@cesium/engine 16.0.0 → 17.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-ICU72UPR.js → chunk-236N6BJN.js} +2 -2
- package/Build/Workers/{chunk-V4Y7C25O.js → chunk-2BJXFXD7.js} +4 -4
- package/Build/Workers/{chunk-ILVAXLMC.js → chunk-37PA7GZW.js} +7 -7
- package/Build/Workers/{chunk-4LHK6E47.js → chunk-4BGKMM7J.js} +1 -1
- package/Build/Workers/{chunk-OWLBD6BL.js → chunk-4TIR5UPL.js} +1 -1
- package/Build/Workers/{chunk-KKV6XBF5.js → chunk-5PC577K7.js} +16 -16
- package/Build/Workers/{chunk-VXAAIRJ7.js → chunk-5RPUEFSA.js} +6 -6
- package/Build/Workers/{chunk-PT6U7UNY.js → chunk-5YEFZMMM.js} +12 -12
- package/Build/Workers/{chunk-XMKE4XB2.js → chunk-77MDEA47.js} +5 -5
- package/Build/Workers/{chunk-TL5YKZJF.js → chunk-7IIMO7ZZ.js} +16 -16
- package/Build/Workers/{chunk-CUJH7PS5.js → chunk-7PHT4JHA.js} +12 -12
- package/Build/Workers/{chunk-TEUGW455.js → chunk-C5DCX2YQ.js} +6 -6
- package/Build/Workers/{chunk-PB6SE3SZ.js → chunk-CAKU6ZPR.js} +8 -8
- package/Build/Workers/{chunk-EOIUWEAK.js → chunk-CBFJVM6I.js} +11 -11
- package/Build/Workers/{chunk-ESED7XBA.js → chunk-CC2WKHIW.js} +6 -6
- package/Build/Workers/{chunk-OMZGZVHI.js → chunk-CQMXZF4A.js} +6 -6
- package/Build/Workers/{chunk-LCSH4ZOB.js → chunk-DRMXU674.js} +5 -5
- package/Build/Workers/{chunk-B75OO2DU.js → chunk-E7SMO47Q.js} +5 -5
- package/Build/Workers/{chunk-KV6TEHXY.js → chunk-G6JUXZUO.js} +4 -4
- package/Build/Workers/{chunk-ZLJDDRGB.js → chunk-GO3RZX2R.js} +9 -9
- package/Build/Workers/{chunk-S2NKKWYE.js → chunk-HBNWBMAM.js} +1 -1
- package/Build/Workers/{chunk-NB6D74SQ.js → chunk-HGEGZ67N.js} +6 -6
- package/Build/Workers/{chunk-EO44CO62.js → chunk-IFIS4CVK.js} +2 -2
- package/Build/Workers/{chunk-YFXXUW6U.js → chunk-IKDQX7DY.js} +4 -4
- package/Build/Workers/{chunk-RWAFHSX3.js → chunk-J2HTPGC7.js} +2 -2
- package/Build/Workers/{chunk-TBSA4MNF.js → chunk-K5JTWJPE.js} +4 -4
- package/Build/Workers/{chunk-ORIMMEHO.js → chunk-KE45DUDH.js} +10 -10
- package/Build/Workers/{chunk-5TN3LG2T.js → chunk-LPGOAMYH.js} +2 -2
- package/Build/Workers/{chunk-CQNYYX3N.js → chunk-LVGYWPEX.js} +4 -4
- package/Build/Workers/{chunk-S3IQBSIB.js → chunk-MAIKDIBS.js} +6 -6
- package/Build/Workers/{chunk-2TQ64T4I.js → chunk-MS5NWDHH.js} +2 -2
- package/Build/Workers/{chunk-VNDECE6N.js → chunk-NZSBSY5K.js} +2 -2
- package/Build/Workers/{chunk-EJJDBH5W.js → chunk-OBHLT34A.js} +7 -7
- package/Build/Workers/{chunk-YL26OJCG.js → chunk-P2N5IDWU.js} +13 -13
- package/Build/Workers/{chunk-COOLDICB.js → chunk-P57PR3WM.js} +5 -5
- package/Build/Workers/{chunk-OMFZ4IN6.js → chunk-PM4Q36WX.js} +9 -9
- package/Build/Workers/{chunk-SCUQTTCN.js → chunk-PS3OKVOQ.js} +12 -12
- package/Build/Workers/{chunk-GQVSADCI.js → chunk-QJTIOB2Z.js} +6 -6
- package/Build/Workers/{chunk-FW2OX42E.js → chunk-QUFN3GEO.js} +3 -3
- package/Build/Workers/{chunk-XF6EBVKV.js → chunk-RX65FA7X.js} +7 -7
- package/Build/Workers/{chunk-EAWYQ44R.js → chunk-SQKTLDSD.js} +12 -12
- package/Build/Workers/{chunk-NREPBWCX.js → chunk-SSLK4U3V.js} +4 -4
- package/Build/Workers/{chunk-GH6I7PBY.js → chunk-UC7KH56Y.js} +5 -5
- package/Build/Workers/{chunk-VVTAI2TN.js → chunk-UFV3YUIN.js} +5 -5
- package/Build/Workers/{chunk-M5J3S3HY.js → chunk-UX5JWAC7.js} +10 -10
- package/Build/Workers/{chunk-OD4Q7HE5.js → chunk-UZ6KXWCA.js} +4 -4
- package/Build/Workers/{chunk-YA4XALD5.js → chunk-VXAKU6EV.js} +5 -5
- package/Build/Workers/{chunk-6B7KGA5P.js → chunk-WP3IJYLC.js} +9 -9
- package/Build/Workers/{chunk-34EWMUFG.js → chunk-XYGBWBD5.js} +1 -1
- package/Build/Workers/{chunk-ERKJ7IWJ.js → chunk-YE6MDFDA.js} +14 -14
- package/Build/Workers/{chunk-WGIOUM2S.js → chunk-ZTBZMRQT.js} +8 -8
- package/Build/Workers/combineGeometry.js +21 -21
- package/Build/Workers/createBoxGeometry.js +15 -15
- package/Build/Workers/createBoxOutlineGeometry.js +13 -13
- package/Build/Workers/createCircleGeometry.js +23 -23
- package/Build/Workers/createCircleOutlineGeometry.js +16 -16
- package/Build/Workers/createCoplanarPolygonGeometry.js +30 -30
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +28 -28
- package/Build/Workers/createCorridorGeometry.js +26 -26
- package/Build/Workers/createCorridorOutlineGeometry.js +25 -25
- package/Build/Workers/createCylinderGeometry.js +17 -17
- package/Build/Workers/createCylinderOutlineGeometry.js +15 -15
- package/Build/Workers/createEllipseGeometry.js +23 -23
- package/Build/Workers/createEllipseOutlineGeometry.js +16 -16
- package/Build/Workers/createEllipsoidGeometry.js +16 -16
- package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -15
- package/Build/Workers/createFrustumGeometry.js +15 -15
- package/Build/Workers/createFrustumOutlineGeometry.js +15 -15
- package/Build/Workers/createGeometry.js +21 -21
- package/Build/Workers/createGroundPolylineGeometry.js +19 -19
- package/Build/Workers/createPlaneGeometry.js +13 -13
- package/Build/Workers/createPlaneOutlineGeometry.js +12 -12
- package/Build/Workers/createPolygonGeometry.js +29 -29
- package/Build/Workers/createPolygonOutlineGeometry.js +27 -27
- package/Build/Workers/createPolylineGeometry.js +22 -22
- package/Build/Workers/createPolylineVolumeGeometry.js +28 -28
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +24 -24
- package/Build/Workers/createRectangleGeometry.js +24 -24
- package/Build/Workers/createRectangleOutlineGeometry.js +17 -17
- package/Build/Workers/createSimplePolylineGeometry.js +20 -20
- package/Build/Workers/createSphereGeometry.js +16 -16
- package/Build/Workers/createSphereOutlineGeometry.js +15 -15
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +12 -12
- package/Build/Workers/createVectorTileGeometries.js +21 -21
- package/Build/Workers/createVectorTilePoints.js +11 -11
- package/Build/Workers/createVectorTilePolygons.js +19 -19
- package/Build/Workers/createVectorTilePolylines.js +12 -12
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +19 -19
- package/Build/Workers/createVerticesFromHeightmap.js +19 -19
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +16 -16
- package/Build/Workers/createWallGeometry.js +21 -21
- package/Build/Workers/createWallOutlineGeometry.js +20 -20
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +9 -9
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +19 -19
- package/Source/Core/Check.d.ts +4 -1
- package/Source/Core/ITwinPlatform.js +6 -3
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/PolygonGeometry.js +1 -0
- package/Source/Core/RectangleOutlineGeometry.js +1 -1
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Cesium3DTilesVoxelProvider.js +18 -23
- package/Source/Scene/ImageryLayer.js +2 -2
- package/Source/Scene/QuadtreePrimitive.js +5 -1
- package/Source/Scene/VoxelBoxShape.js +38 -81
- package/Source/Scene/VoxelCylinderShape.js +128 -262
- package/Source/Scene/VoxelPrimitive.js +2 -2
- package/Source/Shaders/PolylineCommon.glsl +1 -1
- package/Source/Shaders/PolylineCommon.js +1 -1
- package/index.d.ts +9 -5
- package/index.js +81 -81
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -3023,7 +3023,10 @@ export const Check: {
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* @param {*} test The value to test
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* @exception {DeveloperError} test must be typeof 'object'
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*/
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object(
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object(
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name: string,
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test: any,
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): asserts test is Record<string | number | symbol, any>;
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/**
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* Throws if test is not typeof 'boolean'
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*
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@@ -13134,8 +13137,9 @@ export class PolygonGeometry {
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* @param array - The packed array.
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* @param [startingIndex = 0] - The starting index of the element to be unpacked.
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* @param [result] - The object into which to store the result.
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* @returns The modified result parameter or a new PolygonGeometry instance if one was not provided.
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*/
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static unpack(array: number[], startingIndex?: number, result?: PolygonGeometry):
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static unpack(array: number[], startingIndex?: number, result?: PolygonGeometry): PolygonGeometry;
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/**
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* Computes a rectangle which encloses the polygon defined by the list of positions, including cases over the international date line and the poles.
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* @param positions - A linear ring defining the outer boundary of the polygon.
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@@ -14627,7 +14631,7 @@ export class RectangleOutlineGeometry {
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* @param array - The packed array.
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* @param [startingIndex = 0] - The starting index of the element to be unpacked.
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* @param [result] - The object into which to store the result.
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* @returns The modified result parameter or a new
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* @returns The modified result parameter or a new RectangleOutlineGeometry instance if one was not provided.
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*/
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static unpack(array: number[], startingIndex?: number, result?: RectangleOutlineGeometry): RectangleOutlineGeometry;
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/**
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@@ -34223,7 +34227,7 @@ export namespace ImageryLayer {
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* <code>function(frameState, layer, x, y, level)</code>. The function is passed the
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* current frame state, this layer, and the x, y, and level coordinates
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* of the imagery tile for which the hue is required, and it is expected to return
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* the
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* the hue value to use for the tile. The function is executed for every
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* frame and for every tile, so it must be fast.
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* @property [saturation = 1.0] - The saturation of this layer. 1.0 uses the unmodified imagery color.
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* Less than 1.0 reduces the saturation while greater than 1.0 increases it.
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@@ -34231,7 +34235,7 @@ export namespace ImageryLayer {
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* <code>function(frameState, layer, x, y, level)</code>. The function is passed the
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* current frame state, this layer, and the x, y, and level coordinates
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* of the imagery tile for which the saturation is required, and it is expected to return
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* the
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* the saturation value to use for the tile. The function is executed for every
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* @property [gamma = 1.0] - The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
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* This can either be a simple number or a function with the signature
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package/index.js
CHANGED
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@@ -1,4 +1,4 @@
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globalThis.CESIUM_VERSION = "1.
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globalThis.CESIUM_VERSION = "1.129";
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export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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export { default as Buffer } from './Source/Renderer/Buffer.js';
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export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
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export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
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export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
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export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
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export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
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export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
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export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
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@@ -150,59 +203,6 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
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export { default as exportKml } from './Source/DataSources/exportKml.js';
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export { default as getElement } from './Source/DataSources/getElement.js';
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export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
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export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
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export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
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export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
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export { default as ArcType } from './Source/Core/ArcType.js';
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export { default as parseStructuralMetadata } from './Source/Scene/parseStructuralMetadata.js';
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export { default as preprocess3DTileContent } from './Source/Scene/preprocess3DTileContent.js';
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export { default as processVoxelProperties } from './Source/Scene/processVoxelProperties.js';
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export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
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export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
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export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
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export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
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@@ -844,6 +843,7 @@ export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/A
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export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
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export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
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export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
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export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
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export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
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export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
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export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
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@@ -863,6 +863,32 @@ export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials
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export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
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export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
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export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
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export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
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export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
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export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
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export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
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export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
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export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
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export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
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export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
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export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
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export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
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export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
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export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
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export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
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export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
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export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
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export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
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export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
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export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
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export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
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export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
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export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
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export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
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export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
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export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
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export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
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export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
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export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
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export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
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export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
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@@ -897,32 +923,6 @@ export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Mod
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export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
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export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
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export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
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export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
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export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
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export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
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export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
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export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
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export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
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export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
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export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
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export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
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export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
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export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
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export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
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export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
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export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
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export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
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export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
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export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
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export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
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export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
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export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
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export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
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export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
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export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
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export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
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export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
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export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
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export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
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export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
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export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
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