@cesium/engine 20.0.2-ion.0 → 21.0.1-ion.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/zip-web-worker.js +637 -0
- package/Build/Workers/{chunk-AFKNTEMH.js → chunk-26ZRRKTU.js} +16 -16
- package/Build/Workers/{chunk-NKKNQMEH.js → chunk-2PX2ULSM.js} +3 -3
- package/Build/Workers/{chunk-OIMV4OE5.js → chunk-3K4DRV7Y.js} +9 -9
- package/Build/Workers/{chunk-IS5FETN7.js → chunk-3XTJC4CV.js} +5 -5
- package/Build/Workers/{chunk-Z2W7ZIGV.js → chunk-6KX3IUUT.js} +2 -2
- package/Build/Workers/{chunk-BHAATGZA.js → chunk-75UG66GR.js} +5 -5
- package/Build/Workers/{chunk-YXTWHLJA.js → chunk-ADADBRLI.js} +4 -4
- package/Build/Workers/{chunk-CUU3WGXJ.js → chunk-AGT6W3JS.js} +6 -6
- package/Build/Workers/{chunk-QID3DXQA.js → chunk-AQ4A5CMC.js} +7 -7
- package/Build/Workers/{chunk-MTBXKKSQ.js → chunk-B56XVJRS.js} +12 -12
- package/Build/Workers/{chunk-VODCZKV2.js → chunk-DTYIUWZU.js} +4 -4
- package/Build/Workers/{chunk-VSMKMGX4.js → chunk-E6T4LSM6.js} +5 -5
- package/Build/Workers/{chunk-WZKTQZUW.js → chunk-EEDSGIH7.js} +6 -6
- package/Build/Workers/{chunk-FNUSHLOY.js → chunk-EHMAKCWQ.js} +1 -1
- package/Build/Workers/{chunk-CYC7JX3P.js → chunk-ESPNIYL5.js} +8 -8
- package/Build/Workers/{chunk-LS63ERFB.js → chunk-EZJXK2UP.js} +4 -4
- package/Build/Workers/{chunk-Q3OWKSC5.js → chunk-G5RX7BPJ.js} +10 -10
- package/Build/Workers/{chunk-FAQ2XNFV.js → chunk-G74UMFQ4.js} +5 -5
- package/Build/Workers/{chunk-YUHWFX5H.js → chunk-H3G7OYZY.js} +2 -2
- package/Build/Workers/{chunk-6LULWCX3.js → chunk-HDBIC7IL.js} +1 -1
- package/Build/Workers/{chunk-WORBFT5H.js → chunk-JESBYOH5.js} +9 -9
- package/Build/Workers/{chunk-P2V7PVDH.js → chunk-KGL66RWW.js} +8 -8
- package/Build/Workers/{chunk-USK6ZAY2.js → chunk-L73TRTIG.js} +1 -1
- package/Build/Workers/{chunk-VA7LWA5Q.js → chunk-LEFV6H2V.js} +9 -9
- package/Build/Workers/{chunk-23B3EYUM.js → chunk-LK7H6V2E.js} +4 -4
- package/Build/Workers/{chunk-JVG6T2WE.js → chunk-LSNF6CIP.js} +12 -12
- package/Build/Workers/{chunk-ABTG74AR.js → chunk-MBIUW42A.js} +1 -1
- package/Build/Workers/{chunk-VZNF2GT7.js → chunk-MFPT34BC.js} +4 -4
- package/Build/Workers/{chunk-X6GXYB3M.js → chunk-MIFUV36K.js} +1 -1
- package/Build/Workers/{chunk-K6THSIDU.js → chunk-MJWRSKJV.js} +2 -2
- package/Build/Workers/{chunk-FYYP46TF.js → chunk-NWJRIJQG.js} +2 -2
- package/Build/Workers/{chunk-H5IQLAJP.js → chunk-OLH67Z2S.js} +82 -54
- package/Build/Workers/{chunk-FHLPYFIW.js → chunk-OWCFUM4Z.js} +13 -13
- package/Build/Workers/{chunk-66MGJQFZ.js → chunk-PQW63B2T.js} +2 -2
- package/Build/Workers/{chunk-UR36KLNW.js → chunk-RFZAUDYZ.js} +4 -4
- package/Build/Workers/{chunk-XWRUYDF6.js → chunk-SDFGZML6.js} +2 -2
- package/Build/Workers/{chunk-AHFTST3Q.js → chunk-SF2XXYOB.js} +12 -12
- package/Build/Workers/{chunk-QZGZIAK2.js → chunk-SGEAS4NZ.js} +6 -6
- package/Build/Workers/{chunk-MFXTB5I4.js → chunk-T7WXNKIA.js} +11 -11
- package/Build/Workers/{chunk-H7HFDM3G.js → chunk-TXK2FF6N.js} +5 -5
- package/Build/Workers/{chunk-D4XRQNUO.js → chunk-UTL4WVC3.js} +5 -5
- package/Build/Workers/{chunk-V6ZGOX4I.js → chunk-UTTKH2UG.js} +7 -7
- package/Build/Workers/{chunk-X55ZOYMS.js → chunk-VIDWZGD6.js} +12 -12
- package/Build/Workers/{chunk-TZDR2BAP.js → chunk-WIPOMPA5.js} +6 -6
- package/Build/Workers/{chunk-CEA3L7M7.js → chunk-WJV24LAS.js} +4 -4
- package/Build/Workers/{chunk-F4PS6RFF.js → chunk-WMG6UOCJ.js} +10 -10
- package/Build/Workers/{chunk-XIDMFHR4.js → chunk-XFS2ORSO.js} +14 -14
- package/Build/Workers/{chunk-VLGVUVJY.js → chunk-XPTKQIVN.js} +6 -6
- package/Build/Workers/{chunk-D5X2LOJ2.js → chunk-XYBFMHXA.js} +7 -7
- package/Build/Workers/{chunk-YNPZU55A.js → chunk-YFZMB6FZ.js} +6 -6
- package/Build/Workers/{chunk-YSDOO7AG.js → chunk-ZOVMWDPW.js} +5 -5
- package/Build/Workers/{chunk-5DF5RVIO.js → chunk-ZTGZMKAB.js} +16 -16
- package/Build/Workers/combineGeometry.js +21 -21
- package/Build/Workers/createBoxGeometry.js +15 -15
- package/Build/Workers/createBoxOutlineGeometry.js +13 -13
- package/Build/Workers/createCircleGeometry.js +23 -23
- package/Build/Workers/createCircleOutlineGeometry.js +16 -16
- package/Build/Workers/createCoplanarPolygonGeometry.js +30 -30
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createCorridorGeometry.js +26 -26
- package/Build/Workers/createCorridorOutlineGeometry.js +25 -25
- package/Build/Workers/createCylinderGeometry.js +17 -17
- package/Build/Workers/createCylinderOutlineGeometry.js +15 -15
- package/Build/Workers/createEllipseGeometry.js +23 -23
- package/Build/Workers/createEllipseOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipsoidGeometry.js +16 -16
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -15
- package/Build/Workers/createFrustumGeometry.js +15 -15
- package/Build/Workers/createFrustumOutlineGeometry.js +15 -15
- package/Build/Workers/createGeometry.js +21 -21
- package/Build/Workers/createGroundPolylineGeometry.js +19 -19
- package/Build/Workers/createPlaneGeometry.js +13 -13
- package/Build/Workers/createPlaneOutlineGeometry.js +12 -12
- package/Build/Workers/createPolygonGeometry.js +29 -29
- package/Build/Workers/createPolygonOutlineGeometry.js +27 -27
- package/Build/Workers/createPolylineGeometry.js +22 -22
- package/Build/Workers/createPolylineVolumeGeometry.js +28 -28
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +24 -24
- package/Build/Workers/createRectangleGeometry.js +24 -24
- package/Build/Workers/createRectangleOutlineGeometry.js +17 -17
- package/Build/Workers/createSimplePolylineGeometry.js +20 -20
- package/Build/Workers/createSphereGeometry.js +16 -16
- package/Build/Workers/createSphereOutlineGeometry.js +15 -15
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +12 -12
- package/Build/Workers/createVectorTileGeometries.js +21 -21
- package/Build/Workers/createVectorTilePoints.js +11 -11
- package/Build/Workers/createVectorTilePolygons.js +19 -19
- package/Build/Workers/createVectorTilePolylines.js +12 -12
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +19 -19
- package/Build/Workers/createVerticesFromHeightmap.js +19 -19
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +16 -16
- package/Build/Workers/createWallGeometry.js +21 -21
- package/Build/Workers/createWallOutlineGeometry.js +20 -20
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +9 -9
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +19 -19
- package/Source/Core/Event.js +94 -53
- package/Source/Core/GoogleMaps.js +2 -2
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/IonResource.js +30 -4
- package/Source/Core/Resource.js +5 -1
- package/Source/DataSources/KmlDataSource.js +62 -63
- package/Source/DataSources/exportKml.js +27 -30
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Azure2DImageryProvider.js +308 -0
- package/Source/Scene/Billboard.js +4 -0
- package/Source/Scene/BillboardCollection.js +9 -2
- package/Source/Scene/ClippingPlaneCollection.js +3 -3
- package/Source/Scene/ClippingPolygon.js +91 -2
- package/Source/Scene/CreditDisplay.js +1 -1
- package/Source/Scene/GaussianSplat3DTileContent.js +54 -9
- package/Source/Scene/GaussianSplatPrimitive.js +49 -50
- package/Source/Scene/Google2DImageryProvider.js +614 -0
- package/Source/Scene/IonImageryProvider.js +22 -1
- package/Source/Scene/LabelCollection.js +1 -0
- package/Source/Scene/Material.js +248 -80
- package/Source/Scene/Primitive.js +6 -0
- package/Source/Scene/PrimitiveState.js +123 -0
- package/Source/Scene/Scene.js +2 -2
- package/Source/Scene/VoxelBoundsCollection.js +494 -0
- package/Source/Scene/VoxelBoxShape.js +236 -101
- package/Source/Scene/VoxelCylinderShape.js +315 -204
- package/Source/Scene/VoxelEllipsoidShape.js +402 -119
- package/Source/Scene/VoxelPrimitive.js +119 -84
- package/Source/Scene/VoxelRenderResources.js +17 -10
- package/Source/Scene/VoxelShape.js +21 -6
- package/Source/Scene/buildVoxelDrawCommands.js +61 -20
- package/Source/Scene/createGooglePhotorealistic3DTileset.js +1 -1
- package/Source/Scene/getClippingFunction.js +79 -88
- package/Source/Shaders/BillboardCollectionVS.glsl +2 -0
- package/Source/Shaders/BillboardCollectionVS.js +2 -0
- package/Source/Shaders/Voxels/IntersectBox.glsl +20 -33
- package/Source/Shaders/Voxels/IntersectBox.js +20 -33
- package/Source/Shaders/Voxels/IntersectCylinder.glsl +28 -32
- package/Source/Shaders/Voxels/IntersectCylinder.js +28 -32
- package/Source/Shaders/Voxels/IntersectDepth.glsl +1 -4
- package/Source/Shaders/Voxels/IntersectDepth.js +1 -4
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +12 -20
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -20
- package/Source/Shaders/Voxels/IntersectLongitude.glsl +21 -9
- package/Source/Shaders/Voxels/IntersectLongitude.js +21 -9
- package/Source/Shaders/Voxels/{IntersectClippingPlanes.glsl → IntersectPlane.glsl} +5 -3
- package/Source/Shaders/Voxels/{IntersectClippingPlanes.js → IntersectPlane.js} +5 -3
- package/Source/Shaders/Voxels/Intersection.glsl +3 -3
- package/Source/Shaders/Voxels/Intersection.js +3 -3
- package/Source/Shaders/Voxels/Octree.glsl +46 -51
- package/Source/Shaders/Voxels/Octree.js +46 -51
- package/Source/Shaders/Voxels/VoxelFS.glsl +50 -48
- package/Source/Shaders/Voxels/VoxelFS.js +50 -48
- package/Source/Shaders/Voxels/VoxelUtils.glsl +0 -19
- package/Source/Shaders/Voxels/VoxelUtils.js +0 -19
- package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
- package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
- package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
- package/Source/ThirdParty/zip-module.wasm +0 -0
- package/index.d.ts +317 -14
- package/index.js +177 -175
- package/package.json +2 -2
- package/Build/ThirdParty/Workers/pako_deflate.min.js +0 -503
- package/Build/ThirdParty/Workers/pako_inflate.min.js +0 -698
- package/Build/ThirdParty/Workers/z-worker-pako.js +0 -601
- package/Source/Core/defaultValue.js +0 -48
- package/Source/Shaders/Voxels/convertUvToBox.glsl +0 -45
- package/Source/Shaders/Voxels/convertUvToBox.js +0 -46
- package/Source/Shaders/Voxels/convertUvToCylinder.glsl +0 -99
- package/Source/Shaders/Voxels/convertUvToCylinder.js +0 -101
- package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +0 -139
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +0 -141
- package/Source/ThirdParty/Workers/pako_deflate.min.js +0 -2
- package/Source/ThirdParty/Workers/pako_inflate.min.js +0 -2
- package/Source/ThirdParty/Workers/z-worker-pako.js +0 -1
package/index.js
CHANGED
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globalThis.CESIUM_VERSION = "1.
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globalThis.CESIUM_VERSION = "1.134.1-ion.0";
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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@@ -152,61 +152,6 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
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export { default as exportKml } from './Source/DataSources/exportKml.js';
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export { default as getElement } from './Source/DataSources/getElement.js';
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export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
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export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
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export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
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export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
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export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
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export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
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export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
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export { default as ArcType } from './Source/Core/ArcType.js';
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export { default as createWorldTerrainAsync } from './Source/Core/createWorldTerrainAsync.js';
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export { default as decodeGoogleEarthEnterpriseData } from './Source/Core/decodeGoogleEarthEnterpriseData.js';
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export { default as decodeVectorPolylinePositions } from './Source/Core/decodeVectorPolylinePositions.js';
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export { default as defaultValue } from './Source/Core/defaultValue.js';
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export { default as defer } from './Source/Core/defer.js';
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export { default as defined } from './Source/Core/defined.js';
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export { default as deprecationWarning } from './Source/Core/deprecationWarning.js';
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@@ -500,6 +444,7 @@ export { default as Atmosphere } from './Source/Scene/Atmosphere.js';
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export { default as AttributeType } from './Source/Scene/AttributeType.js';
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export { default as AutoExposure } from './Source/Scene/AutoExposure.js';
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export { default as Axis } from './Source/Scene/Axis.js';
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export { default as Azure2DImageryProvider } from './Source/Scene/Azure2DImageryProvider.js';
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export { default as Google2DImageryProvider } from './Source/Scene/Google2DImageryProvider.js';
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export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
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export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
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export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
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export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
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export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
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export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
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export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
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export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
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export { default as _shadersCPUStylingStageVS } from './Source/Shaders/Model/CPUStylingStageVS.js';
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export { default as _shadersCustomShaderStageFS } from './Source/Shaders/Model/CustomShaderStageFS.js';
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export { default as _shadersCustomShaderStageVS } from './Source/Shaders/Model/CustomShaderStageVS.js';
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export { default as _shadersFeatureIdStageFS } from './Source/Shaders/Model/FeatureIdStageFS.js';
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export { default as _shadersFeatureIdStageVS } from './Source/Shaders/Model/FeatureIdStageVS.js';
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export { default as _shadersGeometryStageFS } from './Source/Shaders/Model/GeometryStageFS.js';
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export { default as _shadersGeometryStageVS } from './Source/Shaders/Model/GeometryStageVS.js';
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export { default as _shadersImageBasedLightingStageFS } from './Source/Shaders/Model/ImageBasedLightingStageFS.js';
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export { default as _shadersInstancingStageCommon } from './Source/Shaders/Model/InstancingStageCommon.js';
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export { default as _shadersInstancingStageVS } from './Source/Shaders/Model/InstancingStageVS.js';
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export { default as _shadersLegacyInstancingStageVS } from './Source/Shaders/Model/LegacyInstancingStageVS.js';
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export { default as _shadersLightingStageFS } from './Source/Shaders/Model/LightingStageFS.js';
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export { default as _shadersMaterialStageFS } from './Source/Shaders/Model/MaterialStageFS.js';
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export { default as _shadersMetadataStageFS } from './Source/Shaders/Model/MetadataStageFS.js';
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export { default as _shadersMetadataStageVS } from './Source/Shaders/Model/MetadataStageVS.js';
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export { default as _shadersModelClippingPlanesStageFS } from './Source/Shaders/Model/ModelClippingPlanesStageFS.js';
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export { default as _shadersModelClippingPolygonsStageFS } from './Source/Shaders/Model/ModelClippingPolygonsStageFS.js';
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export { default as _shadersModelClippingPolygonsStageVS } from './Source/Shaders/Model/ModelClippingPolygonsStageVS.js';
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export { default as _shadersModelColorStageFS } from './Source/Shaders/Model/ModelColorStageFS.js';
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export { default as _shadersModelFS } from './Source/Shaders/Model/ModelFS.js';
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export { default as _shadersModelSilhouetteStageFS } from './Source/Shaders/Model/ModelSilhouetteStageFS.js';
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export { default as _shadersModelSilhouetteStageVS } from './Source/Shaders/Model/ModelSilhouetteStageVS.js';
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export { default as _shadersModelSplitterStageFS } from './Source/Shaders/Model/ModelSplitterStageFS.js';
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export { default as _shadersModelVS } from './Source/Shaders/Model/ModelVS.js';
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export { default as _shadersMorphTargetsStageVS } from './Source/Shaders/Model/MorphTargetsStageVS.js';
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export { default as _shadersPointCloudStylingStageVS } from './Source/Shaders/Model/PointCloudStylingStageVS.js';
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export { default as _shadersPrimitiveOutlineStageFS } from './Source/Shaders/Model/PrimitiveOutlineStageFS.js';
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export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Model/PrimitiveOutlineStageVS.js';
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export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
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export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
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export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
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export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
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export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
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export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
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export { default as _shadersIntersectDepth } from './Source/Shaders/Voxels/IntersectDepth.js';
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export { default as _shadersIntersectEllipsoid } from './Source/Shaders/Voxels/IntersectEllipsoid.js';
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export { default as _shadersIntersectLongitude } from './Source/Shaders/Voxels/IntersectLongitude.js';
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export { default as _shadersIntersection } from './Source/Shaders/Voxels/Intersection.js';
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export { default as _shadersIntersectionUtils } from './Source/Shaders/Voxels/IntersectionUtils.js';
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export { default as _shadersMegatexture } from './Source/Shaders/Voxels/Megatexture.js';
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export { default as _shadersOctree } from './Source/Shaders/Voxels/Octree.js';
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export { default as _shadersVoxelFS } from './Source/Shaders/Voxels/VoxelFS.js';
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export { default as _shadersVoxelUtils } from './Source/Shaders/Voxels/VoxelUtils.js';
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export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
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export { default as _shadersconvertUvToBox } from './Source/Shaders/Voxels/convertUvToBox.js';
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export { default as _shadersconvertUvToCylinder } from './Source/Shaders/Voxels/convertUvToCylinder.js';
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export { default as _shadersconvertUvToEllipsoid } from './Source/Shaders/Voxels/convertUvToEllipsoid.js';
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export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
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export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
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export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
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export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
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export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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+
export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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+
export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
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export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
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@@ -1059,14 +951,116 @@ export { default as VaryingType } from './Source/Scene/Model/VaryingType.js';
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export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Model/VerticalExaggerationPipelineStage.js';
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export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
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export { default as pickModel } from './Source/Scene/Model/pickModel.js';
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export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
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|
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export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
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export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
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|
+
export { default as _shadersBasicMaterialAppearanceVS } from './Source/Shaders/Appearances/BasicMaterialAppearanceVS.js';
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|
+
export { default as _shadersEllipsoidSurfaceAppearanceFS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js';
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|
+
export { default as _shadersEllipsoidSurfaceAppearanceVS } from './Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js';
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|
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|
+
export { default as _shadersPerInstanceColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js';
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export { default as _shadersPerInstanceColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js';
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|
+
export { default as _shadersPerInstanceFlatColorAppearanceFS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js';
|
|
963
|
+
export { default as _shadersPerInstanceFlatColorAppearanceVS } from './Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js';
|
|
964
|
+
export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/Appearances/PolylineColorAppearanceVS.js';
|
|
965
|
+
export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
|
|
966
|
+
export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
|
|
967
|
+
export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
|
|
968
|
+
export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
|
|
969
|
+
export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
|
|
970
|
+
export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
|
|
971
|
+
export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
|
|
972
|
+
export { default as _shadersDotMaterial } from './Source/Shaders/Materials/DotMaterial.js';
|
|
973
|
+
export { default as _shadersElevationBandMaterial } from './Source/Shaders/Materials/ElevationBandMaterial.js';
|
|
974
|
+
export { default as _shadersElevationContourMaterial } from './Source/Shaders/Materials/ElevationContourMaterial.js';
|
|
975
|
+
export { default as _shadersElevationRampMaterial } from './Source/Shaders/Materials/ElevationRampMaterial.js';
|
|
976
|
+
export { default as _shadersFadeMaterial } from './Source/Shaders/Materials/FadeMaterial.js';
|
|
977
|
+
export { default as _shadersGridMaterial } from './Source/Shaders/Materials/GridMaterial.js';
|
|
978
|
+
export { default as _shadersNormalMapMaterial } from './Source/Shaders/Materials/NormalMapMaterial.js';
|
|
979
|
+
export { default as _shadersPolylineArrowMaterial } from './Source/Shaders/Materials/PolylineArrowMaterial.js';
|
|
980
|
+
export { default as _shadersPolylineDashMaterial } from './Source/Shaders/Materials/PolylineDashMaterial.js';
|
|
981
|
+
export { default as _shadersPolylineGlowMaterial } from './Source/Shaders/Materials/PolylineGlowMaterial.js';
|
|
982
|
+
export { default as _shadersPolylineOutlineMaterial } from './Source/Shaders/Materials/PolylineOutlineMaterial.js';
|
|
983
|
+
export { default as _shadersRimLightingMaterial } from './Source/Shaders/Materials/RimLightingMaterial.js';
|
|
984
|
+
export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials/SlopeRampMaterial.js';
|
|
985
|
+
export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
|
|
986
|
+
export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
|
|
987
|
+
export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
|
|
988
|
+
export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
|
|
989
|
+
export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
|
|
990
|
+
export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
|
|
991
|
+
export { default as _shadersCPUStylingStageVS } from './Source/Shaders/Model/CPUStylingStageVS.js';
|
|
992
|
+
export { default as _shadersCustomShaderStageFS } from './Source/Shaders/Model/CustomShaderStageFS.js';
|
|
993
|
+
export { default as _shadersCustomShaderStageVS } from './Source/Shaders/Model/CustomShaderStageVS.js';
|
|
994
|
+
export { default as _shadersFeatureIdStageFS } from './Source/Shaders/Model/FeatureIdStageFS.js';
|
|
995
|
+
export { default as _shadersFeatureIdStageVS } from './Source/Shaders/Model/FeatureIdStageVS.js';
|
|
996
|
+
export { default as _shadersGeometryStageFS } from './Source/Shaders/Model/GeometryStageFS.js';
|
|
997
|
+
export { default as _shadersGeometryStageVS } from './Source/Shaders/Model/GeometryStageVS.js';
|
|
998
|
+
export { default as _shadersImageBasedLightingStageFS } from './Source/Shaders/Model/ImageBasedLightingStageFS.js';
|
|
999
|
+
export { default as _shadersInstancingStageCommon } from './Source/Shaders/Model/InstancingStageCommon.js';
|
|
1000
|
+
export { default as _shadersInstancingStageVS } from './Source/Shaders/Model/InstancingStageVS.js';
|
|
1001
|
+
export { default as _shadersLegacyInstancingStageVS } from './Source/Shaders/Model/LegacyInstancingStageVS.js';
|
|
1002
|
+
export { default as _shadersLightingStageFS } from './Source/Shaders/Model/LightingStageFS.js';
|
|
1003
|
+
export { default as _shadersMaterialStageFS } from './Source/Shaders/Model/MaterialStageFS.js';
|
|
1004
|
+
export { default as _shadersMetadataStageFS } from './Source/Shaders/Model/MetadataStageFS.js';
|
|
1005
|
+
export { default as _shadersMetadataStageVS } from './Source/Shaders/Model/MetadataStageVS.js';
|
|
1006
|
+
export { default as _shadersModelClippingPlanesStageFS } from './Source/Shaders/Model/ModelClippingPlanesStageFS.js';
|
|
1007
|
+
export { default as _shadersModelClippingPolygonsStageFS } from './Source/Shaders/Model/ModelClippingPolygonsStageFS.js';
|
|
1008
|
+
export { default as _shadersModelClippingPolygonsStageVS } from './Source/Shaders/Model/ModelClippingPolygonsStageVS.js';
|
|
1009
|
+
export { default as _shadersModelColorStageFS } from './Source/Shaders/Model/ModelColorStageFS.js';
|
|
1010
|
+
export { default as _shadersModelFS } from './Source/Shaders/Model/ModelFS.js';
|
|
1011
|
+
export { default as _shadersModelSilhouetteStageFS } from './Source/Shaders/Model/ModelSilhouetteStageFS.js';
|
|
1012
|
+
export { default as _shadersModelSilhouetteStageVS } from './Source/Shaders/Model/ModelSilhouetteStageVS.js';
|
|
1013
|
+
export { default as _shadersModelSplitterStageFS } from './Source/Shaders/Model/ModelSplitterStageFS.js';
|
|
1014
|
+
export { default as _shadersModelVS } from './Source/Shaders/Model/ModelVS.js';
|
|
1015
|
+
export { default as _shadersMorphTargetsStageVS } from './Source/Shaders/Model/MorphTargetsStageVS.js';
|
|
1016
|
+
export { default as _shadersPointCloudStylingStageVS } from './Source/Shaders/Model/PointCloudStylingStageVS.js';
|
|
1017
|
+
export { default as _shadersPrimitiveOutlineStageFS } from './Source/Shaders/Model/PrimitiveOutlineStageFS.js';
|
|
1018
|
+
export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Model/PrimitiveOutlineStageVS.js';
|
|
1019
|
+
export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
|
|
1020
|
+
export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
|
|
1021
|
+
export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
|
|
1022
|
+
export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
|
|
1023
|
+
export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
|
|
1024
|
+
export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
|
|
1025
|
+
export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
|
|
1026
|
+
export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
|
|
1027
|
+
export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
|
|
1028
|
+
export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
|
|
1029
|
+
export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
|
|
1030
|
+
export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
|
|
1031
|
+
export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
|
|
1032
|
+
export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
|
|
1033
|
+
export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
|
|
1034
|
+
export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
|
|
1035
|
+
export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
|
|
1036
|
+
export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
|
|
1037
|
+
export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
|
|
1038
|
+
export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
|
|
1039
|
+
export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
|
|
1040
|
+
export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
|
|
1041
|
+
export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
|
|
1042
|
+
export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
|
|
1043
|
+
export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
|
|
1044
|
+
export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
|
|
1045
|
+
export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
|
|
1046
|
+
export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
|
|
1047
|
+
export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
|
|
1048
|
+
export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
|
|
1049
|
+
export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
|
|
1050
|
+
export { default as _shadersIntersectDepth } from './Source/Shaders/Voxels/IntersectDepth.js';
|
|
1051
|
+
export { default as _shadersIntersectEllipsoid } from './Source/Shaders/Voxels/IntersectEllipsoid.js';
|
|
1052
|
+
export { default as _shadersIntersectLongitude } from './Source/Shaders/Voxels/IntersectLongitude.js';
|
|
1053
|
+
export { default as _shadersIntersectPlane } from './Source/Shaders/Voxels/IntersectPlane.js';
|
|
1054
|
+
export { default as _shadersIntersection } from './Source/Shaders/Voxels/Intersection.js';
|
|
1055
|
+
export { default as _shadersIntersectionUtils } from './Source/Shaders/Voxels/IntersectionUtils.js';
|
|
1056
|
+
export { default as _shadersMegatexture } from './Source/Shaders/Voxels/Megatexture.js';
|
|
1057
|
+
export { default as _shadersOctree } from './Source/Shaders/Voxels/Octree.js';
|
|
1058
|
+
export { default as _shadersVoxelFS } from './Source/Shaders/Voxels/VoxelFS.js';
|
|
1059
|
+
export { default as _shadersVoxelUtils } from './Source/Shaders/Voxels/VoxelUtils.js';
|
|
1060
|
+
export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
|
|
1061
|
+
export { default as _shadersconvertLocalToBoxUv } from './Source/Shaders/Voxels/convertLocalToBoxUv.js';
|
|
1062
|
+
export { default as _shadersconvertLocalToCylinderUv } from './Source/Shaders/Voxels/convertLocalToCylinderUv.js';
|
|
1063
|
+
export { default as _shadersconvertLocalToEllipsoidUv } from './Source/Shaders/Voxels/convertLocalToEllipsoidUv.js';
|
|
1070
1064
|
export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
|
|
1071
1065
|
export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
|
|
1072
1066
|
export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
|
|
@@ -1106,6 +1100,14 @@ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constan
|
|
|
1106
1100
|
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1107
1101
|
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1108
1102
|
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1103
|
+
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1104
|
+
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1105
|
+
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
1106
|
+
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
|
|
1107
|
+
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
|
|
1108
|
+
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1109
|
+
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1110
|
+
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1109
1111
|
export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
|
|
1110
1112
|
export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
|
|
1111
1113
|
export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@cesium/engine",
|
|
3
|
-
"version": "
|
|
3
|
+
"version": "21.0.1-ion.0",
|
|
4
4
|
"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"3D",
|
|
@@ -35,7 +35,7 @@
|
|
|
35
35
|
"@cesium/wasm-splats": "^0.1.0-alpha.2",
|
|
36
36
|
"@spz-loader/core": "0.3.0",
|
|
37
37
|
"@tweenjs/tween.js": "^25.0.0",
|
|
38
|
-
"@zip.js/zip.js": "^2.
|
|
38
|
+
"@zip.js/zip.js": "^2.8.1",
|
|
39
39
|
"autolinker": "^4.0.0",
|
|
40
40
|
"bitmap-sdf": "^1.0.3",
|
|
41
41
|
"dompurify": "^3.0.2",
|