@cesium/engine 18.3.1-ion.1 → 20.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/pako_deflate.min.js +3 -3
- package/Build/ThirdParty/Workers/pako_inflate.min.js +3 -3
- package/Build/ThirdParty/Workers/z-worker-pako.js +80 -89
- package/Build/Workers/{chunk-G7F2CKBW.js → chunk-22LUVCO3.js} +2 -2
- package/Build/Workers/{chunk-AIBIEA2N.js → chunk-3BO4XBWM.js} +12 -12
- package/Build/Workers/{chunk-LPLMZKZS.js → chunk-3SQPZVG4.js} +1 -1
- package/Build/Workers/{chunk-KQ7OYXT6.js → chunk-4O5SZ2RE.js} +3 -3
- package/Build/Workers/{chunk-EF747DYS.js → chunk-4UIKSIEZ.js} +9 -9
- package/Build/Workers/{chunk-LDFRBRJO.js → chunk-5FZEM66Y.js} +12 -12
- package/Build/Workers/{chunk-Z7UO3S7L.js → chunk-5G56VVL3.js} +10 -10
- package/Build/Workers/{chunk-KUVAFSVU.js → chunk-5GKRDXYJ.js} +12 -12
- package/Build/Workers/{chunk-GIRJEZHU.js → chunk-5W4EBNO3.js} +14 -14
- package/Build/Workers/{chunk-XMFKOU5X.js → chunk-67RLCIDP.js} +7 -7
- package/Build/Workers/{chunk-ACOAKTBU.js → chunk-74VODBWB.js} +4 -4
- package/Build/Workers/{chunk-QTFE5TBC.js → chunk-7HOD2LGH.js} +10 -10
- package/Build/Workers/{chunk-GOSJZP7N.js → chunk-D25QOWHR.js} +1 -1
- package/Build/Workers/{chunk-5UWLMG6V.js → chunk-D63DK275.js} +7 -7
- package/Build/Workers/{chunk-4JMMKZ4N.js → chunk-EHOOC4HJ.js} +5 -5
- package/Build/Workers/{chunk-PFTYXAVG.js → chunk-ELI5ZYDR.js} +5 -5
- package/Build/Workers/{chunk-RQRKALHB.js → chunk-FGF4ETPY.js} +9 -9
- package/Build/Workers/{chunk-YPMSP4IH.js → chunk-FKWL63D4.js} +5 -5
- package/Build/Workers/{chunk-IC5M3JRR.js → chunk-FLH3ZH2X.js} +4 -4
- package/Build/Workers/{chunk-5DF22LFV.js → chunk-HDOFAYEE.js} +16 -16
- package/Build/Workers/{chunk-37V6UO2J.js → chunk-HHUHFFYN.js} +5 -5
- package/Build/Workers/{chunk-GSLSXQGX.js → chunk-IHUXLSNT.js} +5 -4
- package/Build/Workers/{chunk-K4HUWRWA.js → chunk-IJM2HVTV.js} +1 -1
- package/Build/Workers/{chunk-AKLRSDAY.js → chunk-IPXMWP5Z.js} +6 -6
- package/Build/Workers/{chunk-G6I5XO4E.js → chunk-IWKYS6RV.js} +6 -6
- package/Build/Workers/{chunk-RVQ7LHW3.js → chunk-JMX3P7DE.js} +8 -8
- package/Build/Workers/{chunk-OQNQNBEM.js → chunk-JQSMAZAT.js} +9 -9
- package/Build/Workers/{chunk-GGNZKIG3.js → chunk-JRLT2FQV.js} +8 -8
- package/Build/Workers/{chunk-GK5WVMVN.js → chunk-KRXL3KZL.js} +13 -13
- package/Build/Workers/{chunk-OVXYMPQ7.js → chunk-KWB7PPVO.js} +2 -2
- package/Build/Workers/{chunk-DG4CHTQN.js → chunk-M62PWLGC.js} +16 -16
- package/Build/Workers/{chunk-T3UE5LOS.js → chunk-MSLO3MQF.js} +5 -5
- package/Build/Workers/{chunk-ZGH3R3CO.js → chunk-MZZK44UI.js} +6 -6
- package/Build/Workers/{chunk-3T2QV5NN.js → chunk-NB2NKFJL.js} +6 -6
- package/Build/Workers/{chunk-W2EMENZQ.js → chunk-NJYFQE5B.js} +1 -1
- package/Build/Workers/{chunk-GG2NLIC6.js → chunk-O2O4FYNI.js} +2 -2
- package/Build/Workers/{chunk-6HT3OW6S.js → chunk-PZEPLREA.js} +2 -2
- package/Build/Workers/{chunk-MYMBUYST.js → chunk-S2RSJJQI.js} +4 -4
- package/Build/Workers/{chunk-QBRCP474.js → chunk-S3UYLP3X.js} +8 -8
- package/Build/Workers/{chunk-JVSY3BGV.js → chunk-TH3P77KJ.js} +5 -5
- package/Build/Workers/{chunk-4HDG7AFU.js → chunk-UGSQJYGE.js} +6 -6
- package/Build/Workers/{chunk-SMVRX64E.js → chunk-UUXOFY6G.js} +12 -12
- package/Build/Workers/{chunk-DPG3EG2U.js → chunk-V36BVRDX.js} +11 -11
- package/Build/Workers/{chunk-3HRMP3V7.js → chunk-VJ2DNCFT.js} +4 -4
- package/Build/Workers/{chunk-DH3XQXDD.js → chunk-VQUVJWBK.js} +4 -4
- package/Build/Workers/{chunk-AJANTRVW.js → chunk-VWQWZ7OL.js} +5 -5
- package/Build/Workers/{chunk-XPXBRZXF.js → chunk-VXBNLAG4.js} +7 -7
- package/Build/Workers/{chunk-GXEQK7P4.js → chunk-W3KNMQT2.js} +6 -6
- package/Build/Workers/{chunk-5RUDB5R4.js → chunk-WIGH3CPD.js} +2 -2
- package/Build/Workers/{chunk-GMNXNBM4.js → chunk-XVHLXVN3.js} +1 -1
- package/Build/Workers/{chunk-KSNUH6WJ.js → chunk-YHB3RNF2.js} +4 -4
- package/Build/Workers/{chunk-BTXGNWFF.js → chunk-ZSHDRKLT.js} +4 -4
- package/Build/Workers/combineGeometry.js +21 -21
- package/Build/Workers/createBoxGeometry.js +15 -15
- package/Build/Workers/createBoxOutlineGeometry.js +13 -13
- package/Build/Workers/createCircleGeometry.js +23 -23
- package/Build/Workers/createCircleOutlineGeometry.js +16 -16
- package/Build/Workers/createCoplanarPolygonGeometry.js +30 -30
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createCorridorGeometry.js +26 -26
- package/Build/Workers/createCorridorOutlineGeometry.js +25 -25
- package/Build/Workers/createCylinderGeometry.js +17 -17
- package/Build/Workers/createCylinderOutlineGeometry.js +15 -15
- package/Build/Workers/createEllipseGeometry.js +23 -23
- package/Build/Workers/createEllipseOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipsoidGeometry.js +16 -16
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -15
- package/Build/Workers/createFrustumGeometry.js +15 -15
- package/Build/Workers/createFrustumOutlineGeometry.js +15 -15
- package/Build/Workers/createGeometry.js +21 -21
- package/Build/Workers/createGroundPolylineGeometry.js +19 -19
- package/Build/Workers/createPlaneGeometry.js +13 -13
- package/Build/Workers/createPlaneOutlineGeometry.js +12 -12
- package/Build/Workers/createPolygonGeometry.js +29 -29
- package/Build/Workers/createPolygonOutlineGeometry.js +27 -27
- package/Build/Workers/createPolylineGeometry.js +22 -22
- package/Build/Workers/createPolylineVolumeGeometry.js +28 -28
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +24 -24
- package/Build/Workers/createRectangleGeometry.js +24 -24
- package/Build/Workers/createRectangleOutlineGeometry.js +17 -17
- package/Build/Workers/createSimplePolylineGeometry.js +20 -20
- package/Build/Workers/createSphereGeometry.js +16 -16
- package/Build/Workers/createSphereOutlineGeometry.js +15 -15
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +12 -12
- package/Build/Workers/createVectorTileGeometries.js +21 -21
- package/Build/Workers/createVectorTilePoints.js +11 -11
- package/Build/Workers/createVectorTilePolygons.js +19 -19
- package/Build/Workers/createVectorTilePolylines.js +12 -12
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +19 -19
- package/Build/Workers/createVerticesFromHeightmap.js +25 -25
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +16 -16
- package/Build/Workers/createWallGeometry.js +21 -21
- package/Build/Workers/createWallOutlineGeometry.js +20 -20
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +9 -9
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/transcodeKTX2.js +17 -16
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +19 -19
- package/LICENSE.md +32 -25
- package/Source/Core/Ellipsoid.js +9 -0
- package/Source/Core/ITwinPlatform.js +8 -1
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/IonResource.js +14 -8
- package/Source/Core/ScreenSpaceEventHandler.js +3 -3
- package/Source/Core/addAllToArray.js +40 -0
- package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +54 -26
- package/Source/Renderer/Context.js +8 -4
- package/Source/Renderer/Renderbuffer.js +4 -2
- package/Source/Renderer/Sampler.js +13 -0
- package/Source/Renderer/ShaderBuilder.js +7 -6
- package/Source/Renderer/SharedContext.js +186 -0
- package/Source/Renderer/Texture.js +4 -5
- package/Source/Renderer/Texture3D.js +17 -7
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/BillboardCollection.js +1 -1
- package/Source/Scene/BingMapsImageryProvider.js +1 -1
- package/Source/Scene/Cesium3DTileBatchTable.js +6 -4
- package/Source/Scene/Cesium3DTileContentFactory.js +7 -16
- package/Source/Scene/Cesium3DTileStyle.js +4 -3
- package/Source/Scene/Cesium3DTileset.js +2 -2
- package/Source/Scene/ConditionsExpression.js +3 -2
- package/Source/Scene/GaussianSplat3DTileContent.js +253 -9
- package/Source/Scene/GaussianSplatPrimitive.js +167 -15
- package/Source/Scene/GltfLoader.js +23 -4
- package/Source/Scene/GltfPipeline/ForEach.js +7 -7
- package/Source/Scene/GltfPipeline/addDefaults.js +1 -2
- package/Source/Scene/GltfPipeline/addToArray.js +2 -0
- package/Source/Scene/GltfPipeline/findAccessorMinMax.js +1 -1
- package/Source/Scene/GltfPipeline/getComponentReader.js +16 -16
- package/Source/Scene/GltfPipeline/moveTechniqueRenderStates.js +1 -1
- package/Source/Scene/GltfPipeline/moveTechniquesToExtension.js +3 -3
- package/Source/Scene/GltfPipeline/parseGlb.js +1 -1
- package/Source/Scene/GltfPipeline/readAccessorPacked.js +2 -2
- package/Source/Scene/GltfPipeline/removeUnusedElements.js +5 -6
- package/Source/Scene/GltfPipeline/updateAccessorComponentTypes.js +1 -1
- package/Source/Scene/GltfPipeline/updateVersion.js +13 -13
- package/Source/Scene/GltfSpzLoader.js +3 -1
- package/Source/Scene/GltfVertexBufferLoader.js +56 -2
- package/Source/Scene/HeightReference.js +1 -1
- package/Source/Scene/ITwinData.js +49 -25
- package/Source/Scene/ImageBasedLighting.js +6 -2
- package/Source/Scene/ImageryLayer.js +10 -10
- package/Source/Scene/MetadataTableProperty.js +2 -1
- package/Source/Scene/Model/ClassificationModelDrawCommand.js +7 -6
- package/Source/Scene/Model/GeoJsonLoader.js +3 -1
- package/Source/Scene/Model/ImageryConfiguration.js +1 -0
- package/Source/Scene/Model/ImageryPipelineStage.js +8 -2
- package/Source/Scene/Model/InstancingPipelineStage.js +3 -8
- package/Source/Scene/Model/MaterialPipelineStage.js +10 -1
- package/Source/Scene/Model/Model.js +3 -0
- package/Source/Scene/Model/ModelClippingPolygonsPipelineStage.js +8 -2
- package/Source/Scene/Model/ModelImagery.js +3 -0
- package/Source/Scene/Model/ModelSceneGraph.js +2 -1
- package/Source/Scene/Model/ModelUtility.js +1 -0
- package/Source/Scene/Model/PntsLoader.js +7 -3
- package/Source/Scene/Picking.js +41 -1
- package/Source/Scene/PntsParser.js +6 -3
- package/Source/Scene/Primitive.js +0 -1
- package/Source/Scene/PrimitiveCollection.js +32 -6
- package/Source/Scene/PrimitiveLoadPlan.js +1 -37
- package/Source/Scene/PropertyTable.js +7 -12
- package/Source/Scene/Scene.js +41 -32
- package/Source/Scene/ScreenSpaceCameraController.js +2 -0
- package/Source/Scene/VertexAttributeSemantic.js +4 -2
- package/Source/Scene/WebMapServiceImageryProvider.js +3 -2
- package/Source/Scene/WebMapTileServiceImageryProvider.js +0 -22
- package/Source/Scene/getMeshPrimitives.js +72 -0
- package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.glsl +2 -1
- package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +2 -1
- package/Source/Shaders/EllipsoidVS.glsl +4 -4
- package/Source/Shaders/EllipsoidVS.js +4 -4
- package/Source/Shaders/FXAA3_11.glsl +2 -0
- package/Source/Shaders/FXAA3_11.js +2 -0
- package/Source/Shaders/GlobeVS.glsl +2 -1
- package/Source/Shaders/GlobeVS.js +2 -1
- package/Source/Shaders/PrimitiveGaussianSplatFS.glsl +5 -5
- package/Source/Shaders/PrimitiveGaussianSplatFS.js +5 -5
- package/Source/Shaders/PrimitiveGaussianSplatVS.glsl +102 -5
- package/Source/Shaders/PrimitiveGaussianSplatVS.js +102 -5
- package/Source/Shaders/SkyAtmosphereVS.glsl +2 -1
- package/Source/Shaders/SkyAtmosphereVS.js +2 -1
- package/Source/ThirdParty/Workers/z-worker-pako.js +1 -1
- package/index.d.ts +191 -54
- package/index.js +93 -90
- package/package.json +4 -4
package/index.js
CHANGED
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@@ -1,4 +1,4 @@
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globalThis.CESIUM_VERSION = "1.
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globalThis.CESIUM_VERSION = "1.133";
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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@@ -28,6 +28,7 @@ export { default as ShaderFunction } from './Source/Renderer/ShaderFunction.js';
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export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
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export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
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export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
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export { default as SharedContext } from './Source/Renderer/SharedContext.js';
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export { default as Texture } from './Source/Renderer/Texture.js';
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export { default as Texture3D } from './Source/Renderer/Texture3D.js';
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export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
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@@ -438,6 +439,7 @@ export { default as WebMercatorProjection } from './Source/Core/WebMercatorProje
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export { default as WebMercatorTilingScheme } from './Source/Core/WebMercatorTilingScheme.js';
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export { default as WindingOrder } from './Source/Core/WindingOrder.js';
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export { default as WireframeIndexGenerator } from './Source/Core/WireframeIndexGenerator.js';
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export { default as addAllToArray } from './Source/Core/addAllToArray.js';
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export { default as appendForwardSlash } from './Source/Core/appendForwardSlash.js';
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export { default as arrayRemoveDuplicates } from './Source/Core/arrayRemoveDuplicates.js';
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export { default as barycentricCoordinates } from './Source/Core/barycentricCoordinates.js';
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@@ -830,6 +832,7 @@ export { default as findTileMetadata } from './Source/Scene/findTileMetadata.js'
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export { default as getBinaryAccessor } from './Source/Scene/getBinaryAccessor.js';
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export { default as getClipAndStyleCode } from './Source/Scene/getClipAndStyleCode.js';
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export { default as getClippingFunction } from './Source/Scene/getClippingFunction.js';
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export { default as getMeshPrimitives } from './Source/Scene/getMeshPrimitives.js';
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export { default as getMetadataClassProperty } from './Source/Scene/getMetadataClassProperty.js';
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export { default as getMetadataProperty } from './Source/Scene/getMetadataProperty.js';
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export { default as hasExtension } from './Source/Scene/hasExtension.js';
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@@ -872,32 +875,6 @@ export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials
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export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
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export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
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export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
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export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
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export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
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export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
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export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
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export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
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export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
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export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
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export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
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export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
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export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
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export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
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export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
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export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
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export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
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export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
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export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
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export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
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export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
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export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
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export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
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export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
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export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
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export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
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export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
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export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
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export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
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export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
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export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
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export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
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export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
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export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
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export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
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export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
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export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
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export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
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export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
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export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
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export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
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export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
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export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
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export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
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export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
|
|
922
|
+
export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
|
|
923
|
+
export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
|
|
924
|
+
export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
|
|
925
|
+
export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
|
|
926
|
+
export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
|
|
927
|
+
export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
|
|
928
|
+
export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
|
|
929
|
+
export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
|
|
930
|
+
export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
|
|
931
|
+
export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
|
|
932
|
+
export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
|
|
933
|
+
export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
|
|
934
|
+
export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
|
|
935
|
+
export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
|
|
936
|
+
export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
|
|
937
|
+
export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
|
|
935
938
|
export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
|
|
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939
|
export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
|
|
937
940
|
export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
|
|
@@ -948,30 +951,6 @@ export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
|
|
|
948
951
|
export { default as _shadersconvertUvToBox } from './Source/Shaders/Voxels/convertUvToBox.js';
|
|
949
952
|
export { default as _shadersconvertUvToCylinder } from './Source/Shaders/Voxels/convertUvToCylinder.js';
|
|
950
953
|
export { default as _shadersconvertUvToEllipsoid } from './Source/Shaders/Voxels/convertUvToEllipsoid.js';
|
|
951
|
-
export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
|
|
952
|
-
export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
|
|
953
|
-
export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
|
|
954
|
-
export { default as addExtensionsRequired } from './Source/Scene/GltfPipeline/addExtensionsRequired.js';
|
|
955
|
-
export { default as addExtensionsUsed } from './Source/Scene/GltfPipeline/addExtensionsUsed.js';
|
|
956
|
-
export { default as addPipelineExtras } from './Source/Scene/GltfPipeline/addPipelineExtras.js';
|
|
957
|
-
export { default as addToArray } from './Source/Scene/GltfPipeline/addToArray.js';
|
|
958
|
-
export { default as findAccessorMinMax } from './Source/Scene/GltfPipeline/findAccessorMinMax.js';
|
|
959
|
-
export { default as forEachTextureInMaterial } from './Source/Scene/GltfPipeline/forEachTextureInMaterial.js';
|
|
960
|
-
export { default as getAccessorByteStride } from './Source/Scene/GltfPipeline/getAccessorByteStride.js';
|
|
961
|
-
export { default as getComponentReader } from './Source/Scene/GltfPipeline/getComponentReader.js';
|
|
962
|
-
export { default as moveTechniqueRenderStates } from './Source/Scene/GltfPipeline/moveTechniqueRenderStates.js';
|
|
963
|
-
export { default as moveTechniquesToExtension } from './Source/Scene/GltfPipeline/moveTechniquesToExtension.js';
|
|
964
|
-
export { default as numberOfComponentsForType } from './Source/Scene/GltfPipeline/numberOfComponentsForType.js';
|
|
965
|
-
export { default as parseGlb } from './Source/Scene/GltfPipeline/parseGlb.js';
|
|
966
|
-
export { default as readAccessorPacked } from './Source/Scene/GltfPipeline/readAccessorPacked.js';
|
|
967
|
-
export { default as removeExtension } from './Source/Scene/GltfPipeline/removeExtension.js';
|
|
968
|
-
export { default as removeExtensionsRequired } from './Source/Scene/GltfPipeline/removeExtensionsRequired.js';
|
|
969
|
-
export { default as removeExtensionsUsed } from './Source/Scene/GltfPipeline/removeExtensionsUsed.js';
|
|
970
|
-
export { default as removePipelineExtras } from './Source/Scene/GltfPipeline/removePipelineExtras.js';
|
|
971
|
-
export { default as removeUnusedElements } from './Source/Scene/GltfPipeline/removeUnusedElements.js';
|
|
972
|
-
export { default as updateAccessorComponentTypes } from './Source/Scene/GltfPipeline/updateAccessorComponentTypes.js';
|
|
973
|
-
export { default as updateVersion } from './Source/Scene/GltfPipeline/updateVersion.js';
|
|
974
|
-
export { default as usesExtension } from './Source/Scene/GltfPipeline/usesExtension.js';
|
|
975
954
|
export { default as AlphaPipelineStage } from './Source/Scene/Model/AlphaPipelineStage.js';
|
|
976
955
|
export { default as AtmospherePipelineStage } from './Source/Scene/Model/AtmospherePipelineStage.js';
|
|
977
956
|
export { default as B3dmLoader } from './Source/Scene/Model/B3dmLoader.js';
|
|
@@ -1056,6 +1035,30 @@ export { default as VaryingType } from './Source/Scene/Model/VaryingType.js';
|
|
|
1056
1035
|
export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Model/VerticalExaggerationPipelineStage.js';
|
|
1057
1036
|
export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
|
|
1058
1037
|
export { default as pickModel } from './Source/Scene/Model/pickModel.js';
|
|
1038
|
+
export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
|
|
1039
|
+
export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
|
|
1040
|
+
export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
|
|
1041
|
+
export { default as addExtensionsRequired } from './Source/Scene/GltfPipeline/addExtensionsRequired.js';
|
|
1042
|
+
export { default as addExtensionsUsed } from './Source/Scene/GltfPipeline/addExtensionsUsed.js';
|
|
1043
|
+
export { default as addPipelineExtras } from './Source/Scene/GltfPipeline/addPipelineExtras.js';
|
|
1044
|
+
export { default as addToArray } from './Source/Scene/GltfPipeline/addToArray.js';
|
|
1045
|
+
export { default as findAccessorMinMax } from './Source/Scene/GltfPipeline/findAccessorMinMax.js';
|
|
1046
|
+
export { default as forEachTextureInMaterial } from './Source/Scene/GltfPipeline/forEachTextureInMaterial.js';
|
|
1047
|
+
export { default as getAccessorByteStride } from './Source/Scene/GltfPipeline/getAccessorByteStride.js';
|
|
1048
|
+
export { default as getComponentReader } from './Source/Scene/GltfPipeline/getComponentReader.js';
|
|
1049
|
+
export { default as moveTechniqueRenderStates } from './Source/Scene/GltfPipeline/moveTechniqueRenderStates.js';
|
|
1050
|
+
export { default as moveTechniquesToExtension } from './Source/Scene/GltfPipeline/moveTechniquesToExtension.js';
|
|
1051
|
+
export { default as numberOfComponentsForType } from './Source/Scene/GltfPipeline/numberOfComponentsForType.js';
|
|
1052
|
+
export { default as parseGlb } from './Source/Scene/GltfPipeline/parseGlb.js';
|
|
1053
|
+
export { default as readAccessorPacked } from './Source/Scene/GltfPipeline/readAccessorPacked.js';
|
|
1054
|
+
export { default as removeExtension } from './Source/Scene/GltfPipeline/removeExtension.js';
|
|
1055
|
+
export { default as removeExtensionsRequired } from './Source/Scene/GltfPipeline/removeExtensionsRequired.js';
|
|
1056
|
+
export { default as removeExtensionsUsed } from './Source/Scene/GltfPipeline/removeExtensionsUsed.js';
|
|
1057
|
+
export { default as removePipelineExtras } from './Source/Scene/GltfPipeline/removePipelineExtras.js';
|
|
1058
|
+
export { default as removeUnusedElements } from './Source/Scene/GltfPipeline/removeUnusedElements.js';
|
|
1059
|
+
export { default as updateAccessorComponentTypes } from './Source/Scene/GltfPipeline/updateAccessorComponentTypes.js';
|
|
1060
|
+
export { default as updateVersion } from './Source/Scene/GltfPipeline/updateVersion.js';
|
|
1061
|
+
export { default as usesExtension } from './Source/Scene/GltfPipeline/usesExtension.js';
|
|
1059
1062
|
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1060
1063
|
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1061
1064
|
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
@@ -1064,45 +1067,6 @@ export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/S
|
|
|
1064
1067
|
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1065
1068
|
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1066
1069
|
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1067
|
-
export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
|
|
1068
|
-
export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
|
|
1069
|
-
export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
|
|
1070
|
-
export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
|
|
1071
|
-
export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
|
|
1072
|
-
export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
|
|
1073
|
-
export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
|
|
1074
|
-
export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
|
|
1075
|
-
export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
|
|
1076
|
-
export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
|
|
1077
|
-
export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
|
|
1078
|
-
export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
|
|
1079
|
-
export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
|
|
1080
|
-
export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
|
|
1081
|
-
export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
|
|
1082
|
-
export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
|
|
1083
|
-
export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
|
|
1084
|
-
export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
|
|
1085
|
-
export { default as _shaderspassGaussianSplats } from './Source/Shaders/Builtin/Constants/passGaussianSplats.js';
|
|
1086
|
-
export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
|
|
1087
|
-
export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
|
|
1088
|
-
export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
|
|
1089
|
-
export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
|
|
1090
|
-
export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
|
|
1091
|
-
export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
|
|
1092
|
-
export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
|
|
1093
|
-
export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
|
|
1094
|
-
export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
|
|
1095
|
-
export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
|
|
1096
|
-
export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
|
|
1097
|
-
export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
|
|
1098
|
-
export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
|
|
1099
|
-
export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
|
|
1100
|
-
export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
|
|
1101
|
-
export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
|
|
1102
|
-
export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
|
|
1103
|
-
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1104
|
-
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1105
|
-
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1106
1070
|
export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
|
|
1107
1071
|
export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
|
|
1108
1072
|
export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
|
|
@@ -1193,6 +1157,45 @@ export { default as _shaderswindowToEyeCoordinates } from './Source/Shaders/Buil
|
|
|
1193
1157
|
export { default as _shaderswriteDepthClamp } from './Source/Shaders/Builtin/Functions/writeDepthClamp.js';
|
|
1194
1158
|
export { default as _shaderswriteLogDepth } from './Source/Shaders/Builtin/Functions/writeLogDepth.js';
|
|
1195
1159
|
export { default as _shaderswriteNonPerspective } from './Source/Shaders/Builtin/Functions/writeNonPerspective.js';
|
|
1160
|
+
export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
|
|
1161
|
+
export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
|
|
1162
|
+
export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
|
|
1163
|
+
export { default as _shadersepsilon2 } from './Source/Shaders/Builtin/Constants/epsilon2.js';
|
|
1164
|
+
export { default as _shadersepsilon3 } from './Source/Shaders/Builtin/Constants/epsilon3.js';
|
|
1165
|
+
export { default as _shadersepsilon4 } from './Source/Shaders/Builtin/Constants/epsilon4.js';
|
|
1166
|
+
export { default as _shadersepsilon5 } from './Source/Shaders/Builtin/Constants/epsilon5.js';
|
|
1167
|
+
export { default as _shadersepsilon6 } from './Source/Shaders/Builtin/Constants/epsilon6.js';
|
|
1168
|
+
export { default as _shadersepsilon7 } from './Source/Shaders/Builtin/Constants/epsilon7.js';
|
|
1169
|
+
export { default as _shadersinfinity } from './Source/Shaders/Builtin/Constants/infinity.js';
|
|
1170
|
+
export { default as _shadersoneOverPi } from './Source/Shaders/Builtin/Constants/oneOverPi.js';
|
|
1171
|
+
export { default as _shadersoneOverTwoPi } from './Source/Shaders/Builtin/Constants/oneOverTwoPi.js';
|
|
1172
|
+
export { default as _shaderspassCesium3DTile } from './Source/Shaders/Builtin/Constants/passCesium3DTile.js';
|
|
1173
|
+
export { default as _shaderspassCesium3DTileClassification } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js';
|
|
1174
|
+
export { default as _shaderspassCesium3DTileClassificationIgnoreShow } from './Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js';
|
|
1175
|
+
export { default as _shaderspassClassification } from './Source/Shaders/Builtin/Constants/passClassification.js';
|
|
1176
|
+
export { default as _shaderspassCompute } from './Source/Shaders/Builtin/Constants/passCompute.js';
|
|
1177
|
+
export { default as _shaderspassEnvironment } from './Source/Shaders/Builtin/Constants/passEnvironment.js';
|
|
1178
|
+
export { default as _shaderspassGaussianSplats } from './Source/Shaders/Builtin/Constants/passGaussianSplats.js';
|
|
1179
|
+
export { default as _shaderspassGlobe } from './Source/Shaders/Builtin/Constants/passGlobe.js';
|
|
1180
|
+
export { default as _shaderspassOpaque } from './Source/Shaders/Builtin/Constants/passOpaque.js';
|
|
1181
|
+
export { default as _shaderspassOverlay } from './Source/Shaders/Builtin/Constants/passOverlay.js';
|
|
1182
|
+
export { default as _shaderspassTerrainClassification } from './Source/Shaders/Builtin/Constants/passTerrainClassification.js';
|
|
1183
|
+
export { default as _shaderspassTranslucent } from './Source/Shaders/Builtin/Constants/passTranslucent.js';
|
|
1184
|
+
export { default as _shaderspassVoxels } from './Source/Shaders/Builtin/Constants/passVoxels.js';
|
|
1185
|
+
export { default as _shaderspi } from './Source/Shaders/Builtin/Constants/pi.js';
|
|
1186
|
+
export { default as _shaderspiOverFour } from './Source/Shaders/Builtin/Constants/piOverFour.js';
|
|
1187
|
+
export { default as _shaderspiOverSix } from './Source/Shaders/Builtin/Constants/piOverSix.js';
|
|
1188
|
+
export { default as _shaderspiOverThree } from './Source/Shaders/Builtin/Constants/piOverThree.js';
|
|
1189
|
+
export { default as _shaderspiOverTwo } from './Source/Shaders/Builtin/Constants/piOverTwo.js';
|
|
1190
|
+
export { default as _shadersradiansPerDegree } from './Source/Shaders/Builtin/Constants/radiansPerDegree.js';
|
|
1191
|
+
export { default as _shaderssceneMode2D } from './Source/Shaders/Builtin/Constants/sceneMode2D.js';
|
|
1192
|
+
export { default as _shaderssceneMode3D } from './Source/Shaders/Builtin/Constants/sceneMode3D.js';
|
|
1193
|
+
export { default as _shaderssceneModeColumbusView } from './Source/Shaders/Builtin/Constants/sceneModeColumbusView.js';
|
|
1194
|
+
export { default as _shaderssceneModeMorphing } from './Source/Shaders/Builtin/Constants/sceneModeMorphing.js';
|
|
1195
|
+
export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constants/solarRadius.js';
|
|
1196
|
+
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1197
|
+
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1198
|
+
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1196
1199
|
export { default as AnchorPointDirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointDirect.js';
|
|
1197
1200
|
export { default as AnchorPointIndirect } from './Source/Scene/Model/Extensions/Gpm/AnchorPointIndirect.js';
|
|
1198
1201
|
export { default as CorrelationGroup } from './Source/Scene/Model/Extensions/Gpm/CorrelationGroup.js';
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
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{
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"name": "@cesium/engine",
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"version": "
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"version": "20.0.0",
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"description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
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"keywords": [
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"3D",
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@@ -33,9 +33,9 @@
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],
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"dependencies": {
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"@cesium/wasm-splats": "^0.1.0-alpha.2",
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"@spz-loader/core": "0.
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"@spz-loader/core": "0.3.0",
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"@tweenjs/tween.js": "^25.0.0",
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"@zip.js/zip.js": "^2.7.
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"@zip.js/zip.js": "^2.7.70",
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"autolinker": "^4.0.0",
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"bitmap-sdf": "^1.0.3",
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"dompurify": "^3.0.2",
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@@ -47,7 +47,7 @@
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"ktx-parse": "^1.0.0",
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"lerc": "^2.0.0",
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"mersenne-twister": "^1.1.0",
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"meshoptimizer": "^0.
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"meshoptimizer": "^0.25.0",
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"pako": "^2.0.4",
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"protobufjs": "^7.1.0",
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"rbush": "^4.0.1",
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