@cesium/engine 2.4.0 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{Color-e5bfda3f.js → Color-8e135f71.js} +4 -4
- package/Build/Workers/cesiumWorkerBootstrapper.js +1 -1
- package/Build/Workers/createPolylineGeometry.js +1 -1
- package/Build/Workers/createSimplePolylineGeometry.js +1 -1
- package/Build/Workers/createVectorTileGeometries.js +1 -1
- package/Build/Workers/createVectorTilePolygons.js +1 -1
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +0 -22
- package/Build/Workers/package.js +1 -1
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +0 -75
- package/Source/Core/CesiumTerrainProvider.js +25 -75
- package/Source/Core/Color.js +4 -4
- package/Source/Core/CustomHeightmapTerrainProvider.js +0 -38
- package/Source/Core/EllipsoidTerrainProvider.js +0 -37
- package/Source/Core/GoogleEarthEnterpriseMetadata.js +0 -53
- package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +1 -101
- package/Source/Core/GoogleMaps.js +1 -1
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/TerrainProvider.js +0 -22
- package/Source/Core/VRTheWorldTerrainProvider.js +0 -59
- package/Source/Core/sampleTerrain.js +0 -3
- package/Source/Core/sampleTerrainMostDetailed.js +0 -3
- package/Source/DataSources/Cesium3DTilesetVisualizer.js +6 -5
- package/Source/DataSources/DataSourceDisplay.js +3 -2
- package/Source/DataSources/Entity.js +2 -3
- package/Source/DataSources/KmlTour.js +1 -12
- package/Source/DataSources/ModelVisualizer.js +0 -7
- package/Source/Renderer/Context.js +10 -2
- package/Source/Renderer/demodernizeShader.js +3 -0
- package/Source/Scene/ArcGisMapServerImageryProvider.js +7 -335
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Billboard.js +7 -7
- package/Source/Scene/BingMapsImageryProvider.js +0 -326
- package/Source/Scene/Camera.js +1 -1
- package/Source/Scene/Cesium3DTile.js +4 -5
- package/Source/Scene/Cesium3DTileBatchTable.js +0 -3
- package/Source/Scene/Cesium3DTileContent.js +0 -16
- package/Source/Scene/Cesium3DTilesVoxelProvider.js +0 -123
- package/Source/Scene/Cesium3DTileset.js +183 -184
- package/Source/Scene/Cesium3DTilesetBaseTraversal.js +1 -1
- package/Source/Scene/Cesium3DTilesetCache.js +1 -3
- package/Source/Scene/Cesium3DTilesetSkipTraversal.js +5 -2
- package/Source/Scene/Cesium3DTilesetTraversal.js +2 -2
- package/Source/Scene/ClassificationPrimitive.js +5 -43
- package/Source/Scene/Composite3DTileContent.js +0 -27
- package/Source/Scene/CreditDisplay.js +0 -54
- package/Source/Scene/DerivedCommand.js +15 -10
- package/Source/Scene/Empty3DTileContent.js +0 -21
- package/Source/Scene/Geometry3DTileContent.js +0 -29
- package/Source/Scene/Globe.js +0 -4
- package/Source/Scene/GlobeSurfaceTile.js +13 -2
- package/Source/Scene/GlobeSurfaceTileProvider.js +10 -37
- package/Source/Scene/GltfPipeline/removeUnusedElements.js +27 -0
- package/Source/Scene/GltfPipeline/updateVersion.js +21 -4
- package/Source/Scene/GoogleEarthEnterpriseImageryProvider.js +1 -339
- package/Source/Scene/GoogleEarthEnterpriseMapsProvider.js +0 -326
- package/Source/Scene/GridImageryProvider.js +0 -274
- package/Source/Scene/GroundPolylinePrimitive.js +5 -38
- package/Source/Scene/GroundPrimitive.js +5 -43
- package/Source/Scene/I3SDataProvider.js +4 -99
- package/Source/Scene/I3SLayer.js +15 -22
- package/Source/Scene/Imagery.js +1 -6
- package/Source/Scene/ImageryLayer.js +1 -30
- package/Source/Scene/ImageryProvider.js +0 -138
- package/Source/Scene/Implicit3DTileContent.js +0 -23
- package/Source/Scene/IonImageryProvider.js +1 -369
- package/Source/Scene/MapboxImageryProvider.js +0 -276
- package/Source/Scene/MapboxStyleImageryProvider.js +0 -274
- package/Source/Scene/Model/CustomShader.js +1 -1
- package/Source/Scene/Model/Model.js +6 -249
- package/Source/Scene/Model/Model3DTileContent.js +0 -50
- package/Source/Scene/Model/ModelAnimationCollection.js +1 -1
- package/Source/Scene/Model/PointCloudStylingPipelineStage.js +1 -1
- package/Source/Scene/Multiple3DTileContent.js +0 -27
- package/Source/Scene/Primitive.js +10 -38
- package/Source/Scene/QuadtreePrimitive.js +3 -5
- package/Source/Scene/QuadtreeTileProvider.js +0 -10
- package/Source/Scene/Scene.js +3 -3
- package/Source/Scene/ScreenSpaceCameraController.js +7 -6
- package/Source/Scene/SingleTileImageryProvider.js +6 -302
- package/Source/Scene/TileCoordinatesImageryProvider.js +0 -273
- package/Source/Scene/TileMapServiceImageryProvider.js +3 -48
- package/Source/Scene/Tileset3DTileContent.js +0 -22
- package/Source/Scene/TimeDynamicPointCloud.js +0 -28
- package/Source/Scene/UrlTemplateImageryProvider.js +0 -375
- package/Source/Scene/Vector3DTileContent.js +0 -29
- package/Source/Scene/VoxelPrimitive.js +9 -49
- package/Source/Scene/VoxelProvider.js +0 -24
- package/Source/Scene/WebMapServiceImageryProvider.js +0 -274
- package/Source/Scene/WebMapTileServiceImageryProvider.js +0 -274
- package/Source/Scene/computeFlyToLocationForRectangle.js +0 -2
- package/Source/Scene/createGooglePhotorealistic3DTileset.js +5 -0
- package/Source/Shaders/BillboardCollectionFS.glsl +0 -4
- package/Source/Shaders/BillboardCollectionFS.js +1 -5
- package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +0 -3
- package/Source/Shaders/Builtin/Functions/writeLogDepth.js +0 -3
- package/Source/Shaders/Materials/ElevationContourMaterial.glsl +0 -4
- package/Source/Shaders/Materials/ElevationContourMaterial.js +1 -5
- package/Source/Shaders/Materials/GridMaterial.glsl +0 -4
- package/Source/Shaders/Materials/GridMaterial.js +1 -5
- package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +0 -4
- package/Source/Shaders/Materials/PolylineArrowMaterial.js +1 -5
- package/Source/Shaders/Model/ModelFS.glsl +0 -6
- package/Source/Shaders/Model/ModelFS.js +1 -7
- package/Source/Widget/CesiumWidget.js +2 -19
- package/index.d.ts +69 -1190
- package/index.js +95 -98
- package/package.json +3 -3
- package/Source/Core/createWorldTerrain.js +0 -60
- package/Source/Scene/createOsmBuildings.js +0 -81
- package/Source/Scene/createWorldImagery.js +0 -47
package/index.js
CHANGED
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globalThis.CESIUM_VERSION = "1.
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
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export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
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export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
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export { default as Context } from './Source/Renderer/Context.js';
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export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
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export { default as CubeMap } from './Source/Renderer/CubeMap.js';
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export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
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export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
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export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
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export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
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export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
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export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
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export { default as Pass } from './Source/Renderer/Pass.js';
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export { default as PassState } from './Source/Renderer/PassState.js';
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export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
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export { default as RenderState } from './Source/Renderer/RenderState.js';
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export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
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export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
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export { default as Sampler } from './Source/Renderer/Sampler.js';
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export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
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export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
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export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
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export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
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export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
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export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
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export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
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export { default as Texture } from './Source/Renderer/Texture.js';
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export { default as TextureCache } from './Source/Renderer/TextureCache.js';
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export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
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export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
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export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
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export { default as UniformState } from './Source/Renderer/UniformState.js';
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export { default as VertexArray } from './Source/Renderer/VertexArray.js';
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export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
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export { default as createUniform } from './Source/Renderer/createUniform.js';
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export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
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export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
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globalThis.CESIUM_VERSION = "1.107";
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export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
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export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
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export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
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export { default as exportKml } from './Source/DataSources/exportKml.js';
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export { default as getElement } from './Source/DataSources/getElement.js';
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export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
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export { default as
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export { default as
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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export { default as ClearCommand } from './Source/Renderer/ClearCommand.js';
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export { default as ComputeCommand } from './Source/Renderer/ComputeCommand.js';
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export { default as ComputeEngine } from './Source/Renderer/ComputeEngine.js';
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export { default as Context } from './Source/Renderer/Context.js';
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export { default as ContextLimits } from './Source/Renderer/ContextLimits.js';
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export { default as CubeMap } from './Source/Renderer/CubeMap.js';
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export { default as CubeMapFace } from './Source/Renderer/CubeMapFace.js';
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export { default as DrawCommand } from './Source/Renderer/DrawCommand.js';
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export { default as Framebuffer } from './Source/Renderer/Framebuffer.js';
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export { default as FramebufferManager } from './Source/Renderer/FramebufferManager.js';
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export { default as MipmapHint } from './Source/Renderer/MipmapHint.js';
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export { default as MultisampleFramebuffer } from './Source/Renderer/MultisampleFramebuffer.js';
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export { default as Pass } from './Source/Renderer/Pass.js';
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export { default as PassState } from './Source/Renderer/PassState.js';
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export { default as PixelDatatype } from './Source/Renderer/PixelDatatype.js';
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export { default as RenderState } from './Source/Renderer/RenderState.js';
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export { default as Renderbuffer } from './Source/Renderer/Renderbuffer.js';
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export { default as RenderbufferFormat } from './Source/Renderer/RenderbufferFormat.js';
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export { default as Sampler } from './Source/Renderer/Sampler.js';
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export { default as ShaderBuilder } from './Source/Renderer/ShaderBuilder.js';
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export { default as ShaderCache } from './Source/Renderer/ShaderCache.js';
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export { default as ShaderDestination } from './Source/Renderer/ShaderDestination.js';
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export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
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export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
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export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
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export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
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export { default as Texture } from './Source/Renderer/Texture.js';
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export { default as TextureCache } from './Source/Renderer/TextureCache.js';
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export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
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export { default as TextureMinificationFilter } from './Source/Renderer/TextureMinificationFilter.js';
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export { default as TextureWrap } from './Source/Renderer/TextureWrap.js';
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export { default as UniformState } from './Source/Renderer/UniformState.js';
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export { default as VertexArray } from './Source/Renderer/VertexArray.js';
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export { default as VertexArrayFacade } from './Source/Renderer/VertexArrayFacade.js';
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export { default as createUniform } from './Source/Renderer/createUniform.js';
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export { default as createUniformArray } from './Source/Renderer/createUniformArray.js';
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export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
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export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
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export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
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export { default as ArcType } from './Source/Core/ArcType.js';
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export { default as combine } from './Source/Core/combine.js';
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export { default as createGuid } from './Source/Core/createGuid.js';
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export { default as createWorldTerrain } from './Source/Core/createWorldTerrain.js';
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export { default as createWorldTerrainAsync } from './Source/Core/createWorldTerrainAsync.js';
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export { default as decodeGoogleEarthEnterpriseData } from './Source/Core/decodeGoogleEarthEnterpriseData.js';
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export { default as decodeVectorPolylinePositions } from './Source/Core/decodeVectorPolylinePositions.js';
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export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
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export { default as wrapFunction } from './Source/Core/wrapFunction.js';
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export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
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export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
|
|
436
|
+
export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
|
|
437
|
+
export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
|
|
438
|
+
export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
|
|
439
|
+
export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
|
|
440
|
+
export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
|
|
441
|
+
export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
|
|
442
|
+
export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
|
|
443
|
+
export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
|
|
444
|
+
export { default as _shadersOctahedralProjectionAtlasFS } from './Source/Shaders/OctahedralProjectionAtlasFS.js';
|
|
445
|
+
export { default as _shadersOctahedralProjectionFS } from './Source/Shaders/OctahedralProjectionFS.js';
|
|
446
|
+
export { default as _shadersOctahedralProjectionVS } from './Source/Shaders/OctahedralProjectionVS.js';
|
|
447
|
+
export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
|
|
448
|
+
export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
|
|
449
|
+
export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
|
|
450
|
+
export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
|
|
451
|
+
export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
|
|
452
|
+
export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
|
|
453
|
+
export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
|
|
454
|
+
export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
|
|
455
|
+
export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
|
|
456
|
+
export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
|
|
457
|
+
export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
|
|
458
|
+
export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
|
|
459
|
+
export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
|
|
460
|
+
export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
|
|
461
|
+
export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
|
|
462
|
+
export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
|
|
463
|
+
export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
|
|
464
|
+
export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
|
|
465
|
+
export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
|
|
466
|
+
export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
|
|
467
|
+
export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
|
|
468
|
+
export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
|
|
469
|
+
export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
|
|
470
|
+
export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
|
|
471
|
+
export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
|
|
472
|
+
export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
|
|
473
|
+
export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
|
|
474
|
+
export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
|
|
476
475
|
export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
|
|
477
476
|
export { default as Appearance } from './Source/Scene/Appearance.js';
|
|
478
477
|
export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
|
|
@@ -782,10 +781,8 @@ export { default as computeFlyToLocationForRectangle } from './Source/Scene/comp
|
|
|
782
781
|
export { default as createBillboardPointCallback } from './Source/Scene/createBillboardPointCallback.js';
|
|
783
782
|
export { default as createElevationBandMaterial } from './Source/Scene/createElevationBandMaterial.js';
|
|
784
783
|
export { default as createGooglePhotorealistic3DTileset } from './Source/Scene/createGooglePhotorealistic3DTileset.js';
|
|
785
|
-
export { default as createOsmBuildings } from './Source/Scene/createOsmBuildings.js';
|
|
786
784
|
export { default as createOsmBuildingsAsync } from './Source/Scene/createOsmBuildingsAsync.js';
|
|
787
785
|
export { default as createTangentSpaceDebugPrimitive } from './Source/Scene/createTangentSpaceDebugPrimitive.js';
|
|
788
|
-
export { default as createWorldImagery } from './Source/Scene/createWorldImagery.js';
|
|
789
786
|
export { default as createWorldImageryAsync } from './Source/Scene/createWorldImageryAsync.js';
|
|
790
787
|
export { default as findContentMetadata } from './Source/Scene/findContentMetadata.js';
|
|
791
788
|
export { default as findGroupMetadata } from './Source/Scene/findGroupMetadata.js';
|
|
@@ -800,6 +797,7 @@ export { default as parseFeatureMetadataLegacy } from './Source/Scene/parseFeatu
|
|
|
800
797
|
export { default as parseStructuralMetadata } from './Source/Scene/parseStructuralMetadata.js';
|
|
801
798
|
export { default as preprocess3DTileContent } from './Source/Scene/preprocess3DTileContent.js';
|
|
802
799
|
export { default as processVoxelProperties } from './Source/Scene/processVoxelProperties.js';
|
|
800
|
+
export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
|
|
803
801
|
export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
|
|
804
802
|
export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
|
|
805
803
|
export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
|
|
@@ -814,7 +812,6 @@ export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/A
|
|
|
814
812
|
export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
|
|
815
813
|
export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
|
|
816
814
|
export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
|
|
817
|
-
export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
|
|
818
815
|
export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
|
|
819
816
|
export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
|
|
820
817
|
export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@cesium/engine",
|
|
3
|
-
"version": "
|
|
3
|
+
"version": "3.0.0",
|
|
4
4
|
"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"3D",
|
|
@@ -32,7 +32,7 @@
|
|
|
32
32
|
"./Specs/**/*"
|
|
33
33
|
],
|
|
34
34
|
"dependencies": {
|
|
35
|
-
"@tweenjs/tween.js": "^
|
|
35
|
+
"@tweenjs/tween.js": "^21.0.0",
|
|
36
36
|
"@zip.js/zip.js": "2.4.x",
|
|
37
37
|
"autolinker": "^4.0.0",
|
|
38
38
|
"bitmap-sdf": "^1.0.3",
|
|
@@ -44,7 +44,7 @@
|
|
|
44
44
|
"ktx-parse": "^0.5.0",
|
|
45
45
|
"lerc": "^2.0.0",
|
|
46
46
|
"mersenne-twister": "^1.1.0",
|
|
47
|
-
"meshoptimizer": "^0.
|
|
47
|
+
"meshoptimizer": "^0.19.0",
|
|
48
48
|
"pako": "^2.0.4",
|
|
49
49
|
"protobufjs": "^7.1.0",
|
|
50
50
|
"rbush": "^3.0.1",
|
|
@@ -1,60 +0,0 @@
|
|
|
1
|
-
import CesiumTerrainProvider from "./CesiumTerrainProvider.js";
|
|
2
|
-
import defaultValue from "./defaultValue.js";
|
|
3
|
-
import deprecationWarning from "./deprecationWarning.js";
|
|
4
|
-
import IonResource from "./IonResource.js";
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* Creates a {@link CesiumTerrainProvider} instance for the {@link https://cesium.com/content/#cesium-world-terrain|Cesium World Terrain}.
|
|
8
|
-
*
|
|
9
|
-
* @function
|
|
10
|
-
*
|
|
11
|
-
* @param {object} [options] Object with the following properties:
|
|
12
|
-
* @param {boolean} [options.requestVertexNormals=false] Flag that indicates if the client should request additional lighting information from the server if available.
|
|
13
|
-
* @param {boolean} [options.requestWaterMask=false] Flag that indicates if the client should request per tile water masks from the server if available.
|
|
14
|
-
* @returns {CesiumTerrainProvider}
|
|
15
|
-
*
|
|
16
|
-
* @see Ion
|
|
17
|
-
*
|
|
18
|
-
* @example
|
|
19
|
-
* // Create Cesium World Terrain with default settings
|
|
20
|
-
* const viewer = new Cesium.Viewer('cesiumContainer', {
|
|
21
|
-
* terrainProvider : Cesium.createWorldTerrain();
|
|
22
|
-
* });
|
|
23
|
-
*
|
|
24
|
-
* @example
|
|
25
|
-
* // Create Cesium World Terrain with water and normals.
|
|
26
|
-
* const viewer1 = new Cesium.Viewer('cesiumContainer', {
|
|
27
|
-
* terrainProvider : Cesium.createWorldTerrain({
|
|
28
|
-
* requestWaterMask : true,
|
|
29
|
-
* requestVertexNormals : true
|
|
30
|
-
* });
|
|
31
|
-
* });
|
|
32
|
-
*
|
|
33
|
-
*/
|
|
34
|
-
function createWorldTerrain(options) {
|
|
35
|
-
deprecationWarning(
|
|
36
|
-
"createWorldTerrain",
|
|
37
|
-
"createWorldTerrain was deprecated in CesiumJS 1.104. It will be in CesiumJS 1.107. Use createWorldTerrainAsync instead."
|
|
38
|
-
);
|
|
39
|
-
|
|
40
|
-
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
|
|
41
|
-
|
|
42
|
-
const provider = new CesiumTerrainProvider({
|
|
43
|
-
requestVertexNormals: defaultValue(options.requestVertexNormals, false),
|
|
44
|
-
requestWaterMask: defaultValue(options.requestWaterMask, false),
|
|
45
|
-
});
|
|
46
|
-
|
|
47
|
-
// This is here in order to avoid throwing a second deprecation error
|
|
48
|
-
// by using the deprecated url parameter in the constructor above
|
|
49
|
-
provider._readyPromise = CesiumTerrainProvider._initializeReadyPromise(
|
|
50
|
-
{
|
|
51
|
-
url: IonResource.fromAssetId(1),
|
|
52
|
-
requestVertexNormals: defaultValue(options.requestVertexNormals, false),
|
|
53
|
-
requestWaterMask: defaultValue(options.requestWaterMask, false),
|
|
54
|
-
},
|
|
55
|
-
provider
|
|
56
|
-
);
|
|
57
|
-
|
|
58
|
-
return provider;
|
|
59
|
-
}
|
|
60
|
-
export default createWorldTerrain;
|
|
@@ -1,81 +0,0 @@
|
|
|
1
|
-
import Color from "../Core/Color.js";
|
|
2
|
-
import combine from "../Core/combine.js";
|
|
3
|
-
import defaultValue from "../Core/defaultValue.js";
|
|
4
|
-
import defined from "../Core/defined.js";
|
|
5
|
-
import deprecationWarning from "../Core/deprecationWarning.js";
|
|
6
|
-
import IonResource from "../Core/IonResource.js";
|
|
7
|
-
import Cesium3DTileset from "./Cesium3DTileset.js";
|
|
8
|
-
import Cesium3DTileStyle from "./Cesium3DTileStyle.js";
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
* Creates a {@link Cesium3DTileset} instance for the
|
|
12
|
-
* {@link https://cesium.com/content/cesium-osm-buildings/|Cesium OSM Buildings}
|
|
13
|
-
* tileset.
|
|
14
|
-
*
|
|
15
|
-
* @function
|
|
16
|
-
*
|
|
17
|
-
* @param {object} [options] Construction options. Any options allowed by the {@link Cesium3DTileset} constructor
|
|
18
|
-
* may be specified here. In addition to those, the following properties are supported:
|
|
19
|
-
* @param {Color} [options.defaultColor=Color.WHITE] The default color to use for buildings
|
|
20
|
-
* that do not have a color. This parameter is ignored if <code>options.style</code> is specified.
|
|
21
|
-
* @param {Cesium3DTileStyle} [options.style] The style to use with the tileset. If not
|
|
22
|
-
* specified, a default style is used which gives each building or building part a
|
|
23
|
-
* color inferred from its OpenStreetMap <code>tags</code>. If no color can be inferred,
|
|
24
|
-
* <code>options.defaultColor</code> is used.
|
|
25
|
-
* @param {boolean} [options.enableShowOutline=true] If true, enable rendering outlines. This can be set to false to avoid the additional processing of geometry at load time.
|
|
26
|
-
* @param {boolean} [options.showOutline=true] Whether to show outlines around buildings. When true,
|
|
27
|
-
* outlines are displayed. When false, outlines are not displayed.
|
|
28
|
-
* @returns {Cesium3DTileset}
|
|
29
|
-
*
|
|
30
|
-
* @see Ion
|
|
31
|
-
*
|
|
32
|
-
* @example
|
|
33
|
-
* // Create Cesium OSM Buildings with default styling
|
|
34
|
-
* const viewer = new Cesium.Viewer('cesiumContainer');
|
|
35
|
-
* viewer.scene.primitives.add(Cesium.createOsmBuildings());
|
|
36
|
-
*
|
|
37
|
-
* @example
|
|
38
|
-
* // Create Cesium OSM Buildings with a custom style highlighting
|
|
39
|
-
* // schools and hospitals.
|
|
40
|
-
* viewer.scene.primitives.add(Cesium.createOsmBuildings({
|
|
41
|
-
* style: new Cesium.Cesium3DTileStyle({
|
|
42
|
-
* color: {
|
|
43
|
-
* conditions: [
|
|
44
|
-
* ["${feature['building']} === 'hospital'", "color('#0000FF')"],
|
|
45
|
-
* ["${feature['building']} === 'school'", "color('#00FF00')"],
|
|
46
|
-
* [true, "color('#ffffff')"]
|
|
47
|
-
* ]
|
|
48
|
-
* }
|
|
49
|
-
* })
|
|
50
|
-
* }));
|
|
51
|
-
*/
|
|
52
|
-
function createOsmBuildings(options) {
|
|
53
|
-
deprecationWarning(
|
|
54
|
-
"createOsmBuildings",
|
|
55
|
-
"createOsmBuildings was deprecated in CesiumJS 1.104. It will be in CesiumJS 1.107. Use createOsmBuildingsAsync instead."
|
|
56
|
-
);
|
|
57
|
-
|
|
58
|
-
options = combine(options, {
|
|
59
|
-
url: IonResource.fromAssetId(96188),
|
|
60
|
-
});
|
|
61
|
-
|
|
62
|
-
const tileset = new Cesium3DTileset(options);
|
|
63
|
-
|
|
64
|
-
let style = options.style;
|
|
65
|
-
|
|
66
|
-
if (!defined(style)) {
|
|
67
|
-
const color = defaultValue(
|
|
68
|
-
options.defaultColor,
|
|
69
|
-
Color.WHITE
|
|
70
|
-
).toCssColorString();
|
|
71
|
-
style = new Cesium3DTileStyle({
|
|
72
|
-
color: `Boolean(\${feature['cesium#color']}) ? color(\${feature['cesium#color']}) : ${color}`,
|
|
73
|
-
});
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
tileset.style = style;
|
|
77
|
-
|
|
78
|
-
return tileset;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
export default createOsmBuildings;
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
import defaultValue from "../Core/defaultValue.js";
|
|
2
|
-
import deprecationWarning from "../Core/deprecationWarning.js";
|
|
3
|
-
import IonImageryProvider from "./IonImageryProvider.js";
|
|
4
|
-
import IonWorldImageryStyle from "./IonWorldImageryStyle.js";
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* Creates an {@link IonImageryProvider} instance for ion's default global base imagery layer, currently Bing Maps.
|
|
8
|
-
*
|
|
9
|
-
* @function
|
|
10
|
-
*
|
|
11
|
-
* @param {object} [options] Object with the following properties:
|
|
12
|
-
* @param {IonWorldImageryStyle} [options.style=IonWorldImageryStyle] The style of base imagery, only AERIAL, AERIAL_WITH_LABELS, and ROAD are currently supported.
|
|
13
|
-
* @returns {IonImageryProvider}
|
|
14
|
-
* @deprecated
|
|
15
|
-
*
|
|
16
|
-
* @see Ion
|
|
17
|
-
*
|
|
18
|
-
* @example
|
|
19
|
-
* // Create Cesium World Imagery with default settings
|
|
20
|
-
* const viewer = new Cesium.Viewer('cesiumContainer', {
|
|
21
|
-
* imageryProvider : Cesium.createWorldImagery();
|
|
22
|
-
* });
|
|
23
|
-
*
|
|
24
|
-
* @example
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25
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* // Create Cesium World Imagery with a different style
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* const viewer = new Cesium.Viewer('cesiumContainer', {
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27
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* imageryProvider : Cesium.createWorldImagery({
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28
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* style: Cesium.IonWorldImageryStyle.AERIAL_WITH_LABELS
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29
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* })
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* });
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*
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32
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*/
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33
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function createWorldImagery(options) {
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34
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deprecationWarning(
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35
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"createWorldImagery",
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36
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"createWorldImagery was deprecated in CesiumJS 1.104. It will be in CesiumJS 1.107. Use createWorldImageryAsync instead."
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37
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);
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38
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39
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options = defaultValue(options, defaultValue.EMPTY_OBJECT);
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40
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const style = defaultValue(options.style, IonWorldImageryStyle.AERIAL);
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41
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const provider = new IonImageryProvider();
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42
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-
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43
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// This is here for backwards compatibility
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44
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IonImageryProvider._initialize(provider, style, options);
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45
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return provider;
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46
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}
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47
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export default createWorldImagery;
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