@cesium/engine 20.0.0 → 20.0.2-ion.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-YHB3RNF2.js → chunk-23B3EYUM.js} +4 -4
- package/Build/Workers/{chunk-M62PWLGC.js → chunk-5DF5RVIO.js} +16 -16
- package/Build/Workers/{chunk-O2O4FYNI.js → chunk-66MGJQFZ.js} +2 -2
- package/Build/Workers/{chunk-3SQPZVG4.js → chunk-6LULWCX3.js} +1 -1
- package/Build/Workers/{chunk-D25QOWHR.js → chunk-ABTG74AR.js} +1 -1
- package/Build/Workers/{chunk-HDOFAYEE.js → chunk-AFKNTEMH.js} +16 -16
- package/Build/Workers/{chunk-UUXOFY6G.js → chunk-AHFTST3Q.js} +12 -12
- package/Build/Workers/{chunk-MSLO3MQF.js → chunk-BHAATGZA.js} +5 -5
- package/Build/Workers/{chunk-S2RSJJQI.js → chunk-CEA3L7M7.js} +4 -4
- package/Build/Workers/{chunk-W3KNMQT2.js → chunk-CUU3WGXJ.js} +6 -6
- package/Build/Workers/{chunk-JRLT2FQV.js → chunk-CYC7JX3P.js} +8 -8
- package/Build/Workers/{chunk-ELI5ZYDR.js → chunk-D4XRQNUO.js} +5 -5
- package/Build/Workers/{chunk-67RLCIDP.js → chunk-D5X2LOJ2.js} +7 -7
- package/Build/Workers/{chunk-7HOD2LGH.js → chunk-F4PS6RFF.js} +10 -10
- package/Build/Workers/{chunk-VWQWZ7OL.js → chunk-FAQ2XNFV.js} +5 -5
- package/Build/Workers/{chunk-KRXL3KZL.js → chunk-FHLPYFIW.js} +13 -13
- package/Build/Workers/{chunk-XVHLXVN3.js → chunk-FNUSHLOY.js} +1 -1
- package/Build/Workers/{chunk-KWB7PPVO.js → chunk-FYYP46TF.js} +2 -2
- package/Build/Workers/{chunk-JMX3P7DE.js → chunk-H5IQLAJP.js} +6 -6
- package/Build/Workers/{chunk-FKWL63D4.js → chunk-H7HFDM3G.js} +5 -5
- package/Build/Workers/{chunk-TH3P77KJ.js → chunk-IS5FETN7.js} +5 -5
- package/Build/Workers/{chunk-5GKRDXYJ.js → chunk-JVG6T2WE.js} +12 -12
- package/Build/Workers/{chunk-PZEPLREA.js → chunk-K6THSIDU.js} +2 -2
- package/Build/Workers/{chunk-IHUXLSNT.js → chunk-LS63ERFB.js} +4 -4
- package/Build/Workers/{chunk-V36BVRDX.js → chunk-MFXTB5I4.js} +11 -11
- package/Build/Workers/{chunk-3BO4XBWM.js → chunk-MTBXKKSQ.js} +12 -12
- package/Build/Workers/{chunk-4O5SZ2RE.js → chunk-NKKNQMEH.js} +3 -3
- package/Build/Workers/{chunk-FGF4ETPY.js → chunk-OIMV4OE5.js} +9 -9
- package/Build/Workers/{chunk-S3UYLP3X.js → chunk-P2V7PVDH.js} +8 -8
- package/Build/Workers/{chunk-5G56VVL3.js → chunk-Q3OWKSC5.js} +10 -10
- package/Build/Workers/{chunk-D63DK275.js → chunk-QID3DXQA.js} +7 -7
- package/Build/Workers/{chunk-UGSQJYGE.js → chunk-QZGZIAK2.js} +6 -6
- package/Build/Workers/{chunk-MZZK44UI.js → chunk-TZDR2BAP.js} +6 -6
- package/Build/Workers/{chunk-VJ2DNCFT.js → chunk-UR36KLNW.js} +4 -4
- package/Build/Workers/{chunk-NJYFQE5B.js → chunk-USK6ZAY2.js} +1 -1
- package/Build/Workers/{chunk-VXBNLAG4.js → chunk-V6ZGOX4I.js} +7 -7
- package/Build/Workers/{chunk-4UIKSIEZ.js → chunk-VA7LWA5Q.js} +9 -9
- package/Build/Workers/{chunk-IPXMWP5Z.js → chunk-VLGVUVJY.js} +6 -6
- package/Build/Workers/{chunk-74VODBWB.js → chunk-VODCZKV2.js} +4 -4
- package/Build/Workers/{chunk-EHOOC4HJ.js → chunk-VSMKMGX4.js} +5 -5
- package/Build/Workers/{chunk-VQUVJWBK.js → chunk-VZNF2GT7.js} +4 -4
- package/Build/Workers/{chunk-JQSMAZAT.js → chunk-WORBFT5H.js} +9 -9
- package/Build/Workers/{chunk-NB2NKFJL.js → chunk-WZKTQZUW.js} +6 -6
- package/Build/Workers/{chunk-5FZEM66Y.js → chunk-X55ZOYMS.js} +12 -12
- package/Build/Workers/{chunk-IJM2HVTV.js → chunk-X6GXYB3M.js} +1 -1
- package/Build/Workers/{chunk-5W4EBNO3.js → chunk-XIDMFHR4.js} +14 -14
- package/Build/Workers/{chunk-FLH3ZH2X.js → chunk-XWRUYDF6.js} +2 -2
- package/Build/Workers/{chunk-IWKYS6RV.js → chunk-YNPZU55A.js} +6 -6
- package/Build/Workers/{chunk-HHUHFFYN.js → chunk-YSDOO7AG.js} +5 -5
- package/Build/Workers/{chunk-WIGH3CPD.js → chunk-YUHWFX5H.js} +2 -2
- package/Build/Workers/{chunk-ZSHDRKLT.js → chunk-YXTWHLJA.js} +4 -4
- package/Build/Workers/{chunk-22LUVCO3.js → chunk-Z2W7ZIGV.js} +2 -2
- package/Build/Workers/combineGeometry.js +21 -21
- package/Build/Workers/createBoxGeometry.js +15 -15
- package/Build/Workers/createBoxOutlineGeometry.js +13 -13
- package/Build/Workers/createCircleGeometry.js +23 -23
- package/Build/Workers/createCircleOutlineGeometry.js +16 -16
- package/Build/Workers/createCoplanarPolygonGeometry.js +30 -30
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createCorridorGeometry.js +26 -26
- package/Build/Workers/createCorridorOutlineGeometry.js +25 -25
- package/Build/Workers/createCylinderGeometry.js +17 -17
- package/Build/Workers/createCylinderOutlineGeometry.js +15 -15
- package/Build/Workers/createEllipseGeometry.js +23 -23
- package/Build/Workers/createEllipseOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipsoidGeometry.js +16 -16
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -15
- package/Build/Workers/createFrustumGeometry.js +15 -15
- package/Build/Workers/createFrustumOutlineGeometry.js +15 -15
- package/Build/Workers/createGeometry.js +21 -21
- package/Build/Workers/createGroundPolylineGeometry.js +19 -19
- package/Build/Workers/createPlaneGeometry.js +13 -13
- package/Build/Workers/createPlaneOutlineGeometry.js +12 -12
- package/Build/Workers/createPolygonGeometry.js +29 -29
- package/Build/Workers/createPolygonOutlineGeometry.js +27 -27
- package/Build/Workers/createPolylineGeometry.js +22 -22
- package/Build/Workers/createPolylineVolumeGeometry.js +28 -28
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +24 -24
- package/Build/Workers/createRectangleGeometry.js +24 -24
- package/Build/Workers/createRectangleOutlineGeometry.js +17 -17
- package/Build/Workers/createSimplePolylineGeometry.js +20 -20
- package/Build/Workers/createSphereGeometry.js +16 -16
- package/Build/Workers/createSphereOutlineGeometry.js +15 -15
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +12 -12
- package/Build/Workers/createVectorTileGeometries.js +21 -21
- package/Build/Workers/createVectorTilePoints.js +11 -11
- package/Build/Workers/createVectorTilePolygons.js +19 -19
- package/Build/Workers/createVectorTilePolylines.js +12 -12
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +19 -19
- package/Build/Workers/createVerticesFromHeightmap.js +19 -19
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +16 -16
- package/Build/Workers/createWallGeometry.js +21 -21
- package/Build/Workers/createWallOutlineGeometry.js +20 -20
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +9 -9
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +19 -19
- package/Source/Scene/BatchTableHierarchy.js +2 -50
- package/Source/Scene/PntsParser.js +65 -0
- package/index.d.ts +23 -0
- package/index.js +91 -91
- package/package.json +2 -2
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@@ -6,7 +6,7 @@ import ComponentDatatype from "../Core/ComponentDatatype.js";
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import defined from "../Core/defined.js";
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import DeveloperError from "../Core/DeveloperError.js";
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import getBinaryAccessor from "./getBinaryAccessor.js";
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import
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import Cesium3DTileBatchTable from "./Cesium3DTileBatchTable.js";
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/**
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* Object for handling the <code>3DTILES_batch_table_hierarchy</code> extension
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@@ -127,7 +127,7 @@ function initialize(hierarchy, hierarchyJson, binaryBody) {
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for (i = 0; i < classesLength; ++i) {
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const classInstancesLength = classes[i].length;
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const properties = classes[i].instances;
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const binaryProperties = getBinaryProperties(
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const binaryProperties = Cesium3DTileBatchTable.getBinaryProperties(
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classInstancesLength,
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properties,
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binaryBody,
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hierarchy._byteLength = byteLength;
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}
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function getBinaryProperties(featuresLength, properties, binaryBody) {
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for (const name in properties) {
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if (properties.hasOwnProperty(name)) {
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const property = properties[name];
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const byteOffset = property.byteOffset;
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if (defined(byteOffset)) {
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// This is a binary property
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const componentType = property.componentType;
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const type = property.type;
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if (!defined(componentType)) {
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throw new RuntimeError("componentType is required.");
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}
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throw new RuntimeError("type is required.");
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}
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if (!defined(binaryBody)) {
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throw new RuntimeError(
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`Property ${name} requires a batch table binary.`,
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);
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}
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const binaryAccessor = getBinaryAccessor(property);
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const componentCount = binaryAccessor.componentsPerAttribute;
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const classType = binaryAccessor.classType;
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const typedArray = binaryAccessor.createArrayBufferView(
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binaryBody.buffer,
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binaryBody.byteOffset + byteOffset,
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featuresLength,
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);
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if (!defined(binaryProperties)) {
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binaryProperties = {};
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}
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// Store any information needed to access the binary data, including the typed array,
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// componentCount (e.g. a VEC4 would be 4), and the type used to pack and unpack (e.g. Cartesian4).
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binaryProperties[name] = {
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typedArray: typedArray,
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componentCount: componentCount,
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type: classType,
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};
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}
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}
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import ComponentDatatype from "../Core/ComponentDatatype.js";
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import defined from "../Core/defined.js";
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import getJsonFromTypedArray from "../Core/getJsonFromTypedArray.js";
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import oneTimeWarning from "../Core/oneTimeWarning.js";
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import RuntimeError from "../Core/RuntimeError.js";
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import AttributeType from "./AttributeType.js";
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import Cesium3DTileFeatureTable from "./Cesium3DTileFeatureTable.js";
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parsedContent.batchTableBinary = batchTableBinary;
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// Handle the case that binary body references are contained in the
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// batch table without a batch table binary being present
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removeInvalidBinaryBodyReferences(parsedContent);
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return parsedContent;
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};
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/**
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* Remove all invalid binary body references from the batch table
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* JSON of the given parsed content.
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*
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* This is a workaround for gracefully handling the invalid PNTS
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* files that may have been created by the point cloud tiler.
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* See https://github.com/CesiumGS/cesium/issues/12872
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*
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* When the batch table JSON is undefined, nothing will be done.
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* When the batch table binary is defined, nothing will be done
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* (assuming that any binary body references are valid - this is
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* not checked here).
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*
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* Otherwise, this will remove all binary body references from the
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* batch table JSON that are not resolved from draco via the
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* `parsedContent.draco.batchTableProperties`.
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*
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* If any (invalid) binary body reference is found (and removed),
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*
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*/
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function removeInvalidBinaryBodyReferences(parsedContent) {
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const batchTableJson = parsedContent.batchTableJson;
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return;
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}
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const batchTableBinary = parsedContent.batchTableBinary;
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return;
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}
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const dracoBatchTablePropertyNames = Object.keys(
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parsedContent.draco?.batchTableProperties ?? {},
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);
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const property = batchTableJson[name];
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const byteOffset = property.byteOffset;
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if (defined(byteOffset)) {
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if (!dracoBatchTablePropertyNames.includes(name)) {
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invalidBinaryBodyReferenceNames.push(name);
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}
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}
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}
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for (const name of invalidBinaryBodyReferenceNames) {
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oneTimeWarning(
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`The point cloud data contained a binary property ${name} that could not be resolved - skipping`,
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);
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}
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}
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function parseDracoProperties(featureTable, batchTableJson) {
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let dracoBuffer;
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package/index.d.ts
CHANGED
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/**
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* JSON of the given parsed content.
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*
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* files that may have been created by the point cloud tiler.
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* See https://github.com/CesiumGS/cesium/issues/12872
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*
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* not checked here).
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* Otherwise, this will remove all binary body references from the
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* batch table JSON that are not resolved from draco via the
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*
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*/
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export function removeInvalidBinaryBodyReferences(parsedContent: any): void;
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/**
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package/index.js
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globalThis.CESIUM_VERSION = "1.133";
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globalThis.CESIUM_VERSION = "1.133.2-ion";
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as preprocess3DTileContent } from './Source/Scene/preprocess3DTileContent.js';
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export { default as processVoxelProperties } from './Source/Scene/processVoxelProperties.js';
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export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
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export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
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export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
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export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
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export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
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export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
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export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
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export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
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export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
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export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
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export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
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export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
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export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
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export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
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export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
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export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
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export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
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export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
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export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
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export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
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export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
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export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
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export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
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export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
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export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
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export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
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export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
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export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
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export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
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export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
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export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
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export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
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export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
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export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
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export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
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export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
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export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
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export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
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export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
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export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
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export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
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export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
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@@ -909,32 +935,6 @@ export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Mod
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export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
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export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
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export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
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export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
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export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
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export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
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export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
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export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
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export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
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export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
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export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
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export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
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export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
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export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
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export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
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export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
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export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
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export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
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export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
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export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
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export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
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export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
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export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
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export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
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export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
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export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
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export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
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export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
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export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
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export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
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export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
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export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
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@@ -951,6 +951,30 @@ export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
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export { default as _shadersconvertUvToBox } from './Source/Shaders/Voxels/convertUvToBox.js';
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export { default as _shadersconvertUvToCylinder } from './Source/Shaders/Voxels/convertUvToCylinder.js';
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export { default as _shadersconvertUvToEllipsoid } from './Source/Shaders/Voxels/convertUvToEllipsoid.js';
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export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
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+
export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
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export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
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export { default as addExtensionsRequired } from './Source/Scene/GltfPipeline/addExtensionsRequired.js';
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export { default as addExtensionsUsed } from './Source/Scene/GltfPipeline/addExtensionsUsed.js';
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export { default as addPipelineExtras } from './Source/Scene/GltfPipeline/addPipelineExtras.js';
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export { default as addToArray } from './Source/Scene/GltfPipeline/addToArray.js';
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export { default as findAccessorMinMax } from './Source/Scene/GltfPipeline/findAccessorMinMax.js';
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export { default as forEachTextureInMaterial } from './Source/Scene/GltfPipeline/forEachTextureInMaterial.js';
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export { default as getAccessorByteStride } from './Source/Scene/GltfPipeline/getAccessorByteStride.js';
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export { default as getComponentReader } from './Source/Scene/GltfPipeline/getComponentReader.js';
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export { default as moveTechniqueRenderStates } from './Source/Scene/GltfPipeline/moveTechniqueRenderStates.js';
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export { default as moveTechniquesToExtension } from './Source/Scene/GltfPipeline/moveTechniquesToExtension.js';
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export { default as numberOfComponentsForType } from './Source/Scene/GltfPipeline/numberOfComponentsForType.js';
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export { default as parseGlb } from './Source/Scene/GltfPipeline/parseGlb.js';
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export { default as readAccessorPacked } from './Source/Scene/GltfPipeline/readAccessorPacked.js';
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export { default as removeExtension } from './Source/Scene/GltfPipeline/removeExtension.js';
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export { default as removeExtensionsRequired } from './Source/Scene/GltfPipeline/removeExtensionsRequired.js';
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export { default as removeExtensionsUsed } from './Source/Scene/GltfPipeline/removeExtensionsUsed.js';
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export { default as removePipelineExtras } from './Source/Scene/GltfPipeline/removePipelineExtras.js';
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export { default as removeUnusedElements } from './Source/Scene/GltfPipeline/removeUnusedElements.js';
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export { default as updateAccessorComponentTypes } from './Source/Scene/GltfPipeline/updateAccessorComponentTypes.js';
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export { default as updateVersion } from './Source/Scene/GltfPipeline/updateVersion.js';
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export { default as usesExtension } from './Source/Scene/GltfPipeline/usesExtension.js';
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|
export { default as AlphaPipelineStage } from './Source/Scene/Model/AlphaPipelineStage.js';
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export { default as AtmospherePipelineStage } from './Source/Scene/Model/AtmospherePipelineStage.js';
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|
export { default as B3dmLoader } from './Source/Scene/Model/B3dmLoader.js';
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@@ -1035,30 +1059,6 @@ export { default as VaryingType } from './Source/Scene/Model/VaryingType.js';
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export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Model/VerticalExaggerationPipelineStage.js';
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export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
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export { default as pickModel } from './Source/Scene/Model/pickModel.js';
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|
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export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
|
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export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
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export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
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export { default as addExtensionsRequired } from './Source/Scene/GltfPipeline/addExtensionsRequired.js';
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export { default as addExtensionsUsed } from './Source/Scene/GltfPipeline/addExtensionsUsed.js';
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export { default as addPipelineExtras } from './Source/Scene/GltfPipeline/addPipelineExtras.js';
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export { default as addToArray } from './Source/Scene/GltfPipeline/addToArray.js';
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|
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export { default as findAccessorMinMax } from './Source/Scene/GltfPipeline/findAccessorMinMax.js';
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export { default as forEachTextureInMaterial } from './Source/Scene/GltfPipeline/forEachTextureInMaterial.js';
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export { default as getAccessorByteStride } from './Source/Scene/GltfPipeline/getAccessorByteStride.js';
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export { default as getComponentReader } from './Source/Scene/GltfPipeline/getComponentReader.js';
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export { default as moveTechniqueRenderStates } from './Source/Scene/GltfPipeline/moveTechniqueRenderStates.js';
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export { default as moveTechniquesToExtension } from './Source/Scene/GltfPipeline/moveTechniquesToExtension.js';
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export { default as numberOfComponentsForType } from './Source/Scene/GltfPipeline/numberOfComponentsForType.js';
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export { default as parseGlb } from './Source/Scene/GltfPipeline/parseGlb.js';
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export { default as readAccessorPacked } from './Source/Scene/GltfPipeline/readAccessorPacked.js';
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export { default as removeExtension } from './Source/Scene/GltfPipeline/removeExtension.js';
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export { default as removeExtensionsRequired } from './Source/Scene/GltfPipeline/removeExtensionsRequired.js';
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export { default as removeExtensionsUsed } from './Source/Scene/GltfPipeline/removeExtensionsUsed.js';
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export { default as removePipelineExtras } from './Source/Scene/GltfPipeline/removePipelineExtras.js';
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export { default as removeUnusedElements } from './Source/Scene/GltfPipeline/removeUnusedElements.js';
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export { default as updateAccessorComponentTypes } from './Source/Scene/GltfPipeline/updateAccessorComponentTypes.js';
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export { default as updateVersion } from './Source/Scene/GltfPipeline/updateVersion.js';
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export { default as usesExtension } from './Source/Scene/GltfPipeline/usesExtension.js';
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export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
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export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
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export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
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@@ -1067,6 +1067,45 @@ export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/S
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export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
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export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
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export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
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+
export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
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export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
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+
export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
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export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
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export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
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export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
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export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
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export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
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+
export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
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|
+
export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
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|
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|
+
export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
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|
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|
+
export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
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+
export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
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|
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|
+
export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
|
|
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|
+
export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
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|
+
export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
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|
+
export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
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|
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|
+
export { default as _shaderspassGaussianSplats } from './Source/Shaders/Builtin/Constants/passGaussianSplats.js';
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|
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|
+
export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
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|
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|
+
export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
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|
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|
+
export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
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|
+
export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
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|
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|
+
export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
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|
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|
+
export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
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|
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|
+
export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
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|
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|
+
export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
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|
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|
+
export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
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|
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|
+
export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
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+
export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
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|
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|
+
export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
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|
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|
+
export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
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+
export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
|
|
1103
|
+
export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
|
|
1104
|
+
export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
|
|
1105
|
+
export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
|
|
1106
|
+
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1107
|
+
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1108
|
+
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1070
1109
|
export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
|
|
1071
1110
|
export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
|
|
1072
1111
|
export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
|
|
@@ -1157,45 +1196,6 @@ export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Buil
|
|
|
1157
1196
|
export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
|
|
1158
1197
|
export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
|
|
1159
1198
|
export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
|
|
1160
|
-
export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
|
|
1161
|
-
export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
|
|
1162
|
-
export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
|
|
1163
|
-
export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
|
|
1164
|
-
export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
|
|
1165
|
-
export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
|
|
1166
|
-
export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
|
|
1167
|
-
export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
|
|
1168
|
-
export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
|
|
1169
|
-
export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
|
|
1170
|
-
export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
|
|
1171
|
-
export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
|
|
1172
|
-
export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
|
|
1173
|
-
export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
|
|
1174
|
-
export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
|
|
1175
|
-
export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
|
|
1176
|
-
export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
|
|
1177
|
-
export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
|
|
1178
|
-
export { default as _shaderspassGaussianSplats } from './Source/Shaders/Builtin/Constants/passGaussianSplats.js';
|
|
1179
|
-
export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
|
|
1180
|
-
export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
|
|
1181
|
-
export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
|
|
1182
|
-
export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
|
|
1183
|
-
export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
|
|
1184
|
-
export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
|
|
1185
|
-
export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
|
|
1186
|
-
export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
|
|
1187
|
-
export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
|
|
1188
|
-
export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
|
|
1189
|
-
export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
|
|
1190
|
-
export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
|
|
1191
|
-
export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
|
|
1192
|
-
export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
|
|
1193
|
-
export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
|
|
1194
|
-
export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
|
|
1195
|
-
export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
|
|
1196
|
-
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1197
|
-
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1198
|
-
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1199
1199
|
export { default as AnchorPointDirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js';
|
|
1200
1200
|
export { default as AnchorPointIndirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js';
|
|
1201
1201
|
export { default as CorrelationGroup } from './Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js';
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@cesium/engine",
|
|
3
|
-
"version": "20.0.0",
|
|
3
|
+
"version": "20.0.2-ion.0",
|
|
4
4
|
"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"3D",
|
|
@@ -35,7 +35,7 @@
|
|
|
35
35
|
"@cesium/wasm-splats": "^0.1.0-alpha.2",
|
|
36
36
|
"@spz-loader/core": "0.3.0",
|
|
37
37
|
"@tweenjs/tween.js": "^25.0.0",
|
|
38
|
-
"@zip.js/zip.js": "^2.7.70",
|
|
38
|
+
"@zip.js/zip.js": "^2.7.70 <2.8.0",
|
|
39
39
|
"autolinker": "^4.0.0",
|
|
40
40
|
"bitmap-sdf": "^1.0.3",
|
|
41
41
|
"dompurify": "^3.0.2",
|