@cesium/engine 20.0.1 → 20.0.2-ion.0

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Files changed (107) hide show
  1. package/Build/Workers/{chunk-HSVZWLJD.js → chunk-23B3EYUM.js} +4 -4
  2. package/Build/Workers/{chunk-2K5PKWLP.js → chunk-5DF5RVIO.js} +16 -16
  3. package/Build/Workers/{chunk-7FEVXX5D.js → chunk-66MGJQFZ.js} +2 -2
  4. package/Build/Workers/{chunk-DNMSVJ4S.js → chunk-6LULWCX3.js} +1 -1
  5. package/Build/Workers/{chunk-YNRRVRHO.js → chunk-ABTG74AR.js} +1 -1
  6. package/Build/Workers/{chunk-RP4KKY2E.js → chunk-AFKNTEMH.js} +16 -16
  7. package/Build/Workers/{chunk-HZ22ZI3Q.js → chunk-AHFTST3Q.js} +12 -12
  8. package/Build/Workers/{chunk-WNEY4A5P.js → chunk-BHAATGZA.js} +5 -5
  9. package/Build/Workers/{chunk-ZJGO7T2S.js → chunk-CEA3L7M7.js} +4 -4
  10. package/Build/Workers/{chunk-V65LOTF3.js → chunk-CUU3WGXJ.js} +6 -6
  11. package/Build/Workers/{chunk-QWHUQ4B7.js → chunk-CYC7JX3P.js} +8 -8
  12. package/Build/Workers/{chunk-LZZA3PAR.js → chunk-D4XRQNUO.js} +5 -5
  13. package/Build/Workers/{chunk-OYFINQQA.js → chunk-D5X2LOJ2.js} +7 -7
  14. package/Build/Workers/{chunk-SLPWFCXZ.js → chunk-F4PS6RFF.js} +10 -10
  15. package/Build/Workers/{chunk-L7PWWHKM.js → chunk-FAQ2XNFV.js} +5 -5
  16. package/Build/Workers/{chunk-DAGWF5MM.js → chunk-FHLPYFIW.js} +13 -13
  17. package/Build/Workers/{chunk-YVAOKOKX.js → chunk-FNUSHLOY.js} +1 -1
  18. package/Build/Workers/{chunk-4Z7AGRTU.js → chunk-FYYP46TF.js} +2 -2
  19. package/Build/Workers/{chunk-UUXKGCBU.js → chunk-H5IQLAJP.js} +6 -6
  20. package/Build/Workers/{chunk-HKHD5FDM.js → chunk-H7HFDM3G.js} +5 -5
  21. package/Build/Workers/{chunk-4MCKK5XE.js → chunk-IS5FETN7.js} +5 -5
  22. package/Build/Workers/{chunk-LF74EILW.js → chunk-JVG6T2WE.js} +12 -12
  23. package/Build/Workers/{chunk-IQKHPQNT.js → chunk-K6THSIDU.js} +2 -2
  24. package/Build/Workers/{chunk-LSYTMSIQ.js → chunk-LS63ERFB.js} +4 -4
  25. package/Build/Workers/{chunk-DAZVD3AH.js → chunk-MFXTB5I4.js} +11 -11
  26. package/Build/Workers/{chunk-M4FSVD3C.js → chunk-MTBXKKSQ.js} +12 -12
  27. package/Build/Workers/{chunk-E2533KCN.js → chunk-NKKNQMEH.js} +3 -3
  28. package/Build/Workers/{chunk-O7KDJVRH.js → chunk-OIMV4OE5.js} +9 -9
  29. package/Build/Workers/{chunk-ZBLPNAYB.js → chunk-P2V7PVDH.js} +8 -8
  30. package/Build/Workers/{chunk-D4VFVSGU.js → chunk-Q3OWKSC5.js} +10 -10
  31. package/Build/Workers/{chunk-O4DA3KRB.js → chunk-QID3DXQA.js} +7 -7
  32. package/Build/Workers/{chunk-LYKXQPGW.js → chunk-QZGZIAK2.js} +6 -6
  33. package/Build/Workers/{chunk-WJ5THCIZ.js → chunk-TZDR2BAP.js} +6 -6
  34. package/Build/Workers/{chunk-2MEON5V4.js → chunk-UR36KLNW.js} +4 -4
  35. package/Build/Workers/{chunk-UXIZVXIR.js → chunk-USK6ZAY2.js} +1 -1
  36. package/Build/Workers/{chunk-VQLQAENU.js → chunk-V6ZGOX4I.js} +7 -7
  37. package/Build/Workers/{chunk-QFMJIXCL.js → chunk-VA7LWA5Q.js} +9 -9
  38. package/Build/Workers/{chunk-JVNWWKXF.js → chunk-VLGVUVJY.js} +6 -6
  39. package/Build/Workers/{chunk-DJCPJJSP.js → chunk-VODCZKV2.js} +4 -4
  40. package/Build/Workers/{chunk-OWV4L2GH.js → chunk-VSMKMGX4.js} +5 -5
  41. package/Build/Workers/{chunk-7MCEUVPM.js → chunk-VZNF2GT7.js} +4 -4
  42. package/Build/Workers/{chunk-LHZKPI55.js → chunk-WORBFT5H.js} +9 -9
  43. package/Build/Workers/{chunk-7P7R7ERW.js → chunk-WZKTQZUW.js} +6 -6
  44. package/Build/Workers/{chunk-XMIVNU5H.js → chunk-X55ZOYMS.js} +12 -12
  45. package/Build/Workers/{chunk-RB3XS7EZ.js → chunk-X6GXYB3M.js} +1 -1
  46. package/Build/Workers/{chunk-PFUF2QIK.js → chunk-XIDMFHR4.js} +14 -14
  47. package/Build/Workers/{chunk-CTU7LCVZ.js → chunk-XWRUYDF6.js} +2 -2
  48. package/Build/Workers/{chunk-ECGKCTPM.js → chunk-YNPZU55A.js} +6 -6
  49. package/Build/Workers/{chunk-JHTZDMN6.js → chunk-YSDOO7AG.js} +5 -5
  50. package/Build/Workers/{chunk-CZGSJ6ZG.js → chunk-YUHWFX5H.js} +2 -2
  51. package/Build/Workers/{chunk-YW2UXIBU.js → chunk-YXTWHLJA.js} +4 -4
  52. package/Build/Workers/{chunk-JIXKGUWR.js → chunk-Z2W7ZIGV.js} +2 -2
  53. package/Build/Workers/combineGeometry.js +21 -21
  54. package/Build/Workers/createBoxGeometry.js +15 -15
  55. package/Build/Workers/createBoxOutlineGeometry.js +13 -13
  56. package/Build/Workers/createCircleGeometry.js +23 -23
  57. package/Build/Workers/createCircleOutlineGeometry.js +16 -16
  58. package/Build/Workers/createCoplanarPolygonGeometry.js +30 -30
  59. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +28 -28
  60. package/Build/Workers/createCorridorGeometry.js +26 -26
  61. package/Build/Workers/createCorridorOutlineGeometry.js +25 -25
  62. package/Build/Workers/createCylinderGeometry.js +17 -17
  63. package/Build/Workers/createCylinderOutlineGeometry.js +15 -15
  64. package/Build/Workers/createEllipseGeometry.js +23 -23
  65. package/Build/Workers/createEllipseOutlineGeometry.js +16 -16
  66. package/Build/Workers/createEllipsoidGeometry.js +16 -16
  67. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -15
  68. package/Build/Workers/createFrustumGeometry.js +15 -15
  69. package/Build/Workers/createFrustumOutlineGeometry.js +15 -15
  70. package/Build/Workers/createGeometry.js +21 -21
  71. package/Build/Workers/createGroundPolylineGeometry.js +19 -19
  72. package/Build/Workers/createPlaneGeometry.js +13 -13
  73. package/Build/Workers/createPlaneOutlineGeometry.js +12 -12
  74. package/Build/Workers/createPolygonGeometry.js +29 -29
  75. package/Build/Workers/createPolygonOutlineGeometry.js +27 -27
  76. package/Build/Workers/createPolylineGeometry.js +22 -22
  77. package/Build/Workers/createPolylineVolumeGeometry.js +28 -28
  78. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +24 -24
  79. package/Build/Workers/createRectangleGeometry.js +24 -24
  80. package/Build/Workers/createRectangleOutlineGeometry.js +17 -17
  81. package/Build/Workers/createSimplePolylineGeometry.js +20 -20
  82. package/Build/Workers/createSphereGeometry.js +16 -16
  83. package/Build/Workers/createSphereOutlineGeometry.js +15 -15
  84. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  85. package/Build/Workers/createVectorTileClampedPolylines.js +12 -12
  86. package/Build/Workers/createVectorTileGeometries.js +21 -21
  87. package/Build/Workers/createVectorTilePoints.js +11 -11
  88. package/Build/Workers/createVectorTilePolygons.js +19 -19
  89. package/Build/Workers/createVectorTilePolylines.js +12 -12
  90. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +19 -19
  91. package/Build/Workers/createVerticesFromHeightmap.js +19 -19
  92. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +16 -16
  93. package/Build/Workers/createWallGeometry.js +21 -21
  94. package/Build/Workers/createWallOutlineGeometry.js +20 -20
  95. package/Build/Workers/decodeDraco.js +10 -10
  96. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  97. package/Build/Workers/decodeI3S.js +9 -9
  98. package/Build/Workers/gaussianSplatSorter.js +4 -4
  99. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  100. package/Build/Workers/transcodeKTX2.js +6 -6
  101. package/Build/Workers/transferTypedArrayTest.js +1 -1
  102. package/Build/Workers/upsampleQuantizedTerrainMesh.js +19 -19
  103. package/Source/Scene/BatchTableHierarchy.js +2 -50
  104. package/Source/Scene/PntsParser.js +65 -0
  105. package/index.d.ts +23 -0
  106. package/index.js +28 -28
  107. package/package.json +1 -1
@@ -6,7 +6,7 @@ import ComponentDatatype from "../Core/ComponentDatatype.js";
6
6
  import defined from "../Core/defined.js";
7
7
  import DeveloperError from "../Core/DeveloperError.js";
8
8
  import getBinaryAccessor from "./getBinaryAccessor.js";
9
- import RuntimeError from "../Core/RuntimeError.js";
9
+ import Cesium3DTileBatchTable from "./Cesium3DTileBatchTable.js";
10
10
 
11
11
  /**
12
12
  * Object for handling the <code>3DTILES_batch_table_hierarchy</code> extension
@@ -127,7 +127,7 @@ function initialize(hierarchy, hierarchyJson, binaryBody) {
127
127
  for (i = 0; i < classesLength; ++i) {
128
128
  const classInstancesLength = classes[i].length;
129
129
  const properties = classes[i].instances;
130
- const binaryProperties = getBinaryProperties(
130
+ const binaryProperties = Cesium3DTileBatchTable.getBinaryProperties(
131
131
  classInstancesLength,
132
132
  properties,
133
133
  binaryBody,
@@ -154,54 +154,6 @@ function initialize(hierarchy, hierarchyJson, binaryBody) {
154
154
  hierarchy._byteLength = byteLength;
155
155
  }
156
156
 
157
- function getBinaryProperties(featuresLength, properties, binaryBody) {
158
- let binaryProperties;
159
- for (const name in properties) {
160
- if (properties.hasOwnProperty(name)) {
161
- const property = properties[name];
162
- const byteOffset = property.byteOffset;
163
- if (defined(byteOffset)) {
164
- // This is a binary property
165
- const componentType = property.componentType;
166
- const type = property.type;
167
- if (!defined(componentType)) {
168
- throw new RuntimeError("componentType is required.");
169
- }
170
- if (!defined(type)) {
171
- throw new RuntimeError("type is required.");
172
- }
173
- if (!defined(binaryBody)) {
174
- throw new RuntimeError(
175
- `Property ${name} requires a batch table binary.`,
176
- );
177
- }
178
-
179
- const binaryAccessor = getBinaryAccessor(property);
180
- const componentCount = binaryAccessor.componentsPerAttribute;
181
- const classType = binaryAccessor.classType;
182
- const typedArray = binaryAccessor.createArrayBufferView(
183
- binaryBody.buffer,
184
- binaryBody.byteOffset + byteOffset,
185
- featuresLength,
186
- );
187
-
188
- if (!defined(binaryProperties)) {
189
- binaryProperties = {};
190
- }
191
-
192
- // Store any information needed to access the binary data, including the typed array,
193
- // componentCount (e.g. a VEC4 would be 4), and the type used to pack and unpack (e.g. Cartesian4).
194
- binaryProperties[name] = {
195
- typedArray: typedArray,
196
- componentCount: componentCount,
197
- type: classType,
198
- };
199
- }
200
- }
201
- }
202
- return binaryProperties;
203
- }
204
-
205
157
  function countBinaryPropertyMemory(binaryProperties) {
206
158
  let byteLength = 0;
207
159
  for (const name in binaryProperties) {
@@ -5,6 +5,7 @@ import combine from "../Core/combine.js";
5
5
  import ComponentDatatype from "../Core/ComponentDatatype.js";
6
6
  import defined from "../Core/defined.js";
7
7
  import getJsonFromTypedArray from "../Core/getJsonFromTypedArray.js";
8
+ import oneTimeWarning from "../Core/oneTimeWarning.js";
8
9
  import RuntimeError from "../Core/RuntimeError.js";
9
10
  import AttributeType from "./AttributeType.js";
10
11
  import Cesium3DTileFeatureTable from "./Cesium3DTileFeatureTable.js";
@@ -185,9 +186,73 @@ PntsParser.parse = function (arrayBuffer, byteOffset) {
185
186
  parsedContent.batchTableBinary = batchTableBinary;
186
187
  }
187
188
 
189
+ // Handle the case that binary body references are contained in the
190
+ // batch table without a batch table binary being present
191
+ removeInvalidBinaryBodyReferences(parsedContent);
192
+
188
193
  return parsedContent;
189
194
  };
190
195
 
196
+ /**
197
+ * Remove all invalid binary body references from the batch table
198
+ * JSON of the given parsed content.
199
+ *
200
+ * This is a workaround for gracefully handling the invalid PNTS
201
+ * files that may have been created by the point cloud tiler.
202
+ * See https://github.com/CesiumGS/cesium/issues/12872
203
+ *
204
+ * When the batch table JSON is undefined, nothing will be done.
205
+ * When the batch table binary is defined, nothing will be done
206
+ * (assuming that any binary body references are valid - this is
207
+ * not checked here).
208
+ *
209
+ * Otherwise, this will remove all binary body references from the
210
+ * batch table JSON that are not resolved from draco via the
211
+ * `parsedContent.draco.batchTableProperties`.
212
+ *
213
+ * If any (invalid) binary body reference is found (and removed),
214
+ * a one-time warning will be printed.
215
+ *
216
+ * @param {object} parsedContent The parsed content
217
+ */
218
+ function removeInvalidBinaryBodyReferences(parsedContent) {
219
+ const batchTableJson = parsedContent.batchTableJson;
220
+ if (!defined(batchTableJson)) {
221
+ return;
222
+ }
223
+ const batchTableBinary = parsedContent.batchTableBinary;
224
+ if (defined(batchTableBinary)) {
225
+ return;
226
+ }
227
+ const dracoBatchTablePropertyNames = Object.keys(
228
+ parsedContent.draco?.batchTableProperties ?? {},
229
+ );
230
+
231
+ // Collect the names of all binary body references (identified
232
+ // by the property having a `byteOffset`) that have not been
233
+ // resolved via the parsedContent.draco.batchTableProperties
234
+ const invalidBinaryBodyReferenceNames = [];
235
+ for (const name of Object.keys(batchTableJson)) {
236
+ const property = batchTableJson[name];
237
+ const byteOffset = property.byteOffset;
238
+ if (defined(byteOffset)) {
239
+ if (!dracoBatchTablePropertyNames.includes(name)) {
240
+ invalidBinaryBodyReferenceNames.push(name);
241
+ }
242
+ }
243
+ }
244
+
245
+ // If there have been invalid binary body references, print
246
+ // a one-time warning for each of them, and delete them.
247
+ for (const name of invalidBinaryBodyReferenceNames) {
248
+ oneTimeWarning(
249
+ `PntsParser-invalidBinaryBodyReference`,
250
+ `The point cloud data contained a binary property ${name} that could not be resolved - skipping`,
251
+ );
252
+ delete batchTableJson[name];
253
+ }
254
+ }
255
+
191
256
  function parseDracoProperties(featureTable, batchTableJson) {
192
257
  const featureTableJson = featureTable.json;
193
258
  let dracoBuffer;
package/index.d.ts CHANGED
@@ -39434,6 +39434,29 @@ export type PickedMetadataInfo = {
39434
39434
  classProperty: MetadataClassProperty;
39435
39435
  };
39436
39436
 
39437
+ /**
39438
+ * Remove all invalid binary body references from the batch table
39439
+ * JSON of the given parsed content.
39440
+ *
39441
+ * This is a workaround for gracefully handling the invalid PNTS
39442
+ * files that may have been created by the point cloud tiler.
39443
+ * See https://github.com/CesiumGS/cesium/issues/12872
39444
+ *
39445
+ * When the batch table JSON is undefined, nothing will be done.
39446
+ * When the batch table binary is defined, nothing will be done
39447
+ * (assuming that any binary body references are valid - this is
39448
+ * not checked here).
39449
+ *
39450
+ * Otherwise, this will remove all binary body references from the
39451
+ * batch table JSON that are not resolved from draco via the
39452
+ * `parsedContent.draco.batchTableProperties`.
39453
+ *
39454
+ * If any (invalid) binary body reference is found (and removed),
39455
+ * a one-time warning will be printed.
39456
+ * @param parsedContent - The parsed content
39457
+ */
39458
+ export function removeInvalidBinaryBodyReferences(parsedContent: any): void;
39459
+
39437
39460
  /**
39438
39461
  * Options for performing point attenuation based on geometric error when rendering
39439
39462
  * point clouds using 3D Tiles.
package/index.js CHANGED
@@ -1,4 +1,4 @@
1
- globalThis.CESIUM_VERSION = "1.133.1";
1
+ globalThis.CESIUM_VERSION = "1.133.2-ion";
2
2
  export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
3
3
  export { default as Buffer } from './Source/Renderer/Buffer.js';
4
4
  export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
@@ -841,7 +841,6 @@ export { default as parseFeatureMetadataLegacy } from './Source/Scene/parseFeatu
841
841
  export { default as parseStructuralMetadata } from './Source/Scene/parseStructuralMetadata.js';
842
842
  export { default as preprocess3DTileContent } from './Source/Scene/preprocess3DTileContent.js';
843
843
  export { default as processVoxelProperties } from './Source/Scene/processVoxelProperties.js';
844
- export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
845
844
  export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
846
845
  export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
847
846
  export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
@@ -856,6 +855,7 @@ export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/A
856
855
  export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
857
856
  export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
858
857
  export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
858
+ export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
859
859
  export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
860
860
  export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
861
861
  export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
@@ -875,6 +875,32 @@ export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials
875
875
  export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
876
876
  export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
877
877
  export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
878
+ export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
879
+ export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
880
+ export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
881
+ export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
882
+ export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
883
+ export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
884
+ export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
885
+ export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
886
+ export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
887
+ export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
888
+ export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
889
+ export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
890
+ export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
891
+ export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
892
+ export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
893
+ export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
894
+ export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
895
+ export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
896
+ export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
897
+ export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
898
+ export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
899
+ export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
900
+ export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
901
+ export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
902
+ export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
903
+ export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
878
904
  export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
879
905
  export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
880
906
  export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
@@ -909,32 +935,6 @@ export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Mod
909
935
  export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
910
936
  export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
911
937
  export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
912
- export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
913
- export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
914
- export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
915
- export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
916
- export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
917
- export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
918
- export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
919
- export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
920
- export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
921
- export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
922
- export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
923
- export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
924
- export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
925
- export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
926
- export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
927
- export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
928
- export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
929
- export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
930
- export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
931
- export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
932
- export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
933
- export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
934
- export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
935
- export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
936
- export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
937
- export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
938
938
  export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
939
939
  export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
940
940
  export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cesium/engine",
3
- "version": "20.0.1",
3
+ "version": "20.0.2-ion.0",
4
4
  "description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
5
5
  "keywords": [
6
6
  "3D",