@cesium/engine 16.0.0 → 17.0.0

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Files changed (116) hide show
  1. package/Build/Workers/{chunk-ICU72UPR.js → chunk-236N6BJN.js} +2 -2
  2. package/Build/Workers/{chunk-V4Y7C25O.js → chunk-2BJXFXD7.js} +4 -4
  3. package/Build/Workers/{chunk-ILVAXLMC.js → chunk-37PA7GZW.js} +7 -7
  4. package/Build/Workers/{chunk-4LHK6E47.js → chunk-4BGKMM7J.js} +1 -1
  5. package/Build/Workers/{chunk-OWLBD6BL.js → chunk-4TIR5UPL.js} +1 -1
  6. package/Build/Workers/{chunk-KKV6XBF5.js → chunk-5PC577K7.js} +16 -16
  7. package/Build/Workers/{chunk-VXAAIRJ7.js → chunk-5RPUEFSA.js} +6 -6
  8. package/Build/Workers/{chunk-PT6U7UNY.js → chunk-5YEFZMMM.js} +12 -12
  9. package/Build/Workers/{chunk-XMKE4XB2.js → chunk-77MDEA47.js} +5 -5
  10. package/Build/Workers/{chunk-TL5YKZJF.js → chunk-7IIMO7ZZ.js} +16 -16
  11. package/Build/Workers/{chunk-CUJH7PS5.js → chunk-7PHT4JHA.js} +12 -12
  12. package/Build/Workers/{chunk-TEUGW455.js → chunk-C5DCX2YQ.js} +6 -6
  13. package/Build/Workers/{chunk-PB6SE3SZ.js → chunk-CAKU6ZPR.js} +8 -8
  14. package/Build/Workers/{chunk-EOIUWEAK.js → chunk-CBFJVM6I.js} +11 -11
  15. package/Build/Workers/{chunk-ESED7XBA.js → chunk-CC2WKHIW.js} +6 -6
  16. package/Build/Workers/{chunk-OMZGZVHI.js → chunk-CQMXZF4A.js} +6 -6
  17. package/Build/Workers/{chunk-LCSH4ZOB.js → chunk-DRMXU674.js} +5 -5
  18. package/Build/Workers/{chunk-B75OO2DU.js → chunk-E7SMO47Q.js} +5 -5
  19. package/Build/Workers/{chunk-KV6TEHXY.js → chunk-G6JUXZUO.js} +4 -4
  20. package/Build/Workers/{chunk-ZLJDDRGB.js → chunk-GO3RZX2R.js} +9 -9
  21. package/Build/Workers/{chunk-S2NKKWYE.js → chunk-HBNWBMAM.js} +1 -1
  22. package/Build/Workers/{chunk-NB6D74SQ.js → chunk-HGEGZ67N.js} +6 -6
  23. package/Build/Workers/{chunk-EO44CO62.js → chunk-IFIS4CVK.js} +2 -2
  24. package/Build/Workers/{chunk-YFXXUW6U.js → chunk-IKDQX7DY.js} +4 -4
  25. package/Build/Workers/{chunk-RWAFHSX3.js → chunk-J2HTPGC7.js} +2 -2
  26. package/Build/Workers/{chunk-TBSA4MNF.js → chunk-K5JTWJPE.js} +4 -4
  27. package/Build/Workers/{chunk-ORIMMEHO.js → chunk-KE45DUDH.js} +10 -10
  28. package/Build/Workers/{chunk-5TN3LG2T.js → chunk-LPGOAMYH.js} +2 -2
  29. package/Build/Workers/{chunk-CQNYYX3N.js → chunk-LVGYWPEX.js} +4 -4
  30. package/Build/Workers/{chunk-S3IQBSIB.js → chunk-MAIKDIBS.js} +6 -6
  31. package/Build/Workers/{chunk-2TQ64T4I.js → chunk-MS5NWDHH.js} +2 -2
  32. package/Build/Workers/{chunk-VNDECE6N.js → chunk-NZSBSY5K.js} +2 -2
  33. package/Build/Workers/{chunk-EJJDBH5W.js → chunk-OBHLT34A.js} +7 -7
  34. package/Build/Workers/{chunk-YL26OJCG.js → chunk-P2N5IDWU.js} +13 -13
  35. package/Build/Workers/{chunk-COOLDICB.js → chunk-P57PR3WM.js} +5 -5
  36. package/Build/Workers/{chunk-OMFZ4IN6.js → chunk-PM4Q36WX.js} +9 -9
  37. package/Build/Workers/{chunk-SCUQTTCN.js → chunk-PS3OKVOQ.js} +12 -12
  38. package/Build/Workers/{chunk-GQVSADCI.js → chunk-QJTIOB2Z.js} +6 -6
  39. package/Build/Workers/{chunk-FW2OX42E.js → chunk-QUFN3GEO.js} +3 -3
  40. package/Build/Workers/{chunk-XF6EBVKV.js → chunk-RX65FA7X.js} +7 -7
  41. package/Build/Workers/{chunk-EAWYQ44R.js → chunk-SQKTLDSD.js} +12 -12
  42. package/Build/Workers/{chunk-NREPBWCX.js → chunk-SSLK4U3V.js} +4 -4
  43. package/Build/Workers/{chunk-GH6I7PBY.js → chunk-UC7KH56Y.js} +5 -5
  44. package/Build/Workers/{chunk-VVTAI2TN.js → chunk-UFV3YUIN.js} +5 -5
  45. package/Build/Workers/{chunk-M5J3S3HY.js → chunk-UX5JWAC7.js} +10 -10
  46. package/Build/Workers/{chunk-OD4Q7HE5.js → chunk-UZ6KXWCA.js} +4 -4
  47. package/Build/Workers/{chunk-YA4XALD5.js → chunk-VXAKU6EV.js} +5 -5
  48. package/Build/Workers/{chunk-6B7KGA5P.js → chunk-WP3IJYLC.js} +9 -9
  49. package/Build/Workers/{chunk-34EWMUFG.js → chunk-XYGBWBD5.js} +1 -1
  50. package/Build/Workers/{chunk-ERKJ7IWJ.js → chunk-YE6MDFDA.js} +14 -14
  51. package/Build/Workers/{chunk-WGIOUM2S.js → chunk-ZTBZMRQT.js} +8 -8
  52. package/Build/Workers/combineGeometry.js +21 -21
  53. package/Build/Workers/createBoxGeometry.js +15 -15
  54. package/Build/Workers/createBoxOutlineGeometry.js +13 -13
  55. package/Build/Workers/createCircleGeometry.js +23 -23
  56. package/Build/Workers/createCircleOutlineGeometry.js +16 -16
  57. package/Build/Workers/createCoplanarPolygonGeometry.js +30 -30
  58. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +28 -28
  59. package/Build/Workers/createCorridorGeometry.js +26 -26
  60. package/Build/Workers/createCorridorOutlineGeometry.js +25 -25
  61. package/Build/Workers/createCylinderGeometry.js +17 -17
  62. package/Build/Workers/createCylinderOutlineGeometry.js +15 -15
  63. package/Build/Workers/createEllipseGeometry.js +23 -23
  64. package/Build/Workers/createEllipseOutlineGeometry.js +16 -16
  65. package/Build/Workers/createEllipsoidGeometry.js +16 -16
  66. package/Build/Workers/createEllipsoidOutlineGeometry.js +15 -15
  67. package/Build/Workers/createFrustumGeometry.js +15 -15
  68. package/Build/Workers/createFrustumOutlineGeometry.js +15 -15
  69. package/Build/Workers/createGeometry.js +21 -21
  70. package/Build/Workers/createGroundPolylineGeometry.js +19 -19
  71. package/Build/Workers/createPlaneGeometry.js +13 -13
  72. package/Build/Workers/createPlaneOutlineGeometry.js +12 -12
  73. package/Build/Workers/createPolygonGeometry.js +29 -29
  74. package/Build/Workers/createPolygonOutlineGeometry.js +27 -27
  75. package/Build/Workers/createPolylineGeometry.js +22 -22
  76. package/Build/Workers/createPolylineVolumeGeometry.js +28 -28
  77. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +24 -24
  78. package/Build/Workers/createRectangleGeometry.js +24 -24
  79. package/Build/Workers/createRectangleOutlineGeometry.js +17 -17
  80. package/Build/Workers/createSimplePolylineGeometry.js +20 -20
  81. package/Build/Workers/createSphereGeometry.js +16 -16
  82. package/Build/Workers/createSphereOutlineGeometry.js +15 -15
  83. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  84. package/Build/Workers/createVectorTileClampedPolylines.js +12 -12
  85. package/Build/Workers/createVectorTileGeometries.js +21 -21
  86. package/Build/Workers/createVectorTilePoints.js +11 -11
  87. package/Build/Workers/createVectorTilePolygons.js +19 -19
  88. package/Build/Workers/createVectorTilePolylines.js +12 -12
  89. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +19 -19
  90. package/Build/Workers/createVerticesFromHeightmap.js +19 -19
  91. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +16 -16
  92. package/Build/Workers/createWallGeometry.js +21 -21
  93. package/Build/Workers/createWallOutlineGeometry.js +20 -20
  94. package/Build/Workers/decodeDraco.js +10 -10
  95. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  96. package/Build/Workers/decodeI3S.js +9 -9
  97. package/Build/Workers/transcodeKTX2.js +6 -6
  98. package/Build/Workers/transferTypedArrayTest.js +1 -1
  99. package/Build/Workers/upsampleQuantizedTerrainMesh.js +19 -19
  100. package/Source/Core/Check.d.ts +4 -1
  101. package/Source/Core/ITwinPlatform.js +6 -3
  102. package/Source/Core/Ion.js +1 -1
  103. package/Source/Core/PolygonGeometry.js +1 -0
  104. package/Source/Core/RectangleOutlineGeometry.js +1 -1
  105. package/Source/Scene/ArcGisMapService.js +1 -1
  106. package/Source/Scene/Cesium3DTilesVoxelProvider.js +18 -23
  107. package/Source/Scene/ImageryLayer.js +2 -2
  108. package/Source/Scene/QuadtreePrimitive.js +5 -1
  109. package/Source/Scene/VoxelBoxShape.js +38 -81
  110. package/Source/Scene/VoxelCylinderShape.js +128 -262
  111. package/Source/Scene/VoxelPrimitive.js +2 -2
  112. package/Source/Shaders/PolylineCommon.glsl +1 -1
  113. package/Source/Shaders/PolylineCommon.js +1 -1
  114. package/index.d.ts +9 -5
  115. package/index.js +81 -81
  116. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -3023,7 +3023,10 @@ export const Check: {
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  * @param {*} test The value to test
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  * @exception {DeveloperError} test must be typeof 'object'
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  */
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- object(name: string, test: any): asserts test is object;
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+ object(
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+ name: string,
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+ test: any,
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+ ): asserts test is Record<string | number | symbol, any>;
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  /**
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  * Throws if test is not typeof 'boolean'
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  *
@@ -13134,8 +13137,9 @@ export class PolygonGeometry {
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  * @param array - The packed array.
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  * @param [startingIndex = 0] - The starting index of the element to be unpacked.
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  * @param [result] - The object into which to store the result.
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+ * @returns The modified result parameter or a new PolygonGeometry instance if one was not provided.
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  */
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- static unpack(array: number[], startingIndex?: number, result?: PolygonGeometry): void;
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+ static unpack(array: number[], startingIndex?: number, result?: PolygonGeometry): PolygonGeometry;
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  /**
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  * Computes a rectangle which encloses the polygon defined by the list of positions, including cases over the international date line and the poles.
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  * @param positions - A linear ring defining the outer boundary of the polygon.
@@ -14627,7 +14631,7 @@ export class RectangleOutlineGeometry {
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  * @param array - The packed array.
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  * @param [startingIndex = 0] - The starting index of the element to be unpacked.
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  * @param [result] - The object into which to store the result.
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- * @returns The modified result parameter or a new Quaternion instance if one was not provided.
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+ * @returns The modified result parameter or a new RectangleOutlineGeometry instance if one was not provided.
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  */
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  static unpack(array: number[], startingIndex?: number, result?: RectangleOutlineGeometry): RectangleOutlineGeometry;
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  /**
@@ -34223,7 +34227,7 @@ export namespace ImageryLayer {
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  * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
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  * current frame state, this layer, and the x, y, and level coordinates
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  * of the imagery tile for which the hue is required, and it is expected to return
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- * the contrast value to use for the tile. The function is executed for every
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+ * the hue value to use for the tile. The function is executed for every
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  * frame and for every tile, so it must be fast.
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  * @property [saturation = 1.0] - The saturation of this layer. 1.0 uses the unmodified imagery color.
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  * Less than 1.0 reduces the saturation while greater than 1.0 increases it.
@@ -34231,7 +34235,7 @@ export namespace ImageryLayer {
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  * <code>function(frameState, layer, x, y, level)</code>. The function is passed the
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  * current frame state, this layer, and the x, y, and level coordinates
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  * of the imagery tile for which the saturation is required, and it is expected to return
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- * the contrast value to use for the tile. The function is executed for every
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+ * the saturation value to use for the tile. The function is executed for every
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  * frame and for every tile, so it must be fast.
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  * @property [gamma = 1.0] - The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
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  * This can either be a simple number or a function with the signature
package/index.js CHANGED
@@ -1,4 +1,4 @@
1
- globalThis.CESIUM_VERSION = "1.128";
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+ globalThis.CESIUM_VERSION = "1.129";
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  export { default as AutomaticUniforms } from './Source/Renderer/AutomaticUniforms.js';
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  export { default as Buffer } from './Source/Renderer/Buffer.js';
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  export { default as BufferUsage } from './Source/Renderer/BufferUsage.js';
@@ -42,6 +42,59 @@ export { default as createUniformArray } from './Source/Renderer/createUniformAr
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  export { default as demodernizeShader } from './Source/Renderer/demodernizeShader.js';
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  export { default as freezeRenderState } from './Source/Renderer/freezeRenderState.js';
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  export { default as loadCubeMap } from './Source/Renderer/loadCubeMap.js';
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+ export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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+ export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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+ export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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+ export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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+ export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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+ export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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+ export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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+ export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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+ export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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+ export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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+ export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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+ export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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+ export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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+ export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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+ export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
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+ export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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+ export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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+ export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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+ export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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+ export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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+ export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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+ export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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+ export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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+ export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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+ export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
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+ export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
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+ export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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+ export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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+ export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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+ export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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+ export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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+ export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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+ export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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+ export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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+ export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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+ export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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+ export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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+ export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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+ export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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+ export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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+ export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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+ export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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+ export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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+ export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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+ export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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+ export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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+ export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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+ export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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+ export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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+ export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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+ export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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+ export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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+ export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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  export { default as BillboardGraphics } from './Source/DataSources/BillboardGraphics.js';
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  export { default as BillboardVisualizer } from './Source/DataSources/BillboardVisualizer.js';
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  export { default as BoundingSphereState } from './Source/DataSources/BoundingSphereState.js';
@@ -150,59 +203,6 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
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  export { default as exportKml } from './Source/DataSources/exportKml.js';
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  export { default as getElement } from './Source/DataSources/getElement.js';
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  export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
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- export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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- export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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- export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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- export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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- export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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- export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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- export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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- export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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- export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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- export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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- export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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- export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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- export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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- export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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- export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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- export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
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- export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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- export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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- export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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- export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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- export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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- export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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- export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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- export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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- export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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- export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
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- export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
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- export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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- export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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- export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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- export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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- export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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- export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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- export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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- export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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- export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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- export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
190
- export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
191
- export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
192
- export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
193
- export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
194
- export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
195
- export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
196
- export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
197
- export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
198
- export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
199
- export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
200
- export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
201
- export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
202
- export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
203
- export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
204
- export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
205
- export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
206
206
  export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
207
207
  export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
208
208
  export { default as ArcType } from './Source/Core/ArcType.js';
@@ -829,7 +829,6 @@ export { default as parseFeatureMetadataLegacy } from './Source/Scene/parseFeatu
829
829
  export { default as parseStructuralMetadata } from './Source/Scene/parseStructuralMetadata.js';
830
830
  export { default as preprocess3DTileContent } from './Source/Scene/preprocess3DTileContent.js';
831
831
  export { default as processVoxelProperties } from './Source/Scene/processVoxelProperties.js';
832
- export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
833
832
  export { default as _shadersAllMaterialAppearanceFS } from './Source/Shaders/Appearances/AllMaterialAppearanceFS.js';
834
833
  export { default as _shadersAllMaterialAppearanceVS } from './Source/Shaders/Appearances/AllMaterialAppearanceVS.js';
835
834
  export { default as _shadersBasicMaterialAppearanceFS } from './Source/Shaders/Appearances/BasicMaterialAppearanceFS.js';
@@ -844,6 +843,7 @@ export { default as _shadersPolylineColorAppearanceVS } from './Source/Shaders/A
844
843
  export { default as _shadersPolylineMaterialAppearanceVS } from './Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js';
845
844
  export { default as _shadersTexturedMaterialAppearanceFS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js';
846
845
  export { default as _shadersTexturedMaterialAppearanceVS } from './Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js';
846
+ export { default as _shadersCzmBuiltins } from './Source/Shaders/Builtin/CzmBuiltins.js';
847
847
  export { default as _shadersAspectRampMaterial } from './Source/Shaders/Materials/AspectRampMaterial.js';
848
848
  export { default as _shadersBumpMapMaterial } from './Source/Shaders/Materials/BumpMapMaterial.js';
849
849
  export { default as _shadersCheckerboardMaterial } from './Source/Shaders/Materials/CheckerboardMaterial.js';
@@ -863,6 +863,32 @@ export { default as _shadersSlopeRampMaterial } from './Source/Shaders/Materials
863
863
  export { default as _shadersStripeMaterial } from './Source/Shaders/Materials/StripeMaterial.js';
864
864
  export { default as _shadersWater } from './Source/Shaders/Materials/Water.js';
865
865
  export { default as _shadersWaterMaskMaterial } from './Source/Shaders/Materials/WaterMaskMaterial.js';
866
+ export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
867
+ export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
868
+ export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
869
+ export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
870
+ export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
871
+ export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
872
+ export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
873
+ export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
874
+ export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
875
+ export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
876
+ export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
877
+ export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
878
+ export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
879
+ export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
880
+ export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
881
+ export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
882
+ export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
883
+ export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
884
+ export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
885
+ export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
886
+ export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
887
+ export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
888
+ export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
889
+ export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
890
+ export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
891
+ export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
866
892
  export { default as _shadersAtmosphereStageFS } from './Source/Shaders/Model/AtmosphereStageFS.js';
867
893
  export { default as _shadersAtmosphereStageVS } from './Source/Shaders/Model/AtmosphereStageVS.js';
868
894
  export { default as _shadersCPUStylingStageFS } from './Source/Shaders/Model/CPUStylingStageFS.js';
@@ -897,32 +923,6 @@ export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Mod
897
923
  export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
898
924
  export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
899
925
  export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
900
- export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
901
- export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
902
- export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
903
- export { default as _shadersAmbientOcclusionModulate } from './Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js';
904
- export { default as _shadersBlackAndWhite } from './Source/Shaders/PostProcessStages/BlackAndWhite.js';
905
- export { default as _shadersBloomComposite } from './Source/Shaders/PostProcessStages/BloomComposite.js';
906
- export { default as _shadersBrightPass } from './Source/Shaders/PostProcessStages/BrightPass.js';
907
- export { default as _shadersBrightness } from './Source/Shaders/PostProcessStages/Brightness.js';
908
- export { default as _shadersCompositeTranslucentClassification } from './Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js';
909
- export { default as _shadersContrastBias } from './Source/Shaders/PostProcessStages/ContrastBias.js';
910
- export { default as _shadersDepthOfField } from './Source/Shaders/PostProcessStages/DepthOfField.js';
911
- export { default as _shadersDepthView } from './Source/Shaders/PostProcessStages/DepthView.js';
912
- export { default as _shadersDepthViewPacked } from './Source/Shaders/PostProcessStages/DepthViewPacked.js';
913
- export { default as _shadersEdgeDetection } from './Source/Shaders/PostProcessStages/EdgeDetection.js';
914
- export { default as _shadersFXAA } from './Source/Shaders/PostProcessStages/FXAA.js';
915
- export { default as _shadersFilmicTonemapping } from './Source/Shaders/PostProcessStages/FilmicTonemapping.js';
916
- export { default as _shadersGaussianBlur1D } from './Source/Shaders/PostProcessStages/GaussianBlur1D.js';
917
- export { default as _shadersLensFlare } from './Source/Shaders/PostProcessStages/LensFlare.js';
918
- export { default as _shadersModifiedReinhardTonemapping } from './Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js';
919
- export { default as _shadersNightVision } from './Source/Shaders/PostProcessStages/NightVision.js';
920
- export { default as _shadersPassThrough } from './Source/Shaders/PostProcessStages/PassThrough.js';
921
- export { default as _shadersPassThroughDepth } from './Source/Shaders/PostProcessStages/PassThroughDepth.js';
922
- export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js';
923
- export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
924
- export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
925
- export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
926
926
  export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
927
927
  export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
928
928
  export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@cesium/engine",
3
- "version": "16.0.0",
3
+ "version": "17.0.0",
4
4
  "description": "CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.",
5
5
  "keywords": [
6
6
  "3D",