@cesium/engine 20.0.2-ion.0 → 21.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/zip-web-worker.js +637 -0
- package/Build/Workers/{chunk-WZKTQZUW.js → chunk-2T4WAVWX.js} +6 -6
- package/Build/Workers/{chunk-6LULWCX3.js → chunk-3G5XEUPY.js} +1 -1
- package/Build/Workers/{chunk-OIMV4OE5.js → chunk-3MSNTCHW.js} +9 -9
- package/Build/Workers/{chunk-VZNF2GT7.js → chunk-3OPG2FGI.js} +4 -4
- package/Build/Workers/{chunk-MTBXKKSQ.js → chunk-3PUG3T2H.js} +12 -12
- package/Build/Workers/{chunk-XWRUYDF6.js → chunk-4PH27XAL.js} +2 -2
- package/Build/Workers/{chunk-P2V7PVDH.js → chunk-4VJYMLR6.js} +8 -8
- package/Build/Workers/{chunk-MFXTB5I4.js → chunk-5B3PGBQW.js} +11 -11
- package/Build/Workers/{chunk-USK6ZAY2.js → chunk-5GHCWGC4.js} +1 -1
- package/Build/Workers/{chunk-AHFTST3Q.js → chunk-5PEQUMCB.js} +12 -12
- package/Build/Workers/{chunk-23B3EYUM.js → chunk-64WSG7AT.js} +4 -4
- package/Build/Workers/{chunk-CEA3L7M7.js → chunk-6J6WGCWP.js} +4 -4
- package/Build/Workers/{chunk-VSMKMGX4.js → chunk-75B34CC6.js} +5 -5
- package/Build/Workers/{chunk-IS5FETN7.js → chunk-7PLX65MV.js} +5 -5
- package/Build/Workers/{chunk-FNUSHLOY.js → chunk-AR2FUSG6.js} +1 -1
- package/Build/Workers/{chunk-VLGVUVJY.js → chunk-ARYRHDEB.js} +6 -6
- package/Build/Workers/{chunk-FHLPYFIW.js → chunk-B7INTBBB.js} +13 -13
- package/Build/Workers/{chunk-BHAATGZA.js → chunk-BDPSQXLX.js} +5 -5
- package/Build/Workers/{chunk-QZGZIAK2.js → chunk-BU4CGMHO.js} +6 -6
- package/Build/Workers/{chunk-YNPZU55A.js → chunk-BUBVUXDO.js} +6 -6
- package/Build/Workers/{chunk-LS63ERFB.js → chunk-CF72FAKC.js} +4 -4
- package/Build/Workers/{chunk-D4XRQNUO.js → chunk-DJ4ROETJ.js} +5 -5
- package/Build/Workers/{chunk-ABTG74AR.js → chunk-E5XCZVIY.js} +1 -1
- package/Build/Workers/{chunk-AFKNTEMH.js → chunk-EAYW4CFP.js} +16 -16
- package/Build/Workers/{chunk-YXTWHLJA.js → chunk-EHFMZFVC.js} +4 -4
- package/Build/Workers/{chunk-H7HFDM3G.js → chunk-FFCKCQPK.js} +5 -5
- package/Build/Workers/{chunk-V6ZGOX4I.js → chunk-GKCZ2G36.js} +7 -7
- package/Build/Workers/{chunk-VODCZKV2.js → chunk-HJ7IZBEI.js} +4 -4
- package/Build/Workers/{chunk-66MGJQFZ.js → chunk-JJZWDROM.js} +2 -2
- package/Build/Workers/{chunk-F4PS6RFF.js → chunk-JUOEBO4F.js} +10 -10
- package/Build/Workers/{chunk-WORBFT5H.js → chunk-K4IDXMIZ.js} +9 -9
- package/Build/Workers/{chunk-Q3OWKSC5.js → chunk-LL6HN3W4.js} +10 -10
- package/Build/Workers/{chunk-YUHWFX5H.js → chunk-LNTUIO55.js} +2 -2
- package/Build/Workers/{chunk-VA7LWA5Q.js → chunk-LWOCFJEH.js} +9 -9
- package/Build/Workers/{chunk-5DF5RVIO.js → chunk-MMUISYW4.js} +16 -16
- package/Build/Workers/{chunk-K6THSIDU.js → chunk-MXYW4BQ3.js} +2 -2
- package/Build/Workers/{chunk-X55ZOYMS.js → chunk-N6DVKXZD.js} +12 -12
- package/Build/Workers/{chunk-NKKNQMEH.js → chunk-NP46ZIBY.js} +3 -3
- package/Build/Workers/{chunk-QID3DXQA.js → chunk-OW6F6CPZ.js} +7 -7
- package/Build/Workers/{chunk-CYC7JX3P.js → chunk-P6OAOFBU.js} +8 -8
- package/Build/Workers/{chunk-FYYP46TF.js → chunk-PXDMWXO5.js} +2 -2
- package/Build/Workers/{chunk-TZDR2BAP.js → chunk-QS7623NH.js} +6 -6
- package/Build/Workers/{chunk-D5X2LOJ2.js → chunk-ROH45IXJ.js} +7 -7
- package/Build/Workers/{chunk-UR36KLNW.js → chunk-S2P6LCIB.js} +4 -4
- package/Build/Workers/{chunk-Z2W7ZIGV.js → chunk-S4NZVXU6.js} +2 -2
- package/Build/Workers/{chunk-YSDOO7AG.js → chunk-SGGO5WVA.js} +5 -5
- package/Build/Workers/{chunk-H5IQLAJP.js → chunk-TG7N7TPY.js} +47 -50
- package/Build/Workers/{chunk-XIDMFHR4.js → chunk-TUZQG4RW.js} +14 -14
- package/Build/Workers/{chunk-JVG6T2WE.js → chunk-UHVE7V65.js} +12 -12
- package/Build/Workers/{chunk-FAQ2XNFV.js → chunk-UY2HVPDL.js} +5 -5
- package/Build/Workers/{chunk-CUU3WGXJ.js → chunk-YNLPRFUQ.js} +6 -6
- package/Build/Workers/{chunk-X6GXYB3M.js → chunk-ZYOHBCCE.js} +1 -1
- package/Build/Workers/combineGeometry.js +21 -21
- package/Build/Workers/createBoxGeometry.js +15 -15
- package/Build/Workers/createBoxOutlineGeometry.js +13 -13
- package/Build/Workers/createCircleGeometry.js +23 -23
- package/Build/Workers/createCircleOutlineGeometry.js +16 -16
- package/Build/Workers/createCoplanarPolygonGeometry.js +30 -30
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createCorridorGeometry.js +26 -26
- package/Build/Workers/createCorridorOutlineGeometry.js +25 -25
- package/Build/Workers/createCylinderGeometry.js +17 -17
- package/Build/Workers/createCylinderOutlineGeometry.js +15 -15
- package/Build/Workers/createEllipseGeometry.js +23 -23
- package/Build/Workers/createEllipseOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipsoidGeometry.js +16 -16
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -15
- package/Build/Workers/createFrustumGeometry.js +15 -15
- package/Build/Workers/createFrustumOutlineGeometry.js +15 -15
- package/Build/Workers/createGeometry.js +21 -21
- package/Build/Workers/createGroundPolylineGeometry.js +19 -19
- package/Build/Workers/createPlaneGeometry.js +13 -13
- package/Build/Workers/createPlaneOutlineGeometry.js +12 -12
- package/Build/Workers/createPolygonGeometry.js +29 -29
- package/Build/Workers/createPolygonOutlineGeometry.js +27 -27
- package/Build/Workers/createPolylineGeometry.js +22 -22
- package/Build/Workers/createPolylineVolumeGeometry.js +28 -28
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +24 -24
- package/Build/Workers/createRectangleGeometry.js +24 -24
- package/Build/Workers/createRectangleOutlineGeometry.js +17 -17
- package/Build/Workers/createSimplePolylineGeometry.js +20 -20
- package/Build/Workers/createSphereGeometry.js +16 -16
- package/Build/Workers/createSphereOutlineGeometry.js +15 -15
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +12 -12
- package/Build/Workers/createVectorTileGeometries.js +21 -21
- package/Build/Workers/createVectorTilePoints.js +11 -11
- package/Build/Workers/createVectorTilePolygons.js +19 -19
- package/Build/Workers/createVectorTilePolylines.js +12 -12
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +19 -19
- package/Build/Workers/createVerticesFromHeightmap.js +19 -19
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +16 -16
- package/Build/Workers/createWallGeometry.js +21 -21
- package/Build/Workers/createWallOutlineGeometry.js +20 -20
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +9 -9
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +19 -19
- package/Source/Core/Event.js +41 -49
- package/Source/Core/GoogleMaps.js +2 -2
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/IonResource.js +30 -4
- package/Source/Core/Resource.js +5 -1
- package/Source/DataSources/KmlDataSource.js +62 -63
- package/Source/DataSources/exportKml.js +27 -30
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Azure2DImageryProvider.js +308 -0
- package/Source/Scene/Billboard.js +4 -0
- package/Source/Scene/BillboardCollection.js +9 -2
- package/Source/Scene/ClippingPlaneCollection.js +3 -3
- package/Source/Scene/ClippingPolygon.js +91 -2
- package/Source/Scene/CreditDisplay.js +1 -1
- package/Source/Scene/GaussianSplat3DTileContent.js +54 -9
- package/Source/Scene/GaussianSplatPrimitive.js +49 -50
- package/Source/Scene/Google2DImageryProvider.js +614 -0
- package/Source/Scene/IonImageryProvider.js +22 -1
- package/Source/Scene/LabelCollection.js +1 -0
- package/Source/Scene/Material.js +248 -80
- package/Source/Scene/Primitive.js +6 -0
- package/Source/Scene/PrimitiveState.js +123 -0
- package/Source/Scene/Scene.js +2 -2
- package/Source/Scene/VoxelBoundsCollection.js +494 -0
- package/Source/Scene/VoxelBoxShape.js +236 -101
- package/Source/Scene/VoxelCylinderShape.js +315 -204
- package/Source/Scene/VoxelEllipsoidShape.js +402 -119
- package/Source/Scene/VoxelPrimitive.js +119 -84
- package/Source/Scene/VoxelRenderResources.js +17 -10
- package/Source/Scene/VoxelShape.js +21 -6
- package/Source/Scene/buildVoxelDrawCommands.js +61 -20
- package/Source/Scene/createGooglePhotorealistic3DTileset.js +1 -1
- package/Source/Scene/getClippingFunction.js +79 -88
- package/Source/Shaders/BillboardCollectionVS.glsl +2 -0
- package/Source/Shaders/BillboardCollectionVS.js +2 -0
- package/Source/Shaders/Voxels/IntersectBox.glsl +20 -33
- package/Source/Shaders/Voxels/IntersectBox.js +20 -33
- package/Source/Shaders/Voxels/IntersectCylinder.glsl +28 -32
- package/Source/Shaders/Voxels/IntersectCylinder.js +28 -32
- package/Source/Shaders/Voxels/IntersectDepth.glsl +1 -4
- package/Source/Shaders/Voxels/IntersectDepth.js +1 -4
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +12 -20
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -20
- package/Source/Shaders/Voxels/IntersectLongitude.glsl +21 -9
- package/Source/Shaders/Voxels/IntersectLongitude.js +21 -9
- package/Source/Shaders/Voxels/{IntersectClippingPlanes.glsl → IntersectPlane.glsl} +5 -3
- package/Source/Shaders/Voxels/{IntersectClippingPlanes.js → IntersectPlane.js} +5 -3
- package/Source/Shaders/Voxels/Intersection.glsl +3 -3
- package/Source/Shaders/Voxels/Intersection.js +3 -3
- package/Source/Shaders/Voxels/Octree.glsl +46 -51
- package/Source/Shaders/Voxels/Octree.js +46 -51
- package/Source/Shaders/Voxels/VoxelFS.glsl +50 -48
- package/Source/Shaders/Voxels/VoxelFS.js +50 -48
- package/Source/Shaders/Voxels/VoxelUtils.glsl +0 -19
- package/Source/Shaders/Voxels/VoxelUtils.js +0 -19
- package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +30 -0
- package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +97 -0
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +193 -0
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
- package/Source/ThirdParty/Workers/zip-web-worker.js +1 -0
- package/Source/ThirdParty/zip-module.wasm +0 -0
- package/index.d.ts +317 -14
- package/index.js +141 -139
- package/package.json +2 -2
- package/Build/ThirdParty/Workers/pako_deflate.min.js +0 -503
- package/Build/ThirdParty/Workers/pako_inflate.min.js +0 -698
- package/Build/ThirdParty/Workers/z-worker-pako.js +0 -601
- package/Source/Core/defaultValue.js +0 -48
- package/Source/Shaders/Voxels/convertUvToBox.glsl +0 -45
- package/Source/Shaders/Voxels/convertUvToBox.js +0 -46
- package/Source/Shaders/Voxels/convertUvToCylinder.glsl +0 -99
- package/Source/Shaders/Voxels/convertUvToCylinder.js +0 -101
- package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +0 -139
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +0 -141
- package/Source/ThirdParty/Workers/pako_deflate.min.js +0 -2
- package/Source/ThirdParty/Workers/pako_inflate.min.js +0 -2
- package/Source/ThirdParty/Workers/z-worker-pako.js +0 -1
package/index.js
CHANGED
|
@@ -1,49 +1,4 @@
|
|
|
1
|
-
globalThis.CESIUM_VERSION = "1.
|
|
2
|
-
export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
|
|
3
|
-
export { default as Buffer } from './Source/Renderer/Buffer.js';
|
|
4
|
-
export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
|
|
5
|
-
export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
|
|
6
|
-
export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
|
|
7
|
-
export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
|
|
8
|
-
export { default as Context } from './Source/Renderer/Context.js';
|
|
9
|
-
export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
|
|
10
|
-
export { default as CubeMap } from './Source/Renderer/CubeMap.js';
|
|
11
|
-
export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
|
|
12
|
-
export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
|
|
13
|
-
export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
|
|
14
|
-
export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
|
|
15
|
-
export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
|
|
16
|
-
export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
|
|
17
|
-
export { default as Pass } from './Source/Renderer/Pass.js';
|
|
18
|
-
export { default as PassState } from './Source/Renderer/PassState.js';
|
|
19
|
-
export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
|
|
20
|
-
export { default as RenderState } from './Source/Renderer/RenderState.js';
|
|
21
|
-
export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
|
|
22
|
-
export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
|
|
23
|
-
export { default as Sampler } from './Source/Renderer/Sampler.js';
|
|
24
|
-
export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
|
|
25
|
-
export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
|
|
26
|
-
export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
|
|
27
|
-
export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
|
|
28
|
-
export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
|
|
29
|
-
export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
|
|
30
|
-
export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
|
|
31
|
-
export { default as SharedContext } from './Source/Renderer/SharedContext.js';
|
|
32
|
-
export { default as Texture } from './Source/Renderer/Texture.js';
|
|
33
|
-
export { default as Texture3D } from './Source/Renderer/Texture3D.js';
|
|
34
|
-
export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
|
|
35
|
-
export { default as TextureCache } from './Source/Renderer/TextureCache.js';
|
|
36
|
-
export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
|
|
37
|
-
export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
|
|
38
|
-
export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
|
|
39
|
-
export { default as UniformState } from './Source/Renderer/UniformState.js';
|
|
40
|
-
export { default as VertexArray } from './Source/Renderer/VertexArray.js';
|
|
41
|
-
export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
|
|
42
|
-
export { default as createUniform } from './Source/Renderer/createUniform.js';
|
|
43
|
-
export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
|
|
44
|
-
export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
|
|
45
|
-
export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
|
|
46
|
-
export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
|
|
1
|
+
globalThis.CESIUM_VERSION = "1.134.0";
|
|
47
2
|
export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
|
|
48
3
|
export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
|
|
49
4
|
export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
|
|
@@ -152,61 +107,52 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
|
|
|
152
107
|
export { default as exportKml } from './Source/DataSources/exportKml.js';
|
|
153
108
|
export { default as getElement } from './Source/DataSources/getElement.js';
|
|
154
109
|
export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
|
|
110
|
+
export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
|
|
111
|
+
export { default as Buffer } from './Source/Renderer/Buffer.js';
|
|
112
|
+
export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
|
|
113
|
+
export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
|
|
114
|
+
export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
|
|
115
|
+
export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
|
|
116
|
+
export { default as Context } from './Source/Renderer/Context.js';
|
|
117
|
+
export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
|
|
118
|
+
export { default as CubeMap } from './Source/Renderer/CubeMap.js';
|
|
119
|
+
export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
|
|
120
|
+
export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
|
|
121
|
+
export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
|
|
122
|
+
export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
|
|
123
|
+
export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
|
|
124
|
+
export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
|
|
125
|
+
export { default as Pass } from './Source/Renderer/Pass.js';
|
|
126
|
+
export { default as PassState } from './Source/Renderer/PassState.js';
|
|
127
|
+
export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
|
|
128
|
+
export { default as RenderState } from './Source/Renderer/RenderState.js';
|
|
129
|
+
export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
|
|
130
|
+
export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
|
|
131
|
+
export { default as Sampler } from './Source/Renderer/Sampler.js';
|
|
132
|
+
export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
|
|
133
|
+
export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
|
|
134
|
+
export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
|
|
135
|
+
export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
|
|
136
|
+
export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
|
|
137
|
+
export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
|
|
138
|
+
export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
|
|
139
|
+
export { default as SharedContext } from './Source/Renderer/SharedContext.js';
|
|
140
|
+
export { default as Texture } from './Source/Renderer/Texture.js';
|
|
141
|
+
export { default as Texture3D } from './Source/Renderer/Texture3D.js';
|
|
142
|
+
export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
|
|
143
|
+
export { default as TextureCache } from './Source/Renderer/TextureCache.js';
|
|
144
|
+
export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
|
|
145
|
+
export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
|
|
146
|
+
export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
|
|
147
|
+
export { default as UniformState } from './Source/Renderer/UniformState.js';
|
|
148
|
+
export { default as VertexArray } from './Source/Renderer/VertexArray.js';
|
|
149
|
+
export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
|
|
150
|
+
export { default as createUniform } from './Source/Renderer/createUniform.js';
|
|
151
|
+
export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
|
|
152
|
+
export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
|
|
153
|
+
export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
|
|
154
|
+
export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
|
|
155
155
|
export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
|
|
156
|
-
export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
|
|
157
|
-
export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
|
|
158
|
-
export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
|
|
159
|
-
export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
|
|
160
|
-
export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
|
|
161
|
-
export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
|
|
162
|
-
export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
|
|
163
|
-
export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
|
|
164
|
-
export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
|
|
165
|
-
export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
|
|
166
|
-
export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
|
|
167
|
-
export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
|
|
168
|
-
export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
|
|
169
|
-
export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
|
|
170
|
-
export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
|
|
171
|
-
export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
|
|
172
|
-
export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
|
|
173
|
-
export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
|
|
174
|
-
export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
|
|
175
|
-
export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
|
|
176
|
-
export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
|
|
177
|
-
export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
|
|
178
|
-
export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
|
|
179
|
-
export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
|
|
180
|
-
export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
|
|
181
|
-
export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
|
|
182
|
-
export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
|
|
183
|
-
export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
|
|
184
|
-
export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
|
|
185
|
-
export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
|
|
186
|
-
export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
|
|
187
|
-
export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
|
|
188
|
-
export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
|
|
189
|
-
export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
|
|
190
|
-
export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
|
|
191
|
-
export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
|
|
192
|
-
export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
|
|
193
|
-
export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
|
|
194
|
-
export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
|
|
195
|
-
export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
|
|
196
|
-
export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
|
|
197
|
-
export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
|
|
198
|
-
export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
|
|
199
|
-
export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
|
|
200
|
-
export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
|
|
201
|
-
export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
|
|
202
|
-
export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
|
|
203
|
-
export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
|
|
204
|
-
export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
|
|
205
|
-
export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
|
|
206
|
-
export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
|
|
207
|
-
export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
|
|
208
|
-
export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
|
|
209
|
-
export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
|
|
210
156
|
export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
|
|
211
157
|
export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
|
|
212
158
|
export { default as ArcType } from './Source/Core/ArcType.js';
|
|
@@ -452,7 +398,6 @@ export { default as createWorldBathymetryAsync } from './Source/Core/createWorld
|
|
|
452
398
|
export { default as createWorldTerrainAsync } from './Source/Core/createWorldTerrainAsync.js';
|
|
453
399
|
export { default as decodeGoogleEarthEnterpriseData } from './Source/Core/decodeGoogleEarthEnterpriseData.js';
|
|
454
400
|
export { default as decodeVectorPolylinePositions } from './Source/Core/decodeVectorPolylinePositions.js';
|
|
455
|
-
export { default as defaultValue } from './Source/Core/defaultValue.js';
|
|
456
401
|
export { default as defer } from './Source/Core/defer.js';
|
|
457
402
|
export { default as defined } from './Source/Core/defined.js';
|
|
458
403
|
export { default as deprecationWarning } from './Source/Core/deprecationWarning.js';
|
|
@@ -491,6 +436,60 @@ export { default as subdivideArray } from './Source/Core/subdivideArray.js';
|
|
|
491
436
|
export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
|
|
492
437
|
export { default as wrapFunction } from './Source/Core/wrapFunction.js';
|
|
493
438
|
export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
|
|
439
|
+
export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
|
|
440
|
+
export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
|
|
441
|
+
export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
|
|
442
|
+
export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
|
|
443
|
+
export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
|
|
444
|
+
export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
|
|
445
|
+
export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
|
|
446
|
+
export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
|
|
447
|
+
export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
|
|
448
|
+
export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
|
|
449
|
+
export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
|
|
450
|
+
export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
|
|
451
|
+
export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
|
|
452
|
+
export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
|
|
453
|
+
export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
|
|
454
|
+
export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
|
|
455
|
+
export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
|
|
456
|
+
export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
|
|
457
|
+
export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
|
|
458
|
+
export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
|
|
459
|
+
export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
|
|
460
|
+
export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
|
|
461
|
+
export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
|
|
462
|
+
export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
|
|
463
|
+
export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
|
|
464
|
+
export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
|
|
465
|
+
export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
|
|
466
|
+
export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
|
|
467
|
+
export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
|
|
468
|
+
export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
|
|
469
|
+
export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
|
|
470
|
+
export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
|
|
471
|
+
export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
|
|
472
|
+
export { default as _shadersPrimitiveGaussianSplatFS } from './Source/Shaders/PrimitiveGaussianSplatFS.js';
|
|
473
|
+
export { default as _shadersPrimitiveGaussianSplatVS } from './Source/Shaders/PrimitiveGaussianSplatVS.js';
|
|
474
|
+
export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
|
|
475
|
+
export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
|
|
476
|
+
export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
|
|
477
|
+
export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
|
|
478
|
+
export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
|
|
479
|
+
export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
|
|
480
|
+
export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
|
|
481
|
+
export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
|
|
482
|
+
export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
|
|
483
|
+
export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
|
|
484
|
+
export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
|
|
485
|
+
export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
|
|
486
|
+
export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
|
|
487
|
+
export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
|
|
488
|
+
export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
|
|
489
|
+
export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
|
|
490
|
+
export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
|
|
491
|
+
export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
|
|
492
|
+
export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
|
|
494
493
|
export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
|
|
495
494
|
export { default as Appearance } from './Source/Scene/Appearance.js';
|
|
496
495
|
export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
|
|
@@ -500,6 +499,7 @@ export { default as Atmosphere } from './Source/Scene/Atmosphere.js';
|
|
|
500
499
|
export { default as AttributeType } from './Source/Scene/AttributeType.js';
|
|
501
500
|
export { default as AutoExposure } from './Source/Scene/AutoExposure.js';
|
|
502
501
|
export { default as Axis } from './Source/Scene/Axis.js';
|
|
502
|
+
export { default as Azure2DImageryProvider } from './Source/Scene/Azure2DImageryProvider.js';
|
|
503
503
|
export { default as B3dmParser } from './Source/Scene/B3dmParser.js';
|
|
504
504
|
export { default as BatchTable } from './Source/Scene/BatchTable.js';
|
|
505
505
|
export { default as BatchTableHierarchy } from './Source/Scene/BatchTableHierarchy.js';
|
|
@@ -616,6 +616,7 @@ export { default as GltfSpzLoader } from './Source/Scene/GltfSpzLoader.js';
|
|
|
616
616
|
export { default as GltfStructuralMetadataLoader } from './Source/Scene/GltfStructuralMetadataLoader.js';
|
|
617
617
|
export { default as GltfTextureLoader } from './Source/Scene/GltfTextureLoader.js';
|
|
618
618
|
export { default as GltfVertexBufferLoader } from './Source/Scene/GltfVertexBufferLoader.js';
|
|
619
|
+
export { default as Google2DImageryProvider } from './Source/Scene/Google2DImageryProvider.js';
|
|
619
620
|
export { default as GoogleEarthEnterpriseImageryProvider } from './Source/Scene/GoogleEarthEnterpriseImageryProvider.js';
|
|
620
621
|
export { default as GoogleEarthEnterpriseMapsProvider } from './Source/Scene/GoogleEarthEnterpriseMapsProvider.js';
|
|
621
622
|
export { default as GridImageryProvider } from './Source/Scene/GridImageryProvider.js';
|
|
@@ -804,6 +805,7 @@ export { default as VertexAttributeSemantic } from './Source/Scene/VertexAttribu
|
|
|
804
805
|
export { default as VerticalOrigin } from './Source/Scene/VerticalOrigin.js';
|
|
805
806
|
export { default as View } from './Source/Scene/View.js';
|
|
806
807
|
export { default as ViewportQuad } from './Source/Scene/ViewportQuad.js';
|
|
808
|
+
export { default as VoxelBoundsCollection } from './Source/Scene/VoxelBoundsCollection.js';
|
|
807
809
|
export { default as VoxelBoxShape } from './Source/Scene/VoxelBoxShape.js';
|
|
808
810
|
export { default as VoxelCell } from './Source/Scene/VoxelCell.js';
|
|
809
811
|
export { default as VoxelContent } from './Source/Scene/VoxelContent.js';
|
|
@@ -875,32 +877,6 @@ export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials
|
|
|
875
877
|
export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
|
|
876
878
|
export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
|
|
877
879
|
export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
|
|
878
|
-
export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
|
|
879
|
-
export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
|
|
880
|
-
export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
|
|
881
|
-
export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
|
|
882
|
-
export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
|
|
883
|
-
export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
|
|
884
|
-
export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
|
|
885
|
-
export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
|
|
886
|
-
export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
|
|
887
|
-
export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
|
|
888
|
-
export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
|
|
889
|
-
export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
|
|
890
|
-
export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
|
|
891
|
-
export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
|
|
892
|
-
export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
|
|
893
|
-
export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
|
|
894
|
-
export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
|
|
895
|
-
export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
|
|
896
|
-
export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
|
|
897
|
-
export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
|
|
898
|
-
export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
|
|
899
|
-
export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
|
|
900
|
-
export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
|
|
901
|
-
export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
|
|
902
|
-
export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
|
|
903
|
-
export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
|
|
904
880
|
export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
|
|
905
881
|
export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
|
|
906
882
|
export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
|
|
@@ -935,12 +911,38 @@ export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Mod
|
|
|
935
911
|
export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
|
|
936
912
|
export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
|
|
937
913
|
export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
|
|
914
|
+
export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
|
|
915
|
+
export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
|
|
916
|
+
export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
|
|
917
|
+
export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
|
|
918
|
+
export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
|
|
919
|
+
export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
|
|
920
|
+
export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
|
|
921
|
+
export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
|
|
922
|
+
export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
|
|
923
|
+
export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
|
|
924
|
+
export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
|
|
925
|
+
export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
|
|
926
|
+
export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
|
|
927
|
+
export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
|
|
928
|
+
export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
|
|
929
|
+
export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
|
|
930
|
+
export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
|
|
931
|
+
export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
|
|
932
|
+
export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
|
|
933
|
+
export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
|
|
934
|
+
export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
|
|
935
|
+
export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
|
|
936
|
+
export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
|
|
937
|
+
export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
|
|
938
|
+
export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
|
|
939
|
+
export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
|
|
938
940
|
export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
|
|
939
|
-
export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
|
|
940
941
|
export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
|
|
941
942
|
export { default as _shadersIntersectDepth } from './Source/Shaders/Voxels/IntersectDepth.js';
|
|
942
943
|
export { default as _shadersIntersectEllipsoid } from './Source/Shaders/Voxels/IntersectEllipsoid.js';
|
|
943
944
|
export { default as _shadersIntersectLongitude } from './Source/Shaders/Voxels/IntersectLongitude.js';
|
|
945
|
+
export { default as _shadersIntersectPlane } from './Source/Shaders/Voxels/IntersectPlane.js';
|
|
944
946
|
export { default as _shadersIntersection } from './Source/Shaders/Voxels/Intersection.js';
|
|
945
947
|
export { default as _shadersIntersectionUtils } from './Source/Shaders/Voxels/IntersectionUtils.js';
|
|
946
948
|
export { default as _shadersMegatexture } from './Source/Shaders/Voxels/Megatexture.js';
|
|
@@ -948,9 +950,9 @@ export { default as _shadersOctree } from './Source/Shaders/Voxels/Octree.js';
|
|
|
948
950
|
export { default as _shadersVoxelFS } from './Source/Shaders/Voxels/VoxelFS.js';
|
|
949
951
|
export { default as _shadersVoxelUtils } from './Source/Shaders/Voxels/VoxelUtils.js';
|
|
950
952
|
export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
|
|
951
|
-
export { default as
|
|
952
|
-
export { default as
|
|
953
|
-
export { default as
|
|
953
|
+
export { default as _shadersconvertLocalToBoxUv } from './Source/Shaders/Voxels/convertLocalToBoxUv.js';
|
|
954
|
+
export { default as _shadersconvertLocalToCylinderUv } from './Source/Shaders/Voxels/convertLocalToCylinderUv.js';
|
|
955
|
+
export { default as _shadersconvertLocalToEllipsoidUv } from './Source/Shaders/Voxels/convertLocalToEllipsoidUv.js';
|
|
954
956
|
export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
|
|
955
957
|
export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
|
|
956
958
|
export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
|
|
@@ -1059,14 +1061,6 @@ export { default as VaryingType } from './Source/Scene/Model/VaryingType.js';
|
|
|
1059
1061
|
export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Model/VerticalExaggerationPipelineStage.js';
|
|
1060
1062
|
export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
|
|
1061
1063
|
export { default as pickModel } from './Source/Scene/Model/pickModel.js';
|
|
1062
|
-
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1063
|
-
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1064
|
-
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
1065
|
-
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
|
|
1066
|
-
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
|
|
1067
|
-
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1068
|
-
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1069
|
-
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1070
1064
|
export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
|
|
1071
1065
|
export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
|
|
1072
1066
|
export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
|
|
@@ -1106,6 +1100,14 @@ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constan
|
|
|
1106
1100
|
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1107
1101
|
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1108
1102
|
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1103
|
+
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1104
|
+
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1105
|
+
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
1106
|
+
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
|
|
1107
|
+
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
|
|
1108
|
+
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1109
|
+
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1110
|
+
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1109
1111
|
export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
|
|
1110
1112
|
export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
|
|
1111
1113
|
export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@cesium/engine",
|
|
3
|
-
"version": "
|
|
3
|
+
"version": "21.0.0",
|
|
4
4
|
"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"3D",
|
|
@@ -35,7 +35,7 @@
|
|
|
35
35
|
"@cesium/wasm-splats": "^0.1.0-alpha.2",
|
|
36
36
|
"@spz-loader/core": "0.3.0",
|
|
37
37
|
"@tweenjs/tween.js": "^25.0.0",
|
|
38
|
-
"@zip.js/zip.js": "^2.
|
|
38
|
+
"@zip.js/zip.js": "^2.8.1",
|
|
39
39
|
"autolinker": "^4.0.0",
|
|
40
40
|
"bitmap-sdf": "^1.0.3",
|
|
41
41
|
"dompurify": "^3.0.2",
|