@cesium/engine 20.0.1 → 20.0.2-ion.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-HSVZWLJD.js → chunk-23B3EYUM.js} +4 -4
- package/Build/Workers/{chunk-2K5PKWLP.js → chunk-5DF5RVIO.js} +16 -16
- package/Build/Workers/{chunk-7FEVXX5D.js → chunk-66MGJQFZ.js} +2 -2
- package/Build/Workers/{chunk-DNMSVJ4S.js → chunk-6LULWCX3.js} +1 -1
- package/Build/Workers/{chunk-YNRRVRHO.js → chunk-ABTG74AR.js} +1 -1
- package/Build/Workers/{chunk-RP4KKY2E.js → chunk-AFKNTEMH.js} +16 -16
- package/Build/Workers/{chunk-HZ22ZI3Q.js → chunk-AHFTST3Q.js} +12 -12
- package/Build/Workers/{chunk-WNEY4A5P.js → chunk-BHAATGZA.js} +5 -5
- package/Build/Workers/{chunk-ZJGO7T2S.js → chunk-CEA3L7M7.js} +4 -4
- package/Build/Workers/{chunk-V65LOTF3.js → chunk-CUU3WGXJ.js} +6 -6
- package/Build/Workers/{chunk-QWHUQ4B7.js → chunk-CYC7JX3P.js} +8 -8
- package/Build/Workers/{chunk-LZZA3PAR.js → chunk-D4XRQNUO.js} +5 -5
- package/Build/Workers/{chunk-OYFINQQA.js → chunk-D5X2LOJ2.js} +7 -7
- package/Build/Workers/{chunk-SLPWFCXZ.js → chunk-F4PS6RFF.js} +10 -10
- package/Build/Workers/{chunk-L7PWWHKM.js → chunk-FAQ2XNFV.js} +5 -5
- package/Build/Workers/{chunk-DAGWF5MM.js → chunk-FHLPYFIW.js} +13 -13
- package/Build/Workers/{chunk-YVAOKOKX.js → chunk-FNUSHLOY.js} +1 -1
- package/Build/Workers/{chunk-4Z7AGRTU.js → chunk-FYYP46TF.js} +2 -2
- package/Build/Workers/{chunk-UUXKGCBU.js → chunk-H5IQLAJP.js} +6 -6
- package/Build/Workers/{chunk-HKHD5FDM.js → chunk-H7HFDM3G.js} +5 -5
- package/Build/Workers/{chunk-4MCKK5XE.js → chunk-IS5FETN7.js} +5 -5
- package/Build/Workers/{chunk-LF74EILW.js → chunk-JVG6T2WE.js} +12 -12
- package/Build/Workers/{chunk-IQKHPQNT.js → chunk-K6THSIDU.js} +2 -2
- package/Build/Workers/{chunk-LSYTMSIQ.js → chunk-LS63ERFB.js} +4 -4
- package/Build/Workers/{chunk-DAZVD3AH.js → chunk-MFXTB5I4.js} +11 -11
- package/Build/Workers/{chunk-M4FSVD3C.js → chunk-MTBXKKSQ.js} +12 -12
- package/Build/Workers/{chunk-E2533KCN.js → chunk-NKKNQMEH.js} +3 -3
- package/Build/Workers/{chunk-O7KDJVRH.js → chunk-OIMV4OE5.js} +9 -9
- package/Build/Workers/{chunk-ZBLPNAYB.js → chunk-P2V7PVDH.js} +8 -8
- package/Build/Workers/{chunk-D4VFVSGU.js → chunk-Q3OWKSC5.js} +10 -10
- package/Build/Workers/{chunk-O4DA3KRB.js → chunk-QID3DXQA.js} +7 -7
- package/Build/Workers/{chunk-LYKXQPGW.js → chunk-QZGZIAK2.js} +6 -6
- package/Build/Workers/{chunk-WJ5THCIZ.js → chunk-TZDR2BAP.js} +6 -6
- package/Build/Workers/{chunk-2MEON5V4.js → chunk-UR36KLNW.js} +4 -4
- package/Build/Workers/{chunk-UXIZVXIR.js → chunk-USK6ZAY2.js} +1 -1
- package/Build/Workers/{chunk-VQLQAENU.js → chunk-V6ZGOX4I.js} +7 -7
- package/Build/Workers/{chunk-QFMJIXCL.js → chunk-VA7LWA5Q.js} +9 -9
- package/Build/Workers/{chunk-JVNWWKXF.js → chunk-VLGVUVJY.js} +6 -6
- package/Build/Workers/{chunk-DJCPJJSP.js → chunk-VODCZKV2.js} +4 -4
- package/Build/Workers/{chunk-OWV4L2GH.js → chunk-VSMKMGX4.js} +5 -5
- package/Build/Workers/{chunk-7MCEUVPM.js → chunk-VZNF2GT7.js} +4 -4
- package/Build/Workers/{chunk-LHZKPI55.js → chunk-WORBFT5H.js} +9 -9
- package/Build/Workers/{chunk-7P7R7ERW.js → chunk-WZKTQZUW.js} +6 -6
- package/Build/Workers/{chunk-XMIVNU5H.js → chunk-X55ZOYMS.js} +12 -12
- package/Build/Workers/{chunk-RB3XS7EZ.js → chunk-X6GXYB3M.js} +1 -1
- package/Build/Workers/{chunk-PFUF2QIK.js → chunk-XIDMFHR4.js} +14 -14
- package/Build/Workers/{chunk-CTU7LCVZ.js → chunk-XWRUYDF6.js} +2 -2
- package/Build/Workers/{chunk-ECGKCTPM.js → chunk-YNPZU55A.js} +6 -6
- package/Build/Workers/{chunk-JHTZDMN6.js → chunk-YSDOO7AG.js} +5 -5
- package/Build/Workers/{chunk-CZGSJ6ZG.js → chunk-YUHWFX5H.js} +2 -2
- package/Build/Workers/{chunk-YW2UXIBU.js → chunk-YXTWHLJA.js} +4 -4
- package/Build/Workers/{chunk-JIXKGUWR.js → chunk-Z2W7ZIGV.js} +2 -2
- package/Build/Workers/combineGeometry.js +21 -21
- package/Build/Workers/createBoxGeometry.js +15 -15
- package/Build/Workers/createBoxOutlineGeometry.js +13 -13
- package/Build/Workers/createCircleGeometry.js +23 -23
- package/Build/Workers/createCircleOutlineGeometry.js +16 -16
- package/Build/Workers/createCoplanarPolygonGeometry.js +30 -30
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createCorridorGeometry.js +26 -26
- package/Build/Workers/createCorridorOutlineGeometry.js +25 -25
- package/Build/Workers/createCylinderGeometry.js +17 -17
- package/Build/Workers/createCylinderOutlineGeometry.js +15 -15
- package/Build/Workers/createEllipseGeometry.js +23 -23
- package/Build/Workers/createEllipseOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipsoidGeometry.js +16 -16
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -15
- package/Build/Workers/createFrustumGeometry.js +15 -15
- package/Build/Workers/createFrustumOutlineGeometry.js +15 -15
- package/Build/Workers/createGeometry.js +21 -21
- package/Build/Workers/createGroundPolylineGeometry.js +19 -19
- package/Build/Workers/createPlaneGeometry.js +13 -13
- package/Build/Workers/createPlaneOutlineGeometry.js +12 -12
- package/Build/Workers/createPolygonGeometry.js +29 -29
- package/Build/Workers/createPolygonOutlineGeometry.js +27 -27
- package/Build/Workers/createPolylineGeometry.js +22 -22
- package/Build/Workers/createPolylineVolumeGeometry.js +28 -28
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +24 -24
- package/Build/Workers/createRectangleGeometry.js +24 -24
- package/Build/Workers/createRectangleOutlineGeometry.js +17 -17
- package/Build/Workers/createSimplePolylineGeometry.js +20 -20
- package/Build/Workers/createSphereGeometry.js +16 -16
- package/Build/Workers/createSphereOutlineGeometry.js +15 -15
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +12 -12
- package/Build/Workers/createVectorTileGeometries.js +21 -21
- package/Build/Workers/createVectorTilePoints.js +11 -11
- package/Build/Workers/createVectorTilePolygons.js +19 -19
- package/Build/Workers/createVectorTilePolylines.js +12 -12
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +19 -19
- package/Build/Workers/createVerticesFromHeightmap.js +19 -19
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +16 -16
- package/Build/Workers/createWallGeometry.js +21 -21
- package/Build/Workers/createWallOutlineGeometry.js +20 -20
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +9 -9
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +19 -19
- package/Source/Scene/BatchTableHierarchy.js +2 -50
- package/Source/Scene/PntsParser.js +65 -0
- package/index.d.ts +23 -0
- package/index.js +28 -28
- package/package.json +1 -1
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@@ -6,7 +6,7 @@ import ComponentDatatype from "../Core/ComponentDatatype.js";
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import defined from "../Core/defined.js";
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import DeveloperError from "../Core/DeveloperError.js";
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import getBinaryAccessor from "./getBinaryAccessor.js";
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import
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import Cesium3DTileBatchTable from "./Cesium3DTileBatchTable.js";
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/**
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* Object for handling the <code>3DTILES_batch_table_hierarchy</code> extension
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@@ -127,7 +127,7 @@ function initialize(hierarchy, hierarchyJson, binaryBody) {
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for (i = 0; i < classesLength; ++i) {
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const classInstancesLength = classes[i].length;
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const properties = classes[i].instances;
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const binaryProperties = getBinaryProperties(
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const binaryProperties = Cesium3DTileBatchTable.getBinaryProperties(
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classInstancesLength,
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properties,
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binaryBody,
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hierarchy._byteLength = byteLength;
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}
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function getBinaryProperties(featuresLength, properties, binaryBody) {
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const property = properties[name];
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const byteOffset = property.byteOffset;
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// This is a binary property
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const componentType = property.componentType;
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const type = property.type;
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throw new RuntimeError("componentType is required.");
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throw new RuntimeError("type is required.");
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}
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if (!defined(binaryBody)) {
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throw new RuntimeError(
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`Property ${name} requires a batch table binary.`,
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);
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}
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const binaryAccessor = getBinaryAccessor(property);
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const componentCount = binaryAccessor.componentsPerAttribute;
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const classType = binaryAccessor.classType;
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const typedArray = binaryAccessor.createArrayBufferView(
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binaryBody.buffer,
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binaryBody.byteOffset + byteOffset,
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featuresLength,
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);
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if (!defined(binaryProperties)) {
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binaryProperties = {};
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}
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// Store any information needed to access the binary data, including the typed array,
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// componentCount (e.g. a VEC4 would be 4), and the type used to pack and unpack (e.g. Cartesian4).
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binaryProperties[name] = {
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typedArray: typedArray,
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componentCount: componentCount,
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type: classType,
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import ComponentDatatype from "../Core/ComponentDatatype.js";
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import defined from "../Core/defined.js";
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import getJsonFromTypedArray from "../Core/getJsonFromTypedArray.js";
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import oneTimeWarning from "../Core/oneTimeWarning.js";
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import RuntimeError from "../Core/RuntimeError.js";
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import AttributeType from "./AttributeType.js";
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import Cesium3DTileFeatureTable from "./Cesium3DTileFeatureTable.js";
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parsedContent.batchTableBinary = batchTableBinary;
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// Handle the case that binary body references are contained in the
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// batch table without a batch table binary being present
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removeInvalidBinaryBodyReferences(parsedContent);
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return parsedContent;
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};
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/**
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* Remove all invalid binary body references from the batch table
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* JSON of the given parsed content.
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*
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* This is a workaround for gracefully handling the invalid PNTS
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* files that may have been created by the point cloud tiler.
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* See https://github.com/CesiumGS/cesium/issues/12872
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*
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* When the batch table JSON is undefined, nothing will be done.
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* When the batch table binary is defined, nothing will be done
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* (assuming that any binary body references are valid - this is
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* not checked here).
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*
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* Otherwise, this will remove all binary body references from the
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* batch table JSON that are not resolved from draco via the
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* `parsedContent.draco.batchTableProperties`.
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*
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* If any (invalid) binary body reference is found (and removed),
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* a one-time warning will be printed.
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*
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*/
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function removeInvalidBinaryBodyReferences(parsedContent) {
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const batchTableJson = parsedContent.batchTableJson;
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return;
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}
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const batchTableBinary = parsedContent.batchTableBinary;
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return;
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}
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const dracoBatchTablePropertyNames = Object.keys(
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parsedContent.draco?.batchTableProperties ?? {},
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);
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if (defined(byteOffset)) {
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if (!dracoBatchTablePropertyNames.includes(name)) {
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invalidBinaryBodyReferenceNames.push(name);
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}
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}
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}
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oneTimeWarning(
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`The point cloud data contained a binary property ${name} that could not be resolved - skipping`,
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);
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}
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}
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function parseDracoProperties(featureTable, batchTableJson) {
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package/index.d.ts
CHANGED
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/**
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* JSON of the given parsed content.
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*
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* files that may have been created by the point cloud tiler.
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* See https://github.com/CesiumGS/cesium/issues/12872
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*
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* not checked here).
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*/
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export function removeInvalidBinaryBodyReferences(parsedContent: any): void;
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/**
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package/index.js
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globalThis.CESIUM_VERSION = "1.133.
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globalThis.CESIUM_VERSION = "1.133.2-ion";
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as preprocess3DTileContent } from './Source/Scene/preprocess3DTileContent.js';
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export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
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export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
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export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
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export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
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@@ -856,6 +855,7 @@ export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/A
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export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
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export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
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export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
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export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
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export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
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export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
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export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
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@@ -875,6 +875,32 @@ export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials
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export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
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export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
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export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
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878
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export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
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879
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export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
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export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
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881
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export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
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export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
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export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
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export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
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export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
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export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
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export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
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export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
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export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
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export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
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export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
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export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
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export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
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export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
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export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
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export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
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export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
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export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
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899
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export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
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900
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+
export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
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901
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+
export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
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902
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export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
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903
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export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
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export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
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export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
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export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
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@@ -909,32 +935,6 @@ export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Mod
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export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
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export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
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export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
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912
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-
export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
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913
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-
export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
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914
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-
export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
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915
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-
export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
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916
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export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
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917
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export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
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918
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-
export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
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919
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-
export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
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920
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-
export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
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921
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-
export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
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922
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-
export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
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923
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-
export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
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924
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-
export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
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925
|
-
export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
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926
|
-
export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
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|
927
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-
export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
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|
928
|
-
export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
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|
929
|
-
export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
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930
|
-
export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
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|
931
|
-
export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
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932
|
-
export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
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933
|
-
export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
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934
|
-
export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
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|
935
|
-
export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
|
|
936
|
-
export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
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937
|
-
export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
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938
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|
export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
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export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
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940
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|
export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
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