@cesium/engine 17.0.0 → 18.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/z-worker-pako.js +1 -1
- package/Build/Workers/{chunk-4TIR5UPL.js → chunk-2AXPWBJG.js} +1 -1
- package/Build/Workers/{chunk-CAKU6ZPR.js → chunk-2CAYUY2B.js} +8 -8
- package/Build/Workers/{chunk-PS3OKVOQ.js → chunk-2NKHPWDY.js} +12 -12
- package/Build/Workers/{chunk-VXAKU6EV.js → chunk-2QNKQVUT.js} +5 -5
- package/Build/Workers/{chunk-ZTBZMRQT.js → chunk-3RKVDGRF.js} +8 -8
- package/Build/Workers/{chunk-J2HTPGC7.js → chunk-4DSTDGY3.js} +2 -2
- package/Build/Workers/{chunk-P2N5IDWU.js → chunk-4MIY63FM.js} +13 -13
- package/Build/Workers/{chunk-XYGBWBD5.js → chunk-5OL6XFNS.js} +1 -1
- package/Build/Workers/{chunk-E7SMO47Q.js → chunk-5WVF4BK7.js} +5 -5
- package/Build/Workers/{chunk-SQKTLDSD.js → chunk-AEGAQ6FD.js} +12 -12
- package/Build/Workers/{chunk-4BGKMM7J.js → chunk-CES6DHHV.js} +1 -1
- package/Build/Workers/{chunk-MAIKDIBS.js → chunk-DINSLSJD.js} +6 -6
- package/Build/Workers/{chunk-G6JUXZUO.js → chunk-EHB2OCQX.js} +4 -4
- package/Build/Workers/{chunk-SSLK4U3V.js → chunk-EXEZHW3P.js} +4 -4
- package/Build/Workers/{chunk-236N6BJN.js → chunk-F4ZAKN4V.js} +2 -2
- package/Build/Workers/{chunk-HBNWBMAM.js → chunk-FPYBD2P5.js} +1 -1
- package/Build/Workers/{chunk-5PC577K7.js → chunk-GAUF4F5A.js} +16 -16
- package/Build/Workers/{chunk-YE6MDFDA.js → chunk-GM55YFOB.js} +14 -14
- package/Build/Workers/{chunk-HGEGZ67N.js → chunk-GS55WTRX.js} +6 -6
- package/Build/Workers/{chunk-LPGOAMYH.js → chunk-HQE7KSR4.js} +2 -2
- package/Build/Workers/{chunk-IFIS4CVK.js → chunk-HS76VTVY.js} +2 -2
- package/Build/Workers/{chunk-7IIMO7ZZ.js → chunk-I3BAKR4S.js} +16 -16
- package/Build/Workers/{chunk-PM4Q36WX.js → chunk-IWGMVQGG.js} +9 -9
- package/Build/Workers/{chunk-UFV3YUIN.js → chunk-IWZK2AIH.js} +5 -5
- package/Build/Workers/{chunk-QJTIOB2Z.js → chunk-J4MAVE6J.js} +6 -6
- package/Build/Workers/{chunk-RX65FA7X.js → chunk-JF4IYQYC.js} +7 -7
- package/Build/Workers/{chunk-7PHT4JHA.js → chunk-KGXTCGX3.js} +12 -12
- package/Build/Workers/{chunk-K5JTWJPE.js → chunk-KNA65INJ.js} +4 -4
- package/Build/Workers/{chunk-CBFJVM6I.js → chunk-LIPZUYNR.js} +11 -11
- package/Build/Workers/{chunk-C5DCX2YQ.js → chunk-LWJWWCZ4.js} +6 -6
- package/Build/Workers/{chunk-KE45DUDH.js → chunk-LZFUG3GO.js} +10 -10
- package/Build/Workers/{chunk-P57PR3WM.js → chunk-MFGVMUN3.js} +5 -5
- package/Build/Workers/{chunk-QUFN3GEO.js → chunk-NR7KSD56.js} +3 -3
- package/Build/Workers/{chunk-MS5NWDHH.js → chunk-NVJ5JRIM.js} +2 -2
- package/Build/Workers/{chunk-CQMXZF4A.js → chunk-NWSAYFZG.js} +6 -6
- package/Build/Workers/{chunk-5YEFZMMM.js → chunk-OATG6PKE.js} +12 -12
- package/Build/Workers/{chunk-UX5JWAC7.js → chunk-OIHAAHBK.js} +10 -10
- package/Build/Workers/{chunk-DRMXU674.js → chunk-QN7JEOQV.js} +5 -5
- package/Build/Workers/{chunk-77MDEA47.js → chunk-QUSP3NWA.js} +5 -5
- package/Build/Workers/{chunk-GO3RZX2R.js → chunk-RWFYLWSF.js} +9 -9
- package/Build/Workers/{chunk-UZ6KXWCA.js → chunk-SIOVJ4L5.js} +4 -4
- package/Build/Workers/{chunk-OBHLT34A.js → chunk-T6B6H3GR.js} +7 -7
- package/Build/Workers/{chunk-IKDQX7DY.js → chunk-UK33ZN4K.js} +4 -4
- package/Build/Workers/{chunk-2BJXFXD7.js → chunk-VGJSKEIB.js} +4 -4
- package/Build/Workers/{chunk-5RPUEFSA.js → chunk-W6CPO62M.js} +6 -6
- package/Build/Workers/{chunk-37PA7GZW.js → chunk-WGHUCZMX.js} +7 -7
- package/Build/Workers/{chunk-UC7KH56Y.js → chunk-WTFZHPUW.js} +5 -5
- package/Build/Workers/{chunk-NZSBSY5K.js → chunk-WYCR5DWQ.js} +2 -2
- package/Build/Workers/{chunk-WP3IJYLC.js → chunk-YV37YFUM.js} +9 -9
- package/Build/Workers/{chunk-LVGYWPEX.js → chunk-ZADJ6FRX.js} +4 -4
- package/Build/Workers/{chunk-CC2WKHIW.js → chunk-ZIP27IX6.js} +6 -6
- package/Build/Workers/combineGeometry.js +21 -21
- package/Build/Workers/createBoxGeometry.js +15 -15
- package/Build/Workers/createBoxOutlineGeometry.js +13 -13
- package/Build/Workers/createCircleGeometry.js +23 -23
- package/Build/Workers/createCircleOutlineGeometry.js +16 -16
- package/Build/Workers/createCoplanarPolygonGeometry.js +30 -30
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createCorridorGeometry.js +26 -26
- package/Build/Workers/createCorridorOutlineGeometry.js +25 -25
- package/Build/Workers/createCylinderGeometry.js +17 -17
- package/Build/Workers/createCylinderOutlineGeometry.js +15 -15
- package/Build/Workers/createEllipseGeometry.js +23 -23
- package/Build/Workers/createEllipseOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipsoidGeometry.js +16 -16
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -15
- package/Build/Workers/createFrustumGeometry.js +15 -15
- package/Build/Workers/createFrustumOutlineGeometry.js +15 -15
- package/Build/Workers/createGeometry.js +21 -21
- package/Build/Workers/createGroundPolylineGeometry.js +19 -19
- package/Build/Workers/createPlaneGeometry.js +13 -13
- package/Build/Workers/createPlaneOutlineGeometry.js +12 -12
- package/Build/Workers/createPolygonGeometry.js +29 -29
- package/Build/Workers/createPolygonOutlineGeometry.js +27 -27
- package/Build/Workers/createPolylineGeometry.js +22 -22
- package/Build/Workers/createPolylineVolumeGeometry.js +28 -28
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +24 -24
- package/Build/Workers/createRectangleGeometry.js +24 -24
- package/Build/Workers/createRectangleOutlineGeometry.js +17 -17
- package/Build/Workers/createSimplePolylineGeometry.js +20 -20
- package/Build/Workers/createSphereGeometry.js +16 -16
- package/Build/Workers/createSphereOutlineGeometry.js +15 -15
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +12 -12
- package/Build/Workers/createVectorTileGeometries.js +21 -21
- package/Build/Workers/createVectorTilePoints.js +11 -11
- package/Build/Workers/createVectorTilePolygons.js +19 -19
- package/Build/Workers/createVectorTilePolylines.js +12 -12
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +19 -19
- package/Build/Workers/createVerticesFromHeightmap.js +19 -19
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +16 -16
- package/Build/Workers/createWallGeometry.js +21 -21
- package/Build/Workers/createWallOutlineGeometry.js +20 -20
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +9 -9
- package/Build/Workers/transcodeKTX2.js +25 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +19 -19
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/PixelFormat.js +36 -0
- package/Source/Renderer/Texture3D.js +568 -0
- package/Source/Renderer/createUniform.js +1 -0
- package/Source/Renderer/createUniformArray.js +1 -0
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Cesium3DTileset.js +138 -0
- package/Source/Scene/GlobeSurfaceShaderSet.js +4 -5
- package/Source/Scene/ImageryLayer.js +19 -4
- package/Source/Scene/ImageryLayerCollection.js +3 -2
- package/Source/Scene/Model/CartesianRectangle.js +108 -0
- package/Source/Scene/Model/ImageryConfiguration.js +25 -0
- package/Source/Scene/Model/ImageryCoverage.js +488 -0
- package/Source/Scene/Model/ImageryFlags.js +31 -0
- package/Source/Scene/Model/ImageryInput.js +60 -0
- package/Source/Scene/Model/ImageryPipelineStage.js +1040 -0
- package/Source/Scene/Model/MappedPositions.js +84 -0
- package/Source/Scene/Model/Model.js +38 -0
- package/Source/Scene/Model/ModelImagery.js +403 -0
- package/Source/Scene/Model/ModelImageryMapping.js +489 -0
- package/Source/Scene/Model/ModelPrimitiveImagery.js +972 -0
- package/Source/Scene/Model/ModelReader.js +810 -0
- package/Source/Scene/Model/ModelRenderResources.js +13 -0
- package/Source/Scene/Model/ModelRuntimePrimitive.js +19 -0
- package/Source/Scene/Model/ModelSceneGraph.js +133 -27
- package/Source/Scene/Model/NodeRenderResources.js +10 -0
- package/Source/Scene/ModelComponents.js +10 -0
- package/Source/Scene/VoxelPrimitive.js +22 -37
- package/Source/Scene/VoxelRenderResources.js +1 -1
- package/Source/Scene/processVoxelProperties.js +41 -100
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.glsl +0 -1
- package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +0 -1
- package/Source/Shaders/GlobeFS.glsl +22 -0
- package/Source/Shaders/GlobeFS.js +22 -0
- package/Source/Shaders/Model/MaterialStageFS.glsl +4 -0
- package/Source/Shaders/Model/MaterialStageFS.js +4 -0
- package/Source/Shaders/Model/ModelVS.glsl +4 -0
- package/Source/Shaders/Model/ModelVS.js +4 -0
- package/Source/Shaders/Voxels/IntersectDepth.glsl +10 -3
- package/Source/Shaders/Voxels/IntersectDepth.js +10 -3
- package/Source/Shaders/Voxels/Intersection.glsl +1 -3
- package/Source/Shaders/Voxels/Intersection.js +1 -3
- package/Source/Shaders/Voxels/IntersectionUtils.glsl +1 -0
- package/Source/Shaders/Voxels/IntersectionUtils.js +1 -0
- package/Source/Shaders/Voxels/VoxelFS.glsl +37 -24
- package/Source/Shaders/Voxels/VoxelFS.js +37 -24
- package/Source/ThirdParty/Workers/z-worker-pako.js +1 -1
- package/index.d.ts +50 -2
- package/index.js +100 -88
- package/package.json +3 -3
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@@ -16,8 +16,10 @@ export default "// See Intersection.glsl for the definition of intersectScene\n\
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#define ALPHA_ACCUM_MAX 0.98 // Must be > 0.0 and <= 1.0\n\
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#endif\n\
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\n\
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uniform mat4 u_transformPositionUvToView;\n\
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uniform mat3 u_transformDirectionViewToLocal;\n\
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uniform vec3 u_cameraPositionUv;\n\
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uniform vec3 u_cameraDirectionUv;\n\
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uniform float u_stepSize;\n\
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\n\
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#if defined(PICKING)\n\
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@@ -112,26 +114,38 @@ int getSampleIndex(in SampleData sampleData) {\n\
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return sampleIndex.x + u_inputDimensions.x * (sampleIndex.y + u_inputDimensions.y * sampleIndex.z);\n\
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}\n\
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\n\
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vec3
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vec3
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/**\n\
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* Compute the view ray at the current fragment, in the local UV coordinates of the shape.\n\
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*/\n\
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Ray getViewRayUv() {\n\
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vec4 eyeCoordinates = czm_windowToEyeCoordinates(gl_FragCoord);\n\
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vec3 viewDirUv;\n\
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vec3 viewPosUv;\n\
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if (czm_orthographicIn3D == 1.0) {\n\
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eyeCoordinates.z = 0.0;\n\
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viewPosUv = (u_transformPositionViewToUv * eyeCoordinates).xyz;\n\
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viewDirUv = normalize(u_cameraDirectionUv);\n\
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} else {\n\
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viewPosUv = u_cameraPositionUv;\n\
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viewDirUv = normalize(u_transformDirectionViewToLocal * eyeCoordinates.xyz);\n\
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}\n\
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#if defined(SHAPE_ELLIPSOID)\n\
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// viewDirUv has been scaled to a space where the ellipsoid is a sphere.\n\
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// Undo this scaling to get the raw direction.\n\
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vec3 rawDir = viewDirUv * u_ellipsoidRadiiUv;\n\
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return Ray(viewPosUv, viewDirUv, rawDir);\n\
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#else\n\
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return Ray(viewPosUv, viewDirUv, viewDirUv);\n\
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#endif\n\
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}\n\
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\n\
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void main()\n\
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{\n\
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Ray viewRayUv = getViewRayUv();\n\
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\n\
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Intersections ix;\n\
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vec2 screenCoord = (gl_FragCoord.xy - czm_viewport.xy) / czm_viewport.zw; // [0,1]\n\
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RayShapeIntersection shapeIntersection = intersectScene(screenCoord, viewRayUv, ix);\n\
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\n\
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// Exit early if the scene was completely missed.\n\
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if (shapeIntersection.entry.w == NO_HIT) {\n\
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discard;\n\
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\n\
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float currentT = shapeIntersection.entry.w;\n\
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float endT = shapeIntersection.exit.w;\n\
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vec3 positionUv =
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vec3 positionUv = viewRayUv.pos + currentT * viewRayUv.dir;\n\
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PointJacobianT pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv);\n\
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\n\
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// Traverse the tree from the start position\n\
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#if defined(JITTER)\n\
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float noise = hash(screenCoord); // [0,1]\n\
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currentT += noise * step.w;\n\
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positionUv += noise * step.w *
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positionUv += noise * step.w * viewRayUv.dir;\n\
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#endif\n\
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\n\
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FragmentInput fragmentInput;\n\
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#if defined(STATISTICS)\n\
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setStatistics(fragmentInput.
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setStatistics(fragmentInput.metadataStatistics);\n\
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#endif\n\
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\n\
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czm_modelMaterial materialOutput;\n\
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vec4 colorAccum = vec4(0.0);\n\
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\n\
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for (int stepCount = 0; stepCount < STEP_COUNT_MAX; ++stepCount) {\n\
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// Prepare the custom shader inputs\n\
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copyPropertiesToMetadata(properties, fragmentInput.metadata);\n\
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fragmentInput.
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fragmentInput.
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fragmentInput.voxel.
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\n\
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fragmentInput.attributes.positionEC = vec3(u_transformPositionUvToView * vec4(positionUv, 1.0));\n\
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fragmentInput.attributes.normalEC = normalize(czm_normal * step.xyz);\n\
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\n\
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fragmentInput.voxel.viewDirUv = viewRayUv.dir;\n\
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\n\
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fragmentInput.voxel.travelDistance = step.w;\n\
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fragmentInput.voxel.stepCount = stepCount;\n\
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fragmentInput.voxel.tileIndex = sampleDatas[0].megatextureIndex;\n\
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fragmentInput.voxel.sampleIndex = getSampleIndex(sampleDatas[0]);\n\
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fragmentInput.voxel.distanceToDepthBuffer = ix.distanceToDepthBuffer - currentT;\n\
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fragmentMain(fragmentInput, materialOutput);\n\
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currentT += step.w;\n\
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positionUv = viewPosUv + currentT * viewDirUv;\n\
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// Found another intersection. Resume raymarching there\n\
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currentT = shapeIntersection.entry.w;\n\
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positionUv = viewPosUv + currentT * viewDirUv;\n\
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#endif\n\
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}\n\
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positionUv = viewRayUv.pos + currentT * viewRayUv.dir;\n\
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\n\
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// Traverse the tree from the current ray position.\n\
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// This is similar to traverseOctreeFromBeginning but is faster when the ray is in the same tile as the previous step.\n\
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-
!function(){"use strict";const{Array:e,Object:t,Number:n,Math:s,Error:r,Uint8Array:a,Uint16Array:o,Uint32Array:i,Int32Array:c,Map:l,DataView:u,Promise:h,TextEncoder:f,crypto:p,postMessage:d,TransformStream:g,ReadableStream:w,WritableStream:y,CompressionStream:m,DecompressionStream:_}=self,b=void 0,S="undefined",v="function";class k{constructor(e){return class extends g{constructor(t,n){const s=new e(n);super({transform(e,t){t.enqueue(s.append(e))},flush(e){const t=s.flush();t&&e.enqueue(t)}})}}}}const z=[];for(let e=0;256>e;e++){let t=e;for(let e=0;8>e;e++)1&t?t=t>>>1^3988292384:t>>>=1;z[e]=t}class D{constructor(e){this.crc=e||-1}append(e){let t=0|this.crc;for(let n=0,s=0|e.length;s>n;n++)t=t>>>8^z[255&(t^e[n])];this.crc=t}get(){return~this.crc}}class C extends g{constructor(){let e;const t=new D;super({transform(e,n){t.append(e),n.enqueue(e)},flush(){const n=new a(4);new u(n.buffer).setUint32(0,t.get()),e.value=n}}),e=this}}const I={concat(e,t){if(0===e.length||0===t.length)return e.concat(t);const n=e[e.length-1],s=I.getPartial(n);return 32===s?e.concat(t):I._shiftRight(t,s,0|n,e.slice(0,e.length-1))},bitLength(e){const t=e.length;if(0===t)return 0;const n=e[t-1];return 32*(t-1)+I.getPartial(n)},clamp(e,t){if(32*e.length<t)return e;const n=(e=e.slice(0,s.ceil(t/32))).length;return t&=31,n>0&&t&&(e[n-1]=I.partial(t,e[n-1]&2147483648>>t-1,1)),e},partial:(e,t,n)=>32===e?t:(n?0|t:t<<32-e)+1099511627776*e,getPartial:e=>s.round(e/1099511627776)||32,_shiftRight(e,t,n,s){for(void 0===s&&(s=[]);t>=32;t-=32)s.push(n),n=0;if(0===t)return s.concat(e);for(let r=0;r<e.length;r++)s.push(n|e[r]>>>t),n=e[r]<<32-t;const r=e.length?e[e.length-1]:0,a=I.getPartial(r);return s.push(I.partial(t+a&31,t+a>32?n:s.pop(),1)),s}},A={bytes:{fromBits(e){const t=I.bitLength(e)/8,n=new a(t);let s;for(let r=0;t>r;r++)3&r||(s=e[r/4]),n[r]=s>>>24,s<<=8;return n},toBits(e){const t=[];let n,s=0;for(n=0;n<e.length;n++)s=s<<8|e[n],3&~n||(t.push(s),s=0);return 3&n&&t.push(I.partial(8*(3&n),s)),t}}},q=class{constructor(e){const t=this;t.blockSize=512,t._init=[1732584193,4023233417,2562383102,271733878,3285377520],t._key=[1518500249,1859775393,2400959708,3395469782],e?(t._h=e._h.slice(0),t._buffer=e._buffer.slice(0),t._length=e._length):t.reset()}reset(){const e=this;return e._h=e._init.slice(0),e._buffer=[],e._length=0,e}update(e){const t=this;"string"==typeof e&&(e=A.utf8String.toBits(e));const n=t._buffer=I.concat(t._buffer,e),s=t._length,a=t._length=s+I.bitLength(e);if(a>9007199254740991)throw new r("Cannot hash more than 2^53 - 1 bits");const o=new i(n);let c=0;for(let e=t.blockSize+s-(t.blockSize+s&t.blockSize-1);a>=e;e+=t.blockSize)t._block(o.subarray(16*c,16*(c+1))),c+=1;return n.splice(0,16*c),t}finalize(){const e=this;let t=e._buffer;const n=e._h;t=I.concat(t,[I.partial(1,1)]);for(let e=t.length+2;15&e;e++)t.push(0);for(t.push(s.floor(e._length/4294967296)),t.push(0|e._length);t.length;)e._block(t.splice(0,16));return 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d=0;const g=I;for(t=A.bytes.toBits(t),h=1;(a||1)>d;h++){for(o=i=e.encrypt(g.concat(t,[h])),c=1;n>c;c++)for(i=e.encrypt(i),l=0;l<i.length;l++)o[l]^=i[l];for(c=0;(a||1)>d&&c<o.length;c++)p.setInt32(d,o[c]),d+=4}return f.slice(0,s/8)},hmacSha1:class{constructor(e){const t=this,n=t._hash=q,s=[[],[]];t._baseHash=[new n,new n];const r=t._baseHash[0].blockSize/32;e.length>r&&(e=(new n).update(e).finalize());for(let t=0;r>t;t++)s[0][t]=909522486^e[t],s[1][t]=1549556828^e[t];t._baseHash[0].update(s[0]),t._baseHash[1].update(s[1]),t._resultHash=new n(t._baseHash[0])}reset(){const e=this;e._resultHash=new e._hash(e._baseHash[0]),e._updated=!1}update(e){this._updated=!0,this._resultHash.update(e)}digest(){const e=this,t=e._resultHash.finalize(),n=new e._hash(e._baseHash[1]).update(t).finalize();return e.reset(),n}encrypt(e){if(this._updated)throw new r("encrypt on already updated hmac called!");return this.update(e),this.digest(e)}}},P=typeof p!=S&&typeof p.getRandomValues==v,B="Invalid 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this._crypt(e,1)}_precompute(){const e=this._tables[0],t=this._tables[1],n=e[4],s=t[4],r=[],a=[];let o,i,c,l;for(let e=0;256>e;e++)a[(r[e]=e<<1^283*(e>>7))^e]=e;for(let u=o=0;!n[u];u^=i||1,o=a[o]||1){let a=o^o<<1^o<<2^o<<3^o<<4;a=a>>8^255&a^99,n[u]=a,s[a]=u,l=r[c=r[i=r[u]]];let h=16843009*l^65537*c^257*i^16843008*u,f=257*r[a]^16843008*a;for(let n=0;4>n;n++)e[n][u]=f=f<<24^f>>>8,t[n][a]=h=h<<24^h>>>8}for(let n=0;5>n;n++)e[n]=e[n].slice(0),t[n]=t[n].slice(0)}_crypt(e,t){if(4!==e.length)throw new r("invalid aes block size");const n=this._key[t],s=n.length/4-2,a=[0,0,0,0],o=this._tables[t],i=o[0],c=o[1],l=o[2],u=o[3],h=o[4];let f,p,d,g=e[0]^n[0],w=e[t?3:1]^n[1],y=e[2]^n[2],m=e[t?1:3]^n[3],_=4;for(let e=0;s>e;e++)f=i[g>>>24]^c[w>>16&255]^l[y>>8&255]^u[255&m]^n[_],p=i[w>>>24]^c[y>>16&255]^l[m>>8&255]^u[255&g]^n[_+1],d=i[y>>>24]^c[m>>16&255]^l[g>>8&255]^u[255&w]^n[_+2],m=i[m>>>24]^c[g>>16&255]^l[w>>8&255]^u[255&y]^n[_+3],_+=4,g=f,w=p,y=d;for(let e=0;4>e;e++)a[t?3&-e:e]=h[g>>>24]<<24^h[w>>16&255]<<16^h[y>>8&255]<<8^h[255&m]^n[_++],f=g,g=w,w=y,y=m,m=f;return a}},Y=class{constructor(e,t){this._prf=e,this._initIv=t,this._iv=t}reset(){this._iv=this._initIv}update(e){return this.calculate(this._prf,e,this._iv)}incWord(e){if(255&~(e>>24))e+=1<<24;else{let t=e>>16&255,n=e>>8&255,s=255&e;255===t?(t=0,255===n?(n=0,255===s?s=0:++s):++n):++t,e=0,e+=t<<16,e+=n<<8,e+=s}return e}incCounter(e){0===(e[0]=this.incWord(e[0]))&&(e[1]=this.incWord(e[1]))}calculate(e,t,n){let s;if(!(s=t.length))return[];const r=I.bitLength(t);for(let r=0;s>r;r+=4){this.incCounter(n);const s=e.encrypt(n);t[r]^=s[0],t[r+1]^=s[1],t[r+2]^=s[2],t[r+3]^=s[3]}return I.clamp(t,r)}},Z=H.hmacSha1;let $=j&&X&&typeof G.importKey==v,ee=j&&X&&typeof G.deriveBits==v;class te extends g{constructor({password:e,rawPassword:n,signed:s,encryptionStrength:o,checkPasswordOnly:i}){super({start(){t.assign(this,{ready:new h((e=>this.resolveReady=e)),password:ae(e,n),signed:s,strength:o-1,pending:new a})},async transform(e,t){const n=this,{password:s,strength:o,resolveReady:c,ready:l}=n;s?(await(async(e,t,n,s)=>{const a=await re(e,t,n,ie(s,0,N[t])),o=ie(s,N[t]);if(a[0]!=o[0]||a[1]!=o[1])throw new r(B)})(n,o,s,ie(e,0,N[o]+2)),e=ie(e,N[o]+2),i?t.error(new r(T)):c()):await l;const u=new a(e.length-L-(e.length-L)%x);t.enqueue(se(n,e,u,0,L,!0))},async flush(e){const{signed:t,ctr:n,hmac:s,pending:o,ready:i}=this;if(s&&n){await i;const c=ie(o,0,o.length-L),l=ie(o,o.length-L);let u=new a;if(c.length){const e=le(J,c);s.update(e);const t=n.update(e);u=ce(J,t)}if(t){const e=ie(ce(J,s.digest()),0,L);for(let t=0;L>t;t++)if(e[t]!=l[t])throw new r(K)}e.enqueue(u)}}})}}class ne extends g{constructor({password:e,rawPassword:n,encryptionStrength:s}){let r;super({start(){t.assign(this,{ready:new h((e=>this.resolveReady=e)),password:ae(e,n),strength:s-1,pending:new a})},async transform(e,t){const n=this,{password:s,strength:r,resolveReady:o,ready:i}=n;let c=new a;s?(c=await(async(e,t,n)=>{const s=V(new a(N[t]));return oe(s,await re(e,t,n,s))})(n,r,s),o()):await i;const l=new a(c.length+e.length-e.length%x);l.set(c,0),t.enqueue(se(n,e,l,c.length,0))},async flush(e){const{ctr:t,hmac:n,pending:s,ready:o}=this;if(n&&t){await o;let i=new a;if(s.length){const e=t.update(le(J,s));n.update(e),i=ce(J,e)}r.signature=ce(J,n.digest()).slice(0,L),e.enqueue(oe(i,r.signature))}}}),r=this}}function se(e,t,n,s,r,o){const{ctr:i,hmac:c,pending:l}=e,u=t.length-r;let h;for(l.length&&(t=oe(l,t),n=((e,t)=>{if(t&&t>e.length){const n=e;(e=new a(t)).set(n,0)}return e})(n,u-u%x)),h=0;u-x>=h;h+=x){const e=le(J,ie(t,h,h+x));o&&c.update(e);const r=i.update(e);o||c.update(r),n.set(ce(J,r),h+s)}return e.pending=ie(t,h),n}async function re(n,s,r,o){n.password=null;const i=await(async(e,t,n,s,r)=>{if(!$)return H.importKey(t);try{return await G.importKey("raw",t,n,!1,r)}catch(e){return $=!1,H.importKey(t)}})(0,r,U,0,M),c=await(async(e,t,n)=>{if(!ee)return H.pbkdf2(t,e.salt,W.iterations,n);try{return await G.deriveBits(e,t,n)}catch(s){return ee=!1,H.pbkdf2(t,e.salt,W.iterations,n)}})(t.assign({salt:o},W),i,8*(2*O[s]+2)),l=new a(c),u=le(J,ie(l,0,O[s])),h=le(J,ie(l,O[s],2*O[s])),f=ie(l,2*O[s]);return t.assign(n,{keys:{key:u,authentication:h,passwordVerification:f},ctr:new Y(new Q(u),e.from(F)),hmac:new Z(h)}),f}function ae(e,t){return t===b?(e=>{if(typeof f==S){const t=new a((e=unescape(encodeURIComponent(e))).length);for(let n=0;n<t.length;n++)t[n]=e.charCodeAt(n);return t}return(new f).encode(e)})(e):t}function oe(e,t){let n=e;return e.length+t.length&&(n=new a(e.length+t.length),n.set(e,0),n.set(t,e.length)),n}function ie(e,t,n){return e.subarray(t,n)}function ce(e,t){return e.fromBits(t)}function le(e,t){return e.toBits(t)}class ue extends g{constructor({password:e,passwordVerification:n,checkPasswordOnly:s}){super({start(){t.assign(this,{password:e,passwordVerification:n}),de(this,e)},transform(e,t){const n=this;if(n.password){const t=fe(n,e.subarray(0,12));if(n.password=null,t[11]!=n.passwordVerification)throw new r(B);e=e.subarray(12)}s?t.error(new r(T)):t.enqueue(fe(n,e))}})}}class he extends g{constructor({password:e,passwordVerification:n}){super({start(){t.assign(this,{password:e,passwordVerification:n}),de(this,e)},transform(e,t){const n=this;let s,r;if(n.password){n.password=null;const t=V(new a(12));t[11]=n.passwordVerification,s=new a(e.length+t.length),s.set(pe(n,t),0),r=12}else s=new a(e.length),r=0;s.set(pe(n,e),r),t.enqueue(s)}})}}function fe(e,t){const n=new a(t.length);for(let s=0;s<t.length;s++)n[s]=we(e)^t[s],ge(e,n[s]);return n}function pe(e,t){const n=new a(t.length);for(let s=0;s<t.length;s++)n[s]=we(e)^t[s],ge(e,t[s]);return n}function de(e,n){const s=[305419896,591751049,878082192];t.assign(e,{keys:s,crcKey0:new D(s[0]),crcKey2:new D(s[2])});for(let t=0;t<n.length;t++)ge(e,n.charCodeAt(t))}function ge(e,t){let[n,r,a]=e.keys;e.crcKey0.append([t]),n=~e.crcKey0.get(),r=me(s.imul(me(r+ye(n)),134775813)+1),e.crcKey2.append([r>>>24]),a=~e.crcKey2.get(),e.keys=[n,r,a]}function we(e){const t=2|e.keys[2];return ye(s.imul(t,1^t)>>>8)}function ye(e){return 255&e}function me(e){return 4294967295&e}const _e="deflate-raw";class be extends g{constructor(e,{chunkSize:t,CompressionStream:n,CompressionStreamNative:s}){super({});const{compressed:r,encrypted:a,useCompressionStream:o,zipCrypto:i,signed:c,level:l}=e,h=this;let f,p,d=ve(super.readable);a&&!i||!c||(f=new C,d=De(d,f)),r&&(d=ze(d,o,{level:l,chunkSize:t},s,n)),a&&(i?d=De(d,new he(e)):(p=new ne(e),d=De(d,p))),ke(h,d,(()=>{let e;a&&!i&&(e=p.signature),a&&!i||!c||(e=new u(f.value.buffer).getUint32(0)),h.signature=e}))}}class Se extends g{constructor(e,{chunkSize:t,DecompressionStream:n,DecompressionStreamNative:s}){super({});const{zipCrypto:a,encrypted:o,signed:i,signature:c,compressed:l,useCompressionStream:h}=e;let f,p,d=ve(super.readable);o&&(a?d=De(d,new ue(e)):(p=new te(e),d=De(d,p))),l&&(d=ze(d,h,{chunkSize:t},s,n)),o&&!a||!i||(f=new C,d=De(d,f)),ke(this,d,(()=>{if((!o||a)&&i){const e=new u(f.value.buffer);if(c!=e.getUint32(0,!1))throw new r(K)}}))}}function ve(e){return De(e,new g({transform(e,t){e&&e.length&&t.enqueue(e)}}))}function ke(e,n,s){n=De(n,new g({flush:s})),t.defineProperty(e,"readable",{get:()=>n})}function ze(e,t,n,s,r){try{e=De(e,new(t&&s?s:r)(_e,n))}catch(s){if(!t)return e;try{e=De(e,new r(_e,n))}catch(t){return e}}return e}function De(e,t){return e.pipeThrough(t)}const Ce="data",Ie="close";class Ae extends g{constructor(e,n){super({});const s=this,{codecType:r}=e;let a;r.startsWith("deflate")?a=be:r.startsWith("inflate")&&(a=Se);let o=0,i=0;const c=new a(e,n),l=super.readable,u=new g({transform(e,t){e&&e.length&&(i+=e.length,t.enqueue(e))},flush(){t.assign(s,{inputSize:i})}}),h=new g({transform(e,t){e&&e.length&&(o+=e.length,t.enqueue(e))},flush(){const{signature:e}=c;t.assign(s,{signature:e,outputSize:o,inputSize:i})}});t.defineProperty(s,"readable",{get:()=>l.pipeThrough(u).pipeThrough(c).pipeThrough(h)})}}class qe extends g{constructor(e){let t;super({transform:function n(s,r){if(t){const e=new a(t.length+s.length);e.set(t),e.set(s,t.length),s=e,t=null}s.length>e?(r.enqueue(s.slice(0,e)),n(s.slice(e),r)):t=s},flush(e){t&&t.length&&e.enqueue(t)}})}}const Re=new l,He=new l;let Pe,Be=0,Ke=!0;async function Te(e){try{const{options:t,scripts:s,config:r}=e;if(s&&s.length)try{Ke?importScripts.apply(b,s):await Ve(s)}catch(e){Ke=!1,await Ve(s)}self.initCodec&&self.initCodec(),r.CompressionStreamNative=self.CompressionStream,r.DecompressionStreamNative=self.DecompressionStream,self.Deflate&&(r.CompressionStream=new k(self.Deflate)),self.Inflate&&(r.DecompressionStream=new k(self.Inflate));const a={highWaterMark:1},o=e.readable||new w({async pull(e){const t=new h((e=>Re.set(Be,e)));xe({type:"pull",messageId:Be}),Be=(Be+1)%n.MAX_SAFE_INTEGER;const{value:s,done:r}=await t;e.enqueue(s),r&&e.close()}},a),i=e.writable||new y({async write(e){let t;const s=new h((e=>t=e));He.set(Be,t),xe({type:Ce,value:e,messageId:Be}),Be=(Be+1)%n.MAX_SAFE_INTEGER,await s}},a),c=new Ae(t,r);Pe=new AbortController;const{signal:l}=Pe;await o.pipeThrough(c).pipeThrough(new qe(r.chunkSize)).pipeTo(i,{signal:l,preventClose:!0,preventAbort:!0}),await i.getWriter().close();const{signature:u,inputSize:f,outputSize:p}=c;xe({type:Ie,result:{signature:u,inputSize:f,outputSize:p}})}catch(e){Ee(e)}}async function Ve(e){for(const t of e)await import(t)}function xe(e){let{value:t}=e;if(t)if(t.length)try{t=new a(t),e.value=t.buffer,d(e,[e.value])}catch(t){d(e)}else d(e);else d(e)}function Ee(e=new r("Unknown error")){const{message:t,stack:n,code:s,name:a}=e;d({error:{message:t,stack:n,code:s,name:a}})}function Ue(e,n,s){return class{constructor(r){const o=this;var i,c;i=r,c="level",(typeof t.hasOwn===v?t.hasOwn(i,c):i.hasOwnProperty(c))&&r.level===b&&delete r.level,o.codec=new e(t.assign({},n,r)),s(o.codec,(e=>{if(o.pendingData){const t=o.pendingData;o.pendingData=new a(t.length+e.length);const{pendingData:n}=o;n.set(t,0),n.set(e,t.length)}else o.pendingData=new a(e)}))}append(e){return this.codec.push(e),r(this)}flush(){return this.codec.push(new a,!0),r(this)}};function r(e){if(e.pendingData){const t=e.pendingData;return e.pendingData=null,t}return new a}}addEventListener("message",(({data:e})=>{const{type:t,messageId:n,value:s,done:r}=e;try{if("start"==t&&Te(e),t==Ce){const e=Re.get(n);Re.delete(n),e({value:new a(s),done:r})}if("ack"==t){const e=He.get(n);He.delete(n),e()}t==Ie&&Pe.abort()}catch(e){Ee(e)}})),self.initCodec=()=>{const{Deflate:e,Inflate:t}=((e,t={},n)=>({Deflate:Ue(e.Deflate,t.deflate,n),Inflate:Ue(e.Inflate,t.inflate,n)}))(pako,{deflate:{raw:!0},inflate:{raw:!0}},((e,t)=>e.onData=t));self.Deflate=e,self.Inflate=t}}();
|
|
1
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+
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e.concat(t);const n=e[e.length-1],s=I.getPartial(n);return 32===s?e.concat(t):I._shiftRight(t,s,0|n,e.slice(0,e.length-1))},bitLength(e){const t=e.length;if(0===t)return 0;const n=e[t-1];return 32*(t-1)+I.getPartial(n)},clamp(e,t){if(32*e.length<t)return e;const n=(e=e.slice(0,s.ceil(t/32))).length;return t&=31,n>0&&t&&(e[n-1]=I.partial(t,e[n-1]&2147483648>>t-1,1)),e},partial:(e,t,n)=>32===e?t:(n?0|t:t<<32-e)+1099511627776*e,getPartial:e=>s.round(e/1099511627776)||32,_shiftRight(e,t,n,s){for(void 0===s&&(s=[]);t>=32;t-=32)s.push(n),n=0;if(0===t)return s.concat(e);for(let r=0;r<e.length;r++)s.push(n|e[r]>>>t),n=e[r]<<32-t;const r=e.length?e[e.length-1]:0,a=I.getPartial(r);return s.push(I.partial(t+a&31,t+a>32?n:s.pop(),1)),s}},A={bytes:{fromBits(e){const t=I.bitLength(e)/8,n=new a(t);let s;for(let r=0;t>r;r++)3&r||(s=e[r/4]),n[r]=s>>>24,s<<=8;return n},toBits(e){const t=[];let n,s=0;for(n=0;n<e.length;n++)s=s<<8|e[n],3&~n||(t.push(s),s=0);return 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h((e=>this.resolveReady=e)),password:ae(e,n),signed:s,strength:o-1,pending:new a})},async transform(e,t){const n=this,{password:s,strength:o,resolveReady:c,ready:l}=n;s?(await(async(e,t,n,s)=>{const a=await re(e,t,n,ie(s,0,N[t])),o=ie(s,N[t]);if(a[0]!=o[0]||a[1]!=o[1])throw new r(B)})(n,o,s,ie(e,0,N[o]+2)),e=ie(e,N[o]+2),i?t.error(new r(T)):c()):await l;const u=new a(e.length-L-(e.length-L)%x);t.enqueue(se(n,e,u,0,L,!0))},async flush(e){const{signed:t,ctr:n,hmac:s,pending:o,ready:i}=this;if(s&&n){await i;const c=ie(o,0,o.length-L),l=ie(o,o.length-L);let u=new a;if(c.length){const e=le(J,c);s.update(e);const t=n.update(e);u=ce(J,t)}if(t){const e=ie(ce(J,s.digest()),0,L);for(let t=0;L>t;t++)if(e[t]!=l[t])throw new r(K)}e.enqueue(u)}}})}}class ne extends g{constructor({password:e,rawPassword:n,encryptionStrength:s}){let r;super({start(){t.assign(this,{ready:new h((e=>this.resolveReady=e)),password:ae(e,n),strength:s-1,pending:new a})},async transform(e,t){const n=this,{password:s,strength:r,resolveReady:o,ready:i}=n;let c=new a;s?(c=await(async(e,t,n)=>{const s=V(new a(N[t]));return oe(s,await re(e,t,n,s))})(n,r,s),o()):await i;const l=new a(c.length+e.length-e.length%x);l.set(c,0),t.enqueue(se(n,e,l,c.length,0))},async flush(e){const{ctr:t,hmac:n,pending:s,ready:o}=this;if(n&&t){await o;let i=new a;if(s.length){const e=t.update(le(J,s));n.update(e),i=ce(J,e)}r.signature=ce(J,n.digest()).slice(0,L),e.enqueue(oe(i,r.signature))}}}),r=this}}function se(e,t,n,s,r,o){const{ctr:i,hmac:c,pending:l}=e,u=t.length-r;let h;for(l.length&&(t=oe(l,t),n=((e,t)=>{if(t&&t>e.length){const n=e;(e=new a(t)).set(n,0)}return e})(n,u-u%x)),h=0;u-x>=h;h+=x){const e=le(J,ie(t,h,h+x));o&&c.update(e);const r=i.update(e);o||c.update(r),n.set(ce(J,r),h+s)}return e.pending=ie(t,h),n}async function re(n,s,r,o){n.password=null;const i=await(async(e,t,n,s,r)=>{if(!$)return H.importKey(t);try{return await G.importKey("raw",t,n,!1,r)}catch(e){return $=!1,H.importKey(t)}})(0,r,U,0,M),c=await(async(e,t,n)=>{if(!ee)return H.pbkdf2(t,e.salt,W.iterations,n);try{return await G.deriveBits(e,t,n)}catch(s){return ee=!1,H.pbkdf2(t,e.salt,W.iterations,n)}})(t.assign({salt:o},W),i,8*(2*O[s]+2)),l=new a(c),u=le(J,ie(l,0,O[s])),h=le(J,ie(l,O[s],2*O[s])),f=ie(l,2*O[s]);return t.assign(n,{keys:{key:u,authentication:h,passwordVerification:f},ctr:new Y(new Q(u),e.from(F)),hmac:new Z(h)}),f}function ae(e,t){return t===b?(e=>{if(typeof f==S){const t=new a((e=unescape(encodeURIComponent(e))).length);for(let n=0;n<t.length;n++)t[n]=e.charCodeAt(n);return t}return(new f).encode(e)})(e):t}function oe(e,t){let n=e;return e.length+t.length&&(n=new a(e.length+t.length),n.set(e,0),n.set(t,e.length)),n}function ie(e,t,n){return e.subarray(t,n)}function ce(e,t){return e.fromBits(t)}function le(e,t){return e.toBits(t)}class ue extends g{constructor({password:e,passwordVerification:n,checkPasswordOnly:s}){super({start(){t.assign(this,{password:e,passwordVerification:n}),de(this,e)},transform(e,t){const n=this;if(n.password){const t=fe(n,e.subarray(0,12));if(n.password=null,t[11]!=n.passwordVerification)throw new r(B);e=e.subarray(12)}s?t.error(new r(T)):t.enqueue(fe(n,e))}})}}class he extends g{constructor({password:e,passwordVerification:n}){super({start(){t.assign(this,{password:e,passwordVerification:n}),de(this,e)},transform(e,t){const n=this;let s,r;if(n.password){n.password=null;const t=V(new a(12));t[11]=n.passwordVerification,s=new a(e.length+t.length),s.set(pe(n,t),0),r=12}else s=new a(e.length),r=0;s.set(pe(n,e),r),t.enqueue(s)}})}}function fe(e,t){const n=new a(t.length);for(let s=0;s<t.length;s++)n[s]=we(e)^t[s],ge(e,n[s]);return n}function pe(e,t){const n=new a(t.length);for(let s=0;s<t.length;s++)n[s]=we(e)^t[s],ge(e,t[s]);return n}function de(e,n){const s=[305419896,591751049,878082192];t.assign(e,{keys:s,crcKey0:new D(s[0]),crcKey2:new D(s[2])});for(let t=0;t<n.length;t++)ge(e,n.charCodeAt(t))}function ge(e,t){let[n,r,a]=e.keys;e.crcKey0.append([t]),n=~e.crcKey0.get(),r=me(s.imul(me(r+ye(n)),134775813)+1),e.crcKey2.append([r>>>24]),a=~e.crcKey2.get(),e.keys=[n,r,a]}function we(e){const t=2|e.keys[2];return ye(s.imul(t,1^t)>>>8)}function ye(e){return 255&e}function me(e){return 4294967295&e}const _e="deflate-raw";class be extends g{constructor(e,{chunkSize:t,CompressionStream:n,CompressionStreamNative:s}){super({});const{compressed:r,encrypted:a,useCompressionStream:o,zipCrypto:i,signed:c,level:l}=e,h=this;let f,p,d=ve(super.readable);a&&!i||!c||(f=new C,d=De(d,f)),r&&(d=ze(d,o,{level:l,chunkSize:t},s,n)),a&&(i?d=De(d,new he(e)):(p=new ne(e),d=De(d,p))),ke(h,d,(()=>{let e;a&&!i&&(e=p.signature),a&&!i||!c||(e=new u(f.value.buffer).getUint32(0)),h.signature=e}))}}class Se extends g{constructor(e,{chunkSize:t,DecompressionStream:n,DecompressionStreamNative:s}){super({});const{zipCrypto:a,encrypted:o,signed:i,signature:c,compressed:l,useCompressionStream:h}=e;let f,p,d=ve(super.readable);o&&(a?d=De(d,new ue(e)):(p=new te(e),d=De(d,p))),l&&(d=ze(d,h,{chunkSize:t},s,n)),o&&!a||!i||(f=new C,d=De(d,f)),ke(this,d,(()=>{if((!o||a)&&i){const e=new u(f.value.buffer);if(c!=e.getUint32(0,!1))throw new r(K)}}))}}function ve(e){return De(e,new g({transform(e,t){e&&e.length&&t.enqueue(e)}}))}function ke(e,n,s){n=De(n,new g({flush:s})),t.defineProperty(e,"readable",{get:()=>n})}function ze(e,t,n,s,r){try{e=De(e,new(t&&s?s:r)(_e,n))}catch(s){if(!t)return e;try{e=De(e,new r(_e,n))}catch(t){return e}}return e}function De(e,t){return e.pipeThrough(t)}const Ce="data",Ie="close";class Ae extends g{constructor(e,n){super({});const s=this,{codecType:r}=e;let a;r.startsWith("deflate")?a=be:r.startsWith("inflate")&&(a=Se);let o=0,i=0;const c=new a(e,n),l=super.readable,u=new g({transform(e,t){e&&e.length&&(i+=e.length,t.enqueue(e))},flush(){t.assign(s,{inputSize:i})}}),h=new g({transform(e,t){e&&e.length&&(o+=e.length,t.enqueue(e))},flush(){const{signature:e}=c;t.assign(s,{signature:e,outputSize:o,inputSize:i})}});t.defineProperty(s,"readable",{get:()=>l.pipeThrough(u).pipeThrough(c).pipeThrough(h)})}}class qe extends g{constructor(e){let t;super({transform:function n(s,r){if(t){const e=new a(t.length+s.length);e.set(t),e.set(s,t.length),s=e,t=null}s.length>e?(r.enqueue(s.slice(0,e)),n(s.slice(e),r)):t=s},flush(e){t&&t.length&&e.enqueue(t)}})}}const Re=new l,He=new l;let Pe,Be=0,Ke=!0;async function Te(e){try{const{options:t,scripts:s,config:r}=e;if(s&&s.length)try{Ke?importScripts.apply(b,s):await Ve(s)}catch(e){Ke=!1,await Ve(s)}self.initCodec&&self.initCodec(),r.CompressionStreamNative=self.CompressionStream,r.DecompressionStreamNative=self.DecompressionStream,self.Deflate&&(r.CompressionStream=new k(self.Deflate)),self.Inflate&&(r.DecompressionStream=new k(self.Inflate));const a={highWaterMark:1},o=e.readable||new w({async pull(e){const t=new h((e=>Re.set(Be,e)));xe({type:"pull",messageId:Be}),Be=(Be+1)%n.MAX_SAFE_INTEGER;const{value:s,done:r}=await t;e.enqueue(s),r&&e.close()}},a),i=e.writable||new y({async write(e){let t;const s=new h((e=>t=e));He.set(Be,t),xe({type:Ce,value:e,messageId:Be}),Be=(Be+1)%n.MAX_SAFE_INTEGER,await s}},a),c=new Ae(t,r);Pe=new AbortController;const{signal:l}=Pe;await o.pipeThrough(c).pipeThrough(new qe(r.chunkSize)).pipeTo(i,{signal:l,preventClose:!0,preventAbort:!0}),await i.getWriter().close();const{signature:u,inputSize:f,outputSize:p}=c;xe({type:Ie,result:{signature:u,inputSize:f,outputSize:p}})}catch(e){Ee(e)}}async function Ve(e){for(const t of e)await import(t)}function xe(e){let{value:t}=e;if(t)if(t.length)try{t=new a(t),e.value=t.buffer,d(e,[e.value])}catch(t){d(e)}else d(e);else d(e)}function Ee(e=new r("Unknown error")){const{message:t,stack:n,code:s,name:a}=e;d({error:{message:t,stack:n,code:s,name:a}})}function Ue(e,n,s){return class{constructor(r){const o=this;var i,c;i=r,c="level",(typeof t.hasOwn===v?t.hasOwn(i,c):i.hasOwnProperty(c))&&r.level===b&&delete r.level,o.codec=new e(t.assign({},n,r)),s(o.codec,(e=>{if(o.pendingData){const t=o.pendingData;o.pendingData=new a(t.length+e.length);const{pendingData:n}=o;n.set(t,0),n.set(e,t.length)}else o.pendingData=new a(e)}))}append(e){return this.codec.push(e),r(this)}flush(){return this.codec.push(new a,!0),r(this)}};function r(e){if(e.pendingData){const t=e.pendingData;return e.pendingData=null,t}return new a}}addEventListener("message",(({data:e})=>{const{type:t,messageId:n,value:s,done:r}=e;try{if("start"==t&&Te(e),t==Ce){const e=Re.get(n);Re.delete(n),e({value:new a(s),done:r})}if("ack"==t){const e=He.get(n);He.delete(n),e()}t==Ie&&Pe.abort()}catch(e){Ee(e)}})),self.initCodec=()=>{const{Deflate:e,Inflate:t}=((e,t={},n)=>({Deflate:Ue(e.Deflate,t.deflate,n),Inflate:Ue(e.Inflate,t.inflate,n)}))(pako,{deflate:{raw:!0},inflate:{raw:!0}},((e,t)=>e.onData=t));self.Deflate=e,self.Inflate=t}}();
|
package/index.d.ts
CHANGED
|
@@ -29350,6 +29350,7 @@ export namespace Cesium3DTileset {
|
|
|
29350
29350
|
* @property [enableCollision = false] - When <code>true</code>, enables collisions for camera or CPU picking. While this is <code>true</code> the camera will be prevented from going below the tileset surface if {@link ScreenSpaceCameraController#enableCollisionDetection} is true.
|
|
29351
29351
|
* @property [projectTo2D = false] - Whether to accurately project the tileset to 2D. If this is true, the tileset will be projected accurately to 2D, but it will use more memory to do so. If this is false, the tileset will use less memory and will still render in 2D / CV mode, but its projected positions may be inaccurate. This cannot be set after the tileset has been created.
|
|
29352
29352
|
* @property [enablePick = false] - Whether to allow collision and CPU picking with <code>pick</code> when using WebGL 1. If using WebGL 2 or above, this option will be ignored. If using WebGL 1 and this is true, the <code>pick</code> operation will work correctly, but it will use more memory to do so. If running with WebGL 1 and this is false, the model will use less memory, but <code>pick</code> will always return <code>undefined</code>. This cannot be set after the tileset has loaded.
|
|
29353
|
+
* @property [asynchronouslyLoadImagery = false] - Whether loading imagery that is draped over the tileset should be done asynchronously. If this is <code>true</code>, then tile content will be displayed with its original texture until the imagery texture is loaded. If this is <code>false</code>, then the tile content will not be displayed until the imagery is ready.
|
|
29353
29354
|
* @property [debugHeatmapTilePropertyName] - The tile variable to colorize as a heatmap. All rendered tiles will be colorized relative to each other's specified variable value.
|
|
29354
29355
|
* @property [debugFreezeFrame = false] - For debugging only. Determines if only the tiles from last frame should be used for rendering.
|
|
29355
29356
|
* @property [debugColorizeTiles = false] - For debugging only. When true, assigns a random color to each tile.
|
|
@@ -29415,6 +29416,7 @@ export namespace Cesium3DTileset {
|
|
|
29415
29416
|
enableCollision?: boolean;
|
|
29416
29417
|
projectTo2D?: boolean;
|
|
29417
29418
|
enablePick?: boolean;
|
|
29419
|
+
asynchronouslyLoadImagery?: boolean;
|
|
29418
29420
|
debugHeatmapTilePropertyName?: string;
|
|
29419
29421
|
debugFreezeFrame?: boolean;
|
|
29420
29422
|
debugColorizeTiles?: boolean;
|
|
@@ -29920,6 +29922,20 @@ export class Cesium3DTileset {
|
|
|
29920
29922
|
* The {@link ClippingPolygonCollection} used to selectively disable rendering the tileset.
|
|
29921
29923
|
*/
|
|
29922
29924
|
clippingPolygons: ClippingPolygonCollection;
|
|
29925
|
+
/**
|
|
29926
|
+
* The collection of <code>ImageryLayer</code> objects providing 2D georeferenced
|
|
29927
|
+
* image data that will be rendered over the tileset.
|
|
29928
|
+
*
|
|
29929
|
+
* The imagery will be draped over glTF, B3DM, PNTS, or GeoJSON tile content.
|
|
29930
|
+
* @example
|
|
29931
|
+
* // Drape Bing Maps Aerial imagery over the tileset
|
|
29932
|
+
* const imageryProvider = await Cesium.createWorldImageryAsync({
|
|
29933
|
+
* style: Cesium.IonWorldImageryStyle.AERIAL,
|
|
29934
|
+
* });
|
|
29935
|
+
* const imageryLayer = new ImageryLayer(imageryProvider);
|
|
29936
|
+
* tileset.imageryLayers.add(imageryLayer);
|
|
29937
|
+
*/
|
|
29938
|
+
readonly imageryLayers: ImageryLayerCollection;
|
|
29923
29939
|
/**
|
|
29924
29940
|
* Gets the tileset's properties dictionary object, which contains metadata about per-feature properties.
|
|
29925
29941
|
* <p>
|
|
@@ -34296,7 +34312,7 @@ export namespace ImageryLayer {
|
|
|
34296
34312
|
|
|
34297
34313
|
/**
|
|
34298
34314
|
* An imagery layer that displays tiled image data from a single imagery provider
|
|
34299
|
-
* on a {@link Globe}.
|
|
34315
|
+
* on a {@link Globe} or {@link Cesium3DTileset}.
|
|
34300
34316
|
* @example
|
|
34301
34317
|
* // Add an OpenStreetMaps layer
|
|
34302
34318
|
* const imageryLayer = new Cesium.ImageryLayer(new Cesium.OpenStreetMapImageryProvider({
|
|
@@ -34312,6 +34328,18 @@ export namespace ImageryLayer {
|
|
|
34312
34328
|
* const imageryLayer = Cesium.ImageryLayer.fromProviderAsync(Cesium.IonImageryProvider.fromAssetId(3812));
|
|
34313
34329
|
* imageryLayer.alpha = 0.5;
|
|
34314
34330
|
* scene.imageryLayers.add(imageryLayer);
|
|
34331
|
+
* @example
|
|
34332
|
+
* // Drape Bing Maps Aerial imagery over a 3D tileset
|
|
34333
|
+
* const tileset = await Cesium.Cesium3DTileset.fromUrl(
|
|
34334
|
+
* "http://localhost:8002/tilesets/Seattle/tileset.json"
|
|
34335
|
+
* );
|
|
34336
|
+
* scene.primitives.add(tileset);
|
|
34337
|
+
*
|
|
34338
|
+
* const imageryProvider = await Cesium.createWorldImageryAsync({
|
|
34339
|
+
* style: Cesium.IonWorldImageryStyle.AERIAL,
|
|
34340
|
+
* });
|
|
34341
|
+
* const imageryLayer = new ImageryLayer(imageryProvider);
|
|
34342
|
+
* tileset.imageryLayers.add(imageryLayer);
|
|
34315
34343
|
* @param [imageryProvider] - The imagery provider to use.
|
|
34316
34344
|
* @param [options] - An object describing initialization options
|
|
34317
34345
|
*/
|
|
@@ -34561,7 +34589,7 @@ export class ImageryLayer {
|
|
|
34561
34589
|
}
|
|
34562
34590
|
|
|
34563
34591
|
/**
|
|
34564
|
-
* An ordered collection of imagery layers.
|
|
34592
|
+
* An ordered collection of imagery layers for rendering raster imagery on a {@link Globe} or {@link Cesium3DTileset}.
|
|
34565
34593
|
*/
|
|
34566
34594
|
export class ImageryLayerCollection {
|
|
34567
34595
|
constructor();
|
|
@@ -38415,6 +38443,26 @@ export class ModelNode {
|
|
|
38415
38443
|
originalMatrix: Matrix4;
|
|
38416
38444
|
}
|
|
38417
38445
|
|
|
38446
|
+
/**
|
|
38447
|
+
* Reads and returns a value with the given type
|
|
38448
|
+
* at the given byte offset from the data view, in little-endian
|
|
38449
|
+
* order
|
|
38450
|
+
* @param dataView - Typed data view into a binary buffer
|
|
38451
|
+
* @param byteOffset - The offset, in bytes, from the start of the view to read the data from
|
|
38452
|
+
* @param numberOfComponents - The number of components to read
|
|
38453
|
+
* @param result - The array in which to read the result
|
|
38454
|
+
*/
|
|
38455
|
+
export type ComponentsReaderCallback = (dataView: DataView, byteOffset: number, numberOfComponents: number, result: number[]) => void;
|
|
38456
|
+
|
|
38457
|
+
/**
|
|
38458
|
+
* Reads and returns a value with the given type
|
|
38459
|
+
* at the given byte offset from the data view, in little-endian
|
|
38460
|
+
* order
|
|
38461
|
+
* @param dataView - Typed data view into a binary buffer
|
|
38462
|
+
* @param byteOffset - The offset, in bytes, from the start of the view to read the data from
|
|
38463
|
+
*/
|
|
38464
|
+
export type ComponentReaderCallback = (dataView: DataView, byteOffset: number) => number | bigint;
|
|
38465
|
+
|
|
38418
38466
|
/**
|
|
38419
38467
|
* A simple struct that serves as a value of a <code>sampler2D</code>-valued
|
|
38420
38468
|
* uniform. This is used with {@link CustomShader} and {@link TextureManager}
|
package/index.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
globalThis.CESIUM_VERSION = "1.
|
|
1
|
+
globalThis.CESIUM_VERSION = "1.130";
|
|
2
2
|
export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
|
|
3
3
|
export { default as Buffer } from './Source/Renderer/Buffer.js';
|
|
4
4
|
export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
|
|
@@ -29,6 +29,7 @@ export { default as ShaderProgram } from './Source/Renderer/ShaderProgram.js';
|
|
|
29
29
|
export { default as ShaderSource } from './Source/Renderer/ShaderSource.js';
|
|
30
30
|
export { default as ShaderStruct } from './Source/Renderer/ShaderStruct.js';
|
|
31
31
|
export { default as Texture } from './Source/Renderer/Texture.js';
|
|
32
|
+
export { default as Texture3D } from './Source/Renderer/Texture3D.js';
|
|
32
33
|
export { default as TextureAtlas } from './Source/Renderer/TextureAtlas.js';
|
|
33
34
|
export { default as TextureCache } from './Source/Renderer/TextureCache.js';
|
|
34
35
|
export { default as TextureMagnificationFilter } from './Source/Renderer/TextureMagnificationFilter.js';
|
|
@@ -42,59 +43,6 @@ export { default as createUniformArray } from './Source/Renderer/createUniformAr
|
|
|
42
43
|
export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
|
|
43
44
|
export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
|
|
44
45
|
export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
|
|
45
|
-
export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
|
|
46
|
-
export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
|
|
47
|
-
export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
|
|
48
|
-
export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
|
|
49
|
-
export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
|
|
50
|
-
export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
|
|
51
|
-
export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
|
|
52
|
-
export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
|
|
53
|
-
export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
|
|
54
|
-
export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
|
|
55
|
-
export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
|
|
56
|
-
export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
|
|
57
|
-
export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
|
|
58
|
-
export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
|
|
59
|
-
export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
|
|
60
|
-
export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
|
|
61
|
-
export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
|
|
62
|
-
export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
|
|
63
|
-
export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
|
|
64
|
-
export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
|
|
65
|
-
export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
|
|
66
|
-
export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
|
|
67
|
-
export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
|
|
68
|
-
export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
|
|
69
|
-
export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
|
|
70
|
-
export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
|
|
71
|
-
export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
|
|
72
|
-
export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
|
|
73
|
-
export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
|
|
74
|
-
export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
|
|
75
|
-
export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
|
|
76
|
-
export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
|
|
77
|
-
export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
|
|
78
|
-
export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
|
|
79
|
-
export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
|
|
80
|
-
export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
|
|
81
|
-
export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
|
|
82
|
-
export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
|
|
83
|
-
export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
|
|
84
|
-
export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
|
|
85
|
-
export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
|
|
86
|
-
export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
|
|
87
|
-
export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
|
|
88
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export { default as ModelRenderResources } from './Source/Scene/Model/ModelRenderResources.js';
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1008
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|
export { default as ModelRuntimeNode } from './Source/Scene/Model/ModelRuntimeNode.js';
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1009
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|
export { default as ModelRuntimePrimitive } from './Source/Scene/Model/ModelRuntimePrimitive.js';
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@@ -1036,14 +1048,6 @@ export { default as VaryingType } from './Source/Scene/Model/VaryingType.js';
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1036
1048
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export { default as VerticalExaggerationPipelineStage } from './Source/Scene/Model/VerticalExaggerationPipelineStage.js';
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1037
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export { default as WireframePipelineStage } from './Source/Scene/Model/WireframePipelineStage.js';
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1038
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export { default as pickModel } from './Source/Scene/Model/pickModel.js';
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1039
|
-
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
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|
1040
|
-
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
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1041
|
-
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
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1042
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-
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
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1043
|
-
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
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|
1044
|
-
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
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|
1045
|
-
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
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1046
|
-
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
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1047
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export { default as _shadersdegreesPerRadian } from './Source/Shaders/Builtin/Constants/degreesPerRadian.js';
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|
1048
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|
export { default as _shadersdepthRange } from './Source/Shaders/Builtin/Constants/depthRange.js';
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|
1049
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|
export { default as _shadersepsilon1 } from './Source/Shaders/Builtin/Constants/epsilon1.js';
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|
@@ -1082,6 +1086,14 @@ export { default as _shaderssolarRadius } from './Source/Shaders/Builtin/Constan
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|
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1082
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|
export { default as _shadersthreePiOver2 } from './Source/Shaders/Builtin/Constants/threePiOver2.js';
|
|
1083
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|
export { default as _shaderstwoPi } from './Source/Shaders/Builtin/Constants/twoPi.js';
|
|
1084
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|
export { default as _shaderswebMercatorMaxLatitude } from './Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js';
|
|
1089
|
+
export { default as _shadersdepthRangeStruct } from './Source/Shaders/Builtin/Structs/depthRangeStruct.js';
|
|
1090
|
+
export { default as _shadersmaterial } from './Source/Shaders/Builtin/Structs/material.js';
|
|
1091
|
+
export { default as _shadersmaterialInput } from './Source/Shaders/Builtin/Structs/materialInput.js';
|
|
1092
|
+
export { default as _shadersmodelMaterial } from './Source/Shaders/Builtin/Structs/modelMaterial.js';
|
|
1093
|
+
export { default as _shadersmodelVertexOutput } from './Source/Shaders/Builtin/Structs/modelVertexOutput.js';
|
|
1094
|
+
export { default as _shadersray } from './Source/Shaders/Builtin/Structs/ray.js';
|
|
1095
|
+
export { default as _shadersraySegment } from './Source/Shaders/Builtin/Structs/raySegment.js';
|
|
1096
|
+
export { default as _shadersshadowParameters } from './Source/Shaders/Builtin/Structs/shadowParameters.js';
|
|
1085
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|
export { default as _shadersHSBToRGB } from './Source/Shaders/Builtin/Functions/HSBToRGB.js';
|
|
1086
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|
export { default as _shadersHSLToRGB } from './Source/Shaders/Builtin/Functions/HSLToRGB.js';
|
|
1087
1099
|
export { default as _shadersRGBToHSB } from './Source/Shaders/Builtin/Functions/RGBToHSB.js';
|