURE\n\
403
429
  vec2 clearcoatRoughnessTexCoords = TEXCOORD_CLEARCOAT_ROUGHNESS;\n\
404
430
  #ifdef HAS_CLEARCOAT_ROUGHNESS_TEXTURE_TRANSFORM\n\
405
- clearcoatRoughnessTexCoords = computeTextureTransform(clearcoatRoughnessTexCoords, u_clearcoatRoughnessTextureTransform);\n\
431
+ clearcoatRoughnessTexCoords = czm_computeTextureTransform(clearcoatRoughnessTexCoords, u_clearcoatRoughnessTextureTransform);\n\
406
432
  #endif\n\
407
433
  float clearcoatRoughness = texture(u_clearcoatRoughnessTexture, clearcoatRoughnessTexCoords).g;\n\
408
434
  #ifdef HAS_CLEARCOAT_ROUGHNESS_FACTOR\n\
@@ -470,7 +496,7 @@ void materialStage(inout czm_modelMaterial material, ProcessedAttributes attribu
470
496
  #ifdef HAS_OCCLUSION_TEXTURE\n\
471
497
  vec2 occlusionTexCoords = TEXCOORD_OCCLUSION;\n\
472
498
  #ifdef HAS_OCCLUSION_TEXTURE_TRANSFORM\n\
473
- occlusionTexCoords = computeTextureTransform(occlusionTexCoords, u_occlusionTextureTransform);\n\
499
+ occlusionTexCoords = czm_computeTextureTransform(occlusionTexCoords, u_occlusionTextureTransform);\n\
474
500
  #endif\n\
475
501
  material.occlusion = texture(u_occlusionTexture, occlusionTexCoords).r;\n\
476
502
  #endif\n\
@@ -1,5 +1,4 @@
1
1
  uniform vec3 u_boxLocalToShapeUvScale;
2
- uniform vec3 u_boxLocalToShapeUvTranslate;
3
2
 
4
3
  uniform ivec4 u_cameraTileCoordinates;
5
4
  uniform vec3 u_cameraTileUv;
@@ -1,6 +1,5 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "uniform vec3 u_boxLocalToShapeUvScale;\n\
3
- uniform vec3 u_boxLocalToShapeUvTranslate;\n\
4
3
  \n\
5
4
  uniform ivec4 u_cameraTileCoordinates;\n\
6
5
  uniform vec3 u_cameraTileUv;\n\
@@ -1,6 +1,4 @@
1
- uniform vec2 u_cylinderLocalToShapeUvRadius; // x = scale, y = offset
2
- uniform vec2 u_cylinderLocalToShapeUvHeight; // x = scale, y = offset
3
- uniform vec2 u_cylinderLocalToShapeUvAngle; // x = scale, y = offset
1
+ uniform vec3 u_cylinderLocalToShapeUvScale; // x = radius scale, y = angle scale, z = height scale
4
2
  uniform float u_cylinderShapeUvAngleRangeOrigin;
5
3
  uniform mat3 u_cylinderEcToRadialTangentUp;
6
4
  uniform ivec4 u_cameraTileCoordinates;
@@ -15,9 +13,9 @@ mat3 convertLocalToShapeSpaceDerivative(in vec3 position) {
15
13
  }
16
14
 
17
15
  vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) {
18
- float radius = shapeUv.x / u_cylinderLocalToShapeUvRadius.x;
19
- float angle = shapeUv.y * czm_twoPi / u_cylinderLocalToShapeUvAngle.x;
20
- float height = shapeUv.z / u_cylinderLocalToShapeUvHeight.x;
16
+ float radius = shapeUv.x / u_cylinderLocalToShapeUvScale.x;
17
+ float angle = shapeUv.y * czm_twoPi / u_cylinderLocalToShapeUvScale.y;
18
+ float height = shapeUv.z / u_cylinderLocalToShapeUvScale.z;
21
19
 
22
20
  return vec3(radius, angle, height);
23
21
  }
@@ -49,7 +47,7 @@ vec3 convertEcToDeltaShape(in vec3 positionEC) {
49
47
  vec3 convertEcToDeltaTile(in vec3 positionEC) {
50
48
  vec3 deltaShape = convertEcToDeltaShape(positionEC);
51
49
  // Convert to tileset coordinates in [0, 1]
52
- float dx = u_cylinderLocalToShapeUvRadius.x * deltaShape.x;
50
+ float dx = u_cylinderLocalToShapeUvScale.x * deltaShape.x;
53
51
  float dy = deltaShape.y / czm_twoPi;
54
52
  #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE)
55
53
  // Wrap to ensure dy is not crossing through the unoccupied angle range, where
@@ -60,8 +58,8 @@ vec3 convertEcToDeltaTile(in vec3 positionEC) {
60
58
  float rotation = floor(rawOutputUvAngle);
61
59
  dy -= rotation;
62
60
  #endif
63
- dy *= u_cylinderLocalToShapeUvAngle.x;
64
- float dz = u_cylinderLocalToShapeUvHeight.x * deltaShape.z;
61
+ dy *= u_cylinderLocalToShapeUvScale.y;
62
+ float dz = u_cylinderLocalToShapeUvScale.z * deltaShape.z;
65
63
  // Convert to tile coordinate changes
66
64
  return vec3(dx, dy, dz) * float(1 << u_cameraTileCoordinates.w);
67
65
  }
@@ -1,7 +1,5 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "uniform vec2 u_cylinderLocalToShapeUvRadius; // x = scale, y = offset\n\
3
- uniform vec2 u_cylinderLocalToShapeUvHeight; // x = scale, y = offset\n\
4
- uniform vec2 u_cylinderLocalToShapeUvAngle; // x = scale, y = offset\n\
2
+ export default "uniform vec3 u_cylinderLocalToShapeUvScale; // x = radius scale, y = angle scale, z = height scale\n\
5
3
  uniform float u_cylinderShapeUvAngleRangeOrigin;\n\
6
4
  uniform mat3 u_cylinderEcToRadialTangentUp;\n\
7
5
  uniform ivec4 u_cameraTileCoordinates;\n\
@@ -16,9 +14,9 @@ mat3 convertLocalToShapeSpaceDerivative(in vec3 position) {\n\
16
14
  }\n\
17
15
  \n\
18
16
  vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) {\n\
19
- float radius = shapeUv.x / u_cylinderLocalToShapeUvRadius.x;\n\
20
- float angle = shapeUv.y * czm_twoPi / u_cylinderLocalToShapeUvAngle.x;\n\
21
- float height = shapeUv.z / u_cylinderLocalToShapeUvHeight.x;\n\
17
+ float radius = shapeUv.x / u_cylinderLocalToShapeUvScale.x;\n\
18
+ float angle = shapeUv.y * czm_twoPi / u_cylinderLocalToShapeUvScale.y;\n\
19
+ float height = shapeUv.z / u_cylinderLocalToShapeUvScale.z;\n\
22
20
  \n\
23
21
  return vec3(radius, angle, height);\n\
24
22
  }\n\
@@ -50,7 +48,7 @@ vec3 convertEcToDeltaShape(in vec3 positionEC) {\n\
50
48
  vec3 convertEcToDeltaTile(in vec3 positionEC) {\n\
51
49
  vec3 deltaShape = convertEcToDeltaShape(positionEC);\n\
52
50
  // Convert to tileset coordinates in [0, 1]\n\
53
- float dx = u_cylinderLocalToShapeUvRadius.x * deltaShape.x;\n\
51
+ float dx = u_cylinderLocalToShapeUvScale.x * deltaShape.x;\n\
54
52
  float dy = deltaShape.y / czm_twoPi;\n\
55
53
  #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE)\n\
56
54
  // Wrap to ensure dy is not crossing through the unoccupied angle range, where\n\
@@ -61,8 +59,8 @@ vec3 convertEcToDeltaTile(in vec3 positionEC) {\n\
61
59
  float rotation = floor(rawOutputUvAngle);\n\
62
60
  dy -= rotation;\n\
63
61
  #endif\n\
64
- dy *= u_cylinderLocalToShapeUvAngle.x;\n\
65
- float dz = u_cylinderLocalToShapeUvHeight.x * deltaShape.z;\n\
62
+ dy *= u_cylinderLocalToShapeUvScale.y;\n\
63
+ float dz = u_cylinderLocalToShapeUvScale.z * deltaShape.z;\n\
66
64
  // Convert to tile coordinate changes\n\
67
65
  return vec3(dx, dy, dz) * float(1 << u_cameraTileCoordinates.w);\n\
68
66
  }\n\
@@ -1,8 +1,5 @@
1
1
  /* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js)
2
- #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY
3
- #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY
4
2
  #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE
5
- #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED
6
3
  #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE
7
4
  */
8
5
 
@@ -12,17 +9,10 @@ uniform mat3 u_ellipsoidEcToEastNorthUp;
12
9
  uniform vec3 u_ellipsoidRadii;
13
10
  uniform vec2 u_evoluteScale; // (radii.x ^ 2 - radii.z ^ 2) * vec2(1.0, -1.0) / radii;
14
11
  uniform vec3 u_ellipsoidInverseRadiiSquared;
15
- #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED)
16
- uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid;
17
- #endif
18
12
  #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE)
19
- uniform vec2 u_ellipsoidLocalToShapeUvLongitude; // x = scale, y = offset
20
13
  uniform float u_ellipsoidShapeUvLongitudeRangeOrigin;
21
14
  #endif
22
- #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE)
23
- uniform vec2 u_ellipsoidLocalToShapeUvLatitude; // x = scale, y = offset
24
- #endif
25
- uniform float u_ellipsoidInverseHeightDifference;
15
+ uniform vec3 u_ellipsoidLocalToShapeUvScale; // x = longitude scale, y = latitude scale, z = height scale
26
16
 
27
17
  uniform ivec4 u_cameraTileCoordinates;
28
18
  uniform vec3 u_cameraTileUv;
@@ -82,16 +72,16 @@ vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) {
82
72
  // Convert from [0, 1] to radians [-pi, pi]
83
73
  float longitude = shapeUv.x * czm_twoPi;
84
74
  #if defined (ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE)
85
- longitude /= u_ellipsoidLocalToShapeUvLongitude.x;
75
+ longitude /= u_ellipsoidLocalToShapeUvScale.x;
86
76
  #endif
87
77
 
88
78
  // Convert from [0, 1] to radians [-pi/2, pi/2]
89
79
  float latitude = shapeUv.y * czm_pi;
90
80
  #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE)
91
- latitude /= u_ellipsoidLocalToShapeUvLatitude.x;
81
+ latitude /= u_ellipsoidLocalToShapeUvScale.y;
92
82
  #endif
93
83
 
94
- float height = shapeUv.z / u_ellipsoidInverseHeightDifference;
84
+ float height = shapeUv.z / u_ellipsoidLocalToShapeUvScale.z;
95
85
 
96
86
  return vec3(longitude, latitude, height);
97
87
  }
@@ -149,15 +139,15 @@ vec3 convertEcToDeltaTile(in vec3 positionEC) {
149
139
  float rawOutputUvLongitude = cameraUvLongitudeShift + dx;
150
140
  float rotation = floor(rawOutputUvLongitude);
151
141
  dx -= rotation;
152
- dx *= u_ellipsoidLocalToShapeUvLongitude.x;
142
+ dx *= u_ellipsoidLocalToShapeUvScale.x;
153
143
  #endif
154
144
 
155
145
  float dy = deltaShape.y / czm_pi;
156
146
  #if (defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE))
157
- dy *= u_ellipsoidLocalToShapeUvLatitude.x;
147
+ dy *= u_ellipsoidLocalToShapeUvScale.y;
158
148
  #endif
159
149
 
160
- float dz = u_ellipsoidInverseHeightDifference * deltaShape.z;
150
+ float dz = u_ellipsoidLocalToShapeUvScale.z * deltaShape.z;
161
151
  // Convert to tile coordinate changes
162
152
  return vec3(dx, dy, dz) * float(1 << u_cameraTileCoordinates.w);
163
153
  }
@@ -1,9 +1,6 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
2
  export default "/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js)\n\
3
- #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY\n\
4
- #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY\n\
5
3
  #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE\n\
6
- #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED\n\
7
4
  #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE\n\
8
5
  */\n\
9
6
  \n\
@@ -13,17 +10,10 @@ uniform mat3 u_ellipsoidEcToEastNorthUp;\n\
13
10
  uniform vec3 u_ellipsoidRadii;\n\
14
11
  uniform vec2 u_evoluteScale; // (radii.x ^ 2 - radii.z ^ 2) * vec2(1.0, -1.0) / radii;\n\
15
12
  uniform vec3 u_ellipsoidInverseRadiiSquared;\n\
16
- #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED)\n\
17
- uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid;\n\
18
- #endif\n\
19
13
  #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE)\n\
20
- uniform vec2 u_ellipsoidLocalToShapeUvLongitude; // x = scale, y = offset\n\
21
14
  uniform float u_ellipsoidShapeUvLongitudeRangeOrigin;\n\
22
15
  #endif\n\
23
- #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE)\n\
24
- uniform vec2 u_ellipsoidLocalToShapeUvLatitude; // x = scale, y = offset\n\
25
- #endif\n\
26
- uniform float u_ellipsoidInverseHeightDifference;\n\
16
+ uniform vec3 u_ellipsoidLocalToShapeUvScale; // x = longitude scale, y = latitude scale, z = height scale\n\
27
17
  \n\
28
18
  uniform ivec4 u_cameraTileCoordinates;\n\
29
19
  uniform vec3 u_cameraTileUv;\n\
@@ -83,16 +73,16 @@ vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) {\n\
83
73
  // Convert from [0, 1] to radians [-pi, pi]\n\
84
74
  float longitude = shapeUv.x * czm_twoPi;\n\
85
75
  #if defined (ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE)\n\
86
- longitude /= u_ellipsoidLocalToShapeUvLongitude.x;\n\
76
+ longitude /= u_ellipsoidLocalToShapeUvScale.x;\n\
87
77
  #endif\n\
88
78
  \n\
89
79
  // Convert from [0, 1] to radians [-pi/2, pi/2]\n\
90
80
  float latitude = shapeUv.y * czm_pi;\n\
91
81
  #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE)\n\
92
- latitude /= u_ellipsoidLocalToShapeUvLatitude.x;\n\
82
+ latitude /= u_ellipsoidLocalToShapeUvScale.y;\n\
93
83
  #endif\n\
94
84
  \n\
95
- float height = shapeUv.z / u_ellipsoidInverseHeightDifference;\n\
85
+ float height = shapeUv.z / u_ellipsoidLocalToShapeUvScale.z;\n\
96
86
  \n\
97
87
  return vec3(longitude, latitude, height);\n\
98
88
  }\n\
@@ -150,15 +140,15 @@ vec3 convertEcToDeltaTile(in vec3 positionEC) {\n\
150
140
  float rawOutputUvLongitude = cameraUvLongitudeShift + dx;\n\
151
141
  float rotation = floor(rawOutputUvLongitude);\n\
152
142
  dx -= rotation;\n\
153
- dx *= u_ellipsoidLocalToShapeUvLongitude.x;\n\
143
+ dx *= u_ellipsoidLocalToShapeUvScale.x;\n\
154
144
  #endif\n\
155
145
  \n\
156
146
  float dy = deltaShape.y / czm_pi;\n\
157
147
  #if (defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE))\n\
158
- dy *= u_ellipsoidLocalToShapeUvLatitude.x;\n\
148
+ dy *= u_ellipsoidLocalToShapeUvScale.y;\n\
159
149
  #endif\n\
160
150
  \n\
161
- float dz = u_ellipsoidInverseHeightDifference * deltaShape.z;\n\
151
+ float dz = u_ellipsoidLocalToShapeUvScale.z * deltaShape.z;\n\
162
152
  // Convert to tile coordinate changes\n\
163
153
  return vec3(dx, dy, dz) * float(1 << u_cameraTileCoordinates.w);\n\
164
154
  }\n\
@@ -33,6 +33,7 @@ import SkyBox from "../Scene/SkyBox.js";
33
33
  import Sun from "../Scene/Sun.js";
34
34
  import TimeDynamicPointCloud from "../Scene/TimeDynamicPointCloud.js";
35
35
  import VoxelPrimitive from "../Scene/VoxelPrimitive.js";
36
+ import BufferPrimitiveCollection from "../Scene/BufferPrimitiveCollection.js";
36
37
 
37
38
  function trackDataSourceClock(clock, dataSource) {
38
39
  if (defined(dataSource)) {
@@ -1241,7 +1242,7 @@ CesiumWidget.prototype._onDataSourceRemoved = function (
1241
1242
  * target will be the range. The heading will be determined from the offset. If the heading cannot be
1242
1243
  * determined from the offset, the heading will be north.</p>
1243
1244
  *
1244
- * @param {Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|Promise<Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|VoxelPrimitive>} target The entity, array of entities, entity collection, data source, Cesium3DTileset, point cloud, or imagery layer to view. You can also pass a promise that resolves to one of the previously mentioned types.
1245
+ * @param {Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|Promise<Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|VoxelPrimitive|BufferPrimitiveCollection<BufferPrimitive>>} target The entity, array of entities, entity collection, data source, Cesium3DTileset, point cloud, or imagery layer to view. You can also pass a promise that resolves to one of the previously mentioned types.
1245
1246
  * @param {HeadingPitchRange} [offset] The offset from the center of the entity in the local east-north-up reference frame.
1246
1247
  * @returns {Promise<boolean>} A Promise that resolves to true if the zoom was successful or false if the target is not currently visualized in the scene or the zoom was cancelled.
1247
1248
  */
@@ -1267,7 +1268,7 @@ CesiumWidget.prototype.zoomTo = function (target, offset) {
1267
1268
  * target will be the range. The heading will be determined from the offset. If the heading cannot be
1268
1269
  * determined from the offset, the heading will be north.</p>
1269
1270
  *
1270
- * @param {Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|Promise<Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|VoxelPrimitive>} target The entity, array of entities, entity collection, data source, Cesium3DTileset, point cloud, or imagery layer to view. You can also pass a promise that resolves to one of the previously mentioned types.
1271
+ * @param {Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|Promise<Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|VoxelPrimitive|BufferPrimitiveCollection<BufferPrimitive>>} target The entity, array of entities, entity collection, data source, Cesium3DTileset, point cloud, or imagery layer to view. You can also pass a promise that resolves to one of the previously mentioned types.
1271
1272
  * @param {object} [options] Object with the following properties:
1272
1273
  * @param {number} [options.duration=3.0] The duration of the flight in seconds.
1273
1274
  * @param {number} [options.maximumHeight] The maximum height at the peak of the flight.
@@ -1336,7 +1337,8 @@ function zoomToOrFly(that, zoomTarget, options, isFlight) {
1336
1337
  if (
1337
1338
  zoomTarget instanceof Cesium3DTileset ||
1338
1339
  zoomTarget instanceof TimeDynamicPointCloud ||
1339
- zoomTarget instanceof VoxelPrimitive
1340
+ zoomTarget instanceof VoxelPrimitive ||
1341
+ zoomTarget instanceof BufferPrimitiveCollection
1340
1342
  ) {
1341
1343
  that._zoomTarget = zoomTarget;
1342
1344
  return;
@@ -1439,7 +1441,7 @@ function updateZoomTarget(widget) {
1439
1441
  };
1440
1442
 
1441
1443
  if (widget._zoomIsFlight) {
1442
- camera.flyToBoundingSphere(target.boundingSphere, options);
1444
+ camera.flyToBoundingSphere(boundingSphere, options);
1443
1445
  } else {
1444
1446
  camera.viewBoundingSphere(boundingSphere, zoomOptions.offset);
1445
1447
  camera.lookAtTransform(Matrix4.IDENTITY);
@@ -1472,6 +1474,11 @@ function updateZoomTarget(widget) {
1472
1474
  return;
1473
1475
  }
1474
1476
 
1477
+ if (target instanceof BufferPrimitiveCollection) {
1478
+ zoomToBoundingSphere(target.boundingVolume);
1479
+ return;
1480
+ }
1481
+
1475
1482
  // If zoomTarget was an ImageryLayer
1476
1483
  if (target instanceof Cartographic) {
1477
1484
  options = {